... eight years and one version of the software later and people still have this basic problems ... :(
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... eight years and one version of the software later and people still have this basic problems ... :(
I created the effect now with phaser html5 to show what i mean. I would really need this in fusion for mobile, if somebody knows how to do it please let me know.
Ok the code in the article i make it now but it will also not help me. I mean the physicsBallWobble example is what i want and there is nothing to fake because the rotation and position of the sprite...
Thanks for the suggestion but is not quite what i want.
Nevermind i will give up on that wobble idea and search for other effects to make hehe :D
aenever rotate only the line is not possible because than it would not scale/warp. I have added an example of why i need it, i want to make a wobbling physics ball with the behavior as explained...
To explain it better, i want to know if its possible to change an objects transform from local to world space ?!
Is there a way to mirror transform matrix parameters from one object to another one? What i mean exactly by that is, in my example i have a purple object that rotates, and now i want to...
Contrary wobble on horizontal and vertical.
Stacked up wobble to look like a bounce.
Another basic example how you can make a smooth wobble animation on button click.
Yes its true, the guy in the video also does this but its still strange acting, look at the example.
Set varPos + varFloat = varFloat stack up NOT reflected on obj
Set x("Active") + varFloat =...
You can use floor() ceil() round() int() abs() but you cannot use float() in the expression editor maybe we can have a function like that to preserve the decimal?! At least than we could set it at...
But when i think about it now, i had the same issue recently when needed to put a decimal number into "apply impulse" from the physics engine, no matter what you do it will always round down, not...
Volnaiskra, well i cannot give you a better answer to this, i can only search and look for the best solution that explains the behavior you experience, and flooring (rounding down) just explains it. ...
The video posted above from zentaco explains it perfectly fine.
He says, fusion floors by default, that means if you put a float number into the editor or the expression editor it will be rounded...
I think the last comment on that thread by Jacob explains it very clear, what happens is "flooring" as said already above.
You have to center it yourself on mobile, something like ....
start of frame -
center display at X=Frame Width / 2
center display at Y=Frame Height / 2
The most easy way to save strings or values is with the "ini object".
Just search on youtube for "fusion 2.5 ini" or something, there are lot of tutorials.
I tried to make a fake 3d rotation, it kind of works but the longer you look onto it the weirder it gets haha X), but maybe somebody finds a use for it :D
The bugtracker is gone since long time ago, you have to post it here.
I downloaded the m4a file and cut it in audacity, export to mp3 and for me everything sounds ok in fusion.
In this situations i use "for each loops" and "flags", its kind of best for making simple state machines XD
Heres a way to do sprite warp animation with sin and cos function in fusion.
PS: also change the quality of the scale to 1, i forgot that but i see now it makes a big difference on the sharpness...
Nice game, can you tell us how you make the warping animations?! You change the scale on x,y or how it works?:o
Edit: Ok nevermind i got it already working!
Thanks, yes i have an account, will check it out asap:)
Hey, is it possible in fusion to make a motion trail that follows an object?!
I would need it for mobile (android, ios).
I did remove everything you don't need, change the title, the .cch file name and the size of the canvas to match your settings.
Yes you right, looks like the qualifier is the issue in your case. For my issue it is a bit different i guess, but who knows X)
Wow, thanks Bro, thats exactly what i need :)
I would never found that formula out myself lol X)
In this mfa i even put the timer event inside the for each event line, and still no scope >:D
Hello, i try to destroy an instance on an object via timer event, but the scoping is not working like i want it. Each objects should be destroy seperate, 2sec after it hits the ground. Sometimes more...
Thanks a lot Yves, that would be so amazing if you have a solution :), i have no hurry i will wait for the next build than :)
Thats a very good idea, i will check it out, thanks.
... yes lets hope its only a small bug :)
Here is also a more basic example, it shows clearly the scoping against the physics bg does just not work.
