Julian82, thank you so much, it works perfectly! I tried playing around with different ratios and scaling factors, and it totally makes sense. Seriously appreciated, MFA example of the year award !
Type: Posts; User: cfullerNY; Keyword(s):
Julian82, thank you so much, it works perfectly! I tried playing around with different ratios and scaling factors, and it totally makes sense. Seriously appreciated, MFA example of the year award !
1) "What way of going fullscreen are you using"
I am using "resize to fill display".
2) "When creating the sub-app, resize it to the user's desktop resolution (you can get this data from the...
I have a 640x480 application that consists of one frame, with a 320x240 sub application positioned in the top left hand corner of the frame.
When I run the application full screen, the 640x480...
Hi All. I have a game that works perfectly in Android, iOS, Windows, etc.
When I export that game in HTML5 and play it, if a counter is single-digit, it works properly. However, when a counter...
Any update on this?
I have the same issue - I am an MMF2.5 Developer owner and I want to take advantage of this bundle for the UWP exporter.
It would also be very convenient to have MMF2.5 accessible from Steam. I...
Very nice, you've done it! I haven't looked into *how* yet, but this is very nice work! Hopefully others will be able to use this as well. thanks.
Hi All. In my attached MFA, you can click on an active and draw a line out from it, and once you let go, the active will follow the path of that line.
While the active is 'walking' along that...
Hi Tuna - care to share which method you have devised for testing connections? Thanks!
Ah I had suspicions it was xCode related. Thank you very much everyone.
Hopefully StingRay's workaround will provide a simple and quick solution.
success: adding those two lines to the plist...
Yes, indeed. With current version of iOS exporter + Xcode 7, you always must set 'enable bitcode' to no.
Let everyone know, until the new iOS exporter beta is released this step is necessary.
I have Get object in my app
It works perfectly in Android and Windows EXE
When I build and run my app in Xcode 7
The app runs fine, but there is no Get object functionality
Can anyone provide...
you must use the Date & Time extension IN CONJUNCTION with the Ini extension
player launches game at time 0:
+save date to disk using INI
I will take a look at this later when I get home from work. Thanks for posting.
Would love to hear what anyone thinks
File not available from the link in op. File seems to be available on Steam here: http://steamcommunity.com/sharedfiles/filedetails/?id=254938387 but since I don't own MMF 2.5 through Steam I can't...
Looks great, any update on this project?
Very impressive work! Clean.
the ForEach example is helpful for controlling the multiple instances of the objects...
...but I need help rotating the objects around the Main Object
hiya folks. in the example attached, there is a rectangle which rotates around the Main Object
this works perfectly
I want to have a series of objects rotate around the Main Object
ugh this is so difficult
I made a working but bad version: 14805
what is needed are two more actives that are always to the sides of the frog
once I have that, I can make events: user presses...
hiya folks. I have an active that rotates around a planet if you use the mouse to set position
however I want to be able to make the active 'walk' around the planet by pressing Z and X
Would it be possible to modify the orientation of PMO in order to allow the player to walk around the circumference of a circle?
In other words, if the player were at the "top middle" (middle X,...
make animation frames for each position of the bat held in an animation sequence
when swing, start that animation sequence
ensure 'use fine detection' is clicked (it is on by default)
Echoing this post. I am a licensed Wii U dev and would LOVE to be able to use MMF to dev for the HTML5-based Nintendo Web Framework.
Please can we get some help solving these issues.
yes! ads! I think sadly the reason why they weren't working is because wifi wasn't turned on my tablet lol...
thank you very much for your help macca
Please help, I'm desperate. Long-time MMF user, I never usually have problems.
I have set all the permissions:
I have tried both using no AdMob...
Only one sound playing at a time.
The sounds are triggered in the most standard way possible: timer = 01"-00, play and loop sample "musicloop1.wav"
@DaveC yes i have already tried all these...
