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  1. Replies
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    Re: Where can i host my .ccn file?

    can you please list some?
  2. Replies
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    Where can i host my .ccn file?

    Is there a free host that accepts the upload of a .ccn file?
  3. Replies
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    Re: Vitalize Plugin for browser game

    Thanks.

    Is there a way to create a "loading screen / loading bar" while my vitalize game loads on the browser?
  4. Replies
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    Vitalize Plugin for browser game

    Are all the MMF2 Developer functions -like Open URL object- avaible in the plugin?
  5. Replies
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    Re: Locking the keyboard?

    Can you send me an example?
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    Re: Locking the keyboard?

    I just need to lock the spacebar.
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    Re: Locking the keyboard?

    I used the "disable all keys" from the Control X Object and didnt worked.
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    Locking the keyboard?

    If an alterable value = 1 i want to lock the keyboard.
    Wheres this function can be founded?
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    Re: MP3 File dont loop right

    *Solved*
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    MP3 File dont loop right

    I have a .mp3 looped sound effect, but as soon as i load and loop the sound with "Direct Show", the loop dont play constantly.
  11. Re: Arrow looking in the direction of an object (GTA)

    The arrow keeps turning around her own pivot.
    I need the arrow turns around the player just like in the GTA game.
  12. Re: Arrow looking in the direction of an object (GTA)

    How can i change the pivot point (hot spot) of the arrow to the same coordinate of the players pivot (hot spot)?
  13. Re: Arrow looking in the direction of an object (GTA)

    The arrow already follow the player, but the arrow turns around her own pivot point, while the arrow should turn around the player.
    (Same as GTA)

    Img:
    http://i33.tinypic.com/9l8k9g.jpg
  14. Re: Arrow looking in the direction of an object (GTA)

    basically i need to move the arrow pivot to the same position of the helicopter pivot, how can i do this?

    http://i33.tinypic.com/9l8k9g.jpg
  15. Re: Arrow looking in the direction of an object (GTA)

    Is there a way of changing the "action point/hot spot" of an object (arrow) to the same position of the Player "action/hot spot"?
  16. Re: Arrow looking in the direction of an object (GTA)

    http://i37.tinypic.com/24pgkt3.jpg

    Its not working
  17. Re: Arrow looking in the direction of an object (GTA)

    I want the arrow follow the player, just like in the GTA aswell.
  18. Arrow looking in the direction of an object (GTA)

    How can i make an arrow "look" in the direction of an object just like in GTA I, II?
  19. Replies
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    Re: Attacking waves

    How can i use this logic for only one loop and not all at the same time?
  20. Replies
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    Attacking waves

    I use a loop to create enemies, and if all these enemies dies i start another loop with more enemies.
    How can i tell MMF to do that with 4 different loops?
  21. Replies
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    Re: Loops stop working

    On the map there are like 10 enemies and the MMF tells that there are more than 300 objects.
  22. Replies
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    Re: Loops stop working

    The objects arent destroyed as they get too far from the frame?
    Basically im using these loops for all enemies instances i create during the game, for collisions, health bars, etc.
  23. Replies
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    Re: Loops stop working

    What would be the solution?
  24. Replies
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    Loops stop working

    Basically after 1, 2 minutes of gaming, these loops stop working.
    All the collision, and other events i use with them.
    How can i make them work for at least 5-10 minutes?
    ...
  25. Replies
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    1,109

    Re: Damage and Miss above player (RPG style)

    *Solved*
  26. Replies
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    Re: Damage and Miss above player (RPG style)

    Is there any function to tell MMF that if a value was subtracted ill start an event?
  27. Replies
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    1,109

    Damage and Miss above player (RPG style)

    Im using "number chances out of number at random" to set up the attack rate.
    How can i tell MMF to display "miss" mesage above player, if the bullet collide with him but "miss" the damage?
  28. Replies
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    Re: Spreading health bars on enemies

    Thank you very much for the example ;)
  29. Replies
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    Re: Spreading health bars on enemies

    *Solved*
  30. Replies
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    Spreading health bars on enemies

    For each one of my enemies i create a health bar.
    If the bullet of the player collides with the enemie, his health bar changes direction.
    I didnt found a function to spread the counter aswell.
    ...
  31. Replies
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    Quick question VI

    Is there any function to make an object "invisible" but "visible" to collisions in the Java build?
  32. Replies
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    Re: Quick question V

    on the "start loop" function, whats the utility of "times" of the loop?
    THe collision works on some few objects, but once the program creates more they dont collide anymore and the game get slow.
  33. Replies
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    Re: Quick question V

    How can i set up more than 1 collision event in only 1 loop?
  34. Replies
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    Re: Quick question V

    How can i work with this loop and my other events, such as create this object "every time", and the collision events?
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    Re: Quick question V

    what kind of actions should i use inside "on loop"?
  36. Replies
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    Quick question V

    Hey guys, i have 4 different enemies in my game.
    Every time i create copies of them, so i need to control the copies individually.

