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    Sticky: Ah I see, this bug was fixed in the event editor,...

    Ah I see, this bug was fixed in the event editor, but this still happens in the event list editor. This will be fixed, thanks.
  2. This bug will be fixed in the build 292.11. I...

    This bug will be fixed in the build 292.11. I don't know why it was never noticed.
  3. Weird. Sounds like a bug in the object selection...

    Weird. Sounds like a bug in the object selection process. I'll check the code.
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    So if I read you correctly the changes made by...

    So if I read you correctly the changes made by Fernando create a problem that can't be solved either by other settings or actions in your application, correct?
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    Janette5 alperoz49 any update on this issue? Is...

    Janette5 alperoz49 any update on this issue? Is this OK now with the changes Fernando suggested that you do in your apps? (= without heading and status bar you should get the immersive full-screen...
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    >> If i copy steam_api.dll to exe path, then my...

    >> If i copy steam_api.dll to exe path, then my game run without steamworks.mfx !

    No, I don't think so, it just makes Steamworks to work. The Steamworks object needs steam_api.dll. When you build...
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    Sticky: Maybe you should create a library with customized...

    Maybe you should create a library with customized default objects and just use it to create new objects?
  8. >> this means that video memory isn't used ...

    >> this means that video memory isn't used

    Backdrops work with images in the image bank of the application, so the quantity of RAM used by Create Backdrop will be the same with or without...
  9. You can't, it's a fatal error, one of the...

    You can't, it's a fatal error, one of the temporary files used by the application has been deleted (maybe by some external cleaning tool that running in the background?). In theory those files are...
  10. The problem with the navigation bar is a known...

    The problem with the navigation bar is a known issue, Fernando is working on it.

    Could you upload a MFA that shows the problems on iOS please so that Fernando can see what is not working?
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    Thanks, this will be fixed in the next update.

    Thanks, this will be fixed in the next update.
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    Sticky: Global events are included in the event list,...

    Global events are included in the event list, lines from global events start with "Global Events, line #xxx". Same for behaviors.
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    OK, fine :)

    OK, fine :)
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    Not at all, I'm answering the part where you say...

    Not at all, I'm answering the part where you say that we don't give new features for free and we make you pay for bug fixes, and I'm saying it's totally wrong, the proof is in our change logs. ;)
    ...
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    I must be dreaming and I don't read what you are...

    I must be dreaming and I don't read what you are saying, someone is going to wake me up...



    You are kidding, yes? All the bug fixes of the build 292 are free, check the change log, you don't...
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    We can probably fix this, I'll add it to the wish...

    We can probably fix this, I'll add it to the wish list for the build 292.11 or 12.



    Actually it records screen positions, not relative positions. Changing this is in the todo list, it bothers...
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    There are 2 problems I think: 1. If those...

    There are 2 problems I think:

    1. If those specific fonts are not supported (i.e. if you set this font in a String object and run the app and the text is not correctly displayed), then I'm not sure...
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    Sticky: It's not in our plans for the moment. I'm not...

    It's not in our plans for the moment. I'm not convinced by the "utility / complexity" ratio of this feature, but I'll discuss with the others to see what they think about it.
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    OK. You can use fast loops in parent events...

    OK.

    You can use fast loops in parent events only: you cannot add On Loop conditions in child events, as it's triggered conditions (the "green" conditions).

    On Loop conditions can have child...
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    What do you mean? Any version of Fusion has fast...

    What do you mean? Any version of Fusion has fast loops. Use Start Loop / On Loop in the Special object in the event editor. If you need to loop through object instances, use Start For Each Loop / On...
  21. I think I see why, I'll pass the info to...

    I think I see why, I'll pass the info to Fernando, he'll update the object asap in the extension manager.
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    A copyright doesn't prevent you from using it, it...

    A copyright doesn't prevent you from using it, it depends on its license. The Fusion runtime is copyrighted too, yet you can use it.

    All extensions are usually free to use in your applications,...
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    Sticky: Yes we do, thanks!

    Yes we do, thanks!
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    What version of Fusion did you use to build the...

    What version of Fusion did you use to build the APK that is installed on those phones?
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    Sticky: Thank you :D

    Thank you :D
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    Sticky: Yes, this would require LOT of work, I'm not sure...

    Yes, this would require LOT of work, I'm not sure when this can be done.
  27. I've updated CalcRect in the extension manager,...

