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  1. Replies
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    For PC you can try the following: 1) Install...

    For PC you can try the following:

    1) Install Xampp
    2) Open it and start the Apache services
    3) Export your game inside <installation directory>/xampp/htdocs
    4) Open your game in browser from...
  2. Spyro 1) More or less, you can do that,...

    Spyro

    1) More or less, you can do that, depending of the complexity, but as Xenon3000 stated , is not responsive by default, you need to make a few workarounds.
    2) No (from what I know)
    3) You...
  3. Maybe first you need to click the game area to...

    Maybe first you need to click the game area to focus the canvas ?
    I know that some browsers (like mobile ones) will not let play audio unless you touch the web page.
  4. Here are some workarounds for your problem:...

    Here are some workarounds for your problem:
    https://community.clickteam.com/threads/86014-Tips-Tricks-and-Quirks-I-ve-Found-using-the-HTML5-Runtime
  5. Replies
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    janpier That should be "normal", but with Fusion...

    janpier That should be "normal", but with Fusion you need to embed the JavasScript function (the long code) inside the exported index.html . After that these function are called from inside the...
  6. Replies
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    The "easy" way...

    The "easy" way https://clickstore.clickteam.com/html_tag_holder

    The free way https://community.clickteam.com/threads/86014-Tips-Tricks-and-Quirks-I-ve-Found-using-the-HTML5-Runtime

    Either way,...
  7. Replies
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    Fernando Is this the final product ?...

    Fernando Is this the final product ? https://clickstore.clickteam.com/html_tag_holder
  8. ratty I don't think is possible, or not any easy...

    ratty I don't think is possible, or not any easy way. Personally I find the Html5 export just as "It works", no easy way to run custom JavaScript, no WebView, etc.

    I like Fusion 2.5+ , but...
  9. elvisish Yes, I try to emulate sub-pixel...

    elvisish Yes, I try to emulate sub-pixel positioning. Is this the only way ?

    I know about Ultimate Fullscreen, thank you :D
  10. Is it a good idea to use upscaled pixel art in a game ?

    Hello, here is my plan:
    In my project each object is made from at least 2 actives (1 for box collision and 1 for animation).
    The animation is smaller (32px) but upscaled to the size of box...
  11. Replies
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    I'm also struggling with this issue. Yves I...

    I'm also struggling with this issue.

    Yves I understand that somehow the Zoom object is hard to port due to having to scale again the collisions box and other mumbo jumbo legacy code.

    My...
  12. Replies
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    JohnArtbox explained very well. Another way...

    JohnArtbox explained very well.

    Another way would be to compare the distance from each player to another, determine the 2 players that have the biggest distance between them and place the camera...
  13. Replies
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    Sorry for the offtopic, I didn't want to start a...

    Sorry for the offtopic, I didn't want to start a new thread only for this question:

    In the Frame editor, when you enlarge an object, it automatically upscales the sprite/animation.
    Is there any...
  14. Sorry for the offtopic, but what is the correct...

    Sorry for the offtopic, but what is the correct way to hide the header and the status bar for a fullscreen game ?

    I'm confused because there is the Android object, the AndroidPlus v2.0 and...
  15. Thank you, I didn't know that :D Unfortunately...

    Thank you, I didn't know that :D
    Unfortunately it only works in Frame Events. It doesn't work in Global Events or in Behaviors.

    Back to topic, I use a global active called "gameEngine" and store...
  16. Replies
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    Dropbox has stopped rendering Html content since...

    Dropbox has stopped rendering Html content since 2~3 years ago. From what I know, Google Drive didn't had this feature, so no Html5 games hosting on neither.

    Here are the easiest options:

    1....
  17. Can someone post some screenshots or a video with...

    Can someone post some screenshots or a video with the beta, or is it forbidden at the moment ?

    I would have a few requests that I consider important:


    Like other users said, please make...
  18. Can you give an example of a Html5 game with...

    Can you give an example of a Html5 game with in-app purchase ?

    It "can" be possible, but for sure it would be a nightmare to implement. Also, for Html5 games the ads are the preffered monetization...
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    @no7mac I would like to create an object, but I...

    @no7mac I would like to create an object, but I can't understand the Sdk documentation (very little to begin with).

    I will try to post a public example soon, but at the moment I dont have enough...
  20. Will Fusion 2.5+ include improvements in all the...

    Will Fusion 2.5+ include improvements in all the exporters or Windows only ? I'm asking especially for Child Events.
  21. Player movement in Mario Bros. Arcade (Classic)

    Does anybody know where can I find details about the player movement in Mario Bros. Arcade ? If not, at least for general 2D Mario.

