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  1. Simple method would be to replace the line breaks...

    Simple method would be to replace the line breaks with a different delimiter and then parse that. If the line breaks are needed you can always reformat them after.
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    Hmmm working on something but might take me a bit...

    Hmmm working on something but might take me a bit since I'm slammed for time. I have it so you can set a start post and end post and it generates the bridge pieces for as many bridges as you want in...
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    Nevermind, something about the folder pathing was...

    Nevermind, something about the folder pathing was screwing it up. I got the saving/loading of objects working with Ini++... I'll test to see if this is a viable solution :)
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    It appears the Ini++ object can save/load objects...

    It appears the Ini++ object can save/load objects including it's variables and strings... Only issue is that it appears the latest version of the extension the object load isn't working. Anyone know...
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    It's a number array that's like 1500 X dimension...

    It's a number array that's like 1500 X dimension and 10 Y dimension.

    There's just no way to currently save like a small bit of data at a time. It's save the whole file or nothing.

    Saving at app...
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    Auto save with an array issue

    So I'm attempting to create an auto save system for my game which saves the game every 5 seconds or so... The issue is that the array for my world data is already over 1MB in size and growing, and...
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    Glad I could help! Hope you figure out the other...

    Glad I could help! Hope you figure out the other issues. :)
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    1. I changed your number of objects per frame...

    1. I changed your number of objects per frame from 1000 to 2000... Fixed. I noticed that if you just click the words really fast before the whole paragraph finishes, it was working correctly. I...
  9. Hmmm nope... doesn't work either. Even in the...

    Hmmm nope... doesn't work either. Even in the debugger it shows the object's movement as Speed = 1 and Deceleration = 0 yet it's totally just sitting there stopped.
  10. Bouncing ball deceleration... bug or what?

    So I have this particle moving around using bouncing ball movement. It's set to speed of 1 and deceleration of 0. When I start the frame this works great. It slowly moves in a random direction...
  11. Your ISP can also block this sort of thing I...

    Your ISP can also block this sort of thing I believe. At least I know with web hosting you can't like host a website through Charter

    There's also the option to just rent a server but that's not a...
  12. Also this line: "A faster Windows runtime with...

    Also this line:

    "A faster Windows runtime with optimized memory use and a DirectX 11 mode"

    :) It's faster
  13. It's referring to your application loading/saving...

    It's referring to your application loading/saving in the editor.

    But there's also been runtime optimization. :)

    "saving save game files" is broad. You can save many different ways... like INI,...
  14. Change the collision events to "is overlapping"?

    Change the collision events to "is overlapping"?
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    It's also reliant on the http:// part being at...

    It's also reliant on the http:// part being at the beginning of the string. :)

    You'd need to do a loop through the length of the string to check for http:// being elsewhere in the string and...
  16. I really want to get my hands on this asap. Would...

    I really want to get my hands on this asap. Would love to start implementing nested conditions into my game
  17. Fusion needs to save image import options and load images automatically

    So I love the feature of being able to import images, select the area of pixels you want to import from the image, etc...

    The only downside is that this information isn't being saved in Fusion and...
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    Might be an obvious question but what Display...

    Might be an obvious question but what Display Mode is the game set to?

    My game is like 800+ events long with tons of fastloops, effects, hundreds of images, completely custom collision detection,...
  19. In search of Fusion 2.5 programmer (PAID)

    Hey all. I'm looking to add a programmer to my team to help with additional programming needed for my game. It's well underway with a lot of systems already in place. Must have experience with Fusion...
  20. I don't think there's a unicode version of...

    I don't think there's a unicode version of speechbubble.mfx... at least I don't have one in my folders (but I do have the extension installed)

    It's weird that it is saying it's a unicode version...
  21. How can I add to a game without requiring a full update?

    Any ideas here? I'd like to be able to add things into a mobile game like some small new content... I see this all the time in mobile games... yet I don't think Fusion can do this?
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    Check out my fastloop movement + collision...

    Check out my fastloop movement + collision example... Perfect starter for something like this:

    http://community.clickteam.com/threads/62097-8-direction-fastloop-movement-collision-example
  23. You just need to isolate the tiles needing their...

    You just need to isolate the tiles needing their surrounding area checked. You could toggle a flag for the tiles you want to isolate. That way it won't look at the tile that just turned red and keep...
  24. Since this is involving modifying objects during...

    Since this is involving modifying objects during the ForEach loop that is also checking those objects, you should probably just use a fastloop in this situation.

    When the player clicks on an...
  25. In the object properties, make sure the object...

    In the object properties, make sure the object isn't being destroyed if too far from frame (checkbox) and that the object stays enabled if outside of frame (dropdown selection)
  26. This is a disappointing aspect in the way Fusion...

    This is a disappointing aspect in the way Fusion handles calling animations in events... Since Fusion uses the animation indexes, you can't re-order the animations in the list without screwing up...
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    Okay... first, are you sure it's saving the...

    Okay... first, are you sure it's saving the information properly?

    You can add the Array object to debugger in a Start of Frame event, and then look in your debugger for the Array and open up the...
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    When you import a graphic into Fusion's image...

    When you import a graphic into Fusion's image editor, it is no longer in the format you imported. So what format of image you import does not matter in this situation... gif, png, jpg... doesn't...
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    Sure! Since you have access to the ini object and...

