are you always loading again ? if so its probably going through when the model isnt there :(
Type: Posts; User: Triadian; Keyword(s):
are you always loading again ? if so its probably going through when the model isnt there :(
have i have some questions about your code
why are you loading a model every frame ?
are you aware that by setting the lights position and then setting parent that light will be offset...
you can set any texture you like but the sprite sheet animation only works on planes - it manipulates the uv co-ords of the first 4 verts ( a plane only has 4 vert ) so all the animation plays...
all rotate to targets are bugged - was a test i put in and forgot to take out :(
both steam ans standalone are on the same version and have received updates since release there was originally a different world editor - the new blue editor was started but people didnt like it so...
that would be the extra seconds then working out the shadows
would need the slow file to check
that was things you need to know about them such as the more you use the less fps you get the wider the area the worse it is etc..
but as requested here is a fusion example...
also ensure you watch reflections in video games - heres an example of one https://www.youtube.com/watch?v=kozDAT_f1ZU but there are loads
adding and removing from engine should work also
you would get the face normal and then move the verts of that face based on maths taken from the gizmo - all doable with the current version
first 3 are already in, included an example that fires a ray from a capsule to a cube, if you press space and hit the mouse left button you see a red dot where the ray hits and get the facenormal of...
use the mesh particle and give it a sphere or cube mesh
working fine here ?
capsule was a requested primitive that was added very quickly - my apologies for not fixing up the menu items - all options should still work as described regardless of the title of the boxes.
bind camera and rotation
transposing was explained as part of the tutorial - @ http://library.clickteam.com/firefly/firefly-tutorials/chocobreak3d/page-15/
handle the collisions in 2d - dont worry about the 3d collisions
are you using the objects transposing feature ?
if you look in the manual @ http://library.clickteam.com/firefly/firefly-material-cache-object/
you will see the command Load Image from file - Using an image selection dialog or a expression...
part of that FAQ was to check the colsphere radius if your colsphere is small such as 1,1,1 and you move fast such as 2,2,2 you will bypass the collision so make your colsphere larger
http://library.clickteam.com/firefly/frequently-asked-questions/ see the section on How Do Collisions work
try loading the file as a blend ?
if they collide it destroys itself and it hasen't been told to = it will have been told somewhere ???
How do i make an event that does something when
an object or such is in a certain collision...
i think its the $20 not the $1 level - and yes they will probably revoke your key
attach a dummy in front of you - set your location to its absolute location - job done
raycasting was added in the last update
bind target and rotation only changes the rotation of the FF_Camera object if you change the target
the reason the camera adjusts your view is due to the fact your target isnt changing - if you...
that is a fan site - nothing to do with clickteam but was taken from the fps tutorial in the OPEN TUTORIALS button
its not a webpage ??? add the engine to your project - goto the about tab of the engine and hit OPEN TUTORIAL button
still waiting for an example MFA
still working fine here ? did you open it from inside fusion ? what windows version ?
a sub app will go over the firefly engine - its used in the world editor to show menus
if you stop the engine you must also stop ALL events to that engine and any objects that were in that engine.
there is a difference between looking at and pointing to
looking at means is the object visible to the camera you have 2 expressions for that Is Visible and Is Truely Visible, Is Visible asks if...
it should be the same - just remember that y starts at the bottom not the top
so you need to reverse it
so If yMouse <= 20 -> set YCoordinate to position of "Camera" - 1
checkout the rts...
android, ios, vertex uv manipulation, cloning objects to save memory, physics, plus many others
you can either have a larger colsphere and check if it hits a door
or you can just check your distance away from qualified objects - such as door/chest etc and activate it based on that
depends if your going procedural or static world - either use a map editor and just load it in - or figure out some formula and do it in a loop - you can also use transposing - pm in discord for a...
use both - freedom of choice
firefly releases are at the moment is bundled with fusion - so if your fusion version is higher than 292.0 you have the latest firefly
the blue world editor is from the last version and hasnt...
turn the material from solid to normal map solid
texture 1 = your colourmap (aka diffuse)
texture 2 = your normal map (aka that bluey purple one)
tick add tangents option a bit further down ...
désolé non c'est principalement en anglais car je ne parle pas très bien français :(
i'll take it
there was a particle editor some months back - not sure if the source was ever released though
it depends how the model/character was made - each material has a slot - some characters use 1 slot for everything some characters use multiple slots - firefly is compatible with both
android has been half done - the engine is working fine - just gotta sort out the turn it into apk bit
ios and html5 are planned - but no idea when
i meant fusion version - not firefly version
theres is - steam auto does it or you can select update from the help menu if your on stand alone - if your version is higher than 292.0 you have the latest version
it was released last week ?
