Search:

Type: Posts; User: ChrisB; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.01 seconds.

  1. Replies
    21
    Views
    1,908

    Okay, that's weird - I tried it myself and it...

    Okay, that's weird - I tried it myself and it does exactly what I expected.

    This is not because my suggestion works; I had left the 'Run while resizing' box unticked in the runtime options. This...
  2. Replies
    31
    Views
    4,334

    All instances of the object have the same...

    All instances of the object have the same behaviour in MMF. However, Game Maker lets you attach a unique piece of code to each instance. It's definitely a nice feature to have.
  3. Replies
    21
    Views
    1,908

    Two things: 1) You normally detect this...

    Two things:

    1) You normally detect this because Windows sends a message when the mouse enters the button. If something else covers the button (e.g. a menu) then Windows doesn't send that message....
  4. Replies
    15
    Views
    2,236

    Re: [Beta] DateTime - A flash date/time extension

    For people with existing projects the TimeStamp object is available in Flash:

    http://www.starfishgames.co.uk/mmf2/TimeStamp.dat

    There will be minor differences with the native version (timezone...
  5. Thread: Streaming!

    by ChrisB
    Replies
    45
    Views
    12,513

    Sticky: Re: Streaming!

    That's what your ticket pays for ;)

    It's hard for us to appreciate how easy it is for those at home to understand what's going on, but hopefully out was a reasonable approximation of events :)
  6. Replies
    2
    Views
    743

    Re: Frame rate not descend?

    Bugfix is enclosed.



    for (int i = 0; i < nObjects; i++) {
    DrawObject(i);
    // beta 5: ensure FPS drop on XNA
    Sleep(1);
    }
  7. Replies
    21
    Views
    3,407

    Re: Converting Old KNP & CNC Games to MMF2 & Java

    Bitmap buttons ought to work in Java, though, I see no technical reason why it can't (bug to fix?). But it's easy enough to work around as you have discovered.
  8. Replies
    13
    Views
    7,215

    Sticky: Re: XNA Extension Kit

    Ah excellent!

    I'm just waiting on my HDMI cable to be delivered so I can plug it into my monitor and test it by my PC... apparently I'm not allowed to move the TV into my room. :p
  9. Replies
    16
    Views
    2,629

    Re: Any plans for AES 256?

    I mistyped, I meant key schedule. It increases in accordance with the size of the key, so it can be used effectively with the fixed 128-bit block size.

    The security does increase with the key...
  10. Replies
    16
    Views
    2,629

    Re: Any plans for AES 256?

    A few points.

    Rijndael was the codename for the cipher before it was selected for AES.

    AES 128 has not been broken. Reduced-round versions, sure, but that's only something the cryptography guys...
  11. Replies
    4
    Views
    1,132

    Re: Error building simple game

    Fixed.
  12. Replies
    4
    Views
    1,132

    Re: Error building simple game

    Update: I replicate the error by creating a new application and placing a new String object into the frame, then trying to build the application.
  13. Replies
    4
    Views
    1,132

    Re: Error building simple game

    Message occurs in MMF, project name is Sample, built to C:\Users\Chris\Desktop\XNA . A blank application built to the same path worked correctly.
    It wasn't an iOS project, although I originally...
  14. Thread: Requirements?

    by ChrisB
    Replies
    22
    Views
    3,650

    Re: Requirements?

    Visual C# 2010 Express
    XNA Game Studio 4.0

    Users of Windows XNA applications will need to install the framework redistributable:
    XNA Framework Redistributable 4.0

    XNA is .NET + game stuff, so...
  15. Replies
    4
    Views
    1,132

    Error building simple game

    Here's a simple game originally created in build 250; the sounds were removed to keep file size down.

    Selecting Build outputs all the animations and sounds, but brings up a message 'an unnamed...
  16. Replies
    6
    Views
    1,555

    Re: MMF HWA on XP x64?

    64-bit XP wasn't very well supported by hardware manufacturers. I don't know what causes this specific issue but at least it will only affect a very small number of users.
  17. Replies
    32
    Views
    13,810

    Re: Vitalize future?

    An HTML5 exporter is still a possibility, but other runtimes come first (iPhone, Android).
  18. Replies
    32
    Views
    13,810

    Re: Vitalize future?

