Hi Clickteam community,
Pleased to share with you my Fusion game "The Final Specimen: Arrival", now featuring its bizzarro barnyard-mode, "The Final Horse"! The game is available on Steam for PC,...
Type: Posts; User: FinalSpecimen; Keyword(s):
Hi Clickteam community,
Pleased to share with you my Fusion game "The Final Specimen: Arrival", now featuring its bizzarro barnyard-mode, "The Final Horse"! The game is available on Steam for PC,...
Question re: Fusion audio engine - at what dB or LUFS level does the audio engine start to limit the output?
I can't open the XML-to-Array editor. I get a message that says "Cannot load EasyXML.mfx. This object may need an external program or library not yet installed." I've read some posts on this that...
I have an event that has something like 15 conditions. I am using an OR operator to create the same list of conditions again, but change one single condition in the list of 15. This requires me to...
This is an interesting idea. Something I'd forgotten about and haven't mentioned is that I am using a shader pack to add 1 pixel outlines to my text. As a result, I am unable to fully crop the...
I have built a full game and suddenly for no reason, some of the objects randomly and inconsistently display the wrong animation frames. The objects in question do use qualifiers which I've heard...
The menu is too integrated at this point to change how it actually works. This really shouldn't be happening, it's completely illogical. And it only happens some of the time, to the point where I...
I've found a solution that seems to be working for the majority of the frames that use this menu - turning off "force load on call for all objects" in the frame properties. Turning off 'load on...
I have an in game menu that can be opened in any frame using Global Events. For no conceivable reason, when I open it while running the full game (doesn't happen when I just test an individual...
I'm trying to spread value 1 in my object's value A, and when I look at the debugger the object values display 2, 4, 6, 8 etc. Can someone please explain this for me? Thank you.
Sorry for the thread bump here -
I've successfully integrated the Steamworks object into Fusion and have been able to program events to unlock my achievements, but when I test for "achievement is...
I've successfully integrated the Steamworks object into Fusion and have been able to program events to unlock my achievements, but when I test for "achievement is unlocked", nothing happens. ...
Hmmm, so it seems like the capture folder I created was the issue. I moved the capture folder to the desktop and was able to complete this task no problem.
I need to capture an entire cutscene (each frame sequentially) using the Screen Capture Object. I was able to accomplish this in the past, but I'm running into difficulty now as it only seems to be...
I have the X and Y coordinates of all my Actives stored in an Array. Each consecutive Y index holds the X and Y coordinates for each object in X index values 1 and 2 (so to visualize: two columns,...
Hi Mario,
Thank you for this tutorial and apologies for the thread bump. The one problem I had with this solution is that when I reach the edge of the frame, the background appears to "jump"...
Many questions regarding layers...
My first question is about creating a custom background scrolling system. Is it more efficient memory-wise to do this than using layer coefficients? If I, for...
Thank you AyreGuitar. Can you explain why you included the "Never" condition? Just experimenting - when I removed that condition, nothing appeared to change.
Here's the download link to my MFA. You will see that when you click and hold on the punch or jump buttons, the actions repeat. I am looking for them to have the same functionality as the "upon...
I am having trouble simulating a single tap. Event is simple:
User clicks on "Punch Object"
- Set Punch Input to 1
There is no way to negate the single click (which would set the Punch...
Brilliant! Works like a charm, thank you!
This is what I have now: 20361
Now the first rock fires, but duplicates sit still until the first rock is destroyed offscreen. Additionally, the first rock still seems to take the horizontal...
20360
Still not working. Here's a screenshot of my events.
My problem seems to be that the fastloops run by the system are only looking at the value of the latest created Projectile object. Thus, when a new Projectile is created, the ones already on screen...
Anyone? Seems like I'm missing something fairly simple.
Events are:
'Enemy' "Throw" Animation Frame = 4
- Create 'Rock' at (0,0) from 'Enemy'
- Set 'Rock' Value A to ((X'Player' - X'Enemy') / 15)
Always
- Run Loop "Rock Horizontal" Abs('Rock'...
I have loops that define horizontal and vertical movement for a projectile object using alterable values. Problem is, when a new projectile is created, the projectile already on screen takes the...
Disabling release mode did the trick, and when I made a new keystore file and enabled release mode, it also worked. It may have been something to do with how I made the first keystore file, maybe an...