    Sure! Since you have access to the ini object and edit object/string objects, you could potentially make any sort of ini editor you wanted.

    You could have a list object that loads up any ini...
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    Really not understanding the logic with the...

    Really not understanding the logic with the negative posts about sub-events...

    So you're saying something that makes your events easier to manage and read is going to be more difficult to use? The...
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    Yeah I think not only is the interest for...

    Yeah I think not only is the interest for sub-events there, but also... This helps EVERYONE.

    I mean, some stuff added only helps certain people in particular. Like... adding physics to Fusion only...
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    I really don't think it would be a problem,...

    I really don't think it would be a problem, Joshtek.

    People aren't going to just be adding sub-events without first learning what they do... just like anything in the program. :)

    It works...
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    But I'm saying don't have Fusion trying to read...

    But I'm saying don't have Fusion trying to read the weird sub-event structure... instead break it out into the normal structure it understands, and then read it that way. So there would technically...
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    But couldn't Fusion interpret the sub-event and...

    But couldn't Fusion interpret the sub-event and break it down like it is separate? I can't imagine how that would effect things at all. Like just for the example provided:
    ...
  35. A stupidly quick and dirty solution would be to...

    A stupidly quick and dirty solution would be to have another object position itself on one of your object copies... and then scope the other object and compare that object to the distance of the new...
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    Yeah, those types of sub events. Basically...

    Yeah, those types of sub events.

    Basically just a way to condense down some conditions/actions into easier to digest chunks. Instead of duplicating a lot of conditions that aren't needed, you have...
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    Yeah if you guys add sub-events I will love you...

    Yeah if you guys add sub-events I will love you FOREVER.
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    Just letting you guys know.... the alterable...

    Just letting you guys know.... the alterable value thing is a HUGE update!

    Basically if you have multiple different objects using the same alterable value names and sharing a qualifier, the...
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    The simplest way to fix this issue is to assign...

    The simplest way to fix this issue is to assign values to each object to represent their "layer" level. So top most has the highest value and bottom has the lowest... So if you have a stack of 3 same...
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    Yeah how many objects are there during runtime?...

    Yeah how many objects are there during runtime? Seems weird that it would be dropping fps like that. Also yeah, if you aren't running Direct3D then it's going to not do so well. :P
  41. What size tiles are you using? You should...

    What size tiles are you using?

    You should really just generate the tiles that need to display on screen. This is essentially how all of these games handle it. You can't have 5000 active objects...
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    Have it position the window to not be obscured,...

    Have it position the window to not be obscured, print, then position the window back to where it was.
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    Instead of using the progress bar object, just...

    Instead of using the progress bar object, just have an active object instead, and then scale it's width from the left of the bar to the x position of the slider.
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    The only problem with that is it's going to...

    The only problem with that is it's going to display that character for a split second before it removes it... since in order for the edit box to check the character, it has to be typed into the edit...
  45. Tutorials here might help you:...

    Tutorials here might help you: http://www.diybandits.com.au/MMF/tutorials.html
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    This is semi-accurate. But the reason isn't...

    This is semi-accurate.

    But the reason isn't because he has the Always event after the Button click event. Button clicks take priority over Always events anyway, so it doesn't necessarily matter as...
  47. You need to set the positions of the objects...

    You need to set the positions of the objects while taking the resolution into consideration... So instead of setting X to "64" on a 640x480 frame, you should set it to:

    X Right Frame * 0.1

    It's...
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    Ohhh... so you want it so when the roof is...

    Ohhh... so you want it so when the roof is invisible, it should still mask out the light as if the roof is there?

    You have two options in that case:

    1. Separate the ground/inner building into...
  49. Global values and arrays are great but when you...

    Global values and arrays are great but when you want to tie variables to objects you're kind of stuck.
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    Maybe show an example image? I'm confused...

    Maybe show an example image?

    I'm confused because you're saying you want the spotlight to disappear from the ground layer when it overlaps any roof, but then you are saying it looks odd when it...
  51. It really is a pain in the neck... :T You...

    It really is a pain in the neck... :T

    You could always use the alterable strings as 26 additional values if needed. You just need to make sure to wrap Val() around it where necessary.
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    You wouldn't need to have the server run a script...

    You wouldn't need to have the server run a script every day. Just have it check the validation when the user attempts to log in. :)

    Also you should look into Handshake Authentication...
  53. Thread: IF Problem

    by Konidias
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    Yeah I don't get this... Obviously the code will...

    Yeah I don't get this... Obviously the code will return true because it's looking at either condition and seeing if either one is true... the second condition is true, therefore the actions will be...
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    I've always found the easiest way to deal with...

    I've always found the easiest way to deal with cards is to just use a list object... you can add a card on each line of the list and then use Random() to grab a line from the list randomly and you...
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    You have full ownership in any version. :) ...

    You have full ownership in any version. :)

    Clickteam is super lenient about the logo thing too... I mean, you could probably not put in a logo but you'd look like a jerk. =P They don't monitor it...
  56. Exactly how many enemies do you think you're...

    Exactly how many enemies do you think you're going to need? $6k for 2 months isn't terrible... for 3 months it's pretty bad. I guess it really depends on how many enemies you need and how fast a...
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    I posted a bug report about box collisions for...

