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  1. Replies
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    Re: Animated Picture doesn't work

    You're welcome ;)
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    Re: Animated Picture doesn't work

    You have to set MMF's image filters manually when using active picture. I don't have MMF at work and can't remember where the settings are, but I think they're in the application settings.
  3. Re: Getting a value from "Button CS" object by Sphax.

    By tickbox, do you mean checkbox? if so I believe it's a condition and not an expression you are looking for...!?
  4. Replies
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    Re: Need a feature !!!

    Displaying the score of the counter in a string object with centered text won't do it?
  5. Replies
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    Re: Expressions in expression parameters

    Use the old methods from the original SDK to retrieve the expression parameters, works fine!
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    Re: Phizix - Box2D Engine

    A minor update, it removes a debug-popup that was accidentaly left in the extension.

    Download Phizix - Box2D Engine
  7. Replies
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    Re: Raycaster question!

    1. No

    2. Level can be really big, it's the number of sprites that can cause slowdowns.

    3. No curved walls. Only single walls between tiles. Walls can have an offset though, so a "half wall"...
  8. Replies
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    Phizix - Box2D Engine

    Werbad has finally taken this extension out of beta and released it to the public. It is far better than the old Phizix extension.

    All credits go to Erin Catto for his awesome physics extension...
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    Re: Phizix - Box2D

    No problem, just send me the files in an email :)
  10. Replies
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    Re: overlay redux erases pasted backdrops

    What I meant was, have you tried putting both the minimap object and the overlay object in a new layer?
    One layer for all your pasted backdrops and one for the minimap/overlay...
  11. Replies
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    Re: overlay redux erases pasted backdrops

    Have you tried putting the minimap and overlay in a new layer above the other?
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    Re: Animated Picture Collision Issue

    This object uses a completely different technique than the active object in order to be able to load and animate spritesheets and such.
    You can't really compare them like that ;)

    I'll look into...
  13. Replies
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    Re: Animated Picture Collision Issue

    I don't believe it supports collisions at all o.0
    I'll look into this!
  14. Re: Top-Left corner of client area relative to screen?

    Glad to be of help then ;)
  15. Re: Top-Left corner of client area relative to screen?

    Use the mouse object and then the following expressions

    client x = MouseX( "Mouse object" )-XMouse
    client y = MouseY( "Mouse object" )-YMouse

    Sort of a lame method, but it works!
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    Re: Water Surface Object Demo 2

    It can make both ;)
  17. Replies
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    Re: Water Surface Object Demo 2

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=162031#Post162031
  18. Replies
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    Water Surface Object Example File

    Here's an example file for the Water Surface Object.
    I don't really see the need of an example file for such an easy to use object but here's a VERY BASIC one :)

    Cheers
  19. Replies
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    Re: Phizix - Box 2D Public Beta

    Well, it's hard but not impossible... I have seen some scripts that can do it with decent accuracy and speed.
    I'll see if I can dig one up and send it to Werbad
  20. Replies
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    Re: The Arcane Engine (RTS / RPG Engine)

    It is soon the be released!
    I'm not sure if it will work for this project as it is quite slow for larger applications. But try it once it's out :)
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    Re: Wiimote Object Public Beta!

    There's a donate button on my website, so feel free ;)
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    Re: Wiimote Object Public Beta!

    If anyone would be so kind as to donate the devices I'd implement them for sure. Kind of annoying to implement them otherwise as testing would get tricky =\
  23. Replies
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    Re: Quick question IV

    * Every X Time
    + 4 chances out of 5 at random
    - Create weak enemy

    Should do the trick
  24. Replies
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    Re: Water Surface Object Demo 2

    =)

    I'll try to add support for changing angle, but if it slows it down I'm afraid it will have to be removed!
    BTW, the current version allows for changing wave lengths and is about 10 fps faster!...
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    Re: Water Surface Object Demo 2

    If you want more advanced waves maybe you should consider a hardware based one?!
    I have a couple of shaders that does some really nice water effects, but this extension was meant as a software based...
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    Re: Water Surface Object Demo 2

    No, it does not work with HWA.
    Yes, it does! =)
  27. Replies
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    Re: Water Surface Object Demo 2

