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  1. Replies
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    Bumping this, hopefully anyone knows to answer...

    Bumping this, hopefully anyone knows to answer the solution.
  2. Replies
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    Using one INI for save slots

    I may ask, is this possible to use one INI extension to make multiple save slots for the game to save? INI++ May also count probably. I've tried to look for some examples like these ones: ...
  3. Replies
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    99

    Well, I've tried my best but one problem is that...

    Well, I've tried my best but one problem is that I can't save the object's value from one slot I have selected.

    31992
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    99

    Save slots with array

    Hey folks, it's been a while. I'm working on the save slot system with array, I've tried to find some new examples but there's nothing to do with save slots but old posts from 2012. I'm using the...
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    I mean it appears and disappears quickly after...

    I mean it appears and disappears quickly after the pause.


    https://www.youtube.com/watch?v=xCgfbP7l_-Y
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    There, I have added a complete text function....

    There, I have added a complete text function. Also I have noticed that there's a pop-in of a text after pause, idk how to fix this.

    31883
  7. Replies
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    322

    It works, but yeah only I need is the button to...

    It works, but yeah only I need is the button to complete the text while dialogue is writting.
  8. Replies
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    322

    Bumping this, fixed a couple of things, but when...

    Bumping this, fixed a couple of things, but when I activate the dialog, it's messy up and works fine while unpausing, but the scrolling text doesn't stop even during the pause and it's just erasing!...
  9. Replies
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    Help with the simple dialogue and pausing it

    I finally made the simple fast dialogue, but there's one problem, if I pause the text restarts, I'm looking for some help! Any solutions?

    31869
  10. I somehow got it fixed, but skipping in later...

    I somehow got it fixed, but skipping in later pages won't work.

    31868
  11. Here's my another take, though it's messed up a...

    Here's my another take, though it's messed up a little, any solutions?

    31867
  12. Here's my template, idk how should it be, I hope...

    Here's my template, idk how should it be, I hope if anyone will answer. I've tried and no juice.

    31866
  13. Well I have tried searching tutorials by...

    Well I have tried searching tutorials by Clickteam Fusion Developer, probably would work.
    https://youtu.be/xHqSNZui3F0
  14. Bumping this, hope if anyone knows the solution.

    Bumping this, hope if anyone knows the solution.
  15. End the dialogue faster instead of character counter

    I'm trying to replace the character counter with something to make sure that to make a new dialogue page faster because it's time consuming while setting the number of characters how many are them....
  16. Replies
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    It seems working fine, but the other one swings...

    It seems working fine, but the other one swings so slow after I pick the first.
  17. Replies
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    344

    I've tried best, but I could not understand what...

    I've tried best, but I could not understand what to do.

    31811
  18. Replies
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    344

    Like to spread an ID I guess? idk.

    Like to spread an ID I guess? idk.
  19. Replies
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    bumping this

    bumping this
  20. Replies
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    Yes, as I mentioned above I've tried to include...

    Yes, as I mentioned above I've tried to include "Clickteam" in the google search, and found a few of examples and some stuff that have either have nothing to do with clickteam or just nothing PMO...
  21. Replies
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    Swinging on the one rope

    Finally figuring out the swinging rope physics, I have placed two of them, sensors too and they're looking perfectly, but there's one problem. The other one swings as I'm swinging, how can I going to...
  22. Replies
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    Checked the example and placed the second one,...

    Checked the example and placed the second one, but the player teleports to the original rope.
  23. Replies
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    3,193

    And there's one problem tho... I've checked the...

    And there's one problem tho... I've checked the example file, created the second Rope and Chain physics and I can't seperate it.
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    I've tried to google them but only find a few...

    I've tried to google them but only find a few results and most of them having nothing to do with clickteam. One of which I found one example, but rope and Chain physics engine cannot be seperated...
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    Rayman SNES Prototype Recreation fangame

    Hello folks on Clickteam! I have been working on this fangame project since the last year (2021). Currently I'm looking for some people who could just help me replicate some sprites, graphics and...
  26. Replies
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    Hope if anyone could make one examples of how the...

