The Tank Game on GameJolt(Is made in Construct2 not Raycaster object) works only on HTML5, to run this game on Mobile or as standalone in Win,Mac,Linux,etc... you need to have the project and export...
Type: Posts; User: Matriax; Keyword(s):
The Tank Game on GameJolt(Is made in Construct2 not Raycaster object) works only on HTML5, to run this game on Mobile or as standalone in Win,Mac,Linux,etc... you need to have the project and export...
After look more information about the engine, seems i bought a extension that was released on 2009 and since then no updates... also the last news about Fusion 3 is that not will have 3D. They...
Also i tried to build my test and the original example with the Wolfenstein tiles, both cases the .exe file runs without the external textures :S . The other example, "The Staff" when compile create...
First of all the images and videos:
This are some test i made showing the progresion of customization.
Test1: https://instagram.com/p/3zXm82gLys/
Test2: https://instagram.com/p/3107sVAL1f/...
I mean the Amazon Fire TV . So the extension to use the Amazon FIreTV controllers is done, only needs a final testing.
Is there any date of the release?
Hi fernando! Are the problem with the buttons solved? I searach at Clickstore and not see the extension so i guess not or in case is ready ¿Where is the link?
Oh great! I hope this works and i will have the OUYA version in seconds :P
Ejem... and the OUYA and other android consoles with physical buttons, sticks, joystics and DPADs what? :P i asked mainly for the OUYA version.
Also in case to get for phone/tables/ipods/ipad why...
i'm using control X to easy implement the Xbox360 gamepad in my game. For this i want to do the same for the OUYA (Android) but COntrolX not is compatible :S.
With ControlX is very easy, i can add...
I hope the same events to show the fonts/texts work also for Android to not do something different for the Android version, the opposite will be a shame :S .
Maybe Ad4game can b a good alternative after see this:
https://www.mochimedia.com/community/forum/topic/ad4game-100-rev-share-offer-for-flash-game-ads#0
100% revshare in the first 3 months.
Thanks guys! ;)
The game is actually featured on NEWGROUNDS! :O
http://distilleryimage4.ak.instagram.com/c1ddba28b6a011e38fb312b153b26118_8.jpg
Can be played here:...
Thanks for the comments!
The game is actually featured on NEWGROUNDS! :O
http://distilleryimage4.ak.instagram.com/c1ddba28b6a011e38fb312b153b26118_8.jpg
Can be played here:...
Hi, My name is Davit Masia, from Kronbits.com and i will let you know the release of my last game called The Running Dead .
Actually the game can be played on Windows, Flash, Android and OUYA (iOS...
Hi, My name is Davit Masia, from Kronbits.com and i will let you know the release of my last game called The Running Dead .
Actually the game can be played on Windows, Flash, Android and OUYA (iOS...
Hi, My name is Davit Masia, from Kronbits.com and i will let you know the release of my last game called The Running Dead .
Actually the game can be played on Windows, Flash, Android and OUYA (iOS...
Now after the Mochimedia closure maybe a good idea develop other extension for show and preloading ads like FGL or CPMstar
Yes, just when i have my flash game finished and ready to publish.
BTW, we still have the GamerSafe extension to monetize flash games but seems a bit more complicated to do after see the options...
I see some post and i have downloaded the API but on a repost, but the G.mfa with a example and the tutorial links are broken. ¿Any can upload again o sens a working link? thanks!
I get a solution :)
When TOuch is active and pressing X image Do: Set direction -> or <- ant Set Speed XX. Works for me.
Not's equal because in these case i increased the speed from 25 to 35...
Is there anyway to do that?
The resolution of the game is 480x270. If you touch on the left zone, the first 240 pixels the players moves left, an if you touch in the next 240 the player goes...
Fusion 2.5 released, buyed and downloaded.
I added the fonts in the "binary data" but not works in OUYA, what i need to do to use the custom fonts on Android?
