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  1. Replies
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    I am not sure how to fix your problem, but your...

    I am not sure how to fix your problem, but your picture sparked some nostalgia of my Klik 'n Play days. Good times!
  2. Replies
    3
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    1,479

    Experience/Leveling

    Hey MMF2 community, it's been a while! First year in college is finally winding down, and it's time to buckle-down and finish my app.

    My problem is as follows:

    As players complete levels in my...
  3. Thread: Slayin

    by Verbage
    Replies
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    13,912

    Number 2 on the AppStore top charts! Very...

    Number 2 on the AppStore top charts! Very impressive!
  4. Replies
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    638

    Alright... it seems if I rename the Xcode project...

    Alright... it seems if I rename the Xcode project file it will work. Is there any way to auto-overwrite the last build?
  5. Replies
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    638

    Xcode Build and Run not updating app

    Hey community, long time since I've posted a new topic; I've recently rebooted development. I upgraded to Mountain Lion, updated my Xcode to the latest version, and installed the latest iOS exporter...
  6. Replies
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    1,672

    Part of learning how to design iOS games with...

    Part of learning how to design iOS games with MMF2 is doing a combination of forum research, trial and error, and luck. Which, in the long run, will help you problem solve without needing any of the...
  7. Replies
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    16,662

    The link seems to be broken. Edit: My bad,...

    The link seems to be broken.

    Edit: My bad, missed the second link.
  8. Replies
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    2,592

    I created this example file/objects back on iOS...

    I created this example file/objects back on iOS 5. If you are on iOS 6 I cannot help you with this, sorry. I am very noobish when it comes to identifying sources of errors.
  9. Replies
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    949

    I made a Minesweeper app once that could barely...

    I made a Minesweeper app once that could barely handle 400 x 400 frame size (granted, there were a lot of objects). Only real way to know is to make it and test it. If you can accomplish object-based...
  10. Replies
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    Hey lachmandoo, you should remove and rewrite...

    Hey lachmandoo, you should remove and rewrite this topic in the general iOS forum, where you might get a faster answer. This subsection is for people creating example files.
  11. Thread: Lagging App!

    by Verbage
    Replies
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    1,582

    XStar, Andos is right, some hard evidence to the...

    XStar, Andos is right, some hard evidence to the problem (the file) is much more useful than "it freezes". The actions you listed in your app should not freeze anything.
  12. Replies
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    The built in iOS object.. It's a possible action...

    The built in iOS object.. It's a possible action from an event.
  13. Replies
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    Vibration ON/OFF for when you die maybe?

    Vibration ON/OFF for when you die maybe?
  14. Replies
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    3,401

    Regardless of video playback, I think the whole...

    Regardless of video playback, I think the whole UI could benefit from being taller.

    This is what sold me:
    http://www.iphonehacks.com/2012/08/apps-on-iphone-with-taller-4-inch-display.html

    That...
  15. Replies
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    Windows calls it "Pointer Trails", so I might...

    Windows calls it "Pointer Trails", so I might call it "touch trails" or "touch ghosting".
  16. Replies
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    Centering Text Counters

    This may be a stupid question, but how come I can't find a way to center-align a text counter? There's the option for strings...
  17. Replies
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    1,935

    I used XJKKT6MJM6P3

    I used XJKKT6MJM6P3
  18. Thread: Paradigm Shift

    by Verbage
    Replies
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    3,638

    I take this much more seriously than your Wacky...

    I take this much more seriously than your Wacky Weirdos game (no offense), look forward to it!
  19. Replies
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    814

    First, I would set up some intervals for when to...

    First, I would set up some intervals for when to calculate. That may or not help your scrolling issue. As for iOS, my app handles some minor to intermediate calculations well... It really depends on...
  20. I would assume so, IAPs are IAPs, and we clearly...

    I would assume so, IAPs are IAPs, and we clearly aren't hosting receipts on our own servers through MMF2.
  21. Replies
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    3,315

    Really awesome art! One bit of critism: some UI...

    Really awesome art! One bit of critism: some UI elements are much too small, especially the text.
  22. Replies
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    1,781

    It's the Question & Answer object. You can check...

    It's the Question & Answer object. You can check for which answer by using the "Answer is equal to a value" event.

    It will look Windowsy on MMF2, but on iOS it's the standard popup.
  23. To get it on device, you either need I jailbreak,...

    To get it on device, you either need I jailbreak, drop 99$ for the developer account, or find someone willing to register your UDID.

    If you end up paying the 99$, you might as well release the...
  24. Replies
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    Thunderbolt crapped out on me, Galaxy Nexus on...

    Thunderbolt crapped out on me, Galaxy Nexus on it's way to me as of today.
  25. Replies
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    Download the MMF2 massive demo with all the...

    Download the MMF2 massive demo with all the exporters, set the project to iOS, and play around.
  26. Replies
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    1,769

    I would wait. You don't want to get your F2P...

