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  1. Replies
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    I also am after FlashURL. It's weird that all the...

    I also am after FlashURL. It's weird that all the download links only have the mfx, and not the .dat. All I'm trying to do is open an external URL on newgrounds, but I just can't get it to work, even...
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    Yes, it's absolutely fine to use Lacewing for...

    Yes, it's absolutely fine to use Lacewing for commercial games. I am!
  3. Thread: Flash LAG

    by DizzyDoo
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    1,385

    Frame size doesn't make any difference to the...

    Frame size doesn't make any difference to the frame rate, if that's what people are complaining about. What does tend to impact are the forloops, and doing things with large images (scaling,...
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    A better solution would be to use Looki's FlashFX...

    A better solution would be to use Looki's FlashFX extension. Just drop it into every frame, and on at least the first one have a Start of Frame condition with a FlashFX - Stage - Set scale mode to...
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    My best guess is that FGL are mainly using Adobe...

    My best guess is that FGL are mainly using Adobe AIR's iOS and Android package, and tying it up with their own service to do things like tracking and cross-promotion.

    The ability to run swfs as...
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    I have also heard from Danny that Hide Layer By...

    I have also heard from Danny that Hide Layer By Name is also broken in the latest update. Perhaps much of the Layer Object has been broken?
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    The issues seem to be with server-sent player...

    The issues seem to be with server-sent player left channel and player joined channel messages. So one way to get around the catastrophic crashing errors is to just not use channels in your app. For...
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    I'm using that version with an extra fix or three...

    I'm using that version with an extra fix or three from Looki. It's here for whoever wants the latest, most-fixed version to work from.

    Oooh, but I'm now realising that it's a very similar problem...
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    Lacewing - Fatal Crashes

    The Flash version of Lacewing is a bit of a mess. It has a number of issues that cause a Flash swf to completely lock up, which is pretty disastrous. I don't even think the errors are that hard to...
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    Sticky: Looks like a real arcade site! You'll be...

    Looks like a real arcade site! You'll be sponsoring games in no time. ;)
  11. The GET object is what you're looking for, it's...

    The GET object is what you're looking for, it's ported to Flash.
  12. Replies
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    Fixed. Spreading values and then immediately...

    Fixed. Spreading values and then immediately calling a loop that'll use those values doesn't really work. The loop triggers before the values are spread. I just moved the loop call to a different...
  13. Hooray! Mathias, you wonderful person. Thanks for...

    Hooray! Mathias, you wonderful person. Thanks for fixing the receiving bug, that's a massive deal for me, I can now keep going on with my project.

    One extra quick bug, that I'm sure you can fix in...
  14. Flash Lacewing Not Receiving Messages From Server

    I told James about this on instant messenger, but thought I'd throw it up here as well. There's a bug with Lacewing Flash apps where they don't receive stack messages from the server. Here's an...
  15. Replies
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    1,529

    That's a good idea! A simple extension that does...

    That's a good idea! A simple extension that does sitelocking well, something where you can specify a list of domains that it should work on.
  16. Replies
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    Actually it was an exclusive deal for...

    Actually it was an exclusive deal for Nickelodean, so they could put in on the sites they owned. It was pretty good!


    Mostly, yes. I think it was Sortacore, sorry, Phi, who got something as close...
  17. Replies
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    950

    I haven't had issues like these, and my current...

    I haven't had issues like these, and my current project is a Flash+Lacewing game. I primarily use Binary messages though. What server are you using/running?
  18. Replies
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    Oh my oh my. This is an extension and a half....

    Oh my oh my. This is an extension and a half. Nice one Looki, I can't wait!
  19. Replies
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    732

    Are you running a Flash Policy Server? They're...

    Are you running a Flash Policy Server? They're necessary for .swfs to allow connections to a server. There's an example that comes with pyLacewing.
  20. Replies
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    I see. All but my last project haven't been...

    I see. All but my last project haven't been properly worth my time for the money, but that last project makes up for the previous ones. Of course, for me, I'm simply using game development to pay my...
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    Could you go into that a little more, where do...

    Could you go into that a little more, where do the losses come from? Does it not work out to a good hourly wage, or are there other expenses?
  22. Thread: Lacewing Ping

    by DizzyDoo
    Replies
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    1,231

    I meant for counting the ping, it needs to be...

    I meant for counting the ping, it needs to be outside the MMF2 loop, since that's too slow. Python scripts can be run outside of this ('non-blocking') anyway, but it'll hang while it waits so I could...
  23. Thread: Lacewing Ping

    by DizzyDoo
    Replies
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    1,231

    Lacewing Ping

    Hey, I have two ping related questions I'd love to know the best solutions too.

    1) I have a player connected to the server, to show the connection speed every second I send a UDP stack at the...
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    I recently licensed a (currently unreleased)...

    I recently licensed a (currently unreleased) Flash game to a big Flash portal for $3500. For a game that took four weeks to make, it was a bit of a surprise success. I'm going to do a full write up...
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    Specific Sitelock Code

    Hey all. I've been asked by a sponsor to implement the following Sitelock code:


    // returns true if the current swf is hosted on an MTVN domain, false otherwise
    function testSiteLock ()
    {
    ...
  26. Brilliant! Thanks Mathias, I now know what the...