    I've found something similar to what I need, but for Sonic:...
  22. Replies
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    DinnerSonic Unfortunately, I don't have an iOS...

    DinnerSonic Unfortunately, I don't have an iOS device to test. Can you test the game without ads ? Also can you make a blank app, only with ads to see if the ads were the problem ?
    From what I know,...
  23. Replies
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    I've got it working. Only the following code...

    I've got it working.

    Only the following code needs to be added inside index.html

    <script src="https://connect.facebook.net/en_US/fbinstant.6.2.js"></script>
    Everything else is made using the...
  24. To answer my own question: Yes , it is possible...

    To answer my own question: Yes , it is possible to create similar games and normal multiplayer games, but only if I manage to get WebSockets working in Html5 Runtime.
  25. Replies
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    Hello, I paused this project a little because of...

    Hello, I paused this project a little because of lack of time. I plan to release a video tutorial if everything works fine, but it will be in at least 2-3 months.
  26. Replies
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    There is no Kongregate plugin, so you will have...

    There is no Kongregate plugin, so you will have to do the integration manually.
    You will need basic Html and Javascript knowledge.

    Use this method to input more easily the JS scripts:...
  27. Replies
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    Hello, I think this is how the browser behaves on...

    Hello, I think this is how the browser behaves on low power, reduces the resources used.
    The same thing with minimizing the browser tab, it reduces the framerate drastically.

    I learned this the...
  28. Replies
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    Sticky: Poll: OpenGL - Once implemented on one platform, can be...

    OpenGL - Once implemented on one platform, can be ported later to others.

    Also, for HTML5, an alternative can be Babylon.js
  29. Are online games like Agar.io and Slither.io possible in HTML5 runtime ?

    Are online games like Agar.io and Slither.io possible in HTML5 runtime ?

    I've read about WebSockets Extension , but I couldn't find a tutorial/example.
  30. Phi Any news regarding Lacewing Blue for HTML5 ?

    Phi Any news regarding Lacewing Blue for HTML5 ?
  31. How can I create Z or L shape physics objects ?

    Based on this article, I need to make more smaller actives and "stick" them.
    http://library.clickteam.com/manuals/movements/physical-movements/shapes-and-collisions

    How I can group/stick more...
  32. Sub-Applications order in frame and scale/strech

    Hello, I use SubApps to get a split-view. After a lot of tries, I've selected the following settings:

    Customizable size
    Stretch frame to object size
    Display as sprite


    1) The key setting...
  33. Reviving this thread I have the multiplier...

    Reviving this thread

    I have the multiplier variable ( 1 is the normal speed, more is faster, less is slower) . What are the PMO values that need multiplied in order to achive more speed (jump and...
  34. Replies
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    What do you mean by html5 app ? Not website with...

    What do you mean by html5 app ? Not website with the game embedded ?
  35. Replies
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    I think you are referring to favicon ...

    I think you are referring to favicon

    http://www.101computing.net/html-how-to-add-a-favicon

    https://www.w3schools.com/tags/att_link_sizes.asp
  36. Many thanks 1Ombra1 :D I will try it when i...

    Many thanks 1Ombra1 :D

    I will try it when i get home. From what I tested a little, it looks like exactly what I needed.

    Even if the issue is solved, I'm letting this link here, maybe it helps...
  37. I want to know the formula for x2 y2 from that...

    I want to know the formula for x2 y2 from that image.
    I know the values for x1 y1, height of the total figure, the center of circle and the radius.

    Basically I want to "roll" o line of actives...
  38. Really detailed information, I managed to...

    Really detailed information, I managed to implement it and works, but it seems that I was wrong in first place.

    I really need to use Angular fisheye , not Hemispherical :(...
  39. Replies
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    Koji_Kabuto It doesn't look that hard to...

    Koji_Kabuto It doesn't look that hard to implement scores, but I will be very busy next month, so no promises.
  40. Thank you very much, I will try it when I get...

    Thank you very much, I will try it when I get home :)
  41. Math issue - How can I determine the distance from a point to the edge of a circle ?

    How can I determine the linear distance from a point to the edge of a circle ?

    Please see the following image (I want the distance of the blue lines)
    24853

    I have something that works, but...
  42. Replies
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    +1 I'm really interested to run JS code...

    +1

    I'm really interested to run JS code directly from Fusion ;D
  43. Replies
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    Facebook Instant Games - Official thread

    Hello community

    I created this thread in order to work together and get our games on Facebook Instant Games platform.

    24817 24818 24819

    It would be nice to have a plugin, but I would not...
  44. I'm sure it is possible, but not "profitable" if...

