I know it's not what you're asking for but you could try your luck with the rather new SDL Joystick Extension instead of the outdated Joystick 2 object. I haven't tried a Switch controller with it...
Type: Posts; User: chrilley; Keyword(s):
I know it's not what you're asking for but you could try your luck with the rather new SDL Joystick Extension instead of the outdated Joystick 2 object. I haven't tried a Switch controller with it...
This sounds awesome - Is it a spritesheet format or something else?
If you select the objects the way fredetmumu suggested you can then click the Edit menu at the top and pick Delete. Also pressing the Delete key on your keyboard should work too.
It's hard to make a good guess to be honest. I suggest you go by process of elimination and try to remove/disable parts of your events until the crashes stop happening. Then you'll have more clues to...
Ah - That would explain some oddities I've run into in the past. Much of my UI is made up of Strings created during runtime...
Although in your example you are splitting Alterable String A and not the visible string, I can still confirm the bug you are describing. I am not sure if splitting has much to do with it or if...
I am also a bit confused what exactly you are asking for but Graphics Gale is a very popular sprite editing tool and can handle sprite sheets and such. It used to cost money but is now completely...
That's a good point - I'll keep that in mind!
This looks really promising, even without using the Unpacked option:
I just rebuilt a larger project with multiple extensions and a smaller one with only a few extensions. On virus total they...
The Flag 1 event also works if you press Space before the animation is done playing. If you wait too long, the animation finishes and is "done" thus you cannot manipulate it anymore. We need to...
Can confirm. It seems that movement speed have an effect on it as well. Default Directional Movement at 10 doesn't cause much of an issue but you get a very clear case of cropping at say 100.
I was unable to dig up any documentation or posts about this. So I am not sure if I have found something new or not... For all I know I have missed something, somewhere or I am just imagining things...
By the error it looks like the site's certification expired or something. But I don't get that warning anymore so I guess they just fixed it.
Amazing job PkR :)
Also thank you for releasing this for free and open source as well.
I stand corrected - Good to know!
I think Arrays are only ever in memory after they've been loaded from the drive(until you load another file). I don't think they can be "stored" without using multiple arrays(one for each level).
...
So many corrupted files at same time sounds really worrying. Your hard drive could be failing and/or about to die.
Sometimes Clickteam are able to salvage data/assets from users corrupt .mfa...
Thank you! You keep beating all the speed records on bug fixing :)
I just discovered that one of my apps, when built with the new beta crashes upon minimizing/maximizing from tray bar.
Isolated events in the attached .mfa
1) Run Application
2) Press Minimize...
Windows 10 Defender still says even my blank apps have Trojan:Win32/Wacatac.C!ml upon scanning them. Windows 7 Defender doesn't detect anything(however it never does for actual viruses either, no...
If you have Chrome like I do then it has apparently decided to block downloads from here. However if you right-click the link and pick "Save link as..." You will see a download at the bottom of the...
+1
This would be a great UI improvement. I often find myself dragging actions one by one and it can get quite tedious when dealing with really large events.
+1
It would be neat if we could also customize the file/folder structure to some degree.
Since Fusion uses bitmaps and not vectors for its images it is very unlikely that it'll have tweening support any time soon. However you could look into interpolating your animations through external...
So here's a mockup of what I am trying to achieve:
https://i.imgur.com/1unZtxY.png
It would simply display an icon from the .exe specified in the path. However I cannot seem to find any function...
Is it possible to render external executable file icons as images(active object, picture object, surface object, etc) within a Fusion application?
Like mentioned previously in the thread, MMF Unicode was not a thing back when Jax made this extension. So I am not sure how you got Unicode characters to work at all...
However some years ago,...
+1 for zip2kx search bar request!
If I remember correctly it is not that Fusion automatically converts shaders on the fly. The Fusion update installers are packaged with new DX11 versions which has been manually created by Clickteam...
Don't you have to write both versions manually? Unless I missed something I don't think Fusion has an auto-porting feature.
I haven't converted anything myself but Yves wrote a tutorial on how to go...
If I understand correctly then this should do the trick:
* On loop "delete"
List : Delete line List Nb Lines( "List" )
Made a quick example to show what I mean.