    Brilliant! Thanks Mathias, I now know what the Evaluate expression does.
  27. Python Object - Get Python Variables from MMF2

    Hi Mathias, I was asking you about this in Gwerdy a few days ago, but I've had little luck since.

    Here is a small .mfa that I think clearly shows what I'm trying to accomplish.

    I'm trying to...
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    Oh man, the worst bug for me was when the...

    Oh man, the worst bug for me was when the collection of images that a Char Image Object held would mess up. A portion of the characters would suddenly be slices of other graphics in the game, so a...
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    It is possible to hack it into working with...

    It is possible to hack it into working with scrolling. I managed to map the number of pixels the object would jump left for every pixel I scrolled right. I can't quite remember, but I think it's a...
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    Use Looki's great FlashFX...

    Use Looki's great FlashFX extension, and then add an event:

    Start of frame - Set stage scale mode to "exactFit"

    You've got to add that to every frame though, otherwise you can find it just...
  31. Embedding MMF2 .swf in Flash CS or FlashDevelop?

    Has anyone managed to successfully embed an MMF2 generated .swf file into Flash CS, or FlashDevelop? If so, how?

    When I try to import into Flash CS, the .swf (which works just fine outside) has a...
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    Re: [Beta Extension] Flash External files Plus

    Of course! Sent you a PM with the example. :)
  33. Replies
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    Re: [Beta Extension] Flash External files Plus

    I can't seem to load an internal file properly. I add a .swf file to the Binary Files in the Data Elements, then I use the "Load The Internal File" action, but nothing gets loaded.
    ...
  34. Re: Level Editor and Storing Levels Internally

    The way I did this for a game I worked on this summer was to save a level's data in a string form. At its' simplest this could be a collision string looking like this:...
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    Re: [Beta] Advanced MochiAds

    I wanted to give this extension a go, primarily to try out the new Leaderboard options, but just placing it in a frame and exporting I get this error log. The version, I believe, is the latest one.
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    Re: [Preview Extension] SpaceShip AI

    Mine starts dropping down to 50 at 500 ships. Neat extension.
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    Sticky: Re: Post your Flashgames on GameWall!

    I'm afraid not in Flash games. Sadly, there are many, many portals that have a fixed width design and have a maximum of 640 pixels in width for the game. Flash Game License warns that making a game...
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    Re: getting game ready for FLG

    Olivier, that's what selling the IP entails, yes. Like Eliyahu, I tick that box, but if a sponsor wants to purchase the IP then I probably wouldn't accept less than 10x what other sponsors are...
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    Re: Enable Right Click in Flash

    You are correct, yes.

    Also, whoops, guess I don't have that example any more. Sorry!
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    Re: Enable Right Click in Flash

    I did have an example for it, here.

    That version still uses Flash Haxx, but FlashFX is pretty much the same except instead of doing all the nasty making-a-custom-function thing, you add an...
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    Re: FGL - Where are the sponsors?

    Check here. You can see that July was a poor month compared with June, with only 25 less games sold but with less than half the sum value of accepted bids. Summer seems to be slow, despite the number...
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    Re: [Beta] GameTracker

    Good stuff again Eliyahu, this'll be useful for all us FGL users. Cheers!
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    Re: SocialGold + Google In-App Payments

    As soon as people with non-US bank accounts are allowed to join, Google In-App Payments will be a fairly sweet deal. Until then, I can't use it.
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    Re: Flash player object bug

    Really? I just tried this on a number of conditions, but they all are blocked by Firefox, whatever I do.
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    Re: Where should flash games save to?

    Just use the INI object, it's really easy.

    Start of Frame: Set Current File to "gamename"

    When you want to save a string, do: Set String with Group and Item strings
    When you want to load...
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    Re: Huge Flash-Input update!

    PHP is server-side right? So checking regex is all down to the server's CPU, whereas Javascript is run by the browser on the client side. I mean, either one will work, there's always a chance a...
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    Re: Huge Flash-Input update!

    If you have control over the html where the swf is displayed, then you can link in some Javascript there to perform regex checks for you. I've done this, works well.

    Absolutely useless if your...
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    Re: Reasonable Game Price

    From what I hear, dress up games are the worst in terms of revenue from sponsorship. Flash Game License (.com), where games are sponsored, is regularly full of these types of games, too often because...
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    Re: Flash exporter at notebook and pc?

    You can only use a serial twice, so I've got mine on my main machine and also my laptop. A usage seems to count when you install an update over an existing installation, a while back I wanted to make...
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    Re: [Beta] Playtomic

    Current download won't build properly. One must rename the .mfx and .dat to 'playtomic' without the capitals. A quick fix though!
  51. Replies
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    Re: SWF Exporter - Update #2 (Pre-release)

    It's not supported, only works with an older version of MMF2 and requires some knowledge of how Flash works.
  52. Replies
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    Re: [Beta Extension] Flash External files Plus

    So does this mean, we can add .swfs to the Binary Data and load them with the extension? If so, very, very cool.
  53. Thread: outdated

    by DizzyDoo
    Replies
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    786

    Re: outdated

    The simple answer is to use a server that you run and control. That way, you are responsible for updating or not-updating the server. If you're doing any kind of serious online game development, it's...
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    Re: Mochimedia + Lacewing

    I take it you want to use the Mochi Social object as the way that players login.

