Just checking on the update on this? The Steamworks plugin is the only thing standing in the way from the mac epxorter begin useful. I, and probably several other developers here, would love to add a...
Type: Posts; User: Xeeko; Keyword(s):
Just checking on the update on this? The Steamworks plugin is the only thing standing in the way from the mac epxorter begin useful. I, and probably several other developers here, would love to add a...
I'm creating a game in which the player can select their own mp3 or wav files as background music. I'm using the explorer object to let the player select file, and everything works great with one...
No Steamworks for mac though:(
Alright, cool. Any timeframe on that? Anything that could be done to help out?
What about Steamworks, specifically? I have some games on Steam I would love to upgrade to a mac version as well, but it'd be wrong to exclude achievements for the mac version when windows have it...
Ah, right, forgot about that one!
I would for the player to be able to open a file explorer to select, for example, an mp3 file to play. Is this possible?
No, it's not an error.
Alright, thanks. What's the holdup? Microsoft officially supports UWP on XBone now, don't they?
Just wondering if there's any progress on getting Live features? So that we can actually publish on XBox One?
Sounds useful, thanks!
Huh, surprisingly inconvenient, then it's easier to add an or" to every event.
There is so much code, I don't wanna go through every event adding it, just adding one event simulating an alternative key is easier.
I'm trying to simulate a key press, as in, when you press the W key, it simulates the up arrow key begin pressed. I've tried the Control X object, but it only works for one press, and I can't for the...
Agree, a VR extension would be awesome.
Any news on live features? So that we can release games on the XBox One?
I have a soundtrack as a DLC as well, but that's different, and easier to implement since it doesn't have to interact with the game files in any way.
I'm trying to figure out the best way to add a DLC to a game on Steam. I want to add an additional gamemode purchasable as a DLC, but I'm not sure how it should work. The best way I've come up...
And the game is now live!
Humble Store: https://www.humblebundle.com/g/akihabara_feel_the_rhythm
I have now:)
If anyone wants a key let me know
It doesn't even look like a game.
The game I've been working on for some time is all set for release. Here's the official description:
Akihabara is a unique combination of intense rhythm and fast-paced puzzles set in the...
Nevermind, fixed it. Updating to the latest version of Fusion solved it.
Ever since the last Windows update, mouseclicks and touch inputs aren't registering properly. It only registers like half the times, or less. It worked just fine before the last windows update, and...
Ah, sorry, I thought you maybe wanted to see the result of the certification kit, or debugger or something:) I'm releasing Akihabara - Feel the Rhythm on the UWP store on the 26:th of December, and...
What information is it specifically you want?
I did pass certification at last, despite the prelaunch error, but especially despite a crash or bug fail. I just explained that I couldn't find any crashes, so that it must be an error, and they...
Thanks Yves, but I know it doesn't work with a 640, I have a 650 and it crashes on start (memory overload).
How long ago was this?
I'm having such a hassle. I got a report back saying that it crashed upon start, and then when checking which hardware was used, it was a Lumia 640, which is well below the...
Did you have the prelaunch problem?
Alright, thanks. I did remove the feature, but the crash remained. I've submitted it anyway saying to ignore the prelaunch fail, as well as explained the situation and the inability to find the bug,...
I'm using Windows 10 Version 1607, OS build 14393.479
Visual Studio Professional 2015 Version 14.0.25431.01 Update 3
And using 287.9 of Fusion
I'm trying to pass the Windows App Certification (a necessity to upload to the Windows Store) and I fail on two things:
The app failed prelaunch test
"How to fix: In the OnLaunched method...
How do you reckon anyone would be able to make a game in Unity without being able to at least write scripts and have a general knowledge of programming syntax? I would assume people choose Fusion...
We figured it out, the key to identify the leaderboards had a + or / sign in it. Apparently UPW can't handle non alphanumerical values.
How come there's no gameplay shown in the trailer?
I'm using online scores in my game, but when I try the UWP version I get the following: "HTTP500: SERVER ERROR - The server encountered an unexpected condition that prevented it from fulfilling the...
Man, that Win10 update really did a number on everything.
I'm having trouble with my uwp app in that it doesn't always register keyboard input. It happens when running a fairly heavy game, testing on desktop. Sometimes a pressing a key is just not...
No, it's more like Lumines. And thank you schrodinger, that works perfectly!
How did you arrive at those numbers, can you show me the calculation?