    I've updated CalcRect in the extension manager, try reinstalling it from there.
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    Quick update on this, it seems it was an...

    Quick update on this, it seems it was an installation issue. Probably an older version of the 2.5+ DLC was installed after the build 292.10 update patch was applied, causing some compatibility issue....
  29. I don't know if it triggers less false positives...

    I don't know if it triggers less false positives when it's signed, but in the past I tried signing Fusion extensions that were marked a possible threats and this didn't solve the issue, I had to...
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    Sticky: Well, the Library layer is shown by the On Group...

    Well, the Library layer is shown by the On Group Activation line, it's not visible if you don't activate the Library group, and the Background layer is not visible either (I've checked it by setting...
  31. You're right, we'll remove the old Android...

    You're right, we'll remove the old Android version from the file in the extension manager.
  32. Not sure why this happens to you and not others,...

    Not sure why this happens to you and not others, but apparently there is a temporary workaround that should fix the issue until Google release a fixed version, it's described here:
    ...
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    Sticky: Ah OK, weird, I don't see how a reinstall would...

    Ah OK, weird, I don't see how a reinstall would solve the resizing issue in the debugger but glad it's solved anyway.
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    Sticky: Oh, and you use the build 292.10?

    Oh, and you use the build 292.10?
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    Sticky: Hmm, maybe press Ctrl+Shift when you restart...

    Hmm, maybe press Ctrl+Shift when you restart Fusion.
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    Ah, bien, merci pour le test.

    Ah, bien, merci pour le test.
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    Sticky: Works for me in a simple example.

    Works for me in a simple example.
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    Sticky: Weird... neither in expanded or collapsed modes?

    Weird... neither in expanded or collapsed modes?
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    Cette extension n'est pas une extension...

    Cette extension n'est pas une extension officielle Clickteam, elle a probablement été créée par Fernando en tant que développeur externe et mise sous label Clickteam, il faut lui demander, en...
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    Sticky: What you can try: open regedit, go to...

    What you can try: open regedit, go to HKEY_CURRENT_USER\Software\Clickteam\Fusion Developer 2.5\Debugger and delete the sp, wp and xh values.
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    Sticky: Yes, this is a known issue, this was mentioned...

    Yes, this is a known issue, this was mentioned somewhere else. Put a string object somewhere with this font, so that it's included in the application data at build time. In a next version we'll...
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    Sticky: Could you post a MFA that shows those problems...

    Could you post a MFA that shows those problems please?
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    Sticky: 1) Could you post a MFA please? Difficult to see...

    1) Could you post a MFA please? Difficult to see what you mean.

    2) There is very little chance we can fix anything in the Active Direct Show object. Use a Direct Show object if you want a better...
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    Could you send me the MFA by PM? I'll tell you...

    Could you send me the MFA by PM? I'll tell you where the crash happens and if this is a bug in our code we'll fix it.
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    Sticky: OK, thanks.

    OK, thanks.
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    Sticky: Hmm, could you send me a MFA with some...

    Hmm, could you send me a MFA with some instructions to reproduce the problem?
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    Sticky: I think I see. Are these objects created in the...

    I think I see. Are these objects created in the events too? If so, there is a hidden instance of the object in the frame. You can see it if you select Arrange / Show Create Items in the menu....
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    Sticky: I don't see what you mean Janette, I don't see...

    I don't see what you mean Janette, I don't see how to select the object in the side bar to get that multiselection.
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    Sticky: You've to be more precise with your bug reports...

    You've to be more precise with your bug reports and attach examples (a MFA or a sound file). Thanks.
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    Sticky: aa2953b4 there is a mistake in the second code,...

    aa2953b4 there is a mistake in the second code, it should be:

    + Text_ID("Enemy") = Fixed( "String 3" )

    instead of

    + Fixed value of Enemy = Fixed( "String 3" )
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    Comme dit Simon ce forum est multilingue, c-a-d...

    Comme dit Simon ce forum est multilingue, c-a-d on choisit dans son profil la langue qu'on préfère et on ne verra que les discussions dans cette langue ou les discussions marquées comme...
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    Oui, comme le disent Windlake et haoujey, j'ai...

    Oui, comme le disent Windlake et haoujey, j'ai posté l'info en Anglais. Il y a un an on a choisi de mettre F3 en semi-pause car on a eu l'opportunité de porter de gros jeux Fusion 2.5 sur Switch, PS4...
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    Sticky: I think we can't "fix" this, it is like it is....