I'm not talking about the scrolling if not the "Pn effect" for the sound, to ear samples in the left ear or in the right.
Hi sorry, i not saw the reply.
Actually i not have any Android device to test, only the OUYA.
Nobody made a game using the Pan effect on Android?
I'm doing a survival horror using a RPG perspective and i'm doing a system to up/down the sound depending of the distance of the player and if he is in the left/righ of the object.
In windows...
Fvivolo, fixed the reverse axys? Is the beta with this fix available?
Ohh! great!
Then now, the question is...when will be Fusion 2.5 developer launched? Next Month? December? :P
I found these website on explain how to use custom fonts in native android apps:
http://mobile.tutsplus.com/tutorials/android/customize-android-fonts/
Will be great if clickteam include custom...
Searching i found this thread:
http://community.clickteam.com/threads/79952-How-I-can-use-custom-font
The unique option i see is the final example usin one active for each character.
One of...
Ok, nothing i discovered that i need to add in the "Binary Data" :)
How i can read a .ini file on android?
In Windows works perfect in all the ways but in android/OUYA i can't get nothing.
I checked the "include external files" etc... but not works. ¿What are...
Simply create an active, add the "eight directions" movement, export the .apk and test.
Using D-Pad: Move ok left-right but not in Y (Up-Down)
Using Joystick: Move in all directions but the Y...
I'm developing a new game and seems the joystick, pad not works correctly?
I installed the last beta, the 258.2.
With D-Pad the object only moves left-right. With joystick when i press down go...
Hi, i'm using your example in my game on i use the left stick to move the player and i'm trying to use the right stick as mouse.
I see the distance in your example is variable depending in the...
Congratulations! tell us how goes the paid version ;)
I see, seems the unique form to get the axis value is "retrieve value from OUYA" to a counter and then apply an action. ok.
THen i not understand the other posts from other people, they missing...
After search the only way i found to get this expressions are:
Player 1 -> Player control -> Set Input Device or Set Key -> Retrieve data from an object -> OUYA object -> And with the right clicks...
Really guys i think i'm missing something i don't know what you are talking about XDD
The axis? Left and Right joysticks? where are this options? , somebody have an example like an .mfa or where i...
Errrr guys, how? i don't know, i tried but wih the OUYA object only can do work the left stick... Any example?
The thumb sticks work? what is that?
Actually i can use D-Pad movements that also works moving the left joystick.
FOr my next game i wanto to use one joystick for move and other to aim. Is possible? How? Any example?
Great!, and good luck with the game! :D
Well, this is getting OFF-Topic :P
My point is not defend the OUYA, is that developers and press get to much hyped, i mean.
I'm also in the game Industry for profit, but i never will choose...
Errrr... are you comparing consoles with AAA titles like Xbox, PS3 or Wii with a big company(and large history) in the back and with a big support of the best software companies counter a new...
Well, ist a puzzle game in black and white. Develop a game with s shooter, zombbies,etc.... like Minigore with a good icon and you will get a lot of downloads ;) .
The game is totally free. About 33 votes on the OUYA store and +360 downloads at the moment. Now the game disappear from the feature "Play Like BAWB" and decreased from the 50 daily downloads to...
Jajaja! well i hope you enjoy the game, seems you are stucked now in level 4 :P.
Some tip for the level: The ninja on the left is the one that have to get the chest ;) .
You know the OUYA have a mouse? In the center of the controller the "circle" is a touchpad, when you touch appears a "pointer" in the screens that works like a mouse. Move to the "1" and press fast...
Now seems Ninja Twins is not featured in "Play Like BAWB" but if you search by "Ninja" the game appears, confirmed. Try again, maybe the OUYA still not has been updated after received?
Ninja Twins featured in the OUYA newsletter !!
http://distilleryimage3.ak.instagram.com/2e0b37cc197911e3bf4822000a1ddbe2_7.jpg
:DDDD
No tested yet! maybe i will try later but before i want to finish the export to iOS.