    I posted a bug report about box collisions for normal objects being broken in the latest build (and possibly previous builds)
  58. Patrice I would pay a lot for your tool if I...

    Patrice I would pay a lot for your tool if I could actually use the puppeted characters in my Fusion games... like being able to dynamically swap out weapons/clothing from animated characters at...
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    Clickteam, any information on this? Working as...

    Clickteam, any information on this? Working as intended or busted and getting fixed?
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    Apparently there was one for MMF2 but it wasn't...

    Apparently there was one for MMF2 but it wasn't updated to work with Fusion 2.5 or something...

    Last I heard is that Clickteam might be working on one but I honestly don't know if that is going to...
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    Incredibly weird overlap glitch

    I don't even know how to describe this one, so I attached an example.

    http://www.konidias.com/overlap.mfa

    What should happen:

    Press and hold space bar to rotate the line upwards. As the line...
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    First you need to set Alterable Value A to the...

    First you need to set Alterable Value A to the target angle... that's one thing you're missing from the above equation.

    You want to do this:

    Always -> Set Alterable Value A of "Active 1" =...
  63. Thread: Question...

    by Konidias
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    A cleaner solution: Current frame of Active =...

    A cleaner solution:

    Current frame of Active = 4
    PlayerDir < 4
    PlayerDir > 0
    MouseBtnClicked = "true"
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    Not with the string object. Your best bet is to...

    Not with the string object. Your best bet is to use text blitting, which involves no extensions and works on all platforms:

    Three awesome tutorials can be located here, with everything you need:...
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    Right click on the condition and then choose...

    Right click on the condition and then choose "Insert" and you can add more than one condition in an event. :)

    To further explain... any extra conditions are automagically treated with an AND...
  66. ObjectA Xpos - ObjectB Xpos ObjectA Ypos -...

    ObjectA Xpos - ObjectB Xpos
    ObjectA Ypos - ObjectB Ypos

    So if ObjectA is at 100,100 and ObjectB is at 200,50 then your results would be:

    Xpos = -100
    Ypos = 50

    Then you can use those values...
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    Nope. The Surface object can do masking but it's...

    Nope. The Surface object can do masking but it's very resource heavy and only works with PC/Flash builds.

    There's really no way to do proper masking in Fusion which is really disappointing,...
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    Is the game in windowed mode only or something?...

    Is the game in windowed mode only or something? You should probably try to make your game at a proper aspect ratio and use full screen.
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    Don't use the "Compare counter value" condition....

    Don't use the "Compare counter value" condition.

    Use "Compare Two General Values"

    First Value would be:

    value( "Current" ) mod 6

    Then use "Equals" and Second Value would be:
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    You'd just have to figure out what the maximum...

    You'd just have to figure out what the maximum number of bullet trail objects you'd need would be, and then keep those on frame.

    Say for example, that each bullet has a trail of 6 objects behind...
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    No problem! You should take a moment to briefly...

    No problem! You should take a moment to briefly glance at what a Modulo operation is, because you'll probably end up using it more than once in your lifetime. :)
    ...
  72. Replies
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    Instead of creating/destroying a bunch of...

    Instead of creating/destroying a bunch of objects, just have them always exist in the frame and you can just turn their visibility on/off and update their positions and animations when needed. This...
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    value( "Counter" ) mod 6 = 0 Do event

    value( "Counter" ) mod 6 = 0

    Do event
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    There isn't a way to do this directly in...

    There isn't a way to do this directly in Fusion... You'd just have to create a fastloop for the length of the string and then use the $Mid function to generate a new string by grabbing each character...
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    What is happening is the objects are probably...

    What is happening is the objects are probably getting destroyed because they are too far from frame. Changing the setting I mentioned above will fix your problem.

    It's important to note that the...
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    In the object Runtime Options properties, make...

    In the object Runtime Options properties, make sure you untick the box "Destroy object if too far from frame" and also "Inactive if too far from window" should be set to No.
  77. Thread: Thief Story

    by Konidias
    Replies
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    6,853

    Thanks! I've been busy building the cash...

    Thanks!

    I've been busy building the cash register interface for displaying all the loot you collected to pawn for cash. Obviously you won't be stealing 40 beds for $99999 each, but you get the...
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    Lacewing is really the only solution for online...

    Lacewing is really the only solution for online multiplayer right now. It's very well done, and I really can't think of any reason to need anything else.
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    This sounds like a design problem. I can't think...

    This sounds like a design problem. I can't think of anything that needs to move below 0.5 pixels per frame. You can still get very smooth movement with half pixel movements but anything below that is...
  80. Thread: Thief Story

    by Konidias
    Replies
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    6,853

    Got an article on Rock, Paper, Shotgun! So...

    Got an article on Rock, Paper, Shotgun! So awesome :)

    http://www.rockpapershotgun.com/2014/03/10/thief-story-irkalla-gifs/
  81. Thread: Flappy Bird?

    by Konidias
    Replies
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    11,973

    No. No. No. The reason why Flappy Bird was...

    No. No. No.