Framerate is not the problem though, the problem is finding an accurate way to simply count time.
Seriously, I've been working on this nonstop for more than a week now, I can not figure out a way to accurately measure time. Does anyone have any ideas?
Both. While running through Visual Studio it crashes before the main menu can even be loaded (memory issues). I did get it to run by disabling all backgrounds (I have several 960x1280 images as...
I just tested a bit with a Lumia 650, and I'm gonna have to agree that it's not very suitable for development. It took a while to even get running, and it's incredibly slow. And this is a game that...
By the way, I think the problem might have been there before iOS 10, I just didn't notice because I did most of the testing on desktop.
EDIT: Updated with a cleaner example. Remember, the problem only occurs on iOS, testing on a device.
Here's an example mfa (https://www.dropbox.com/s/i4kyo181kdgejbz/example2.mfa?dl=0), taken...
I'm building a rhythm game, and I've gotten everything to work quite well, except on iOS, where I'm having some weird timing issues.
The way my code works now is like this:
At the start of the...
Well, it's for rhythm game, so it needs to be fairly accurate. I have it working pretty well as is now, just wanna be sure to add some fail safes in case of fps drops, or slow android devices and...
Try unchecking the UTF8 box in the INI properties.
I'm having some trouble implementing a feature allowing an object to move x amount of pixels on the x axis within a specific amount of time. In other words, delta time, if I've understood it...
I'm having problems with archiving games after updating to iOS 10 and xCode 8, with the following error: Command...
Ah, I just checked this list to see, I haven't been able to run my version of the UWP yet (waiting for the conversion to a standalone license).
I was wondering if there's any plans to support the String Tokenizer object? And if not, is it something that can be requested? I'm working on a game that uses online high scores, and methods...
Alright, but honestly, If I'm purchasing an exporter for $199 stating it allows me to run my games on an XBox, I'm expecting it to be able to publish as well. Seems reasonable, no? Also, don't mean...
Is there an ETA on that? Also, you might want to point that out in the description, since you can't actually use the UWP exporter to create XBox One games before such features are available.
As the title said, does the UWP exporter support Live features? Live feature implementation is mandatory for releasing on XBox One (minimum Rich Presence, Achievements, and Cloud Saving).
Thanks! That should do it!
Thanks schrodinger, I have used that example before actually, is there anyway to modify it to detect just in a horizontal or vertical row?
I'm looking for a way to match 3 (using icons that drop down on a board). I don't wanna use the AGBO (I've read the tutorials, seen the examples, tried using it SO many times, I can never get it to...
It was, but it finally got through Greenlight (after more than 700 days).
Have sent the info:)
My puzzle game, But to Paint a Universe, has been released on Steam: http://store.steampowered.com/app/335220/
Bumping thread. Anyone has answer to whether or not one can use Fusion-generated html files on the WiiU?
Ah, I had missed that. Great! Thanks
This question must have been asked before, but I can't find anything on it. Apple is killing support for 32-bit applications come February 1, meaning new apps, and updates, have to be created...
Changing the LSRecquiresIPhoneOS from no to yes did the trick!
I get the standard share menu. I don't even have to try and share something for the game to freeze, it's enough just getting the menu and immediately exiting it.
I was getting ready to upload my app when I got this error:
That's never happened before, anyone know what the problem is?
Meadowland, a game I created in Fusion last year, is out now on Steam:
Not sure I follow what you asked for there. Text is fine to post; images freeze the application, happened when I used the example file TestAndroidPlus anyway.
However, just posting text does seem to work.
Maybe I'm doing something wrong with testing it. Do you have to specifically add testers or similar in order for IAP to show up? And if so, how does one do that?
And one thing I still am unsure...
I tried to just export the example, and that one freezez up to.
It's been several days, still no response
Man, I cannot get this to work, there is no communication with Google whatsoever. I have pushed an alpha-build, entered the key in the iap object, and created an iap object in the dev console. But I...
I'm trying to use the AndroidPlus objects share function. I get the share-menu up, but when I close it thegame just freeze. Everything stops working, and I have to remove it from memory to get...
Never mind, did get it to work, so long as i put it alone in the text body (title is enough to present other text. So yes, posting the following to Facebook worked perfectly: "I just got a new...
This does appear to be working:) Stil trying to figure out how to post the players score in text though, it doesn't appear to be working for some reason. I tried converting the score into a text, and...
