It rotates the object around the hotspot, and then crops the image. The hotspot ends up wherever it does after the crop.
Type: Posts; User: Dynasoft; Keyword(s):
It rotates the object around the hotspot, and then crops the image. The hotspot ends up wherever it does after the crop.
Doesn't "replace colour" affect all duplicates of that object?
MMF isn't php, so it can't directly call php functions. What you can do is have MMF run a php script with commandline or http get parameters, which then calls the function.
And I think MMF just binary dumps the whole editdata struct (by default?), which is why this code reallocates the editdata of the object to include the string, and stores the string directly in the...
ReAlloc copies the old memory into the new one, and deletes the old one.
If the php code is on a webserver, use the Get Object to visit the php page (and get the result). If it's local php, use the run external command action to run php.exe with the path to the php script...
That should work.
Otherwise, it's possible that only you have the virus, and it's not the original that's infected.
The Right$ version is simpler:
Right$("0000000" + Str$(score("player 1")), 7)
Left$("0000000", 7 - len(Str$(score("player 1")))) + Str$(score("player 1"))
When the condition is passive it doesn't fire the condition. If you're not interested in that particular condition, it's FAR more efficient not to enable it.
I don't think the normal Mobile Java exporter works for android.
There is an Android exporter in development / private test at the moment, however.
It's called keep-alive, and it means that the client can request more pages without the overhead/delay of establishing a new connection to the server.
I don't think that deletes the obstacle state, just the visual.
The real solution is to paste over it as "not an obstacle".
Is it possible to detect collisions against things drawn in the Surface object? If so, that would be much better.
I think this is because it is the processing of the objects (for scrolling), not the drawing of the objects, that is the slowest thing.
1: Text Blitter or Character Image objects, both are extensions.
3: Start one fast loop from inside another.
4: The help will list them, but here goes:
Left$/Mid$/Right$: Chop a string into...
It's cause by using signed numbers, instead of unsigned, in the extension's code (I had the same problem with ValueAdd). Hope Clickteam fixes it soon :)
Is it changing the text blitter's string or the substring replace object that's slow?
Use Link Shell Extension to remap (hard link? Junction? Mount point? one of them works) the folder. MMF will still see the folder as being in the right place, but it will *really* be elsewhere.
Using my own "Select Object" as an example:
http://ext.neatwares.ath.cx/ has version 0.9.4, from February 2010
http://clickteam.info/extensions/ doesn't have it at all...
Put the character's action point where you want him to shoot from, and make sure the bullet's hot-spot is in the middle.
Pretty sure it's only stored once.
Not for a long time.
Try adding "only once when event loops" or "(negate) animation is playing" to your event. The problem is that it's constantly trying to start the animation, which sticks it at the start. Telling it...
Thanks so much!
People keep asking that, and the answer remains that:
I don't know actionscript
I don't have much free time
The source is available if anyone else wants to do it
Jamie's new sdk apparently has an...
Most of your "ID" suggestions can be handled by combining an existing condition/expression/action with the Select Object's Select By Index condition.
Mouse is over "Active" with ID 4:...
You just need to set on a flag on the one you started dragging, then add the "flag is on" condition to the line where you actually do the throw, then clear the flag.
From the lack of answers it seems we don't know. I know I honestly don't. I think that if you install the same build version of everything then the order doesn't matter.
There is no specific flash...
You are allowed to install MMF2 on PC and Laptop. Your problem must be something else.
Have you updated the version on the laptop to build 251? From ->
I think this is a situation where you should make sure you're using build 251 and then upload an example.
I think that if you have an effect on a layer then objects IN that layer can't access the background.
Can you upload a cut-down example of the problem?
I thought you meant you were loading the file into the edit box and using the "crc of string" option. Sorry.
I've just tested it myself, and it does seem to be wrong.
Try "select first" or "select last" and see what happens.
Select Object again? Splitting your code into two events if necessary.
Is it a text file? If not, doing a text crc is going to be wrong!