If you check the import settings on the last frame you inserted then you'll notice that both "Import as animation" and "Replace current animation" are checked. So it makes sense that everything gets...
What if you use "Is a menu option checked?" instead of "Has an option been selected?" and then negate that? You can toss in a "Only one action when action loops" too so it doesn't execute more than...
I think the answer to your first question is "Nope!" But it would definitely be neat to have.
I think your discord issue is a somewhat new anti-piracy measure. Basically you now need to verify...
You could compare a value to the current animation frame number. If it is different then <do whatever> and set the alterable value to current frame. This will then only trigger once per animation...
At first glance it's a strange property(the name is ridiculously long too :P) I cannot remember for sure but I think Restore Animation Frame had a late discovered a bug that we all had been using as...
You're almost there. Now you need to;
- Save and load the animation frame(use an Alterable value)
- Check the "Do not reset current frame duration when animation is modified" property in the Active...
If you swap the order of the objects in event #2 then your example should work. It's like MuddyMole says; The first object in the overlap condition uses its newly updated animation frame, but the...
BUG: String Parser Object
Once you have 2 elements left of a string and attempt to remove the first one, both will be erased. Simple .mfa example attached.
There's also a secondary issue...
On the same subject, how would one best adapt a method like this for multiple randomizers? For example ~50 NPC's with randomized actions that shouldn't repeat. Multiple list objects?
I think a...
Congrats on release!
I hope to play around with this really soon - However I am not sure if this is just specific to my workstation but Fusion crashes(The standard "The program has stopped...
That sounds awesome, I am looking forward to its release :)
Nice! This looks really promising. I might switch out my current approach for this. :)
Do you think it would be possible to add a few Actions like:
Replace image <X> with <Y>
X being one of...
Yeah, that should work just fine(if your intention is to make two strings say kjkjhj... etc). I think there is most likely something, somewhere else in your project messing it up. It is hard to say...
You have probably considered this already but I like using quick backdrops for grids:
http://i.imgur.com/SYeSTT7m.png
I have zero clue how much impact on lag this method has vs. the default grid...
Looks like a click-bait video meant to rake in those $$$ views. That kind of content tend to feed upon unfounded "gossip, drama and scandals" so I think you can relax. ;)
Sure but was this an "auto-feature" or a bug?
The way you describe it, I cannot fathom why this would be intended design. In my mind it sounds either like a limitation or some glitch rather than...
Oops - I meant, report it to the developers of the anti-virus software. :) I don't think there is much Clickteam can do if another software intercepts and blocks Fusion from doing its thing.
Yeah, I think we agree on all counts about Functions as extensions. Though I meant this part of the post specifically:
"True functions are already in the wish list. I can't say yet if we'll have...
Remember that Clickteam is a small team with little resources. Try to see it from their perspective a bit. From yours, you're just one humble dev asking for a feature to aid your development a bit....
Uncheck the top option here:
https://i.imgur.com/hIrgUtS.png
If "Don't include at build time" is checked then the Frame is excluded from the Application(Fusion shuts down, in your case).
Glad you got it sorted! Anti-Virus doesn't like Fusion very much for some reason... You might want to report it to its developers though, just in-case they might be able to address it.
Yeah, my applications Product Name and version are blank there too. It is possible that could be it but my applications titles still show up on my start menu...
I pinned your .exe the way you...
Very odd.
Could you upload your built .exe and also source .mfa that I could test and compare with, by any chance? You don't have to include any of your game's content, a blank frame will do fine...
I believe you have to put in the title on "Description" as well. You'll find it on the same property tab as where you change the application name.
Ah I understand then - Sounds good!
I am not sure if anyone reported this yet:
https://i.imgur.com/ubwSSfE.png
Is there a reason why I cannot create a Parent Event at the very last event slot? Fusion allows me to do it anywhere else...
Just a shot in the dark because this happens to me sometimes; Could the window size happen to be the same size as the full-screen mode, making it appear that nothing happens when you click it?
...
That's a bit trickier. I don't have an optimal or elegant solution here either but if your project can make use of Surface Object and possibly File Object(for cleanup) then I think I have something...
