I don't know why, but I installed the JSON Object in the right place and the mfa doesn't open. No idea why.
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I don't know why, but I installed the JSON Object in the right place and the mfa doesn't open. No idea why.
Very nice Wodjanoi. Darn,.yours has one less event than mine!! Show off...LOL.:)
I would use a flag and a value instead of a counter. See example.
Here's a modified example of an automatic laser beam. I had this file for a long time and have no idea who originally made it, but I modified it. You can shorten the beam or extend it also. Enjoy.
...
Anyway of posting the mfa for this example please?
Same here,..all good.
Thanks aenever. I hope I can come up with something!
I will check it when I get home today and let ya know. Thank you!!
EDIT: I tried your example and I'm still getting a delay with the animation on 1/16's. I'm going redo the entire application with...
Thank you, but that didn't help increasing the frame rate to 120. No difference.
Unfortunately, there is still a lag when using 1/16's with the animation syncing. I tried everything to correct it, but can't come up with it or a workaround. I don't understand why this is. 1/4's...
Still something is not quite right. Still lag on the 1/16 notes and now on 1/8 notes with the new version. I will spend some time on the code. But I did already and still running into issues with it...
aenever, thank you as this seems to be working pretty well, but there is a bug on 1/16 notes with the animation being in sync with the tones. Not sure why though? 1/4 notes works perfect and so does...
Volnaiskra, that is amazing work. Going to buy.
I haven't tried your example aenever, but I will when I get home later today. The way it works is that on each beat (the animation) 1, 2, 3, 4, if it's 1/4 notes,.the tone plays once per bpm on each...
Thank you, but that doesn't work to well. There are 3 beeps on 1/8 notes and 5 on 1/16 notes. Pretty close though.
OK,.here is an stripped down Example. I have it playing 1/4 notes at this point. I'd like to do 1/8th and 1/16th notes also as I explained above.
Any help would be great.
Thank you...
I just went through this and if I understand you correctly,.the math is Always set global value to 60000/ whatever your BPM is. I used a counter. If the counter is set for example 40,..the...
I'm in the end stages of making a Metronome app. I have the sounds playing for 1/4 notes for any BPM the user sets (30 to 240 BPM) and it works as it should. I'd like to add 1/8 notes to the app and...
Thank you for the example. I ended up making one using the TimeX extension. It worked really well.
Ok,..that's what I meant,.the timer. I figured it out. Thank you...
Is there a way to set milliseconds to the value of a counter? I'd like to set a counter for example 1132 (or whatever I set the counter to) and in another event always set milliseconds to that...
I guess this goes on the back burner. I just can't figure out how the math would be to play the tone on each beat. Or how you set the bpm and then play the tone/tones to that bpm.
Ok,.I'll take a look. Thank you.
ragem, that makes sense. Can you post the link to the example please. Thank you.
Thank you, but I'm not looking for that type engine. Just want to know how to handle making a metronome for teaching music. I know there are a ton of them out there to use, but wanted to make my own...
Use any screen capture software. Bandicam is good. https://www.bandicam.com
Has anyone coded a metronome? If so can you please post and example. If not how can this be accomplished? Need some ideas please.
Thank you...
Is there a way to adjust the Angular Velocity at runtime of the Circular Movement?
EDIT: if you would like to delete this post. I just needed to use the Clickteam movement controller. Worked like...
Thank you again for explaining this. Now I know how and why!
Thank you,.it worked. Now why would that work and Time runs out destroy crystal of 'Active' < 1000 doesn't? Isn't that an always event that should trigger the same result?
Ok,.why can't I get this simple active object to flash during .5 seconds? I have an object that I want to flash after it's value is below 1000. I set it's value to 4000 when created and subtract 1...
I agree,.I always put "Only one action when event loops" condition last. It's always worked doing it that way for me.
BrianK,.that would be awesome to slow it down a bit or even speed it up. You can really do a lot with this just by changing active object "Thing 2" shape also. You could even change Thing 2 to a...
What's also pretty cool is that it doesn't effect frame rate,..well in Direct3D 9 it doesn't.... :) I went over 4000 objects and it stayed at 60fps.
Very cool effect..!!
I was going to mention this as I started to see "question" posts. Thanks for posting the above!