could be 1 of 2 things
try it in standard mode
if that doesnt work - send it me on discord (click the link in my signature) or in here if you dont mind it being public
under this message is a firefly advert then under that it says Clickteam on discord - click on discord - and it should let you into our server - DM me in there
which code are you using ?
but yes update hopefully this week if not next
ok so let me try to explain the logic :-
you add the file pole.obj from your hard drive @ d:\firefly\ to binary
so now its [game.exe]/pole.obj
when you run your game you need to extract...
dont choose it - hit use expression and just type "pole.obj" or BinFileTempName$("pole.obj")
the pole.obj should be in .exe or in the zip
load resource as BinFileTempName$("resources.zip")
then load object as "pole.obj"
if just the obj
add the zip file to the Binary Files tab in the Data Elements editor, and then in the events you can extract it to a temp file with the Extract Binary File function (you can retrieve the temp...
yeah - there are some people who like to rip files and source from .exe's - at least this way if they do they still need to crack your encrypted file afterwards
personally id still put them behind a passworded zip aswell
you can add any file into the binary data of your .exe - either as zip - or as .fbx.
the current version is bugged - dont use cast shadows :(
download the disaster at firefly station free source - that uses a password protected zip file - any q's after that let me know.
sure - just so long as it animates a bone rather than spins as a whole or something
i think 2015 is the latest in my version but unsure - not enough tests on it. feel free send me 1 of each and ill tell you where it breaks
ah i see - yeah over the shoulder is possible, if you want to send me a fbx on discord - ill check if it works with my latest version - due out very soon.
why first person only ?
This was made using NO models - only using built in primitives
Firefly is in continuous development just because it doesn't handle them this week doesn't mean it can't handle them next week.
https://discord.gg/67EF9F <- firefly on clickteams official server
if you add it to your wishlist in steam they may notify you of a discount if or when one happens - please note if you buy firefly on steam but have a standalone fusion it wont work. so make sure you...
might be better trying to describe what you want the end result to be.
check your secret kays are the same in both the php and your game
also check your host allows .php files
i am working on both currently - but im considering releasing a update without android just to get all the other new stuff out to people.
it does but you will lose it on your steam version
check whats on line 74 compared to your schema for that table.
in the current version firefly will only import older format .FBX so posers outputs probably wont work without converting them.
yes firefly uses the same event editors as normal fusion - but it...
make sure your alpha is a true alpha (use a png from photoshop or similiar) not the fusion inbuilt editor
and make sure your material is set to trans-alpha
hmmm changing near clip would only hide stuff right next to your camera...
Different ways depending on what your doing but
create an object
if object flag 0 = off -> set location x,y,z -> set flag 0 = true
that way your only moving an object you have never moved...
i would guess its a scoping issue - normal scoping rules dont really apply to firefly - so if your moving them on creation - your scoping a different one to the one you think you are
setting your events like this
will give you
25500<-- click me for animation
although i did use 2 images - one for the background and one for the bar
you could just use a firefly 2d image and change its destination width (and its object width if you want to stretch it)
are you talking a 3d bar or a 2d one ?
if you enter your serial from the cd into the passport section of the website, you should be able to download the latest version
if you have added your software to your passport the files will be available in there
During the coding of the firefly communications bridge with irrlicht we have to test each feature with all our current rendering engines - while allowing greater usability on your part it adds a lot...
it might be better if you pop into our discord - so i can explain things better -> Click here to join our discord
you can do something like
if press space - alt val a = alt val a + 1 - load material "cache" ,1 into index alt val a
probably the mesh index of the object - make a red texture and apply it to all the indexs upto say 100 see if any of the model turns red
i had 1 model have over 3000 index
did you follow the tutorial from page 7 to 9 ? which covers how to apply materials http://library.clickteam.com/firefly/firefly-tutorials/chocobreak3d/page-7/
the index in the material bit is the...
well i wasnt sure but i got weird results with the mousepick so i added a offset as you had a -minus offset i thought you may have the solution but.....
interesting do you have the menubar and titlebar turned off ?
so it seems people are having issues with the way i help people - either my help is too cryptic and people dont understand or my help is too literal and people dont understand or my help is too - ah...
unsure about mac version - not saying never but not close
we have the tech to make it work but it hasnt yet been implemented
Please... Only post Examples, Widgets, Guides... No questions..