    I think we can't "fix" this, it is like it is. Just continue using DX9 for this application (but I would be surprise this video runs at 60 fps on any machine without GPU ;).

    As I said previously,...
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    Bonjour, Ce code se trouve dans le fichier...

    Bonjour,

    Ce code se trouve dans le fichier HTML généré par défaut. Ce fichier est juste un exemple montrant comment intégrer l'application dans une page HTML. Vous pouvez l'éditer et modifier ce...
  55. Active Backdrop frames have no name, you can't...

    Active Backdrop frames have no name, you can't specify frames with names in actions of this object. Not sure how you want to load them via expressions?

    The second issue could be a bug, I'll take a...
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    "Fire event" doesn't keep the object selection,...

    "Fire event" doesn't keep the object selection, in On Event all objects will be selected by default.

    Better store the destroying time in a value of the object (when the object collides), and then...
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    Sticky: Denlon please provide examples (MFA) for both...

    Denlon please provide examples (MFA) for both issues, thanks.

    PS: for the Download object, avoid downloading more than 2 files at the same time, is it the problem?
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    Is it a text array? Text arrays are slow to save....

    Is it a text array? Text arrays are slow to save. We could optimize it but I'm not sure this will be enough.

    Anyway, maybe use a global array, and save it at the end of a frame or when the app...
  59. Done (I've removed BUG). You can do it if you...

    Done (I've removed BUG). You can do it if you click "Go Advanced" (unless it's an admin feature).
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    Shift + Control (maybe also View / Toolbars /...

    Shift + Control

    (maybe also View / Toolbars / Customize and then Reset all tolbars - but this resets less settings)
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    Sticky: Update: the build 292.9 has been replaced by the...

    Update: the build 292.9 has been replaced by the build 292.10, it fixes the following issues:

    - Event editor: in global events and behaviors, when you add a new condition for an object to import,...
  62. I think it's because you didn't mention a full...

    I think it's because you didn't mention a full pathname for the capture filename, so the pathname depends on the current directory that was probably modified by the Edit Box object.

    Just add...
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    Sticky: True, it was in the todo list and I forgot about...

    True, it was in the todo list and I forgot about it...
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    Sticky: Thanks! This will be fixed in the next update. ...

    Thanks! This will be fixed in the next update.

    No unit tests in this case, a bit complicated to do.
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    Sticky: wpd, make sure: - the build API is 28 or above...

    wpd, make sure:

    - the build API is 28 or above
    - you use a 64 bit version of the JDK

    If this doesn't solve the problem, maybe check if you use the latest version of Android Studio.
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    Sticky: I'm still unable to reproduce it... Once the...

    I'm still unable to reproduce it... Once the counter is imported, it's not in the Import list anymore...
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    Sticky: I can't reproduce it anymore using the...

    I can't reproduce it anymore using the instructions you gave in the other post. Could you re-explain how this bug can be duplicated please?
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    Sticky: The build 292.9 is now on Steam too.

    The build 292.9 is now on Steam too.
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    Sticky: The Download Links posts are updated each time...

    The Download Links posts are updated each time there is a new build (at least in the 2.5 sub-forum, the download links for the exporters haven't been updated with the build 292 yet).

    EDIT: I mean...
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    Sticky: Build 292.10 - Release version

    Hello,

    The build 292.10 is available in the Product Owners Lounge forum if you use the stand-alone version (or via "Check for update" in the Help menu of the product), and on Steam.

    Change log...
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    You'll get any new build, beta or release.

    You'll get any new build, beta or release.
  72. PS: Manuel I can send you special runtime and...

    PS: Manuel I can send you special runtime and box2d files for you to test after the build 292.9 is released.
  73. The problem is internal to the runtime, it's...

    The problem is internal to the runtime, it's caused by the anti-repeat function used in collisions, that was not adapted to collisions with physics objects.
  74. It does work with a single object, I tested it,...

    It does work with a single object, I tested it, maybe you've a different MFA than mine. Anyway I saw where the problem comes from. Not very easy to fix, so this will be done in the next build after...
  75. It seems fixable though this can't be done in the...

    It seems fixable though this can't be done in the current build as it's close to release and this fix will need to be tested to detect any possible side effect.
  76. No idea if it's easy to fix yet, I don't...

    No idea if it's easy to fix yet, I don't understand what happens. It's an object selection issue, it works when there is a single object, it fails if there is another object with the collision flag...
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    Yes, the physics engine doesn't know the...