    I'm sure it is possible, but not "profitable" if you compare the time/programmers needed to edit a big part of CF2.5 core engine, especially since C3 is near the corner ;)

    However, Clickteam could...
  45. After some brainstorming I've come with the...

    After some brainstorming I've come with the following solution:

    shape (has qualifiers 0, 1 and varA)

    If qualifier 0 collides with qualifier 1
    If qualifier 0 has varA = 0
    If qualifier 1 has...
  46. How can I pick instances of the same active during an event ?

    Lets say I have the active "shape" and the following instances of it:

    shape (with varA = 0)
    shape (with varA = 1)

    How can I do the following:

    If shape (with var A = 0) colides with shape...
  47. Question about performance regarding the event "Always"

    I have a curiosity as how should the events are structured, if it affects the performance :o

    Normally I create events the following way (this is just an example):

    Upon pressing "F":
    - Create...
  48. How can I check when a physics object is stationary or is moving very little ?

    After it falls and reaches the ground, how can I check when a physics object is stationary or is moving very little ?
  49. This should do the trick Thank you very much ;)

    This should do the trick

    Thank you very much ;)
  50. Sorry for my late reply. I want something like...

    Sorry for my late reply. I want something like this:
    https://image.ibb.co/cVOqZG/curve.png
    green - start point
    blue - end point
    yellow - curve made from smaller actives

    I've also found these...
  51. Replies
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    2018 just started :(

    2018 just started :(
  52. I still can't figure it :(

    I still can't figure it :(
  53. Thank you, but it doesn't really help me. I...

    Thank you, but it doesn't really help me.

    I know how to make a straight line (from here and here ), but I don't know the formula for a curved one.
  54. How can I create a curved line made from smaller actives ?

    How can I create a curved line made from smaller actives ?

    I want to make something like the following, from one point (x1,y1) to another point (x2,y2)
    ...
  55. Anybody ? ;)

    Anybody ? ;)
  56. Are the default movements and PMO frame dependent and can I speed them up ?

    I use some of the default controls and Platform Movement Object. I want to make the overall game speed move faster or slower (objects movement are multiplied by a speed variable, 1 being the...
  57. Thank you. Yes, It works if I make a separate...

    Thank you.

    Yes, It works if I make a separate fastloop that deletes the objects.

    I've tried before a "for each object" loop and it also didn't work.
  58. Problem with destroy object/group and load Array from file via file selector

    I am working at an level editor and I have the following:

    Upon pressing "L"
    -- Destroy Group
    -- Clear Array
    -- Load array from file via file selector
    -- Start loop "loadLevel" for...
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    Firefly at 25€...

    Firefly at 25€ https://www.fanatical.com/en/publishers/clickteam
  60. How does pick an object really works ?

    I am searching for something like Pick instances in Construct (especially Pick by comparison or Pick by evaluate)

    I use multiple instances of objects noted by fixed value, or by an variable named...
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    It doesn't need to be "Super Mario" ... It can be...

    It doesn't need to be "Super Mario" ... It can be "Super Jumping Plumber" ;)
  62. Replies
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    1. If resources mean money, why not make a...

    1. If resources mean money, why not make a Kickstarter or Indiegogo ? If we vote with money, not only with words, we guarantee or not the demand. Simple as that.

    2. Fair point, you lose time and...
  63. Poll: Voted "Average" . It could be better. And...

    Voted "Average" . It could be better.

    And this after coming from Construct that had a similar structure. As a new user I would say "Poor -> Average (at best)". I mean you can usually find what...
  64. Replies
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    There are different ways to do this. The easiest...

    There are different ways to do this. The easiest is to watch almightyzentaco's tutorial:
    https://www.youtube.com/watch?v=F-njxkID6Rk

    He has a lot of other useful tutorials ;D
  65. Thank you. It works, but: 1. On Windows I...

    Thank you.
    It works, but:


    1. On Windows I need to keep the files in the same directory. How can I "include" them in the .exe file ?


    2. On Android/HTML5 it works, but I have another problem...
  66. Thank you. Does this works with other...

    Thank you.

    Does this works with other exporters (Android, iOS, UWP) ?
  67. How to include an array saved file (.arr) inside a CF2.5 game ?

    How to include an array saved file (.arr) inside a CF2.5 game ?

    I've tested the Data Elements -> External File and it works, but I don't want the files to be external, I want them to be included...
  68. Yes, my bad. Layer Show/Hide works in Android....

    Yes, my bad.

    Layer Show/Hide works in Android.

    For layer transparency I've had to manually select all the objects from a layer and apply Effect -> Compatibility -> Semi-transparency
  69. Hello, can you tell me more about this method,...

