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  1. It appears that my issue stemmed from checking if...

    It appears that my issue stemmed from checking if an object is overlapping another instance of the same object. I was able to fix it by creating a mask for each NPC and checking if the NPC is...
  2. After creating this thread I continued with the...

    After creating this thread I continued with the other functions of NPCs, skipping the sprites and animations for now, and ran into an other issue: After adding events that reverse the movement of an...
  3. Need help with NPC movement (randomly walking around in top-down game)

    Hello

    Today I started working on NPCs for a top-down RPG and came up with a system that changes an NPC's direction and its state (moving/stopped) randomly every second. This worked nicely when...
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    Oh, that would be great! Thanks! I'll contact you...

    Oh, that would be great! Thanks! I'll contact you through PM then!
  5. Thank you for this! I had been breaking my head...

    Thank you for this! I had been breaking my head trying to figure out what was wrong and looking for workarounds for hours!
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    Thank you for your help. I still couldn't get it...

    Thank you for your help. I still couldn't get it to work but I think I'm just gonna release an app without GPG first to learn more about the process of releasing an app.
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    How do I create the app for the store? And with...

    How do I create the app for the store? And with 'the 2nd tab', do you mean the tab saying 'I already use Google API'?
    I tried creating an app by clicking the 'CREATE APPLICATION' button on the 'All...
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    Oh, no, I haven't uploaded anything yet. Should I...

    Oh, no, I haven't uploaded anything yet. Should I upload it first? (seem counter-intuitive since it's not done yet?)
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    Where do you mean with 'in the beginning?' Do you...

    Where do you mean with 'in the beginning?' Do you mean after clicking the 'Game Services' tab, or is there something else I have to do before?

    I recorded the steps I took. What am I doing wrong?...
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    Where/how do I start with GPG services?

    Hey there, I recently got the GPG Objects but I have absolutely no idea where or how to start and can't seem to find any guides or info on this.
    I did find the help files (accessed by clicking the...
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    Sticky: No problem, I just found the help files! I was...

    No problem, I just found the help files! I was searching for them in the wrong place. I thought the 'Clickteam Fusion Developer Help' (accessed by clicking Help > Contents) included all help files on...
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    Sticky: Thank you for the quick reply, but it appears...

    Thank you for the quick reply, but it appears that the guide you posted is for the iOS Game Center only, and not for the Android GPG objects...
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    Sticky: Hey, I just bought the GPG object but can't...

    Hey, I just bought the GPG object but can't figure out how to use this example. There's just these grey boxes and buttons that don't seem to do anything, and if I try to export it as an APK it fails....
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    Hey, do you mean that Fernando is remaking...

    Hey, do you mean that Fernando is remaking Lacewing, or that SoftWarewolf is? And do you have any more info on this?
  15. Alright! Thank you all so much! Looks like I was...

    Alright! Thank you all so much! Looks like I was making things way more complicated than they should be!
    It's also interesting to see how things can be done in different ways. This was a good...
  16. Yes, thank you very much! :D After a lot of...

    Yes, thank you very much! :D
    After a lot of tinkering I found out that for some reason having a 'collision detector' Active object seperate from the 'Player' Active object made the movement of the...
  17. Thank you very much for making that example, it's...

    Thank you very much for making that example, it's interesting to see how you did the movement. However the issue of walking into/over obstacles is still there. You can see this if you set the forward...
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    Have you tried turning your PC off and on again?...

    Have you tried turning your PC off and on again?

    If that doesn't work, try reinstalling Clickteam Fusion.
  19. I tried doing this but it didn't seem to work......

    I tried doing this but it didn't seem to work...



    But it doesn't trigger at all. If the speed (amount of loops) is set to 10, and the character is standing right next to an obstacle and you...
  20. I'm sorry, I don't quite understand what you...

    I'm sorry, I don't quite understand what you mean. Do you mean make it "[X] Obstacle is overlapping (Front collision detector)" instead? I tried that but it required me to make the obstacle an Active...
  21. Thank you both very much! This fully custom...

    Thank you both very much! This fully custom movement is way better than the way I was doing it!
    However, I'm still having issues with moving into obstacles, and I don't know why.

    I've got it set...
  22. Well, I didn't use a custom movement because for...

    Well, I didn't use a custom movement because for as far as I knew custom movements can only have a maximum of 8 directions (Up, down, left, right, and then diagonally). Do you know of a way to have...
  23. Need help with better/faster collision (overlap) detection

    Hi, I'm making an RPG with controls where you have W and S to walk forward and backward, and A and D to turn your character (this makes it possible for the character to have more than 8 directions,...
  24. Oh, yeah, if you can, make a new MFA with only...