    IIRC it was a chatroom example using HTML5 WebSockets. (And a token Active Object bouncing around in the background to prove it has animation.)
    That exporter is immature though, and there still...
  19. Replies
    26
    Views
    10,872

    Re: MMF2 HWA - Build 251

    Unless it's triple-buffered, but it would be mentioned if this was the case. (MMF3 feature perhaps?)
  20. Thread: Fullscreen mode

    by ChrisB
    Replies
    3
    Views
    1,066

    Fullscreen mode

    i.e. without the notification bar at the top.

    Probably better to do this with a separate 'No status bar' option in the Android tab, otherwise your computer will keep switching to full-screen for a...
  21. Re: [Crash][MMF2U] Extensions which aren't loading

    Only string actions and a certain few functions must be updated for Unicode. If the extension does not use these then it should work correctly without modification, in theory.
  22. Replies
    4
    Views
    619

    Re: MMF2 Updater failed

    Uninst.$$A corresponds to Uninst.exe (64kb).
    Probably some trojan writes a file similar to that one, and McAfee mistakes it for the trojan.
    Alternatively, you have a trojan, which is injecting its...
  23. Replies
    6
    Views
    1,510

    Re: Request: Beats Per Minute extension

    Use a counter holding the value of the sample position you saw last frame. If you want to test if a sample has passed, see if it between the last sample position and the current one.

    i.e. last...
  24. Replies
    8
    Views
    1,554

    Re: Problem translating extension to UNICODE

    RFUNCTION_GETSTRINGSPACE allocates a block of memory, nothing more. (Number of bytes is the second argument, so maximum length of a Unicode string is half of that.)

    However, your code doesn't even...
  25. Re: PHP to Java Socket within JavaScript Function call

    Max length is ~2GB
  26. Replies
    52
    Views
    22,428

    Sticky: Re: TGF2 Newgrounds Edition

    The resistance is nothing new to us, don't worry :) I think the resentment is wrong because learning to program is a fun and fulfilling exercise. You shouldn't do it under duress just because you...
  27. Replies
    25
    Views
    4,861

    Re: Android 2.2 smartphones

    I'll also have an HTC Desire HD, as soon as my network actually get some...
  28. Replies
    8
    Views
    2,105

    Re: the difference between EXE and SWF

    tl;dr If you're looking for an accurate answer then you should not rely on floats :) make sure you account for the precision possible with floating point numbers, it's only about 6 digits.
  29. Replies
    17
    Views
    2,168

    Re: Strings (basic_string) in Extensions?

    The problem is, as soon as the function ends, the string goes out of scope and is automatically deallocated. What MMF receives is a pointer to a string that doesn't exist anymore.

    I guess...
  30. Replies
    17
    Views
    2,168

    Re: Strings (basic_string) in Extensions?

    LB, you should prefix the string in your macro with std:: anyway, that way it will work without using namespace std;
  31. Replies
    12
    Views
    2,596

    Re: How do you Debug an Extension?

    It's explained in the extension SDK's help file (under 'Create your extension step by step').
  32. Thread: MOCHI WARNING

    by ChrisB
    Replies
    38
    Views
    6,011

    Re: MOCHI WARNING

    Another person learns the lesson that intellectual property rights aren't equal throughout the world.

    Best of luck to you - but personally I'd advise you ignore it, because I doubt you will...
  33. Replies
    9
    Views
    2,027

    Re: Flash Text Files

    N.B. this requires Flash Player 10 (that's why you need to change flex-config.xml).
  34. Replies
    51
    Views
    10,608

    Re: Advanced Sound Object

    I could've wished for an extension like this some time ago :) nice work Looki!
  35. Replies
    7
    Views
    1,814

    Re: Main volume and Channel volume

    Looki, that might be true if you have a poor quality sound card!
    I don't think it is meant to be the case. Main volume 0 = mute, IMO.
  36. Replies
    9
    Views
    1,208

    Re: Scroll up and down problems

    One solution is to pop up the game in a new window, but that's not always possible.