You got it..!
If no one chimes in I'll make an example for you if this doesn't help. Just do when semi-transparency of the object is 128 make object invisible, but you'll need to use a value for this.
The hit...
You mentioned HTML5. Couldn't you just upload the game to dropbox and bring up the browser in WII and play the game or is it more involved than that?
Thank you,..cool
Ok,.I made a new example,.seems to be better. As I said, still not like the video above,.but it works. This one uses up and down graphics to move the text and selection buttons. Add some music,.and...
I don't know if this will help, but I made a quick example. Not exactly like the video, but pretty close I think.
New example below,..
Man,.I've been checking out all your tutorials and have to say, you are an advanced coder. Some of the code you use is very complicated. Thank you for sharing these..!!
IMO, you can't use one line of code for this. How you're doing it is the way it should be done. You said you're using 2 Values, where/how? Should be just one. You could also use a global value.
...
Yep,.no file.. :(
You're welcome. Here is a version and I hope you don't mind, but I added a few things to your game that I thought fit. Hope you like it. It's in Flash version for you if you would like to use it.
Here you are. Game is pretty neat. Double click the HTML file and it will open in your browser. I would add some sounds and a few things I saw to make it a little better for your students.
Very nice example. It is missing a picture though. vic1.png. Can you upload that image here please so it can be inserted in the example. Please see picture I've attached with the error.
AHHHHHHH,..me either...!! LMAO
Dex,.that is amazing. Thank you for getting an example together for us. Looking forward to it and seeing how it's coded.
That game Ice Breaker is pretty good. I would like to know how that's done also. Been thinking about it , but can't come up with anything on how they did that. Anyone have any ideas? Danny boy, how...
You're welcome. Honestly I was thinking that you could have a mini game within your game after they get all the pieces to the rocket puzzle!! Well, good luck with the game! Keep me posted....
Well, yes you could do that, but the code would be a lot of work and I mean a lot of work!! Instead of 50 levels, why not keep it to 25 levels and have a piece per level. It will give the player...
Great that you have a few days off to work on your game and take some of Danny's tutorials in. He is a master. Here is a link of a stripped down version of your game. It just includes the start...
That would explain it. Glad you found the issue...
That is very strange. I've never seen that before. If you haven't already,.. update to the latest build or latest Beta version.
Cathy,.you still with us? Do you understand my post above? Just wondering if it helped?
Cathy, I'm pretty sure I know what you want done.
Each level your ship needs to find and run into the puzzle piece,..correct? This piece is part of the Hyperdrive level,..correct?
Ok,.this is...
I'll take a look later tonight when I get home unless someone else chimes in first.
Cathy,.is there anyway you can upload the mfa? I think it would be best to see what you're doing. Hard to tell from what you have written above what needs to be done and how it needs to be done.
Lukiester, here is an example of what you are looking for. I'm using 8 direction movement with left, right, up and down only. Use arrow keys to move the object. You can adjust the object that circles...
Hmmm,.no file??
Missing a ton of extensions on my end to open the mfa. :(
Look at line 13 that I added. Not sure if this is what you need, but it works. No object overlap. You'll need to tweak the object that jumps. Seems you die way to easy.
OK,.I'll take a look. Now a question. You just want the created active not to be overlapping,..correct?
Here's a nice example of what you're looking for. Post #5 here: https://community.clickteam.com/threads/100349-Simple-Color-Wheel-Help?highlight=color+wheel
Posted by NicksoftTheGreat.
Can you upload the .mfa so we can take a look at it? Can't tell what the code is that's controlling the create and how you're doing it.
Very nice!!
Here's an example using a global value.
As far as I know,.you can't have the mouse pointer follow an active object. The other way around,..yes.
Very nice!
Glad you got it sorted..!!
You need to make the background an obstacle. Click on the background object you placed on the play field and under Run Time Options you'll see Obstacle Type,.you need to change it from "None" to...
Ok,.try this. Mouse movement and use of zones. You can tweak this, but it works.
Glad it helped.
See if this helps. Not sure if this is what you're looking for. Line 2,. you can delete the "never" and see if that is better for you.
Here's an example. You can adjust to taste. The active object turns different colors with the events you have in your post. Hope this helps.