    Hope if anyone could make one examples of how the swinging work...
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    426

    I also tired using action spot on every animation...

    I also tired using action spot on every animation frame and set the X and Y position of it, which looks nice and kinda crusty. All I want the smooth movement.
  28. Replies
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    426

    Bumping this.

    Bumping this.
  29. Replies
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    Swinging on the rope

    I need some help guys, I have been looking for examples and only I have found one, but the Rope and Chain physics engine cannot be seperated. Also looked around the forum for other examples, only to...
  30. Replies
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    Uh, I don't understand this solution, how about...

    Uh, I don't understand this solution, how about the context?
  31. Replies
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    Unpause the swinging ball in correct angle

    Is there a way to resume this swinging ball? It gets the wrong angle when I unpause!


    31776
  32. Replies
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    There's something weird when I press ESC while no...

    There's something weird when I press ESC while no dialogue is on, it activates itself after unpausing.

    Also the character name still displays after exiting the dialogue and pressing ESC.
    ...
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    Now toggling works as it intended, now all I want...

    Now toggling works as it intended, now all I want is to press Space to trigger the text to appear along with the dialogue box. But again, the text appears at start of the frame without the textbox.
    ...
  34. Replies
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    It works fine, but you messed a little, I have...

    It works fine, but you messed a little, I have prepared a space button to trigger the dialogue and make the text box appear.

    Nevermind I had to use start at the frame event to deactivate the...
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    Welp, no one answered the solution yet, I've...

    Welp, no one answered the solution yet, I've tried using loops and still does not work. The Dialogue refuses to resume after pause.

    31768
  36. Replies
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    Yeah, it works, but the dialogue menu is still...

    Yeah, it works, but the dialogue menu is still somehow active each time starting/restarting a frame.
  37. Replies
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    Pause the text dialogue

    I'm looking for help to make toggle pause for the dialogue system, i've trying and randomly does nothing any solutions?

    31755
  38. Replies
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    It works perfectly, but what about the delay...

    It works perfectly, but what about the delay start?
  39. Replies
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    I've tried to use seperate channels, it's the...

    I've tried to use seperate channels, it's the same thing randomly stopping samples.
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    Yeah I could need some help, just everytime...

    Yeah I could need some help, just everytime during the dialogue typewritting the sounds randomly stops for some reason.

    Here's my example 31746
  41. Replies
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    Gibberish talk in the dialogue box

    I'm thinking about what should the dialogue box with voices would work, maybe three short sound samples with random chances like that... I have attempted once. Something like Banjo-Kazooie did.
  42. Replies
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    Stop every object during pause

    Hello folks.

    I'm thinking about an another idea of using the pause menu instead of using Sub-App and the Storyboard controls, is it possible to stop every object moving during the pause like an...
  43. well I've paused 9 times (or more) only to make...

    well I've paused 9 times (or more) only to make the game crash.
  44. The pause sub-app is working fine, but when I...

    The pause sub-app is working fine, but when I resume it, it crashes.
  45. Nevermind I had to change the background color.

    Nevermind I had to change the background color.
  46. Yay it finally works! Thanks! But one last thing...

    Yay it finally works! Thanks! But one last thing about transparency, how can I get rid of white outlines?
  47. Bumping this

    Bumping this
  48. Well I've tried the best if I've turned on the...

    Well I've tried the best if I've turned on the Modal and blitted the screen, it just a part of deskop and the other windows.
  49. Sub-app pause screen is almost done, but the background refuses to blit.

    I finally done making the pause screen with modal! Actually just copied and pasted from some Simple Sonic Worlds Engine and finally works! But one thing it bothers me, everytime I pause Surface...
  50. Replies
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    Top-down platformer game, with slopes.