    Im using fast loop, and i wanto to know, for example, i create...
  37. Re: Need to control copied objects individually

    hm, i tried to copy the code above.
    can anyone send me an example of that code applied in MMF?
  38. Re: Need to control copied objects individually

    this is a screenshot:

    http://i35.tinypic.com/28bxtsm.jpg

    its not working.
  39. Re: Need to control copied objects individually

    i got this part:

    +Always
    - spread value 0 in alt value A of object

    i created the fast loop but i didnt found these functions

    +Always
    - start loop 'check' No objects times
  40. Re: Need to control copied objects individually

    Can you send me an example?
  41. Need to control copied objects individually

    So, theres 4 different enemie objects in my game.
    From these 4 objects "every time" i create copys of them.
    But, if one of them collides with some object and i tell the object to "stop", every copy...
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    Re: Quick question IV

    i didnt found this option on the "position" options of the object.
  43. Replies
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    Re: Quick question IV

    how to create at a random position of the map?
  44. Replies
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    Quick question IV

    Hey guys, i have 3 kinds of enemies in my game, "weak", "medium", "pro".

    I want to tell MMF that it has 80% of chances to create the "weak" in a random position of the map at "every time".
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    Re: Quick question III

    Ok ;)
    so, how can i make the "timer" function works only when this "war" group is activated?
    I need to make the displayed text to disappear and control the spawn of the enemies with this function.
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    Re: Quick question III

    How can i make the red square fade in / fade out?
  47. Replies
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    Quick question III

    So, when i activate the "war mode" of my game i want the screen to be filled with a semi-transparent red color for some seconds.
    I created a red square to fill the screen, and i used "Group is...
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    Quick question II

    Hey guys, there are 2 "different modes" in my game.
    One its the "peace mode", in wich the player can access some areas of the "world" by colliding with some objects.
    And the other its the "war...
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    Quick question

    Hey guys, i need to display a text if the mouse pointer is over an object.
    I already displayed the text but cant figure a way of making the text disappear as the pointer moves to another place.
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    Re: Best solution for a browser game?

    Yea, i already did that but it only works when im running the Java game directly on the desktop, as soon as i run into the browser it doesnt work.
    So, is there any other way of poping up a IE window...
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    Re: Best solution for a browser game?

    until now im using Java
  52. Replies
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    Best solution for a browser game?

    So, im building a "webgame" in wich contains image galleries.
    By clicking an image it has to open a IE popup.

    Whats the best solution for this kind of "webgame"?
  53. Need to popup or download an image from Java app

    So, im building a Java applet and i need to popup an internet explorer window by clicking on a thumbnail inside my Java applet.
    I used the "execute program(Internet Explorer)" to do this job and it...
  54. Replies
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    Re: Saving last frame position?

    Maybe if i could save a value when the "spaceship" collides with the "world", and on the start of the frame, if this value is true, then the "spaceship" would be placed in a respective X, Y...
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    Re: Saving last frame position?

    so, the game has to save a new .mfs file to this feature work?
    Im working on a Java application for a website, so how this can be done?
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    Re: Saving last frame position?

    I found this "Save / Load positions", but i dont know how to use it. It opens a calculator in wich i have to write the code.
    Basicly, i want to save the position as the player object collides with...
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    Saving last frame position?

    Hey guys, how can i save the last frame position of my game?
    Example: i visit a world with my spaceship, and when i left the world my spaceship should be at the same place she was before, not...
  58. Re: Internet Explorer popup from the Java game?

    Its working now, but if i build the Java application it appears an error mesage "Open Url Java extension missing", where can i find this?
  59. Re: Internet Explorer popup from the Java game?

    i found the Url Object, but i dont know how to use it with my thumbnails :/
  60. Internet Explorer popup from the Java game?

    Hey guys, i built a frame in wich is an image gallery, with a lot of thumbnails, and i want to popup an internet explorer window by clicking in each one of them.

    I used "User clicks left button on...
  61. View Post

    Thanks TreeHugger, it works now. :)
  62. View Post

    i tried that.
    The helicopter must change its animation frames as the mouse pointer moves, but i dont know how to do it.
  63. View Post

    Hey guys, the front of this helicopter should follow the mouse pointer in 360║.
    I already have the entire animation -16 frames- of the helicopter turning in 360║.
    How can this be done?
    ...
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