Thanks Volnaiskra for you time and analysis, your just the best :)
Maybe your right and i should just give up with physics, in the non-physical movement the scoping is actually very straight...
Hello marbenx, did you ever fully understand why it is so strange acting, i have kind of the same issue with physics background and scoping, i don't know what to do! :o
Physics objects collide with each other despite the fact they are on different layers?
How can that be?
Hello, does somebody know why does the collision here in this example not work correct?!
Frame 1 - Ground is set to Physics Background Movement = Collision is strange acting.
Frame 2 - Ground is...
If you don't want to use the cmdline you can check out this tool, its really convenient to use.
Here is an explanation how to use it, follow step 1-14.
There is no need to make your own level editor today, the only reason why people made it was because the code reuse issue in the past but with fusion 2.5+ there is no need for that...
Maybe just make your game with high resolution like 1080p or something and scale you pixel art up with your photo program on export, the enduser will not even see the difference and you can use full...
Hello, do we need to buy java subscription now to make android apps with fusion? Or how does it work?
Glad i read this, because i had the same issue recently with the var names are gone, i had no idea what was going on :o:)
There is an option on objects "follow the frame", uncheck it and the objects will follow the scrolling of the window.
Ohhh ... you right Fernando, the issue is using gravity above 200, didnt know there is a limit. I use gravity high to make the object fall down faster, but i will us high density and high display...
No there is no good workaround, i try around long time now, even when you think you found perfect values and everything looks find it still happens sometimes, it can be ok for 25 times and the next...
Hello, i have the problem lot of the time that the physics objects get stuck into an infinite microbouncing like in the example mfa.
I know already it has something todo with the relation between...
Hello, there is a problem in this exporter when using "resize display to fill window size", it makes everything blurry.
For example i make an app in 2k portrait mode (1600x2560), when i now run that...
Yves is there a chance that we could get a slowmotion/speedup feature for the physics engine, that we can control the timescale ourselfs, would this be possible?!
Ok, thanks for clarification Yves :)
Hello, is there a way to make use of webgl and gpu acceleration on mobile for this exporter to get better performance?
The same issue is also on desktop (without resize to fill window) if your website is large and has scrollbars and you use arrow controls in your game the whole website scrolls. Does anybody know a...
i use the option "resize to fill window size" on android and it works good but if i swipe over my game (which depends on touch-drag) the whole page always scrolls up and down and hides/showes...
Look at the "Physics Ground Object" ;)
Here is a basic visual example i made, it will help to understand the "fit inside and adjust option".
The mfa's are made for portrait but for landscape apps/games its the same concept :)
Thanks, right click on the line number worked, did oversee this.
Hello, i have noticed if i remove all child events from an event, the child "New condition" dialog stays. Is there a way to also remove this?
Wow, that DLC is just amazing, big thanks to all the super awesome people at clickteam for all you effort and hard work, you guys are just the best :):)
Hello Clickteam, your skins (dark, girly, glossy) have a spelling error in the info.ini, it says -> [EX_Editor] - fontName = Courrier.
Whoa!!! Thanks works perfect:D I would never have thought about that LoL^^
Dobermann think about it like that, you have a multiplayer game with no delta time, on guy runs the game at 500 fps and the game logic runs blazing fast, another guy runs the game with 20fps and...
i have a problem that i dont really understand why it happens.
So the story is, basically i need a main object that is in the physics space that i can joint other physics objects to it but...
Wow, comparing against scale instead of width/height really works perfect fine, thanks buddy ;)
But i think i know already what the problem is, if you run the example, open the debugger and put in the Ball objects and look at the width and height of both. You will see the "Physics_Ball" is...
I have tried it with variables already, also with counters but it does not work^^ If you cannot see it move the red ball more up, to the top of the screen, than press play, sometimes it depends also...
Hello, i want to scale a normal static object, that is parented to a physics static object, to a specific size, in my example 64, 64 pixel, but it does not work, it gets always to small. I just dont...