Yeah, but this has been a topic for a couple of years now, and I can't tell clients "just chill, there'll probably be a way to this some time in the future".
I posted this in the paid request forum, but it hasn't wield any results, so I'm asking here as well:
Is there a way to post, for example, you score on facebook, with a link to the app?
You need to active some new settings on your device on iOS 8: Settings -> Game center, activate "Sandbox" under "Developer". You may have to connect your device to xcode 6 before the option is...
Agreed. I've recently begun trying to use Fusion professionally, but had to switch to other development platforms due to Fusion lacking in so many aspects. I am so grateful to Clickteam, and wouldn't...
Is there anyway to do that by having it open the app instead of the browser? And it needs to post a text along with it, not just a link. Something like "I just got 9999 points in The Awesome Game -...
I'm having, I think, the same problem. It doesn't work in sandbox for me, and this problem only occurred after I switched to the latest Xcode, and running the game on on iOS8.
The tension, oh god, the tension! Mind sharing how;)
Seriously, there must be some way to accomplish this, I know this feature has been requested for years.
I've searched the forums, but it seems there is no way to share text or screenshots from apps to facebook and twitter.
I need an extension that allows me to post high scores to facebook and...
Still nothing, where is it?
Ok, good, thanks.
I'm going to release a game through a publisher shortly, and I need the Steamworks plugin, so I can add achievements etc. I have emailed Clickteam a couple of weeks ago, and the response was...
The iPhone 4 is all but obselete at this point, nothing really runs well on it.
Yeah, the iphone 4 is pretty much obsolete, as per apple standard product cycles.
That it is, regardless of what layer it is on, or if you fix the order in the event editor. Is there no way to fix this? I really don't wanna have to do this project in Unity.
Please, someone from Clickteam, can you answer this? Is it a known problem? Is there a fix?
Yeah, the latest update seems to have made everything perform worse. I've never had problems with Fusion crashing before, now it happens frequently.
It's weird, it says in the manual that you are supposed to be able to use actions and other objects while a video is playing, but nothing is recognized.
In xCode, drag and drop the file into the resource folder, in the left branch-menu. Just putting it in the resource folder, outside of xCode, isn't enough.
Also, I guess it has to be the right...
Is there anyway to have use the ios video object to play a video, while still being able to see or use other objects (like active objects in a layer above the video).
I get the video to play...
That worked! Thanks!
I'm currently holding a giveaway on Reddit, and I figured you guys should know about it to (since the game is MMF made and all).
It's an atmospheric puzzler.
Just go here:...
No, it's in the User>Appdata>Roaming folder. That's where the projects created with mmf gets put, but like I said, opening the same project in Fusion, it doesn't work.
It's set to create it in the application data folder. I tried making a new project in MMF2, and it works but if I open the same project in Fusion, then nope.
I was firing up an old project created before Fusion 2.5, and fore some reason the ini files doesn't work anymore. They just don't get created. They still work on mobile devices though, and the same...
Any news on running games on the WiiU?
Yeah, I've never seen one. I've managed to get it working fairly well, still having a bit of problem on exactly how to handle the flippers. And the physics, when it comes to objects that are not...
I've tried searching the forum, but it still doesn't seem like anyone has posted any example on how to create a pinball game with the physics engine. I'm trying to get it to work, but I'm...
Any news on this?
Has this issue not come up for anyone? Seems like a pretty big deal.
I have an app thats around a 150 mb, and the way I've understood it is that you have to screw around a whole bunch fetching files online and such, to get the apk down to 50. Is there anyway to...
Yeah, it's kind of a bummer, I haven't been able to start using Fusion for games yet.
It only has to load th information on startup, so that could work.
And how do I point to that file?
And on another note, is there anyway to do what I want? That is, to control objects in the application via some sort of external file, that is easily modifiable?
I want to control the position of objects in my application by ini files, and I need them to be in a specific folder, so that in my project I have, for example, three folder:
Great guide! I can't seem to get it to work though, I just get a 403 Error, "You do not have the permission to access / on this server"
Ok, I did get it to run now on my Win 8 computer, and I think it might have been the firewall giving me trouble!
Chrome, primarily, but I also tested in Firefox.
And I run Windows 8, but it's also tested in Windows 7.
Here's the mfa file: Like I said, I'm probably missing something obvious, but I'd love some help with this, if someone has the time to take quick look.
