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  1. Replies
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    Re: Lacewing and UPnP?

    I thought because many games have UPnP support so you can host without opening any ports manually if your router/modem supports UPnP and it's set on :)
  2. Replies
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    Lacewing and UPnP?

    Any plans to enable UPnP support (automatic port opening)?
  3. Replies
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    Lacewing server in the game?

    Hi

    Is it possible to host the game without LacewingServer.exe?

    For example you can host the game instantly with Moo extension in the game but why it's not possible in Lacewing?
  4. Thread: Finnish

    by Jarzka
    Replies
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    2,932

    Finnish

    Hello.

    Finnish translation is available on my website.

    You can download it here:
    http://www.voimalaitos.org/download/tools/IC_Finnish.txt
  5. Replies
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    Editbox transparent background bug

    Check this:
    http://www.voimalaitos.org/temp/mmf2_editbox.mfa
  6. Replies
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    Re: Request tutorial: "Neutral" objects

    I'll wait :)
  7. Replies
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    Re: Request tutorial: "Neutral" objects

    Now I understand the basic idea but to actually make it the video tutorial would be the best.

    For example how can I send multiple enemy positions at once to others etc.
  8. Replies
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    Re: Request tutorial: "Neutral" objects

    Thanks for your information but I guess I have to see some video tutorial before I completely understand this :S
  9. Replies
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    Request tutorial: "Neutral" objects

    Hi

    I already know how to make chat application and send own and other players positions between clients. But what about "neutral" objects? I mean if there are some moving objects (enemies) in the...
  10. Replies
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    Re: Online multiplayer game

    Is there any tutorial (more advanced than chat application) available?

    EDIT: What is Lacewing? What is Oinc? I know only the MOO2 object for making online games but haven't heard about Lacewing :o?
  11. Replies
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    Online multiplayer game

    Hi

    Is it possible to make an online multiplayer game with MMF2? Like Warcraft, Counter-Strike 2D or something?

    I know it's possible to make simple chat application with MMF2 but what about...
  12. Replies
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    Re: Advanced Path Movement "Path Maker"

    This is bad because it does not support high resolutions :S
  13. Replies
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    Re: Advanced Path Movement "Path Maker"

    I installed MMF2ExtPack1.exe and it was there :)
  14. Replies
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    Advanced Path Movement "Path Maker"

    Hello

    I think there was some kind of "Path Maker" program included with the MMF 1.5 version of this extension. Is it still available somewhere?
  15. Replies
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    Cannot load extension drawline.mfx

    Hello

    I can't open my old .gam file because I don't have the current extension.

    However drawline.cox is in the mmf1 folder but MMF2 doesn't still open my .gam file?
  16. Replies
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    Re: Java application doesn't work

    I downloaded 4th beta some days ago but it still didn't work. I'm not sure if I did something wrong...
  17. Replies
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    Re: Java application doesn't work

    My build is 248 but I tried 249 too and it didn't work.
  18. Replies
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    Java application doesn't work

    www.voimalaitos.org/temp/mmf2_java.zip

    I can't see the background and nothing happens when I click the button.
  19. Replies
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    Re: MMF2 Build #249 - Beta #4

    It seems I still can't open any URL with Java application...

    EDIT: No, wait, there is a way to do that.

    File object -> Run application -> "rundll32.exe url.dll,FileProtocolHandler http://www..."
  20. Thread: MMF2 HWA Beta 3

    by Jarzka
    Replies
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    338,479

    Re: MMF2 HWA Beta 3

    In my opinion "completely stops" is much better than the behaviour in 249.
  21. Thread: MMF2 HWA Beta 3

    by Jarzka
    Replies
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    338,479

    Re: MMF2 HWA Beta 3

    Sorry, I meant "Eight Directions" movement.

    Try to run this application with the builds 248 and HWA Beta 3 (249). Try colliding the wall, there is a little difference between builds.
    ...
  22. Thread: MMF2 HWA Beta 3

    by Jarzka
    Replies
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    338,479

    Re: MMF2 HWA Beta 3

    I'm not sure if this has already been reported but when I create new sub-application or Tree Control Object it's white about 0.1 second before I can see it.

    EDIT: And sometimes sound is a little...
  23. Thread: White screen

    by Jarzka
    Replies
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    1,801

    Re: White screen

    Problem solved. If I turn Fade Out of "Explosion" object to None it works.

    So, Fade Out doesn't work in HWA mode yet :)
  24. Thread: White screen

    by Jarzka
    Replies
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    1,801

    Re: White screen

    80fps is much smoother than 50fps :)

    Try to delete "Explosion" object and it works. Strange, huh?
  25. Thread: White screen

    by Jarzka
    Replies
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    1,801

    White screen

    Try to run this with the HWA version of MMF2. You see white screen:
    www.voimalaitos.org/temp/scrolling.mfa
    Why?
  26. Thread: MMF2 HWA Beta 3

    by Jarzka
    Replies
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    338,479

    Re: MMF2 HWA Beta 3

    Can I ask when will you include this HWA Runtime to the normal builds? The newest build has Java Runtime, even it's still a beta.
  27. Replies
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    Create object -> Set direction -> Bug?