This is a great early Christmas present - Thank you especially for adding the new String functionality, it's going to do a lot for my projects :)
As far as I know you cannot do it with Active Picture object, sadly. And without that, it's a bit more complicated to get to work but it is absolutely possible to use Active Objects as tilesets. I am...
Editors are fun! There are many ways to go about this and I don't know if this is applicable to your project. However, creating and displaying tiles through an Active Picture object is a preference...
Following on @marbenx
Imagine if you could organize and put in your own little "blue section titles" as well. Instead of dividing by type like value, string, flag it would be on your own terms in...
Thank you, the shortcuts will come in handy for sure - Also happy birthday! :)
I believe that's just how "Compare Two General Values" work. It doesn't scope against all objects. What probably happened was that it picked your first String Parser, found that it was not named...
I cannot seem to reproduce it here... Do you have an .mfa of the issue by any chance?
There's sort of a secret way to do it. Hold Alt as you drag the Hot/Action Spot in one of the frames and then the rest of the animation should get updated with the new coordinates as well.
Neat list, I think some of these would help a lot for sure. Though don't we have "4)" already? I pan the Frame Editor all the time using Space + Left Mouse Button or just the Middle Mouse Button...
I have no idea why HTML5 behaves differently in this case... Someone else will have to come along and tackle that issue I'm afraid!
But at least I know the reason your String doesn't want to...
You're welcome! Glad it's working!
Yup! It's an Expression so you won't find it in Actions or Conditions. So you're on the right track:
Create a new event with the condition "Compare two general values" and you'll find the...
I've been out of the loop for a while so I was surprised to see the Steam notification just now - Congratulations on the release!
I see! If you don't want anyone to be able to launch your app outside of clicking the banner then I think a simple method would be to add a command line switch.
When you execute an application...
I am not sure if I follow completely but if I do then it should be fairly straightforward to do this.
Two methods below:
https://i.imgur.com/4rBDB0W.png
The buttons would substitute for...
No worries! There is no hurry and the issue is not blocking any development nor is it urgent so I can just grab the full update when it's ready. But I am glad to hear it was just a matter of a...
Thanks for fast reply!
That's a good point and the app does indeed increase in memory size after preloading the audio files. But what I meant was, how to test if the audio file played afterwards...
I wasn't able to find any documentation on this so I'll ask here.
I've got a hundred samples or so with evaluated path names and it would be nice to just play them from memory instead of...
It would be super-amazing if he could solve it. According to my Discord exchange with Danny they've already been at it before though. I'll keep my fingers crossed however!
There are so many uses...
@defisym - Try with multiple objects instead of instances of one object and I think you should be able to reproduce it as well. I've attached a simple example using 3 different objects under 1...
I've noticed the same difference between my Windows 7 desktop computer and my Windows 10 Surface Pro 3. I think it all comes down to DPI settings and which elements that gets affected by it.
...
You're welcome Vol! Both String Parser and Tokenizer are super-powerful tools. There's a lot of handy stuff you can do through manipulating strings.
Sounds great, guys - glad it worked! :)
I see you already found a solid working solution! I am not sure if this works for your project but here's an additional approach:
https://i.imgur.com/Sr9rOQ8.png
The upside is that we don't need...
I vote bug. This does not seem like expected behavior at all. Curious to know what happens under the hood here.
As far as I know you cannot remove it with a button press. You have to delete all references to the audio in the event list then save your application. When you open it again the sound file should no...
I actually did an example for another user way back(see attachment). For simplicity's sake I used a list object instead of more advanced formats like XML. You'll need the String Parser object but I...
Thanks for taking a stab at it, Vol! I think I managed to figure it out and it seems we're both kind of right: My messed-up-icon broke my mfa.
Check my icon size on the first frame: 252x256
I...
I've been putting together a little tool for myself. It's pretty much good to go except for one thing - the application icon.
For some reason my stand-alone .exe retains Fusion's default...
I haven't used it much but String Tokenizer should have unicode support and do somewhat the same things String Parser does, I believe.
Happy to help! Glad you got it solved. :)
I could be missing the point entirely now but it seems to me your recent .mfa works fantastic.