Still not working. Here's a screenshot of my SDK and Fusion settings, and the error log.
https://www.dropbox.com/s/x2zxfbrphn9gkwa/ANDROID%20SETTINGS.png?dl=0
Buildfile:...
I have been using 22, that picture just doesn't show it. Here is the shot from the top post, linked it to DropBox so you can see it better. It shows my settings.
Side note - is it possible to...
Not sure what you mean by "apes" but I believe I have the build tool, here is a screenshot of my SDK:
https://www.dropbox.com/s/w23ztlealvh79sl/ANDROIDSDK.png?dl=0
I am using jdk1.7.0_79, Fusion version 284.1, and my Java is 32 bit.
I did make sure to download just the Android SDK tools, not the full studio version.
And I tried a blank file with no...
Having trouble building my APK. Below is the error log... I have read through the forums and tried everything I've seen including setting API to 22, making sure the JDK and SDK directories are...
Does it save considerable memory to put all the animations for my main character sprite into one Active and then make it a Global Object, rather than having level-specific Actives with only the...
Through trial and error I believe I have solved the problem. When I load the old MMF2 MFA into Fusion 2.5 and uncheck "include global events" for all the frames, then save the project and reopen,...
Interesting situation here... I am using the "Get Last Active Joystick" command to program Fusion to read the controller. So for instance I have an event that reads:
Direction of the joystick...
Here is a picture of my work. As far as I can tell, I am doing this properly. I am setting Global Strings to key values. I am then recalling them using the ControlX object at runtime, using an...
Hey guys, this is a really old thread so apologies for the bump, but I am desperate to find a solution to this problem. As far as I can tell, I am correctly following the instructions in the above...
Or, is there another way to negate a condition for ones where the "negate" option is greyed out? My aim is to have both a keyboard event and a joypad event that will set a counter to 1, which will...
I am attempting to use Control X to read Global Strings that I have defined for player controls. For instance, I have a string named "PUNCH" that defaults to "A" for the A key. This scheme has...
The "get last active joystick" command is exactly what I was looking for. Saves so much time coding LOL!
Is there a need at that point to even define players (in my case it's just a single...
The XBox360 controller I'm plugging in only is responding when I map it as "Joypad 2." When I use a Logitech F310, it only reads as "Joypad 1." I'm not defining any more than one player in my...
Thanks for the reply, Jeff. The MFA still opens and can be worked on in MMF2, however, so not sure what the disconnect is between the two softwares. I will PM you the direct download link to the...
I can't find the demo on my system. I tried reinstalling Fusion, and that didn't fix the problem.
FYI here is the message I'm getting after the frames load... could it be an issue with old...
I am trying to open an MMF2 .mfa file into Clickteam Fusion 2.5. It opens fine, but when I save it as a Fusion 2.5 file and reopen it, multiple frames are corrupted and don't load, starting usually...
Update - I changed directories and now it seems to be BUILDING properly. I do get this message now 19210 I am a little freaked out since it looks like it won't accept the ControlX extension which is...
Hi,
I am trying to use the Anaconda exporter to create a Mac OSX version of my application. When I export, it takes the normal time it would to create the file, but then there is nothing created...
LOL.
It was because I had a USB graphics tablet plugged in.
I have two events:
Joypad 1 is inplugged: (activate all joypad groups, deactivate all keyboard groups)
Joypad 1 is not inplugged: (deactivate all joypad groups, activate all keyboard groups)
...
Hey guys, I am happy to present my first indie game, "The Final Specimen"!
www.thefinalspecimen.com
1778117782177831778417785
This game will be released in two installments. The first,...
This is probably a no-brainer, but I (over many years of basically teaching myself this software through trial and error) have many events that repeat in every frame - i.e. the movement engine for...
The window size is 1136x640, and the frame in question is 20000x800.
Thanks for the responses guys. I've tried all the recommended solutions but still find that the window is either blown up too big, or shoved to the left side of the screen. I took some notes on...
I'm having difficulty getting my screen resolution to fill the whole iPhone (it's a 5s). I've tried the various settings of Landscape and all the Display settings, but haven't found one that works....
@ChrisBurrows - I have solved my original problem from your suggestion - in the event editor, I moved the Platform events above the single "Always" event that moves the Platform relative to its Alt....