    Check this:
    www.voimalaitos.org/temp/create_object.mfa
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    Re: Expression doesn't work

    Thank you very much :)
  29. Replies
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    Re: Expression doesn't work

    Jeff: It works now, but it returns a decimal value. Can I get only a whole number without decimals?
  30. Replies
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    Expression doesn't work

    Hi

    Could you tell me why this:
    32*(Angle( "Player" )/360)
    gives me value 0?
  31. Thread: Random crash

    by Jarzka
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    Re: Random crash

    Pkeod: Yes that's true. I don't use MMF's own ogg system because I can not set volumes very well...
  32. Thread: Random crash

    by Jarzka
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    1,491

    Re: Random crash

    I have latest version (1.16).

    I played both audio files and they work well on my computer? Media Player does not play ogg files and Winamp doesn't always play that second file because it's too...
  33. Thread: Random crash

    by Jarzka
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    1,491

    Re: Random crash

    Okay. Here is example application:
    www.voimalaitos.org/temp/onu_crash.zip
  34. Thread: Random crash

    by Jarzka
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    Re: Random crash

    I don't think so. The files are working well. Crashes happen seldom but it's still confusing.
  35. Thread: Random crash

    by Jarzka
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    Re: Random crash

    Or not... it crashes again :S
  36. Thread: Random crash

    by Jarzka
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    Re: Random crash

    It just plays some ogg files.

    Now I remade the ONU events and It hasn't crashed... at least yet. So I think this was MMF's failure... maybe.
  37. Thread: Random crash

    by Jarzka
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    Re: Random crash

    Sorry, I don't want to upload my game's source code :|

    But It seems that if I don't use ONU object the game does not crash. If I use, the game crashes sometimes. Hmm?
  38. Thread: Random crash

    by Jarzka
    Replies
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    1,491

    Random crash

    Hi

    My game randomly crashes sometimes and I have do idea what causes it. I have checked all the events and didn't found anything that could cause crashing.

    Is there any way to explore what...
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    Re: Overlay Redux and build 248

    I don't understand. Layer with scroll coefficients 0,0 makes scrolling very bad and the Overlay Redux's "Follow the frame" is not on.
  40. Replies
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    Re: Overlay Redux and build 248

    I think my display mode is Standard. Active Overlay doesn't fix my problem, because:
    1) It doesn't work at all (I can't see it)
    2) Active Overlay does not support destructible terrain very well
    ...
  41. Replies
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    Overlay Redux and build 248

    It seems Overlay Redux does not work well with the latest build. Overlay Redux turns invisible when I scroll?
  42. Thread: Shooting bug?

    by Jarzka
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    Re: Shooting bug?

    Hmm, I'll try it and let's see what happens :)

    Anyway I think Clickteam could fix this...
  43. Thread: Shooting bug?

    by Jarzka
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    Re: Shooting bug?

    No.

    I used Dir( "Active" )* 11 instead of Dir( "Active" )* 11.25 and it doesn't work.

    One of the muzzle blasts works but others don't.
  44. Thread: Shooting bug?

    by Jarzka
    Replies
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    1,072

    Re: Shooting bug?

    It's normal MMF2 build 248.
  45. Thread: Shooting bug?

    by Jarzka
    Replies
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    1,072

    Shooting bug?

    http://www.voimalaitos.org/temp/shooting.mfa

    The shooting effect does not work (most of the angles are wrong)
  46. Replies
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    Re: Every 0:05 is not every 0:05

    I think my game won't work very well if "every 0:05" is not the same if I play the game on the computer which runs the game with 20fps or something...

    EDIT: I updated the example file and noticed...
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    Re: Every 0:05 is not every 0:05

    Well, any idea how to fix this? Timer should not depend on FPS...
  48. Replies
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    Re: Every 0:05 is not every 0:05

    Timer based movements is turned on?
  49. Replies
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    Every 0:05 is not every 0:05

    Check this:
    www.voimalaitos.org/temp/every05.mfa

    The counter value does not increase as fast as it should be. I used many different FPS values and noticed that the speed depends on that. Why? I...
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    Re: Change Window size?

    Hmm, it seems to work :) Thank you Nifflas.
  51. Thread: Screen Rotate

    by Jarzka
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    Re: Screen Rotate

    I don't think so.
  52. Replies
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    Re: Change Window size?

    No, that RESIZES the window from 640x480 to 800x600 and it looks terrible.

    It's not the same thing if I change the size of the window from 640x480 to 800x600 in the application properties.
    ...
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    Re: Change Window size?

    Umm, what?
  54. Replies
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    Change Window size?

    Any idea how to change the size of the window with events?