You can post any question in the main Fusion forum
didnt mean to offend you - what i meant was that file isnt from 2016 and its the one you need to install
thats not from 2016 - thats from xmas 2017
if your on blue one click on the arrows and drag them
marv you on discord ?
steam or standalone
steam is put the beta key in from https://steamcommunity.com/app/248170/discussions/0/620695877224218221/
if standalone you need to download the newest .exe from the...
are you using the old white one or the new blue one ?
hit login top right - then dont have an account click here near the bottom
all is do-able im sure - although not a fighting game you could use something similar to the technique used in
pop into our discord...
firefly engine object
havent looked into collision mfa yet - but firefly does support raycasting
firefly does come out with the regular ones just not every one
opengl and directX9 are different rendering engines and as such have different ways of doing things - while the outputs should match to a certain degree somethings are handled better by one engine...
at the moment only the diffuse and normal maps are supported - support for the others can be done in shaders currently but not natively yet
its do able - i think but i would suggest a mesh with bones that you could merge between otherwise its gonna look jumpy.
it was scheduled to be the next update but has been pushed back to the one after next.
currently its PC only - however an android compatibilty and ios compatibilty is in the works - html5 is possible if the andriod and ios updates do well i'm sure it will follow.
Fusion fails to scope Firefly created objects properly - thus most of us add a if no material then apply material event, or set an alt value and check against it in the following event.
depending on you game you can use the 2d ones, but a integrated 3d physics system is planned for a future update
as with most things the bigger the better, but minimum is a tough one becuase most things depends on whats going on in the background which of course is upto the programmer in the events, so to use...
just add a primitive sphere - parent it to your object and set size the same colsphere
the issue there is fusion 2.5 isnt very multi-dev friendly :(
although the new world editor does it - its kinda hard at the moment - looking to update the camera to a 2d one soonish
hard to tell without images - but you could hide everything between the mouse and the camera so that you can see it better
send your latest mfa - i'll see why its moving the wrong verts
i havent tested it yet - but you will to offset the origin as you need the x,y of the terrain not the x,y of the world.
try turning collision on the terrain..(but no colsphere) - the mousepick cant collide with it if it cant be collided with.
taken from @...
possibly related to this bug http://bugbox.clickteam.com/issues/4642 i will look into both at the same time.
they are intended once the basic stuff is in, hopefully you will be able to place all nodes in and have them usable from code once inside your events.
realtime shadows are already in - they just need a bugfix.
thanks for that detailed list, shows us exactly which way we should be headed.
you can certainly submit some irrlicht based code -...
why type of functionality do you think it needs ?
record you position to a global value before you go in - set it after you come out
1 - yes - firefly can use your current 2d co-ordinates (transposing) them into 3d
2 - no real limit as such but around 21million in any direction is ok after that float values would start to get...
this uses the current release of firefly
if you have standalone use the file version 171222 if your on steam you need to enter the beta code as per...
A few of you have been asking about animating firefly objects such as planes or billboards or such like.
well much like how you animated in fusions using actives firefly can use those animations...
everything possible in a 2d game should work with firefly
what issue are you having ?
the gizmo should be in all the views ? is it not ?
you can use W and S to move/zoom forwards backwards ??? not sure a zoom is useful in game mode - should i give him a sniper rifle ? (joke)
this bug is caused by the vert editor update being...
do you have a download link to the 1999 editor ? and what features do you think we should implement that it has ?
both of these are connected to how - resizes are handled - 125 messes with numbers - and fullscreen gets confused by 4 cameras and resizes them all to the same size - noted will look into it
a user has reported you cannot move after loading a world - we are aware and will look to fix this isssue asap
Thank you Marv for your time and efforts on Fusion.
a new blog post is due out soon with notes on whats in the update
Please post any bug you discover with the New Firefly World Editor here!
feel free to suggest any improvements we could make.
this might crash your fusion - if you havent updated to the xmas 2017 patch yet.
did you transpose the camera ? - have you done the chocobreak 3D tutorial -> http://library.clickteam.com/firefly/firefly-tutorials/chocobreak3d/ which explains some changes to the 2d stuff.
sure you can - just move the cam up high set its angle to 45 and then use mouse pos to move it - its dead easy if you try you should be ok - if you get stuckk either me or someone else will drum up a...
create a world like this in the world editor
Then using just 1 line of code see it appear in your game.
Tune into the weekly Clickteam Friday Night Stream this Friday 22nd for...
it can do online games just as good as fusion 2.5 can as it uses fusion 2.5
it uses various maps - in a update due very very very soon - it will have a world editor of its own that will also be...
not possible given firefly's current workflow :(
ok so - the actual game is in 2d and your using 3d to visualise it - i would suggest watching just the 2d version and getting the collision between the bullets and the ground and knowing which of the...
without seeing your mfa hard to tell what your doing but scoping is defiantly an issue
give this a read ->...
a user has been using shaders successfully
no andriod exporter as yet so no shaders are not available in the andriod exporter as there isnt one yet
someone had shaders to do that - ive not seen them though :(
@butterfingers - loads of issues you seem to be having maybe better to pop into the discord and have a chat about them -> https://discord.gg/57fKjqr
a lot of this kind of thing was done as part of squatters wolfenstien clone example - have you looked into that ? or the dungeon crawler example.
not dropped, we are with this for years to come, new update very soon, minecraft example is still being worked on, stay tuned.
the issue you have is you have a space in the filename of the texture
instead of "bois example" if you rename it to "bois_example" it will work as expected (please note you will need to resave in...
as MRogers pointed out i covered different animation states in the chocobreak example
personally i would use a alt value and a flag - on a change set the flag and the new animation
if flag is...