    You could use Mochi Social's On Player Login condition which calls Lacewing's Connect action and sets the player's...
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    Re: Character Image Bug?

    Graphical extensions do not work with scrolling, I've been unable to use Char Image in any game with this. If the window moves across the frame a few pixels, strangely the Character Image object...
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    Re: [Beta] Local Flash Connection

    If you are doing something professionally/commercial, then why not run your own server? Running pyLacewing on a VPS is very cheap, if you've got some Linux experience.
  57. Replies
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    Re: Flashgamelicense safety

    It is possible that your game might be stolen without that Kindisoft protection that breaks MMF2 games, but unlikely. Make sure that only developers with Market Level 1+ can play your game, that cuts...
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    Re: Save custom data to server

    I'm not sure I would. :P If I had the money, sure. But I'd be more likely to go for a VPS solution. They're fairly cheap, and can be scaled up and down a lot like cloud servers. They're not really as...
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    Re: Save custom data to server

    The problem isn't the bandwidth in terms of the number of GB of data you get to send down a pipe in a month, it's the amount you can send down a pipe at speed at any time. Flash games have popularity...
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    Re: [Beta] Local Flash Connection

    Haha, that's pretty cool. I'm sure this'll be really nice for self-published games, thanks Pharanygitis. It's an idea I would never have thought up, and it's neat.
  61. Replies
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    Re: [Beta] Advanced Flash Sound

    Works just great in Firefox 4 for me. Nice extension :)
  62. Replies
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    Re: OffTopic / 25% off for hosting for games

    Wisehosting is interesting, there are so few good vps hosts in the uk. I've used Webbynode to run some a pyLacewing server for a while, they're pretty much the cheapest, but for two months I had 100%...
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    Event Editor Comment Bug

    So I was inserting an event on a comment, and clicking rather quickly doing so. Imagine my surprise when faced with this:

    http://dl.dropbox.com/u/5612419/waitwhat.png

    The comment seems to...
  64. Replies
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    Re: Creation of Flash Graphics

    Sphax was developing one years and years ago. It never got past the beta stage, and could never be used for anything because there was this message box that would pop up at the beginning of the game...
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    Re: new bee question on flash

    Box.net is a place that you upload files to or download files from. It isn't a webserver, that is, it won't host the html files for you in the way that you want.
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    Re: CharImages Font Maker

    Played with it for 10 minutes, really great little tool, very useful. I've noticed though that some of my fonts don't appear? Lots of ones that I've installed are there, but some aren't, including my...
  67. Replies
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    Re: new bee question on flash

    You'll need to upload both of them. The html file embeds the flash file inside it, so when your browser reads the html file, it goes and looks for the flash file to load into the page.
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    Re: [Beta] A* FlashString

    Fantastic. Works perfectly. Thank you!
  69. Replies
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    Re: [Beta] A* FlashString

    If anyone wants a hack-fix whilst Pharanygitis fixes this, use two Strings, a FullPath and a RealPath, and a counter/global value to keep track of where the real path should start in the fullpath....
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    Re: Questions about making a server

    I agree, I think it would be nice if Jamie was a wizard.

    Yeah, it can't be done. What you are suggesting is somehow making the client be a server, and then turning the server into something that...
  71. Replies
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    Re: [Beta] A* FlashString

    Just started playing with the extension and I think I've found a bug.

    If I path once, that's just fine. But when I path again, the path is appended to the end of the last path, so the string...
  72. Replies
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    Re: [Beta] A* FlashString

    Oh, fantastic, very cool. Nice work on yet another useful extension Pharanygitis, and thank you.
  73. Re: How many people are living here from Flash Games

    No one here is currently making a living from flash game development with MMF2, or if they are, they're keeping very quiet about it! There are a small number of very successful MMF2 flash developers...
  74. Thread: Loosing focus

    by DizzyDoo
    Replies
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    6,703

    Re: Loosing focus

    But that isn't 'focus'. If I play a flash game that doesn't use the mouse, I usually move the mouse out the way, that isn't what I want to detect. I would like to know whether, if I press a key, the...
  75. Thread: Loosing focus

    by DizzyDoo
    Replies
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    6,703

    Re: Loosing focus

    Really? How does Canabalt pause the game when I click away? This would really be a key feature, if it could be done.
  76. Replies
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    Re: processing XML

    Not possible with the Flash version of MMF2, though you could use the Get object to retrieve the xml file, there is no extension to parse it. I would love a port of EasyXML or even better, a good...
  77. Replies
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    Re: What is Lacewing?

    You know, if you want to learn Lacewing I did some... oh Stephen got to them first.

    The only differences between the Flash version and the 'normal' version are that Flash doesn't support Blasting...
  78. Replies
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    Sticky: Re: Stack messages

    You are reading the short from 1, when really it is at 2. A short has two bytes worth of data. Just change the second parameter to two, where you are changing the Y position, and it should work fine.
  79. Replies
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    Re: [Beta Extension] Flash Images Plus

    Oh, very nice. This really is just a very useful extension, thanks for working on it.
  80. Replies
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    844

    Re: SWF - INI Default Name and Directory

    As far as my understanding goes, it is actually saved into your cookies, not in the traditional .ini file on your hard drive deal like you would expect.
  81. Replies
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    Re: Mochi-Coins Games ?