    I tried it
    http://www.voimalaitos.org/temp/frame.mfa
    and it resizes the window but the area I can see does not increade (that area is...
  55. Thread: Gamepad bug?

    by Jarzka
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    697

    Gamepad bug?

    http://www.voimalaitos.org/temp/gamepad.mfa

    Does not really work. I have to press the button as many times I want to create a new object.

    EDIT: Never mind, there was "Repeat" command.
  56. Replies
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    Open website with Java?

    Any idea how to open some URL with Java-friendly objects?
  57. Replies
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    Re: HWA Final, Time Estimate?

    Where is the new beta :I?
  58. Replies
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    Re: MMF2 Installation Program

    Hmm that's bad. I would really like to change them to get the installation suit my game :)
  59. Replies
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    MMF2 Installation Program

    Is it possible to change the installation pictures? The big picture when the installation of my game begins and the little CD picture.
  60. Thread: MMF2 Build #248

    by Jarzka
    Replies
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    108,305

    Re: MMF2 Build #248 (BETA 8)

    Updates like bug fixes etc. should always be free.

    Good work anyway with new features :)
  61. Thread: Edit box bug?

    by Jarzka
    Replies
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    692

    Re: Edit box bug?

    Well I knew that but.. is this a bug or not? Anyway this is irritating. Why there is Transparency option if it doesn't work well?
  62. Thread: Edit box bug?

    by Jarzka
    Replies
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    Edit box bug?

    Hi. I'm here again and I have new bug report :)

    http://www.ferror.net/temp/editbox.mfa
    Created with build #248B

    Do I have to tell something? Nearly in the beginning the text goes over itself....
  63. Replies
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    Re: Screen Capture Object

    Hmm, that works fine. I'm not sure what I did wrong but thanks :)

    EDIT: Wait I have a problem... I check it again

    EDIT 2: Here is my application:
    http://www.ferror.net/temp/scrncap_problem.mfa...
  64. Replies
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    Re: Objects displayed per frame

    Frame properties -> RunTime Options -> Number of Objects -> Set 20 000 (I don't understand why don't they make this default value)
  65. Replies
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    Re: Screen Capture Object

    No, I'm not going to take several screenshots from area like 3000x3000 or 5000x5000 and by the way I don't have Photoshop...
  66. Thread: Group bug?

    by Jarzka
    Replies
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    Re: Group bug?

    Click the green diamond, select RunTime Options and there is no check in "Create at start " :) That's the reason for that.
  67. Thread: Group bug?

    by Jarzka
    Replies
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    946

    Re: Group bug?

    Hope they will. This is stupid bug if you have many groups and one of them doesn't have objects in the frame.
  68. Thread: Pin ball?

    by Jarzka
    Replies
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    945

    Re: Pin ball?

    When your ball collides flipper do these events to your ball:

    1. Direction -> Look in the direction of -> Flipper
    2. Direction -> Select direction -> Click 1+1 -> Set -> Retrieve data from an...
  69. Replies
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    Re: I have an update problem with MMFD2.

    On my computer it takes about 5-15 minutes before the installation wizard opens. It downloads the patch even you don't know it ;)

    But if this didn't help you can also download the patch manyally...
  70. Thread: Group bug?

    by Jarzka
    Replies
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    946

    Group bug?

    Is this a bug or what? There are no objects in group good in the frame but instead of that the object does not collide them?

    www.ferror.net/temp/group_bug.mfa
  71. Replies
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    Re: Screen Capture Object

    xyzzy: I think this won't work. I resized window to the size of the frame, captured frame and it only captured 640x480 even the size of the frame is 1280x1024.

    I would like to do this because I...
  72. Replies
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    Re: MMF2 Build #248 (BETA 7)

    I think this is old bug/mistake/whatever. By the way I can't always see any information in that box :S
  73. Replies
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    Re: Ingame clock

    Wow, this Colorizer object is soooo slow.
  74. Replies
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    Re: Ingame clock

    I don't understand how to use Colorizer object.
  75. Replies
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    Old games -> Fps 80

    Hello.

    I'm not sure is this a bug or what but I think it's not possible to use build #248 (with timer-based movements) to make old games have fps80 instead of the default 50.

    Here is the reason...
  76. Replies
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    Re: MMF2 Build #248 (BETA 7)

    Hey this "Timer-based movements" is also really good thing. The game runs with normal speed also with low fps :)
  77. Replies
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    Re: MMF2 Build #248 (BETA 7)

    (Doublepost)

    Will (next/final) version of HWA be released when #248 is ready?
  78. Replies
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    Re: Widescreen & Full screen

    Yeah that's good. I hope they will get it ready because there are more widescreen monitors at every minute :)
  79. Replies
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    Re: Widescreen & Full screen

    My monitor always stretchs all games if they don't have widescreen support? I thought that all monitors do that.
  80. Replies
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    Widescreen & Full screen

    Hi.

    I would like to know is there any easy way to use fullscreen mode with Widescreen monitors? I would like to use 4:3 fullscreen in instead of resized fullscreen :/

    Or resized window with...
  81. Replies
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    Re: MMF2 Build #248 (BETA 7)

    "Runtime : better bouncing in Ball movement."