    Hello, can you tell me more about this method, maybe a tutorial ?
  70. Layer object show, hide and transparency does not work in Android

    The following functions don't work in Android runtime:

    show layer
    hide layer
    layer transparency


    Please note that the functions above work in Windows runtime. Also Android runtime...
  71. Replies
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    Yes, HTML5 export is the way to go. But be...

    Yes, HTML5 export is the way to go.

    But be aware that HTML5 games work only online (due to javascript security stuff).

    You will need to upload your game online, or test it on your PC with XAMPP...
  72. Sub-App disappears when is resized in Android

    For a few days I'm trying to solve this. Basically, since the viewport extension is only for PC, I use sub-apps to split the screen in 4 zones.

    I figured out how to "trick" the camera inside the...
  73. Is there any way to rotate or flip sub-apps without shaders ?

    Is there any way to rotate or flip sub-apps without shaders ?
  74. Replies
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    To answer my own question: Yes we can, just...

    To answer my own question: Yes we can, just tested it on Android :O

    Offtopic:

    I was confusing Sub-Apps with MDI apps. Now I can make somewhat split-screen games without the Viewport object...
  75. Replies
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    Wait a minute :O We can use sub-apps in all...

    Wait a minute :O We can use sub-apps in all exporters ? Does this mean that split-screen is available in all exporters ?
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    I've attached the .mfa file and an .apk file. ...

    I've attached the .mfa file and an .apk file.

    Also tested on LG G5 SE (Android 6.0.1) and has the same issue.

    Also, on devices without hardware buttons, the software buttons remains onscreen...
  77. How can i use "Every" with frames instead of time ?

    How can i use "Every" with frames instead of time ?

    I don't use "Machine-independent speed" and if there are slowdowns, the events that use "Every X seconds" are triggered faster then intended....
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    Header reappears after interrupt

    In the Android build (with "Display status bar" disabled), the header of the application reappears after an interrupt (minimize, lockscreen... etc).

    Tested on:

    Samsung Galaxy S4 - Android 5.0.1...
  79. Thank you, that is the workaround that I am...

    Thank you, that is the workaround that I am using, but I was wondering if there was any other official solution.
  80. @schrodinger Thank you. I've always wandered...

    @schrodinger

    Thank you. I've always wandered what virtual width/height does.
    But it only works in right and down of the frame. It doesn't work with scroll to -x, -y .
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    I don't think so since PS4/Switch does not accept...

    I don't think so since PS4/Switch does not accept HTML5 games (or at least not for now)
  82. Is there any way to scroll outside the frame (to show content outside the frame) ?

    Is there any way to scroll outside the frame (to show content outside the frame) ? I am referring to something like Unbounded scrolling in Construct 2/3.
  83. Replies
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    @Triadian @Kisguri Congratulations for...

    @Triadian @Kisguri

    Congratulations for Firefly, it really looks nice.
    I know that you have put a lot of work, time and effort for it, but I will tell you the reasons I will not buy it (at least...
  84. Replies
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    Same problem here, it looks like a downscaled...

    Same problem here, it looks like a downscaled resolution, something like 320p. Any fix for that ?
  85. I was asking wrong the question. The question...

    I was asking wrong the question. The question was: Is PMO automatically checking collisions like the fastloop bullet method, or I still have to implement the fastloop.

    And if I have to implement...
  86. Does PMO (Platform Movement Object) supports bullet pixel-perfect collision ?

    Hello, in my game the player will receive an power-up like the star from Mario or invincibility from Sonic. During that time, the player will advance very very fast. I want to know if PMO supports...
  87. Found the "culprit". I can't change frame's...

    Found the "culprit".

    I can't change frame's width or height in "Window Control Object" while "Resize display to fit window size" is activated. Any info about this, maybe a bug ?

    Also ... Why...
  88. By default you see this:...

    By default you see this:
    http://oi63.tinypic.com/pvnzp.jpg

    I want to see this if I enlarge the window:
    http://oi66.tinypic.com/r7nguw.jpg

    Not the following:...
  89. That is what I want, but instead of black bars, I...

    That is what I want, but instead of black bars, I want too see the rest of the game.
  90. How to work with different aspect ratio ?

    I know that this question has been asked before, but I couldn't find a clear answer for my needs.

    I am looking for something like Scale outer mode or Scale inner mode...
  91. Replies
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    Android Studio and the new SDK are not compatible...

    Android Studio and the new SDK are not compatible with CF 2.5 Android Exporter. You will need the older Android SDK:...
  92. Is rotating a big transparent circle eating more resources ?