Hey, does somebody know is it possible to interlink two or more rope and chain objects smoothly together?
I test around now few days to create something like a net (like cloth physics) with no...
Thanks Julian, i will test it out.
I read on the internet also its not such a good idea to scale collision boxes anyway, especially in box2d, it gives all kind off problems, what i ended up doing i...
I have also had this problem few days ago, if you apply force to an object it works to fast in html5 compared to the other runtimes.
Hey Clickteam, there is a bug when you get the width and height of a physics object that has its property initial directions, set to more than one at the same time, the obtained weight and height is...
Hey, does anybody know if its possible somehow to scale the collision box of a physics object at runtime in fusion? Whenever i try to scale a physics object in the game the collision box is totally...
Are variables also fixed in this update, moving/sorting and deleting them?
But for what you wanna do its best just use the path movement and at click "reverse at end" and "loop the movement", than you also don't need collision boxes ^^ ;)
Hello, i dont know what you use as colliders but if you use actives its not a good idea this will give bounce direction problems like that, use the physics ground object to bounce off from, and read...
Yves, hello if you read this maybe you could add an option to the physics object that we can control its timescale and set its framerate. Hope its possible because its a really missing feature. Thx.
Thanks marbenx for the suggestion i will check it out.
does anybody know, is there is a way to change the speed of the physic engine?
For example i shoot an arrow with physic static movement and now i want to "make slow motion" or "speed up"...
you can use the control-x object on windows to simulate keypress/keycodes, on phone there is a touch controller object, and if you want something cross platform you can do it yourself like in...
What i have always wondered is, there are lot of games on android with beautiful graphics lot of stuff going on that heat up you phone a lot after time, wich shows clearly there is lot of cpu/gpu...
I tried you example's on my tab s 10.5 and the framerate bounces around between 45-65 always, there's lot of stuttering. I think you problem is just you have to many active objects for android. From...
Does anybody have information what happened to the bugtracker? It was very important in terms of information about the software - updates,current issues, etc.!?
I cannot imagine a maintaince that...
Here is the old sdk manager that works with fusion. Just download the latest api and build tools within and it should work.
You can fix this with qualifiers very easy.
i have noticed when when using fusion subapp, set to 60fps, which i can confirm by reading the framerate in the debugger or via "set counter to framerate", msi afterburner reads 120 fps...
Ok sorry forget what i said above, its not a bug or collision shape problem, its because in your example the purple backdrops are set to "obstacle", change it to "platform" in settings and it works.
I dont know, i have not found another way. The problem you have is because the collision shape works not great, the 8-direction physics movement also has a bug like that but there you can change the...
On the active object go to properties - movement tab - and set "mask width" to 1.
Keli, i dont know exactly whats causing this but its the network somehow, i had the same problem a time ago, reinstalled fusion like 4 times but the extension manager was still always empty and...
The mp3 format is patent free now, maybe try if it works better than ogg for you ;)
Hello, Fernando is there a chance to get a new version of this object?
There is another question i have: isnt it so that i have to show consent to everybody? Because the gdpr law applies to eu members, and not only to people in the eu. So for example if somebody has eu...
Perry what you mean with "then it will come up", does admob show a gdpr consent automatically? I thought i have to make a popup myself and ask users about consent?
So how do you guys now handle Admob ads, i have problem to understand this!? Here ( https://support.google.com/admob/answer/7666366?hl=en-GB ) it says: non personalized admob ads need consent because...
Thats great, thanks for the info Fernando.
I think i should have made a seperate thread because my question was for Fusion 2.5 in general (all exporters) not only the android exporter or admob integration.
You can see here on the unity...
Perry, the question is only meant in terms of fusions source code itself, if i request personal infos with eventcode myself thats something completely different of course^^
could you please tell me, does fusion 2.5 have any telemetry/analytics build into (the exported project, not the editor itself) like other engines (unity, gamemaker, ...) that...