    I can answer that for you right now... NOT GOOD! xD
    I works fine for smaller resolutions but that's it =\
  28. Replies
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    Re: Water Surface Object Demo 2

    It's almost done, so yeah... really soon! =)
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    Re: Getting the MMF2 directory

    Yes, I got this working a couple of days ago =)
    GetModuleFileName did the trick! ^__^

    Thanks!
  30. Replies
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    Re: Water Surface Object Demo 2

    Isn't the current ones nice enough? ;)
  31. Replies
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    Re: Water Surface Object Demo 2

    I'm not sure what you mean, how would you want the perspective???
    I would still like to keep the number of new features to a minimum since speed is critical with this objects =\
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    Re: Water Surface Object Demo 2

    Thanks everyone =)

    It only supports square shapes and I think it will stay that way... It's however easy to just put a mask above it...
    Adding support for an alpha mask would only slow it down...
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    Water Surface Object Demo 2

    Hi everyone!

    Here's a new demo of the object. I have optimized the code quite a lot and managed to get decent framerates for at least smaller uses.

    This time I have 2 types of water, ripples...
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    Re: Getting the MMF2 directory

    That might work, I'll give it a try! :)

    Thanks!
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    Getting the MMF2 directory

    Hi!

    What would be the easiest way to retrieve the MMF2 directory?
    I'm thinking it would be to read the path from the registry, but I'm not that familiar when it comes to the registry.

    Could...
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    Re: Water Surcace Object Demo

    Ripples are spawned by the user via an action. If you don't spawn any nothing will be shown. The spawn action takes 5 parameters (x, y, strength, xDir, yDir)

    Since it works like a surface and...
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    Re: Water Surcace Object Demo

    Yes, that is the plan =)
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    Re: Water Surcace Object Demo

    Yes, that is correct. As stated earlier, it works as a surface and modifies what's underneath it. =)
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    Re: Water Surcace Object Demo

    There is no texture for the water...
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    Re: Water Surcace Object Demo

    I don't really know what is currently doable, but I'll add support for two types of water..
    The first one is the one shown in the demo, it simulates a still pond like surface with ripples and...
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    Re: Water Surcace Object Demo

    Short answer, Yes I had to xD
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    Re: Water Surcace Object Demo

    It works as a surface and modifies everything underneath it.
    I might take a look at some type of lighting extension some day, but not any time soon... Sorry!

    Performance is okay, not perfect. It...
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    Water Surface Object Demo

    Hi everyone!

    I found an old extension project earlier today and decided to make a working demo to see if anyone would like me to finish this extension.
    Let me know what you think
    ...
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    Re: Dungeon Object Beta

    Just tried this with the Raycasting object and it works like a charm ;)
    Awesome extension!

    Small bug I noticed: If you set minimum number of rooms to say 1 and leave maximum number of rooms at 0...
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    Re: A Raytracing Extension?

    I have some stuff left to do, but I'll try to get it done asap! :)
  46. Replies
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    Re: A Raytracing Extension?

    I'm the one making it and there must have been some kind of mistake. It's called the Raycasting Object... and yes, I know what I'm talking about :P
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    Re: Phizix - Box 2D Public Beta

    Making an "On Update" callback for every body every time they change velocity/position would also consume quite a lot of cpu if there are many bodies... May I ask what you are trying to achieve?
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    Sticky: Re: Complex-shaders pack v2

    The problem lies where you retrieve the vector from the normal map...

    float3 normal = tex2D(NormalMap, In.Texture);
    It will return values in the range 0 to 1 for the rgb values so your vector...
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    Re: Multiple Shader's?

    You could write your own ones that apply the effects you're after... May I ask what you had in mind?
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    Re: How does the WiiMote object work?

    First you need a bluetooth adapter.. THen you need to connect the Wiimote to the pc like any other bluetooth device... Then when it is connected you start your app and use the "connect wiimote"...
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    Re: minimap of terrain

    No I don't think that will be possible.. I have however been thinking about a feature to allow you to draw freely on the objects background image.. This would allow you to, when loading a map for a...
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    Re: minimap of terrain

    The new version of the minimap object is under development again ;)
    But I have a few other projects that I need to take care of first!
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    Re: Wiimote Object Public Beta!