    The reason why Flappy Bird was "successful" was because:

    1. It cheated download count to get to the top of the app store

    2. It was frustrating but very simple.

    That's it....
  82. Replies
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    You don't need conditions. Just don't set the X/Y...

    You don't need conditions. Just don't set the X/Y of the flowers to be near the frame in the first place. For example, if your flower is 32x32 pixels in size with action point in center:

    Set X...
  83. Thread: Flappy Bird?

    by Konidias
    Replies
    33
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    11,973

    "Flappy Bird" and "engine" should not be in the...

    "Flappy Bird" and "engine" should not be in the same sentence together.

    I could literally make that game in 5 minutes.
  84. The existing ones don't matter. You can use them...

    The existing ones don't matter. You can use them for whatever you want. They don't have any special code or anything. They are just there to make things quicker.
  85. Replies
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    I made an example. This example includes 3...

    I made an example. This example includes 3 methods. Just disable/enable single groups to check the methods. I also commented it.

    http://www.konidias.com/foreachproblems.mfa

    Basically the...
  86. Replies
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    Until the built-in ForEach has the same features...

    Until the built-in ForEach has the same features the old ForEach extension has, I won't be using it. I don't see the point in it if there is something already better out there. I see the reasoning...
  87. Your file is extremely confusing... Why are you...

    Your file is extremely confusing... Why are you using a Binary Array and also a normal Array? I'm noticing you're writing stuff to the Array but you aren't actually loading or setting an array to...
  88. Replies
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    Yeah that's quite an annoying thing. I would post...

    Yeah that's quite an annoying thing. I would post the extension but I think we are not allowed to post links to extensions now or something?
  89. Replies
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    You have to stop looking at it like it's some...

    You have to stop looking at it like it's some separate type of thing from normal game making. You are quite literally just placing objects at various positions, saving the position information and...
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    Since they are just two separate columns, add...

    Since they are just two separate columns, add these values to your blitter object:

    XStart = the starting x position of your Names
    XOffset = the x distance you want the Scores to be away from...
  91. Replies
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    Need working ForEach object for 2.5

    Okay so I've been using an old ForEach.mfx copied from my MMF2 folder. But now I'm trying to test a build of my game and it's giving me this error:

    Warning: the following extensions are not...
  92. Replies
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    I don't think this is possible with a 2D effect....

    I don't think this is possible with a 2D effect. You could render out a 3D sequence as 2D and use that as a sprite, but in terms of getting that perspective, I don't see it being possible. It's not...
  93. Simple solution is to put the highest numbers...

    Simple solution is to put the highest numbers first... So put "destroy 4" above "destroy 3". I'm guessing the problem is that it's destroying 3 first, and then it's not finding 4 to destroy since you...
  94. Replies
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    Is it possible that you just need to horizontally...

    Is it possible that you just need to horizontally scroll the events over? I'm not sure how new you are to the program so don't take offense if this seems like a dumb solution. :P
  95. Thread: Thief Story

    by Konidias
    Replies
    23
    Views
    6,853

    Just updating with more lasers/smoke. Testing out...

    Just updating with more lasers/smoke. Testing out in full residential level environment. Finally started optimizing it! Got it smoothly working at 60fps and no slow down. Not to mention the smoke now...
  96. Where are you seeing "choose from file"? When I...

    Where are you seeing "choose from file"? When I add a backdrop object it just adds the icon to the frame. Then I can click the "edit" button under "Image" and it lets me import from a folder inside...
  97. When you import images, don't use black as the...

    When you import images, don't use black as the transparency color?
  98. Replies
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    Maybe explain what sort of game you're trying to...

    Maybe explain what sort of game you're trying to make?

    I have no experience with the new physics stuff but if your game doesn't require complicated physics, you should probably avoid using it.
  99. Replies
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    If you are referring to how to work with a...

    If you are referring to how to work with a specific instance of an object, you can either use For Each and this will loop through all instances so you can deal with each one individually. (it's now...
  100. Replies
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    Yeah, it's just a loop that creates images for...

    Yeah, it's just a loop that creates images for each letter of text. The example that kidengineer linked above shows how that works.

    You can also view the tutorials here to get an idea of how it...
  101. Replies
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    Softscroll? You mean move in pixel increments? ...

    Softscroll? You mean move in pixel increments?

    You could use text blitting to achieve this... Though Fusion doesn't really have great masking tools... So you'd need to probably use the surface...
  102. Replies
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    This will get you started. 12032

    This will get you started.

    12032
  103. Replies
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    You wouldn't even need string parser for this....

    You wouldn't even need string parser for this. You'd just have an array of all the different words and then fastloop through the array to blit each word using a blitting fastloop.

    It will be...
  104. Replies
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    If I'm not mistaken, wouldn't you just use Mid$...

    If I'm not mistaken, wouldn't you just use Mid$ and show only the portion of the string that fits inside the bounding width? You'd want to store the entire string somewhere else and then just display...
  105. Replies
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    There's no way to rotate the string object. ...

    There's no way to rotate the string object.

    Your best bet is blitting the text but you say you have 100's of strings... Are you trying to rotate hundreds of strings on screen? Maybe if you try to...
  106. Thread: Thief Story

    by Konidias
    Replies
    23
    Views
    6,853

    Update with the prison interior level preview: ...