Kisguri You right, its probably best i dont bother you any longer. But i wish you all the best for the future anyway ;), bye all.
QuailStudio It sadly does not help to bugreport, i have made a lot reports but clickteam does not care, they dont fix bugs in firefly now for 18 months, we have to find workarounds ourself if we want...
The weird thing is sometimes it works perfect fine i can go up the whole ramp, and sometimes it crashes at the beginning, the middle or when i turn around. And when i go down the ramp it does not...
QuailStudio do you know how to go up and down a ramp in firefly, i use your code kind of, but as you can see it goes up the ramp fine than suddenly fusion crashes always? I simple dont understand...
i found a workaround for these problems:
- if you run against a wall the camera automatically rotates and the wallslide gets messed up.
- on the fps camera movement if you jump the y-angle...
Ok Thank you guys for the help i will look into all this now.
Triadian if there is a raycast than please tell us where it is because i cannot find this anywhere in firefly.
QuailStudio thanks for your help but look Quail my problem is not to get the...
Ok after experimenting around now for one full day it simple looks like its not possible to get this to work.
In my example it would kind of work if you use colliders (front, back, left, right,...
Here is an example that shows the problem.
If the collision of the player against the ground is active it then simply ignores the collision with the cube, you can run inside it.
And yes, the...
as the title says how to you make an object recognize multiple collisions at the same time?
I have for example setup an FPS movement, the collision against the ground works perfectly fine...
Ok i see now what the problem is, on the physics 8 dir movement you can set the collison shape to "circle" that fixes it on my end.
But its still strange that the box colider pushes it away (even...
Yes its true, its not the hotspot, i see now what you mean. If you run against the static-obstacle and along it at the sametime the movement-object gets pushed away slightly. But i have no idea why...
I think its an issue with the hostspot of your actives, set them to the center.
I have the same problem, even when using the splash screen extension you see a black frame with blue title bar first.
Tomorrow Light also arrived.
Know1, i'm glad you like it. :)
Tomorrow Night Theme port for Fusion 2.5 - Enjoy!
Hello, i use a program that outputs these maps:
Is there a way to load the later three into firefly?
Hello, can somebody tell me why the light is different in OpenGL and DX9?! You can see what i mean in the example mfa that comes with firefly, the "diorama, platformer, firefly-logo" frames for...
Ok thanks for the info, i can see it now also.
Hello, what do you mean "for it to look right"? How does my example look on your side!? Because i cannot see any difference in your example and mine, beside that you chanced the appsize and streched...
I tried standart and directx8 mode in the fusion properties (firefly is set to directx9) for a few days now and i have to say, forget about it, it does not work correct.
You get serious performance...
An example how you can use Fusion 2D Objects on top of Firefly.
Window Transparency Object -> http://www.g2f2media.com/mf2/WndTransp.zip
I found a workaround: in my example exclusive fullscreen works, you can also activate vsync bugfree and switching to opengl in the firefly-engine resizes correctly.
I have found a solution: you can select standart runtime or directx8 in fusions application properties, and on the firefly engine select directx9, that way you can make your frame, the firefly engine...
It would be much appreciated if you guys could look into the vsync-bug in firefly, thats such a bad issue it really has to go away. Thank you.
I have experienced the same issue DavidT, i made a bugreport about it.
Ok thanks its loading that way.
Hey, i create primitive objects per loop and try to load a material, the objects getting created but loading material does not work!
I have no idea whats wrong, maybe someone can tell me, thanks.
I mean real 3D physics, like for example: making a ball (primitive sphere) assign physics to it and it then acts like a real world ball with gravity, collison, rolling etc.
Its good news that it is...
Hey, could we get 3D physics system for Firefly like we have also for 2D apps in Fusion?
This would be awesome, i hope its possible :)
Here is an information file for andoid from clickteam i found some time ago, it describes the different screen options.
