What makes you say this? I've made a walk through to show how to debug your games on an xbox console.
https://www.youtube.com/watch?v=2DLuztImZ-g&list=PLrBnFSu2N5qmO7tzABxYsUXeZmbHELZSy&index=4
Type: Posts; User: QuailStudio; Keyword(s):
What makes you say this? I've made a walk through to show how to debug your games on an xbox console.
https://www.youtube.com/watch?v=2DLuztImZ-g&list=PLrBnFSu2N5qmO7tzABxYsUXeZmbHELZSy&index=4
Hey guys, for the past few days I've been working on starting a community file for anyone to download and use, add to, submit code for the master file I have, etc. It only has character creation and...
OpenGL. It's use for PC and mobile which would help simplify things on your side further down the line.
Use the code "SUMMER19" to get 90 percent off (only 40 cents)
https://www.quailstudio1.com/product-page/firefly-ai-engine
Just a little file im throwing together to aid with realtime object placement for firefly. This is NOT a world editor and will not progress into such.
https://youtu.be/qVwwPeRxFoM
I can try my best.
That includes the old Android sdk that's easy to use.
This video has all links and information for setting up the Android exporter
https://youtu.be/HUcmePD7o9Q
Not really following the title but my AI path finding engine will be on sale for 75 percent off for the fourth of July (active now seeing that at the time of this post it is midnight for myself). Use...
Well if anyone is interested, I'm making a object placer. Ideally it'll allow user to import objects, name them, place then and then export a file with all the data. I intend to add a import mfa...
Yes, I do not own the gun nor the zombie. But the gun is in the firefly FPS models file.
There is already a user creating a level design or world editor (how ever you want to address it). With the way Firefly is set up, something I'm not going to go into details about, I feel like as...
Sorry Nivram. Just had a kid and ive been busy. 25290
Once you head over to https://www.quailstudio1.com, you should see log In in the top right. It'll take you to another page where you can sign...
There are some trolls. As for me, i truly don't understand your help sometimes, which gets frustrating. The Patrice situation is a different story.
25196
Sorry forgot to add the image
Correct. After logging on,you should have this drop down option.
I have been posting free examples on my website https://www.quailstudio1.com/shop that you can download for free (coupon codes are in user account menu). I plan on adding more as i create them. If...
Hi, that is my file. I've never received anything saying something about accepting a payment. Has anytbing actually been taken from your account? If not, try to cancel it and use my website to...
So I had to order a rpi 3 (apparently my rpi 2 wasn't v2). after trail and error (due to me refusing to look for help online) I did get my game to run on my rpi 3. It runs extremely slow and choppy...
I had to watch a video to understand how that worked. I don't think that should be a problem. It just depends on how it look with key frames compared to real-time in blender. I believe tri has said...
https://www.youtube.com/watch?v=TaghbeCXHAw
I created a AI movement engine for firefly. Currently it has a random movement engine and an engine that follows the player. As i get more worked out i.e. changing floors and switching form roam to...
If you have them from the clickstore, all you'd need is the mac version. Contact clickteam because there is some sort of discount for upgrading or something, I don't remember the details
But the last link I sent was that fixed. All should work fine without adding the 0.01
The reason it was crashing was because i copied the x position line and pasted it to z position (because I'm lazy) and forgot to change the x to a z
If you only have three api install, the app wont build. Ive come to find that installing from lollipop (i belive that api 14) up works. You also have to install the tools. I do the extra folder as...
Shiggity in the server fixed the problem! https://drive.google.com/file/d/1fN5Rz2_9IdO8w9Jojc-DNC5g7DhBXBfu/view?usp=sharing
Here is what I came up with. Neither works as intended but maybe you can see something I can't.
https://drive.google.com/file/d/1Pf1cVsDywWdAYWAQz58j7n1aIwUj-Jwr/view?usp=sharing
I looked at the file. It seems there is something wrong with YCollisionLocation( "Player_Camera", FVLastCollision( "Player_Camera" ) )
Using YPosition("Player_Camera") wont work either. The...
Ive tested the link in my private broswer and I can download the files within the folder.
https://drive.google.com/drive/folders/1rB6FBqTC9j0HIjbHlST-7OoUplrKTjS7?usp=sharing Im finally home and fixed the link. Again, sorry for the delay. Been dealing with a lot this past week.