    As far as I know, half of the Mochi coins extension's Actions still do not work.
  82. Replies
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    Re: [Beta Release] YouTube Object

    So cool. Thank you StephenL, seems like a great extension, can't wait to try it out.
  83. Replies
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    Re: [Request] RPG NPC Movement

    This can be pulled off without an extension. My usual method is testing on an array for collisions and using the MoveIt extension for the smooth movements.

    Here's an example of it done very well...
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    Re: Mochi problems

    Hmm, interesting. When you run your game, do you see your ad box? What is in the ad box? Usually it's a confirmation message that the ping has been successful. If you don't see an ad in there, check...
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    Re: [Extension] Full GamerSafe API

    Social Gold is more interesting to self-published games, so it fits right in with social games on Facebook, or stuff you're running on your own website. It has a really nice Flash API, there is...
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    Re: [Extension] Full GamerSafe API

    Whaaaat. This is good stuff Pharanygitis, really, well done. It gives us developers more options with our monetisation. Hurrah!

    My wish list is still: Playtomic, Kongregate and Social Gold.
  87. Replies
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    Re: Lacewing and SWF?

    I actually think the Char Image object is a more useful extension to use for multiplayer chat boxes. It gives you colours, custom fonts, like RTF, but also a transparent background, which I think is...
  88. Replies
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    Flash Haxx Example - No Right Click Menu

    Don't you hate that Adobe context menu when you right click a Flash game? I do. I bet no one on this planet has ever wanted to print a flash embedded object. When was the last time you zoomed in? Why...
  89. Replies
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    Re: [Extension] Flash Blowfish encryption

    StephenL, actually Blowfish is still a fine encryption cypher to use, though it is getting old and so I'd choose to use AES. The problem with Blowfish and MMF is it's not hard to crack open the game...
  90. Replies
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    Re: Kongregate API

    Go easier on him, guys, the Kongregate API is one that MMF2 needs as much as it needs Mochi and Newgrounds.
  91. Replies
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    Re: CPMStar and Playtomic API

    Strangely enough, I've played a little with Edif and when I was I messed with the Playtomic API. I only got the basic 'track View' action working, so you can only see how many times your game has...
  92. Re: Uber-Networks Publishing - We Want Your Games!

    Ravenius, you can sell your game and still keep the rights. I currently own all the rights to the six games I've completed this year, of which I have sold two of them. I put three up for bidding. I...
  93. Replies
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    Re: Mochi Tutorials?

    One right here:

    http://www.clickteam.com/website/usa/img/uploads/tutorials/download/Mochi.pdf
  94. Re: Adding a FLA splash screen to a MMF2-created SWF

    It loads them from an external location, so it's not ideal for loading preloaders.
  95. Replies
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    Sticky: Re: Sponsor's Preloaders & Splash Screens

    Excellent idea Steven, we need to be supporting each other's attempts at making some cash with our favourite game dev software. All my other preloaders are just images, which are rather easy to...
  96. Re: Uber-Networks Publishing - We Want Your Games!

    Hmm, I don't think that's quite accurate, I'd agree with 25% of all games though, if not slightly more than that. There's a lot of rubbish that is uploaded there everyday.

    You're asking for...
  97. Re: Uber-Networks Publishing - We Want Your Games!

    I find this slightly bizarre, can you answer a few of my questions?

    Where is your arcade?

    What exactly is your relationship with 'eBit Networks' and who are they? Had a google, but all I could...
  98. Re: Adding a FLA splash screen to a MMF2-created SWF

    You can do it by downloading the Flash CS5 demo, opening the .fla file and using Flash's batch export feature to export each frame of the animation to a .png. Then import them into an Active Object...
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    Re: Mmf2 X MMf2 Developer (Talking about flash)

    PandaExplosion, these sponsors are spending hundreds of dollars in what is essentially a risk/reward business, you can bet they'll play your game through multiple times. The last game I sponsored was...
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    Re: Lacewing server? Just a little help.

    I have no idea, works just fine for me here. Check your events, make sure the Client connects, then sets a name, then joins a channel, just to be sure.

    Edit: Have you registered the condition?
  101. Re: Selling a Flash game - the story of CannonBob

    Not so fast Shaun! It's actually allowed to make ports of your game. Your sponsor (usually, if it's a primary license) pays you money for their logo to be shown on web distribution. Their logo, links...
  102. Replies
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    Re: Mmf2 X MMf2 Developer (Talking about flash)

    Biggest one for me is making custom Preloaders. I can make one with MMF2 itself and have complete control.

    There's also the Char Image object which I've used for most of my flash projects.
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    Re: "FlashGameLicense.com" anyone?