    I would wait. You don't want to get your F2P customers excited for an app that isn't out yet, and simply forget about it.
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    I would avoid using transitions whenever...

    I would avoid using transitions whenever possible. When I need to fade to/from black I make a giant black box and simply modify transparency in an event (under effect).
  28. Thread: Friends!

    by Verbage
    Replies
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    780

    Perks, power-ups, the whole lot :) The...

    Perks, power-ups, the whole lot :)

    The gameplay is awesome, the only problem is how complicated the backend is. There are so many aspects I have to worry about in my programming, makes...
  29. Thread: Friends!

    by Verbage
    Replies
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    780

    I got a Minesweeper game coming, but it's far...

    I got a Minesweeper game coming, but it's far from any Minesweeper anyone's ever seen :)
  30. Thread: Order by Value

    by Verbage
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    1,869

    I had the first object run through all possible...

    I had the first object run through all possible perks, then the second object, then the third. It now orders them by level requirement because I lined the code up in that manner.

    As for the iOS...
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    This is old, visit my own forum topic in the...

    This is old, visit my own forum topic in the examples area.
  32. Replies
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    I used WTEKJXK4A7E9

    I used WTEKJXK4A7E9
  33. Thread: Order by Value

    by Verbage
    Replies
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    1,869

    It's quite sloppy code wise, but I figured out...

    It's quite sloppy code wise, but I figured out how to do it. A moderator can delete this topic.
  34. Thread: Order by Value

    by Verbage
    Replies
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    1,869

    This is basically what I want it to do: Check...

    This is basically what I want it to do:

    Check first slot for perk, then second slot for perk, then third slot, and display proper direction each time, and have them check from low-to-high. It's...
  35. Thread: Order by Value

    by Verbage
    Replies
    11
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    1,869

    3 Perk Slots, which order by lowest to highest...

    3 Perk Slots, which order by lowest to highest level requirement of the perks. They are basically 3 of the same object, each direction the next perk tier.

    Direction Values
    0=First
    1=Second...
  36. Thread: Order by Value

    by Verbage
    Replies
    11
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    1,869

    The thing is, I'm limited to iOS (exporter). This...

    The thing is, I'm limited to iOS (exporter). This needs to be math-based most likely.
  37. Thread: Order by Value

    by Verbage
    Replies
    11
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    1,869

    Order by Value

    Hey MMF2 users, I had a question that may actually be simple, but I'm mostly blanking on how to achieve it.

    I have perks in my game, and would like to display them in 3 slots, in order of level...
  38. Replies
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    You could use Crazy_Ivan's get device extension...

    You could use Crazy_Ivan's get device extension and reformat the frame accordingly.
  39. Replies
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    927

    Both devices connect using the GC interface, then...

    Both devices connect using the GC interface, then once they slide down, it crashes.
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    927

    Game Center Multiplayer

    I know there've been many topics/posts on this topic, but I had a specific question.

    I think that all features theoretically work in the Game Center Multiplayer object, except for one crippling...
  41. Replies
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    First off, awesome game! I was really impressed...

    First off, awesome game! I was really impressed with your physics and gameplay!

    As for the layers menu system, it works SO MUCH FASTER! I get instant changes!

    Thank you SO much!
  42. Replies
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    kinase, do you have an app on the app store that...

    kinase, do you have an app on the app store that uses that method? I would TOTALLY setup my app like that as long as I can see it in action.
  43. Replies
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    Is there an easy way to import a custom fonts? I...

    Is there an easy way to import a custom fonts? I really wouldn't like to deal with exporting A-Z and 0-9 separately...
  44. Replies
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    1,533

    Only necessary fast loops that draw bombs as the...

    Only necessary fast loops that draw bombs as the user reveals the first tile (required for a safe first reveal). I can look through my Event Editor again, but I cannot go without that fast loop.
    ...
  45. Replies
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    The "debug"/"release" toggle is under project...

    The "debug"/"release" toggle is under project settings under "Info" correct?
  46. Replies
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    1,533

    I'm always on the most recent build. I'll try to...

    I'm always on the most recent build. I'll try to locate and change the build setting.
  47. Replies
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    I'll try eliminating all "Always" events. That...

    I'll try eliminating all "Always" events. That could be an issue. But still, these are highly basic menus and lag is unbelievable.
  48. Replies
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    Extreme Lag on Older Devices

    Hey guys, another problem I've come across recently.

    My app, a basic Minesweeper, runs EXTREMELY laggy both in Menus and in-Game. Occasionally it can lag up to 5 seconds between frame changes.
    ...
  49. Replies
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    I would offer both a lite and a paid version....

    I would offer both a lite and a paid version. Apple does not like "demo" apps where you have to pay to use the rest of the app.
  50. Replies
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    Higher-Quality Font/Counter workaround?

    Hey community.

    I've still come across some problems with text/counters in my app. Not only do they not display the same in-game as they do on-device, but they are much worse looking than other...
  51. Second one.

