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  1. Replies
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    Re: .ini extension missing

    Reinstalled. Works fine now, Thanks! :)
  2. Re: Using multiple objects to create one object

    Yep, no problem. I was mostly trying to post it fast so that people could respond sooner (bad idea)... sorry about that.

    The .ini object should not have even been there. I was just experimenting...
  3. Using multiple objects to create one object

    Is there a way to use multiple objects and put them in to one active object during runtime?

    Here is a link to what I have so far:

    View MFA

    It's an editor to edit the character, now I need...
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    .ini extension missing

    I seem to have lost my .ini extension. It might have been after the last MMF2 update failed. Does anyone know where I might go and get it again?

    Or is there anything that is better than the .ini...
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    Re: qualifiers overlapping

    Wow so all I had to do (according to the picture in the first post) was switch the two conditions!! I need an easybutton. "That was Easy" Thanks to all who helped! I really aprreciate it!
    ...
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    Re: qualifiers overlapping

    That is exactly what I needed! Thanks a million! :D
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    Re: qualifiers overlapping

    perfect! Thanks! I'll give it a look soon.
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    Re: qualifiers overlapping

    would you mind uploading to the mfa repository? I don't feel comfortable to dl it when the bar at the top goes "blip!" and it says "to protect your computer security"...

    Thanks!
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    Re: qualifiers overlapping

    I'm not sure I follow you, takki... I have two separate active objects with the same qualifier... I don't know if swapping objects around would do much to help, unless I am mistaken...
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    Re: qualifiers overlapping

    oh ok... that makes sense Dynasoft. So would it work if I insert "object: internal flag 1 is off" under the "object: internal flag 1 is on"? Whould it then be looking for one with the flag on AND one...
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    qualifiers overlapping

    So I need to detect the overlap of two objects with the same qualifier, one of which has flag one on. It's not working for some reason though.

    http://i56.tinypic.com/29dbogl.jpg

    -legocacher
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    Flag Toggle Detection

    Ok so I'm scratching the D&D movement.

    Now I need a simple way to detect a flag turning off. In other words: "When Flag 1 was on but has been toggled off" sort of condition.

    nevermind... found...
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    Drag and Drop Detection

    How do you detect a drop?
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    Drag and Drop and MMF2 glitch?

    When I use the Drag and Drop movement on some objects, the centering is off. Once the movement is enabled, the piece I move is up and to the left of of the mouse on my grid. The problem is that when...
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    Re: Road type objects.

    Repeating what I posted earlier:

    "Ok, now a trickier feat. I need to be able to detect if two objects are connected by the road. How would I do this? A path finding object?

    If so... Any example...
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    Re: Road type objects.

    Yeah I tried that but I couldn't get it to work... Any hints on how to use the "For Each" object's UI in the event editor? Thanks.
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    Re: Road type objects.

    Ok, now a trickier feat. I need to be able to detect if two objects are connected by the road. How would I do this? A path finding object?

    If so... Any example that makes use of a path finding...
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    Re: Road type objects.

    And acctually, what does

    ->Road: spread value 0 in "id" mean? And what does it do? And where do I find it?

    Nevermind I figured it out on the chat.
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    Re: Road type objects.

    Thanks GreyMario.

    @MuddyMole:

    Sorry for the lack of info. The objects are actives, and what you've posted looks like it will work. My only problem is the "id" which, as I understand, means the...
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    Re: Road type objects.

    Yes That is a great article and it does help me.

    My problem was detecting the tiles adjacent to the tile to be changed. And I'm not worried about the diagonal squares, so that makes it a little...
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    Re: Road type objects.

    Oh, Thanks MuddyMole, I'll take a look at that.
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    Re: Road type objects.

    I have successfully made an object that scans for the other ones by scanning for overlapping. Now I have another problem. I need a condition that says something like: "For All object:(Data Bus)" or...
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    Re: Road type objects.

    No one can help me with this?