    I have an updated version of this object that has functionality to read position values from a sensorbar... But I don't think I have uploaded it yet.... I'll check...
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    Re: Wiimote Object Public Beta!

    Actually it's 10 (5+5) IR LED's in the sensorbar ;) But they are positioned really closed to each other so the Wiimote reads them as two :)
    But as stated, you could just use 2 candles or some...
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    Re: Wiimote Object Public Beta!

    http://www.instructables.com/id/How-To-Connect-your-Wiimote-to-your-PC-via-Blueto/
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    Re: RGB coefficient

    Have you tried these drivers?
    http://www.omegadrivers.net/
  57. Replies
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    Re: [Request]MMF2 support 2bytes(Unicode) font

    I believe this is the newest post about this....
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=132540&Searchpage=1&Main=18714&Words=unicode&Search=true#Post132540
  58. Re: Animated Picture Object Bug? Sub Application?

    Did you download the updated version? It should fix this issue!
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    Re: Scrolling Problem

    You need to have the frame size bigger than the application window for the scrolling to work at all, it should work now with the methods mentioned above!
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    Re: Scrolling Problem

    You can do it in the properties from any editor I believe, or you can open the storyboard editor (Ctrl+B) and change it...
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    Re: Scrolling Problem

    Have you changed the size of the frame?
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    Re: phizix question

    Not eve I can say for sure... Since no work is being put into it anymore...
    Werbad, finish up Box2D ;)
  63. Replies
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    Re: Animated Picture Fixed

    This extension uses MMF's image filters and supports all formats that MMF supports. I'm not going to add any custom image loaders!

    As for the sprite format, this would also require a custom...
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    Re: Animated Picture Fixed

    It has been planned, but I can't really give you a time estimate...
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    Re: Animated Picture Fixed

    It is not optimized for HWA yet, since there's no SDK for that at the moment. So no, shaders are not supported and there's no way to fix it at this time :)

    Anti-aliasing is not supported, might...
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    Re: Strings behind active objects

    Uncheck "Display as Backdrop" in the properties
  67. Replies
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    Re: Button's bug

    Works fine for me
  68. Replies
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    Re: MMF2 Build #249

    It's still very weird, only one (1) string object would be required for this to work, right?... Why keep like 8 of them?
  69. Replies
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    Re: MMF2 Build #249

    Yep, you are right about this... They do however stay visible sometimes, but they never get removed....
  70. Re: Subapps, Active Boxes = HWA speed killers?

    Yes, there is a problem with displaying windowed objects in HWA fullscreen mode... I think there's was a new option for the subapp called "Display as Sprite" or something that solves this problem!
  71. Replies
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    Re: Phizix - Box2D Ragdoll Test

    Box2D is a rigid body physics engine, and does not (yet?!) support soft bodies.
    As Looki stated, the soft body example was made out of smaller rigid bodies...
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    Re: Animated Picture Fixed

    Caches a monochrome image as the alphachannel and then just fills the image with a solid color.


    Changes the color as stated above


    Yes, you think correctly, you could cache a tileset with...
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    Re: [REQUEST] RPG MAKER'S XP CHARACTER OBJECT

    !!!
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    Re: Amount of PNG's generated

    I can confirm that scrolling is laggy with 240x320 displays as well!
    Sometimes when you scroll parts of active objects gets stuck in the background, as if it was not redrawn properly...
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    Re: HWA Doesn't Help

    I agree with Pkeod... There are lot's of things that could cause the slowdown... Also shaders only work if you use the hardware display modes and if you're graphics card supports it!
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    Re: MMF2 HWA Beta 3

    Oh, I probably haven't... I'll do that right away! :)
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    Re: MMF2 HWA Beta 3

    Works fine here too. [/quote]
    Well, I found the issue... It was not the tree control, it was a combo of that and the tab control that caused the crash :S
    Very odd...