    Second one.
  52. Thread: jump rope game

    by Verbage
    Replies
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    856

    Calculate time between top input and bottom...

    Calculate time between top input and bottom input, and create a calculation to change speed of animation to fit it (lots of trial and error).
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    *cough* kickstarter *cough*

    *cough* kickstarter *cough*
  54. Replies
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    606

    Wow, the graphics are stellar! Mind explaining...

    Wow, the graphics are stellar! Mind explaining the app's purpose? An interactive app for a club I'm assuming?
  55. Replies
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    Good calls. In the example file there's the game...

    Good calls. In the example file there's the game center connect object, but in the tutorial PDF it's absent.

    Alias refers to simulating the connecting in MMF2 only. I'll add that to the PDF.
  56. Replies
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    Great to hear! Any changes/edits/additions you...

    Great to hear! Any changes/edits/additions you think should be made?
  57. Replies
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    3,418

    iOS - Game Center Leaderboards Tutorial

    This is a tutorial + example for Game Center Leaderboards in MMF2 Developer. This will not open in standard MMF2.

    Please leave any feedback or questions in this thread so that I can make final...
  58. Replies
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    Welcome! Any changes/edits/additions you'd...

    Welcome!

    Any changes/edits/additions you'd like?
  59. Replies
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    2,983

    Just to be clear: this is more than just the...

    Just to be clear: this is more than just the achievement objects. This involves iTunes connect, displaying achievements within a drop-down, and saving states of achievements so they cannot be...
  60. Replies
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    You could use my iOS touching method (in example...

    You could use my iOS touching method (in example forum) and position the detector when and where you need to simulate a touch.
  61. Replies
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    Your iOS device transforms into a camera. Haha...

    Your iOS device transforms into a camera.

    Haha really it lets you take pictures in your app and show the pictures.
  62. Replies
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    2,434

    MMF2: Accelerometer iOS iOS Button iOS...

    MMF2:
    Accelerometer
    iOS
    iOS Button
    iOS Multiple Line Edit Box
    iOS Single Line Edit Box
    Joystick Control
    Multiple Touch

    MMF2 Dev:
  63. Replies
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    Awesome!

    Awesome!
  64. Replies
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    2,983

    [TRIAL] Game Center Achievements Tutorial

    This is a tutorial + example for Game Center Achievements in MMF2 Developer. This will not open in standard MMF2.

    Please leave any feedback or questions in this thread so that I can make final...
  65. Replies
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    844

    I got this error once, and I fixed it by...

    I got this error once, and I fixed it by restarting device, and doing a Clean in Xcode.
  66. Replies
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    Might have something to do with WWDC.

    Might have something to do with WWDC.
  67. I love apple, and yet I hate them. If they built...

    I love apple, and yet I hate them. If they built an Xcode for PC they would make so much money and solve such problems as these. But no, they won't.
  68. Replies
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    But in that case should I just forget about iAds...

    But in that case should I just forget about iAds all together?
  69. Replies
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    The intention isn't to get clicks. It's just...

    The intention isn't to get clicks. It's just there's an ad at the bottom, and once in a while a user would tap a button that disables iAd, then they can use features there, once done it automatically...
  70. Replies
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    iAd: Apple Guidelines/Worth it?

    Hello Clickteam community, I had two questions about iAd.

    Situation: In my app, I have it currently setup to run iAds. However, there are features of the game that occupy the iAd space, so I have...
  71. Replies
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    Achievement object is a single achievement....

    Achievement object is a single achievement. Achievements mean you can use it for many achievements. In the iTunes connect section under game center, you must setup each achievement with an identifier...
  72. Replies
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    Patience is key to life my friend.

    Patience is key to life my friend.
  73. My take on piracy: you're never going to avoid...

    My take on piracy: you're never going to avoid it, so take steps to minimize it.
  74. Replies
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    1,518

    That's really clever.

    That's really clever.
  75. Replies
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    453

    Setup two INIs (one for game mechanics, one for...

    Setup two INIs (one for game mechanics, one for statistics) and all works fine.
  76. Replies
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    453

    INI File Size Limitations

    Hey guys, I had a noob question. I've been saving and loading data values fine for a while now using the INI file for my iPhone game, but I just tried implementing a new one and it refuses to work. I...
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    I would watch a YouTube video on it. It's quite...

    I would watch a YouTube video on it. It's quite complicated for me to explain the steps over typing.
  78. Replies
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    Well, you need an Apple paid developer account...

    Well, you need an Apple paid developer account (99$). Then you can setup certificates for your app bundle code so it can be recognized by the app store.
  79. Replies
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    1,781

    I'm not too keen when it comes to coding, but I...