    N.B. I was running Firefox 3.6
  37. Replies
    9
    Views
    1,208

    Re: Scroll up and down problems

    Chrome and IE scroll under Windows 7, Firefox does not.
  38. Replies
    9
    Views
    1,208

    Re: Scroll up and down problems

    DizzyDoo, I get the same issue when playing Transformice in Chrome, if it's any consolation it's not just you!
  39. Replies
    8
    Views
    1,601

    Re: [Request] Randomizer object for Flash

    Well, MT Random can be ported very easily if there is demand for it :p
  40. Replies
    8
    Views
    1,601

    Re: [Request] Randomizer object for Flash

    Is the source for this object available? (This is the Cellosoft extension, right?)
  41. Replies
    8
    Views
    1,102

    Re: BUG: Key treated as mouse click!

    Didn't the Java runtime have a similar bug once?
  42. Replies
    11
    Views
    2,406

    Re: Pathfinding in MMF Flash

    Dijkstra's is a little slow as it finds the optimum route, A* is much faster.
    (But on small enough grids you won't care)
  43. Replies
    17
    Views
    3,110

    Re: MMF2 Bonus Pack 3 request.

    There is a lot of duplicated functionality, though it was worse in the CNC days; there were as many 'millions of variables' extensions as there were variables in those extensions :)

    There will...
  44. Replies
    15
    Views
    3,204

    Re: Extension system flaw in multimedia fusion 2

    Well, that's a choice on the part of the extension developers; you can link to the runtime libraries separately, but you must get the users of your MMF program to install the runtime themselves, or...
  45. Replies
    58
    Views
    17,701

    Re: MMF2 HWA Final(?) Version

    That just makes it more complex...
  46. Replies
    58
    Views
    17,701

    Re: MMF2 HWA Final(?) Version

    Extra action points has been on the wishlist for longer than I can remember!
    The problem with it is that it requires a lot of interface changes to the picture editor and to all the events that use...
  47. Replies
    15
    Views
    3,204

    Re: Extension system flaw in multimedia fusion 2

    Right, there was quite a bit of discussion about this at the convention which will hopefully make it onto the forums soon.
    It is a problem we're aware of and one we feel is important should be...
  48. Replies
    4
    Views
    884

    Re: Slowdown of triggered events

    MMF processes true events separately, the number of 'On Condition A' events won't affect the performance of your 'On Condition B' events. The issue about 'too many fastloops' is probably because...
  49. Replies
    59
    Views
    10,298

    Re: My First Extension (Named: I Want My RPG!)

    It probably has something to do with the 20 parameters that action has. You can fix it by not doing that.
  50. Thread: Building Issue

    by ChrisB
    Replies
    19
    Views
    3,372

    Re: Building Issue

    On Vista/7, having administrator privileges means that you *can* have full control over your computer/filesystem, but only if you request it by running a program as admin. This is why it won't build...
  51. Thread: Motion Blur

    by ChrisB
    Replies
    12
    Views
    4,661

    Re: Motion Blur

    Well regardless I vote to keep this feature as-is, it's simple to blend with a specific colour if that's what you want, there's no simple way to blend with the previous frame otherwise :)
  52. Replies
    18
    Views
    2,977

    Re: [Request] Diffie-Hellman Key Object

    Well now you're describing how you implement multiprecision arithmetic :) It seriously would be easier to wrap one of the pre-existing libraries than to start doing this in MMF.
  53. Thread: Motion Blur

    by ChrisB
    Replies
    12
    Views
    4,661

    Re: Motion Blur

    I should think this is expected behaviour, because new frames are painted on top of the old frame (thus translucency reveals older versions, much like onion skinning in animation).
  54. Replies
    18
    Views
    2,977

    Re: [Request] Diffie-Hellman Key Object

    64 bits is too small to be useful, you are almost certainly overflowing it. You really do need multiprecision integer arithmetic. (Wasn't there an extension for this long ago?)
  55. Replies
    18
    Views
    2,977

    Re: [Request] Diffie-Hellman Key Object

    Fast exponentiation isn't possible in MMF, you'd need to use an extension. If I wasn't so busy I'd put into an extension the code I used for my cryptography unit at Uni. And someone less lazy would...
  56. Replies
    21
    Views
    3,365

    Re: Modem object - where did you go!?

    Drawline wasn't a CT extension though, so can't blame us for missing that one :)
  57. Re: Any SQL with licence that is for commercial use?

