I have attached the shader. However, in my opinion, if the problem is the collision mask of the Active Objects, Clicktream could, in the meantime, ignore the problem, make a 'flippable' active...
Type: Posts; User: Crian; Keyword(s):
I have attached the shader. However, in my opinion, if the problem is the collision mask of the Active Objects, Clicktream could, in the meantime, ignore the problem, make a 'flippable' active...
Here is an example.
When the sprite is flipped, it swings like a boat left and right.
Regarding the possibility of flipping an active object, meanwhile, we're waiting for this feature, which I hope will come sooner or later. Would it be possible to make an 'official' shader like the...
I often use Backdrops as Obstacles and put them in the background. When I test the game, the only way not to show these 'bakcdrop obstacles' is to make them invisible with the Blend coefficient. If...
I don't know if i's too late to be included in this version, but would it be possible to add the option 'Visible at Start' to the Backdrops?
I hope the time is finally right to add the possibility to flip an active object!
Would it be possible to add the vertical/horizontal alignment to the counter object?
In Layer Object when you select Sort by Y decrease, would be possible to add the possibility to specify which group (or object ) you want to sort?
Sort > By Y (Decreasing) > Group.1
Another small mistake:
When in the Base Frame of a Global Events, I update the icon of a particular object, the object's image doesn't get updated in the Global Events itself.
I found an error. Sometimes when copying a global object to another frame, the object does not result identical, despite having the same name, etc..
In the example I posted I modified the...
This is a good trick, it works perfectly. thanks!
Yes, you can do this, but it doesn't work if there are multiple physical objects because they end up landing on the first "obstacle object" they encounter.
For example: There are 2 barrels to break,...
In the example, two balls falling in an isometric area should impact the floor at different heights. Currently, it's practically impossible to do this without adding an obstacle object, which...
Would it be possible to add "Shape of Last image" to a physical object, and more than all, would be possible to add the possibility of a collision if it exceeds a certain height Y?
For example: If Y...
In Frame Editor, would it be possible to add a 10% scale or the possibility to choose the scale itself?
I work in high resolution and 25% is a bit restrictive.
Physic Object (Static movement), if I config it to stop at a specific distance Y, it doesn't.
Would it be possible to implement this function? It would be very useful for isometric perspective...
If I refer to Frame 1 as the Global Event, to create a character X, in frame 2 the character X is not created unless his sprite is physically present. So, would it be possible to add, to the Global...
I hope that after 9 months of waiting, (practically a birthing) you will at least come out with an update that contains the possibility of flipping the active objects, is that right? :)
Would it be possible to add the possibility, during runtime, to remove a qualifier from an active object?
@Yves Sometimes, when the application (a game I did) starts, it starts with the black screen issue (The game runs, but you can't see anything). It doesn't happen always, but pretty often, can I send...
Yves, I've re-tried to build the app, and I did it! It seems that finally, the Avast's guys have fixed something. It works now! ;) Thanks for this update. I can't wait to see what else you are...
Yves Same as before, As I try to build an EXE file, Avast says that it removed the SDRT.exe file because infected by Win32:MalwareX-gen.
Avast also removed the uprt.exe file because infected by...
All the times I try to build an .exe file, my Avast Antivirus: detects it as a Win32:KeyLogger-gen and remove the file.
A couple of days ago I've signaled it a s false positive, but nowadays is...
Thanks, I didn't think about it. It's a good workaround!
I'm trying to distort an active object on runtime dynamically, but it seems impossible without using a shader.
So before giving up, I try to ask if someone has some solution for this problem.
Wow really? Also, to series X? I didn't know anything about it. It sounds like great news. Then it would be exciting to know how many of the extensions and shaders for windows are actually compatible...
Would be possible to add the "Parallaxer object" to the UWP exporter?
I completely agree.
I have found a weird behavior by creating a SubApplication.
In the sample I've uploaded, the Sub App should have the same size of the main app, but it's larger. I'm doing something wrong, or it's a...
Would be possible to add the Active Direct Show Object to the UWP exporter?
Good update by the way. ;)
Simon, for what I can understand, the 3.0 version seems far to be ready, and it's ok because the 2.5+ it's a very good piece of software.
The only BIG request feature I have, and so many other...
Ok, good to know.
Hey Yves I have encountered a strange behavior. Practically if an Active Object has a behavior, it works even if the object itself is not created. is it right that it works like this?
If the flipped object had no collisions, it wouldn't be a problem. The collision could be circumvented by adding other active objects, like hitbox, to the flipped sprite itself, as I think many of us...
This is a long-requested feature from many users, me included. :(
Ok, thank you for the clarification!
Thanks for the update, so the latest version of the z33z's Joypad object should be 1.5, or am I wrong?