    To reproduce:
    1. Create a...
  78. Replies
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    Re: MMF2 HWA Beta 3

    Don't know if it has been reported, but the application crashes when you use the Tree Control Object.
    Run the application and then click on it. Crashes every time for me, no events required...
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    Re: MMF2 Build #249

    6. Buy it and keep your mouth shut!?
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    Re: MMF2 HWA Beta 3

    Good, then it's not just me ^^
  81. Replies
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    Re: MMF2 HWA Beta 3

    Any news on why this happens?
    Am I doing something wrong or is it a bug?
    As I can't get it work with the simplest of shaders I assume it's a bug... Since it works in edittime (frame editor) I...
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    Re: MMF2 HWA Beta 3

    *Cough*
  83. Replies
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    Re: MMF2 HWA Beta 3

    I'm having trouble retrieving the BackgroundTexture in a shader...
    I've made a quick test that simply takes the pixel from the background and multiplies the color value by 2... It looks alright at...
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    Re: Animated Picture Fixed

    Sounds great ;)
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    Re: Beam Example for dub

    It should work just fine with Scrolling since it just uses an active object for the beam! :)
  86. Replies
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    Re: sniper rifle / beam collision

    Check this out
    http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=128594
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    Beam Example for dub

    A simple beam effect that fires from player and collides with backdrops...
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    Re: Expression Limit (100?)

    Ehm, this can't be right... My brother uses alot of expressions/actions in the new Phizix object... Can't remember how many though :S
  89. Replies
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    Re: Interface Bar: ibar.mfx

    That is not the issue! I always include the runtime! :)
  90. Re: Animated Picture (animPicture.mfx) Extension ?

    http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=120889#Post120889

    It currently has 2 issues that will be fixed soon!
  91. Replies
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    Re: Quick Question about "Mod" operator

    http://en.wikipedia.org/wiki/Modulo_operation
  92. Replies
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    Re: Minimap Object - Public Beta

    Well as stated earlier, I lost the source in a harddrive crash so currently about 10% done =\
  93. Replies
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    Re: MMF2 - Tab Control How to Use

    The tab is most likely handled as a windows control, ie drawn in an own frame... this means it will be above everything, as buttons and similar controls are...

    The edittime is just meant to give a...
  94. Replies
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    Re: Minimap Object - Public Beta

    The only version out is a beta which has a popup and also is not allowed for use in any released software... commercial nor freeware
  95. Replies
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    Re: Counter not working

    http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm
  96. Replies
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    Re: Sudoku - mobile

    Hmm, Odd... If you say that this is a bug in Java runtime, how come I never ran into it?!?

    I have it on my Sony Ericsson W910i, and it works perfect! =)
  97. Replies
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    Re: Pointless errors closing MMF

    Never heard of these nor can I reproduce any of them...
    As stated twice before me, make sure you have the latest build of MMF and if that doesn't fix it, check your computer...
  98. Replies
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    Re: Phizix question

    You cannot use concave polygons!

    http://en.wikipedia.org/wiki/Convex_polygon
  99. Replies
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    Re: Phizix: Multiple Lines in Body

    Line segments should only be used for static objects since they can't collide with each other... Use rectangles with a width of 1 or something instead!
  100. Replies
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    Re: Replicate Bug?

    It creates the new objects relative to the old one(s)
    First loop it creates a new object (5,0) relative to the first object... Next loop it creates a new object at each of the 2 existing objects...
  101. Replies
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    Re: Tab Control Example

    Which is fully possible using the method above!
  102. Replies
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    Re: [request] Tab Control Object

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=114386
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    Tab Control Example

    Just a quick example of how the tab control of the dialogbox object can be used!

    Cheers
  104. Thread: Angle?

    by DanielRehn
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    Re: Angle?

    He asked for the angle :P

    Atan2(objy-mousey, objx-mousex) if I'm not mistaken...
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    Re: Bubbles engine - Memory leak

    It seems like it has to do with the particle spray object... If you set the lifetime of "Bubblebeam" ID 1 to 100 -> 100 you will see that the framerate keeps a steady 50.

    It might have to do with...
  106. Re: Phizix Makes my Player Bounce instead Walk

    another solution is to use 2 shapes and set the surface velocity of the bottom one... Works like a conveyor belt...
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    Re: Phizix Problem

    You are welcome :)
  108. Replies
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    Re: Phizix Problem

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=113629#Post113629
  109. Solution for "Phizix Problem" - Game_Master

    Here's a fix!
  110. Replies
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    Re: Phizix tutorials?