    Yes, both Evilized and Steve Harris have been successful there. I have sponsored two games there myself, but they have done really well for themselves.
  104. Re: Things I learned about making Flash Games in MMF

    Which Creative Commons license? Some you can use, some you can't use for commercial purposes, some you can't use at all.
  105. Re: Things I learned about making Flash Games in MMF

    I don't think settling for 30fps is quite necessary, I've finished some reasonably complex games and while, yes, I have had to battle to keep a high framerate, my projects all run at 50fps for the...
  106. Replies
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    Re: The Infinite Ocean (a success story)

    Wonderful. Love hearing this. I read Rock Paper Shotgun every day, so seeing that Quinns wrote a 'play this now' post and he was recommended it by the creator of VVVVV? Well, that's pretty cool....
  107. Thread: Bugs

    by DizzyDoo
    Replies
    5
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    1,434

    Re: Bugs

    On Channel peer loop triggers successfully in .exe but doesn't work in Flash.
  108. Re: Lacewing vs moogame for flash version of Glob wars

    The differences with Lacewing and the MooAPI (Mooclick, Moogame) are simple.

    Mooclick/Moogame are very old, they no longer have developers that work on them and haven't been updated in a long...
  109. Replies
    12
    Views
    3,555

    Re: Lacewing server? Just a little help.

    If you have the Server sending a message 'To Channel' then you need to receive that with 'On Text Message from Server', it doesn't trigger 'On Text Channel message'.
  110. Replies
    12
    Views
    3,555

    Re: Lacewing server? Just a little help.

    Yes, that is correct. One way to make this faster is to type 1000 in your games FPS box, so the frame rate will be as high as possible and MMF2's event loop will run more times a second.

    If,...
  111. Replies
    12
    Views
    3,555

    Re: Lacewing server? Just a little help.

    Yep! You can use the Server to decide whether a player dies or where they spawn or any number of things. Giving that responsibility to the server is much better than giving it to one client because...
  112. Replies
    12
    Views
    3,555

    Re: Lacewing server? Just a little help.

    Sortacore's answer isn't what you're after, Gibbon. The Lacewing Server extension is a fantastic extension, but it's new so there isn't really any documentation for it. (Maybe if Jeff wants me to do...
  113. Re: Dead Reckoning (beta2): Now with Flash support

    Just a reminder that the Movement Hints Set X Speed and Set Y Speed are messed up in Flash. I think they're doing the same thing as Set X Position and Set Y Position because that's where the Dead...
  114. Replies
    40
    Views
    9,916

    Re: Easing object (beta1)

    I love it when you say those words. Fantastic extension, you've been doing great stuff recently Andos, keep it up!
  115. Replies
    20
    Views
    3,056

    Re: What's a reasonable swf size?

    If we're trying to monetise games with ads, it's impossible to do so effectively until the game is 5mb in size (that's on the safer side). So designing a game with enough assets and music as to...
  116. Re: Dead Reckoning (beta2): Now with Flash support

    Did you ever manage to sort this one out?
  117. Thread: Stack Cursor

    by DizzyDoo
    Replies
    1
    Views
    889

    Re: Stack Cursor

    Jamie sorted it out over msn. Thing is, when you read the something, the cursor moves automagically. So, it should just be:

    + On Stack message received
    - Read string
    - Read string
    - Read...
  118. Thread: Stack Cursor

    by DizzyDoo
    Replies
    1
    Views
    889

    Stack Cursor

    Hi, having some trouble getting my stack reading loop to work.

    So I send a stack made up of three null-terminated strings and a byte. Here are my events:

    + On Stack Message to server
    - Start...
  119. Replies
    1
    Views
    3,189

    Importing Easy_Install Libraries?

    Hey! So I've installed pyMongo to do some database stuff, I get an error doing

    It can't find it. :(

    I can import it from the python interpreter quite happily. I tried adding

    to my Python...
  120. Replies
    25
    Views
    8,453

    [Request/Beg] JSON Object

    We need a JSON object. We totally really do, and there needs to be a Flash version of it as well.

    C++ Library
    Flash Library

    How best to design it? Take a look at the EasyXML extension,...
  121. Replies
    14
    Views
    1,866

    Re: Change in Mochi Statistics - Anyone Else???

    I was sure this was going to be a "oh, it's just your game thing" but I've just checked my dashboard and my revenue is much higher too. And yes, it's all from MochiGames.com. I wonder how long it'll...
  122. Replies
    14
    Views
    2,291

    Re: While object for MMF/Flash?

    AndyH, didn't Jamie write an unofficial bug fix for that error?
  123. Thread: mochi: eCPM

    by DizzyDoo
    Replies
    2
    Views
    694

    Re: mochi: eCPM

    eCPM is just the about of money you make per 1000 ad impressions.

    So, if 1,000 ads are shown, and you've made $1, that's an eCPM of $1.

    If you've shown 28,290 ads, and you've made $7.09, that's...
  124. Re: Dead Reckoning (beta2): Now with Flash support

    And... done!
  125. Re: Dead Reckoning (beta2): Now with Flash support

    No luck with that method.

    Interestingly there is something that acts weirdweird about having both a PMO and Dead Reckoning object assigned to one object. I assign both PMO and Dead Reckoning the...
  126. Re: Dead Reckoning (beta2): Now with Flash support

    That's super interesting, good to know.

    In other news, I'm massively struggling with getting it working with PMO. I'm taking exactly the same approach that you take in the platform movement frame...
  127. Re: Dead Reckoning (beta2): Now with Flash support

    I see what you're saying. Right now I'm doing it locally in one app, and so there I would be looping through, but when receiving an X,Y over lacewing, well, I can just select the appropriate object...
  128. Re: Dead Reckoning (beta2): Now with Flash support

    Just got some time to play with this extension. So far it's really very cool.