    SQLite itself is public domain so you can do what you like with it.
    The extension might not be - check its readme.
    (But hopefully it'll let you do it, it's only fair!)
  58. Replies
    46
    Views
    9,427

    Re: [Request] - Multi-Dialog System Box

    Ah yes :) I think this is one of the new dialogs provided by Vista, isn't it? So it should be relatively trivial to implement.
  59. Replies
    5
    Views
    1,283

    Re: [Request] Advanced color object?

    http://www.starfishgames.co.uk/mmf2/ColourConv.zip
  60. Replies
    18
    Views
    3,979

    Re: Registry++ (Beta)

    No need to do more than is necessary, arbitrary limits aren't inherently evil and often easier to work with in unmanaged languages like C. I do think having near-infinite slots is a very useful...
  61. Replies
    2
    Views
    807

    Re: [Request] Calendar Object feature

    That would indeed be useful. Presumably this is to detect when somebody entered a bad date in the textbox-style control, rather than a general condition to test any arbitrary date. (i.e. to test...
  62. Replies
    6
    Views
    1,467

    Re: Properties in Extensions

    See mvInsertProps and mvRemoveProps in the included help file. It also has more information on implementing properties.
  63. Re: Feasibility converting to Wii/Ps3/Xbox 360?

    Yes but you don't have access to the MMF source code :P So you'd have an easier time recoding the game from scratch.
  64. Re: What does "rdPtr->rRd->GenerateEvent(1)" do?

    GenerateEvent is used for fast loop-style conditions, mouse/keyboard events, etc. It tells MMF to run all events that have a particular condition at the top of the event. The '1' in that function...
  65. Re: Howdo I embed my game with 0 understanding of HTML

    Well, not safe :P However you could give it a try. I do remember some very poor free hosts wouldn't even let you upload certain extensions through FTP, either.
  66. Replies
    2
    Views
    1,332

    Re: Sphax Formatted Bug: Char->Int Conversion

    That's probably intentional, integers are signed by default which puts half its values below 0. As far as computers are concerned it doesn't make too much difference, but that's a hairy issue we...
  67. Replies
    8
    Views
    1,582

    Re: [Extension Proposal] RGB to HSL

    Ask and ye shall receive

    Colour Converter updated for MMF2 (now that's December's old-extension-conversion quota exceeded - and it's only been half an hour!)

    It was my first extension... how...
  68. Thread: Why O.I.N.C.?

    by ChrisB
    Replies
    34
    Views
    6,074

    Re: Why O.I.N.C.?

    Well, it was amusing, I suppose...?

    I think we should let it lie now.
  69. Replies
    4
    Views
    768

    Re: Transitions don't work on some computers?

    I think the transitions are treated like extensions - they're included with the built game, so it shouldn't matter where you run it.

    Actually, are you testing the built game on the problem...
  70. Replies
    34
    Views
    6,018

    Re: [Request] Trainer/Memory Modifying extension

    It sounds like you need to do some research on pointers, because all they do is have the value of an address in memory. When you're using the Memory object, you're actually using pointers. It's quite...
  71. Replies
    4
    Views
    1,203

    Re: Unified method of downloading Extensions?

    Annoyingly, I don't think the Released Extensions forum is complete either. Such is the current situation...

    Ideally any kind of extension update/download system would be integrated into MMF, but...
  72. Replies
    34
    Views
    6,018

    Re: [Request] Trainer/Memory Modifying extension

    Hey, it's not my fault people tried modifying memory outside of the application and made it crash :grin:
  73. Thread: Extension idea

    by ChrisB
    Replies
    11
    Views
    3,229

    Re: Extension idea

    The .NET Framework is available for C++, actually - and you could use most of the compiled C# code in C++ thanks to the Common Language Runtime. This isn't commonly done in MMF extensions, however,...
  74. Thread: Extension idea

    by ChrisB
    Replies
    11
    Views
    3,229

    Re: Extension idea

    I think you are confusing C with C#. C existed in the 70s, C# wasn't public until 2000.

    Neither C nor C# have ever been the 'universal CPU language', either. I don't doubt it can be translated,...
  75. Replies
    310
    Views
    289,971

    Sticky: Re: Features/Updates Wanted in Included Extensions

    What is special about the ID number that you cannot already achieve with fixed values and/or alterable values?
  76. Replies
    5
    Views
    1,636

    Re: The Case of the Disappearing Extension

    That would be why; RegDeleteTree was only introduced in Vista, it isn't available in XP. If you do not attempt to load the function dynamically using LoadLibrary and related functions, and the...
  77. Replies
    5
    Views
    1,636

    Re: The Case of the Disappearing Extension

    You're using Vista, aren't you?
  78. Replies
    18
    Views
    2,393

    Re: Possible MMF2 build R248 bug.