    At last. This took so many years to complete :)
  82. Replies
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    Re: Decimal problem (minimap)

    Thanks a lot!
  83. Replies
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    Decimal problem (minimap)

    I try to make a minimap with these events:

    Player point in the map:

    X( "Player" )/Frame Width * (Minimap Width)
    Y( "Player" )/Frame Height * (Minimap Height)

    It doesn't work because X(...
  84. Replies
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    Screen Capture Object

    Is it possible to capture the whole frame area (not only the area I can see in the window) if the frame is larger than the window?
  85. Thread: Slow scrolling?

    by Jarzka
    Replies
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    1,350

    Re: Slow scrolling?

    http://www.ferror.net/temp/slow.mfa

    Scrolling seems to be a big problem...

    EDIT: Well, making the water "inactive if too far away" it works but I don't know yet if it might cause some problems...
  86. Thread: Slow scrolling?

    by Jarzka
    Replies
    8
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    1,350

    Re: Slow scrolling?

    DirectX + Vram is always slower than Standard (at least on my computer).
  87. Thread: Slow scrolling?

    by Jarzka
    Replies
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    1,350

    Re: Slow scrolling?

    I tried it already and fps is about 1-5. I can not understand because MMF doesn't have to draw invisible objects (only the geometry) and still it's slow? ALSO with HWA.

    Bad code?
  88. Thread: Slow scrolling?

    by Jarzka
    Replies
    8
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    1,350

    Slow scrolling?

    Hello.

    My game has lots of water objects. I can not paste them to background because I want to hear some sounds when the player walks over it. There are about 2000 objects in the level.

    But...
  89. Replies
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    Re: MMF2 Build #248 (BETA 6)

    Fast and fast. We have waited this over 6 months.
  90. Replies
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    Re: Strange bugs (again)

    Because I will make Level Editor.

    And yes the problem was object limit :)
  91. Replies
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    Re: Strange bugs (again)

    Yes but why?
  92. Replies
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    Strange bugs (again)

    http://www.ferror.net/temp/mmf2_bugs.mfa

    Bug 1: I can't see grey objects?
    Bug 2: It doesn't change the window's width.
  93. Thread: Shoot problem

    by Jarzka
    Replies
    3
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    1,095

    Re: Shoot problem

    Well it works now but I have no idea why the original file didn't?
  94. Thread: Shoot problem

    by Jarzka
    Replies
    3
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    1,095

    Shoot problem

    What is this? There is only one green square even there are many objects with 0 and 1 in value A.

    http://www.ferror.net/temp/shoot.mfa
  95. Replies
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    Re: Load Frame EXE error

    Ah, that helped. It wasn't bug. Thank you very much :)
  96. Replies
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    Re: Load Frame EXE error

    Hope Clickteam will fix this SOON!

    I can't release my game untill this is fixed.
  97. Replies
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    Load Frame EXE error

    http://www.ferror.net/temp/loadframe.zip

    This is strange. If I run the application from MMF2 it loads the image.png to the object but the EXE does not.
  98. Replies
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    397,364

    Re: [Bug] Add backdrop doesn't work

    And it looks like it will stay beta...
  99. Thread: MMF2 Build #247

    by Jarzka
    Replies
    161
    Views
    108,627

    Re: Build #247 Layer Bug

    What a bug :D

    And however we have waited new patch for months.
  100. Replies
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    397,364

    Re: [Bug] Direct3D9 crash with large backdrop objects

    This will never be ready.
  101. Replies
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    Re: Something very strange

    No, I can not upload it sorry.
  102. Replies
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    Re: Something very strange

    Damn, this was already third blue screen when I run the application.

    I think the problem was caused by win32k.sys but I have no idea what it is.
  103. Replies
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    Something very strange

    I have got nothing to say. I just run my application and --> Blue Screen.

    Build 247.

    However the application works now and I can run it but... this was something very scary.
  104. Replies
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    Re: Tray Icon Object

    I set Appdrive$+Appdir$+"icon.ico" to the icon but it's still blank.
  105. Replies
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    Re: Tray Icon Object

    Well look at the right bottom of you screen. You see some icons there, right? Now when I start MMF2, use Tray Icon and run my application the application's icon is correctly there right bottom with...
  106. Replies
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    Tray Icon Object

    Simple problem:
    MMF's exe shows the tray icon correctly in the right down but exe doesn't?
  107. Thread: MMF2 HWA Beta

    by Jarzka
    Replies
    99
    Views
    43,198

    Re: MMF2 HWA Beta

    Omg I selected "Standard" and the FPS is balanced (50) :D But Direct3D 9 is low :F

    EDIT: Hmm, I restared my game and it's now again low...
    EDIT: Now whatever I select the FPS is still 15-30. And...
  108. Thread: MMF2 HWA Beta

    by Jarzka
    Replies
    99
    Views
    43,198

    Re: MMF2 HWA Beta

    500 Objects = 30fps
    5000 objects = 15fps :S

    And my old application has over 1000 objects and FPS is still 15-30. Same without HWA. Bravo.
  109. Thread: Extensions?

    by Jarzka
    Replies
    7
    Views
    1,065

    Re: Extensions?