MMF has its roots in 16-bit code, so there are still a lot of 16-bit limits (+/- 32768 or 0-65536) in the code. I suspect the create object action is one of them.
Try doing create and then set...
And Select Object has just been updated too: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=234633#Post234633
v0.11 Beta of the Select Object is now released.
All conditions now support qualifiers.
If you have v0.09 beta 3, you will need to delete Select.mfx...
Turn off "inactivate outside view" (or something like that) on the projectile.
I'll try to update it (late) tonight, but realistically I wouldn't expect it before tomorrow night.
Hmm, apparently it's an unreleased addition. Odd. I did pull that code directly from the Select Object source code, it's just not in the released version. Just wait for Andos to update, it'll...
Both. It's in the Select Object, but it seems like it should be in Andos's as well.
CD/DVD writing is a very complex thing to do, but Windows does provide an API to do it now. If anyone wants to give it a go, this should help.
In the Select Object can get an object's name with only a single expression. You give it the fixed value of an object of the type you want to get the name of. You might try doing that instead.
The source code's available for anyone who wants to volunteer to try porting it, but it's not a simple extension...
There's apparently a new object list manipulation system in the newest sdk, but...
I'm afraid I don't know Flash coding. I imagine I could work it out, given time, but I'm very short on that these days...
Can you show an example?
That's it exactly. The event runs once, with *all* the objects that are outside the play area selected at once. But you only add 1 to the counter regardless.
If you use the Select Object to count...
No idea, sorry.
Try: WM_SYSCOMMAND with a parameter of SC_CLOSE. This simulates pressing the close button on the window.
If you're using mysql (which I thought the tutorial did?) it's:
SELECT * FROM scores ORDER BY score ASC LIMIT 10
to get the lowest 10 scores (or order DESC for highest 10)
They are in ShockWave Flash (swf) code. Not a human language.
It's not putting a range inside the random expression, it's just getting MMF to calculate the number that goes inside the random expression instead of working it out yourself.
All extensions that aren't graphical and don't affect objects other than themselves are compatible. Out of the others, most are at least compatible, but may not perform well. Just try.
The key thing was Str$(), which converts a number to text.
Do you mean inside the dialogbox object or in MMF's frame editor? MMF doesn't support "container" objects, so it's impossible to make a tab control object that actually contained objects in each tab...
If the image is an even number of pixels, put the hotspot down and to the right of the centre.
Can you upload an example? All events like this should be filtered to what you click on, that'll never change.
At least some memory is pre-allocated, but not very much. A pointer (4 bytes) per object? Slightly more? (EDIT: It's an object pointer and a function pointer per object, so 8 bytes) It would mean...
It's Android 2.2 that contained all the speed improvements...
The answer is no, there is no way of doing a screenshot in flash.
However I think you could use the "surface" object to paste all the different active objects together in one image.
The external image one is actually correct, it's the active object one that's broken.
There are 32 flags, numbered 0 to 31. Higher numbers wrap, e.g. setting flag 32 sets flag 0.
The flicker is caused by the other app using double-buffering. Normal MMF doesn't, but MMF HWA might work (in dx9 mode).
alpha doesn't mean that the grid cells are square, only that they are arranged in a square pattern.
It's meant to allow you to stop people loading saves from older versions of the game.
Anything you want.
If it doesn't match the one it was saved with, it won't load it.
You know that this doesn't work between PCs right? Only on one PC?
I agree with Muddy, sounds like it's your keyboard's fault. You can test this in any text editor (e.g. notepad):
Hold down a key. It should start repeating that key.
Hold another key as well. If it...
Why do you have to use UDP? TCP is fine for games as long as you don't saturate the available bandwidth.
x = i mod dimX
y = floor(i / dimX) mod dimY
z = floor(i / (dimX * dimY))
Though you tend to actually use:
Z * width * height + Y * width + X
(which stores the data row by row, Ricky's is column by column).
It's presumably returned as a double. Doubles can losslessly handle 52-bit integers IIRC, which is far more than a 32-bit UINT.
Only for networks that use roaming profiles, which are really quite rare.