    Yes, the physics engine doesn't know the non-physics layers.

    Though I suppose you can use a physics engine object per layer with a different ID and set the engine ID in each object.
  78. Try the following custom types: ...

    Try the following custom types:

    CF_CNCV25_EVENTS (for events)
    CF_CNCV25_CONDITIONS (for conditions)
    CF_CNCV25_ACTIONS (for actions)
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    "this one" = build 292.9 292.8 is stable,...

    "this one" = build 292.9

    292.8 is stable, apparently, though AFAIK there are display issues in Android in low memory condition or something like that, that's why it was not released as official...
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    View Post

    La différence entre Développement et Final est expliquée dans la section "Distribuer votre application / Type de construction / Applications HTML5 / Construction".

    En ce qui concerne l'option...
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    292.8 is on Steam, as beta version. Just suscribe...

    292.8 is on Steam, as beta version. Just suscribe to betas in the Fusion properties in the Steam client and enter the code given in the Steam forum.

    We're going to release the build 292.9 as beta...
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    I know a big game that uses it with a 1280x720...

    I know a big game that uses it with a 1280x720 video and works using DX11 on every machine running Windows 7 or above (they had severe tests), I didn't notice any difference between DX9 and DX11 (in...
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    F3 is currently paused. The F3 team had to focus...

    F3 is currently paused. The F3 team had to focus on console development to port games made with F2.5 to consoles. The good side is that this allowed debugging and improving the F3 code for consoles,...
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    I'm not going to comment any suggestions made by...

    I'm not going to comment any suggestions made by everyone, I've not enough time for this. About this specific request, it's in the wish list, but this feature is a problem as the resize or rotation...
  85. Cannot reproduce. Could you make and attach a...

    Cannot reproduce. Could you make and attach a simple MFA that reproduces the problem please?
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    It would be difficult to do as hotspots are...

    It would be difficult to do as hotspots are properties of images and images can be shared between objects. I'll add that to the wish list anyway.
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    AFAIK this issue has been fixed in the build...

    AFAIK this issue has been fixed in the build 292.8:

    "- Debugger: now displays up to 254 alterable variables and strings (254 is a limitation of the current version of the debugger)."
  88. Thank you for the video, this helps a lot, I was...

    Thank you for the video, this helps a lot, I was not doing it the same way as you.
  89. Replies
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    Are you talking about the crash in the behaviors...

    Are you talking about the crash in the behaviors (and global events) when you import an object and it's still in the import list? If so, yes this will be fixed in the build 292.9.
  90. I'm unable to reproduce this crash. Probably I...

    I'm unable to reproduce this crash. Probably I don't do exactly what you do...
  91. Replies
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    Open regedit, go to...

    Open regedit, go to HKEY_CURRENT_USER\Software\Clickteam\Fusion Developer 2.5\Debugger and then delete the 'sp' value. This should reset the size of the output window.
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    Bug in build 292, sorry. Will be fixed in the...

    Bug in build 292, sorry. Will be fixed in the build 292.9.
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    Hmm, rename cfex.dll in the Fusion directory. If...

    Hmm, rename cfex.dll in the Fusion directory. If Fusion can't load this file the DLC won't be detected, this way you can test if your MFA is compatible. And then rename it back to cfex.dll.
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    Weird... Is the MFA on a normal, local drive?

    Weird... Is the MFA on a normal, local drive?
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    Maybe later.

    Maybe later.
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    I'm not sure if I understand what you mean. The...

    I'm not sure if I understand what you mean. The popup menus display all the alterable values that are defined in the object, not only the first 26 values.
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    Correct, not sure why this condition is not...

    Correct, not sure why this condition is not disabled in this case, maybe a problem with extensions. I'll take a look.
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    Thanks! Yes it looks like a bug.

    Thanks! Yes it looks like a bug.
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    The problem with standard controls like the ones...

    The problem with standard controls like the ones used in the Dialog Box object is that changing the colors is not a simple change. I can't tell you when this could be done.
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    OK, thank you.

    OK, thank you.
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    Done in build 292.9.

    Done in build 292.9.
  102. It's just a display formatting issue, the Str$...

    It's just a display formatting issue, the Str$ function displays a limited number of digits. Use the FloatToString$ function to display more digits, for example:

    FloatToString$(1.00000001 *...
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    Could you post a small MFA as example please?

    Could you post a small MFA as example please?
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    No, never, it's a pure Windows software graphic...