    Would someone at least answer about the picture posting q. That would be great...
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    Road type objects.

    I understand how tricky roads must be, but can someone help me find a way to do them?

    In the context of a grid, the roads only need to flow in vertical and horizontal directions.

    I have made...
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    Advanced Path Finding Object

    No troubles here, but I just can't seem to be able to make sense of the help file. Does anyone have a SIMPLE .mfa example they could share so that I can see how The Advanced Path Finding Object...
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    Re: Drag and Drop

    New Question:

    When I use the "Snap to invisible grid" option, it snaps to an irregular spot in relation to where the mouse is at. It works fine, but not at the right place. It is offset of the...
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    Re: Paste in Background

    It still does it... I'll put it up in the File archives real quick:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=29567&Number=216048#Post216048
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    Paste in Background Problem

    Here is how it works:
    It captures your desktop on startup and gives you a hammer to smash the screen with, by clicking. When you press "G" the Hammer will go away and the gun will appear. When you...
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    Paste in Background

    I have found a problem... i dont know if it is a bug or something i did wrong.

    I have a mouse controlled gun shooting the background, pasting the image of a hole and cracks into the background....
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    Re: Drag and Drop

    I made a blank new aplication with a green diamond active object, applied the movement, and it worked fine! I suppose I will just have to transfer all of my art and events to another frame in another...
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    Re: Drag and Drop

    Nope, that was the first thing I checked. Could it be that the .mfa file was created before I updated MMF2 with the new movement?
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    Drag and Drop

    Hi, I just found out about the new drag and drop movement. Is there a thread that explains how to use it that someone could direct me to?

    My problem is that when I click try movement, it runs...
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    Re: Transporter trouble.

    A lot like the next post in File Archives except the player shouldn't be able to Teleport when PIX-X is partialy on the pad. I want it so that it only works when PIX-X is all the way on the pad.
    ...
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    Re: Transporter Trouble.

    The player shouldn't be able to Teleport when PIX-X is partialy on the pad. I want it so that it only works when PIX-X is all the way on the pad.
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    Re: Transporter trouble.

    The link is what I was wondering how you did. I couldn't get a good link to save my life... But the download you gave is not quite what I was wanting...

    I want to be able to click the teleporter...
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    Re: Transporter trouble.

    Yes! How did you do that?
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    Re: Transporter trouble.

    Here's the link...

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=201183&#Post201183
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    Transporter Trouble.

    I have a problem with the transporter in my game. I need to be able to go one way on the transporter and then back again.

    The moveable character (use arrow keys) is the Plus sign looking thing and...
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    Transporter trouble.

    I have a problem with the transporter in my game. I need to be able to go one way on the transporter and then back again.

    Link: http://mfa.aquadasoft.com/upload/1281410591-MPX.mfa

    The moveable...
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    Re: Install Extension?

    Ive had to sort them out into their groups: like the runtime icon needs to go in the runtime folder and the data needs to go in the data folder etc...

    Once i did that, it worked perfectly for me.
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    Re: Linked to. Everyone please ignore.

    Oh ok. I wondered if there was such a thing. Thanks!
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    Re: Scrolling within a frame.

    Ive made a new example. Everything i did should work i think but it doesn't. Could you take a look at it perhaps?

    Link:
    ...
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    Re: Linked to. Everyone please ignore.

    Another one. heres the link to the thread that links here if others want it.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=27367&Number=200534#Post200534
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    Re: Scrolling within a frame.

    Yes that does work smooth. There was one problem though, I think you meant to say "Center display at(0,0) from ("Active2")"

    Active2 is the difference.

    Link:...
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    Re: Linked to. Everyone please ignore.

    Another one for Greg,
  46. Replies
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    Re: Scrolling within a frame.

    This is a little funky. Heres a link.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=200530&#Post200530
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    Linked to. Everyone please ignore.

    Just ignore this. Thanks.
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    Re: Scrolling within a frame.