    Oh, yeah, if you can, make a new MFA with only the objects and code relevant to your problem.

    Whenever I have a problem that I can't seem to solve, I start by creating a new MFA from scratch of...
  25. I don't know why that happens, but if you upload...

    I don't know why that happens, but if you upload the MFA file, I could take a look at it and maybe figure it out.
  26. Extension for multiplayer games and MMORPG?

    Hey,
    Since Lacewing doesn't work for newer versions of Android anymore, what other extensions are there we can use to make multiplayer games?

    I've read that the GPG extension can be used for...
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    I thought it was written by James, but I see that...

    I thought it was written by James, but I see that he hasn't logged in in over a year.
    So Lacewing for Android is dead then? There won't be any updates or fixes?
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    This video by Almighty Zen Taco explains how to...

    This video by Almighty Zen Taco explains how to do it.
    https://www.youtube.com/watch?v=eeGVuNR1Eio
    Basically you create an invisible object that follows the player around with a small delay, and...
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    Thank you!

    Thank you!
  30. View Post

    Danke sch÷n!
  31. Animation doesn't end (freezes on last frame)

    Hey, I'm having some issues with the attacking animation of the player's character.
    When the player clicks or touches a button, the attacking animation appears and then disappears after it's done...
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    Can't see entire frame in Frame Editor

    Hey, I've got a frame with virtual dimensions 5040x5184, but in the Frame Editor I can't see the entire thing. I can only see up to around 3000x2800 when I zoom out to 25%, and only up to about...
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    How can I apply physics to enemies?

    Hey, I'm trying to make platformer-like a game with physics, but I'm having trouble with enemy movements. I want the enemies to move towards the player, but I also want them to be physical objects so...
  34. Oh, yeah I have been using the Static Movement. I...

    Oh, yeah I have been using the Static Movement. I only said that thing about the Bouncing Ball Movement in reply to advaith's post since you can't set any speed in the Static Movement's properties,...
  35. Well if I use the 'Physics - Bouncing Ball...

    Well if I use the 'Physics - Bouncing Ball Movement', I can change the initial speed in the object properties but it doesn't go higher than 250 and that's not nearly enough...
  36. How can I increase the speed of falling physics objects?

    Hey,
    I'm making a game in which the player destroys bricks stacked on top of each other, by destroying the bottom brick. So every time the player destroys the bottom brick, the other bricks fall...
  37. Oh, of course! That works great, thanks! I had...

    Oh, of course! That works great, thanks! I had been using custom movements so much that I forgot about collision detection :p


    Thanks, but this does not work for higher speeds. For example if you...
  38. How to count how many times object passes a certain point?

    Hey, I'm using the movement extension 'Circular' to have an active object orbit around a point. Now what I'd like to do is count how many times the object has made a complete circle. Is there an easy...
  39. Well, you could do this: ...

    Well, you could do this:
    https://i.ytimg.com/vi/n35dCbtj_jM/2.jpg (without the asterisks).

    If you remove the asterisks, it would appear like this:
    https://i.ytimg.com/vi/n35dCbtj_jM/2.jpg
    ...
  40. Oh, right! Didn't think of that! Thanks!

    Oh, right! Didn't think of that! Thanks!
  41. Replies
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    Hey, I haven't used Clickteam in a while anymore...

    Hey, I haven't used Clickteam in a while anymore so I'm not sure if I'm 100% correct on this, and I'm not home right now so I can't check, but I don't think Android Studio is what you need to be able...
  42. How to have app perform checks while it's in background?

    Hey what's up

    I'm planning to make a location based game similar to PokÚmon GO, but I'd like the app to be able work while in the background instead of the player having to constantly keep the...
  43. Replies
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    Poll: I've got a couple of ideas for apps that can't be...

    I've got a couple of ideas for apps that can't be done using clickteam, so I'm thinking about learning some programming language(s) in the future. Not sure if I'll have the time or motivation for...
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    Direction > Compare direction of bird.Active

    Direction > Compare direction of bird.Active
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    You can change your profile picture here:...

    You can change your profile picture here:
    https://community.clickteam.com/profile.php?do=editavatar

    If it's not working, make sure your image isn't larger than 19.5 KB, or larger than 80 by 80...
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    This can be done using background system box, see...

    This can be done using background system box, see this thread for more info:
    https://community.clickteam.com/threads/99520-Help-with-Animated-health-bar-(percentage-based)
  47. Is there an easy way to prevent the player from clicking through objects?

    Hey, is there an easy way to prevent the player from clicking though objects?

    For example in a game like this, where the player can click the blue buttons to move, and click the pink area to...
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    Thank you very much, this was exactly what I...

    Thank you very much, this was exactly what I needed! To anyone else reading this, if you're new to the Multiple Touch object and looking to find out how to do swipes, use this mfa!