    I think the only big problem is that I have 135 extensions and only a few of them are java compatible :(
  110. Thread: MMF2 Build #247

    by Jarzka
    Replies
    161
    Views
    108,627

    Re: MMF2 Build #247 (BETA)

    I think Vista won't download the update without admin rights? (you must choose run mmf2.exe as admin etc.)

    EDIT: Well it did not install the update at least with admin rights.
  111. Replies
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    Re: Sub-application bug

    Can not understand.
  112. Replies
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    Re: Sub-application bug

    The problem is that it uses SOMETIMES the "main frame's" time and sometimes not. Is this a bug or what?
  113. Replies
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    Sub-application bug

    It's hard to explain this bug but I'll try. I use command "Timer equals 2:00" in sub-frame. Then when I create new sub-application it SOMETIMES completes that "Timer equals" before I have seen that...
  114. Replies
    19
    Views
    3,207

    Re: re: Hardware accelleration

    But it is only beta :E
  115. Thread: Vitalize! 4

    by Jarzka
    Replies
    63
    Views
    107,449

    Sticky: Re: Vitalize! 4 (pre-release version)

    The only problem is that you need to install the plugin to run Vitalize games. For example I can play thousands of online game just installing Javascript and Flash.

    And for example you don't have...
  116. Replies
    5
    Views
    951

    Re: Sub-Application does not work

    OK I solved this. I can not explain how but the problem was in "Follow frame". I didn't know that if it is unchecked and I create sub-application in 0x0 its always on the screen. Even if my object...
  117. Replies
    5
    Views
    951

    Re: Sub-Application does not work

    You will not believe me, but the sub-application is now in the right place when I moved ALL objects -800 X. Strange.
  118. Replies
    5
    Views
    951

    Re: Sub-Application does not work

    I know and it does not help.
  119. Replies
    5
    Views
    951

    Sub-Application does not work

    My sub-application stopped working. I don't know what I did wrong. I can not send the source so please try to help me.

    The problem is that the sub-application does not work in-game but it works in...
  120. Replies
    12
    Views
    2,025

    Re: Multiple samples on one channel

    I dunno. I would need to do a lot of adjusting. The easiest way to solve this would be command "Play sample with X volume".

    And how long should I wait it? Months? Years?
  121. Replies
    12
    Views
    2,025

    Re: Multiple samples on one channel

    Dynasoft has good ideas. But anyway my problem is still there. If I use play sample I can not set volume. And even if I set main volume to 25 the music channel (2) is too low.
  122. Replies
    12
    Views
    2,025

    Re: Multiple samples on one channel

    I mean if I just shoot every 0:10 and it plays a weapons fire sample. It does not have time to finish the first sample untill the second comes.

    See my example:
    www.ferror.net/temp/sound.mfa
  123. Replies
    12
    Views
    2,025

    Re: Multiple samples on one channel

    "Every 1:00 ->
    Play Sample "sample.wav"
    Set Volume "same.wav" to 25"

    That didn't helped. The volume is sometimes 25 and sometimes 100. But if there is only 32 channels, it means I can use only...
  124. Replies
    12
    Views
    2,025

    Multiple samples on one channel

    Why MMF2 does not support multiple samples on one channel? I just would like to play all the "normal" samples on channel 1 ja music on channel 2. It would be easy to hande the volume.

    And if I...
  125. Replies
    2
    Views
    983

    Re: ModFX 3: ModFusion eX crash bug

    Any other ways to play modules?

    EDIT: Omg, I didn't know that Sound objects plays modules too.
  126. Replies
    2
    Views
    983

    ModFX 3: ModFusion eX crash bug

    Hi.

    I think ModFX 3: ModFusion eX has a bug. About every ten times it loads and plays music the whole game crashes. Why?
  127. Replies
    7
    Views
    1,582

    Re: Layers and LOW FPS

    I have Nvidia GeForce 7600GT and latest drivers. I have had no FPS problems in MMF games but this two layer thing is a strange exception.

    Especially if I delete the backdrop, the FPS is 50. I...
  128. Replies
    7
    Views
    1,582

    Re: Layers and LOW FPS

    I have Vista.
  129. Replies
    7
    Views
    1,582

    Re: Layers and LOW FPS

    Hmm, strange. I've 30 :/
  130. Replies
    7
    Views
    1,582

    Layers and LOW FPS

    Here is my problem file:
    http://www.ferror.net/download/sources/layers_and_fps.mfa

    Some info:
    There are two layers. Down layer is hided and top layer is visible. There is also an abject bouncing...
  131. Thread: Videos on exe

    by Jarzka
    Replies
    2
    Views
    1,525

    Re: Videos on exe

    I found the option with myself and I also had to put the video files in Data elements -> Binary Data. It works.
  132. Thread: Videos on exe

    by Jarzka
    Replies
    2
    Views
    1,525

    Videos on exe

    Hello.