    I'm not too keen when it comes to coding, but I think with a little work, iOS SDK elements could be converted to MMF2 objects fairly easily (since Apple has already coded everything, just a matter of...
  80. Just wanted to say I'm a big fan of Mega City. :)

    Just wanted to say I'm a big fan of Mega City. :)
  81. Replies
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    I get fastest help on non-iOS coding in the main...

    I get fastest help on non-iOS coding in the main MMF2 forums. :)
  82. Replies
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    939

    25-40mb is a good size for me personally. I would...

    25-40mb is a good size for me personally. I would shoot for as low as possible.
  83. Building an iOS app without a Mac or iOS device...

    Building an iOS app without a Mac or iOS device would be extremely complicated. The difference between the MMF2 runtime and on device, even on simulator, really would hinder make any app you make.
    ...
  84. Replies
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    In my Xcode you can provision right from it....

    In my Xcode you can provision right from it. Think it's a Lion or higher feature in Xcode.
  85. Replies
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    The first method. .xcodeproj, the folder is part...

    The first method. .xcodeproj, the folder is part of that XcodeProj file.
  86. Replies
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    Look at my scrolling object in the example sub...

    Look at my scrolling object in the example sub forum.
  87. Replies
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    The only objects I know of that work are list...

    The only objects I know of that work are list (which is only 320px wide), and the iOS popup (but you can't put a title, only basic body text). You can try like me originally to photoshop iOS elements...
  88. Replies
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    You build and run through Xcode. That is the...

    You build and run through Xcode. That is the point of getting it, it's not a matter of file-moving or something like that. You open up the .xcodeproj as I stated above, and click the "Build and Run"...
  89. Replies
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    Yup. Just make sure in the project file it's set...

    Yup. Just make sure in the project file it's set for iPad.
  90. Replies
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    Correct. I do the project option, but .cci works...

    Correct. I do the project option, but .cci works just as well (for developing, use project for final).
  91. Replies
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    They all need to be on one Event and perform the...

    They all need to be on one Event and perform the action then.
  92. Replies
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    Say you want a region of 10px around an object to...

    Say you want a region of 10px around an object to do what you said.

    Object size: 67 x 67
    Hot Spot: (0,0)

    Events:
    +XPos (Active1) < XPos (Active2)+77 (Right side)
    +XPos (Active1) > XPos...
  93. Replies
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    Saweeeeeeet. :)

    Saweeeeeeet. :)
  94. Replies
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    1,072

    I made this for you! :) ...

    I made this for you! :)

    http://community.clickteam.com/showthread.php?t=71116&p=525752#post525752
  95. Replies
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    iOS Touching Method

    This is my personal method for touch detection and operation similar to how iOS buttons work.

    It all works via the Multitouch object, so gives better accuracy, can be setup for multiple touches,...
  96. Replies
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    It does, but keep in mind every time a user lets...

    It does, but keep in mind every time a user lets go of a tap it leaves the virtual iOS mouse there. I would recommend using the multitouch object to control the X and Y of an invisible 1px by 1px...
  97. Replies
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    Well, you open that file on your Mac in Xcode...

    Well, you open that file on your Mac in Xcode (.xcodeproj), then Build and Run.
  98. Replies
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    Uh, File -> Build -> Application? And make sure...

    Uh, File -> Build -> Application? And make sure your build type is iOS final project or application.
  99. Replies
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    Patience my friend :) Because you are on Snow...

    Patience my friend :)

    Because you are on Snow Leapord, I cannot give good advice on which Xcode version, since on Lion I got it through the Mac App Store. I would dig around the Apple Developer...
  100. Replies
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    568

    I was really hesitant about the 99$ dev account...

    I was really hesitant about the 99$ dev account especially after the $130 for the exporter, but it really does make a huge difference! Plus, I can take around my app on my phone and let friends and...
  101. Thread: Naoki Story

    by Verbage
    Replies
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    3,789

    I think the controls need re-coding. I agree with...

    I think the controls need re-coding. I agree with jregork, the hit areas should be a bit bigger, and also sometimes when moving left or right jumping becomes disabled. Also, you cannot move-jump...
  102. Replies
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    Xcode 3. That's the latest you can get on Snow...

    Xcode 3. That's the latest you can get on Snow Leopard, I believe.
  103. Replies
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    Unlike games for PC or flash, iOS games can...

    Unlike games for PC or flash, iOS games can become complicated. My best advice is to realize the limitations of resources of its devices; these are not computers with multiple gigs of ram, highly...
  104. It is largely based on personal info (iTunes...

    It is largely based on personal info (iTunes connect information connecting to iAPs). Doubt there's an example.
  105. Replies
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    673

    I just wish mine would resize to 640 px wide...

    I just wish mine would resize to 640 px wide...
  106. Restart your device or do a clean.

    Restart your device or do a clean.
  107. Replies
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    787

    These are all for different parts of the app. The...

    These are all for different parts of the app. The big ones are for iPad and iPhone app store, and the other ones are things like notifications and icons in the settings menu.
  108. Replies
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    Some apps let you export to camera roll as long...