    Yes, I get the bug also. If you're in the Action Editor and you already have an 'activate group' action and try to edit it, you can see all the groups just fine - but you can't add another action...
  79. Replies
    12
    Views
    3,266

    Re: How do I put files inside the built .exe?

    The Binary Object is unnecessary. In the Workspace Toolbar click the application, then in the Properties toolbar on the Settings tab (first one) tick Include external files.

    This will not load...
  80. Thread: Int to String

    by ChrisB
    Replies
    13
    Views
    3,215

    Re: Int to String

    I never mentioned sprintf :P Just do whatever you're comfortable with to make a working extension/program. Optimise later.
  81. Thread: Int to String

    by ChrisB
    Replies
    13
    Views
    3,215

    Re: Int to String

    Include <sstream> and you can use this code instead:

    std::ostringstream os;
    int value = 5;
    os << "Your value is " << value;
    // to get the string as a char*, use os.str()
    The type system will...
  82. Replies
    3
    Views
    836

    Re: converting cSurface to HBITMAP

    I think you'll have to use cSurface's SaveImage() to save a DIB, then create a bitmap with CreateDIBitmap().

    This should work:


    BITMAPINFO bitmapInfo;
    LPBYTE bitmapBits = new...
  83. Replies
    9
    Views
    1,854

    Re: Reading a Registry Value

    The RegQueryValueEx function doesn't accept a string as input (C++ std::string), only a character array. They are completely different things, although you can use them both to store strings.

    The...
  84. Replies
    6
    Views
    1,469

    Re: Changing web page

    The Vitalize object hasn't been converted yet, I don't know how long until it will be.
  85. Replies
    4
    Views
    997

    Re: HWA Request/Idea

    It's not as simple as that, the main use for shaders is in games and performance is paramount; they're programmed to run on graphics hardware and provide special effects at high speed. Photoshop...
  86. Replies
    9
    Views
    1,854

    Re: Reading a Registry Value

    The call to RegQueryValueEx is causing an access violation, so MMF handles it and stops your extension loading.

    (LPDWORD)sizeof(char) is the problem code, since you are casting 1 as a pointer to a...
  87. Replies
    2
    Views
    1,155

    Re: How to store dynamic Edit-time data?

    To store dynamic data you will need to do the following:

    - expand the amount of space available to store edit-time data using the mvReAllocEditData function (set it to sizeof(EDITDATA) +...
  88. Replies
    11
    Views
    2,265

    Re: Please create a better mp3 file player

    Miniature Audiere sounds like what you want.

    I don't know about the Direct Show object. It plays some of my high-bitrate MP3s (200kbps+) but not others. Anyway, OGG is a better choice for games...
  89. Replies
    28
    Views
    4,065

    Re: Coudn't install VS C++

    I think this thread has run its course...
  90. Replies
    35
    Views
    5,013

    Re: [Beta] Tablet object

    Works for me. Could this be a problem with loading the Wacom drivers and some people not having the right ones, so MMF can't load the extension?
  91. Replies
    28
    Views
    4,065

    Re: Coudn't install VS C++

    You can't really make an extension without installing Visual C++. What's the problem you had installing it?
  92. Replies
    18
    Views
    3,334

    Re: Background Images object instancing?

    That sounds quite strange, I don't see any reason why MMF would prevent background objects from being displayed if they are created at runtime. If that was the case, the Background System Box would...
  93. Thread: Won't Load

    by ChrisB
    Replies
    8
    Views
    1,882

    Re: Won't Load

    Vitalize forbids you from accessing files on the user's computer, so I don't think it is possible at all.
  94. Replies
    12
    Views
    2,776

    Re: Mac file save and Ogg support

    Just to clarify, do you actually have a bug about saving files on Mac, or are you requesting features that already exist?
  95. Replies
    12
    Views
    2,776

    Re: Mac file save and Ogg support

    Who said you couldn't save files in Java? It works for me...
  96. Replies
    10
    Views
    1,828

    Re: Kb or Mb Limits for JAVA games ???