This complicates it even more because if you press the key once or hold it,.the sample will play both if you know what I mean. If you think about it,... how long does the advantage person able to...
Hmmm,.do you think using a value to fade in the volume when you loop the sound so it's not choppy would work?
Got ya. I really don't know of a way to do this in 2.5 unfortunately.
How about using Midi tones?
I understand what the issue is, but this can be easily fixed by having the bonus fall away from the right or left side of the frame. I did a test with the example I made and was able to get the...
Sure, that's fine.
Upload it to dropbox....
If you can upload your mfa file,..I will take a look at it for you.
Try this. I didn't look at Danny's example, but I'm sure his did the trick also. This is a simple example. Hope this helps. Also, from what I'm understanding about the paddle in your game is you're...
You're very welcome and I'm glad it helped. If there is anything else I/we can help you with,.just ask.
Here's one way of doing this. When "OptionShooting" collides with the paddle,.set a global value (OptionShooting) to for example 5. Then when this event happens global value OptionShooting is set to...
I tried this out and came up with this example. It works pretty well for what it is. Hope this helps and you can add to it and use it somehow.
Yes, use the physics object. It has the magnet object. I'm sure it's not easy to do and math would be involved. Maybe a more advanced programmer will chime in.
Really great job Danny! Happy holidays to you.
Sorry about that,.it was uploaded on my daughters account and she had no clue what it was!! I thought it was my account, but here it is again: ...
Hope this helps. Location of mfa on HD.
https://youtu.be/RJBnF0wfjow
Strange thing happened today. Went to install the release version of Developer 287.9 and the exe wouldn't open. I never had that issue before when downloading and installing an update. I had to...
I think one of the scariest jump scare games I've played in a long time is Sophie's Curse. I don't know what it is,.but that game scares the crap out of me.
What I'm trying to say is,.is the jump scare when something happens at a certain time in the game or just random jump scares?
It depends what you are looking to do really. If you're just looking for a random Jump Scare, use Volnaiskra way.
Can you post a mfa? That would be the best way to go. We need to see what you are asking to do.
Link no worky..
Excellent. Thanks Sparckman...
That is the strangest thing I've seen. I don't have an answer for you. Could be the x/y coefficient, but not sure??
Negate the event. Then select change animation to stop. If you can post the MFA, that would be better. I could fix it and post it here again.
Sparckman,.cool pixel art.!! Your link to the contest page above are a little off. The link above is http://www.sparckman.comt It should be http://www.sparckman.com
There are a lot of "tuts" here on the site. Find tons here and examples. http://community.clickteam.com/forums/352-Guides-Tutorials-Examples-Widgets
Have you check the number of objects for the frame? Click on the frame,.then properties and the select "runtime properties" and look at "number of objects". By default it should read 1000. Without...
I think and this is just me,..it could be a bug in "leaves frame at bottom", but not sure. I have found that working with Fusion and before Fusion that it's best to use custom everything if you can....
Use this. Look at line 5. Hope this helped.
Can you post the test game as it's built now and I can check on my end. I have a few Android phones and a Kindle Fire.
I figured groups wouldn't count as an event, just the events in the group. It's very hard to make a game with 25 events,.but I did it. I think it would be better to have a cap at 50 events in the...
Sparckman,.are you going to update your page to upload the October games? It still has the September games.
Sparckman,.do groups count as an event as they are numbered? I have 22 actual events,.but with my groups the event editor say's 33.
That is very nice. Thank you for the great tutorial.
Yeah, I have no idea what Timeless is......Sparckman a little help here please??
What is Timeless??
Compare two general values. It's under special conditions. Click a new condition,.then under special (looks like gears) you'll find compare two general values.
You can use,.. if 1.05.500 = <, + Only one action when event loops... Save the data to the INI.
gameportz, you can use "mod" for this. Here is an example of what you are looking for. Hope this helps.
Since you have the Humble Bundle,.you should register it. As for the bonuses, there are many ways to do this. You could do this off the score,.example.. Score equals 100 + pick one brick at random +...
I use Cakewalk Sonar in my recording studio, but use Audacity for quick mixes for Fusion 2.5 all the time.
Yeah, just import the song you want to use and then just add a track/tracks for the other sounds. Mix and export as one.