Ok now i understand, thanks for help. :)
Ok i will try that, thanks.
I would also like to know what kind of shape has the collisionbox that firefly uses on objects? Is it a box, sphere, ... ? Or has is it exactly the shape of the object?
I can't find any information...
Does anybody know how can i display the collision-radius for an object in firefly?
I tried checkmark "enable debug data" on objects but that doesnt help.
So is there a way to do it?
Ok, i understand :)
Hey Kisguri Triadian, could you maybe think about making the world-editor open source, so that we as community could work on features/bug-fixes together?! I think this would speed the development...
I'm not sure if you mean this sarcastic now or not but to answer you question: I can see it, like a lot of other people also, i didn't measure anything. I dont really know how that would help me, i...
i have tested around now the last 2 weeks like a maniac with different game engines, godot 2/3, gamemaker 2, unity, construct 2/3, coppercube.
And i must say im very depressed now,...
i also search for that a long time now, is there a documentation for expressions somewhere?
Julian82 Firefly is on sale, 27 dollar at the moment, buy it and test yourself.
Julian82 Install Firefly, there is an option to switch between OpenGL and DirectX9, but it makes no difference the stuttering is exactly the same on both.
i am sorry if my comment was a bit to harsh for you.
But you have to consider my (the users) point of view, because when i research, the stuttering issue was reported long time...
Thanks for the info Christian, Fernando has also given me the same advice when i added a feature request on the bugbox.
Im going to add that technic to my program ;)
I really cannot understand how you guys from clickteam can think of not fixing this issue, its the most core/fundamental thing to have a smooth working engine.
So if a core issue like the...
Can someone confirm that the issue is also on other runtimes or i am the only person who experienced this ??? (Especially on Firefly and Html5!)
The stuttering problem is not only on the windows runtime like everybodys talking here, i have the same issue on Html5, also Firefly has the issue very bad. Its exactly the same kind of stuttering....
Thanks, that worked, very crispy now :D ;)
Hey, im trying to load pixel art into firefly but i cannot get i crisp its always blurry.
I tried setting anti aliasing OFF on my graphic driver program, firefly engine object and on the material...
Hi, is there a way that i can use more or less than 16 character passwords for the AES Fusion Object?
I made a text encryption app but only having the option to use exactly 16 chars is not...
Oh! Wow, that sounds great :)
Hey, would be great if you could add a feature to create camera and light (position, rotation, ...) in the world editor.
I have attached an mfa where i try to get it working, but when i press F to start fullscreen all it shows is an empty frame window, the firefly objects dont show up. The weird thing is sometimes when...
To be more specific i want to know if its possible to use the fullscreen option at storyboard controls with firefly?
Hey, as the title says im looking for a way how i can run the firefly engine in "exclusive fullscreen", i know how to do windowed fullscreen but thats not what im looking for.
So does anybody know...
Triadian, there is another issue, sometimes in the perspective view you can see ghost artefacts, the objects from the other views glitching through. But you cannot see them always, they appear only...
Yes there is a small gizmo, but what i mean is something like the old world editor has (look screenshot), colored axis lines over the whole screen. They are way better visible when lot of objects are...
Would also be good if we could have the XYZ-axis shown in the views - they are a good leading point.
Yes its true on perspective if you click the right mouse you enter W,A,S,D controls and can zoom with W,S, what i mean is when the right mouse is not pressed (no game mode) you have the ability to...
Hey Triadian, thanks for you indeept answer, and yes i understand that the editor is in its first beta release, you have deadlines etc, so lot of features are still not fully implemented and/or on...
Hey Kisguri Triadian, first off all big thanks for making this awesome world editor and firefly update, very amazing thanks. :)
Regarding the world editor i have found a few issues/feature...
Open task manager - close adb.exe - try again.
You have to install the Advanced Board Game Object first in the extension manager for this example mfa to be also installed i think.
But here is the file.