    Hi folks. I'm really thinking about making a platformer game viewed from top-down perspective, much like RPGs, where player can jump and move on the slopes and fall down. I only found the old post...
  51. I could not make the pause as the sub app, if the...

    I could not make the pause as the sub app, if the I put in the gameplay frame, the subapp always runs away when I press pause, and while on Modal the frame is always on the left.
  52. Also... there's something wrong here while I want...

    Also... there's something wrong here while I want to resize the pause menu to match the size. 31625

    31624
  53. Alright I got it finally working! I had to...

    Alright I got it finally working! I had to organize the size and make the surface at the same size. I've been struggling a lot!

    31623
  54. Pause in-game screen works perfectly, but something's flickering

    Good news folks, I took some example from some old post and succesfully works! But eventually something's wrong because every time I press pause and change the size, it eats the whole frame, even...
  55. Making pause screen with sub-app with the normal resolution?

    Hello guys again, I've almost done this HARDEST part. The closest thing that I had to minialize the sub-app size and the bad part that I can't hide it. Any solutions? Please check my file.

    31605
  56. Sadly I can't open the sample file I have...

    Sadly I can't open the sample file I have dowloaded. I have installed this but this won't budge.
  57. Well, I've tried only to not work properly....

    Well, I've tried only to not work properly. Something's wrong or I can't do it myself.

    31584
  58. Also, the Surface Object does not save pictures...

    Also, the Surface Object does not save pictures for some reason.
  59. Idk how to save the picture with the surface,...

    Idk how to save the picture with the surface, override extension and has no changes to the same pic.
  60. Okay, I don't understand this. So I have to make...

    Okay, I don't understand this. So I have to make a screenshot of the active frame and use it on the pause screen?
  61. Same... I've tried hard.

    Same... I've tried hard.
  62. Sub-app resolution doesn't match with the app size

    I'm suffering with this problem all the time, I'm trying to make the sub-app sychronize with the application to pause at the same size. But suddendly it's incorrect with the size, can anyone help me?...
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    Problem with pause menu premissions problem

    Finally it's working, but it's one problem, I'm stuck with this thing and I can't make it work properly. To make sure these layers and group work. 31561
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    Make player ask premission to quit

    I've tried using global strings and the frame refuses to jump into main menu. I was using Sub-app to make the pop-up with the question regarding if the player wants to quit. Is my code wrong or...
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    And well I was going to an another route,...

    And well I was going to an another route, everytime when I close and open my game, the screenshot is the same before was closed, I need to fix this somehow to make sure the game pauses with the...
  66. Replies
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    In-game pause menu using subapps

    I'm trying what most games use these; object being inactive during the in-game pause menu. I'm trying to make sure to make background transparent on the subapp. I'm once thinking about using a...
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    Never mind, I've managed to make it work. If...

    Never mind, I've managed to make it work. If there's a empty space with no character, I've added the same character on the character map the sheet dosen't have.
  68. One last thing, the enemy movement should go like...

    One last thing, the enemy movement should go like this

    31368
  69. Sorry I can't understand french, so anyway; When...

    Sorry I can't understand french, so anyway; When the character is underneath the obstacle, the enemy follows the player in his X position.
  70. Replies
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    Custom image on Text blitter messed up

    I'm trying to make a custom text using the image, it's fine but it's missing some letters: W,V,Y,Z and X. Is there a way to make the text proper? I am using the extension!

    I'm using this font
    ...
  71. Yes, I want to make character move on the ground...

    Yes, I want to make character move on the ground only and not fall under the obstacle when the player is under it.
  72. Replies
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    Embed Font Object dosen't change font

    Hello once again, I've tried to watch YouTube videos, searching through this forum and can't do this anymore. Is there a way to make sure the font is displayed corretly? I've tried using Direct3D 9...
  73. Ok but how am I make like that? Edit values?...

    Ok but how am I make like that?

    Edit values? or something?
  74. Yep, I've checked to use the walls, and the...