There ya go,..looks like mobichan got ya fixed..!
If someone doesn't chime in,.I can look at your example when I get home today to work it out. Eastern time 5:30 6:00. :)
No I'm not sorry. I'm using an older laptop HP Pavilion G4. I'm having issues with freezing all the time, but nothing with my games and nothing to do with the windows upgrade. I really need to...
I'm not having any issues on my end. You could rollback the upgrade and try to reinstall it with a direct download from MS or just reinstall it over the existing.
Thank you..
Hmm, I'll give that a shot to see what happens. Thank you.
I'm creating an object at a random time all time. The player clicks on this object and it's destroyed and creates an explosion on a loop from min 3 to max 8 from it,.but when there's more than one of...
Hmm,."Missing" say's "download not available", so does Drocolar, Left Behind, Garia's Nightmares, Survive the forest, Dog night, Castle Vanished.
Sparckman, seems there are entries that are not yet available for download.
Cathy,.I can help when I get home tonight unless someone else chimes in first. I'll be home around 6:00pm eastern time. Should have an example for you shortly after that.
Seems good now. Thank you.
Pretty cool Sparckman. Thanks for posting it.
Sparckman,.is there a problem with the contest site? Page doesn't load on my end.
Sounds good,.thank you. Let us know when its updated please.
Sparckman,.seems some of the games are good to download, but mine has an error page that pops up when you click the Download Game button.
It says,..Ooops... Error 404 Sorry, but the page you are...
Ok, great. I'll upload mine after watching the the new video.
Looks like there are still issues. I downloaded the game Under Scape on the contest page and ran it. Nothing shows up in the window but the word "text". It can't be played. The other games on the...
Sparckman, is it ok to upload my mfa/entry now? Is this all sorted? Thank you...
Great minds think alike..!! LOL. Should I upload my mfa on your contest page and enter again? Glad we got it sorted out.
How do you get exe files set to approve? Never heard of that before.
That sounds good, but if you have time you could check the mfa's and then you can convert them to EXE's for us. Looking at a 25 event game, should be easy to see if anything looks out of place that...
Wow the youtube trailer sounds great and thanks for letting me know about the resizer. How are you doing with the upload issue and able to play the games?
Thanks for deleting the my game. I'll post it again when you have the upload issue resolved.
I have a question Sparckman. I noticed when I uploaded my game that the image for the game was...
Can you do me a favor Sparckman and delete my entry/game off the contest site please. When you get this sorted,.I'll upload it again since it can't be used in it's current state. Unless you are going...
EXE's would be the best way to go. So how do you want us to do this? Should we upload EXE's? I'll wait for your directions.
BTW,. I just check my entry in HTLM5 and it doesn't work as made. It's...
If you do export them as HTML5,.please check mine as it may run slow or not run at all due to some of the code, but not sure about that. IMO,.if you're having the mfa's private,.then shouldn't we...
What do you mean? How would that work in HTLM5? There should be a link to each mfa for download under the entry. Use Dropbox for the contest to upload the mfa's and use a link under the entry.
How do you play the games? Or how do we download the mfa to play them?
Sorry about that post,.got it sorted. Just had to wake up..LOL
Very good,.thanks Sparckman. Going to enter either today or tomorrow. Just finishing up the game.
Need a little help. I'm using an INI to save top scores,.works fine. What I would like to do is check a global value the first time the game runs. What I mean is the player must click on the...
Sparckman,.there is something wrong. I can't access the site. I'm getting this. See picture...
Thanks for the update on the contest.
Sparckman,.any updates on the contest? When's the page going up?
Very good idea Perry and Schrodinger..!! LOL..
I agree, nothing wrong with a horror theme IMO. I just finished my entry and have to say it was hard with a limit of 25 events per frame, but it was fun doing it with the limit. I just had to think...
You have a video of the effect?
Glad ya got it sorted out..!!
Just for a test,.did you try saving the app with a new name? Also,.is there a lot of events associated with the INI in you app? If it's not to bad,.I would copy the events associated with the INI in...
That is weird man. Maybe someone will chime in or someone from the Clickteam will. I'm sure you'll figure it out.