    Some apps let you export to camera roll as long as location services are enabled (almost like permissions).
  109. You should download my iOS scrolling object (its...

    You should download my iOS scrolling object (its up in the example sub forum). Then you could either do a sub-app or a group activation/deactivation method.
  110. Replies
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    534

    Worked well. Thanks pal.

    Worked well. Thanks pal.
  111. Replies
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    534

    Sticking One Object to Another Object

    Hey all. In my app menu system I have it so that some buttons get their Y position always set to a background, which moves in-and-out of frame to give a nice transition feel. However, it seems to me...
  112. Replies
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    What is fine-collision by definition?

    What is fine-collision by definition?
  113. Replies
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    496

    Seems pretty advanced for the exporter. I'd look...

    Seems pretty advanced for the exporter. I'd look into the GET object... Havent used it personally but every time I hear about pulling in data from a server that's the object people recommend.

    As...
  114. Thread: App Exposure

    by Verbage
    Replies
    2
    Views
    570

    App Exposure

    Hey fellow MMF2 users, I had an idea to help developers get better exposure for their apps. I have a YouTube channel http://YouTube.com/AndroidVSiOS and was thinking about starting up a series called...
  115. Replies
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    The thing about the MMF2 exporter is it's...

    The thing about the MMF2 exporter is it's converting everything in the MMF2 runtime for iOS, that includes things that don't get used. Unfortunately that's the nature of exporters. If you take a look...
  116. Thread: Tabs Object?

    by Verbage
    Replies
    4
    Views
    760

    +1

    +1
  117. Is it because there's ads during times of no app...

    Is it because there's ads during times of no app gameplay? If that's the case, use the iOS object to enable/disable ads at will.

    If it's the internet connection... wouldn't the ads just not...
  118. Thread: saving.

    by Verbage
    Replies
    3
    Views
    718

    I use 0 and 1 values usually. For example, if...

    I use 0 and 1 values usually.

    For example, if something is unlocked, I execute this action:

    INI -> Save value - Item -> "Name" -> "0" or "1".

    For example, you set a value to 1 when it is...
  119. Replies
    4
    Views
    2,255

    Yeah... older/retro games may be simple in...

    Yeah... older/retro games may be simple in gameplay, but can be very complex in creation. While Clickteam products make the creation step easier, you should start with something more basic and then...
  120. Replies
    19
    Views
    2,104

    Oh and Evilized... Wacky Weirdos has been giving...

    Oh and Evilized... Wacky Weirdos has been giving me and someone else weird hit detection bugs... where you clearly jump over something and it kills you. Also, I've beat level 10 three times and it...
  121. Replies
    5
    Views
    719

    I build and run on Lion about 5 times a day......

    I build and run on Lion about 5 times a day... Works perfectly. Youll be fine.
  122. Replies
    16
    Views
    2,522

    Could it be background events running while the...

    Could it be background events running while the app is closed? You could have it deactivate the group of your main gameplay code while the pause event activates. That might take the load of the iPad...
  123. Replies
    19
    Views
    6,371

    Will do. I guess I'll just have to wait for the...

    Will do. I guess I'll just have to wait for the bug hunt because once the multiplayer match begins the app just crashes.
  124. Replies
    19
    Views
    2,104

    WW is pretty fun, but to be honest I think the...

    WW is pretty fun, but to be honest I think the game's art might be working against you. I think your average player might find it unappealing, therefore they won't download it. I think the gameplay...
  125. Replies
    4
    Views
    738

    Oops, forgot about ALL of them. [Saving Event]...

    Oops, forgot about ALL of them.

    [Saving Event]
    -> Start loop "Saving" "number of Crystals" times

    +"On Loop Saving"
    +Pick one of Crystal
    +Flag (any number not in use) is OFF
    -> What I said...
  126. Replies
    4
    Views
    738

    First, spread value of Alterable Value Z (so it's...

    First, spread value of Alterable Value Z (so it's out of the way) at start.

    Set Value (item) -> "{Alterable Value Z of Object}" -> 0 or 1 (not found or found)
  127. Replies
    4
    Views
    738

    You could spread a value among them and save that...

    You could spread a value among them and save that into an INI item per-level.
  128. Replies
    13
    Views
    7,275

    I think building from scratch is your best way to...

    I think building from scratch is your best way to go. Example files are great for learning how to do a specific thing, but going off a whole completed game can be inefficient because the coding is...
  129. Replies
    19
    Views
    6,371

    If those discussions have occurred, Jeff, can we...

    If those discussions have occurred, Jeff, can we expect an ETA anytime soon?
  130. Replies
    2
    Views
    617

    Are your orientation settings both in MMF2 and...

    Are your orientation settings both in MMF2 and Xcode the same?
  131. Replies
    19
    Views
    6,371

    Also, I have Gamecenter enabled so that's not my...