Though in your expressions you've got quotation marks around Global Value A and B so your folders are...
File object returns error code 2: No such file or directory
I am not 100% on this but I believe you have to create each folder separately. Your application could create the MyGame folder once I...
I cannot open your file due to not having Overlay object but have you tried checking the Active Picture object's properties for this option?
https://i.imgur.com/jqtxq3S.png
Thank you! Looking forward to it.
I found this one quite a while back. Easy to reproduce with the attached .mfa
1) Launch Application.
2) Click on Burble, my trusty assistant.
It appears to happen when a "Physics - Particles"...
I see! I hope there is an implementation solution that works well enough for both worlds. I personally wouldn't mind flipping a switch to activate it. It's definitely much more practical than working...
I took a peek at your .mfa file @Janette5
The objects are frozen because Layer 1 has been locked at some point. You can unlock it again if you click on the Lock icon at the Layer list to the...
Ah I see - Thanks for clarifying Kisguri !
I am looking forward to check it out.
Fusion 2.5+ sounds great - the profiler and performance tweaks are especially much appreciated!
I have a few hundred questions but limiting myself to a few that I'd hope to see elaborated upon, if...
Basically it comes down to how Fusion scopes objects. The way you order conditions in your events will have an effect on the outcome. ForEach loops will let you test each object one by one in...
Hm no... I don't think you can swap between DX8 and 9 on runtime. Are there any clues as to why it could lag(object count, effects, etc)?
Neat!
One of the big differences I am aware of is that DX8 doesn't support Pixel Shader 2.0 features and above. If you're not using any Effects like that you should probably not notice much...
You must switch to Software rendering in order to use real underlines due to limitations in DirectX Display modes (Application Properties under the Runtime Options tab). (Source)
Depending on your...
Yeah, the Layer Object(available in the Extension Manager for free and should be installed already) can do it. In the Event Editor under this object you simply go to Layers then either By Name or By...
In either case it's best to downgrade quickly instead of watching your ad revenue crumble while screaming at Clickteam.
On Event 6 and 7:
Instead of "Group.Good" is overlapping "Group. Radar Enemies"
Do: "Group.Radar Enemies" is overlapping "Group.Good"
The order of the objects in your conditions has a lot of...
Also The Joystick 2 Object can detect D-Pad input through the "Point of View" conditions and expressions. I am not sure if it'll work for every controller but my Xbox 360 controller responds to it at...
There's definitely cleaner ways to do this but here's a "for each loop" approach that might work for you.
Yup! Under Storyboard actions you'll find Frame > Effect > Set effect. If you want to go even deeper you can throw in the Layer Object and specify effects on a Layer level too.
Looking great! Auto-tiling is something I really regret dismissing early on in my game. Your tiles look very organic and fluid now!
Also huge congrats on the Switch port! I can imagine it must be...
Have you tried https://www.humblebundle.com/resender ?
You simply enter the mail you used to buy the bundle and they'll compile a list of everything you've bought under that mail account.
Thank you hamstermp ! I hope you'll enjoy the game once it's out. Sadly it has become painfully clear that I cannot be trusted with release dates so for now I cannot say more than "Soon! I hope..." :P
Using Looki's shaders you can get something like this:
http://chrilley.com/gifs/lights.gif
Attaching example including shader files(Copy the Effects folder to your Fusion directory)
rocketappliances : Ah I see, I hope you get it sorted! Also remember there is a ton of factors that play into performance, not just how many object/backdrops that you have.
Small update: Boss...
It didn't work here either(not on the last edrt.exe version either, I am afraid). Thanks for putting it together though! Interesting idea to mess around with v-sync like that.
That sounds very promising @Julian82 though I don't quite follow how you do it. I tried to replicate what you described above, without any difference in outcome.
Could I bother you to put...
@rocketappliances Thanks! I use backdrops generated on runtime by the Active Picture object for my tiles. I don't know if there is any performance difference at all compared to active objects though....
Thanks for new update!
I make some small tools for my surface pro now and then that doesn't necessarily need a lot of CPU/GPU power so it's nice that you made "Use high performance GPU" an option....
Sorry guys, there are too many unknown factors involved and a lack of resources/funds to make it happen anyway.