It won't affect performance unless it gets near to the amount of ram the computer has, and then it really really does. These days though, most PCs have enough ram to make that essentially impossible.
Am I blind? I don't see it on the sidebar.
It is here though: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=220648#Post220648
Not "at once", it switches between them. e.g. 10ms on core 1 (with core 2 idle), then 10ms on core 2 (with core 1 idle). This causes less heat to build up in each core (because you get two cores each...
Windows moves applications from one core to another to spread power use and heat production and so on. It will be using a total of one CPU core's worth of processing.
MMF is really expensive on...
You left off the quotes. Don't.
Add newline$ to the string.
Can you show us the message?
Use the run external application action under "special" (the two computers). Tell it to run wscript, with the rest as commandline.
IIRC you only get the message if you try to run the application as admin.
It shouldn't have to have a space on front and end. What happens if you remove that?
You should try setting up a post form in html and check that that works.
It's a resistive touchscreen, and it only runs Android 2.1, which is before the JIT compiler that improves speed 500% that was introduced in Android 2.2.
It has no GPU, and the CPU is less powerful...
In the menu, open debug->windows->memory (I think). Then put ESP (not sure on case) in as the memory address. ESP is the stack pointer, it should take you right to it.
Your length is not correct, it doesn't include the "&"s.
EDIT: Or the "type="s
You don't need from or user-agent.
It should be HTTP/1.1
Just the url for the Get object.
What commands are you sending by moosock?
Str$ I'd bet. I don't have MMF here either.
That will show 2:3 for 2:03 though.
It would be much easier if you were using a vector movement instead of bouncing ball, then you could use standard point gravity formulas.
You'd just add 10 / the difference in x position (x...
Yeah that's how you do it :)
In normal (screen) coordinates, X is right, Y is down, Z is in.
When you make something 3D, like an isometric grid, you change the direction of those coordinates. Normally, you'll use X as one...
A jump does imply a vertical 3rd dimension, after all...
Try plugging your parabola formula into the X and Z of mine, and see what happens. Or Y and Z to jump on the other iso axis.
I assume you do have some kind of formula for converting from X,Y,Z coordinates on your isometric grid into 2D screen coordinates?
EDIT: Something like:
ScreenX = GridX + GridY
ScreenY = GridX/2...
It's simple, just use the same formula but the result is in isometric space. Just use your normal isometric -> screen conversion formulas afterwards.
Perhaps use a big hill-shaped detector on the same layer as the character?
It would be much easier for you to just try opening the mfa. If it opens with no error then none of the extensions are pro-only.
That said, I think those are all ok.
Kinect Extension? If it's Kinect for xbox you mean (?), 'tis a runtime, not an object. You'll have to bother more experienced C++ Clickteam programmers ;)[/quote]
You can use the kinect 3d camera...
The key thing to remember with automatic pairing is that you need to keep all alterable data in the parent object, and copy it to the child object(s) constantly.
You can't have automatically...
32768 is the limit on frame width/height IIRC, not the virtual width/height.
Another incompatibility to keep in mind: extensions which create a new window don't work in full-screen HWA. Sub-app has a "display as sprite" option now to work around this.
Remember you need to be a registered XNA developer to be able to run XNA stuff on 360, even if it comes from MMF. I think this costs $99.
Are you using edit value("")? That only gives you whole numbers. You need to use val(edittext$("")) instead.
You can't really detect the difference between someone skipping forward and someone actually leaving the game for a while. You can, however, check if they skip the clock *back*.
Strange, I haven't noticed any problems.
For most offscreen windows, you can press alt+space, then just m, then move the window to where you want it with the arrow keys and press enter. You can also do: alt+space, m, any arrow key, then...
And for anyone looking for a step up from shared hosting, personally I use: http://www.wisehosting.co.uk/vps-servers.html
It's not much more expensive than most webhosts, but it is a VPS, meaning...
AES 256 has an extra step in the key schedule involving the S-BOX that isn't in the other versions of AES. See: http://en.wikipedia.org/wiki/Rijndael_key_schedule#Key_schedule_description
Actually the "key schedule" (for making round keys from the main key) has extra steps in AES 256. Don't know how it affects the strength of the algorithm, it's well known that adding extra steps to...