I have made a game on PC which uses the "play sounds over frames" feature, and it works fine.
When I export to iOS, some sounds play over frames, other sounds do not.
I have seen this...
I'm not certain but I think someone said this functionality was available in MMF 2.5 Android Exporter. Can anyone clarify?
can you be more specific? I was able to use Aasland's advice to make my game run properly on iphone 4, iphone 5, and ipad (non-retina in tests but I assume it's the same on retina ipad)
well this problem is now worse than ever - I am doing things like random(4) and getting literally the same result every single time
I have tried using randomize(hour+minute+second) but that...
put project window size at 384x568 and changed all frames to 384x568
on iphone5s it is displaying incorrectly, too small with edges on the right and bottom
ios simulator not working at the moment,...
thank you! I'll try that.
my project is resolution 320x480
all frames are 320x568
I am using Display setting 'Fit inside and adjust window size'
on iphone 4, the game shows as 320x480 and takes up the entire screen...
how do I access time in expression editor? extension?
I'll try that, thanks. If it doesn't work I'll just use a counter instead of an alterable variable, which I am 99% sure will work.
I have no idea what you're saying but I don't think it's in any way related to my issue. My issue is simple. I randomize a variable several times during a game. Each and every time, the...
I have a frame with some objects in it which are called over and over again
Each time the frame is loaded, random(18)+1 is called
Every single time I get the same number!
I've tried the...
has this been implemented? it's quite an important feature IMO.
Inspirational stuff. Congratulations on your success mobichan =)
realized I didn't need 4-dimension array after all. learned a lot. love mmf!
I suppose another solution is to use a new array object for every iteration of 4th dimension you wanted to use...
this is kinda troubling for me since I really need a 4-dimension array for my game...
I saved a file in MMF2.5 and now I can't open it in MMF2. without an SWF exporter for MMF2.5 I can't build my project for flash. What do I do?
it's a tiled game of blocks
some blocks, if there's no tile beneath them, should 'fall' with gravity
I have set up sensors to spawn for each of these blocks, and the...
I'll check this out when I get home, thanks for your help.
At the same time, this is a hack that I probably will not undertake.
As I said, the movement works completely fine in Windows runtime....
I'm having a problem with sloped backdrops (as obstacles) in ios (with platform movement object)
my character will walk down slope fine, but will not walk up slope on ios. he will walk up slope on...
if I have unchecked this box, shouldn't the picker not be 1136 pixels wide? how...
I have a feeling this is already answered elsewhere, but due to the general terms it seems hard to search for.
I have a touchscreen game which uses multitouch object. I have 2 layers. I put the...
i took your advice and copied the events that were in the behaviours into the main code, and it worked.
Thanks for all the replies so far.
With the method Urban Monk and RhysD are describing, is there a way to prevent users from messing with the time and date of their own devices?
Or is the whole...
I want to create a "free to play" / "farmville" style stamina system where the player gets x stamina every x seconds, even if they have the iOS app fully closed
Unless there is an...
"You can regularly save the time (and other data) while running, so it will always be available when you start your app, allowing you to compare the current time to the saved time."
is it possible...
any updates to this? would love to have a free trial mode in my windows phone game.
pleeeeeeeeeeease I want to be able to do box2d on ios and android (and xna!)
still not working. sigh.
failed again - but none of the freezing problems are occurring! you've done it francois!
i think i was supposed to put in an event for when the user presses back button. will resubmit with...
Apart from DistantJs Chartboost object, what other methods can we use to get more users?
This could include special extensions, code pasted into xcode, or even websites like free app of the day.
This looks fantastic.
The website says "Get more users or make more money with your games. "
Has it helped your games in these ways? it would be great to hear some experiences
Note: I am...