Odd. Nothing comes to mind right off the bat. It would help a lot to see the file so instead of making a brand new .MFA: How about simply making a copy of what you have there and then proceed to...
By using Active objects you can replace animation frames on runtime(Replace Frame action). It's not perfect however, as you need to have dummy frames put in before you can tamper with the frames on...
Klownzilla Thanks! It has definitely taken a lot of time to get this far. A small side-project grew way beyond my original plans...
PBarwick Partly! The animation of water flowing down is...
Akiat Hopefully this is less spooky!
http://jarvis-game.com/img/ruins.gif
I recently touched up on this area a bit while I was making the waterfalls work again after putting in the new level...
Julian82 Hm right. Though is that only the "Poll for new devices" property? That it warns not to use on Vista, specifically?
Or the "Poll Joystick every loop"? That one is checked here and I...
Yeah you're right. I have no idea how I got those extensions mixed up. I meant the heavy framerate lag on the Joypad Object, though I "only" get knocked down to ~50 fps over here, using a Xbox 360...
Very impressive data and testing done JimJam . I have a feeling a lot of the issues you bring up is just a product of time. The lag in Analog Joystick, for instance, I cant imagine was there when the...
@Julian82: Thanks! Basically I made a new variation of my water shader. I created one still image of random "mist streams" as a base then I just scroll that texture on the x axis through a...
That's reassuring to hear! I do see a rise of roughly 50Mb in the debugger as I play on but I remember reading that the number is not super-trustworthy, right? I should probably do some runs with...
Yeah, there are definitely some neat advantages to doing it on the fly for sure. I am a bit worried about the slightly rising memory usage though. I wonder if constantly creating and destroying stuff...
mobichan: Oh yeah! That was a nightmare to get back up running after I revamped the room loading event groups. But now you won't have to get lost in the wilderness any more! With a button press you...
You can use an Action Spot in the corner of the big object as an anchor and then just set the angle and position(based on Action Spot) of your smaller object to match the bigger one.
edit: There...
Air Combo
http://jarvis-game.com/img/air_combo2.gif
By holding Up and pressing Attack(up to 3 times) in mid-air, you'll swing away and defy gravity at the same time. Besides slapping enemies...
Alright, thanks everyone for your input! It's become rather clear it is in fact a bug or at the very least a very strange, inconsistent behavior.
I've now filed a bug report:...
@mobichan: I didn't know layers pushed their settings until the end of a fusion loop, very handy info for the future! I cannot seem to affect the outcome of this issue by moving the camera update...
Yup basically the reason for the two different values in the example is that it's a simplified situation in my game where every room has its own scrolling coefficient value, so it changes a lot....
Before I make a bug report I need to make sure I am not the actual bug here ;)
The objects in the frame does not appear to sync up with the scrolling as well as the backdrop does when you change...
Thanks CuddlyGoose ! I was hoping I wasn't the only one into a little bit of fireworks as monsters go down :)
I am a bit fuzzy on the details but I am pretty sure Fusion updates a "hidden collision mask" of all objects now and then. I think it happens before it starts reading the events each "cycle". So if...
I might be wrong here, though I think your problem is due to that every event adds 1 to Alterable Value A.
Basically it doesn't matter how many times you call the "Create" loop because once you...
The issue persists in Vaccine as well. You can try it out in your example .mfa by putting an Active object that makes the frame restart when the Dummy object collides with it. You'll notice that once...
That's disheartening to hear, guys. One would have hoped there'd be some better gamepad support by now. It's quite risky to have 3rd party extension devs develop so much essential content & features....
Does anyone know a good workaround for Joystick 2 object losing Point of View input between frames?
Basically whenever I enter a new frame Joystick 2 ignores that buttons are already being pressed...
They literally slapped the framerate out of him :(
Thanks Akiat & Jonathan!
Julian82: Besides the bosses I don't think the enemies ever really beat the stuffing out of Jarvis. It's more like they slowly drain your health over time. You take a...
Thanks for the kind words CoffeeCup!
The last event in your file has conditions referring to objects that are no longer in the field. I did a little edit to show a method that should work.
Thanks guys! Here's a few more things!