    No, never, it's a pure Windows software graphic mode thing, they are not implemented in Windows D3D display modes, nor any other exporter.
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    It's already on the list. I think this was never...

    It's already on the list. I think this was never added to avoid confusions between the "Alterable string" of the String object and the "Alterable Strings", I imagine this can be very disturbing for...
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    Weird, could you send me your MFA? 292.7 is...

    Weird, could you send me your MFA?

    292.7 is almost identical to 292.6, there is just a fix in the runtime.
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    This is not illogical at all, this is how global...

    This is not illogical at all, this is how global events work in Fusion. The rule is simple: when an object is not in the frame (= is not displayed in the object list of this frame), the global events...
  108. ASAP, hopefully in one of the next 2 updates.

    ASAP, hopefully in one of the next 2 updates.
  109. Here is the DX11 version...

    Here is the DX11 version. Let me know if it's OK.
  110. Replies
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    I've added you to my contact list, try to send me...

    I've added you to my contact list, try to send me a PM.
  111. Replies
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    We'll take a look. In the meantime it seems that...

    We'll take a look. In the meantime it seems that if you do "Set deceleration to 5" after the "Stop" action, it solves the issue. Not sure if you can use this workaround.
  112. If you send it to me I can convert it probably.

    If you send it to me I can convert it probably.
  113. What's the graphic mode of the application? DX9...

    What's the graphic mode of the application? DX9 or DX11? Something like this had been reported for a DX9 app, but I didn't heard anything else about it after it was converted to DX11.
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    I confirm this is what happens. You should...

    I confirm this is what happens. You should compare xtarget and ytarget with Round(xpos( "camera" )) anf Round(ypos( "camera" ))
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    A video wouldn't be enough, the MFA that launches...

    A video wouldn't be enough, the MFA that launches the other ap is necessary to see what you do exactly, what options are selected, etc. Can you reproduce the problem from a fresh app that just does a...
  116. No suggestion, and not enough time to do more...

    No suggestion, and not enough time to do more research about this problem for the moment, I'm very sorry. Maybe later at the end of next week, not even sure...
  117. Replies
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    Hmm, I can't reproduce it with simple apps. Can...

    Hmm, I can't reproduce it with simple apps. Can you show the MFAs?
  118. Replies
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    No, unless the parent application is itself...

    No, unless the parent application is itself executed as admin.
  119. Replies
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    IIRC this it doesn't trigger in apps that are...

    IIRC this it doesn't trigger in apps that are executed as administrator. Is this the case in your app?
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    Sticky: Ah sorry I didn't see you posted the code. You...

    Ah sorry I didn't see you posted the code.

    You have to move img and imgSampler out of the cbuffer:

    Texture2D<float4> img : register(t1);
    sampler imgSampler : register(s1);

    cbuffer...
  121. Replies
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    Sticky: Yes I received the PM and answered. The MFA still...

    Yes I received the PM and answered. The MFA still contains custom qualifiers, not sure why. I was able to reset them on my side without any problem.
  122. Great. For info the update patches now update...

    Great. For info the update patches now update this file.
  123. Replies
    194
    Views
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    Sticky: Yes it's 1.51. If you want you can send me the...

    Yes it's 1.51. If you want you can send me the version you modified by PM so that I check.
  124. Replies
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    Views
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    For Windows EXE, the "Build cache" option works...

    For Windows EXE, the "Build cache" option works if "Optimize image size in RAM" is selected. If this option is not selected, the cache is not used.
  125. Replies
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    Views
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    Sticky: I've answered here:...

    I've answered here: https://community.clickteam.com/threads/98746-RPM-Rage-s-Platform-Movement/page26

    I loaded volCAMERA with the build 291 after resetting the qualifiers, it worked.
  126. Replies
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    Views
    36,932

    volCAMERA contains custom qualifiers, you...

    volCAMERA contains custom qualifiers, you probably have edited them and clicked OK. Press Ctrl+Shift when you click the EDIT button in the Qualifiers property, you'll be prompted if you want to reset...
  127. Replies
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    Try to rebuild your app with the build 292.8, it...

    Try to rebuild your app with the build 292.8, it fixes a surface crash and it was just released as beta version (test your app before releasing it, just in case... as it's a beta...).
  128. All floating point operations are in double...

    All floating point operations are in double precision in Fusion 2.5.