Yeah, I've read the html5 section of the Help. Is there any better guide somewhere on the site?
And yeah, first I'm running it as a development project. But either way, doing a Build & Run, or...
Yeah, I discovered that to. Would love a word from Clickteam on this, again, this is kind of a dealbreaker, can't make games if the scrolling doesn't work.
I just bought the html exporter, and I can't for the life if me get anything to work, all I get is a white screen, nothing else. I've tried using different browser, tried with out without the...
I isolated the problem, I think. I have a few objects on a layer that has x and Y coefficient of 0. The objects that are set to not follow the screen, scrolls, but those that have floow screen ticked...
Ok, the scrolling is STILL not working properly. Objects that are set to not follow the frame still do.
And, with the latest update, the sound also disappeared.
How's the update coming along?
Is a 3gs really a device that's still supported?
Ah, ok cool, I didn't catch that before the forums went down for maintenance.
I posted this in the old forum, but never got solution. The scrolling still isn't working. For example, If a layer is has an x and y coefficient of 0, the layer still scrolls.
I whipped up an example demonstrating the problem.
This issue was posted a while ago, and it's still not been resolved. Basically, layers that has objects set to not follow the frame, or layers with X & Y coefficient set to 0 still scrolls.
This is still not fixed. It's making Fusion unusable for iOS apps, really kind of a problem...
I'm still experiencing problems as well, layers set not to scroll still scrolls. And I tried building a completely new xcode project.
I have the same problem, but it seems Anders has enough mfa files:)
I have this exact problem as well. Both on my iphone4s and my iPad2. Everything moves as it should, except the screen is just stuck.
Thanks a bunch! Great stuff!
I can point out that alot of these issues seems to be fairly specific to Samsung products. I have a dmtech tablet I use for most of my testing, and the only problem I experience on that is that the...
I can pm you the project.
That's exactly what I've been doing, but the app restarts, rather than going back to the frame it was left at.
Yeah, but I want the app to go into the background when you press the back or home button, not shut down. And another thing, when you put the app to sleep, and then start it up again, the app yet...
Yes, I'm using the 258.2.
I'm trying to approve my app for Samsung indie initiative, and I'm running into some problems. When the back button is pressed, the app closes. Then when it's launched again, it restarts. The...
No, it usually just takes a couple of hours. Are you sure you clicked the publish button (it doesn't still say ready to publish in the top right corner?)
My newest game, Meadowland, was released a couple of days ago, for iOS, Android and PC.
The official site, along with links to the stores, can be seen here: http://jm-j.com/meadowland
Even with version .24, multitouch still isn't working.
Thanks, I'll take a look at it.
I did try to set the game to color reduction, just to see what looks good and what doesn't, and very, very few items does look god, and those that do, I have set compression to. But you might be...
I have read that thread. Is there any graphics that doesn't look bad with image compression? For reference, here's how the game looks: http://www.jm-j.com/meadowland
How exactly does...
I'm having problems with my latest game in that it crashes on when the main game frame loads. When I restart my iOS device it works, leading me to believe it is a RAM issue (I still get memory...
Just wondering if anyone knows how Windows 8 apps works? Are they specially built, or are they exe files? And more specifically, can MMF make apps that youo could, for instance, sell in the...
I had problems with this a few months ago as well, and with controlling the volume of sound channels. Have this been fixed yet?
I've had success in localizing to japanese.
appannie does look good, will be looking more at it.
I wasn't able to get a good overview using excel, but maybe I'm missing something.
Is it just me? Can't just be me.
Are you porting from PC or iOS?
You can distribute on Google Play, Amazon and Ouya.
So, I received my first payment from Android sales today, and I'm just wondering if anyone knows of any app or program to help sort out the god-awful mess that is the csv file? Is there any way...
Ok, so my artistic experience-game Star Sky have been released for Android!
Available here: https://play.google.com/store/apps/details?id=com.jmj.starsky
Does the device you test on have support for hebrew letters? Are you able to view other things in hebrew?
Alright. Is there any way at all to control the volume of samples, in the exporters current state?
Whenever I try to change the volume of a channel or sample, it just doesn't work. For example, "at start of frame, set channel 1 to 50" does nothing. Is this a known bug, or am I missing...
I did get it work now, you where right Jeff, simply entering the line from the help file was enough.