    I need to make a big rotating circle that is transparent inside. I have the following methods:

    http://oi64.tinypic.com/2enneig.jpg

    Is clear that the second method consumes less resources...
  93. Replies
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    1) It doesn't work for me, or I've implemented it...

    1) It doesn't work for me, or I've implemented it wrong
    2) Is a good idea, but I need fluent zoom so I need to use floats
    3) Setting object's scale to zoomFactor + 0.01 seems to have done the trick...
  94. Replies
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    I can't f**king believe this, there is no...

    I can't f**king believe this, there is no cross-platform zoom in/out object ... Actually I couldn't even find a way to zoom for Mac and Android ! Seriously, how hard it was for Clickteam to port the...
  95. ForEach Loop and object's layer problem

    Since actives can collide only if they are on the same layer, I've made the following workaround:

    I placed the objects in different layers in the frame editor. Each object (active) has a variable...
  96. 1) Interesting solution 2) Yes, I was using...

    1) Interesting solution
    2) Yes, I was using antique OpenGL ES1.1 (I will try with OpenGL ES2.0 since the minimum requirement for my game will be Android 4)
    3) I will do that
    4) and 5) Is there any...
  97. Here are the .mfa and .apk files I've tested...

    Here are the .mfa and .apk files

    I've tested it on Samsung Galaxy S4 i9505 (display 1920x1080, Android 5.0.1)
  98. The window of my game is 1280x720 and my tiles...

    The window of my game is 1280x720 and my tiles are 48x48 actives.

    There is no official solution for seams ? So the walkaround would be to increase each tile (active) with 1x1 or 2x2 pixels at the...
  99. How can I fix seams in the Android and HTML5 builds ?

    How can I fix the seams that appear in the Android and HTML5 builds ? I've read several threads, but I couldn't find any direct answer. The closest is...
  100. This :D I can't believe I didn't noticed it...

    This :D I can't believe I didn't noticed it sooner. Thank you.

    The funny part is that in my walkaround I did indeed used "overlap".
  101. Got it with an walkaround. I am using an...

    Got it with an walkaround. I am using an animation (separate sprites from smaller to big).

    But is possible that on a weaker PC or if there is a frame skip, to skip a part of the animation (that...
  102. Collisions are not registered while object is scaling unless the screen is scrolling

    I've found out that the collisions are not registered if one of the objects is scaling. Please note that the collisions work if the screen is scrolling.

    I've attached an example with my issue. Is...
  103. Replies
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    While I'm not actually interested in Firefly...

    While I'm not actually interested in Firefly right now (I'm still learning the basics of Fusion 2.5), I would like to know the following:
    1. Will it support other platforms than Windows ?
    2. Will...
  104. @schrodinger Thank you :) And yes, child events...

    @schrodinger Thank you :)
    And yes, child events are similar to sub-events and will be of great use.
  105. @Sparckman Thanks, this will come in handy in...

    @Sparckman Thanks, this will come in handy in future.

    @schrodinger Now I understand that are 2 types of loops (fast and for each), but I still can't figure how to do what I want with layers (the...
  106. I still need some help. While I can spawn a...

    I still need some help.

    While I can spawn a <player> for each <qualifier: Good>, only the first <player> gets it's value from <qualifier: Good>.
    11. How can I make the spawned object to inherit a...
  107. The solution was more simple ;D I'm still used to...

    The solution was more simple ;D I'm still used to Construct 2's events.

    Start of Frame
    --> Create <player> at (0,0) from <qualifier: Good>
    --> <qualifier: Good> Destroy
  108. Something is not right here: I have the...

    Something is not right here:

    I have the following actives: player, spawn1 (qualifier: Good), spawn1 (qualifier: Good)

    Start of Frame
    On each of the <qualifier: Good>, loop name ""
    --> Create...
  109. @zip2kx Thank you 1. I've found a method to...

    @zip2kx Thank you

    1. I've found a method to use PMO for more objects here: http://community.clickteam.com/threads/82410-Using-the-Platform-Movement-Object-for-multiple-instances-of-one-enemy-help!...
  110. Thank you :)

    Thank you :)
  111. Beginner questions: Platform Movement object, tilemap, aspect ratio, families/groups

    (Sorry for the poor title, I can't think of a better one, and I don't want to spam the forum with small questions)

    I am moving from another engine to Fusion 2.5 and I need help to adapt. I have...
  112. Questions before purchasing Clickteam Fusion 2.5

    Hello, currently I am using Construct 2 and is great except it basically exports only HTML5 (it is an advantage but at the same time a disadvantage). I've known about CF 2.5 for some time, but never...
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