I have built and submitted my app prior to this file. I hope my app will work. if not I will try try again. thank you for your time Francois.
hypothetical question: if i sent my MFA to you, dobermann, could you compile the app to 7.0 or whatever works properly on windows phone?
i am down in the dumps over wasting my limited money on a...
i want to have an event that is activated depending on a string displaying the text "1" or "2"
I want to be able to set whether the string says "1" or "2" via an external source so that I can...
will try this as soon as I get home, many thanks. where do I specify whether I use 7.0 or 7.1 ? within MS Visual Studio? or is it a matter of downloading a separate package?
what have you done to get around the bug '[Windows Phone] Freezing on game resume' ? aside from a memory leak (I can completely remove this feature if need be), this is the reason why I can't go...
if other people have apps on the windows phone store that don't have this freeze bug, is it possible for me to use this old version of the XNA exporter?
Hi, has there been any update on this?
I'd like to reiterate that I purchased a Nokia Lumia 710 as well as the XNA exporter specifically to build a Windows Phone app with MMF2 and I AM NOT ABLE TO...
more from a contact at nokia:
any update on this issue?
I have just purchased the XNA exporter a few days ago specifically to make a Windows Phone app and it is becoming quite clear that creating a Windows Phone app is not...
#1 I have no idea how I can deal with this. any Windows Phone experts have any advice?
#2 another phone physical button issue. basically the same as #1 from what I can tell
i tried emailing the address you linked to, but i got a instant "Delivery to the following recipient failed permanently"
Can somebody please help me find the project file for Duel Toys, or let me...
I know about the chaos fighter example.
I also saw somebody mentioned that MMF2 can compile Duel Toys, but I cannot find the project file for that.
Can somebody please help me find the project...
Wanted to chime in and say I got my game running great on Windows Phone (Lumia 710). It's in review with Microsoft right now.
Reading this news right before I'm purchasing the XNA exporter... does anyone have any insight into what this means? (I've...
I have tried updating MMF2 to the latest beta, no dice
the exes I've used are:
and again I *do* have the ability to place XNA objects...
Pretty simple problem. I have the events set up in my MFA. If I run as a windows EXE, the Get completes and the score is submitted via PHP to an SQL database. If I run as a windows EXE, the Get...
Get obj not currently working for me in SWF. works fine in EXE. =[
picked up a lumia 710, should be here soon. i'm hype.
also met a nokia developer rep who has lumia 800s on loan for developers, so that's another device to test with
any news on the iOS implementation of lacewing extension? very amazing if we could get this
I'd love to beta test your game on testflight! and in return, maybe you could try mine?
can you elaborate on this please?
if your app doesn't require multitouch, you will be fine using only regular "left mouse button" click event (for example "repeat while left mouse held down")
if your app requires more than one touch...
would be very interested to hear more on this topic. I have auto-rotate enabled in a game but it doesn't seem to work.
thank you very much, that's exactly the response I was looking for. currently bidding on a lumia 710
the nokia lumia 820 looks to be about $600 unlocked. any suggestions with regards to the lowest-end but still-usable phone I could get? I don't want to sink much money into windows phone as I'm not...
Didn't see any recent topics about this and I figured older info would be stale by now.
What would be the ideal phone to get for Windows Phone development? I want something that is about the...
ok. as you can see i have been patiently waiting since april (my original post in this thread). if you could please try and make it happen this year, i would really appreciate it.
hiya folks. well, tonight might be the night that i really put some time into learning AGBO. but does anyone have an idea of how i could search for more than 1 of the same color being adjacent here...
yes, this is exactly what I'm referring to. I wouldn't make the suggestion if it wasn't such a small detail. I would hope it wouldn't be a lot of work to change, and the benefit is (imo) a...
hi. please can i get an update on when we can expect video for XNA (xbox) exporter.
just throwing out an idea here, but what if Clickteam created their own portal along with a custom version of TGF2? could be a way to get a lot of people exposed to the product
I'm not trying to display faces, that was used as an example to explain the situation.