Hi Jeff, first i need to say that i'm not an experience user(Only have 3-4 months on it) but depending that how are implemented the physics and how easy are maybe i can create something interesting...
I used a Beta runtime still in development. Not works correctly but enough to publish the game on OUYA. For example with the actual you need to add the OUYA object and some Event in all your frames...
Thanks! Guys!
Yes, i helped Fvivolo to test the new beta runtime that fixes all the problems, uploaded to OUYA and Peim! Published and featured :D
Thanks! :D
Finally i get the game on OUYA!
Here are some pics:
Game actually featured on "Play Like BAWB". Seems "BAWB" is some person on the OUYA game dev Staff that have his section and add games that...
Something about Dynamic Light? ANy extension or feature to do it in all platforms in some easy mode instead only on windows using alot of extensions ?
Any news? When will the revision? Anymore have the same problem with the buttons? or it's me?
The last time i use it (beta 257.22) for a particle system works perfect.
Whats exactly the problem? You say not works, but nothing? you get any type of error or what are you triying to do?
THanks Yves!
Also i erased the Multitouch objects of iOS/Android version in case that can create some conflict but nothing, still not works :S
Somebody with the same problem or it's me? I just donloaded/installed the last version 257.27 and exported and the OUYA not recognize any button.
I erased the OUYA object and create again all the...
Great! And the next beta will be released.....
I uploaded a game days ago and my game was rejected with these problems:
I hope clickteam fix the change frame errors on OUYA!
Nothing? I tested the "Eight Directions" and "RaceCar" movement with the "sticks to obstacles" marked but on iPad4 the player still bounces.
But using the platform movement(That not have "sticks...
Then, at the moment, to solve this we need to do this (the "O" counter events) for all the buttons right? :S , because your sample still crash when multiple buttons are pressed when frame change.
...
I recived an email from OUYA rejecting the game for this reason :S
I will test the sample and apply to my frames, I hope works correctly!
I recently test the game on iPad 4 and the "sticks to obstacles" in the player properties works in all the exporters (win.mac,linux, flash, android, OUYA) but seems not in iOS?
When the player...
Simply, register in ouya.tv, click on "add game" fill the description, upload screenshots,etc... and send. After this will process your .apk is all is fine you will see a button "Submit to review" or...
;) now is time to upload the game to OUYA!
Here with your icon:
https://dl.dropboxusercontent.com/u/65955496/RuntimeAndroid_kabuto.zip
Obviously remove the "_kabuto" from the zip name :P
To add the files i not uncompress, add the file...
But not works, not is the same, OUYA needs another type of icon.
FInally solved here ;) :
http://community.clickteam.com/threads/81519-OUYA-Error-apk-is-missing-res-drawable-xhdpi-ouya_icon-png
No problem, you can download from here ;):
https://dl.dropboxusercontent.com/u/65955496/RuntimeAndroid.zip
But the name of the icon you need to add in the "drawable-xhdpi" directory need to be named "ouya_icon.png" not launcher.png and must to have 732x412 of resolution.
OHHHHH WORKED!!! NO ERRORS NOW! MUCH THANKS colej_uk! :D
Steps:
1.- Open the RuntimeAndroid.zip and create a folder called "drawable-xhdpi" inside the /res one
2.- Add an image called...
You solved¿? I see inside the runtimeAndroid.zip but only find: "res/drawable" not "res/drawable-xhdpi/" folder that is the correct directory.
I go to try creating this folder manually and adding...
Ah! i set player one = 1 XDD oks, i will try that ;)
Ah! Worked! Thanks! :D
I tried all the options as "On Button U" is pressed and "is button pressed for player" but not works.
I' triying to do this:
With keys i have:
Repeat While Z is presed -> Force animation frame...