I have a moving platform system that works like so:
"Platform" Flag 0 is on +
"Platform" Value A < 3
: Add 0.1 to "Platform" Value A
"Platform" Collides with "Right Boundary":
: Set...
Unfortunately it is going to be cross-platform so I'll have to avoid DirectShow. Ideally, I'd like to make this all work within the native framework so I won't have any issues with porting when the...
I suppose there's nothing dynamic that needs to happen, although I'd want to preserve the quality of the video. Which video extension would you recommend using?
I see what you mean now Yves, however given the colossal amount of objects in the frame(s), I'd basically need to duplicate all that data and put it into the frame in question, which would more or...
Could you expand on what you mean, Yves? How do I add hidden objects?
I have a number of complex frames which can take up to 5 seconds to load. Is there a way to have all this data loaded when the application itself begins, rather than on a frame-by-frame basis? I...
https://www.youtube.com/watch?v=l6JJnUh4kB8&feature=youtu.be
Example of the issue. On the camera move down, you can see the choppiness in the pan.
I have been trying for months to record a lag/jump-free video of my application. I have used various programs including Fraps, Action and Bandicam, but I constantly run into visual jerkiness in the...
Badabump. Anyone able to give me a little direction here, or if you need more information what can I provide you with? Thanks.
I am working on a credits sequence that will show a credit, then cut to a frame of gameplay from each level, a la Sonic the Hedgehog's credit sequence: https://www.youtube.com/watch?v=_p1FreEGRHo
...
I can visualize what you're talking about, now just trying to get the math down. Would I use the distance formula for this? How would I define the rate at which the camera moves relative to the...
I have a camera object that centers on my main player. When the player grabs onto a rope swing, the sprite snaps in position to the swing to create the appearance of the player's hand holding onto...
I have been replacing my .wav files with smaller .ogg files to reduce the size of my application. However, when I export it, the file is 40 MB LARGER. I looked through the list of sounds that pops...
I have been trying to figure out a way to make a "create desktop shortcut" checkbox so people can choose whether to make one or not (same goes for start menu). Is this possible?
Is there a way within MMF to monitor audio levels to make sure I don't have clipping in my sound effects?
Good info, thanks.
Here is a Rapidshare link as well:
http://my.rapidshare.com/dasilvatom/4381
I am currently using V Sync, Machine Independent Speed, 60fps. Any other options I can use to...
Sorry to bump, is anyone able to take a quick look at this?
Also my friend is now saying the game shouldn't have to use 3D acceleration because it's a 2D game... what's the counter argument here? ...
Thanks guys. Here's the DropBox link.
https://www.dropbox.com/sh/rijfgcci1nu0wcs/qWQJcJo0zo
Do you have a preferred upload site?
I've been optimizing my game to reduce tearing and would like a few people with a keen eye for graphics to take a look and see if they still notice any issues.
Here is the download link:
...
FYI the password menu should be enabled so the passwords are just "1" "2" and "3"
I am close to releasing the first three levels of my game as a demo, however my colleague has pointed out that the backgrounds and some graphics in my levels appear to be very jerky. Upon looking at...
Ah, both folders. That fixed it, thanks!
I seem to be unable to make my game (windows .exe) play in 4:3 when I switch to full screen (same proportions but with vertical black bars on the left and right sides). Did this get changed in a...
I'm on the last leg of a project, and now my client just wants to have my game playable on/through Facebook. As far as I know there's no way to upload or embed games directly on Facebook, but does...
FYI, I actually found an extension called "The Big Box" that allows you to control refresh rate.
My problem seems to be that I am unable to specify IN THE EVENT which object I am referring to. So if I have duplicates 1 2 3 and 4 of the same swing object, even when I use a condition like "player...
That seemed like a good idea Jester, but still having the same problem.
Sorry to bump this - I have figured out my previous question, but when I duplicate the rope object and put 4-5 rope objects in the frame, I have a problem.
When my player collides with a rope, he...
@ ChrisBurrows - I am trying out your example for a swing of my own, but the only thing I can't seem to customize is my player's position on the rope - I have an animation with his arm holding on to...
I have turned on V-Sync for my game and it's running fantastic. Even on an older laptop, when we turn the refresh rate up to 60 hz, it runs smooth as silk. My question is, is there a way to have...
So that only works in iOS because it doesn't use Direct 3d?