Ah, ok, thank you!
Yves I found a Bug: the animation of the Counter doesn't work as expected.
Maybe it has something to do with the new "alterable value for counter and string," functionality.
I attach you an example.
Fernando Please could you check this behavior?
Playing around with the "Active Direct Show" I discover a couple of memory issues.
- In the...
Yves Playing around with the "Active Direct Show" I discover a couple of memory issues.
- In the beginning, the memory occupied by the...
Hi guys, As you can see from the attachment, I'm trying to realize a projected shadow without any extensions. Any help to improve my script would be very appreciated.
Yes, I would need it for PS4 and Xbox.
Here the example
It's something basic; I'm sorry for the confusion. I'll just need to be able to do the same thing as the example but...
No, they're CGI scenes I used in the game to recount some parts of the story. It's a big problem! At least could you do that with the console conversion service?
Yves Is there any way to load an internal video file in UWP? If not, would it be possible, in the next update, to add a video player compatible with the UWP format?
Thanks for your quick response, but how could I load an internal video in UWP? Is there any workaround by using the HTML5 video object?
Hey guys, which video extension is compatible with the UWP exporter? It seems that it supports only the HTML5 video object; it's this correct?
Understood, thank you!
Yves I'm working with the Active Picture object and trying to figure how much memory it use.
In the example I attached, I've created six examples:
In the first three examples, the picture of...
Yves In the physics static movement, please, pleeease, could you add "Shape of LAST image"?
Yves In the physics static movement, please could you add "Shape of LAST image"?
Please add the "Subtract" effect!
Guys at least could you modified and optimize the Flip shader? It's difficult to use it properly.
Please check the example.
Guys please add a Flippable Active Object, even collisionless. ConceptGame did it with Spriter, so it can be done.
We need it!!!
Is there any plan to release a new dlc, or something, to be able to develop on the new STADIA platform?
Yes, but is a huge file (444 MB), I'll send you the link privately once I finish to upload it.
Yves@ Memory issue:
It seems that from the version 292.7 (even 2.5+) the memory is not longer released, as happened in previous versions, causing an accumulation, that in certain situations, can...
I have even tried to create a new 2.5+ application (165MB), I've uploaded it on Steam and when I tried to update it, the same thing happened, 165MB of update.
I can try to inform someone of Steam,...
The mikhailsh's shaders are still missing in DX11 (Water Shader 2D and Dissapear effects pack 2D). Would be possible to add them in the next update?
Yes indeed, this was understandable the first time I did the update, but it happened again, even if the files on steam were previously uploaded in the 2.5+ format.
Yves Fernando Since a few days, I've discovered a strange behavior when uploading a file created with Fusion 2.5+ on Steam.
I don't understand why, but when I update a game that I published on...
It's a matter of personal opinion, for me the PC development is more important than the one to Android.
By the way, are there any news about the editor?
Hey Yves, in Physics static movement, please could you add: Shape of "LAST" image?
Physics static movement:
In one of the next updates, would be possible to add Shape of "LAST" image?
Ah, ok.. yes that work. I'm sorry but I confused the shaders, I meant the mikhailsh's shaders: Water Shader 2D (and since we're at it, the Dissapear effects shader pack 2D).
Hey guys, have any of you been able to convert it to Direct X 11?
For me, at this point, the most important update would be to add a "flippable" Active Object (or something similar), even without collision system.
Triadian Would be possible to know what new features are planned in the near future?
Thanks for the reply Yves, great to know that Pathfinder and Ini++ could be ported. :)
Right now I'm working on a new very important project, which more than all necessarily requires the use...
Here a little list of objects i would like to see converted for Mac:
Guys, I want just to say that the new 2.5+ DLC is Amazing! I still hope that one day you will add the possibility to flip an "active object", but anyhow you guys did a truly Good Job! :)
I found out how to fix it, everything work, even the "transparency", check the new file 1.0.
For who doesn't have the extension I attached an exe file.
For what I've tested it seems to work very...
It's solid black, but you can use a few more tricks:
1- you can put the shadow aobject in a layer with the Alpha blending on.
2- If you select the object and set the bloom effect shader to on, the...
Hey guys, I was playing around with the Shadow Object and I just discover that it work even in HWA with a limitation, the Alpha channel doesn't work.
But for the rest it run very well :)
Also the" Font Embed Object" doesn't work in Direct X 11, moreover If you guys could take the occasion to add it for Mac too, would be a plus! ;)
I want to report that "Font Embed Object" doesn't work in DirectX11
Anyhow very good DLC!
I will, but I don't know how to create a log file. Please tell me what I have to do. and I'll do it.
Triadian, I have the 1.08.3A, is this the latest version?