Same problem here, in the change of frame, always that i press/release a button the game crashes and go back to the OUYA menu :S
Understood then we need to wait to upload our games to OUYA :(
But the error is not about in-app purchases is that not find the icon in X directory. My game not have in-app purchases. The game runs perfectly on OUYA but to upload i get this error.
Or what are...
I tried to upload my game but get an error saying:
"apk is missing res/drawable-xhdpi/ouya_icon.png"
After read the OUYA documentation i know i need an icon called my "ouya_icon.png" and set the...
I want to upload my game for revision but i'm getting this error:
apk is missing res/drawable-xhdpi/ouya_icon.png
I called my image "ouya_icon.png" and set the correct resolution: 732x412.
I...
Hey Thanks! Worked! :D
I want to press A to go to previous frame or a Frame i choosed but in any moment, in any frame when i press A go to OUYA Menu , What's wrong?
Great! just that i need now! Actually when opens on Kindle Fire stay 2 seconds on black screen and after needs about 5 seconds to grow from 8fps until 50fps to get all loaded and playable.
I will...
Actually when i press my defined key to jump the char jumps, ok.
But to port the game on Mobiles, How i can do that when the user clicks/touch a object = press X ?
Is possible do something...
I want to create the effect of a lamp moving left/right with an intermitent and aleatory light on/off.
Actually i have:
Every Xs ->set angle to angle(Lamp)+2
And the lamp move 360º...
Thanks.
Finally i solved creating each elevator in a different active. The behavior of each one create all the necessary images. And a event: Always-> Set elevator to Qualifier.
With this each...
The link send me to a site to leave a comment with captcha :P can you fix it?
BTW, now i see that i need to search "spread values" to apply in the elevators, thanks! ;)
I need to create various elevators in the same frame with different movements.
The complicated way is clone all the objects and events of one elevator but i want to know how can do it more simple....
Ah i see good solution :) .
As always i complicated all XD My idea that i tried was get to a counter the number of a frame and set the frame number to the hearts :P
Hi, sorry i not get notified about this reply. FInally i opted to use an image/animation and a counter in the right.
BTW, i will test your example and see your idea. The game is a one screen...
Yes i thinked the same ;) . The game is for only 1 player and i can use the player 2/3/4 lives for it.
-----
Another idea was add each ammo as diferent object and mark his visibility depending...
I have this:
AMMO |||||||||||||||||||||
When i shoot various times:
AMMO ||||||||||||
Every time i shoot one "|" is removed. Each "|" is a graphic bullet.
I tried to do this with the counter but the only way is use the "animation" type and draw all frames prossibles of the ammo. If my game have for example a max of 99 i will need to draw 30 different...
After play a bit with the example seems needs too much espansions and not work in Flash, android,etc....
There is any Dinamic Light example or some way to do the same without using all this...
Hey AyreGuitar Worked finally! MUCH THANKS! i learned a new usefull thing today ;)
Also thanks for the links, very clear tutorials i will do some to improve my skills,
Not understand very well but i go to try your method, i hope this time works, two days spent for this "simply" thing is frustrating :P
Not works correctly, i write a post about the problem and was erased argggg.
Basically the problem is to compare values. When i destroy a bullet and lightbullet, all lighttbullets are destroyed...
I'm doing a platform game and now the char is shooting. I want to add a good effect adding a graphic as light/shadow that follow the bullet(Is a laser shoot).
I have this:
Upon presing "Space"...
Yes, i'm using a platform movement :)
One of my ideas is add an invisible detector at the left and right of the character and say that if after collision the char no changed his direction, his...
I have a character moving always in 2 directions.
Some times the character stops in some wall for any reason but he is still have X speed.
How i can detect the pixel movement? I mean, if player...
Well finally using a mix of the DistantJ idea with me other one i fix it all the possible and seems that now works, thanks to all ;)
Yes i had a similar idea yesterday.
If player touch elevator, Player Y is -48 (Player size) from elevator Y = set flag ON.