    The Double Precision Calculator object was made for an old version that was working with simple precision floating point...
  129. Replies
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    Views
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    I was aking you :) Blizna sent me a MFA on his...

    I was aking you :) Blizna sent me a MFA on his side but I couldn't reproduce it on 2 machines.
  130. Replies
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    Views
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    Build 292.8 - Beta version

    Hello,

    The build 292.8 is available as beta version in the Product Owners Lounge forum if you use the stand-alone version (and on Steam if you susbcribed to betas).

    Change log

    This is a...
  131. Replies
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    Views
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    In the build 292.8 you can resize the output...

    In the build 292.8 you can resize the output window.
  132. Replies
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    Views
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    I just see this post, this bug was reported in...

    I just see this post, this bug was reported in another thread, it's fixed in the build 292.8 (you couldn't copy/paste groups in the event list editor).
  133. There is no setting, apps built with the build...

    There is no setting, apps built with the build 292 of Fusion 2.5 contain both 32 and 64-bit code.
  134. Replies
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    So you suspect they don't work but you can't give...

    So you suspect they don't work but you can't give an example? We can't fix suspicions. ;) Can't you upload the MFA you took screenshots from and just say what doesn't work?
  135. OK. I'm going to send you a PM with the build...

    OK. I'm going to send you a PM with the build 292.8 of the HTML5 exporter (in theory it's compatible with the build 292.7).
  136. What's the size in bytes and last modification...

    What's the size in bytes and last modification date of compiler.jar in data/runtime/html5? I think this file is not updated by the update patch, so I wonder if you have an old version and we updated...
  137. Replies
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    Views
    221

    I've answered in the other thread, I can't...

    I've answered in the other thread, I can't reproduce the problem in html5 final project mode...
  138. I can't reproduce this issue on a touchscreen...

    I can't reproduce this issue on a touchscreen (monitor on my desktop), tested with Chrome, Edge, Firefox, Opera.
  139. Replies
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    Will be fixed in build 292.8.

    Will be fixed in build 292.8.
  140. Replies
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    As said above I'm going to try to debug Joystick...

    As said above I'm going to try to debug Joystick 2. If it can't be easily fixed due to design issues or I don't know what else, then yes a new Joystick object will be added to our plans.
  141. Replies
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    Views
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    Could you upload a simple MFA instead of...

    Could you upload a simple MFA instead of screenshots please, that would be easier.
  142. Replies
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    Thanks! I'm on it.

    Thanks! I'm on it.
  143. Report here in the meantime please, thanks! (here...

    Report here in the meantime please, thanks! (here or in a specific module forum) (if it's specific to the latest build, report it in its own thread, otherwise open in a separate thread)
  144. Replies
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    Thank you for your tests! I'll check in depth...

    Thank you for your tests! I'll check in depth either tomorrow or on Friday, I need to release the build 292.8 first. I'll let you know.
  145. View Post

    Bonjour,

    Je n'ai pas ce problème, est-ce que c'est spécifique à un MFA particulier? Si oui, ça serait possible d'en poster une version (la plus simple possible) permettant de reproduire le...
  146. Replies
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    Views
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    Thanks! From what I understand in the source...

    Thanks!

    From what I understand in the source code, when it gets the data from the joysticks, it checks if anything changed and if so it says "this is the last active joystick". I suspect that even...
  147. Replies
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    Views
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    Do you have an example that shows this problem?

    Do you have an example that shows this problem?
  148. Replies
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    Views
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    Sticky: I'll take a look.

    I'll take a look.
  149. Replies
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    Views
    354

    Could you send me a MFA please? And what are your...

    Could you send me a MFA please? And what are your machine specs?
  150. Replies
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    We'll try to release a beta either later today or...

    We'll try to release a beta either later today or tomorrow.
  151. You would still have to manually copy paste the...

    You would still have to manually copy paste the objects if you add new frames after adding the Create action, this will just move the problem to a later date. It should be either entirely manual, or...
  152. This is what I was talking about here: ...

    This is what I was talking about here:



    It's something I thought we could add but I'm not sure anymore if it's a good idea or just a loss of time with little or no interest.



    This is a...
  153. If we do this, the objects would be added to all...

    If we do this, the objects would be added to all the frames you select in that dialog box after you click OK (and their "create on start" option would be automatically unchecked). You would still...
  154. The way it's implemented is that the global...

    The way it's implemented is that the global events (or even frame events) that refer to objects that do not exist in a frame are removed at build time when this frame is built. This allows to reduce...
  155. Replies
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    I can't reproduce this, but the build 292.8 fixes...