I think it's the use of the command prompt that threw me, and probably others, of. And when you...
What, surely that must be possible? How have people that have released apps through google play done it?
I did read it, just find it hard to figure out. Don't really get what some of the commands do, or what it means. Also, when I try to do it I just get a "'$' is not recognizes as an internal or...
Well, iOS was certainly a bitch, but in other ways. The actual creation of the keychain files was automated.
And if I could create it easily enough I would not be posting here;)
I know the question has come up in some form in the forum already, but I would be really helpful of someone could write a guide on how to sign apps for release. I am not a programmer in any sense, I...
Saving the position to a global value, and when appropriate, save that value to an ini seems like a perfect way to achieve what you want, can't really see a need to do it any other way.
Oh, good to know. I was following the advice of this thread, but I guess it's not correct?
Thanks for the help! Man, the brain did not want to function today. I've seen alot of people point out all over forum that hiding objects does increase performance, thought it was worth a shot.
Ok, I'm an idiot, how exactly do I enter that? Let's call my character player, do I use the Position, is "player" getting close to windows edge, and then get the value from say x coordinate of left...
I'm probably missing something really basic here, but I have a game with alot of actives in the frame, so I have them set to be invisible at start, to preserve memory. But how do I make them reapear...
I absolutely understand why Clickteam wants to make sure it is as compatible as possible, but I kinda agree with foyzul2002 as well. I'm getting restless, and have begun looking at other ways to...
Interesting. But they are in charge of promotion and what not, aren't they, or is there anything you can do yourself to reach a higher ranking?
Ah, to conclude the story, we used a custom launcher, which they built. What that launcher does is simply launch a specific exe file, and closes itself when that exe file isn't running anymore. I had...
I'm working on a new game, and I'm facing some technical problems to workaround. The entire game takes place in a 20000x10000 frame, and the basis of the game is that it has a day-cycle with...
Well it would certainly be nice to have a headstart, and time to convert the games probably. Is it possible to get in on/purchase the beta in its current state?
Reviving an old thread, just checking to see if there's any news? Really looking forward to this one! If testing's taking long, do you need more beta-testers? I have several iOS games just waiting to...
As one of the people feeling very targeted in the first sentence, I'm quite grateful for this tutorial:)
Yeah I figured. I just thought that's what it was doing before, since it does look like it should on the iPhone 4 (black bars on top and bottom). I'm assuming the weird shrinking if the screen on the...
Just for record, is it fit inside (black bars) or fit inside and adjust window size you meant?
Thanks! I'll have to keep a closer eye on the exporter-updates in the future apparently...
And what would be the right scaling option if I'm fine with black bars on the ipad and iphone 4, using 1136x640 resolution?
When the iPhone 5 arrived I updated all my apps to the new resolution of 1136x640. I have the screen set to fit inside (black bars, all the apps are landscape.) I think so anyway, this was...
I really don't think that relatively small difference in screenresolution matter when it comes to memory.
Depends where you wanna upload it. Kongregate, I think, allows a maximum width of 800.
Would love to get some insight into this as well, from someone who's tried them.
I released a game last week with much weaker results than my previous apps, never thought it could be because of iOS 6, but that does explain alot.
The iOS version of But to Paint a Universe has now been released, and is available here: https://itunes.apple.com/us/app/but-to-paint-a-universe/id567852423?l=sv&ls=1&mt=8
It was featured in...
What jregork said.
Sounds expensive for such an outdated piece of tech.
Couldn't get it to work in the simulator either. I'll take a look at the webview.
I did, and it does.
Yes, I put the full url, in this case: http://www.jm-j.com/introlowq.mp4
It's kinda difficult to tell what might be making the game big by just seeing some screenshots. But yes, a first thing to look at is sound. Are you using wav files? Because those takes up alot of...
I'm trying to use the iOS video object to stream a file, but I can't get it to work. In the box that says file name or URL, I set the URL to the video, and it's checked to play at start, but...
You don't need to upload 2048x1536 screenshots, 1024x768 is acceptable. You could just take your normal screenshots and add letterboxes to them, as that is how it would look on the devices anyway....
Recently released, and updated for iphone 5. View it here.
I actually updated both my games for iPhone 5 resolution, one of which was out on the day of the release. I too simply print-screened in windows. I'm curious, how come so many have worked in 480x320...
But if you make it in 5 resolution you'll get letterboxing.