    Update with the prison interior level preview:

    http://www.thiefstory.com/prisonbreak.png

    Also I've found a much better gif recording program called GifCam. It records at better framerates and...
  107. Replies
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    A simple method I used for a game where tons of...

    A simple method I used for a game where tons of stuff drops from the top of the screen and comes straight down the screen:

    Make an active object and set the width to the width of the objects you...
  108. I'd say for exe HWA builds it's really a...

    I'd say for exe HWA builds it's really a non-issue though. Unless you are running the game on a 10 year old machine.

    It's definitely important for mobile games though.
  109. Replies
    7
    Views
    1,861

    I would say a 2.15mb overhead is absolutely...

    I would say a 2.15mb overhead is absolutely nothing in terms of file size these days. Some very popular phone games are over 100mb in size. Even average mobile app sizes are anywhere from 10 to 50mb....
  110. Replies
    31
    Views
    6,950

    The reason why Apple mobile devices run HTML5...

    The reason why Apple mobile devices run HTML5 games poorly is because they don't support WebGL. Which is the equivalent of hardware acceleration. So basically your games run in software mode.

    On...
  111. No problem! Glad it worked out for you. :)

    No problem! Glad it worked out for you. :)
  112. Replies
    3
    Views
    1,935

    There are far too many odd screen resolutions...

    There are far too many odd screen resolutions used on android devices... they really can be a pain to create apps for.

    The only real global solution is to find a good in-between size and then...
  113. That will only execute the action one time per...

    That will only execute the action one time per button press though... he's wanting it to continue the action while the left mouse button is held... but not so rapidly as once every loop.
  114. It's due to the amount of events being looped per...

    It's due to the amount of events being looped per second. When you hold the mouse down it's executing your event actions for however many event loops per second you have... The default is 50... so if...
  115. Replies
    7
    Views
    2,454

    Yeah exactly. When I say "fps" it means events...

    Yeah exactly. When I say "fps" it means events looped per second. It's just unfortunate that Fusion labels the scene as a "frame" so it gets confusing.

    I believe the default "fps" is 50 though....
  116. Ini files can store values inside of named items,...

    Ini files can store values inside of named items, which can be placed into groups.

    The extension gives you the ability to set the current group or item individually, or you can set the current...
  117. Replies
    7
    Views
    2,454

    If it's every 2 seconds, you really don't need...

    If it's every 2 seconds, you really don't need fastloops at all...

    The whole point of fastloops is the need to iterate many times within a single game frame.

    Can't you just set alterable values...
  118. Thread: Thief Story

    by Konidias
    Replies
    23
    Views
    6,853

    Thanks! I used LICEcap...

    Thanks! I used LICEcap (http://www.cockos.com/licecap/)
  119. Replies
    12
    Views
    2,579

    I responded to your other question in your other...

    I responded to your other question in your other thread. :)

    You shouldn't be trying to have the mouth collision separately moving from the character. You should just "parent" the mouth collision...
  120. Replies
    5
    Views
    2,011

    What you want to do is instead of setting the red...

    What you want to do is instead of setting the red object to an accelerometer object, you'd want to do an Always event and always position the X and Y of the red object offset from the character
    ...
  121. Thread: Thief Story

    by Konidias
    Replies
    23
    Views
    6,853

    I think I'm pushing the limits of animated gif...

    I think I'm pushing the limits of animated gif capturing... lol... This is cropped, reduced colors, and resized by 50%.

    Butttt.... it's gameplay! (the people walking around aren't scripted to do...
  122. Thread: Thief Story

    by Konidias
    Replies
    23
    Views
    6,853

    Thanks everyone! :) Targeted platform is just...

    Thanks everyone! :)

    Targeted platform is just PC at the moment... but hopefully by the time the game is nearing release we'll have the Mac exporter as well.

    I've tried to stick to using as few...
  123. Thread: Thief Story

    by Konidias
    Replies
    23
    Views
    6,853

    Thief Story

    http://www.thiefstory.com/thiefstorytitle2.gif

    Slip into the sneaky shoes of Sparrow, as he aspires to become a world class thief, working his way from humble home burglaries to daring bank...
  124. Replies
    8
    Views
    2,244

    Yeah you'd want to do it without extensions. It's...

    Yeah you'd want to do it without extensions. It's actually pretty clean. Not to mention you can do a TON of fun stuff with blitting. Animated text... images in text... moving individual characters...
  125. Replies
    8
    Views
    2,244

    I don't have a solution to the ClearType thing...

    I don't have a solution to the ClearType thing but I will say that you can do text blitting without having to keep the font monospaced...

    All you'd do is blit the text and position each character...
  126. Replies
    5
    Views
    1,534

    I also have both installed. They don't interfere...

    I also have both installed. They don't interfere with one another in any way.

    I'm holding on to 2 because I find that some people aren't using 2.5 yet so if I need to make an example for them I...
  127. The switch over is painless. There's really not...

    The switch over is painless. There's really not much new in terms of events or anything in Fusion 2.5. You have the physics stuff that is new, and you have a few new things like easily being able to...
  128. Replies
    4
    Views
    1,314

    Nope unfortunately there isn't. It'd be...

    Nope unfortunately there isn't. It'd be incredibly handy but it was never implemented.
  129. CF2.5 specifically had this added... You can find...