    You don't have to worry about that until your game works ;)

    The java app doesn't work for me either. It sounds like a problem with your game - what extensions are you using? If you remove a few...
  97. Replies
    10
    Views
    1,828

    Re: Kb or Mb Limits for JAVA games ???

    I can't see any link to the source...

    Does it work if you build a stand-alone Java application (not applet)?
  98. Replies
    10
    Views
    1,828

    Re: Kb or Mb Limits for JAVA games ???

    There's no file size limit as far as I know. Certainly not one as low as 1.7Mb...

    Are you opening the HTML file on your computer instead of on your website? Checking if it works on your own...
  99. Replies
    7
    Views
    1,765

    Re: [Proposal] "Remake" Random Pool Object

    I can see applications that use both ways, so why not have both? If you're going to have a dedicated object like this you might as well add an extra action to make it more useful :)
  100. Replies
    7
    Views
    1,765

    Re: [Proposal] "Remake" Random Pool Object

    MagicDeque can do it easier than a list object (built in shuffle and loops). It's still a lot more convenient to have a proper random object, though. If I find myself with nothing to do in the future...
  101. Replies
    0
    Views
    1,505

    Instance Communicator

    The Instance Communicator object serves two primary purposes:

    To detect another instance of your application;
    To pass messages between instances or sub-applications in the same instance.

    You...
  102. Replies
    6
    Views
    1,289

    Re: Vitalize! plugin on Java not Supported?

    Not yet. But it's not impossible for us to do, so it will be implemented later.
  103. Replies
    12
    Views
    3,631

    Re: The future of Vitalize vs java

    A Flash runtime is no more likely to have the extensions you want than the Java runtime, if it has extensions at all. And it doesn't even exist, so there's no contest :D

    At least you know Java...
  104. Replies
    6
    Views
    1,289

    Re: Vitalize! plugin on Java not Supported?

    Lots of things
  105. Replies
    1
    Views
    553

    Re: Too many Edit places in MMF2

    Right-click the toolbar and select Customize from the menu. You can then drag whatever you don't want from the toolbar to remove it.
  106. Replies
    6
    Views
    1,289

    Re: Vitalize! plugin on Java not Supported?

    The Vitalize! plugin is not (yet?) supported on Java.

    The actions in the plugin are for JavaScript.

    They are not the same thing at all.

    JavaScript is script that runs in web browsers and...
  107. Re: Speed Increase in next beta release? (please!?!)

    I don't think it matters about whether you're using a byte or not as far as speed is concerned - it's insignificant in the grand scheme of things. The collision detection is probably a better bet...
  108. Replies
    13
    Views
    2,942

    Re: Test for multiple of your apps open?

    There has only been one release of the object and sending data works for me. If it really is broken then I would appreciate some more details, what version of Windows you're using, an example file....
  109. Replies
    13
    Views
    2,942

    Re: Test for multiple of your apps open?

    I don't know of any bugs in the object. If the included Instance Communication Test.mfa example doesn't work (which tests inter-process applications) then there is a problem, however I can't fix bugs...
  110. Replies
    14
    Views
    1,939

    Re: MooClick : Name Bugs

    Off-topic:

    I don't see the issue with a moderator or indeed any user promoting a relevant extension, even if they made it. MOO has limitations that OINC addresses, however MOO has been used by...
  111. Replies
    19
    Views
    4,283

    Re: THIS IS HWA (read before asking the obvious)

    1. You can build applications that run on Blu-ray players
    2. ???
    3. Profit
  112. Replies
    9
    Views
    1,543

    Re: Question about shaders

    $60 is a bit much if all you want is 2D acceleration... think 1/3 that price e.g. Radeon X300SE. eBay is another option, especially if your computer is several years old. YMMV as always.
  113. Replies
    21
    Views
    4,156

    Re: Event - Action - Set RGB Coeffenciency

    • Always
    Group.Forum Users: Set hostility to 0
  114. Replies
    4
    Views
    758

    Re: objects missing? HELP!

    The extra objects are extensions that other people have made. They don't come with MMF, so you have to download the ones that you want.

    On the right side of the page is a 'Community Links' section...
  115. Replies
    42
    Views
    12,652

    Re: Okay I can't get Java to actually WORK

    Works OK for me so I don't know what the issue is...