You can detect multiple collision using the has camera collided event. The file I tried to send and the file on my website is set up as such. If you were to add buildings, cars, etc you'd be able to...
Again, sorry for the inconveniences. But the only difference in the code is I changed the collision check to if space is pressed then added if camera node collides -->set position to [x and...
It's come to my attention that the file is resticted to inside my company, my apologies. I have a file on my website https://www.quailstudio1.com/shop that you can download. Just create an account...
Should be fixed. Sorry, migrating from Microsoft to Google.
Does this work? I changed your jump code and added a collision code. https://drive.google.com/open?id=1vztJ9f2_QIO3w82lJ7DGrKff9Kc0nk2n
Just want to insert myself here. Im about to download w10 IoT and try to port my game Bro-Tastic to it. Will update if it works(also sorry for reviving this as well)
There's a lacewing example in this file
https://quail-studio.itch.io/clickteam-firefly-example
https://youtu.be/etNYRtl0-2c
https://youtu.be/etNYRtl0-2c
Kinda forgot about the forum, sorry!
Just searching through old thread. My example has been tested and works.
https://quail-studio.itch.io/clickteam-firefly-example
If it's stuck, you might have not exported the animation. Ill try to stitch together a tutorial on my channel Captain Quail some time this week.
Could you add the image to the material cache and just load a different material index?
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For anyone who doesn't know, I uploaded a CI mfa to Itch.io. Currently gather assets for a open world sandbox example to add as an update
https://quail-studio.itch.io/clickteam-firefly-example
I'll be more than willing to do it under my name. I don't think anyone has ownership over a general game idea i.e sandbox or fps.
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Soonish. Tri has been working on it including per pixel lighting and vertex manipulation but Fusion 3 is the main concern. Bug fix are excluded I believe, meaning bugs are fixed as needed but not...
Captain Quail is my YouTube channel and I make Firefly videos. A lot will be put on the Click Fusiin Academy though. I'm also currently working on a First Person Shooter but it will definitely be on...
I believe mobile will be first.
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I’ll get in it.... try to at least lol
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For firefly animations, it’s best to loop x-y frames. The chocobreak example has a section about animation that could be useful. As far as examples, I believe I’m the only person outside of tri...
There is a transpose system or you could build the level in blender and import the object individually.
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http://clickstore.clickteam.com/steam_conversion
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There’s a transfer key option you can buy from Clickteam
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I don't have my PC but try to check collision instead of overlap
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As for your first problem, I believe you use two fingers pressed on the track pad for right clicks.
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Current version is 1.7a. Not sure how to check it though. Do you have the standalone or steam version? As far as crashing: I'm assuming your running the game from the mfa. Have you moved anything? Is...
Honestly don't think there's a limit.
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When you launch the bullet, set the angle to the angle the object that is launching the bullet
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I think the team is focusing on fixing and improving firefly at the moment as well as fusion 3 development. I know Danny has been busy with the academy and tri and one or two others areworking on...
With global values, can't you make alt. Values for actives equal the global value and then use qualifiers on that?
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Have you moved any models or anything?
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Mobile support is sales driven, I believe upp is working on a new world editor this summer but blender is a good alternative, there is a WIP lightening forum that tri made recently.
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Nice work! I'm really glad this is to a point it can be shown off. My game currently has like 12k verts for the currently logging system and that's just the building lol.
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It is possible. I personally don't know how to impliment it but I know HGF is making a Pokemon graphic type game and there's a platformer tutorial.
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Don't forget the thread tri started. It's mostly my videos but I'm sure eventually more people will post there.
https://community.clickteam.com/showthread.php?t=101207
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I think, don't quote me.but the wording is weird.not sure if the payment is referring to the 10 dollar cost of the product or an addition payment.
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At that point you'd save money buying the standalone version.i think the transfer cost 60 dollars and yes, it applies to all extensions and exporters.
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Didn't think about that
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No, you need the standalone version of Clickteam for the standalone version of Firefly and steam Clickteam for steam Firefly.