    CF2.5 specifically had this added... You can find it in the Special Conditions. You can get distance and angle. :)
  130. Replies
    7
    Views
    1,859

    Sorry I worded that wrong. My problem is when I...

    Sorry I worded that wrong. My problem is when I want to keep track of objects when doing nested ForEach loops.

    So for example if I do a ForEach "test" through object1 and then in that ForEach I...
  131. Replies
    4
    Views
    1,314

    I don't think he wants them totally randomized...

    I don't think he wants them totally randomized though.

    One workaround would be to spread 0 through one of the object's alterable values.... then you can run a fastloop to check the alterable value...
  132. Replies
    7
    Views
    1,859

    Also the built in ForEach doesn't let you compare...

    Also the built in ForEach doesn't let you compare against the fixed value of an iterated object.. that's one feature that is holding me back from using it as a total replacement of the ForEach...
  133. Replies
    3
    Views
    1,047

    I would personally just set it up so that the...

    I would personally just set it up so that the Ini/Array saves all the values per NPC and then loads them back in. No need to try and centralize all the NPC info into one or two objects...

    You can...
  134. Replies
    14
    Views
    2,015

    You just use whatever IP address the server is...

    You just use whatever IP address the server is running on. So if you run it on your own computer, you use the IP address in use by your computer. Which you can easily find by using a site like...
  135. Replies
    4
    Views
    1,394

    Just install this iOS exporter again to 2.5 I...

    Just install this iOS exporter again to 2.5 I would imagine?

    You can charge for games with base versions, but Clickteam wants you to include the company logo and a credit to the software....
  136. Replies
    7
    Views
    1,924

    Nope. It's just copying over the extensions. Both...

    Nope. It's just copying over the extensions. Both versions have their own program folder so they shouldn't be interfering with one another.

    Just note that you can't save a 2.5 file and load it in...
  137. Replies
    10
    Views
    2,296

    I would avoid it. Ini or Array is the best...

    I would avoid it.

    Ini or Array is the best choice
  138. Replies
    12
    Views
    1,357

    Yeah I don't see anyone getting super confused...

    Yeah I don't see anyone getting super confused jumping between MMF and programming languages... That's being a bit paranoid. :P

    It's like saying "in most sports you use your hands to grab the...
  139. Replies
    44
    Views
    17,598

    Yes. As long as the game is being played on a...

    Yes. As long as the game is being played on a good enough PC. If you try to play HTML 5 games on a phone/tablet, prepare for stop motion animation. (ie, bad framerates with heavier games)

    HTML is...
  140. Replies
    24
    Views
    3,206

    I'm pretty sure it's possible to make win 8...

    I'm pretty sure it's possible to make win 8 function like win 7... By disabling the weird interface thing to get the normal start menu bar and stuff we're all used to.

    But I have little experience...
  141. Yo Clickteam, we need a 2.5 tech support area

    Since 2 is going the way of the dinosaur and 2.5 is a different beast, we should probably have a Fusion 2.5 section of the forum... no?

    Just whatever you do, don't remove the MMF 2 forum or...
  142. It really depends on the game. Typically I avoid...

    It really depends on the game. Typically I avoid using multiple frames for a game. I use one frame for the main game and just create a level loader/editor to load levels dynamically into the one...
  143. Replies
    15
    Views
    3,957

    My suggestion would be putting the text on a...

    My suggestion would be putting the text on a separate layer and rotating that. Is it absolutely essential the text shares a layer with other objects?

    I wish people would stop recommending blitting...
  144. Replies
    3
    Views
    999

    Should work... Simplest way to test is to just...

    Should work... Simplest way to test is to just isolate it.

    I did "start of frame, set flag 3 to on" and then an event "flag 3 on > set effect to add"

    Works just fine.

    So something in your...
  145. Replies
    24
    Views
    3,206

    The reasons why there are still so many XP users...

    The reasons why there are still so many XP users is because:

    1. It is still mostly functional/solid.
    2. People are cheap
    3. People are lazy

    Same reason why people use really old versions of...
  146. Replies
    4
    Views
    3,250

    From the product page: "You can sell your...

    From the product page:

    "You can sell your creations commercially with this version but we ask you include a "Fueled by Fusion" logo on your credits screen."
  147. Replies
    6
    Views
    1,041

    You might want to give my fastloop movement...

    You might want to give my fastloop movement example a look over. It shows pixel perfect movement/collision detection using fastloops. It's in my signature. :)
  148. Replies
    6
    Views
    2,050

    Typically what games do is to have invisible...

    Typically what games do is to have invisible collision boxes and then just position the animations on top of those. So for instance, you might have a player collision box be 32x32 pixels. Then you...
  149. Just to reiterate my dislike for object...

    Just to reiterate my dislike for object behaviors... Not only do you have to consider the behaviors get checked after all your frame events, but also that object behaviors get looped through based on...
  150. oruga I think you didn't read the post :p ...

    oruga I think you didn't read the post :p

    There is definitely an order to how events are triggered:

    First the frame events are checked. Then the global events. Then the object behavior events,...
  151. Replies
    24
    Views
    3,206

    I'm not sure how you think XP is the best OS......