Sparckman, I have a question,.how is this going to work with the mfa uploads? Are you going to make the mfa's all available at once,.or? Example,.if someone uploads a mfa will you be posting it...
I hear you,.no worries! All good...
Never had that happen, but is the folder hidden in the event editor?
Come on now happygreenfrog,. enter the contest. It'll be fun..!!
Excellent,.thank you.
Holy mackerel,..I was able to create a game with exactly 25 events. That was hard..!! How do we post the game Sparckman or send it to. Also,.do we send a mfa or Exe?
Thank you....
Not sure if you can open this mfa with your version, but here is an example of what Jeff said to do. In the game frame, click on the money sacks. Hope this helps.
I'm going to have to give this a try myself. I have old .cca files on Zip drives I would like to open. I'm pretty sure .cca files are Click n Create.
Volnaiskra, that is amazing. Thank you for sharing, though I couldn't replicate it with the added code you posted.
OK, Thank you. I'll give it a shot. Works perfect,.thank you!
Ok,.thank you. So no special settings?
chrilley, how did you detect if the user clicks the X button or quit from file?? I don't see how you did this?
Very nice example. Never knew this was possible.
Ok,.tested on my W10 machine that doesn't have that good of specs and it runs fine. No lag, no issues. Here's the specs.
You can upload it here if it's 1mb or less. If it's bigger than that, you need to upload it to dropbox or other save sites and just post the link.
Great example!! When you optimize it, can you please post the mfa? It would be useful for a lot of us. Thank you. :)
Can you post a mfa?
Well,.I got the full version of the game. My lord talk about scary. Very well done droxon. It keeps you on the edge of your seat. I still have to figure out all it's game play. The only thing that is...
How about that. Never knew..
Isn't the still picture in a Frame? If so,.why wouldn't my examples work? I never had to load data before playing a game, so I'm clueless to this. I figured if you have a frame with a still image and...
I'll check it out a little later when I get home.
What frame is the issue in?
droxon, take a look at this example of a fake loader screen so the user see's something going while you load the data. This is just a few ways I thought of. I'm sure there are better ways,.but these...
Sure, that would be great if you could give me a key for the 64bit version as I have 2 other W10 machines running 64bit I could test on. PM me!!
As for the "fake" loader,.you can leave the word...
Question, when I finish the first night or level the game ends?? Is this just for testing? If so, when you get ready to release keys, I'd be interested in testing the game further.
Sure it's...
I'm using an older laptop W7 machine, but I upgraded to W10. 2gigs of ram. No black screens or shutters on my end. I played the game a few times more, but cant seem to find lamp D....LOL. I'll find...
Just tested it on my 32bit and seems to run good. I need to play it a bit more as I'm not sure really what to do! Cool game though. Is the game fully functional??
Game is pretty awesome, but on...
If I understand what you're asking,.there will be no change to global value A as it's global and will stay that way until you change it. So,.if you're setting A to 1 in frame 1,.then you go to frame...
Jusfury, to make the blocks bounce off the explosion, use "Impulse Force". It's under Movement, Physics, Apply Impulse Force. Set it to "force" 25 and angle,..use RRandom and set minimum to 0 and...
Did you figure it out being you deleted the updated file?
If you upload the updated version with the health fix,.I have an idea how to fix the bouncing issue when the explosion hits a block.
I'm not sure what you're asking?
Sorry didn't see that.
http://community.clickteam.com/threads/84521-Download-links
Take a look in Guides, Tutorials, Examples, Widgets. Sparckman has the full game and explains what you're after. It's very good. Hope this helps.
Now that is a very nice example. Thank you for posting it. On another note,.is Spriter pretty easy to use and do you need to draw the characters and each of the frames to make the animation? I can't...
Everything seems to work on my end very well. No differences when running my games. Thank you for the great updates. Looking forward to more,.but I don't notice any changes that impact my games....
No problem. Thanks for posting this. It's a great example..!!
LMAO..!! How did ya make out?
If you need help with level matching,.I can do it for you for $1000000 dollars. LOL...
I was thinking of something,..I think you're going to pick up noise/hiss when you increase #1 and #4, but...
Yes, if you want them all to be the same volume. The only issue that I see is #2 being over 0db (clipping). You can reduce that sample, but the clipping is already in the sample and won't go away...