    Also, I have Gamecenter enabled so that's not my issue.
  132. Replies
    19
    Views
    6,371

    That'd be awesome. I'll download your mfa when I...

    That'd be awesome. I'll download your mfa when I get home, and thanks.
  133. Replies
    19
    Views
    6,371

    Gamecenter Multiplayer

    Hello Clickteam community. I think I speak for everyone when I say that it would nice to have a complete Gamecenter Multiplayer example/tutorial/explanation. I have gotten up to setting a match...
  134. Thread: Pocket Ninjas

    by Verbage
    Replies
    128
    Views
    14,526

    All menus as far as I've played around with.

    All menus as far as I've played around with.
  135. Thread: keeps crashing

    by Verbage
    Replies
    2
    Views
    600

    Try building and running again. If that doesn't...

    Try building and running again. If that doesn't work, do a clean and build and run again. Sometimes that happens to me as well on a new build (meaning uninstalled then build).
  136. Thread: Pocket Ninjas

    by Verbage
    Replies
    128
    Views
    14,526

    Slowly learning AI :) (my dad bought CS5 a while...

    Slowly learning AI :) (my dad bought CS5 a while ago, glad it's getting put to use!)

    Also, I have a bug to report. When slicing, if you hit two buttons, the last one to be sliced gets the proper...
  137. Replies
    16
    Views
    1,969

    Visit the "iOS Exporters Lounge" once you've...

    Visit the "iOS Exporters Lounge" once you've signed in (near the bottom of the forum topic list), find the sticky with the latest build, and download.
  138. Thread: UI Advice

    by Verbage
    Replies
    0
    Views
    484

    UI Advice

    Hello iOS comrades.

    I have a question about UI, preferably for nearly finished apps/published apps. What's the most efficient way to create a UI? What type of objects work/look the best? Here's...
  139. Would you mind reexplaning that in terms of...

    Would you mind reexplaning that in terms of object names?

    Bottom tile: a_Tile
    Top tile: a_Cover
    Adjaceny object: Square_Adj


    Square_Adj gets its position set when a user pressed on a_Tile....
  140. All I need to do is get an object to store the...

    All I need to do is get an object to store the count of objects overlapping it within a fast loop to accomplish what I wrote above.
  141. He sent me a whipped-up one, but wasn't complete....

    He sent me a whipped-up one, but wasn't complete. It was just a numbering example.
  142. Counting Number of Objects Overlapping Another Object?

    So in my Minesweeper game, I'm trying to add the windows feature of number clearing. I'll explain:

    A player starts out like this with a flagged tile:
    6355

    Presses the number:
    6354

    IF that...
  143. Replies
    19
    Views
    2,104

    I'd also enjoy some responses... I am always...

    I'd also enjoy some responses... I am always debating going free with ads or going with the Tier 1 option.
  144. Replies
    5
    Views
    667

    Ah, didn't think about that one. See if theres an...

    Ah, didn't think about that one. See if theres an updated version of the QuickTime extension that will allow you to open the project; I cannot think of a solution aside from that.
  145. Replies
    5
    Views
    667

    Navigate to your C drive, program files, MMF2...

    Navigate to your C drive, program files, MMF2 Dev, extensions, and move QuickTime out. Open the .mfa project, change the build type, and drop QuickTime back in.
  146. Thread: Pocket Ninjas

    by Verbage
    Replies
    128
    Views
    14,526

    Hey DTown--What program do you use for your art?...

    Hey DTown--What program do you use for your art? PS, AI?
  147. Replies
    7
    Views
    479

    What's wrong with just the multitouch object?...

    What's wrong with just the multitouch object? Just coordinates I'm guessing?
  148. Replies
    6
    Views
    969

    Yes. Push notifications refer to pushing onto the...

    Yes. Push notifications refer to pushing onto the device from a server, instead of being available for user to check when they use the app.
  149. Thread: Pocket Ninjas

    by Verbage
    Replies
    128
    Views
    14,526

    Awesome update. You amaze me.

    Awesome update. You amaze me.
  150. Replies
    17
    Views
    1,612

    The question and answer object does this but a...

    The question and answer object does this but a much more basic level. Please continue this extension.
  151. Replies
    2
    Views
    840

    I just ignore it. Just make sure when you submit...

    I just ignore it. Just make sure when you submit your app you pick which iOS target version then.
  152. Thread: youtube

    by Verbage
    Replies
    1
    Views
    867

    Display a YouTube video using the iOS YouTube...

    Display a YouTube video using the iOS YouTube video object as the first frame.
  153. Replies
    7
    Views
    2,592

    iOS Scrolling (X, Y, or Both!)

    Here is my .mfa for scrolling on iOS. Original credit goes to DistantJ, I simply changed it for multi-touch object and created both a X and a Y version.

    What it can do:
    1. Scroll around in your...
  154. Thread: HORRIBLE Bug!

    by Verbage
    Replies
    7
    Views
    910

    Any luck on that Jeff?