    Can I put some video into my application and save only one exe (no video files are needed)?
  133. Replies
    1
    Views
    812

    Bug in Radio Button?

    Hello. I have set System colors off but the text is always black even I have set it to white? Why?
  134. Thread: MMF2 Build #245

    by Jarzka
    Replies
    229
    Views
    162,468

    Re: MMF2 Build #245

    Could you tell me how should I use Tooltip object? What ever I do I can't see any kind of messages or balloons. Tooltip text works only with button objects.
  135. Replies
    10
    Views
    2,790

    Re: Pathfind object crashes

    I did this:
    Start Loop "loop" Dist("pathfinding object") + 1 times

    It works even the pathfinding object can not find the path. And yes there were no problems at the end of the path :)
  136. Replies
    10
    Views
    2,790

    Re: Pathfind object crashes

    Well I have downloaded build #245 beta and all the bonus packs. The object is v 1.1. The object is cool except the crashes :/

    EDIT: Hmm, it crashes when it cannot find the path and still I do...
  137. Replies
    10
    Views
    2,790

    Pathfind object crashes

    I think this is not any kind of news, but is there any idea why the pathfind object crashes when it can not find the path?
  138. Replies
    8
    Views
    1,602

    Re: Play sample file bug?

    "Make sure auto is unchecked"

    Thanks, that helped.
  139. Replies
    8
    Views
    1,602

    Re: Play sample file bug?

    Yes, strange :p
  140. Replies
    8
    Views
    1,602

    Re: Play sample file bug?

    I have tried playing .ogg, .wav and so many other files. I hope Clicteam can help me (and fix this... bug?).

    In my computer the mfa file works but the exe don't?
  141. Replies
    8
    Views
    1,602

    Re: Play sample file bug?

    I have selected .ogg. I can post example if you want?

    EDIT: Here it is: http://www.ferror.net/hide/Seppo.zip

    the exe file does not play music on my or my friend's machine.
  142. Replies
    8
    Views
    1,602

    Play sample file bug?

    So I would like to play sample file from the location:
    Music/File.ogg

    It works, but when I make the EXE file it doesn't play that file. The EXE file is located in the same directory as the source...
  143. Replies
    7
    Views
    1,694

    Re: Edit Object new line

    Yes but I can't turn the List objects background transparent ;/
  144. Thread: OS Object bug?

    by Jarzka
    Replies
    4
    Views
    1,213

    Re: OS Object bug?

    Well I already have 244, but I tried that object in MMF2 Dev Demo :)
  145. Thread: OS Object bug?

    by Jarzka
    Replies
    4
    Views
    1,213

    OS Object bug?

    Why am I asking so many bugs :P

    But anyway WinVerText$( "OS" ) tells me I have Windows 2000 even I have Vista?
  146. Replies
    9
    Views
    1,929

    Re: Machine-independent speed

    Ok. Thanks for the other c-line options :)
  147. Replies
    9
    Views
    1,929

    Machine-independent speed

    Can I turn Machine-independent speed on while application is running? I won't like to make two executables with that options ON and OFF.
  148. Replies
    1
    Views
    917

    Re: Strange bug with ControlX

    Well when I want to change some button with ControlX I click Change button and then it autom. minimizes the window and restores it. It works, but always when I want to change the button, I must do...
  149. Replies
    1
    Views
    917

    Strange bug with ControlX

    Simple but strange: the ControlX doesn't work until I press ALT + TAB and select the game window again.

    I think the window is not "active" when I start the game, but it is after I ALT + TAB it.
    ...
  150. Replies
    7
    Views
    1,694

    Re: Edit Object new line

    Now I have second question. Is it possible to delete some line, for example the first?

    EDIT: I would like to do this because if I use multiline and transparent, it goes buggy if there are too many...
  151. Replies
    7
    Views
    1,694

    Re: Edit Object new line

    Okay, thx. I tried $newline, but it was newline$ :P
  152. Replies
    7
    Views
    1,694

    Edit Object new line

    Simple question:
    How to add a new line to the Multiple line edit box.

    I mean if it already has this:
    1
    2
    3
    4

    How can I add new line "5"
  153. Replies
    4
    Views
    948

    Re: Auto rotation and fade out

    Ok, thank you. Helped, but still the autorotatefade would be useful :)

    EDIT: It seems in that way you told me the rotation is a little smoother :)
  154. Replies
    4
    Views
    948

    Re: Auto rotation and fade out

    I think there should be option to fade out in all the directions.

    How ever where is the command that automatically makes the object to all 32 directions? MMF 1.5 had that but I have not found it...
  155. Replies
    4
    Views
    948

    Auto rotation and fade out

    Hello.

    When the object uses Automatic Rotation and fades out, it turn to it's default direction and fades out.

    I would like that it fades out in the direction where it is.