    When I started...
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    You saw the second example I made too, right?...

    You saw the second example I made too, right? Using a global value for each object would work for what you're trying to do...
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    Hey Cathy, Could you explain what was wrong with...

    Hey Cathy,
    Could you explain what was wrong with the example I posted in your previous thread? I thought I understood how you wanted your game to be, but now I'm not so sure.

    Which one of these...
  51. Original Flappy Bird speed and deceleration?

    Hey, I'm making an RPG game and I want to implement a Flappy Bird-like minigame in it, but I'd like to make it as close to the original Flappy Bird as possible. In the Faulty Flap tutorial, the speed...
  52. Oh, sorry, I was wrong on that! I hadn't used...

    Oh, sorry, I was wrong on that! I hadn't used Clickteam Fusion in a while and for some reason thought that flags were global, which they're not.

    In this case, the best way I know how to do this is...
  53. Oh wow, it's that easy! I didn't know there was...

    Oh wow, it's that easy! I didn't know there was an object for this, I had already tried all kinds of different ways! Thanks, RhysD!


    Yeah, that's what I was doing but that didn't work, as you can...
  54. This is quite easy, actually. If the...

    This is quite easy, actually.

    If the hyperdrive parts are always collected in the same order, you can just use a counter, and set the Display type to Animation instead of Numbers (under the...
  55. Thanks for the reply but the enemy objects are...

    Thanks for the reply but the enemy objects are moving behind and in front of the player object just fine. The issue is with other instances of the enemy object (see video in first post).
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    To save the highest score with the Ini file, I...

    To save the highest score with the Ini file, I did this (though I'm not entirely sure if this is the best way to do so). In the group Game.Init, I added a new event:

    - Start of Frame
    Ini: Set...
  57. I'm struggling with the same issue. I made a...

    I'm struggling with the same issue. I made a thread for this about a month ago and it did get some replies, but I wasn't able find a solution (idk, maybe I missed something).
    I think the most...
  58. Could you please elaborate? I tried using loops...

    Could you please elaborate?
    I tried using loops in different ways, but to no avail.
  59. Any ideas, anyone?

    Any ideas, anyone?
  60. Hey, thanks for the reply but unfortunately it...

    Hey, thanks for the reply but unfortunately it does not work. I think the issue is that it's multiple instances of the same object, since it works fine to move infront of/behind the Player object,...
  61. How can I make higher objects move behind lower objects?

    Hey what's up.

    I'm trying to get enemies that are lower on the Y axis (so higher, further away from the bottom) to appear behind enemies that are higher on the Y axis, so that when they overlap...
  62. Hey, thanks. Any progress on this? I have been...

    Hey, thanks. Any progress on this?
    I have been trying a lot of different things but still haven't been able to get it to work.
  63. Replies
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    You could use a global value for this. If...

    You could use a global value for this.

    If global value = 0, open background color selection. Then after the color has been chosen, set the global value to anything other than 0.
    Then the next...
  64. Thanks for the tips. Though the issue is not...

    Thanks for the tips. Though the issue is not resolved in the mfa that you attached? The child objects aren't getting destroyed, they're just getting moved to an other parent. They only get destroyed...
  65. Thank you all very much for the help. However,...

    Thank you all very much for the help. However, I've been trying for 2 days now and still haven't gotten it to work correctly.

    I made this (extremely) stripped down version of my game. Could...
  66. Well, I appreciate you trying to help me but that...

    Well, I appreciate you trying to help me but that example simply doesn't have anything to do with what I need help with. I've got alterable values and healthbars working fine already. Maybe I wasn't...
  67. I'm not sure how fixed value is supposed to help...

    I'm not sure how fixed value is supposed to help here. If I understand correctly, a fixed value is a unique value that every object has. How does that allow me to destroy a specific object when an...
  68. How can I destroy child object when parent object is destroyed?

    Hey, for my game I'm using 2 active objects for each enemy. A parent object for the enemy and its values, and a child object for its animation.

    Now the issue I have with this is that I can't...
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    Oh.. So are there any workarounds for this? I...

    Oh.. So are there any workarounds for this? I figure increasing the resolution and size of the objects would work, since it would make the differences of a few pixels less noticable, but I'd rather...
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    Hm, I already did those things except for turning...

    Hm, I already did those things except for turning off fine detection. I just tried turning it off however, and it doesn't seem to change anything...
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    Physics objects don't stack nicely?

    Hey, so when I use the physics engine and I stack objects on top of each other, they act all weird.

    21848

    What's up with that?
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    Here are the examples in case you still need them.

    Here are the examples in case you still need them.
  73. I read that there was an issue with the Bouncing...