    Very nice tutorial ;)
  111. Thread: 3D engine

    by DanielRehn
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    Re: 3D engine

    Aight, Let me know if you need help with any of your projects!
    I also have a few to finish up and release...
  112. Thread: 3D engine

    by DanielRehn
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    Re: 3D engine

    Hmm... I wonder if a dedicated FPS Extension would be of interest!? What do you think Jonas?
  113. Replies
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    Re: New extension: OpenGL object (public beta 1)

    How to check if you application uses hardware acceleration!

    OpenGL doesn't provide a direct query to determine hardware acceleration usage. However, this can usually be inferred by using...
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    Re: [Proposal] "Remake" Random Pool Object

    Quick questions about

    > Add number in pool (enter number to add in pool)
    > Remove number from pool (enter number to remove from pool)


    Is it possible to add a number outside of pool max/min?...
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    Re: colorize active objects

    Using the RGB coefficient should be an instantaneous thing, since it it only renders the object in a different way ;)
    Make your character divided into different parts, as dragonguy stated, also make...
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    Re: WinXP -> Vista: will it work?

    I use Vista and I have had very few problems (if any!?) with MMF2 and old games/applications... One of my favorite games, Dungeon Keeper 2, from 1999, runs OK! :)
  117. Replies
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    Re: Widget Makers Alert

    When I have done this in the past I simply compared the x coordinates of the bat and the ball, and then sent it flying in an appropriate direction...

    Assume that the hotspot of both object are...
  118. Replies
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    Re: Strange Counter Behavior

    On a sidenote, when comparing floats, remember that you never should do a direct comparison (val == 0.5)...
    Ranges should be used since they might not be correctly represented! (val > 0.49 and val <...
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    Re: Multiple Angles in Active Objects?

    Do you see the little slider below the directions? ;)
  120. Replies
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    Re: How to change Icon?

    Did you try making the application to an exe?
  121. Replies
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    Re: Fluid Physics extension?

    I think Werbad has a file with something like this... Ask him :)
  122. Replies
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    Re: wiimote object - mmf HWA only?

    247 required!
  123. Replies
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    Re: Force lightning effect

    I have achieved this effect in the past, I used an animated active as the lightning bolt...

    First I make a quick scan from the source to see if any enemy is in range, if so, pick the closest one...
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    Views
    40,895

    Re: Wiimote Object Public Beta!

    Well... I guess you could use more with more objects...
  125. Replies
    17
    Views
    2,418

    Re: Holiday Extension Pack

    As far as I know, I'm the one making that extension :P

    I'll see what I can do anyways ;)
  126. Replies
    11
    Views
    3,263

    Re: RPG Damage Formula

    This might be a good to look at!

    http://www.wowwiki.com/Armor
  127. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    Thanks :)

    I need to talk to Yves about that, to find out which approach is the best! But it could take a while, sorry =\
  128. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=103443#Post103443
  129. Replies
    2
    Views
    4,557

    Re: Interface Bar Object v1.0

    Version 1.0c

    The scrolling issue should now be fixed!


    get it at phizix.tk
  130. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    Thanks, that means a lot to me :)

    I'll try to fix this asap, should only be a quick fix! :)
  131. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    It is pretty much complete... But it wont be released before HWA is final!

    We also have a new Phizix object using Box2D which will be released around the same time, Dev only!
  132. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    That would be awesome =D
    I'm not saying that I wont do it... I'll try when I have the time.. I have a few projects at the moment that needs to be finished asap!

    Maybe afterwards!
  133. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    I wont add any more features to it any time soon. I just got accepted into the university and will be studying computer science for the next 3 to 5 years... I probably wont have to much time to...
  134. Replies
    8
    Views
    881

    Re: Figuring out a users flash version?

    No idea on this one, sry...
  135. Replies
    8
    Views
    881

    Re: Figuring out a users flash version?

    Happy to help :)
  136. Replies
    8
    Views
    881

    Re: Figuring out a users flash version?

    Use the "Value Exists" condition, with HKEY_LOCAL_MACHINE as first parameter, "SOFTWARE\Macromedia\FlashPlayer\SafeVersions" as second and "9.0" as third parameter.