... and would be great to add "ForEach" object too.
By the way I've seen, that in the next update 292, no new extension has been added to the compatibility list for Mac.
Could you let us know if...
That's a great update. :)
would be possible to make the pathfinder object compatible for MAC? I would really need it.
I know that through "Font Embed Object" it's possible to add a font in Windows, but this object is compatible only with Windows.
So here's the problem, someone knows if is there a way to...
Day one buy! :)
Thank you for sharing it, this is indeed a very usefull extension. :)
Do you have any plan to port it for Mac and UWP?
Yes the defisym solution work fine, it was my fault. Anyway about which method is faster... I'm not sure, maybe with the new functionality of the upcoming Fusion 2.5+ will be possible to test it....
Thank you, but it doesn't seems correct, moreover you did two lines of code instead of one, which means that the code would be slower.
Is there no way to indicate a range of numbers?
Hy guys, I'm trying to permit an Active Object perform a certain action if any of its alterable string contain the text "Jump".
I achieved it, but the formula I used is very ... raw. Could someone...
Thanks for your reply, but this doesn't work.
somebody of you know if is there any quick way to check if a bug is present in a frame? Or you, like me, are crossing your eyes looking all the objects?
Thank you in advance!
Here's an example that shows the error that I mentioned. As you can see it seems that the object disappears.
Hi, thank you for your very good job! I would have a couple questions:
0- Does this extension work on IOS?
1- Is there any hope that you will make an UWP compatible version?
Ok, thank you Simon.
This is a sad new, however, even if the collision system wouldn't work properly, it doesn't matter, we can use alternative collision systems. The most important thing is to save as much memory as we...
Kisguri, would be possible to know if you're thinking to adding the negative value to the scale x/y of an active object in order to mirror / flip a sprite?
This would save a lot of memory usage and...
About sub-applications, did they gain any improvement?
Moreover please add the possibility to flip a sprite (Active Object) through a negative scale value.
Solving this problem would mean saving a lot of memory, a big step forward, for those who develop games in High Definition
Is there any possibility that you will release a flippable active object (or a scale x/y with negative value)?
This will save a lot of memory and time.
Please add shader support to UWP.
Thanks for the good new and keep up the good work!!!
Hey there, just a quick minor bug report, in Fusion blak isn't black.
Please check the attachment25907
Bump for this thread. Any news guys?
Mode 9?! Yeah, why not?!
I'm wondering if would be possible to add the shader support for UWP.
Is this functionality already planned in future updates?
I've tested it with the three pads I have:
Logitech F710 : Recognised
Xbox One controller : Recognized
PS4 Controller : NOT recognized (or better it's recognized as a "wireless controller")
The download link doesn't work :( Can someone please provide a working link?
Schrodinger, thank you for the new version that add a lot of cool stuff.
In the future, do you think that it will be possible to improve the quality of the shadows?
Because Firefly is not updated with the regular Fusion update, how could I know when a new version is ready?
I would be curious to know how to do it, too.
There's any way to add a shader effect? Otherwise, there's someone on clickteam that could help me to realize a shader for UWP?
Is there any news about the 291 release date?
Excellent :) Thank you!
Is there any news?
keep up the good work! :)
I think that the addition of Realtime Shadows would be a very important feature!
A world editor? :) wow
Kisguri, Would be possible to add the possibility of overlay an Active object over the FireFly scene?
Yes, I already have it! But I need a Water "Displacement" Shaders similar to this one:
Hello, I hope someone of you guys could help me with these:
I need a "Shadow object" like HWA compatible.
I will pay you 150$.
A Water shader. it should be applicable to an active...
Ok, Thank you!
wpd, I'm sorry but I can't understand your answer.
Hey Guys, I would be curious to know if the "Multiple Touch" object work also with the Touch Monitors. Eventually do you know if there's any other extension that could work with them?
I'm sorry to bothering you, but I have to insist that a Flippable Active object would be an important step forward for Fusion.
Since the last update a lot of time has passed, when will be the next one?
Intel core i7
Great job. The voxel are a good addition! ;)
A couple of things:
- Once I jumped in the inclined cylindrical tube and I got stuck inside it....
Good Job man! Could I suggest you to release a Doom/Hexen like example. There's a lot of people that are still working on those titles and I think it would help you to promote your "engine".
Thank you schrodinger, the Troll look really funny ;)
Obviously If this could be done directly by Fusion would be better, anyway the third solution seems to work pretty well, I have just modified...
Hi schrodinger, do you mean by adding some parameters to the shader?
Yes, it could be a solution, but I really don't know how to do that.
The shader work only if you use a single-frame sprite.
If you use an animated sprite, when flipped the animation bounce, I think because of the hotspot.
