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    Re: Using dotNet to communicate with game servers

    There is an example that comes with the object: 'Server.mfa' which does the listening continuously in a separate thread like you say.
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    Re: Using dotNet to communicate with game servers

    yes all three.
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    Re: Using dotNet to communicate with game servers

    Yeah I mean the .net control PictureBox.
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    Re: Using dotNet to communicate with game servers

    Might be faster to hide the mmf window, and render to a .net form though, or better yet, render to irrlicht's own window.
    Or even do it without mmf altogether.
    I'll shut up now.
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    Re: Using dotNet to communicate with game servers

    You could add a picturebox to the frame, and have irrlicht render to that. I'll take a crack...

    Edit: Yes irrlicht works fine, rendering to a picturebox or some .net control which you can add to...
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    Re: Using dotNet to communicate with game servers

    cool :)
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