    Works fine for me!
  137. Replies
    8
    Views
    881

    Re: Figuring out a users flash version?

    I'm not really sure how this would be done, but you can get some info about the versions from the registry!

    HKEY_LOCAL_MACHINE\SOFTWARE\Macromedia\FlashPlayer\SafeVersions

    It seems that it...
  138. Replies
    18
    Views
    2,513

    Re: Concactinating Strings

    if you use rSDK, ReturnStringSafe(str); should work...
  139. Replies
    9
    Views
    1,224

    Re: Extenison Problems

    This is realted to using rSDK with Visual C++ 2005/2008
    If you compile it using the wrong runtime library, it wont work on computers missing the visual studio runtime.

    To fix this, change the...
  140. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    Yes, I'm aware of the scrolling bug, I will fix it asap!
  141. Replies
    15
    Views
    1,806

    Re: Advanced Comment Object

    I totally agree Coco, since this problem is reported with almost every new extension!
  142. Replies
    15
    Views
    1,806

    Re: Advanced Comment Object

    This is probably the same issue that has been around for a while... recompile the extension using a different runtime libray

    Open the project properties, go to
    Configuration Properties -> C/C++...
  143. Replies
    8
    Views
    1,074

    Re: MMF2 - Improvement for FastLoop Object

    Well... There is a little hack that works....

    When you start a loop instead of just entering a number, also enter a comma, followed by your string...

    Example
    Start loop #1, "Testing" for 5...
  144. Replies
    67
    Views
    94,792

    Sticky: Re: Looki's shader pack

    I don't think he cares... Just a fun notice :P
  145. Replies
    22
    Views
    2,554

    Re: I need help with an Idea...

    Well... Create the cards as a single active object, put the different cards in different directions...
    THen use something like this to create the cards

    * Condition to create a card
    - Create...
  146. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    Possible to do?, Yes
    Useful? Maybe
    Can I do it? Not sure :P

    I'll try though ;)
  147. Re: Wiimote Object: Using more than one Wiimote?

    My pleasure :)
  148. Re: Wiimote Object: Using more than one Wiimote?

    Yes, It supports up to 4 of them...
    You have to connect them one at a time..

    * Connect wiimote
    * wait for connection of wiimote 1
    * connect wiimote
    * wait for connection of wiimote 2
    * and so...
  149. Replies
    6
    Views
    1,096

    Re: Why doesn't mmf2 support MFX files?

    Ok, I will :)
  150. Replies
    5
    Views
    1,007

    Re: Why can't I download these objects?

    Connecting a wiimote to the PC is simple...

    If you are using windows built in support, simply doubleclick the little bluetooth icon in the system tray.
    This will open up a new window. From here...
  151. Replies
    6
    Views
    1,096

    Re: Why doesn't mmf2 support MFX files?

    That is true :) Although we would need to send all the files to Clickteam every time we want to release a new extension or update an old one...
  152. Replies
    6
    Views
    1,096

    Re: Why doesn't mmf2 support MFX files?

    Hmm... many newcomers seems to be having problems with this... Maybe a quick video tutorial should be made!?
  153. Thread: clipart

    by DanielRehn
    Replies
    6
    Views
    849

    Re: clipart

    Yes, there should be a "Fueled by Fusion" logo on one of the CD's I believe... Anyways, this is not necesary if you have Developer!
  154. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    Thanks, I have come up with a solution for being able to load external images, but I don't think it's the best one x)

    I could at runtime start, copy the images from the bank to some cSurfaces in...
  155. Replies
    78
    Views
    18,126

    Re: Dragonguy 3D

    That is fine :) As long as it's clear this isn't the first one :)
  156. Replies
    78
    Views
    18,126

    Re: Dragonguy 3D

    Well... That was used with the irrlicht Engine, not the MMF engine, so I'm not counting that in... cause if we do, I have a basic prototype of an OpenGL extension...
  157. Replies
    78
    Views
    18,126

    Re: Dragonguy 3D

    Uhm.... no he wont... Werbad was first ;)
  158. Replies
    11
    Views
    2,569

    Re: Interface Bar Object v1.0

    I'll fix recompile the Wiimote object and update it shortly, Phizix won't be updated until the new version is done!
  159. Replies
    10
    Views
    2,116

    Re: [Request] TimerDelta

    not sure what you meant by that, but rdPtr is a pointer ot the rundata structure and thus it's members are accessed with '->'
    the rHo is not a pointer and thus it's members is accessed with '.'
    ...
  160. Replies
    11
    Views
    2,569

    Re: Interface Bar Object v1.0

    Hm.. this is probably the classic problem with rSDK, I'll recompile it with another Runtime Library!