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And captain quail https://www.youtube.com/watch?v=80BRPuyycik has video tutorials to check out for additional help
So if weapon equals 0 and user press q, raise and set weapon to 1
If weapon equals 1 and user press q, lower and set weapon to 0.
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Add if value equals to the command.
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Only HTML5 will work since chrome book is a web-based os
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Also, here is a video tutorials I made over fps
https://youtu.be/80BRPuyycik
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Why not just use flag? User clicks, toggle flag 0
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Try is ng PNG files and no, you have to make your own animation engine for non meshes.
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That's how I was at first but I went head first and now I'm making tutorials and my own mystery game lol
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Firefly is actually fairly simple. Check out my YouTube channel Captain Quail. I do Firefly tutorials.
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Can you send the MFA of the Firefly example?
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First thing that comes to my head is strings and click zones. When the questions appear, click on question and set NPC value to question (so say you have 3 questions, set the value to one two or...
Set a click value. When user click and value is 1, set value to 0. If value is 0, add one Every x time.
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Firefly is purely 3d. But you could do isometric with it the way you are referring to.
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You might have to update it to build 289.3
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So I changed it to just jump rather than jump and jump while in air and it still quits. The only thing I can think of that's affecting it is my shooting code, which relies on a variable of the...
Except in Firefly.
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This is from the dev steam page.https://uploads.tapatalk-cdn.com/20170621/4eeabbedee06532dbb0f4cb07af12597.jpg
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Paid
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Unfortunately not. I wanted to use it for a game idea I had before I got the dev version.
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That's assuming that he has the developer edition
It might be the fact the at I need two lines for jumping
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I'm still having the same issue with it quitting in mobile device. When I use touch 0 and touch 1, the detector won't go back of screen, so I believe the negated repeat when active overlaps active 2...
Set the hotspot to the center of the active. That'd be my guess.
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As for changing the jump power, play around in the event editor with the player gravity. But with pmo, all of that is changed within the extention. The jump strength, jump in air strength, gravity,...
1) Click the application in workspace toolbar
2)Click runtime options (page with the red play button) in the properties toolbar
3)Click the Default Control edit button
4) Click the x on keyboard...
But if you want to get into more animations, I would suggest using pmo. For example, climbing. It's an updated version that isn't too hard to use after you learn the extension.
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Click the application, go to the settings for the joystick and change the keyboard button for button one to the up arrow key.
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What movement are you using? The built in platform movement or pmo?
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How so? Could you give me an example or direct me to a helpful tutorial? I need to get jumping and shooting working in my game for mobile devices.
I'm trying to use the multi-touch extension and I can get two touch detectors on screen but only one works at a time(the last new touch) and after a few seconds, multi-touch stops working altogether....
Collision tutorial
https://youtu.be/IEHIiY2IFn4
The reason it isnt like unity is becuase it isnt a AAA product, its an indie creation software. Also, so you are trying to make something has powerful as unity (in what sense exactly?) but easier...
Out of curiosity, have you used Firefly?
Importing asset files and meshes tutorial
https://youtu.be/iCC3jK6gUuM
Sorry for the pauses and so many "ums" ive been sick all day but really needed to get a video out this week, Trying to get...
Shinbaxter I just realized who you had in mind. It's danzo isn't it.
Thank you kisguri. I will continue to make videos when I have the time. I have many idea ranging further than just Firefly for people who are just starting out with Clickteam as well. Currently...
Dude, its a public form. Im sorry to say but you are being cancerous to the community. Guys, thanks for backing me up. Danjo, you cant tell elvisish it has nothing to do with him when you yourself...
V0.3.0 is on gamejolt! Second level has been added.
Disclaimer: I do not expect to sell the game just yet. It's only up for those who are really curious as well as having something for people to...
Him for pc. Its a WIP but about 33 percent completed after a month of working on it. Avalible on Gamejolt, Itch.io and current uploaded for steam greenlight
...
Him is on sale for $1.49, thats 40 percent off! http://gamejolt.com/games/himthegame/245407
Second level will be posted hopefully today. Working out a few bugs I've found.
Cat & mouse Tutorial: https://youtu.be/dmZ2AseSPa0
Thank you! I should mention that i do need people to test the game out. I have a limited number of beta links(?) for the game if anyone is interested in helping.