Map Update
http://jarvis-game.com/img/map.gif
You can toggle between 3 display modes by pressing the Map key.
Bouncy Jewels...
Julian82 Thanks! Windmill is growing to be among my favorite crowd control moves.
zip2kx Thanks! Yeah it's a little bit less empty now.
Akiat Thanks! I hope to add more similar stuff in the...
Ah I didn't understand there was an actual condition for this. Handy!
I did another test and 1 chances out of 100 gives about the same results as 2 chances out of 200 again.
I have no clue of...
Not entirely sure if I got it right but: Yeah it should roughly be the same chance. I made a little test with 10 000 dice rolls for both setups and I seem to land around the 100 mark on both runs.
Thanks guys! :)
Here's a few other things that I put in as well:
Windmill Attack
Though weak damage output it is useful for crowd controlling light-weight enemies or safely shred incoming...
Yeah even beyond the micro stutter issue I am just curious how Fusion works under the hood, graphics rendering included. I love reading about that kind of stuff! It's one of the few areas I'm sort of...
You can find a lot of information on this under Help > Contents. Random Number Within Range is listed in Special Object's Expressions.
Ahh... that frame skip is perhaps the cause for that spike in the graph I get at the start? Or am I the only one who gets that? It is almost always roughly the value of 2 frametimes so I guess it's...
Thanks @schrodinger! I'll look into strings instead of lists at some point!
For now:
- Removed Vertical List Bar on frame 1
- Disabled Debugger
- Removed the green "average" line(it felt...
Thanks! The downward strike really needed a few more recovery frames to sell the weight and also leave you a little bit open to give the enemies some break...
I actually have the opposite guilt...
I hope you get something out of it! Also remember to kill the debugger! I realized I forgot to turn it off after checking some global values before packing it up. The performance as always is...
Chugging away all day long!
http://jarvis-game.com/img/combat_tweaks.gif
Tweaked combat a bit, both the lag times, damage and such!
Also later during the game you'll be able to channel your...
I made myself a little tool to view the frame/time data on a graph, just like Fraps benchmark viewer but without the middle-man. It's simple so anyone can use it, change or build upon it. It's in...
I ran an empty Fusion application with v-sync on, and alternated between Display Modes and got vastly different frame time outputs.
https://i.imgur.com/NxWDy9G.png
Can somebody confirm on their...
That should work. I tried it just now and the counter shows 10 over here. Without any more details on how you go about this I cant really figure out what is going wrong for you. Did you accidentally...
The answer changes depending on how complex you want to make this. You could probably hard code it all with events but if you want something more flexible here's a very primitive little cutscene...
The edit box object has an action that gives it focus. You'll find it under:
"Control" > "Focus" > "On"
Simply put that action on an event condition like "Start of Frame" and you won't have to...
Interesting stuff! I linked your post on the bugtracker issue report, in case Clickteam doesn't see it here.
It's definitely possible to adjust animation speed on runtime. I've put together a quick example for you: Up and Down arrow adjusts the speed and the counter shows what the current speed is at.
http://www.create-games.com/ has an article section with lots of handy stuff. It's very old however so a lot of the image hosting in the articles have expired sadly. I learnt a ton from there back in...
Interesting! Is this also true when you use the "Jump to Frame" action instead of "Next frame"?
Strange, crashes here too. You might want to create a bug report in the bug tracker about this so Clickteam is sure to see it and hopefuly fix it for you.
Hey mobi! I use Fraps(cheap price and simple app in general) to record and then I open the raw .avi footage in VirtualDub(free) to edit down the framerate and crop/resize the video. Also sometimes...
Voted Good. It's not perfect but definitely not awful.
I've found that the included help file contains a lot of detailed information. For instance each action/condition/expression has a short...
You did register Multimedia Fusion 2 in the Community passport. However you need to register Clickteam Fusion 2.5 to gain access to 2.5 related betas. They are classed as different products with...
Try register your Fusion 2.5 key here: https://community.clickteam.com/passport and you should be able to get access there.
Huh that's strange.... Since when is kcmouse.mfx a part of Advanced Direction Object? Despite what Fusion says there it's actually the "Mouse Object" you're looking for.