I'd like to have control over whether or not the screen turns black ("redraws") after the loading screen ends...
not a viable solution. having an all-black load screen is not a good idea (imo).
apologies if this has been addressed before, but:
I would like to make a seamless transition between the static loading graphic displayed while the app loads and the first frame displayed
I experienced this problem. It only started happening quite recently. Hopefully it will get cleared up soon.
lacewing for ios... very exciting stuff!
apple has been changing stuff around as of late. what you must do is press the 'prerendered' tick box in the 'info' (default) tab, that works.
please let me know if this ever happens!
not clickteam related but I wanted to know if anyone else has experienced this:
I build my app in MMF, open it in xcode, under the 'info' tab, I change "icon already has gloss effects" from 'NO'...
got it from mavado
uses a lot of extensions that I don't have and couldnt find, wasn't able to analyze =\
sorry for the thread necro but does anyone have a copy of this? the attachment is 0kb.
I have sent you a PM.
did this get implemented?
tried using parallels several times over the years, always ran into problems and crashes
i use bootcamp now, never had a problem since 2010
wow very impressed. look forward to trying this out.
thanks for the info Konidias
its a nightmare editing graphics with alpha layers once they are imported into the animation editor...
is this possible? do you understand my question? i want to move some pixels i have selected in the animation editor AND their associated alpha layer selection at the same time
is it possible to select and move an actives alpha layer in the animation editor at the same time as the regular frame
is this extension coming to flash, ios and xna? and vita :)
Please make sure I am a beta tester for this exporter, I have a Vita and will be getting Xperia device too. I am ready to start testing the exporter and reporting bugs ASAP.
ok that is great news - because sony are saying this sdk will cost $99, *not* thousands of dollars.
are we allowed for the xbox to communicate with web? i.e. mysql database
if so, do we have the GET object for xna yet?
Will it be using the playstation suite (now renamed to playstation mobile) SDK? If so,
"The final SDK is set to be released “later this year” at a cost of $99."
i recently posted about applifier, a service that helps spread our iOS games, if we had the extension made for it.
it is so important that we have ways of spreading our games, once we...
Francois, will the vita exporter be for exporting onto Playstation Mobile, or PS Minis?
From my research, Playstation Mobile costs only 99$ a year subscription
PS Minis requires vita SDK and...
Does anyone know for sure that users will have to pay Sony more than just the 99$ a year subscription fee?
I read somewhere on this forum someone (maybe Francois) thought there was also a...
congrats on getting manos out!
now i know you are as interested as i am, when it comes to attracting new users - any chance you could take a look at this? would be amazing
would be nice to take a look at this
This looks like a very nice way to gain more users and it is free:
Is anyone else interested?
I wonder if it can be implemented in xcode, without the need of...
that would be so fantastic ! ill PM you my skype ID and email now
i still cant get it working.
if you are willing to make an example mfa, i could paypal you some money
yep 100% sure i am logged in with the pad i am trying to buy the game with. i checked on megacity and it definitely works correctly the way you do it, so i must be doing it wrong.
i will explain...
cole, thank you so much for the reply.
would you be willing to post a few screenshots of your setup?
i have a one player game, which is playable on all four pads, but no matter what methods i try...
cole, i had a look at megacity and you are doing it quite differently to how i had it setup and what i thought was the correct setup.
please could you explain/talk me through the events you have...
hi cole, thanks for the reply. i just made a post related to this here:
it would be really usefull to know your answer to this.
is there any...
what *exactly* does the condition "Can player purchase game?" do / check for?
MMF Help file states : "This condition returns true if the player is authorized to buy the current game."
is it possible with the current exporter to let players press a button to unlock the full version before they get to the end of the 8 minute trial?
this would be wonderfull.
great to see this certain jackrabbit jazzing up our screens once again.
congratulations - cant wait to hear how it does. this appears to be the first significant windows phone xna MMF release.
This also made no difference enabled or not.