    I can't reproduce this, but the build 292.8 fixes a similar issue when you delete events in an application that contains global events, so maybe this is fixed already. Can you delete the global...
  156. Replies
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    Views
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    Sticky: These effects will be updated by the next update.

    These effects will be updated by the next update.
  157. Replies
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    Views
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    Are you looking at the build info in the admin...

    Are you looking at the build info in the admin page of your game on Steam? Apparently they have changed it and it now always displays the full size, I've just checked with Fusion. I could be wrong,...
  158. Replies
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    346

    Active Direct Show displays the video in a...

    Active Direct Show displays the video in a sprite, you can display other objects above it (the Direct Show object displays videos in a window).

    Apparently Dark Devotion encoded the WMV file (in...
  159. Replies
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    AFAIK, Direct Show with .wmv file, or Active...

    AFAIK, Direct Show with .wmv file, or Active Direct Show with .wmv file (max 720p for Active Direct Show otherwise it can be jerky on slow machines), using codecs that are preinstalled with all...
  160. Replies
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    My previous answer was wrong. I took a look, the...

    My previous answer was wrong. I took a look, the coordinates are limited to 32767 because they are stored in "short" values in the parameters of the action. Unfortunately this can't be modified in...
  161. Replies
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    Views
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    Sticky: Hello, >> why an account on oracle to get a...

    Hello,

    >> why an account on oracle to get a download

    You do not need an account to download JDK 8, just go to this page, click "Accept license agreement" and then click...
  162. Replies
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    Views
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    Sticky: >> Still several features I would like that are...

    >> Still several features I would like that are just not in there

    Hey guy, the full list of new features was available and very detailed, you can't say new features you were expecting are not in...
  163. Replies
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    I don't know at all, it doesn't seem easy to do...

    I don't know at all, it doesn't seem easy to do at first glance, it's not at all how Fusion works. And this would be a possible source of issues if you have different objects with the same name in...
  164. Replies
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    Views
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    Didn't notice this. In what Direct3D mode? Can...

    Didn't notice this. In what Direct3D mode? Can you post a MFA that shows the problem?
  165. Replies
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    Hmm, I don't know how their update system works,...

    Hmm, I don't know how their update system works, sorry. Maybe they still need to include the differences with the first version...
  166. Replies
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    If the latest version on Steam was built with 2.5...

    If the latest version on Steam was built with 2.5 and you now upload an update created with 2.5+, then yes it's normal as the format has been modified and lot of things are different between 2.5 and...
  167. What build of Fusion do you use? It seems that...

    What build of Fusion do you use? It seems that you don't use the latest build. (I could be wrong)
  168. View Post

    Bonjour,

    Ca a l'air d'être un bug, mais il y a peut-être une bonne raison, je ne sais pas trop. Apparemment ça vient du fait que l'objet qui est pris en compte dans les expressions (comme celle à...
  169. Replies
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    Views
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    Yes. IIRC the 32768 restriction is because the...

    Yes. IIRC the 32768 restriction is because the spin control used by this dialog box didn't support higher values in the past, and the source code probably hasn't been updated to use new functions or...
  170. OK, thanks!

    OK, thanks!
  171. If you can give us instructions to reproduce the...

    If you can give us instructions to reproduce the problems and a simple MFA that would help A LOT.
  172. I just see your post Julian82, the updated...

    I just see your post Julian82, the updated version of Joystick2 shouldn't fix anything in Aggelos as AFAIK it doesn't use "Sync with MMF".
  173. We've fixed a part of those issues (for Dark...

    We've fixed a part of those issues (for Dark Devotion), there was an incompatibility between Steam custom joystick configurations and the "Sync with MMF" option of Joystick 2, as Steam for some...
  174. Replies
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    Yes, the object must exist in the frame.

    Yes, the object must exist in the frame.
  175. Oh I see, it's because the CCN file had been...

    Oh I see, it's because the CCN file had been built with 2.5 normal and was not rebuilt after 2.5+ has been installed. There are differences between CCN files generated by 2.5 and 2.5+.
  176. Replies
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    Views
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    >> In regular events you can create or launch an...

    >> In regular events you can create or launch an object from another frame without needing a copy of it to exist on the event frame.

    Nope, wrong. When you add a Create object action for an object...
  177. Replies
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    Pas possible de le poster ici simplement? C'est...