    Any luck on that Jeff?
  155. Replies
    31
    Views
    4,214

    And this is what I say to MMF3 ...

    And this is what I say to MMF3

    http://i2.kym-cdn.com/photos/images/original/000/264/200/acb.jpg
  156. Replies
    31
    Views
    4,214

    I read this and thought of object specific events...

    I read this and thought of object specific events (in properties)
  157. Replies
    3
    Views
    916

    Also, to make it clearer, the goal is it to NOT...

    Also, to make it clearer, the goal is it to NOT generate a bomb at the point of first touch (bombs do not generate until a tile is revealed).
  158. Replies
    21
    Views
    1,832

    Disable windows menu buttons and create your own...

    Disable windows menu buttons and create your own drop downs :)
  159. Replies
    1
    Views
    965

    Fixed my problem after writing this -_- Can a...

    Fixed my problem after writing this -_-

    Can a moderator delete it please? :P
  160. Replies
    1
    Views
    965

    XP Bar / Leveling Up Example

    Does anyone have a good XP Bar/ Leveling Up example? I have one that works in my iOS app, but it seems to be a bit unstable.

    What mine does: XP Bar = Horizontal Counter; XP = global value
    1....
  161. Replies
    3
    Views
    916

    Well, what my goal was, was to place an object at...

    Well, what my goal was, was to place an object at the position of the first tile revealed. Then, in the fast loop, have it NOT place a bomb at a tile where the object was overlapping.
  162. Replies
    3
    Views
    916

    Minesweeper Safe on first Reveal

    Hey MMF2 community, I've come across a minor problem.

    I want to add a power-up to my Minesweeper game that allows users to always have a first safe-reveal.

    This is how I've gone about it...
  163. Active -> Animation -> Change

    Active -> Animation -> Change
  164. Replies
    31
    Views
    4,214

    Well, by looking at your registered products,...

    Well, by looking at your registered products, looks like you've made the right choice.
  165. Here's what I'd do. Now I didn't read all of this...

    Here's what I'd do. Now I didn't read all of this because it was a bit rambly, but this is what I understood: You need to swap between whip mode and gun mode with your character.

    Here's what to...
  166. Quick question-- how did you get it to start up...

    Quick question-- how did you get it to start up so fast? My app starts, hits a black screen for a moment, then hits the title page.
  167. Replies
    34
    Views
    13,733

    Also, if anyone needs an example of scrolling...

    Also, if anyone needs an example of scrolling vertically, let me know. I adjusted DistantJ's .mfa to work up-down.
  168. Replies
    34
    Views
    13,733

    Nevermind. Completely fixed it myself :D Here's...

    Nevermind. Completely fixed it myself :D Here's the .mfa (needs iOS exporter to work).

    6225
  169. Replies
    34
    Views
    13,733

    Can you make a version that only changes when you...

    Can you make a version that only changes when you DRAG? Because you can tap on-screen with your example and it jumps around.

    Thanks for the example nonetheless.

    EDIT: This only happens on iOS,...
  170. Thread: saving

    by Verbage
    Replies
    3
    Views
    635

    Yeah, INI or Arrays. You save values to them...

    Yeah, INI or Arrays. You save values to them which in turn can be loaded into the game.
  171. Yeah... I would highly recommend making two...

    Yeah... I would highly recommend making two versions. A lite and the full game. That way this problem fixes itself, as you simply charge for the full app.
  172. You could make a demo set of frames, which...

    You could make a demo set of frames, which finished with an In-App-Purchase (IAP). The IAP could run an event that unlocks extra frames for the "full game."
  173. Thread: Fast Loops

    by Verbage
    Replies
    4
    Views
    876

    Awesome, and thanks.

    Awesome, and thanks.
  174. Replies
    9
    Views
    1,395

    Basically, what you need to know is this: ...

    Basically, what you need to know is this:

    Loops take priority when MMF2 goes through the event editor item-by-item. Their advantage is that you can get certain tasks done nearly instantly (hence...
  175. Replies
    19
    Views
    2,318

    I agree with Evil. When I eventually drop my...

    I agree with Evil.

    When I eventually drop my app into the app store... I want to advertise the crap out of it on my YouTube channel(s). I have one with 700 subscribers, so definitely there, and...
  176. Thread: Fast Loops

    by Verbage
    Replies
    4
    Views
    876

    That blows... on PC it's a fast swap (frame then...

    That blows... on PC it's a fast swap (frame then back), but on iOS there's a bit of lag. I'm trying to minimize all lag.
  177. Thread: Fast Loops

    by Verbage
    Replies
    4
    Views
    876

    Fast Loops

    Does anyone have info on how Fast Loops work in MMF2? I have a bug where an event under a Fast Loop doesn't run UNLESS you switch to a different frame then back.

    For example, restarting the frame...
  178. Thread: testing IAPs

    by Verbage
    Replies
    12
    Views
    2,983

    I do this all the time. It's amazing how playing...