First early Access version is available on gamejolt!!!
http://gamejolt.com/games/himthegame/245407
Fullscreen setup tutorial: https://youtu.be/IsjCm7onh3I
https://uploads.tapatalk-cdn.com/20170428/0bb2ce857eee86870c0d596798aa685a.jpg
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Nevermind. I got an answer on discord. Not use to having it.
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Its a modifier in the same drop down of boolean. I use it and just leave it default.
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Can someone explain the who ratio thing. I'm in the process of making a youtube video and would rather explain what is going on rather than just showing. I mean verbal feedback is why i make...
Hey, without you guys i would have never been about to get into game creation.
Thank you!
How do i join the discord thingy? Never heard of it but i just downloaded it.
Will do! Just a current workaround so I'm not generation rooms with primitives planes/cubes like I did to start with.
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Neorun was created using only primitives. I don't know how kj experience you have with modeling and 3D games but I would say a primitives only game would he a good start to 3D game creation. I...
Fun fact: Scott used click n play and attempted to graduate to unity in college. The raw c was overwhelming for him so he switched to clickteam.
As someone who has used robotic for literally years...
I'm glad I didn't go for a fps first (or second, want to revisit an old project next) not being a pro and all.
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Well I created a fps tutorial as well as a patrolling AI tutorial. These are also on the way when I have time between work and personal life.
...
There's a Wolfenstein tutorial in stream workshop
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Not sure if anyone else is concerned about the progress of the world editor (and as far as i know we are still unable to import worlds from the world editior) but an easy way to generate a world is...
Most people also aren't going to buy a foreign engine and jump straight into a COD game as well. There's steps that are taken to reach an end goal. Transpose would be a first step. Take something you...
Well yeah, it's a first step to move from 2d to 3d.
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The gameplay yes but placement still has 3 axis.
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I can't post a image since my screenshots are png but based on the Android revenue alone of all 5 fnaf games here's what I came up with:
Scott made a total of 5,382,000. Using clickteam he spent at...
Here's some development footage of a game I'm working on in firefly. Granted, I've had minimal exposure to clickteam itself, I manage to figure this out
...
Due to he major success of fnaf and these comments, I plan on making a comparison chart for the who question the software in a low ball form (leavijg out a game here or a platform there) as well as a...
I would like to point out that Scott Cawthon had created 6 games using this software. His estimated revenue is well into the millions. He has spent at most 700 dollars for the engine he used....
So does Mac PC allow third party download from clients? I know those two websites have their own client server. Again, not familiar with apple. Actually tested out a 6s for a day and couldn't stand...
What about stream or gamejolt for Mac PC?
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As a young padawan, I don't have the resources nor experience in developing to upload to the app store. Does anyone know of alternative stores or libraries where Mac games could be uploaded? I really...
Any idea as to what would be ported first if t makes it to that threshold?
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It's been about 5 month since the release of firefly. I was wondering if there's anything that can be said about the likelyhood of the extension being ported? I can only assume it's been moderately...
And word on like percentages where firefly is with any port?
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Will firefly be ported to the Mac exporter? I know windows and Mac OS is different but I don't know if it would be easier than mobile since inputs and such are similar
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I eventually figured it out. From the installer in the setting correct? That's the way I did it at least.
https://community.clickteam.com/threads/99938-How-can-I-shoot-primitive-sphere?highlight=Launch
I was attempting to zip file with a password since some of my models are from royalty free websites. I broke my game in the process but now I know 😅😅😅
Nevermind, i figured out the problem. The protected zip file has to have the same name as the application.
So it just dawn upon me that my game won't work outside of clickteam due to the files not being loaded. How do i need to set up my files and coding in order to load my objects? I used 3ds format for...
Nice introduction tutorial. Just a tip, the engine color can be changed from the blue in the engine settings. I don't personal know a lot about programming so i can't tell you the effects that not...
I'm glad I'm not the only one! Unfortunately I don't have licensing rights or permission to the image so my antagonist will be different.
I'm currently making a game about the guy everyone dreams about. If you are unfamiliar with the story, visit www.thisman.org
I'm coming up with my own dreams and I'm using Firefly to create the...
I've found it easier to make my worlds in blender and import as a static mesh. I will be uploading a video update to my YouTube channel Captain Quail later today of a game I'm working on. The...