    (Ahh, why didn't I suggest 'have you tried switching it off then on again'? It works a surprising number of times ;)
  116. Replies
    42
    Views
    12,652

    Re: Okay I can't get Java to actually WORK

    I suspect the problem is Java has run out of memory...

    Edit: Can you attach the MFA that is causing this problem?
  117. Replies
    42
    Views
    12,652

    Re: Okay I can't get Java to actually WORK

    Works fine for me:

    Java Plug-in 1.6.0_03
    Using JRE version 1.6.0_03 Java HotSpot(TM) Client VM

    Which is a slightly older version. I'll see what happens when I upgrade.
  118. Replies
    9
    Views
    1,543

    Re: Question about shaders

    What graphics card do you have? No shaders will work unless your graphics card supports them. If you want to use them, you'll have to upgrade; any modern video card, even cheap ones and those...
  119. Replies
    12
    Views
    3,631

    Re: The future of Vitalize vs java

    I found out about Clickteam through Vitalize! so I think it did its job well :D However I'd consider it more of a feature to make MMF more attractive than a marketing opportunity.

    I would love to...
  120. Thread: Ogg support

    by ChrisB
    Replies
    5
    Views
    1,094

    Re: Ogg support

    The Java standard libraries don't support Ogg. There are pure Java implementations so yes, it is possible - Wikipedia uses Java to play Ogg files in your browser - but this means another library to...
  121. Replies
    3
    Views
    653

    Re: Dynamic properties

    When I want to change the properties, I remove all the properties then call the existing GetProperties function, which calls a function to generate a PropData array containing only the properties I...
  122. Replies
    7
    Views
    1,004

    Re: Super Effects Backgrounderator

    The source code for Milkdrop is now available, incidentally. (No idea about the license)
    ProjectM is a reimplementation of Milkdrop under LGPL, probably a better starting point.

    With both of...
  123. Replies
    18
    Views
    1,315

    Re: Interface project

    I like this idea!

    I'm pretty sure the Windows API has functions to let you draw all the widgets the way Windows does - at least from XP onwards. It'd be pretty cool to have an option to draw...
  124. Replies
    47
    Views
    28,323

    Re: Java Runtime Beta 2

    You always need to run the installer as administrator if MMF was installed into Program Files, I believe - as that's a change that affects all users on a computer rather than just one.
  125. Thread: How do I do it?

    by ChrisB
    Replies
    6
    Views
    1,349

    Re: How do I do it?

    Graphical HTML editors are not perfect, HTML is too complicated for that. Make sure you are viewing the source code before you paste the code into your page.

    If it still crashes, use a different...
  126. Replies
    13
    Views
    2,097

    Re: Music in Java apps?

    Java only supports WAV. There are libraries that enable MP3 playback but we would have to review them first to make sure they are safe to include, we'd have to include it in the runtime only if it...
  127. Replies
    13
    Views
    2,097

    Re: Music in Java apps?

    No, I'm not working on the inbuilt sound. I don't know if Francois intends to implement it soon, but compressed formats are not native to Java so it may not happen for a while.
  128. Replies
    32
    Views
    6,001

    Re: Extension for Java, opens a hyperlink?

    If you're making applications that use these external objects then you put your fate in the third party dev's hands. For most people this is okay, but if you really need long-term security then you...
  129. Re: Pardon my newbie-ness ... MMF2 to build to Jav

    And there are still more to come! Of course, we have to rewrite these extensions in Java, so we can't convert third-party extensions, but eventually all the Standard and Pro objects will be...
  130. Replies
    12
    Views
    3,215

    Re: Java on WIndows Mobile 2003?