Here are some previous build downloads: https://community.clickteam.com/threads/84521-Download-links
I'd report your issue to the bugbox with as much details as possible if I were you, especially...
The new demo feels really polished! Great job :)
This might be due to the retro gamer in me but I've grown to like games where you can see the front(the surface pointing towards the viewer) and top of the "blocks" so 6 and 3 come closest I think.
...
Yeah the quickest to get started with is Global Events.
Another idea that requires a bit more work, however if you play your cards right then you have a powerful way to go about making games....
That's some impressive data! I wonder what Fusion does different from those other games.
Btw - I think the frame syncing issue of older Fusion games can be due to that the previous default...
Update!
I put together some waterfalls for the ruins area to go with the vegetation:
http://jarvis-game.com/img/waterfall_2b.gif
That waterdrop destroying within the obstacle and not on top of...
The fact that V-sync has such a big impact should be a good clue as well. For me the stuttering doesn't go away completely for me when it's on but playing with v-sync off is just simply a disaster to...
Having both Steam and Stand alone Fusion at the same time tend to cause issues, like when you uninstall one of them the other is impacted as well so you need to re-install it.
To grab a non-steam...
Two new spells: Meteorite Shower and Holy Light (It's almost as if I spent an entire 5 minutes thinking up those names...)
http://jarvis-game.com/img/beam_meteorite.gif
The meteorites divides...
Good catch! I didn't consider variable frame sizes and hot spots within an animation . Schrodinger's position correction implementation is a clever solution for it.
I'm still curious about how it...
@Volnaiskra: Do you think the performance cost could be due to switching the shader on and off? I think that's the only way to use the default Flip shader if I am not mistaken. I can imagine that it...
Some documentation/wiki/articles/examples on this sort of stuff would be a very interesting read. This backdrop collision thing was news to me so I'd definitely mistake it for a bug had I not seen...
I don't know if it is related yo your issue but once I formatted my Surface Pro 3 (Windows 10) my game went from a laggy mess to smooth framerate. It should be noted that before my format I had...
The particle pause works yet again. Thanks!
Did you make sure you downloaded the correct version? There are different exporter installers depending on your Fusion version. Go to your Community Passport and scroll down & press Downloads on the...
Workaround idea: Do you think it'd be a viable option to scroll the background and the objects downwards instead of moving the camera view? It's an old trick but rather handy!
@zip2kx: Thanks! Beyond the events there is also a lot of stuff I've learnt about combat design as I've been making this. I hope it'll be as fun as it looks!
@DaveC: The torch flame shader is sort...
I trashed the old spell input system for a brand new one that blends better into combat.
Instead of holding the Spell button and entering a combination of directions you simply treat it the same...
Folders helps a bit but you still have to scroll and spend a good chunk of time looking for things if you have a ton of objects like I do. Clickteam recently had filtering added to the New condition...
For me the stutter is still noticeable on Frame 2. It scrolls smoothly for the most part but now and then for one second or so the movement gets jittery almost as if it is struggling.
@rebel: I'm glad I am not the only one who ran into this problem! Will give it a go later and see if I can get it working too.
Update:
Not much new as far as visuals go but I squeezed in an...
As unlikely as that sounds I do hope so! But even if my game does well the hard truth is that most of the income will be snatched away by Steam fees and VAT + Taxes so it'll have to be a very, very...
It's not something that is often talked about openly but you could probably find some devs who share a little bit of statistics by googling or do what Julian82 suggested. However there are too many...
Thanks guys!
@zip2kx: Oh that complicates it quite a bit! At least it would definitely annoy me if I press X and the game shows "Z"...
@Rebel: Interesting idea! So you throw all input to a...
Now complete the transformation and add the Claw Shield!
I like the idea with large roots binding everything together nicely. Though maybe the ones you can walk on should stick out a little bit...
There have been so many of those that at this point I might as well add "Happy accidents" to the credits. :)
Time for a bit of an update of what I've been up to otherwise:
I've been working...
Looks cool! I'm absolute garbage at math but it appears to be some kind of twist on bezier curves?
Coincidentally me and Bartek was tearing our hair out yesterday trying to get a good projectile...