If flag 1 is ON -> set Player Y = Elevator Y - 48.
When press Jump ->...
I see this thread: http://community.clickteam.com/threads/48929-Elevators and a coment by DavidN:
But the forum is closed :S . Can somebody say how its made?
The box and the char stop when collide with the elevator(if not the char and the box will continue to down..). In the case of the char is always moving because is part of the gameplay.
I put the...
I have a char moving always in 2 directions. The char and the box have a "platform movement" and the elevator is made with a Elipse movement. The character and box have a condition that stop when...
Thanks! now the Dinamic Light example looks much better :P
I want to achieve a light effect like this:
http://www.youtube.com/watch?v=COzqYouAY5Y
After searching on the forums i found the Anders .mfa example with the dynamic light:...
Mochiads launched days ago their new system to ear money based on CPA = Cost Per Action.
Here you can find more info: http://mochiland.com/articles/boost-your-revenue-with-mochi-ads-cpa
I...
Hi!,
Ninja Twins is an original puzzle game on you control two ninjas moving them at the same time.
The game have 30 levels in total. The levels are one screen and depending on the level you...
No one interested? Here you can find the SDK for native versions of Revmov, for ANdroid and iOS: http://sdk.revmob.com/
+10000000000000000000000 Revmob Ads
A few days i tried to signup but get errors and now closes :( .
I know i can use the Mochi Analytics but seems a bit basic compared with all that playtomic offer.
There is another extension for...
Ahh! thanks, now all worked without errors :) .
Then, now the .apk generated is ready to upload on google play and start to sell? (After fill the store listing, screenshots,etc..)
Ahh! thanks, now all worked without errors :) .
Then, now the .apk generated is ready to upload on google play and start to sell? (After fill the store listing, screenshots,etc..)
Then, the "license key" of the app that appear in the google dev account at "Services & APIs " is not used?
------
I get a build error:
...\Android\android-sdk\tools\ant\build.xml:1128: The...
Then, the "license key" of the app that appear in the google dev account at "Services & APIs " is not used?
------
I get a build error:
...\Android\android-sdk\tools\ant\build.xml:1128: The...
And i no need to put the license key from "Services & APIs" of my google play application in any site inside the android properties or something?
Is there any tutorial with all the process using...
And i no need to put the license key from "Services & APIs" of my google play application in any site inside the android properties or something?
Is there any tutorial with all the process using...
After read and see the eCPM in some games, Chartboost and RevMOB gets the best eCPM.
Some info and eCPM stats for RevMOB:
http://www.treysmithblog.com/the-one-on-revmob/
You can find more in...
I know we have Admob for put ads in android but will be great an extension to get chartboost or revmob ads
I'm using windows 7 and for save the data was the same in windows XP and works fine.
I see ADMOB in the Android exporter and seems with Admob can serve Ads for Android, iOS an W7 devices.
I tried to search in ExtensionView and in the iOS extension sub-forum but i not found...
Sorry for delay, the gesture example is attached.
The "trick" is very basic and as you can see works perfect for the gesture movement in 4 directions.
I used multitouch object and a mouse event...
After Asking on other topic about a gesture movement to include in MMF2 like "8 directions movement" for Android/iOS...
Much Thanks! time to test! :)
Works! I finally get it! with 5 conditions and using a mix of multitouch object and a mouse event, all very easy :) .
I will open a new thread to post the .apk on you can play with the gesture...
Mmmm seems the same thing i tried yesterday but not worked, at least for this situation. I will finish with the MultiTouch Object and if finally the gesture work perfect i will try to change for the...
Well, my idea is working but finally not compatible with the mouse(And still need some improvement), only with the Multitouch Object because i don't know how to achieve the left-button release in the...
Worked thanks :)
What you use to show the FPS in ANdroid? can you post a .mfa example? My game runs too slow :( . I want to edit conditions and erase some tiles to see if the fps are improved to find the problem.