    Thanks StephenL, That is what I want, but is there any way for it to be simpler? No offense, but I like to try to understand what use.

    btw... love your quote.
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    Scrolling within a frame.

    I am trying to da a game where you have a frame that is larger than the window. In other games, i have just used the storyboard scrollings and centered the frame on an object. With this game,...
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    Re: ipod Touch/ iPhone Applications

    phooey...im a pc... oh well... :(
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    Re: MMF2 Build #249 - Final(?) version

    Ok. Yeah. I think i figured out my prob. :)
  52. Replies
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    Re: MMF2 Build #249 - Final(?) version

    I don't think this is a bug, but could someone explain to me how "Launch an Object" works now? I tried to use it just like "Shoot an Object" was in build 248.
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    Re: CORRECT way to Toggle!

    Wow yep. That's nice! I should'a thought of that! Thanks!


    btw... it's legocacher (pronounced: lego-casher)
    It is a takeoff of geocaching because i like legos and geocaching. The main root word...
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    Re: CORRECT way to Toggle!

    Yes, I have had trouble with toggling... I found ways around it, but they seem messy. Is there anything significantly simpler than this example?
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    Trouble with Update

    I am having trouble installing the new update. The Installer asks me to insert the CD and a file pathname. What should I do there? I tried going through the folders to the data files, but it says...
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    Re: ipod Touch/ iPhone Applications

    Cool. I can't wait! :)
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    Re: ipod Touch/ iPhone Applications

    Ok...That's what I thought...Thanks! :D
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    ipod Touch/ iPhone Applications

    Does MMF2 support the creation of ipod touch / iphone applications, and if so, how can I access the tools? Tools such as screen touch sensors and accelerometer sensors.
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    Sticky: Re: Snippet Manager

    Thanks. :)
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    Sticky: Re: Snippet Manager

    for the latest link? not to be annoying but i dont know which is the latest one.
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    Sticky: Re: Snippet Manager

    Um...that link just got me back to this same forum topic.
  62. Thread: My RTS game

    by legocacher
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    Re: My RTS game

    Fixxed it for the RAM. My problem was that I was setting the square that the Selector was in to the number that I wanted it when it was moved offscreen. So the square offscreen was set to the value...
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    Sticky: Re: Snippet Manager

    Where is the latest version? Could you post a link or tell me where it is? That would be great. :)
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    Easy Grid: need help.

    Could someone explain to me how the syntax works on retrieving a cell value? Thanks :).
  65. Thread: My RTS game

    by legocacher
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    Re: My RTS game

    Sorry about that...

    Um no. You should be able to click once on the object and then click again to place it. No dragging. What I've done is make an "icon" for each object I want to place then when...
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    Re: Active Clock

    Yes i have 248. I clicked "Check for update" on my program but there wasn't any...whats the diff between 249 and 249 beta?
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    Re: Active Clock

    Apparently I do not have the clickteam-dragdrop.mvx extention. would you happen to have a link for it?
  68. Thread: My RTS game

    by legocacher
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    Re: My RTS game

    Um no. You should be able to click once on the object and then click again to place it. No dragging. What I've done is make an "icon" for each object I want to place then when the user clicks on the...
  69. Thread: My RTS game

    by legocacher
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    My RTS game

    My event editor is stuffed so be warned. Is there any way to cut down on it? Good luck making sense of it. So far I have objects and their "icons" and now i want to be able to upgrade the objects...
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    Re: Uploading files for others to help on.

    Oh! You mean the forum under the MMF2 forum...like at the bottom of that group! right?
  71. Replies
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    Re: Uploading files for others to help on.

    Ok im sortof a newbie, can you specify on how to do that? Thanks.
  72. Replies
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    Uploading files for others to help on.

    Is there a way for me to upload my game to the forums so that someone can figure out whats wrong with it or give suggestions on how to fix the problems? I think it would make it a lot easier. :D
  73. Thread: Easy Grid

    by legocacher
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    Easy Grid

    So how do you retrieve a cell value for a condition?
  74. Thread: Arrays?

    by legocacher
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    Re: Arrays?