    I will post an...
  156. Thread: Easy Detector

    by Jarzka
    Replies
    3
    Views
    1,236

    Re: Easy Detector

    So where :o
  157. Thread: Easy Detector

    by Jarzka
    Replies
    3
    Views
    1,236

    Easy Detector

    Please can someone help me to use? There weren't any instructions with the object.
  158. Thread: Drawline.mfx

    by Jarzka
    Replies
    5
    Views
    1,124

    Re: Drawline.mfx

    Yes but I would like to use it in MMF2 too :)
  159. Thread: Drawline.mfx

    by Jarzka
    Replies
    5
    Views
    1,124

    Drawline.mfx

    Can I download drawline.mfx from somewhere?
  160. Thread: ControlX

    by Jarzka
    Replies
    2
    Views
    853

    ControlX

    Nothing happens when I try to disable some keys like CTRL + ATL + DEL?
  161. Thread: MODFX

    by Jarzka
    Replies
    2
    Views
    1,130

    Re: MODFX

    I have installed all bonuspacks and updates.

    However I didn't get MMF1 to work with Vista :S It loads extensions forever. The game I'm trying to open doesn't work with Vista (fps is about 2 and...
  162. Thread: MODFX

    by Jarzka
    Replies
    2
    Views
    1,130

    MODFX

    I would like to open my MMF1 project with MMF2, but MMF2 can not find ModFX.mfx. I have put ModFX.cox to the extensions/mmf1 but still MMF2 doesn't open it.

    Any idea?
  163. Thread: MMF2 & Vista

    by Jarzka
    Replies
    11
    Views
    2,258

    Re: MMF2 & Vista

    Actually there is one serious problem. Event list editor usually shuts the MMF2 down :(
  164. Thread: MMF2 & Vista

    by Jarzka
    Replies
    11
    Views
    2,258

    MMF2 & Vista

    Just wanted to say:

    I have used MMF2 with Windows Vista few days and it works perfectly. There is only a one problem. Because MMF2 "is not combatible with Windows Aero", Windows changes theme from...
  165. Replies
    4
    Views
    1,161

    Re: Can not open MMF1 files

    I have Mod Fusion EX, but I think it's not the same as ModFX :)
  166. Replies
    4
    Views
    1,161

    Re: Can not open MMF1 files

    I just downloaded the newest version.
  167. Replies
    4
    Views
    1,161

    Can not open MMF1 files

    When I try to open cca-files, MMF2 can not load extension ModFX.cox EVEN I have put it to the Extensions/mmf1 :S?
  168. Replies
    8
    Views
    1,349

    Re: Store all files to EXE

    I don't understand.
  169. Replies
    8
    Views
    1,349

    Re: Store all files to EXE

    Hmm Did I understood right? I selected "Include external files" and put video to the game. I created EXE, but it still plays it from the original file. :/
  170. Replies
    8
    Views
    1,349

    Store all files to EXE

    MMF2 and automatically store wav-files to the exe-file. But what about other files like module-musics and videos?

    Any idea how to store music and video files to the exe. I know that at least is...
  171. Thread: MMF2 Build #243

    by Jarzka
    Replies
    99
    Views
    57,995

    Re: MMF2 Build #243 (Release Candidate)

    Can I change the color back to black or yellow. When I first saw red events I thought that those events were crashed or something :D
  172. Replies
    5
    Views
    1,113

    Re: Bug in File-object

    Here is an example:
    www.ferror.net/hide/File-object.zip

    It only deletes about 1-3 files in my computer.

    EDIT: Hmm, now it seems it deletes all the files if I smoothly click the file and press...
  173. Replies
    5
    Views
    1,113

    Re: Bug in File-object

    I have tree control which contains all the files in folder X

    I select one of the files and press button "Delete" and File-object deletes it. When I select another one, it doesn't do anything until...
  174. Thread: MMF2 Build #243

    by Jarzka
    Replies
    99
    Views
    57,995

    Re: MMF2 Build #243 (Release Candidate)

    What means "Event editor : >>the immediate conditions<< are now displayed with a different color.".
  175. Replies
    5
    Views
    1,113

    Bug in File-object

    Simple bug:
    When you have deleted one file, you can't delete any other with same File-object. What's wrong?
  176. Replies
    158
    Views
    131,896

    Re: MMF2 Build #243 (BETA)

    "- Event editor : the immediate conditions are now displayed with a different color."

    Means what :)? What means "immediate conditions"?

    Anyway I downloaded the new build and it seems cool....
  177. Thread: Speed up button

    by Jarzka
    Replies
    6
    Views
    1,523

    Re: Speed up button

    It would be very buggy. Game Speed-up-extension would be better but... is it too hard to be done?
  178. Thread: Speed up button

    by Jarzka
    Replies
    6
    Views
    1,523

    Re: Speed up button

    Well OK. But still fps1000 doesn't speed up game very much if I use Overlay Redux. Without it it runs faster, but I need Overlay Redux...
  179. Thread: Speed up button

    by Jarzka
    Replies
    6
    Views
    1,523

    Re: Speed up button

    I can't post example right now. But the worst bug is that that the speed is almost same as in 30fps.