Changing the FPS makes no difference on xbox - I've tried changing it to 30 and 60 and it seems to run at the exact same speed as on 50, but if I run it on the PC there is a clear difference for 30...
i have a level in my game where events are triggered in time to the music
at 1min10sec, create object
(at 1min10sec in mymusic.wav there is a chorus)
at 2min10sec, create object
any news on the ios version :D
the multi touch example mfa took me about 2 minutes to understand and get working in my own game...
for games with two buttons this would still be a great time saver tho!
a couple months ago i saw someone posting on this forum that you could insert a line of code into xcode that would cause a "rate my app out of five" dialog box to appear...anyone remember ths?
i would really like to see this fixed by clickteam...we found this bug also recently
rather than linking the user to a page where they might not do anything it would be much more usefull to literally let them rate the app out of five from within the app.
i was just about to post in the ios forum about this
my object is not fading in at start, it does not work at all on ipad2 but fine in simulator
cool - could you use this concept to trigger the "rate my app out of five stars" message that ties into the appstore?
are push notifications the same as notifications in the notification center?
our game was released with no problems and then we updated with no problems.
Now on the second update (pre-binary upload), the icon for the app is not showing in game center.
yep, you definitely can - have seen many games with live action video/pre rendered video on XBLIG
found a bug:
- press button 1 = set the ink effect of active 1 to monochrome
- press button 2 = set the ink effect of active 1 to normal
active 1 STAYS monochrome
i want to run a video ident at the start of my game
i suppose i can do it with active object but it will be huge...
is a video player planned?
i can at least help you with the info that you do *not* need to upload a binary to apple to test IAP
This sounds amazing. Please let us know if an iOS version is planned. & thanks so much for your hard work.
thats interesting...so its possible to change the frequency of a sample at runtime, just not perfectly?
my little bird.wav can play at different pitches just from one wav file?
so, is anyone going to fix this bug?
So, that is true what you say about INI files. But there are two different issues being discussed here...
So, what about stopping any device that also has Cydia installed from running the game?
Well, perhaps if CT did implement this anti piracy feature we as developers could specify/edit what apps we would want to blacklist the devices of. The default *should* be cydia though imo.
Thanks Sephirenn - so it sounds like you may be the first MMF user to get a game with IAP live on App Store?
This is not an April fools joke!
My project that is 90% ready to submit to App hub, now I can't see the option to export as XNA project?!?!?!
i believe i understand what to do now. thank you very much for your help, i now understand spread.
and it is beautiful! I LOVE MMF!!!!!
seems like the jury is still out as to whether MMF2 iOS users can use IAP, is that correct?
i have a new game coming out soon and I'd love to make it free with IAP, but i still lack information as...
INI file works seamlessly in iOS, it's wonderful
but isn't 'spread' only for multiple duplicate active obj? i have 10 active object named item1, item2, item3, etc. i have 10 active object named bed1, bed2, bed3, etc.
each active is unique and is...
i believe i have the correct logic for what i want to do, but i just don't know how to implement in mmf2.
seems like it might be similar to "pointer" in C? i need to both retrieve value from...
1) Has anyone successfully got a MMF2 developed game live on the App Store that has In App Purchases?
2) Is this issue fixed yet?
I have many friends who have released iOS games. Their sales drop coincides with the day the games appear on pirate sites.
"The people who jailbreak and pirate weren't going to pay...
by editing the ini file
I don't think you can leave a review if you did not physically purchase it via the app store (the review is associated with your apple ID).
I was just talking to a friend of mine who develops iOS games.
He said a new trend for developers is to search the phone for a record of "Cydia" being installed (an app only available to and...
yeah, good point
i was talking about his submitting score problem, orientation problem is a real annoyance.
what is mosaic based graphics?
i am worried i wont get my game through approval before the end of the beta :(
it is possible if you can code your app from scratch, just incredibly complicated, and not necessarily at all possible with MMF (without a special extension)
if you look at the ios game "gun bros"...
i agree with the others, i think it will work fine in release version , just not in sandbox
damn, i found the same issue is reproducible in another way
1) put video on first frame, menu/gameplay on second frame
2) run on device (ipad 2 in this case)
3) tap screen randomly while...
when GC authentication is simulated on PC, the "welcome back" message stays onscreen forever if you go to a different frame before it leaves naturally.
this is very annoying!
