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  1. JFTR: The Windows directory has already been...

    JFTR: The Windows directory has already been restricted to administrator accounts since Windows XP.
  2. Thread: Localization

    by Corlagon
    Replies
    3
    Views
    5,483

    MMF2 Dev can also detect Windows's language with...

    MMF2 Dev can also detect Windows's language with its OS object.
  3. Same here. I would guess that the "compress...

    Same here.

    I would guess that the "compress the runtime" option (or whatever it's called) is interfering here.
  4. Install Creator Pro can access the All Users...

    Install Creator Pro can access the All Users directories.

    Last time I checked, the cheaper version could not … looks like it still can't.
  5. This MSDN article...

    This MSDN article recommends putting the data into the shared documents folder. Feels ridiculous, but I'm not aware of a better location, either. :-/
  6. Thread: copyright

    by Corlagon
    Replies
    6
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    1,325

    Depends. In the EU, "schemes, rules and methods...

    Depends. In the EU, "schemes, rules and methods for performing mental acts, playing games or doing business, and programs for computers" are not supposed to be patentable (thank God).
  7. Replies
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    Does the frame in question appear with a...

    Does the frame in question appear with a transition? It caused a bug in my own games' save/load mechanism, perhaps it triggers some of these as well.
  8. Replies
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    1,362

    "needing"? MMF apparently allows me to enter the...

    "needing"? MMF apparently allows me to enter the version, so I naturally do it.

    I don't think MMF's target audience can be expected to expect their designation to be amended (even at build time...
  9. Windows 98 already had it (Outlook Express...

    Windows 98 already had it (Outlook Express already used it).



    Only if you're still talking about Windows 95/98/ME. XP and later no longer allow writing to the program directory (unless the...
  10. Replies
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    1,362

    Yep, but neither MMF2 itself nor the help file...

    Yep, but neither MMF2 itself nor the help file tell us about this.
  11. Replies
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    1,362

    MMF2 is stupid in that is allows you to enter the...

    MMF2 is stupid in that is allows you to enter the version as a string, yet silently converts it into four numbers when compiling, possibly in a different way than you would do it yourself.

    I...
  12. Replies
    11
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    3,602

    Yes, objects have IDs, they're called fixed...

    Yes, objects have IDs, they're called fixed values and can be retrieved with a normal expression.
  13. The File object has expressions for this and...

    The File object has expressions for this and other directories.
  14. Replies
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    6,745

    You can build Java programs wrapped for Mac OS.

    You can build Java programs wrapped for Mac OS.
  15. Thread: Limitations

    by Corlagon
    Replies
    2
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    1,110

    Whew. Gonna buy it now. :-) What I mean is...

    Whew. Gonna buy it now. :-)



    What I mean is Special actions -> Application menu -> Send Menu Command – some stuff such as disabling samples might be useful even in a console game.
  16. Thread: Limitations

    by Corlagon
    Replies
    2
    Views
    1,110

    Limitations

    The explanatory post does not mention the Bouncing Ball movement … I hope this is an oversight.

    Application menu related conditions, actions and expressions: I suppose we can't even trigger the...
  17. Replies
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    1,989

    Well, first of all you have to wait a few years...

    Well, first of all you have to wait a few years for Nintendo to change their mind and open their platform for indie devs. :-/
  18. Replies
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    883

    Filename capitalization should be ignored by...

    Filename capitalization should be ignored by Windows.

    However, there is the non-obvious requirement that old extensions still need their original DLLs. Try putting Cncs32.dll (or whatever it was –...
  19. Thread: Iniplus.cox

    by Corlagon
    Replies
    4
    Views
    919

    Cncs232.dll may be missing, put it into the...

    Cncs232.dll may be missing, put it into the folder where MMF2.exe is, and the old extension should work.

    (Took me a long time to figure that out, too.)
  20. That's what I do, except that I made the menu...

    That's what I do, except that I made the menu another layer within the parent frame, haven't tried two sub-apps yet, and only the Windows runtime.
  21. Replies
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    948

    I think I read that the animation runs simply at...