I don't know, maybe you could add this Feature, specifying that if it's enabled, the collision system doesn't work.
Thanks for the quick reply.
I understand... For me, in this case the collision would not be an issue, because usually I use two Active object, one invisible as the "real body" and the other one as...
Thank you for the Update!!!
In someway, would be possible to add the possibility to FLIP a sprite? For example by allowing the "negative" value of the X/Y scale?
Es. If I set the scale to -1 the...
And... is there no way to add it?
Ok Thank you, by the way, is it not already possible to publish on Xbox one?
is it possible to release an UWP application into the windows 10 store? Anyone with any experience?
Great Update, Thank you!
Wow! good job, man!! Is it a my impression, or you also increase the viewfield?
Are the Achievements system (Xbox One) supported by this extension?
I'm working on a game with 2Players, is it possible to use VACCINE2 also to config and use the 2nd Player controller? By the way Good job!
I have just reported the issue in the BUG thread:
Here's the example I created:
Please can you check also the "LOAD ON CALL" option, because it seems that at the beginning of the level, the objects are loaded on memory even if the option is checked.
Oops! you're right! Thank you.
Censored Pixelate shader effect
Hi guys, I'm trying to reproduce a "censore" Pixelate effect, but how you can see from the example, the effect I realize is not perfect. Can you help me to improve...
Hey great staff, thank you!
Some of my players have encountered the same issue, unfortunately, like piscesdreams, I was unable to reproduce it.
Ah Ok, thank you!
In the last release 289.3 there wasn't any Firefly update. Any news about what are you working on?
Thanks for your continuous update.
About Firefly, are there any updates on progress?
Thank you very much!
I think a next demo you could work on, could be a "simply" Doom like game. Or a basic "Hack and Slash" like the Souls genre.
I'm pretty sure those would attract the attention of a lot...
That's really impressive ! :)
Thank you for the update :)
An updated version of this extension would be really appreciated.
This extension is amazing! Keep up the good work!
In the next update would be possible also to add the following features?
- Backdrop: Visible/invisible at Start.
- Physics static movement: Shape of LAST image.
Thanks for the new update! :)
Hello, in Examples: Game - FPS
I can't see any grass and I can't look around with the mouse.
I just bought it! thank you for this very important release!
You guys are the best!
Ok, this is AMAZING!!! I'll buy it as soon as it coming out! :)
A couple questions:
- Will it support Dynamic shadows? Dynamic lights?
- An approximate release date?
I put myself on the list!! A PS4 exporter would be a MUST have! :)
I will be very interested too! A PS4 exporter would be fantastic!!!
conceptgame, this will be a must have extension for everyone. Thank you! :)
In the next update would be possible to add the following features?
Physics static movement: Shape of LAST image.
Backdrop: Visible/invisible at Start...
"- Black screen after Set Frame Effect" Is not fixed! The screen still turn black!
Thank you for the update! :)
There is one request already opened, time ago:
Please add the option to Hide Backdrops/Quick Backdrops at start!
Hello, I just discover that if, in runtime, you turning on a Frame Shader effect, the display turn Black.
Add the Steamworks Object, please! As you add it, I'll buy it!
I'm wondering if UWP support the shaders that are actually available for the windows exporter.
Is there any tutorial or example file about how it work?
Black Screen and DATA.exe crash problem.
It seems that this problem is still not fixed, please guys, check it.
Please check also the stability of the...
Could be possible to create an Sub-App that automatically resize inside a Maximise window?
Thank you for your good work.
Bump! I can confirm that this problem is happening again!
Can be of any help putting the extension in the game folder?
Great! Thank you!
Hey guys, do you know if there is some way to recognise if the controller attached, is an XBOX or a Playstation controller or whatever?
Thank you! :)
Thank you! ;)
Windows 10 64bit.
The first time I tried it with Fusion 284.10 and it crashed!
Recently I have installed the Beta 285.1 and it doesn't crash!
Has someone opened a BugBox?
I have Windows 10 and yes, it Crash after 3 minutes!
Awesome, thank you!
Almost six months are passed from the latest beta update, do you have some news?
At what point are you guys with these "couple of fixes"? Can you give us some update please?
Thanks for your hard work!
Purchased, Hope to see more awesome stuff from you soon!
Thanks! I'm looking forward to buy it ;)
Any hope to see this Extension released before Christmas?
In next release, would be possible to add to an Active Object an option like "Automatically reflect right to left".
It would be very useful to save memory and time.
I Hope to see the release before Christmas :) ... or not?
Would be possible to add a Steam Controller support?
I'm still hoping for a release date :)
About the Build 285, there's any update of the current status? release date of the official version?
Physics -Static movement:
It would be possible to add: SHAPE OF LAST IMAGE