    Pas possible de le poster ici simplement? C'est un GIF privé?
  178. Hmm, installation issue... Maybe reinstall the...

    Hmm, installation issue... Maybe reinstall the 2.5+ DLC and then reinstall the update patch of the build 292.7?
  179. This is an excellent question... I think it's...

    This is an excellent question...

    I think it's because of an important optimization we've done in the build 292. In the build 292 the key states are refreshed less often. As the "User clicks"...
  180. Replies
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    Views
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    In the build 292.8 the divider will remember its...

    In the build 292.8 the divider will remember its last position in each tab after restarting Fusion.
  181. Replies
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    pl, if you need help you must post the GIF file...

    pl, if you need help you must post the GIF file you can't import, so that we can check what's different in this file the next time we work on the GIF exporter.
  182. Replies
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    I can reproduce the issue, with both the current...

    I can reproduce the issue, with both the current version of Surface and the previous one. I can't say why this happens until I've more time to take a look, I'm too busy right now. Maybe next week......
  183. Replies
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    It's in the wish list but I can't say when it...

    It's in the wish list but I can't say when it will be done.
  184. Replies
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    OK, please do not forget to send another email to...

    OK, please do not forget to send another email to Jeff to avoid him to spend time on your issue.
  185. Replies
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    447

    Can't you use Set Channel Frequency for this?

    Can't you use Set Channel Frequency for this?
  186. Replies
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    Views
    447

    Can't you use the Play Sample File action instead...

    Can't you use the Play Sample File action instead of an ActiveX control?

    Fusion can't stop the MP3 played by your ActiveX control...
  187. Replies
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    Probably it was a mistake in an old build (not...

    Probably it was a mistake in an old build (not sure which one) and this condition incorrectly contains a flag that says it's a triggered condition. This condition is not triggered, it's a normal...
  188. Replies
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    Not sure if it's the same issue: Fernando says...

    Not sure if it's the same issue: Fernando says that a similar crash may happen in the build 292 when an app comes back from the background and this will be fixed in the build 292.8.
  189. Replies
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    Seems to be related to this report...

    Seems to be related to this report. Not sure if Fernando has found the reason yet.
  190. Replies
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    Views
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    >> I was under the impression that the object was...

    >> I was under the impression that the object was abandoned

    The Surface source code is public, I guess anyone can submit fixes for it.

    I've fixed the crash, redownload it from the extension...
  191. Replies
    14
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    Could you first describe this problem? If it's a...

    Could you first describe this problem? If it's a problem with a specific ActiveX control we won't be able to fix anything.
  192. Replies
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    View Post

    PS: j'ai envoyé le lien par PM.
  193. Replies
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    Views
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    View Post

    Bonjour,

    Oui, il suffit de réinstaller le patch du build 284.10 par-dessus.

    Par contre le lien du patch du build 284.10 n'est plus disponible dans la section Product Owner's Lounge. Je peux le...
  194. Replies
    14
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    447

    So if I understand you correctly: "Execute...

    So if I understand you correctly:

    "Execute external program "123.exe""""(wait) The program won't stop!" actually means "when I load an app from an app and choose the function "wait", the main app...
  195. Replies
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    1. What program doesn't stop and when? Please be...

    1. What program doesn't stop and when? Please be more precise.

    2. You can't open the global values when ... there are no global values ... (note: this is not new in the build 292). Either define...
  196. Replies
    194
    Views
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    Sticky: The performance increase with sprite sheets is...

    The performance increase with sprite sheets is due to the fact there are less texture swaps.
  197. Yes, it's done and the DX11 version is...

    Yes, it's done and the DX11 version is automatically installed by the build 292.7 (if the effect is already installed).
  198. Replies
    194
    Views
    13,135

    Sticky: In DirectX11 mode this rule still applies to big...

    In DirectX11 mode this rule still applies to big images (with a dimension greater than 1500 IIRC) and to images of objects that have a shader.

    The other images are arranged into sprite sheets,...
  199. Replies
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    There is a paid key conversion service that...

    There is a paid key conversion service that allows you to convert a Steam key to a key for the stand-alone version of Fusion, I suppose you can get a Mac key. You should submit a ticket to...
  200. Replies
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    Views
    10,870

    2 is on the todo list. It's not the issue that...

    2 is on the todo list. It's not the issue that will be fixed in 292.8. I tried to fix it in the build 292 but it's not an easy fix, I gave up until I find more time and I know this code a bit better,...
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