    I think I read that the animation runs simply at the same speed at which the object moves, except for the additional minimum/maximum values you can set.
  22. Replies
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    8,030

    The help file appears to be incomplete: The HWA...

    The help file appears to be incomplete: The HWA page says 'the sub-application object contains a new "Display as sprite" option that allows it to work in full screen mode (with limitations)', so...
  23. Bug: Frame transition blocks "Frame position has just been loaded" condition

    Hiya,

    here's the situation: "Save frame position" is used in a frame that appears with a transition. This application position is then loaded from a different frame. The transition gets played...
  24. I think there's a single non-compatible extension...

    I think there's a single non-compatible extension (Quick Time?), removing it should fix MMF.
  25. Replies
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    1,111

    Re: How to make spot difference game's hint?

    It's a condition at the Special object.
  26. Re: Install Creator doesn't install main executable

    Program Files directories are protected since Windows XP. Use the special %APPDATA% directory.
  27. Replies
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    1,252

    Re: How can I check for user's Windows version

    You can directly evaluate Pro – it will install even without registration. (It will even compile, just with an evaluation notice included.)
  28. Replies
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    65,222

    Re: MMF2 Build 251

    Bug: Clickteam Movement Controller expression: "Circular movement / Get spiral velocity" seems to always return 0 (regardless of whether I use 0 to get the controlled object or its fixed value).
  29. Replies
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    7,318

    Re: Windows 7 / Ini / App Data Dir Problem

    … in your opinion.

    And storing data outside my user directory interferes with my backup concept.
  30. Replies
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    644

    Re: install by user not working.

    This sounds completely normal … Only the admin can write to the Program Files directory, it's not an MMF-specific problem.

    It is common to set the execution level to administrator so people won't...
  31. Thread: can't negate

    by Corlagon
    Replies
    8
    Views
    2,041

    Re: can't negate

    It is only the same if the object is unique.

    I recently had a situation where I had to determine whether /all/ of the remaining instances of an object had a flag off. That was more complicated...
  32. Replies
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    6,142

    Re: Advanced Menu Object (Beta)

    The names of the submenus change as well, using the expression to retrieve them was the only way I could get it to work.

    JFTR, this does not appear to be the cause of the Windows XP problem,...
  33. Replies
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    6,142

    Re: Advanced Menu Object (Beta)

    Hmm, could you send me an example MFA with the problem? I have XP Service Pack 3 on my computer (I never switched to Vista or 7), so maybe I could see what the problem is. [/quote]

    Here it is. It...
  34. Replies
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    6,142

    Re: Advanced Menu Object (Beta)

    Yay, thank you, at last, I've been waiting for this etc. :D

    However, at least one part does not seem to work pre-Windows Vista. I used the object simply to translate the menu bar items at runtime,...
  35. Replies
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    Re: Advanced Menu Object (Beta)

    Thank you! Truly bilingual menus at last! :)

    And here's the first bug: Triggering the "Set Text" action for an application menu bar item with a keyboard accelerator multiple times leads to a...
  36. Replies
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    21,852

    Re: MMF2 Build 250 (Pre-release)

    It's a recent bug. There was a version (around beta 3) where the global objects crash had been fixed but the recent issues did not appear yet.
  37. Replies
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    21,852

    Re: MMF2 Build 250 (Pre-release)

    Reloading from a different frame works again. Reloading from the same frame still gives the file selector.
  38. Replies
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    827

    Re: Save/load frame position crash

    Anther example that does not work in the current gamma version of build R250, but did work in beta 3. It does not happen with the first example, which is strange because I derived both from the same...
  39. Replies
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    21,852

    Re: MMF2 Build 250 (Pre-release)

    "Load application position" is broken again I'm afraid. :-( Now the runtime crashes upon loading – with both a program for which it worked flawless during beta, and an unrelated one to which I added...
  40. Re: Active Object Fade Out Transitions not working

    The bug applies to compiled programs, too, even though they're supposed to have their own DLL copies built in. :-(
  41. Replies
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    Sticky: Re: Features/Updates Wanted