    Alright Thanks! That actually solves both my problems!
  75. Thread: Arrays?

    by legocacher
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    Arrays?

    I am in the process of making a Tower Defense sort of "inside a computer themed" game. I have the game set up on a grid, but I want to know how to set different values for each cell of the grid to...
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    Re: Alterable values in Title

    Awesome! Since it only changes every second I changed my Always condition to Every .5 seconds. It works like a charm! Thanks!
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    Re: Alterable values in Title

    Just got back from vacation. Yes, I did check the box to run while minimized to let it beep while minimized. That part still works, but the title still doesn't update... I guess I can live with it,...
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    Re: Alterable values in Title

    Ok actually now i have a problem. When I minimize the application, it doesn't update. the timer still runs, but the title shown in the taskbar doesn't keep with it. it freezes in the taskbar. hmmm...
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    Re: Alterable values in Title

    Wow thanks! It works! I couldn't really understand what you were talking about. How would 2=15 and 1=4? I would like to learn it a little better. Perhaps there is a guide or a manual for beginers?...
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    Re: Alterable values in Title

    Ok that works Thanks! But there is one more thing. I want it to display as "Timer 23:07" when ther is 23 minutes and 07 seconds. How do i do that?
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    Re: Alterable values in Title

    Ok, Because I'm doing a Timer, I put in:

    "Timer Str$(value("Minutes")"

    and it still said "Syntax Error."
  82. Replies
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    Alterable values in Title

    Why can't you use the Window Control object to make numbers appear in the Title from an alterable value? Every time I try, it says "Syntax Error." What I want to do is retrieve a value from a counter...
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    Re: Gravity: Directions

    Oh ok...sounds hard...might work tho...thanks!
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    Re: Gravity: Directions

    What is custom movement? And what is PMO?

    -L
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    Re: Gravity: Directions

    sorry, MMF2 is what i meant by game.
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    Re: Gravity: Directions

    platform. The one that came with the game.

    -L
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    Re: RTS Turret simulator ext.?

    alright thanks nivram/marv! that helped a lot! :D
  88. Replies
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    Gravity: Directions

    Is it possible to make the gravity on an object be a direction other than down? Like say you have this super cool action hero dude who can walk on ceilings. How would you make it so he could do that?...
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    RTS Turret simulator ext.?

    Is there an RTS turret extension that targets a certain object and angles the turret at the object?

    -L
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    Re: Easy Grid Ext.

    Alright, ya, that's what i found out. I made it so the object follows the mouse and has a "clone" that is always in the grid. I'll just keep tinkering until i figure it out. Thanks for all the help...
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    Re: Easy Grid Ext.

    Ok. But you can't snap stuff to the grid. Or if you can, how? I've found a way to work around the "gravity" of the easy grid. Thanks for your help! :D
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    Re: preventing key presses

    I'm not an expert, but you can activate and deactivate groups of events, so put the event for your ability into a group of event(s). Once the player actvates the ability, use the Speacial Object to...
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    Easy Grid Ext.

    Hey, I was wondering how the Easy Grid Extension works. Apparently I don't have any help or examples on it. I went to the Program Files/MMF2/Examples, looked around for it then hit search and came up...
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    Re: Specific type of movement

    Ok I need some help on how to download these extentions. I click to download them and it says to Save or Open, What do i do from there? Kindof anoying that i cant get this all to work in just one...
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    Re: Specific type of movement

    yeah sorry...my parents insist cuz we just had a virus on this computer not too long ago.
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    Re: Specific type of movement

    Yeah, My parents have this thing about downloading stuff so, I need your absolute approval that the download is safe for computers. Thanks.

    -L
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    Specific type of movement

    I'm looking for a way to be able to select an object, say from a sidebar, and move it and place it. Ya know like on a Tower Defense Game. How do you do that?

    -legocacher
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