    Java does not have an inherent limit of any kind, so it should run as fast as it can. The only limit is the frame rate you set in MMF.
  131. Replies
    45
    Views
    59,812

    Sticky: Re: Limitations of Vitalize! applications

    If you get your users to save an EXE to their computer then you can do what you want. Vitalize! applications download and run as soon as you visit the page, so obviously we are not going to allow any...
  132. Replies
    10
    Views
    1,557

    Re: scintilla extension

    Xtraverse made it before and it was never finished. It's used by several powerful development and text tools, so I'd approve of its use if it was made simple enough! I can't remember how good the...
  133. Thread: pxtone Player

    by ChrisB
    Replies
    1
    Views
    8,938

    pxtone Player

    The pxtone music format is similar to MIDI and MOD files, and was created by Studio Pixel, maker of the freeware 'Cave Story' game. The pxtone Player extension by Podunkian lets you play pxtone tunes...
  134. Replies
    5
    Views
    1,804

    Re: JSON object idea

    I think it would be quite easy, actually, if you use the JavaScript syntax to access the data and a few other actions/conditions to handle common constructs. Like JavaScript, if you specify a...
  135. Replies
    5
    Views
    1,804

    JSON object idea

    (or as I called it in Gwerdy, JSON Darby object)

    JSON, or JavaScript Object Notation, is like XML, but it's a simpler way to store data. How simple? Here's an example of a JSON object:

    {...
  136. Replies
    50
    Views
    10,246

    Re: All my questions

    Have you tried searching the forums for a 'fighting game engine'? There are lots of examples and you may find one that is what you want, or good enough for you to change exactly how you would like.
  137. Replies
    2
    Views
    600

    Re: PBP 1 Queue Thread

    Instance Communicator (sent to Yves)
  138. Replies
    4
    Views
    1,098

    Re: Storing Decimals in an Array

    As far as I'm aware, the array is for integers only. Regardless, I would avoid decimals if possible, as they do not have perfect precision due to computer limitations - regard them ONLY as an...
  139. Replies
    10
    Views
    1,997

    Re: Anybody remember this extension?

    I guess I can't call it a list anymore
  140. Replies
    10
    Views
    1,997

    Re: Anybody remember this extension?

    (1) I could be bothered
    (2) I've never said that to my knowledge
    (3) I have the code and will put it on my list of 'old exts to cleanup and convert' (second of two, the first is MagicDeque). I'll...
  141. Replies
    12
    Views
    3,074

    Re: Extension Error due to Expression problems

    EXP_LAST (as well as ACT_LAST and CND_LAST). Make sure you have entered the expression correctly in expressionInfos[] too, if you make a slight mistake there you will have a problem.
  142. Re: Magic Deque, crash with multiple global object

    Ah... didn't I fix this bug a while back? I'll recompile what I have here in a moment.
  143. Replies
    13
    Views
    1,245

    Re: The CaptureCam Extension

    Doesn't work with my webcam, no image is displayed. However I suspect that's because I have used two webcams on this computer (the one that is disconnected is the 'default' according to a webcam...
  144. Replies
    3
    Views
    951

    Re: [SDK] Optimisation

    Edit the resource's properties... you can set conditional compilation, use the 'EDITOR' symbol for resources that will be included in the edit-time version but not the runtime. (See some of the...
  145. Re: [SDK] How to save a HBITMAP with MMF2 filters

    After you allocate bmpInfo...

    bmpInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);

    You need to include ImageFlt.h before ImgFlt.h, as that contains the class definitions.
  146. Re: [SDK] How to save a HBITMAP with MMF2 filters

    HBITMAP to a cSurface? This should work:



    // HBITMAP hBitmap; (this is your bitmap)
    cSurface srf;
    HDC hDC = srf.GetDC ();
    BITMAPINFO bmpInfo;
    LPBYTE pBuf;
  147. Replies
    2
    Views
    652

    Re: Dynamic debug options?

    Had an answer from Yves - it's not possible, MMF only asks for the tree once. For this object my solution is to have 10 settable fields and a general 'look at flag' option similar to the Array object.
  148. Replies
    2
    Views
    652

    Dynamic debug options?

    Hello... a question that cropped up while updating the Logic object for MMF 2, I want to implement the debugger but the number of flags I have vary at runtime. Of course I can create my own debug...
  149. Thread: Convention 2007

    by ChrisB
    Replies
    212
    Views
    160,471

    Re: Convention 2007

    /me raises his hand
  150. Replies
    60
    Views
    6,596

    Re: Sign-in Here Please

    See, I am still around <img src="/center/images/graemlins/smile.gif" alt="" />
  151. Replies
    60
    Views
    6,596

    Re: Sign-in Here Please

    See, I am still around <img src="/center/images/graemlins/smile.gif" alt="" />
Results 1 to 151 of 467
Page 1 of 3 1 2 3