Well, with my actual skills ( i never coded in any lenguaje and only used mmf2 minus than a month) is hard to do all this...multitouch delWhat?...
Btw, i have another idea, more simply(Without...
Someone can attach/reupload the Playtomic Extension? the download link not works.
Kindle Fire HD 8'9"
Frame rate 47-50 on gameplay
No lags or errors all perfect
Good game, remember me a mix of VVVVVV and Hexagon :)
Mmm in my game the characters have 110 speed without problem at least until i test. I'm using 8 directions with "Stick Obstacles" and works fine. If you have too much conditions for this objects try...
Other idea :P
Create a infinite blank/transparent image(Or return the image position to 0,0 after release) with a drag/drop movement (An maybe with a invisible snap grip) and Left Mouse Button...
Well, you move the character but is a puzzle game and i think a gesture movement will be great for this type.
This is sample of the 6 first levels:...
I search in the example files on iOS forum but not find an example to do this.
My idea is move the character using a gesture movement.
For example if i slide my finger from Left-to-Right ->...
.MFA sent ;)
Ah! Great!
Another Bug that in Desktop/FLash runs but not in the Android device or emulator is:
When the frame starts a sample is reproduced with a loop but if you go backwards and go again to...
I have this:
*Start Frame:
-> Set Volumen Channel #3 to 100
-> Play Sample Wind 2 (uninteruptable) on Channel #3
*Every: 00"-35
-> Set volumen Channel #3 to ChannelVolume(3)-10
In...
Good to know, it's time to download examples and try it on Android :P
Screenshot:
9450
Only happens in transparent gfx when Smooth resizing is enabled.
See the contour of the clouds for example.
Android Device: Kindle Fire HD 8'9" . Resolution: 1920x1200.
My game is 640x480 and i set:
OpenGL 1.1 or 2
Orientation: Landscape
Display: Stretch to fill, center
Image compresion: None
...
Very interested in the microtransaction of Gamersafe for my new game, waiting for the download links goes active again. Also for next time i think will be better upload the GamerSafe-Extension to...
Yes, i finally do this, thanks :)
My game have 40 levels and my first idea was:
When a level is completed
->
Set current Group: Level
Set current Item: Completed
Set item value: X (number of the next level)
In the level...
Yes, this was one of my ideas, create X frames of animation and apply to the image that i want to create the transition but for example the previous square effect will be more than 100 frames and a...
I can do a fade-in/FadeOut with a black .png, etc... but i want to create transitions like in the storyboard editor, as: "bands", "cell" , "door" and other type of transitions but i don't know...
My idea is create a fade transition made in various blocks or similar
Is there anyway to get the fade transitions working on flash or will be supported in future? There is any extension to create...
OPs! Understood and yes, now works, thanks! Now i need to change all the conditions on i do this XD
Any update on this? It's a bug or i doing something wrong?
You need to move left or right until you get: Ninja-Box-Ninja close.
With one movable object when they are close the movable object is destroyed but with the other not and the unique difference is...
I have 2 Movable objects. One at 4:122 and other at 4:121. Only the Movable Object with the highest order works correctly. If i change the order then now works one but not the other.
X position...
I finally used an active object with bouncing ball movement to one direction and when is in the x=640 select the position to x-640, Not is an elegant solution but works.
YOu can download from here:
http://www.castles-of-britain.com/backgroundexample.mfa
Well seems i get it working using more than 15 conditions but yes now works.
Finally i used a mix of "X" and "Y" position to locate the situation and a "Set maximun speed" to lock/unlock the brick...
I reset all the test collisions and create another idea and works!.... but only in MMF2.... in .SWF fails jajaja really i'm desesperated :P
I tested your solution changing "ignore control" to stop the ninja 1 or 2 and the expresion:
If Ninja right collide with the brick
IF X position of Ninja right = X position of Ninja Left +64
IF...