    I'm not sure how you think XP is the best OS... Windows 7 is superior in every single way. Windows 8 is another story... lol
  152. I've never encountered this either... Which...

    I've never encountered this either...

    Which leads me to believe this is not a bug but USER ERROR. :p

    I would hold off on throwing the "bug" word around until it's been verified to be an actual...
  153. It's really hard for me to tell what animation is...

    It's really hard for me to tell what animation is messing up in your example... could you be more specific?

    I've never heard of a longstanding animation issue...
  154. Replies
    2
    Views
    909

    I'm going to assume it isn't supported. You...

    I'm going to assume it isn't supported. You should try to use ini or an array file to store level data.

    You can check my signature for an example.
  155. Have the client handshake with the server first?...

    Have the client handshake with the server first?

    1. Client sends some numbers to server (plain text)
    2. Server receives numbers, generate its own random numbers, then sends the generated numbers...
  156. Replies
    20
    Views
    2,499

    If I had access to 2.5 I would gladly test the...

    If I had access to 2.5 I would gladly test the steam extension... Unfortunately I wasn't part of the testing team, as I had little interest in testing out the physics stuff.
  157. Replies
    20
    Views
    2,499

    Any ETA on when the Steam extension will be ready...

    Any ETA on when the Steam extension will be ready for 2.5? Just even a rough ballpark figure would be great. 3 months after 2.5 release? 6 months? A year?
  158. Replies
    24
    Views
    3,206

    MMF2.5 announced on Steam

    http://store.steampowered.com/app/248170

    So with this announced, can we get a cost estimate here? How much will it cost us owners of MMF2? What about MMF2 dev? Do we get some discounts I'm...
  159. Replies
    20
    Views
    2,499

    I'm definitely demanding a steam extension! ...

    I'm definitely demanding a steam extension!

    I've been asking for it ever since steamworks went public... Not sure why the old extension is being kept private right now...

    What is the ETA for...
  160. I think an official institution wouldn't try to...

    I think an official institution wouldn't try to skirt the rules in the first place.

    My opinion about all of this is it's just a big waste of time. If people want your game/software for free, they...
  161. Not by default. You'd need to keep track of this...

    Not by default. You'd need to keep track of this yourself by assigning a variable to each object that you'd need to update whenever an object changes it's order.
  162. Replies
    4
    Views
    1,405

    I think instead of listing all the objects and...

    I think instead of listing all the objects and pointing out what they don't do for you, it would be a lot better for you to just list the features you need... Like, explain to us what it is you're...
  163. Holy cow man... you really need to learn about...

    Holy cow man... you really need to learn about using arrays for tilemapping.

    Look at my example in my signature
  164. Replies
    1
    Views
    1,630

    When you load your game, put all the levels into...

    When you load your game, put all the levels into a list object, one level name per line. Then you can pick a line at random from 0 to total number of lines. Use that to load your random level, then...
  165. Replies
    71
    Views
    8,335

    Sign me up for beta testing 2.5 :)

    Sign me up for beta testing 2.5 :)
  166. Replies
    55
    Views
    16,584

    Voted up!

    Voted up!
  167. Replies
    5
    Views
    2,003

    I'm glad you followed up with the solution. There...

    I'm glad you followed up with the solution. There is nothing more frustrating than searching a forum for a problem you're having, and then finding a thread about it... and then seeing the person...
  168. You can just call the groups and items like...

    You can just call the groups and items like normal... Ini++ encrypts the file but it can still read it.
  169. Replies
    668
    Views
    175,890

    Yes to that 3D Mesh PixelatedPict... That is my...

    Yes to that 3D Mesh PixelatedPict... That is my dream. It's too bad I don't see that ever happening to that extent in Fusion. I had to put a really awesome game on hiatus because of the lack of 3D...
  170. As it's been mentioned... for this amount of...

    As it's been mentioned... for this amount of objects, it really doesn't matter what you do. You won't see any difference. Now if you're talking like 100 objects then yeah, it might be better to...
  171. Replies
    668
    Views
    175,890

    It's a highly unlikely scenario, but if that were...

    It's a highly unlikely scenario, but if that were to happen, I don't think Clickteam would just shrug and say "get MMF3". They would probably make the necessary changes to allow MMF2 to work on the...
  172. Replies
    668
    Views
    175,890

    People who are so concerned about MMF3 not being...

    People who are so concerned about MMF3 not being backwards compatible with your old game engines/etc...

    You realize you can still use MMF2 or 2.5 right? It's not like Clickteam is releasing MMF3...
  173. Replies
    22
    Views
    9,587

    I would recommend: 1. giving all objects a "z"...

    I would recommend:

    1. giving all objects a "z" depth coordinate and tracking those

    2. using coordinate collision detection instead of the built in collision system. (checking if the coordinates...
  174. Replies
    668
    Views
    175,890

    Steamworks is open to the public now... so...

    Steamworks is open to the public now... so shouldn't we have access to the steam extension without having the game already on Steam?
  175. Replies
    668
    Views
    175,890

    I think you'll be waiting at least 2 years to...

    I think you'll be waiting at least 2 years to start your game with MMF 3, so it might not be a wise choice to wait it out. There's a reason why they are releasing 2.5 this year... it's because 3 is...
  176. Replies
    4
    Views
    2,058

    Just do a Destroy action on the gold bag object,...

