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    Re: Beat 'em Up AI: HALP!

    I seem to be missing a .dll needed to runt he .exe, and the extensions don't work in MMF2...
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    Re: Beat 'em Up AI: HALP!

    I would settle for being pointed in the direction of an example of a working AI engine I can learn from. I'm not impatient - I'll happily chuck out what I have if it means I can build something that...
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    Re: Animation Problem

    Sorry I could only really help break your code a little more! D:
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    Re: Animation Problem

    What exactly is the 'destroy' condition? Is it just 'Animation Stopped is finished' or something like that?
    If so, and that's being buggy, try something a little more sophisticated. Make an...
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    Re: Animation Problem

    Is the flame animation just one frame?
    If you're just destroying it when the animation is finished and the animation is one frame, it'll be destroyed before you can see it. Pad it out and make the...
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    Re: Animation Problem

    You took the animation out or you set it to destroy the object when the destroy animation was completed?
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    Re: Animation Problem

    So have it be destroyed after the destroy animations or don't have destroy animations at all. Does it just make it look like the flame is fizzling out when its destroyed?
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    Re: Animation Problem

    You just have to destroy the flames after they've been around for a time.
    What I did for my game was set it so that every frame, each flame's semi transparency ratio was raised just a bit. Then I...
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    Beat 'em Up AI: HALP!

    I'm currently working on something sort of like a beat 'em up. I won't go into the intricacies of its genre right now since it's kind of complicated, but basically it's on a top-down angle and...
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    Re: Precise collision detection...

    You're probably thinking of the fastloop tutorial.
    What you need is probably specific to your own situation, but the basic concept for perfectly precise collision detection is all in there.
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    Re: Overlay Redux

    I'm having the same problem. Can anyone help?
  12. Re: whats difference between a BackDrop and QuickBackD

    A backdrop is just an object that will have no movement and always appear in the back of its chosen layer, doesn't show up in event editor and blah blah blah blah blah.
    I'm sure you know that much....
  13. Thread: 3D Engine?

    by The_Beaul
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    Re: 3D Engine?

    Not to mention the issue with doing graphics themselves. There's a lot more work that has to be done to make models and textures, especially compared to making sprites. A shoot-em-up from a 2D...
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    Re: My first game

    Yes, start smaller. Note that that doesn't mean you can't make a soccer game, but try to do a very simple one to start off. Once you know how to actually make a soccer game, you can make it so you...
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