    Other than that

    #define ForVersion PRODUCT_VERSION_STANDARD
    #define MinimumBuild ...
  161. Replies
    11
    Views
    2,569

    Re: Interface Bar Object v1.0

    247 or 248 required, can't remeber which one though and I'm not at home so I can't check it...
  162. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    As I stated above, about loading files... I use the Image Bank to store the images... To be able to load external images at runtime i would need to be able to change theese... how is that done?
  163. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    I have a version 2 planned of this object for which I had most of the above features planned...

    I was also planning on adding different animations that could linked to display at certain...
  164. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    I guess that could be added... Shouldn't be to hard ;)
  165. Replies
    40
    Views
    8,939

    Re: Interface Bar Object v1.0 released!

    I'll look into that :)
  166. Replies
    2
    Views
    4,557

    Interface Bar Object v1.0

    I have created a new object called Interface Bar, it works like a counter but has a graphical dispay using cut images and an optional background.
    The bar image is cut according to the percentage of...
  167. Replies
    40
    Views
    8,939

    Interface Bar Object v1.0 released!

    I have created a new object called Interface Bar, it works like a counter but has a graphical dispay using cut images and an optional background.
    The bar image is cut according to the percentage of...
  168. Replies
    17
    Views
    2,777

    Re: Smash bros smash

    Could be alot of problems here, make checks to se if an attack is in progress before you initiate another one... Also try restoring animation before starting a new one, this could also fix a few...
  169. Re: Laptop with 2nd monitor attached slow down

    lol, 5 seconds appart... Great to hear :)
  170. Re: Laptop with 2nd monitor attached slow down

    I'll try this out if I get a chance, to see if it's a general HWA issue or just your gfx card :)
  171. Replies
    3
    Views
    1,082

    Re: [BUG] rSDK - VC 2005

    No... I just found the issue...
    It has to do with how rSDK retrieves the Expression parameters...


    Classic functions, WORKS!


    EXPRESSION(
    /* ID */ 0,
    /* Name */ "Sum(",
  172. Replies
    3
    Views
    1,082

    [BUG] rSDK - VC 2005

    Me and Werbad has stumbled upon a wierd crash with rSDK...

    It is a little hard to explain how this crash occurs, but it happens when you have 2 expressions, 1 with 2 parameters and 1 with none......
  173. Thread: Lifebar.

    by DanielRehn
    Replies
    8
    Views
    1,665

    Re: Lifebar.

    As stated above, I have a finished beta of an interface bar extension, created to do stuff like this easier... If you have any interest in this, PM me and we'll talk further!
  174. Thread: Lifebar.

    by DanielRehn
    Replies
    8
    Views
    1,665

    Re: Lifebar.

    I have an extension in the works called "Interface Bar"
    It should be able to do this with ease!

    It works like a counter but with a graphical display that supports Static and Animated bars, with...
  175. Thread: Mode 7

    by DanielRehn
    Replies
    5
    Views
    2,796

    Re: Mode 7

    I think this is the most up to date one

    http://ext.neatwares.ath.cx/ext/Mode_7_Ex
  176. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    Released!
    Sorry for the delay!

    Head over to Phizix.tk and get it :)
  177. Replies
    5
    Views
    1,525

    Re: MCI - Looping a wav?

    I have made a private extension using DirectSound.. loops is a built in function...
    Should I continue this one and make a public release?
  178. Replies
    368
    Views
    398,018

    Re: MMF2 HWA Beta 2c

    Yes, but only if you use the attach active function... The problem is that hwa use floating point angles where phizix uses integers...