    Just do a Destroy action on the gold bag object, which will destroy all gold bag objects in your frame... and then do the create gold bag object for the newly dropped bag. This will essentially...
  177. Replies
    668
    Views
    175,890

    Any word on whether or not we'll see sub...

    Any word on whether or not we'll see sub conditions added into MMF 2.5? I think it would be the perfect time to implement that. It doesn't seem like it would require too much crazy reworking of code...
  178. Replies
    55
    Views
    16,584

    I don't think anyone is saying the game is about...

    I don't think anyone is saying the game is about crosswords... they are just saying the name "Crossworld" sounds too similar to the more commonly used term "crossword".

    Basically... you should...
  179. Replies
    668
    Views
    175,890

    Wait... we are getting else? Seriously? ...

    Wait... we are getting else?

    Seriously?

    ELSE?!?!

    *flips table*

    AND it's happening by the end of the year?!?
  180. Replies
    6
    Views
    1,168

    Might want to update the advantages/disadvantages...

    Might want to update the advantages/disadvantages section for the Ini... it's the same as the Array. :p

    But very impressive tutorial for explaining the differences. Kudos.
  181. Replies
    6
    Views
    1,168

    It really depends. I'm using multiple arrays for...

    It really depends. I'm using multiple arrays for my game. One array is storing all the actual save game data. Another array is storing temporary collision data for my pathfinding algorithm to use......
  182. You really aren't going to solve this issue...

    You really aren't going to solve this issue without posting your problem file and letting someone fix it. It seems like a simple enough fix, but explaining it would take far more time than just...
  183. I think you need to restate your question a bit...

    I think you need to restate your question a bit more clearly. I got lost... and I read this like 4 times.
  184. For your problem... just break it up into several...

    For your problem... just break it up into several conditions... You don't need to cram 100 actions into one Start of Frame condition. You could break it up over several... no problem.

    If anything,...
  185. Replies
    1
    Views
    930

    Yep. You use the Android Exporter. More info in...

    Yep. You use the Android Exporter. More info in the thread over here:

    http://community.clickteam.com/threads/79753-OUYA
  186. Replies
    11
    Views
    1,843

    But this would only work with two round...

    But this would only work with two round objects... If you need pixel perfect detection you'd have to use another solution.
  187. I wouldn't say it's dumb to use less than ideal...

    I wouldn't say it's dumb to use less than ideal features... I would say that it's smart. If cars had an extra gas pedal you could press, which consumed twice the gas for the same amount of distance,...
  188. Behaviors are bad and you should feel bad for...

    Behaviors are bad and you should feel bad for using them.
  189. Replies
    11
    Views
    1,843

    Tauman I understand what it is you're asking. The...

    Tauman I understand what it is you're asking. The short answer is: No.

    The long answer is: Really anything is possible... It depends on the size of your objects and shape and whatnot... If the...
  190. Replies
    4
    Views
    1,074

    I'm assuming by "level" you mean like a device...

    I'm assuming by "level" you mean like a device used to accurately balance/angle something?
  191. Replies
    22
    Views
    3,746

    It's really just a matter of editing the two...

    It's really just a matter of editing the two speed adjustments in the code...


    10193
  192. Replies
    4
    Views
    846

    Yeah, most platformers avoidhaving anticipation...

    Yeah, most platformers avoidhaving anticipation before jumps... Unless you're going super realistic like Pitfall or something... and then jumping is a whole different mechanic.

    If you're doing...
  193. Replies
    7
    Views
    4,060

    If this is strictly for PC... you could use...

    If this is strictly for PC... you could use shaders and just change the color that way.
  194. Replies
    16
    Views
    3,210

    Oh no, I meant that for ac3raven... he was...

    Oh no, I meant that for ac3raven... he was talking about moving over to SFML because MMF was too difficult.
  195. Replies
    22
    Views
    3,746

    I did a fix for someone a while back with...

    I did a fix for someone a while back with bouncing coins using the pinball movement:

    http://community.clickteam.com/attachment.php?attachmentid=9369&d=1364245310

    Seems to work fine to me. (the...
  196. Thread: Konami Code

    by Konidias
    Replies
    20
    Views
    4,263

    Buurrrnnn. :p But yeah, clever method Patrice!

    Buurrrnnn. :p

    But yeah, clever method Patrice!
  197. Replies
    2
    Views
    620

    You're probably going to have to post an example...

    You're probably going to have to post an example file of the problem... because "the screen bugs out white and he is not positioned correctly" isn't going to be enough to go by.
  198. Replies
    22
    Views
    3,746

    So what is glitchy about using pinball movement?...

    So what is glitchy about using pinball movement? I've never had any major issues with it.

    I feel like trying to custom script 2D physics for some simple particle destruction effects is a bit...
  199. Replies
    16
    Views
    3,210

    Just glancing at documentation for SFML... yeah,...

    Just glancing at documentation for SFML... yeah, MMF is 1000x easier than that.
  200. Replies
    16
    Views
    3,210

    I don't get why you keep calling it "server-side...

    I don't get why you keep calling it "server-side logic". It's just logic... I think you aren't getting help or tutorials because what you're requesting doesn't exist. There is no difference between...
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