    What's the best way to do multiple objects? Should I ForEach loop through them all, set the object and position them...
  129. Replies
    2
    Views
    863

    Re: Character Image - get number of lines?

    Plenty of times I've need this, as well as perhaps a 'Get Line' expression.
  130. Replies
    3
    Views
    648

    Re: Importing Blogs?

    There's an example of how to easily parse an RSS feed using EasyXML in the example folder for that extension.

    ... But it's not Flash compatible :(
  131. Re: Dead Reckoning (beta2): Now with Flash support

    I like how you just slip in Also, Flash support!. Andos, you are wonderful!
  132. Replies
    17
    Views
    3,138

    Re: 1 million gameplays!

    At last! The game is getting the exposure it deserves. :D
  133. Replies
    17
    Views
    3,138

    Re: 1 million gameplays!

    Unless I'm mistaken, Steven got it sponsored which is preferable to Mochi.

    Congrats Steven, 1 million plays is a lot. I'm not quite there yet. :(
  134. Replies
    6
    Views
    1,438

    Re: [Extension Request] Mindjolt API

    An extension for extension developers? No, it's an Actionscript object.
  135. Replies
    6
    Views
    1,438

    Re: [Extension Request] Mindjolt API

    Best to just wait till the end of the month when (maybe) the new Flash update is released, with an object that will allow any API to be called.
  136. Re: [Integrated Path Planing] also for MMF2 Standard

    Would absolutely love to see this converted to Flash. I'm sure you've been asked a million times already, but thought I might just make it a million and one.
  137. Replies
    3
    Views
    950

    Re: [BUG] Character Image Scrolling Options

    Oh gosh, so it is a bug. I thought I was doing something crazy with positions.

    Very much looking forward to a fix for this bug.
  138. Replies
    11
    Views
    2,026

    Re: New to Flash MMF2 - a few questions

    Whoops, my mistake!
  139. Replies
    11
    Views
    2,026

    Re: New to Flash MMF2 - a few questions

    Hi Deke15. Sponsors usually want you to stick an .flv file on the front of your game. StephenL's External Files object lets you do that in a few clicks.

    As for a highscore screen, the Mochi...
  140. Thread: MOCHI WARNING

    by DizzyDoo
    Replies
    38
    Views
    6,010

    Re: MOCHI WARNING

    Oh dear, I imagine they are not all from the same player then? An edited version of the swf that sends highscores only with one name?
  141. Thread: MOCHI WARNING

    by DizzyDoo
    Replies
    38
    Views
    6,010

    Re: MOCHI WARNING

    Eliyahu, don't worry about it. It's terribly frustrating, I know, but there isn't anything you can do about it, it's the same with piracy. It's little consolation, but even if your ads were still...
  142. Replies
    4
    Views
    2,173

    Re: [Tutorial] Using .NET in your App.

    This is such a better good article. Thanks this!
  143. Replies
    51
    Views
    10,606

    Re: Sound Object

    Just tested exporting a Lacewing game with the flex-config supplied with this extension and there is an error. Can we have a flex-config that works with everything please? :P
  144. Replies
    7
    Views
    886

    Re: Use Fonts in flash

    I've had problems with this. In fact, I couldn't embed any fonts. The swf would build without errors (errors appear when you get the name of the font wrong) but the font in the Edit Box/String object...
  145. Replies
    81
    Views
    22,487

    Re: Flash External Files

    Wow, really good Stephen, well done.

    Haven't had a second to try this out, will do later. I hope there is a way to Paste into Backdrop though!
  146. Thread: Embeded fonts

    by DizzyDoo
    Replies
    3
    Views
    931

    Re: Embeded fonts

    I had this problem a while back. I managed to get it to build by typing the name of the font that you see in the Windows list of fonts. But then I could never actually get that font to display in an...
  147. Replies
    9
    Views
    1,208

    Re: Scroll up and down problems

    Game is up for Sponsorship, so where the game is embedded is out of my hands.
  148. Replies
    9
    Views
    1,208

    Re: Scroll up and down problems

    Firefox scrolls on Windows 7.

    Guess I've got to redo my control system. Massive sadface.
  149. Replies
    9
    Views
    1,208

    Scroll up and down problems

    Hi. I've just finished a game, and the key gameplay mechanic is controlled by scrolling the mouse wheel up and down. However, when I do so the whole page scrolls up and down as well. This is not a...
  150. Replies
    8
    Views
    1,601

    Re: [Request] Randomizer object for Flash

    To me at least, your post offers zero information as to what 'it' actually is.

    Do you mean an extension that can randomise numbers? If so, then why not use random()?

    But of course, you can't...
  151. Replies
    8
    Views
    1,102

    Re: BUG: Key treated as mouse click!

    I was rather confused for a second. Confirmation, it's a bug. (Hash key, for me)
  152. Re: What's your experience with Mochi Approval time?