No, hashing repeatedly lowers entropy due to hash collisions, in theory hashing enough times can get you down to the same single value.
I'm not sure you really gain anything by hashing the key before using it, the entropy should be about the same...
The only case I know of where people do that is in making WEP keys for old wifi...
Honestly, I don't know. It specifically concentrates on AES 256, making no mention of AES 128. I know that there are differences in the algorithms other than the key size.
Nope, 'twas an attack on the cypher itself. See: http://www.springerlink.com/content/e300837u42750670/
Note that it's still far too slow of an attack to be practical, but it's still an attack, and...
User presses the Fire button
+Shots Counter is equal to 0
>Set Shots Counter to 3
Shots Counter is greater than 0
+Restrict actions for 0.5 seconds
>Player launches Bullet in...
Actually, there have been various cryptographic breaks against AES 192/256, and against reduced-round versions of all of them, but no breaks that I know of against full AES 128.
That is true in sonic games though.
There is physical memory (RAM) and virtual memory (link). Both are 4GB on 32-bit, but not all of that is usable:
The physical memory space includes: RAM, GFX-RAM and memory-mapped IO, with the...
Unless I don't know the syntax, shouldn't it be:
var r:Rectangle = new Rectangle(param0,param1,param2-param0,param3-param1); ?
Have you updated MMF? Are you running the normal or HWA build of MMF?
I'm afraid you'll have to change it, go to the frame editor and select all, then move it all to the bottom again.
You need to get the server to kick the client, not have the client disconnect. While it should have worked, it's trivial to bypass, making someone unkickable. If the server does it, it can't be...
Stupid question, but is the action point in the right place for the "left" direction of the animation?
What are you creating the shells relative to? The character's hotspot or action point?
Only run something as admin if it wants to be able to change system settings on your pc, or install programs, etc.
There is no reason any program or application should need to run as admin if it's...
Yeah, on early versions of windows it maps directly to the user folder, on XP it is %User%/Local Settings/Application Data/ and on 7 it is %User%/AppData/Local/
If you only want to store ints, you should make a vector of ints. Otherwise, because it's a vector of "struct VectorStoresThis", you need to build one of those to give to push_back.
If an application is run as admin you can only drop files onto it from a folder that was opened as admin.
It's a security thing.
Step 1: You need a server (as in PC) that can run lacewing. This means either you have a really nice internet connection and a machine you're willing to leave always on, or you pay for a (V)PS. A...
Do you give a / the right username and password?
I think you mean Dynasoft...
It's background objects with "follow the frame" off that causes glitches.
Thanks to NX (no-execute) protection, memory needs to be explicitly allocated as "executable memory", so the binary object can't be used for executable code.
Specifically the "starting byte" and "number of bytes" things let you load only part of a file.
I'll have to let someone who's not on their lunchbreak at work answer that one :)
You can only do it with manually constructed machine code, or one function per parameter list. C++ variable-parameter functions are called differently at the machine code level than fixed parameter...
He's slipstreaming it into a Windows CD, I assume for backup purposes or to install it directly onto multiple machines when Windows is installed (school?).
A fixed value is 65536 * objectID + frame number (that the object was created) mod 65536. So no, not really.
Isn't that the fixed value of the score object? Fixed value being an object's unchanging unique ID.
By "did not run" do you mean it gave you an error or not?
IIRC to run MMF you only need MMF and the correct registry keys from the LOCAL_MACHINE tree.
If you can't get it to work it might be...
I am still interested in why you can't store each in its own value. It's not like there's a limit on how many you can have.
The colour changing thing is from a newer build of MMF, you could try updating? http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=220641#Post220641
It means it is a "triggered"...
It looks ok to me, the problem must be in some other code.
The easiest way is to open the zip file, open your MMF folder, and drag everything from the zip into your MMF folder (allowing anything it asks you about).
EDIT: Your MMF folder is probably...