Xsoul sent me a small example to explain the issue
here is a work around of the issue if it helps anyone.
send me your mfa and model with textures -> Triadian@clickteam.com
did you add a light source to your world ?
virus total - came up clean - maybe its your system ?
you can transpose how ever you like - but most people transpose xy -> xz then set either the y manually or by using the layer id
Clickteam identified that the popup from the Steamworks object's alert popup was causing an issue at the start of the frame and we've added a protection against this kind of behaviour which will be...
xmas is soon, firefly is very soon.
offering the pirates a price point they could afford was a bad move..... i get the feeling everything we do to try to help our users upsets you :(
Just FYI you can press Alt F4 to quit most things.
it was get last debug i was referring too - nothing stopping you doing a always output to ini or textfile etc
but yeah i agree it is a bit harsh not being able to process before they happen - i...
the notes are there in the debug notes - if your catching them and reading them.
just to highlight that disaster source will not work without the models - it is for learning only
try turning up the frame rate in the project settings and/or ticking machine independent speed
you set the limit yourself, however remember the further you see the more poly's will be on screen ( so try to make use of LOD's etc ) FYI : Firefly Terrain has LOD built in.
for a guy who knew too much - seems a shame you missed the most fundaments of modern life - if you like something credit the person who made it - if you use something at least have the decency to pay...
send the broken mfa so i can see what went wrong plz.
No Firefly does nothing any other extension isn't allowed to do.
Active and Background objects are not extensions.
Can you name any extension that allows this feature ?
We do post updates from time to time with features coming soon.
Recently users in the Discord Chatroom have noticed a few issues that i cannot reproduce on my machine, which means they are machine specific.
We need your help in tracking down what settings...
start -> HERE
only use the latest
the last 6 digits are the date
fireflysetup_161130 30th Nov 2016
fireflysetup2880161219 19th Dec 2016
fireflysetup.288.2.170310 10th Mar 2017
yes we posted a WIP about 3 days ago -> https://community.clickteam.com/threads/102029-Clickstore-Sale-amp-Normal-Maps-WIP-gif
i have asked windybeardgames and they have approved the tree for release -> EXE & SOURCE DOWNLOAD
also added rotation and zoom features as requested
not sure that windybeardgames would want his art out there - draw me a tree and ill give ya the mfa :P
i had a lil play with your guy as an example for someone else - hope you dont mind - EXE DOWNLOAD - tree art by windybeardgames
zetcon - try in our discord -> https://discord.gg/57fKjqr
thats one of the things in the FAQ.
depending on how many frames your sprite has you could add each sprite to the material cache then every frame increase the alt val a - then change material to val of alt val a
there is also some more firefly examples in the examples directory.
yes its called render to texture - you need 2 engines and 2 cameras (or more) make one of your materials a render texture, and send the output of one engine to it.
http://library.clickteam.com/firefly/ holds most of the data collated - im in discord for anything more in depth. make sure you @Triadian or message me directly.
a: running off base irrlicht 7.3??...
You could also gradually change your text font color for example if the text color is 0,0,0 and your frame is black you can do 1,1,1 then 2,2,2 then 3,3,3 etc all the way up.
save them as obj, much easier to use and less prone to errors
im gonna answer your first reply as that was closer to what i meant :-
i agree coppercube doesnt really export too well - as it hardcodes your textures for example
which is specific...
load the irr as a static (for now - new features in next version)
ensure your mesh files are correctly setup depending on the software they might not be
not sure about the demise bit but you are a little closer
not possible given the current version. however it is possible however given the complexities of it how would someone define whether they wanted a 1 textured cube a 2 textured cube or 3 4 5 or 6...
everyday is one day closer. but then so is every week, one week closer.
yeah - you create a cube map and map that to the texture
use reflective material - but the mirror wont be realtime - unless you add a camera and a surface texture
nope - im just some dude trying to help people and failing miserably.
needless to say discord was toxic as usual and i regretted going back there the minute people found i was reading - seems its more fun to insult people for no reason than make games nowadays - sad...