Thanks, I PM'ed you
I've been working on reducing slowdown in my game, chopping up graphics to power of 2 tiles and such, but am still seeing slowdown on some machines. With Direct3D9 on my machine (Dell laptop 2009,...
Still not having luck here, can I post my .mfa and see if someone can track down what is causing the slowdown? According to the xcode memory reading its somewhere at 130 MB, which is way too high.
Still not having luck here, can I post my .mfa and see if someone can track down what is causing the slowdown? According to the xcode memory reading its somewhere at 130 MB, which is way too high.
Is it possible to make a scrolling game with (or even without) parallax backgrounds that runs well on iOS? I've been testing with xCode and it's playing agonizingly slowly. I've tried chopping up...
Is it possible to make a scrolling game with (or even without) parallax backgrounds that runs well on iOS? I've been testing with xCode and it's playing agonizingly slowly. I've tried chopping up...
I am using HWA yes, Direct 3D 9. Right now I'm just shooting for an .exe from a standard build. I've already converted one game to Anaconda and fixed the bugs, it wasn't too difficult. Collisions...
My average memory is around 200 mb per level. Is that unusually high? What would be ideal? And also, if I do things like cutting out "always" commands, will this have a direct impact on the...
@Fanotherpg - I don't know why I never noticed that, thanks!
@ Shawn and oruga - instead of resizing my graphics, would using the window control object to resize my frame to lower resolution...
ok, the problem is resizing all the graphics without getting ugly pixelation. is there any easy way to do this?
I'm doing several projects right now, one is for the iPhone/iPad - will that run better on a rectangular dimension like 960x640, or will it play just as well on a phone if it's 640x480? The only...
OK. I had been doing it at 800x600, so I can try to bring it down, although I know there are some full screen graphics that will have to be resized so they aren't cropped out.
By "lower the resolution" do you mean just the window size? Thanks for these many suggestions!
The problems definitely seem to be most prominent when loading graphics. Chopping them up reduces the lag when they actually appear in frame, but overall memory usage still amounts to the same sum...
Reducing the always condition, good idea. As for loops, I do have many running for my main character, but nothing else. Is there a way to arrange the loop events that can make them run smoother?
I've looked at several posts about how to speed up the runtime in my application, but I still don't feel like it's running at a satisfactory level. I'm averaging around 200 MB per frame, and this is...
What do you mean by "compile it"?
Haha yeah glad to know I'm not the only one trying to teach Japanese to a monkey here. I'll look into Anaconda. Out of curiousity though, is there in fact a way to get .app files from MMF2?
I don't understand it either, I'm trying to have them put me in touch with their web developer so I can get more specific details. It's not standard to download a flash file for use on the desktop...
Another detail - they don't have the bandwidth to run the .swf embedded on the site, so that's why they want it to be downloadable. Anyone know about embedding download links so they can download...
Also, if I register as an Apple developer, it says my app can go into the app store "if selected by Apple." Now the clients and I were planning on making the app downloadable through their website,...
I'm working for a client who wants my game available as both a phone app (for which I have the iOS exporter) and as a downloadable file for playing on a Mac. I don't see any issues arising with the...
Thanks Marv, works like a charm.
No the map itself follows the screen, but I want the red dot to mimic the character's position, just on a smaller scale so it follows the smaller map and provides an accurate to-scale representation...
I am making a game where the camera view is from the top-down, and the player must navigate a maze. I want to make a map screen so when the player presses enter, the map will display on screen with...
Yep, so I can just throw it at the beginning before opening titles start? Is there a standard image file I should be using or just screen cap the F2 icon?
Could someone tell me or point me to a page where there is information on what credit I need to give when selling my application?
I recently learned that I can now play mp3's through the "play sample" event (not sure what build this was added to). However, I sometimes experience choppy mp3 playback. I have no problem...
All great suggestions, thanks!
I am trying to make pause screen with various menu options. However, the only available command while in "pause" mode is "unpause when a key is pressed" so I can't actually execute any events while...
Can you explain what you mean by "look in the mfa file"? Do you mean just open up the file in MMF2 and search through all the objects (because there are a lot and that would take forever) or is...
I have recently purchased the .swf export software but when I go to build the project, I am told "One of your images is larger than 2880x2800 pixels." This is a self-explanatory message, obviously,...