You can install the "Advanced Board Game Object", than inside fusion go to help - examples - advanced board game - open mfa --> there is a minesweeper game mechanic example.
I have voted GREAT, because fusion is so easy for most of the part that you dont even need a documentation -> thats the real MAGIC about this software ;)
Hello, can someone tell me, when will the new update be released?
I have fixed two issues i found.
1) The font color of groups that are set to "inactive at start" is now clearly different than normal groups.
2) The font color of objects in the "new...
after using my themes for a while i have found two issues and fixed them.
1) The font color of groups that are set to "inactive at start" is now clearly different than normal groups.
Navigate to the Fusion install directory on you pc, there is a skin folder inside, you can modify the images and the info.ini file ;)
Hey, i have made a new theme "Modern Grey", its a modified version of the default theme from fusion.
When i visit your html5 version on itch i get also stuck, but when i build it via html5 and put in on an local server it works for me ... strange.
Maybe try to remove the fade effect, change jump...
I have fixed the issue by restarting my router! ;)
Hello, i have reinstalled Fusion on Steam, now i have the issue when i open the extension manager Fusion crashes. I have reinstalled Fusion + Steam now like 3 times also cleared the appdata folder...
I think the counter-object can do that, you can set its type under properties to horizontal or vertical loading bar.
I have the same question, setting fullscreen under storyboard controls like you can do for normal 2D programs in fusion does not work, it only gives me an empty frame when i run it!?
There are Global Events and Behavior Events for code reuse.
I have to correct my previous comment: On 2d projects with vsync-on there is no stutter, only microstutter the same as with vsync-off. But on 3D projects with Firefly it is so bad stuttering with...
What i never understood is, for me when i turn vsync-on the smooth sometimes microstutter turns to continuous very bad stuttering. Most games where i had problem with stutter or tearing did work...
Great, i'm glad you like it Jesse. :)
A port of the beautiful Mariana Theme from Sublime Text 3. Enjoy! ;)
Thanks Alex, i'm glad there is even one person who likes it. XD :)
Hi, i have also ported "Monokai Pro" from Sublime Text, two versions - "flat" and "visual" (event editor).
Happy coding! ;)
With an active the collision is working outside but with an backdrop i have the same issue.
are your udemy videos also available on the academy? Especially the full 3-hour platformer video, or are they udemy only?
I think comparing it by animation he means for example:
you have two active objects on the frame, you add now lets say 4 animation frames with different color to each active;
animation frame1 -...
Hi i wanna ask, is there a way that i can assign keyboard shortcuts to behavior events?
For example i set a global rule that:
Behavior event 1 = Key A
Behavior event 2 = key B
and so on .......
Wooow, amazing Kisguri :) can't wait. :D
But please don't forget to record everything step by step and put it on udemy than - many thanks. ;)
Hi, i remember that i read there will be a Minecraft tutorial, i do wait for that so bad :), i want to ask whats the current status, or is it dropped?
A video series about making core mechanics of...
I made a 3rd version "Monokai Light".
Hello my friends,
i have ported the Monokai-Theme to Fusion 2.5, there are two versions "Classic" and "Dark", i hope you like them. :)
Im not sure if thats what you want but maybe it helps :).
Hi, i have the microstuttering also very bad, even on very simple things, like creating an active and let it move across the screen, etc. So its for sure not a heavy game or something. It happens...
The remarks.png does set the background color for comments, but its not a good idea to change that png from transparent to any color, because than you cannot change/set the color of comments anymore...
Thanks for the info Volnaiskra,
its true what you said, i have tried it now with the opposite color on the ELE selected.png files but to my surprise the color was still wrong and "did not invert...
Hi, i have the problem when i select groups, events etc,... on the EventListEditor the color does not match with the specified png image inside the skin directory. On the screenshot you can see the...
I think the PMO object is not compatible with the free version only on the full version.
Oh my goodness! Thats the best changelog i have ever read in my whole life. Thanks a lot! :)