This bug makes the game lock up, cannot control it
Very easy steps to reproduce on device (ipad 2)
1) put video on first frame
2) set it so if mouse click, go to next frame
3) if the user...
I saw mention of INI in previous post and it got me thinking - if I do an update will it overwrite the INI, and therefore the players local highscores?
I was impressed to see your sales figures.
What day did they peak? Was it the most sales on launch day, the next day, or a few days after etc?
i'd just like to throw in my 2cents that even with a nice polished little game that is free, people are not guaranteed to leave ANY reviews/ratings - even bad ones
personally i would not start out...
i was also wondering if the new ios update is going to mess anything up...it came out yesterday
hmm, doesnt seem i can edit my post.
well, i wanted to suggest to anyone dealing with this problem, if it's possible that it works for you, try using the amazing "mover" extension by anders. make...
is there any ETA to a beta 3 after build 254? i would really like to publish my game, but having counters that =0 as invisible ruins some aspects :(
Yep, iOS games.
For example, Zynga Poker, one of the all time highest grossing games, requires a constant data connection.
It is in apple's interest to display as many ads as possible so I doubt...
That is not standard. You must create your own pop down message(s).
i also heard it is becoming increasingly common for ad - supported games to not allow players to use the game if it does not have an active net connection...evil but...kinda smart
i think clickteam sometimes directly support extension development, perhaps you should contact them - it would be another great thing for them to shout about when promoting the ios exporter.
man, it would be great if this extension existed. even if not everyone uses icade, i think our games would get noticed a lot more, because anyone interested in icade would see them on the supported...
i cant remember if it was asked before, as a consumer (not a developer) which do YOU prefer? a app that costs 99p with free updates (no IAP) or a app that is free but has IAP for extra...
if the device is jailbroken i believe they are able to modify anything they want, provided it is not heavily encrypted
I think it was just a mistake i made involving the video object, i will let you know if i fix it soon
Would love to hear Clickteams official stance on MMF exporter for ps3/psvita!
@aasland there is a old thread which confirms this is what happens on all devices at the moment, the game will still work when you release it
i dont know if i am remembering wrong, but i think you cannot rate an app you got a promocode for
i thought this was related to the iad bug i found,
but now i have disabled iAds in my game and the issue is still happening.
I did not see this before i updated to the latest beta exporter;
please can we have the game center score submission fixed:
and also the nearest neighbour scaling of actives...
is andos and francois aware of this???
i was having score related problems last night , and am using the latest beta,,,havent had time to look into it yet
Is it a known issue that drag and drop movement does not work if the level has scrolling (center frame on object)
Because it is not working for me
"In addition, app developers will receive 70% of ad revenues from iAds running on their apps, vs. their previous 60% cut. "
lmao.. so generous of apple... we get 10% more for...
one final note, the test/simulated ads appear correctly when i run on the pc, but behave as described on device above
i have ads set to appear at the bottom of the screen, and on the device - the ads look like they are trying to load at the top of the screen constantly and then vanishing
on the ipad, while this appears in xcode, first it shows the multimedia fusion default loading image - then the screen goes black. if i touch the black screen, the game starts as normal...
Hi. I updated to the latest beta and got the following error when building in xcode:
2012-02-19 21:45:21.167 PBiOS5[2586:707] The view controller <MainViewController: 0x43e130> returned NO from...
can anyone confirm what i am asking though;
specifically - did you also notice a big loss in ecpm for the last 2 days?
oh and the daily number of requests has stayed the same, its just the ecpm that has severely dropped