    I read that there was an issue with the Bouncing Ball movement that made it impossible to prevent objects from overlapping or something.
    Is it possible to prevent objects with a custom movement from...
  74. Replies
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    I got it through Steam too and I do have the...

    I got it through Steam too and I do have the example MFA. I would upload it for you but I'm not home and probably won't be for another 2 days. Are you sure you're looking for it in the correct...
  75. Prevent enemies from overlapping (Android game)?

    Hey, I've read a lot of threads about this but none of them seemed to be talking about the same situation as I am having (or they did but they ended without a solution).

    In my game the enemies...
  76. Hey Leyonkungen, I don't quite understand what...

    Hey Leyonkungen,

    I don't quite understand what you mean (pretty new to Clickteam too), but you'll have a lot more luck finding a solution to your problem if you post it in the Fusion 2.5 section,...
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    Hey, I think I'm having another issue with object...

    Hey, I think I'm having another issue with object picking (so I figured I'd continue in this thread rather than starting a new one).

    When the enemies die, I want to award experience points to the...
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    Thank you kindly!

    Thank you kindly!
  79. Replies
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    Issues with floating damage counter

    Hey, what's up

    I'm trying to have damage counters show how much damage you did to an enemy, but I'm having 2 issues with it.

    The first one is that when you deal damage to multiple enemies, only...
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    Oooooh, that makes sense! Thanks! Man, I had been...

    Oooooh, that makes sense! Thanks! Man, I had been searching for a way around this for like at least 10 hours before turning to the forum for help. Now I feel stupid :p
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    Well, I've experimented some more with it, and it...

    Well, I've experimented some more with it, and it seems that this only happens to child objects, and specifically child objects that are touching their parent objects.

    In this example you can see...
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    I was indeed doing 'overlaps with Object A ->...

    I was indeed doing 'overlaps with Object A -> destroy Object A'! It's working now, thanks!

    Bring to back does not seem to be working though. It works right when the object is generated, but a...
  83. Replies
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    'Bring to back' not working for child objects

    Hey, so I have an event that generates objects behind each other. It creates them one after the other, each one lower on the Y axis than the previous one (so higher on screen). However the newest...
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    Alright, great! That solved it! Thanks!

    Alright, great! That solved it! Thanks!
  85. Replies
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    Moving objects appear to be shaking?

    So I've noticed that moving objects appear to be shaking slightly. Generated objects seem to shake more than original objects.

    I made an example to show what I mean. They're just horizontal lines,...
  86. Wow, never thought I was ever going to need...

    Wow, never thought I was ever going to need cosinus and sinus in real life.
    I indeed don't quite understand what you mean by custom movement, or the 'frame' in 'speed x frame', but I'm sure I'll...
  87. Can I make objects move in 2 different directions at the same time automatically?

    Title might be a bit confusing, what I mean is, imagine a person swimming from one side of a lake to the other. He would get there in a straight line.
    Now imagine that instead of a lake it was a...
  88. Oh, yeah, forgot to mention that I had tried...

    Oh, yeah, forgot to mention that I had tried changing the layers but that didn't seem to affect anything.

    Great! Thank you so much for your help! I had been trying to fix this issue for 2 days,...
  89. Wow, thank you very much for the helpful example!

    Wow, thank you very much for the helpful example!
  90. Well, I found out what was causing the created...

    Well, I found out what was causing the created objects not to change position after leaving the play area.
    It seems that the virtual size is the culprit. When the virtual size is larger than the...
  91. Created objects ignore conditions and events?

    I have an event that creates an active object when I click, and an other event that makes the object change position when it moves out of the play area. However, the objects created by clicking don't...
  92. I usually don't bump my own threads but, it's...

    I usually don't bump my own threads but, it's been almost two weeks and this is like a really basic question.
    I searched for a few examples but they all seem to be talking about something else.
  93. Help with Animated health bar (percentage based)

    Hey, I'm having some issues with creating an animated health bar.
    Basically what I want to create is a health bar with an undefined amount of lives, like a 'Horizontal bar' or 'Vertical bar'...
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    Really? I actually thought that making an RPG...

    Really? I actually thought that making an RPG would be one of the best ways to get into Clickteam, as the basics seem pretty simple and you gradually learn more (or so I thought). Well there are a...
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    Turning RPG into MMORPG?

    Editing this in case anyone else finds this thread looking for an answer to my question: For multiplayer games like MMORPG's, the data should be stored on the server. If it's stored on your own...
  96. Faulty Flap forgets high score when closing it.

    Hey, I just finished the tutorial for Faulty Flap, but it seems that if you close the game nothing is saved. So every time you open it, it's as if you're opening it for the first time.
    How can I...
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