    Really? I've heard some sponsors don't mind Gamersafe micro-transactions because they usually cut a deal to buy the game for less and allow those transactions. The sponsor gets a cheaper license, and...
  153. Replies
    22
    Views
    2,936

    Re: Insert SWF file

    That is just excellent news, really, congrats!
  154. Replies
    22
    Views
    2,936

    Re: Insert SWF file

    You got sponsored then? Congrats! :D (Just assuming a sponsor sent you a .swf to implement)
  155. Replies
    4
    Views
    1,511

    Re: Livestream player api

    I really don't think there is much demand for this. You could contract a Flash extension developer if you really need it.
  156. Replies
    3
    Views
    1,202

    Lacewing Flash Bug List

    It's a frustrating business trying to write a game in Flash right now, because occasionally when I export, what works fine in the .exe is entirely broken in the .swf. Can't expect much else though,...
  157. Replies
    20
    Views
    3,929

    Re: Mochi Analytics

    "Start play" at the beginning of the game frame.
    "End play" at the end of the game frame.
    "Track Event "Help Documentation viewed" when the user clicks the button.

    The Mochi servers are doing...
  158. Replies
    131
    Views
    41,439

    Re: SWF Exporter - Update #1

    Has anyone had some really weird bugs with Loops? I can't seem to isolate the issue in a smaller .mfa, but my .exe works perfectly but the .swf fails. All I'm doing is calling a loop from another...
  159. Replies
    11
    Views
    3,410

    Re: Lacewing + Flash + Multiplayer Info

    I'll just throw in another Lacewing Flash bug, the On Channel Peer Loop Finished event never triggers.
  160. Replies
    3
    Views
    819

    Re: multiplayer system

    Learn the Lacewing extension, that allows the creation of multiplayer games.
  161. Replies
    3
    Views
    1,014

    Re: Channel Names: Why you should prefix them

    See, this is all good and well, I've done this before, but you still can't count on it to sort everything out. Other people using the same server won't do this and make their games able to join...
  162. Replies
    62
    Views
    44,224

    Sticky: Re: Lacewing Video Tutorials

    Someone should stick it back on the hook. Wait, is that a good thing?

    Thanks guys!
  163. Replies
    5
    Views
    1,067

    Re: Saving game in a file

    Most Flash Games use a Local Shared Object to save game data.

    I asked Jamie about this yesterday, he said it's possible to do it with the ini object by not specifying a filename. Or something like...
  164. Replies
    12
    Views
    1,526

    Re: MochiScores "set default tab"

    Yeah, I could never get that default tab working myself. Stuck to daily.
  165. Replies
    15
    Views
    2,517

    Re: Leaderboard Undefined Problem

    Sounds like you are just displaying the leaderboard. If the leaderboard is empty, you'll just see an empty leaderboard. Use the Submit Score action to actually send a score.
  166. Replies
    15
    Views
    3,179

    Re: Anyone using Mochimedia?

    Sure thing. I've been getting a bunch of questions lately. I'm going to create an FAQ in the next few days, because I'm getting a bunch of the same questions again and again, and it's a really...
  167. Replies
    16
    Views
    2,504

    Re: My Wishlist for Flash

    Box2D is definitely not required for flash at this early stage. Before that is considered, there is a much bigger need for a Pathfinding extension for Flash.
  168. Replies
    15
    Views
    3,179

    Re: Anyone using Mochimedia?

    They're officially being released in the upcoming Flash update. It will be released soon.
  169. Replies
    16
    Views
    2,504

    My Wishlist for Flash

    Hi there. I've already completed one flash game and have now, about a week till my next game is complete. I've been hanging around Flash Game Development communities (mostly focused on monetisation...
  170. Replies
    15
    Views
    3,179

    Re: Anyone using Mochimedia?

    I have used the Mochi suite of extensions in a distributed game called Turbulent Tundra. I've used Mochi Ads, Mochi Leaderboards and Mochi Analytics. Feel free to PM me.
  171. Replies
    16
    Views
    13,046

    Re: Voice chat using Lacewing and Python (PyAudio)

    Maybe because this is crazy clever? I don't know, I'm pretty impressed by this.
  172. Replies
    1
    Views
    3,201

    Basic Python Object Help

    Well, apparently I'm not smart enough to pick it up myself. Luckily then, I'm fine with looking stupid and asking questions!

    Running Python files works wonderfully, I'm very much enjoying that...
  173. Replies
    2
    Views
    1,472

    Re: How do I create emoticons on lacewing?

    Yeah, this doesn't have anything to do with lacewing, you are right when you say it has to do with the Rich Edit object.

    Here's an example that should help.

    I have had to implement smilies...
  174. Replies
    52
    Views
    8,831

    Re: When will the 249 version be released?

    All the games on ActiveDen are made available to be opened in Flash CS3/4, or Flex Builder, or just the plain Action Script, so I doubt just an .swf file will suffice.
  175. Replies
    62
    Views
    44,224

    Sticky: Re: Lacewing Video Tutorials

    We're talking server controlled games here LB. As in the logic is server-side.
  176. Replies
    62
    Views
    44,224

    Sticky: Re: Lacewing Video Tutorials

    No plans for more Lacewing tutorials right now. Maybe in the future, and when the Lacewing Server extension is more mature and stable.
  177. Replies
    17
    Views
    2,821

    Re: MMF2 + Network + PB

    Your best option would be to try and implement the Lacewing protocol into Purebasic. Going to be tricky, but Lacewing is the best by a long way in terms of networking for MMF2 right now.
  178. Replies
    5
    Views
    2,589

    Re: Box2D Chain Problem

    Distance joints are working perfectly. For now, at least, I haven't stuck anything on the end yet, but if I throw the hexagon at it, it never messes up no matter how hard.