Ideal in this situation is: "Left pressed" = Ninja on the Left move to left an the brick and the ninja on the right stay quiet.
This happen: "Left pressed" =Ninja on the left try to move to left but...
Here is the problem:
https://dl.dropbox.com/u/65955496/ninja_twins/problem1.png
2 Days with this problem and various test collisions but no one works at 100% like i want :(
I tried one that is...
In the project section of the .mfa example i clicked on "Do not center frame in area window". Also if you see the example the unique event is "Always -> Set X layer 1 to Timer/20". No events in the...
I'm searching for examples to help me to finish my first non-tutorial game and the Nivram web is great!
I found a one-event scroll example that works great indise MMF2 but when try to export to...
Works when the frame is loaded or the application running inside Multimedia Fusion 2. But when I build the .swf the graphic still is the first one without the last update. Used the "start of frame"...
Any tutorial or .mfa example that how can i get this?
In Adobe Flash you can "update gallery" or similar and all the graphics/sounds are updated.
Is possible on MMF2? Or if i create new graphics for the game i need to edit each...
Yes Sorry, Now all works thanks! . Seems i do some wrong because now after clean all the events and add again the behaviors and qualifiers,etc... the external links works without problems in portals...
Can you upload the .mfa test of this?(Mine are more than 4mb :P, Also i test the active object with urls on kongregate but well i think is the same.
In my active object i added 3 states like...
Again, and equal than the FLash Player Object, the Flash Url extension not work on active objects in portals like Kongregate or Newgrounds but both works perfectly on buttons (Tested).
Then, Why...
The problem is the FLash Url only works on a zone of the frame when is clicked and my buttons appears in the scene moving from the bottom. Use the Flash Url in this case is more a Patch than a...
After finish the pong game my idea was upload the game to Newgrounds and Kongregate but... Oh! Suprise! the external Links not work...
The problem is that for some reason the Open Url in Flash...
For the Pong game finally i used the Flash object, and with one condition you can choose the url and works perfectly :) .
Ball Problem solved :) . Not with a perfect and easy solution but it works.
I'm still improving the pong tutorial.
The idea:
Press P = Stop paddles and pause the ball movement
Appears a "Game Paused" image from top with a "bouncing ball" movement with deceleration to...
Well, now works, finally!
Actually i used the Flash Url object to send external links and to do that i need to create 3 conditions. With Flash Player object I only need one. I prefer the Flash Player method because invest...
For some reason and after made clicks in various options now seems to work correctly :O , but i don't know exactly what is the options that show correct the fade with the buttons.
This is the .mfa on i'm testing the fades
Buttons with color background after Fade out:
https://dl.dropbox.com/u/65955496/pong/pong_error_buttons.png
What i do wrong or simply the flash export not allow this ?
I used a White image and...
Post here to say the extension works perfectly :) , but Why not run inside MMF2D?
BTW, and after about 3 days with MMF2D all the actions are very easy to use and i'm confused why for open a simple...
Yes i saw, but now i can't edit the post :(, the Breakout game i said tutorial with all this is by Chaos from puddinghatgames.com
Wow! i only see some pages but seems to be all very good detailed and explained step by step, Congratulations and thanks for the tutorial!
I see your solution for that and i think is the best...
Ops, forgot the timer, obviously, thanks!
Thanks, after investigate in the options i was arrived at the same solution as you! :D but discarded to find a more elegant with only one graphic paddle.
Hey! this be interesting! ok i will...
I finished the pong game tutorial by Kjetil Nossum (Popcorn) without problems.
But the tutorial no mentioned how to launch the ball in various directions depending in what zone of the paddle...
Thanks for the replies!
I go to develop the rest of the tutorial games to see better how it works all but if all seems to be easy as now i will buy a license ;D
Hi,
First to say is that i'm new in programming, yesterday completed the arkanoid tutorial and i'm interested in MMF2D with the flash exporter extension(I'm only interested on develop flash...