You don't open the .mfx, just extract the .zip file directly into your MMF directory, keeping folders intact. It should place a (different) Select.mfx in the Extensions folder and the Data\Runtime...
They just head directly for the targeted enemy. Because the enemy is moving, they curve. With a bit of effort you can get them to head on a direct intercept course, or smooth off their...
Here's an example: http://www.dynamicarcade.co.uk/examples/MMF2/Auto-Aim.zip
Fun fact: This is almost exactly the code used for the auto-aim system I wrote for Wheelman. I also had different...
Nope, just add the potential for it to go slower. The more object you have the slower it will go, especially if those objects have complex events. Worse still if you use fast-loops, even worse still...
Ok, I looked, but the source code to timestamp is somewhere in my archives, it'll take more time to find it, let alone add functions like this (you're not the only person to have asked recently).
I would put money on it having an extension SDK.
This could help: http://stackoverflow.com/questions/541235/how-to-build-a-c-dll-wrapper-that-catches-all-exceptions
I think he means trying to find a single thing that would make it run slowly.
I'll see what I can do tonight.
(I made TimeStamp)
It would probably be built. And even if not, it wouldn't help you much, you'd have the MMF interpreter and a binary data version of the events, not XNA code of the events!
There's an "unhandled exception" filter function, you could investigate that.
There's also one if you hold the shift key for 10 seconds I think.
It is possible to disable them for just one game, but I don't remember how offhand.
Jacob's got it!
But it can affect the quality (in a bad way) if you use a lossy format like jpeg.
MMF itself is more likely to limit you. Lacewing is powerful.
That's a Linux thing...
I thought deceleration made it always be slowing down...
Add the "Only one action when event loops" condition to the event?
IIRC no limit, you can keep going until it starts going slow from overload.
Left = conditions /events / filters. Don't do anything, but choose which objects to work on.
Right = actions. These actually do things.
The error message says it's a protected file, which means you can't open it (only run it using the .exe with it IIRC).
Hold Shift I think. One of those kind of keys alters the hotspot on all frames of an animation.
I've taken a look at it, and it seems that only tests of overlap of the object against itself are delayed a frame, overlap tests against other objects happen immediately.
What events are you using?
Player overlaps "cling"
-Set position of player to 0,0 from "cling"
In the edit box or the expression?
EDIT: Muddymole could have the first two options to Find() the wrong way round.
I don't see why those events would cause a problem. They look fine to me.
Binary Quickload may help.
Otherwise not that I know of.
Try using varchar(max) instead of text for your column type.
Text apparently sucks.
Try this: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=125561#Post125561
The easiest way is to make sure you have the same number of both objects, and then do:
Always: Set position of light to 0,0 from enemies.
MMF will match one to each.
I would contact Clickteam support
Your browser shouldn't crash anyway, even if flash crashes. Both Chrome and Firefox sandbox plugins these days, not sure about other browsers.
If the syntax is the same as c++, using (1,2,3) means evaluate all three then only use the first (or last, I forget which). It's annoying as hell that it actually compiles.
When you do your test for collision and then force bounce, the active is actually overlapping the wall at that point. Normally next frame it would move out of the wall again. If you stop it on that...
It might be easier to do:
Select Column2 from DBO.GRID where ColumnA = [the selected item in the list box]
Shouldn't it be:
SELECT COLUMNA FROM GRID
Is this because of the lacewing server bug that leaves you in the channel if you don't disconnect cleanly?
You mean "until", not "since". Until = future, since = past.
I used to run XP x64 (now 7 x64), and MMF HWA has always worked fine for me. I second making sure your drivers are up to date.
The extension really doesn't do anything you couldn't do yourself with the formula I gave you.
No, it wouldn't work. Yes, it would be looking for objects with the flag both on and off at the same time. This is clearly impossible.
For 4 numbers:
(so you can see how the pattern goes)
--Encoding the number--
Z = A+(B*100)+(C*10000)+(D*1000000)
--Decoding the number--
A = Z mod 100
B = floor(Z/100) mod 100