    And about the every event:
    If game creates an object every 1 second and fps is 30. When I turn...
  180. Thread: Speed up button

    by Jarzka
    Replies
    6
    Views
    1,523

    Speed up button

    I made speed up -button to my game and when it's turned on, game sets the framerate to 200-1000.

    Anyway the speed doesn't change any more. If I turn Machine independent speed -button ON, the speed...
  181. Thread: line feed

    by Jarzka
    Replies
    4
    Views
    1,034

    Re: line feed

    Doesn work:
    "Title"
    newline$
    +"Info: "+ItemString$( "Ini", "information")
    newline$
    + "End"

    EDIT: Damn, it works :O Thx Joshtek
  182. Thread: line feed

    by Jarzka
    Replies
    4
    Views
    1,034

    Re: line feed

    Doesn't work if I do it like this:
    "Title"
    +"Info: "+ItemString$( "Ini", "information")
    + "End"
  183. Thread: line feed

    by Jarzka
    Replies
    4
    Views
    1,034

    line feed

    Any idea how to make line feed in Pop-up message object. I know I can do it by ctrl + enter but it doesn make it to the final version.

    For example I type:
    "Hello" + " "
    + "All"
    + "!"

    It...
  184. Replies
    6
    Views
    1,690

    Re: Supa Supa Download

    OK thanks. Why this object doesn't come with Ex-packs?
  185. Replies
    6
    Views
    1,690

    Supa Supa Download

    Any ideas to translate this extension:
    http://www.clickteam.info/extensions/extview.php?id=175

    to .mfx?
  186. Thread: Pin Ball

    by Jarzka
    Replies
    3
    Views
    896

    Re: Pin Ball

    I meant Pin Ball....
  187. Thread: Change Colour

    by Jarzka
    Replies
    20
    Views
    4,138

    Re: Change Colour

    Please Clickteam,

    could you do something to this replace color system. I mean it's not fun that it changes the color to all of the objects. I would just want to change the color to one object.
  188. Thread: Pin Ball

    by Jarzka
    Replies
    3
    Views
    896

    Pin Ball

    Why I can't choose the elasticity of the ball. I mean it bounces always too much, too hight and so on.
  189. Thread: Toolbars

    by Jarzka
    Replies
    2
    Views
    831

    Toolbars

    Always when I open Multimedia Fusion, it opens the default toolbar set. Why it doesn't open my own toolbar set? I must always import it and it often loads them wrong (some toolbars are hidden etc.).
  190. Thread: check colors

    by Jarzka
    Replies
    5
    Views
    711

    Re: check colors

    Not fine. It changes all of them.
  191. Thread: check colors

    by Jarzka
    Replies
    5
    Views
    711

    Re: check colors

    Yes, that was too in my mind :)
  192. Thread: check colors

    by Jarzka
    Replies
    5
    Views
    711

    check colors

    Little idea if you accept it:

    I would like to choose the check color. I mean when I make events, there is a little check in the square. It would be easier to perceive big mass of checks if some of...
  193. Thread: Message & Asker

    by Jarzka
    Replies
    4
    Views
    839

    Re: Message & Asker

    Thanks. Why there isn't that bonus pack in the Clickteam Download Center?
  194. Thread: Message & Asker

    by Jarzka
    Replies
    4
    Views
    839

    Message & Asker

    Sorry that I'm always asking you about extensions :P This time I would like to have that message & asker extension or some other which can show me messages with Yes/No/OK alternatives.
  195. Replies
    7
    Views
    1,242

    Re: Overlay Redux problem

    That way works but File-object doesn't always delete those bmp-files :S
  196. Replies
    7
    Views
    1,242

    Re: Overlay Redux problem

    Did I understand right?
    1) Load level.png with Image Manipulator
    2) Save it to level.bmp
    3) Load with Overlay Redux
    4) When the game ends, delete that level.bmp file (with File-object)

    It...
  197. Replies
    7
    Views
    1,242

    Re: Overlay Redux problem

    Well it always loads bmp-files and only sometimes gif-files. It's not nice to put bmp-files to my game (one large bmp-file: 1mb!!!)
  198. Thread: Layers again

    by Jarzka
    Replies
    2
    Views
    769

    Layers again

    Why it doesn't want to hide layer which contains:
    - ActiveX-object
    - Button-object
  199. Replies
    7
    Views
    1,242

    Overlay Redux problem

    Overlay extension is cool but I have one problem: why it doesn't always want to load my images? It loads about 10% images that I want to (only bmp-files, seldom / never gif, jpg, png etc. files). Why?
  200. Replies
    2
    Views
    1,084

    About Pathfinding object again...

    First I would like to say that this object is one of my favourite objects.

    It's easy to use when you learn it. But you can use it only with one object. I have tried Andos Multiple Duplicates...
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