    I do this all the time. It's amazing how playing around with stuff can produce a solution.
  179. Replies
    19
    Views
    2,318

    Nice! I have mixed feelings about how well my app...

    Nice! I have mixed feelings about how well my app will do, but that's why I'm putting so much effort into getting everything perfectly.
  180. Replies
    19
    Views
    2,318

    @DTownTony Define "decent"? I'm interested :P

    @DTownTony Define "decent"? I'm interested :P
  181. Thread: INI Help

    by Verbage
    Replies
    2
    Views
    384

    I am going to try a few other methods as I've...

    I am going to try a few other methods as I've come up with some ideas since this post. If they fail then I'll update you.
  182. Thread: INI Help

    by Verbage
    Replies
    2
    Views
    384

    INI Help

    Hello all, I had a few questions about the INI object, and some possible methods of what I need to do. I've successfully saved/loaded a few things, but the method I'm using doesn't work.

    Items to...
  183. Thread: HORRIBLE Bug!

    by Verbage
    Replies
    7
    Views
    910

    Thank you very much! I wasn't complaining just so...

    Thank you very much! I wasn't complaining just so you know... I know you guys are busy.
  184. Thread: HORRIBLE Bug!

    by Verbage
    Replies
    7
    Views
    910

    The transparent tile bug fixed itself... Don't...

    The transparent tile bug fixed itself... Don't know how but it did!

    Things left:
    -Counter/String misplacement
  185. Thread: HORRIBLE Bug!

    by Verbage
    Replies
    7
    Views
    910

    It seems the issue objects are only counters,...

    It seems the issue objects are only counters, strings, and the date & time object. And there's the effect glitch too, but that could be applied to any object.
  186. Replies
    3
    Views
    1,102

    Are you talking about a level selecting frame?...

    Are you talking about a level selecting frame? Where there are multiple tiles with numbers, star readings, etc.?
  187. That is the most random--yet amazingly cool--app...

    That is the most random--yet amazingly cool--app I've seen released using MMF2.
  188. Thread: Pocket Ninjas

    by Verbage
    Replies
    128
    Views
    14,526

    Did you do all the graphics yourself? They look...

    Did you do all the graphics yourself? They look amazing!
  189. Replies
    3
    Views
    625

    Self served. :D

    Self served. :D
  190. Thread: HORRIBLE Bug!

    by Verbage
    Replies
    7
    Views
    910

    HORRIBLE Bug!

    So, I've talked to 2 different Clickteam staffers about this, sent them both the .mfa and Xcode project, but haven't heard a response... so I'm turning to you guys.

    I am getting a very annoying...
  191. You should invest in the multitouch objects and...

    You should invest in the multitouch objects and 1px big invisible selectors. Just use overlapping events to detect touches.
  192. Replies
    4
    Views
    471

    It looks like everything is fine after I did a...

    It looks like everything is fine after I did a clean (Product -> Clean), but I am still getting variations from the .mfa to the Xcode app (objects aren't in place correctly). I'll send both your way.
  193. Replies
    2
    Views
    457

    Try adding this condition to your frame jumping...

    Try adding this condition to your frame jumping event:

    "Only one action when event loops" (under system)

    This should make sure the app doesn't try to change frames way more than it needs to. If...
  194. Replies
    5
    Views
    868

    You can also use the multitouch object, and have...

    You can also use the multitouch object, and have it place a 1 x 1 object when a touch is active, and off screen when it's not. Just set the X and Y to that of the multitouch object.

    To register...
  195. Replies
    4
    Views
    471

    Only objects listed when I change the application...

    Only objects listed when I change the application type to iOS...

    Also, it works fine on Simulator. Only fails when I build on device.
  196. Replies
    4
    Views
    567

    I seemed to have figured it out. I didn't realize...

    I seemed to have figured it out. I didn't realize you could retrieve list info in the actions area, not in the conditions area.
  197. Replies
    4
    Views
    567

    List Object Help

    So, I know that the MMF2 "List Object" displays as an iOS list when running on iOS objects, but I have a possibly simple question.

    How can I create a condition that checks to see if the user...
  198. Replies
    4
    Views
    471

    Building Failures

    Well... having more compelling problems. I've tried renaming, restarting my phone, etc... and this is what I see in Xcode.

    "_OBJC_IVAR_$_CObjInfo.oilColList", referenced from:

    linker command...
  199. Replies
    4
    Views
    669

    I had severe slow down too upon starting my game,...

    I had severe slow down too upon starting my game, but after doing careful event searching, I found a rogue event that created up to 500 objects.

    While this may not apply to you, try looking...
  200. Replies
    1
    Views
    491

    Compiling Problems

    Hello Clickteam Forums.

    Just recently I've come across a problem when exporting, opening in Xcode, and compiling my app.

    Everything works fine in the MMF2 runtime and there's no memory issues,...
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