    Yep, I've checked to use the walls, and the object gets stuck due to too high speed.
  75. Almost perfect, also how to slow down when...

    Almost perfect, also how to slow down when bouncing off the wall?
  76. Make ball keep bouncing (and not fall off the obstacle)

    Is there an way to use the pinball movement to make the ball keep bouncing? Also needs to bounce to rebound to wall and change its direction.

    31319
  77. Make jumping enemy look at you (and not to fall under the obstacle)

    Hello, I've finally managed to make the enemy jump using the Pinball movement, but there's one problem: I've tried to make the enemy look at me, but suddendly jumps through the obstacle when I'm...
  78. Replies
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    Almost, the enemy needs to jump while being hit.

    Almost, the enemy needs to jump while being hit.
  79. Replies
    5
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    358

    I'm trying to make enemy knocked back by player's...

    I'm trying to make enemy knocked back by player's projectiles.
  80. Replies
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    358

    Knockback the enemy using weapons

    Hello once again, I've tried to make enemy being knocked by player using weapons, here's the example!

    31205
  81. Replies
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    Trying to make a in-game menu with sub-app.

    I finally did making the sub-app pause, but there's one problem, I can't add the text or object, maybe the sub-app obscures them. Any solutions?

    31102
  82. Replies
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    436

    Save Window Resolution with INI

    I'm trying to make sure to save resolution options with InI, but somehow it refuses to load the saved resolution... Here's my example I've borrowed from some person!

    31096
  83. Replies
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    Well, it works, but it needs to fall down. And...

    Well, it works, but it needs to fall down. And it's weird I cannot even push left.
  84. Replies
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    456

    Well, I can't find any Boulder Dash examples or...

    Well, I can't find any Boulder Dash examples or any grid-based object pushing examples here...
  85. Replies
    5
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    456

    Boulder Dash clone thingy

    I'm making the grid-based game in 16x16 pixels, I have watched some tutorial videos and I sucessfully made the movement, but what about pushing rocks and enemies always facing forward and back and...
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    931

    Nevermind, I just used a second global value to...

    Nevermind, I just used a second global value to activate the level if you overlap with a level number object.
  87. Replies
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    931

    And one last stuff: The feature to replay the...

    And one last stuff: The feature to replay the level that you've already played.
  88. Replies
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    931

    Mario-style world map and unlock levels?

    Well I have been tried to look around on Fusion forum to find a perfect spot to make a Mario-style world map, I have also been trying some older posts and didn't work for me...

    Do you guys know...
  89. Replies
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    503

    Menu by Keyboard Help

    This is the Example of this: 23583

    Any questions?

    Edit: Must must move the arrow up and down the text.
  90. Replies
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    1,966

    This might be very helpful, thank you very much!

    This might be very helpful, thank you very much!
  91. Replies
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    1,966

    This is the example: 23569 After the fireball...

    This is the example: 23569

    After the fireball collides with the enemy... Dead enemy object must bounce and fall off. This must knock the dead enemy object off the platform and fall off the bottom...
  92. Replies
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    1,966

    But I must to Know: This "Enemy Dead" Object...

    But I must to Know:

    This "Enemy Dead" Object must bounce and fall bottom out of screen while its set a bouncing ball movement.
  93. Replies
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    1,966

    Yes... bouncing fireball that I know that One,...

    Yes... bouncing fireball that I know that One, using the object as the Pinball movement and it collides with backdrop and bounces.
  94. Replies
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    1,966

    Enemy Death effect (Hit by Fireball)

    Like in the NES Game, "Super Mario Bros." make something diffrent like this... 23568
    I wonder how to make this thing... like that? any questions or examples?

    Edit: This "Enemy Dead" Object must...
  95. Replies
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    1,512

    Directshow on Full screen.

    Video on a full screen can not show! I only used the Directshow. and what I have to do? and even I want to after the film was next frame. can anyone tell me how?
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