    Hi-Score Object, medium priority:


    An option to make it a low-score list instead, which could be used for time trial games, for example. I imagine this could be relatively easy to implement,...
  42. Re: Active Object Fade Out Transitions not working

    I think I had the same issue some weeks ago. If I remember correctly I had to reboot to get the transitions back. :-(
  43. Replies
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    1,238

    Re: Save/load frame position crash

    I've tried both the example and the actual game with the new runtime and had no more crashes. :)

    Since I'm at it, the feature does not save/restore the ink effect of Active objects, does it? Don't...
  44. Replies
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    1,238

    Save/load frame position crash

    There are still crashes related to the save frame position/load application position feature. See here for an example.
  45. Replies
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    827

    Save/load frame position crash

    This is an example of a runtime crash related to the save frame position/load application position feature. I encountered it when I tried to add the feature to an existing game, and the file is a...
  46. Replies
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    Re: MMF2 z33z extensions

    Great, thank you.

    But this is the version of Control X that doesn't work on Windows 95, right?
  47. Replies
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    757

    Loading player keys

    Hi,

    I think it's rather annoying for players to have to set their control keys again every time they start the game, and since MMF does not save and load settings by itself (hint, hint ;-), I'm...
  48. Replies
    3
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    2,242

    Re: cncs232.dll not found error

    MMF1 programs require Cncs232.dll (should be in Programs\Data\Runtime). Put it in the same directory and use the following options in Install Creator:

    - Install directory: System directory
    -...
  49. Replies
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    Re: Direct X required?

    Ah, thanks. None of the requirement lists stated it.
  50. Replies
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    924

    Re: Direct X required?

    Ah, thanks. None of the requirement lists stated it.
  51. Replies
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    924

    Direct X required?

    Hello,

    I just tried to run my game on an old Windows 95 system and it wouldn't run until I installed Direct X (dsound.dll to be exactly, didn't test for anything else). I got a similar error with...
  52. Replies
    7
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    924

    Direct X required?

    Hello,

    I just tried to run my game on an old Windows 95 system and it wouldn't run until I installed Direct X (dsound.dll to be exactly, didn't test for anything else). I got a similar error with...
  53. Replies
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    825

    Re: No sound in stand alone app!

    Are the sound filters in the application properties enabled?
  54. Replies
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    825

    Re: No sound in stand alone app!

    Are the sound filters in the application properties enabled?
  55. Replies
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    1,074

    Re: "Set input device" apparently buggy

    Yes, if the joystick is already selected on boot-up then it seems to work fine.
  56. Replies
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    1,074

    Re: "Set input device" apparently buggy

    Yes, if the joystick is already selected on boot-up then it seems to work fine.
  57. Replies
    5
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    1,074

    "Set input device" apparently buggy

    Hello,

    I use MMF2 Standard unter Windows XP Home.

    Since my arcade game has only one player without fire buttons and the native player control window is not customizable I made my own menu...
  58. Replies
    5
    Views
    1,074

    "Set input device" apparently buggy

    Hello,

    I use MMF2 Standard unter Windows XP Home.

    Since my arcade game has only one player without fire buttons and the native player control window is not customizable I made my own menu...
  59. Replies
    13
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    1,850

    Re: Platform movement too restrictive

    I might in fact use a custom engine for a new game, but the problem is how to maintain the old ones (without completely revamping them).
  60. Replies
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    1,850

    Re: Platform movement too restrictive

    I might in fact use a custom engine for a new game, but the problem is how to maintain the old ones (without completely revamping them).
  61. Replies
    13
    Views
    1,850

    Platform movement too restrictive

    Hello,

    I was going to improve my KNP/MMF platform games with MMF2, but when I ran them in the demo (standard version) I found that the platform movement seems to have changed for the worse.
    ...
  62. Replies
    13
    Views
    1,850

    Platform movement too restrictive

    Hello,

    I was going to improve my KNP/MMF platform games with MMF2, but when I ran them in the demo (standard version) I found that the platform movement seems to have changed for the worse.
    ...
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