    The hard thing now is...
  179. Replies
    5
    Views
    2,589

    Box2D Chain Problem

    Hello, so I've made a chain by jointing a bunch of bodies together using the Box2D extension. Here is the file:

    http://mfa.aquadasoft.com/view/1272871858-CraneTest2

    If it moves slightly...
  180. Replies
    62
    Views
    44,224

    Sticky: Re: Lacewing Video Tutorials

    Thanks for the kind words everyone. Makes it all worth it.
  181. Replies
    62
    Views
    44,224

    Sticky: Lacewing Video Tutorials

    http://i800.photobucket.com/albums/yy287/Cranktrain/LearnLacewingLogoHalf.png

    Hello! Lacewing is a networking extension that allows you to create multiplayer games and online applications with...
  182. Replies
    10
    Views
    1,989

    Re: Get Object Issues

    I used the Fusion Updater about three days ago, with Windows 7 64-bit edition. Worked fine.
  183. Replies
    30
    Views
    6,451

    Re: Server extension

    I've been testing this out, haven't had any problems so far. We'll see how it goes, but imagine if there were no bugs for the first release!
  184. Replies
    58
    Views
    28,878

    Sticky: Re: Stack messages

    Oh Jamie. I spent a good few hours doing tests with stacks and Lacewing so I could finish my video tutorial series with Lacewing, and you write this. Couldn't you have written this article three days...
  185. Replies
    2
    Views
    878

    Re: What's lacewing?

    Lacewing is an extension for Multimedia Fusion 2 that gives you the functionality to create multiplayer online games and applications. So, it allows you to send and receive messages and manage the...
  186. Re: External Map Files? Also, Function Extension?

    1) I could live with using an INI though, is the INI object/INI++ flash ported? Is there a list of the ported extensions, that might be helpful?
    2) According to the object's Author property,...
  187. External Map Files? Also, Function Extension?

    I haven't even purchased the Flash runtime yet, but I'm trying to plan how things will work, so here are two questions.

    1) How would one do External Map Files? I haven't built a level in the Event...
  188. Re: Multiplayer Online game and players from LAN

    You could write some Python code using PyLacewing for the server, it's a very simple language.
  189. Replies
    15
    Views
    2,662

    Re: MMO Game Server : Questions

    Mooclick is almost certainly not okay for a big project. The servers can be forced to crash, if a hacker was so inclined. Lacewing is much more lightweight, is currently under active support by the...
  190. Replies
    9
    Views
    1,690

    Re: End of Frame Problems

    Thanks for the suggestions, but I've found the problem lies with the Animated Picture object 'not letting go' of the .pngs that it opens, despite using the 'Uncache all' action. Files can't be...
  191. Replies
    9
    Views
    1,690

    Re: End of Frame Problems

    Yeah, refreshing doesn't work. Even a restart won't shift them.

    xyzzy, as for the MMF2/Windows using them, I now think this is the reason, the application deletes those files fine if they were...
  192. Replies
    9
    Views
    1,690

    Re: End of Frame Problems

    The problem seems much more complex than it did before.

    I went and wrote the equivalent of the Delete Folder with the File Object (using looping and the Tree object to iterate). I get exactly the...
  193. Replies
    9
    Views
    1,690

    Re: End of Frame Problems

    I'm sure it isn't impossible. It's just simply deleting a directory. Some ideas from the Gwerdy chat:

    • Create batch file, or second application to run invisibly after the game ends to do the...
  194. Replies
    9
    Views
    1,690

    End of Frame Problems

    Whenever my game is closed, I need a temporary directory (full of files that have been created over the course of the game running) deleted. These are my events, covering every possible "End of":
    ...
  195. Replies
    3
    Views
    912

    Re: Binary Array to Animated Picture Object

    Oh really? I was under the impression that I could do that. In that case, might as well use the Directory Packer for what I want to do. Thanks guys.
  196. Replies
    3
    Views
    912

    Binary Array to Animated Picture Object

    If I have an image file loaded in a Binary Array workspace, how can I have it loaded by an Animated Picture object?

    Thanks,
    Matt
  197. Replies
    3
    Views
    825

    Re: Anywhere to get some nice game graphics?

    The Lost Garden blog is excellent for free prototyping sprites: http://lostgarden.com/labels/free%20game%20graphics.html

    There are very few places where you can get copyright free game art for no...
  198. Thread: Stack Feature

    by DizzyDoo
    Replies
    19
    Views
    3,286

    Re: Stack Feature

    Ricky, don't you want guaranteed packets with a file sender though? I would hate to be missing a few chunks of the final final.
  199. Replies
    3
    Views
    1,096

    Re: Three Questions about Pylacewing

    1) Your connections are instances of ServerProtocols, so you cannot do it from there. Mathias has yet to release the next update, within which (I think) he'll let us subclass ServerChannel so we can...
  200. Thread: Chat question

    by DizzyDoo
    Replies
    8
    Views
    1,469

    Re: Chat question

    Not quite sure what that means, but pyLacewing is what is usually meant when we throw around the term "custom server". It's just a set of python modules that let you code your own servers really...
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