I think it would be more effective. For example, if you use a light node as the sun and have the static mesh cloud pass it, it'll block the light just like a real cloud would and cast shadows.
Just a thought, not sure how the implementation would work but maybe make clouds out of static mesh and set the speed on the z- or x- axis for them rolling
1) It isn't my mic, its me. Although i do want to be helpful and make tutorial i do have my own problems.
2) Once i find a decent server i trust, i plan on uploading the mfa files i create during...
Simple enemy ai patrolling movement tutorial
https://youtu.be/uoF9RXPMxrg
Here's a link to the fps movement video. All links are in the description.
https://youtu.be/80BRPuyycik
Just an update, I've figured out that I can transfer values from blender to clickteam. I use the base unit in blender as feet to model and after importing to Firefly, I update everything by 3 which...
https://www.youtube.com/channel/UCFtmECHzAJEcftTN-7WAunA
Ill post here when i have a fps movement video up.
I actually started a YouTube channel for clickteam tutorials. My main focus is the free version for the versitility of it but I can make my next video a fps movement for Firefly.i try to upload twice...
I have a game asset library that i am using for a youtube tutorial for the platform movement object. The license for it is a Attribution 2.0 Generic (CC BY 2.0) license so i can use the asset...
So i changed the file from mp3 to wav and it worked. Not sure what that was about since I used mp3 files in the first game i ever made using clickteam.
I've only had this problem when using the engine. I would assume it maybe has something to do with the engine starting up? Idk. But every other game I've made with audio starting with the frame...
I did something similar for a test game. What i did was at the start of the new frame (so frame 2 and 3 for you) made a event where if music from the first frame is playing, stop or pause it and then...
I created an event where if one of my global values is 0, at the start of frame play sample and a second event where if that sample isn't playing and the global event is 0, add one but when i run the...
My textures are transfered from blender to clickteam but it isn't correctly. For examply, my floor repeat isnt the same, my pictures are rotated wrong, there's random black triangles in click team...
Ill try obj. I was using 3ds because after testing the supported files, 3ds was the only one that exported correctly (without actually doing any work or research that is)
And tips on how to export a 3ds file from blender with textures
This might sound like overkill but i would like to know how the texture cache works. I created a uv map and imported it into a single texture slot. When i applied it to my static mesh, i had to make...
So rather than actually having two objects collide, is there any way to make object one recognize that object two has touch/is within it?
I'm brainstorming ai idea and one idea is have is to make...
Yeah, i thought about that but that wouldn't translate the same for the extra menu which i'm just making a room. Itd be off setting to walk into a room expecting to be thrown into a level but instead...
I thought of a workaround. I should have stated that the sign changes from red to green when the room is accessable or not. But i decided to make two signs sorta. One rectangular one that states the...
I have tried two ways to make like a sign or notification with the text node.
1)When i parent a text node to primitive node that i use as a sign, it always faces the camera as well as resize...
Okay, that's what i originally was going to do but just wanted to double check to see if i could condense the amount of software i use for game development. Currently go through 4 different software.
Is there any way to create new primitives using Boolean or some kind of subtraction modeling in firefly? I want to create a door hole in a plane im using as a wall. After wetting my feet and getting...
So now that i have the up-to-date version of clickteam and firefly, how do i use the world editor? Is there another forum on here where thats already a topic or is it explained in the forum for bugs...
Thank you!
Okay. The world editor still doesn't work for me. I haven't received any patches or updates from the steam version of Firefly. I noticed there's 6 patches now. Really considering just starting over...
To see if it moved to the correct location. So say im placing a chair in a room and it is initially in the center of the room but needs to be in the corner facing out. I would currently change a...
Is there a better way to check placement of object rather than running every time I change a location value?
Although i haven't used firefly much, when it comes to 3d modeling i use Atudesk 123d Design and import the .stl into blender. A unnecessarily long workaround but im use to modeling in autodesk...
Is there a way to layer frames or say import frame 2 into the bottom half of frame 1?
I have an idea for like a dual world platformer and would love to include ladders for a better world...
So I'm working through the chocobreak tutorial and I've noticed that when running the application, after going tso far to the sides, it darkens a bit as well as random start ups( the application...