    If you set their position and angle manually there's no...
  179. Replies
    98
    Views
    35,051

    Re: 3D Engine using HWA

    The use 4 linesegments to form a cube... problem solved!
  180. Re: List of functions in the expression editor?

    Once in the expression editor, press the "Retrieve data from object" button... Then right-click the First icon (named Special)... There you will find most of the functions!
  181. Replies
    8
    Views
    935

    Re: Phizix - Chandelier

    Phizix is a completley non-graphical extension... You'll have to either use a single joint or create small object to create a chain (check the bridge/chain examples!)
  182. Replies
    14
    Views
    1,819

    Re: Displaying duration of a directx object.

    Str$(GetDuration( "Direct Show" ))
    This works fine for me.. just tried it!
  183. Replies
    6
    Views
    1,248

    Re: Suggestion: Minimise Event

    I imagine this is what he'd like to be able to do...

    http://82.182.233.157/~drak/kill/images/minimize.jpg
  184. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    I'd use the extension on disconnect trigger since it only triggers once...
  185. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    Of course! :)
  186. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    Balance board will probably never be supported since the lib I'm using hasn't been updated for a while! Sorry!

    It's quite easy to make a check if a certain extension is connected... Just use the...
  187. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    It supports Nunchuk, Classic controller and the Guitar from Guitar Hero...

    As far as using it sideways, how hard is it to program :P

    +Wiimote - Down is down
    - Move Right

    +Wiimote - Up is...
  188. Replies
    98
    Views
    35,051

    Re: 3D Engine using HWA

    MMF2 doesn't support vertex shaders though, I'm sure there is some reason for this.

    That is currently impossible since MMF2 HWA uses DXSprite to render the objects. By using this method you can't...
  189. Replies
    8
    Views
    1,545

    Re: HardWare Acceleration vs Java Runtime

    Very nice :)
    However only OpenGL...
  190. Replies
    8
    Views
    1,545

    Re: HardWare Acceleration vs Java Runtime

    Of course not at the same time.. Java does not support hardware acceleration as far as I know...
  191. Replies
    8
    Views
    1,545

    Re: HardWare Acceleration vs Java Runtime

    Wait for next beta (b249) which I'm pretty sure will have both ;)
  192. Replies
    98
    Views
    35,051

    Re: 3D Engine using HWA

    That is currently impossible since MMF2 HWA uses DXSprite to render the objects. By using this method you can't access the individual vertexes! And that's why vertex shaders are unsupported in the...
  193. Replies
    98
    Views
    35,051

    Re: 3D Engine using HWA

    That would require a complete rewrite of the shader since it only supports perspective effects at the moment... Vertex shaders would be handy at this point...
  194. Replies
    25
    Views
    5,167

    Re: Questions about a new fast loop

    I think this sounds like a great idea! I'd prefer the following structure:

    Actions

    Special Object -> ForEach Loops -> Start ForEach Loop
    Special Object -> ForEach Loops -> Stop ForEach Loop
    ...
  195. Thread: 3D Engine?

    by DanielRehn
    Replies
    159
    Views
    74,154

    Re: 3D Engine?

    The bug has to do with your set scale action...

    I changed it like this and the bug stopped

    Set Scale to Min(Max(0.1, (Frame Height/2)/CameraSpace Z( "Active 3" )), 1.0)
  196. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    PC, Bluetooth, Wiimote... that's about it...
  197. Re: Volume of a specific instance of a sample

    I'm pretty sure this is possible since you don't set the volume of the sample itself, but for the cahnnel it's played on... Try chosing channel manually and you should be fine! :)
  198. Replies
    128
    Views
    40,895

    Re: Wiimote Object Public Beta!

    Works fine with BlueSoleil for me... Never had any problem.. must be an error on your part!

    Can't make any support for the balance board unless the library I'm using is updated to support it!
  199. Replies
    7
    Views
    1,277

    Re: Phizix - Collision Noises

    Actually what Nifflas meant with the aging pair map is that the timer will renew every loop, but the sound will only play on the first impact... When the objects are no longer triggering a collision...
  200. Replies
    6
    Views
    1,874

    Re: Mario with wiimote

    Yes yes.. sorry.. I'll try to get it released tomorrow! :)
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