Search:

Type: Posts; User: DEKE15; Keyword(s):

Search: Search took 0.00 seconds.

  1. Replies
    0
    Views
    142

    HTML Final Project Build - white screen!

    Hi, I have built a test HTML5 project and uploaded to Bluehost and set it up in Wordpress. Everything appears to work fine.
    But when I do a final project build, and upload the files (as I did do for...
  2. Replies
    0
    Views
    190

    NFC - is it possible?

    Hi, was there ever an NFC reader extension made for the MMF Android Exporter.

    Can a NFC be coded to activate a part of a game made wit MMF?

    Hope you can help
  3. Replies
    3
    Views
    1,048

    Hi, I have been looking through the AGBO and I am...

    Hi, I have been looking through the AGBO and I am still having issues.

    Is there a simple way to place an active on an AGBO "marked" object?

    Hope you can help :)
  4. Replies
    3
    Views
    1,048

    Thanks for the reply, I have looked through lots...

    Thanks for the reply, I have looked through lots of examples but I can't see a solution.
    Ideally I need to know how to place an active over a specific (marked or connected) brick.
    I'm new to the...
  5. Replies
    3
    Views
    1,048

    Match 3 - advanced board game object

    Hi, could someone please help with a match 3 style game. I have been trying to get my own version of a match 3 style game done for weeks now and I keep getting stuck.
    I have looked at other examples...
  6. Ah OK, that might be the problem. I use Firefox,...

    Ah OK, that might be the problem. I use Firefox, but I will try this on Chrome. Thank you very much for the advice, it is very helpful.
  7. Yeah netlify seemed to be straight forward, but...

    Yeah netlify seemed to be straight forward, but nothing happened when I dragged and dropped my folder to the assigned square. Oh well!
  8. Great, thank you for the info. I tried to get...

    Great, thank you for the info.
    I tried to get Netlify to work, but I ended up paying for Dropbox.

    Thanks again, very helpful :)
  9. Exporting html5 games and running in Google Drive or Dropbox

    Hi, I tried to export my html5 app to run from Google Drive and Dropbox last night,but using the 'get shared link' from either of these didn't work. My apps did used to work by using this method but...
  10. Replies
    1
    Views
    507

    Build now crashes when building - help!

    Hi, I have updated my Android project of Battle Pixels and I want export/build and upload to the Google Play Store.

    Only minor changes have been done to the build, which previously did work.
    ...
  11. Replies
    3
    Views
    598

    Hi, yes I have looked at the examples. But are...

    Hi, yes I have looked at the examples. But are there any tutorials? It would be really helpful, so I can understand things better.
    Any help would be appreciated.
  12. Replies
    3
    Views
    598

    Hi, If anyone could help me with the Steam...

    Hi, If anyone could help me with the Steam Extension Object (tutorials) that would be helpful.
    Thanks
  13. Replies
    3
    Views
    598

    Steam Object Extension - Help!

    Hi, I have downloaded the Steam Object from the CLickstore, but I am finding it difficult to get it working. Are there any easy to follow instructions/guides/tutorials on how get any of the...
  14. UPDATED LINKS! Please check out the links. ...

    UPDATED LINKS!

    Please check out the links.

    https://www.youtube.com/watch?v=8nidgbx_ToQ

    http://steamcommunity.com/sharedfile...=battle+pixels

    The game is also on sale (50% off) for a...
  15. Great! thank you very much :-)

    Great! thank you very much :-)
  16. Battle Pixels - on Steam (please support) itch.io 50% sale and FREE Demo

    Hi, Just letting you know that Battle Pixels is still on Greenlight. If you could vote/support us this would be really appreciated. The game has slowly been gaining traction, but we really need help...
  17. Replies
    6
    Views
    1,680

    Thank you very much for the positive comments,...

    Thank you very much for the positive comments, they are really encouraging.

    We could really benefit from votes on Steam Greenlight. If you like the look of the game please vote :-) it would be...
  18. Replies
    6
    Views
    1,680

    HI, I have just added a new game play video for...

    HI, I have just added a new game play video for BATTLE PIXELS on Youtube.

    Any comments or Steam Greenlight votes are very welcome. Hope you enjoy it.
    ...
  19. Great to hear that Hit Tank PRO is doing well on...

    Great to hear that Hit Tank PRO is doing well on Steam Greenlight. The number are really positive.

    Currently my game BATTLE PIXELS, isn't doing that well. It has been on Greenlight for just over 2...
  20. Hi, I just upvoted this on Steam Greenlight. Nice...

    Hi, I just upvoted this on Steam Greenlight. Nice little tank game.
    If you are interested, here is my tank game (BATTLE PIXELS) which has also been created in MMF and is now on Steam Greenlight.
    ...
  21. Replies
    6
    Views
    1,680

    Hi, I have just updated the BATTLE PIXELS video...

    Hi, I have just updated the BATTLE PIXELS video on YouTube.

    https://www.youtube.com/watch?v=8nidgbx_ToQ

    If you like it please vote on Steam Greenlight.
    ...
  22. Replies
    6
    Views
    1,680

    BATTLE PIXELS - on Greenlight

    Hi, we have finally got a build of BATTLE PIXELS on Greenlight. It has taken a very long time but the game is done. This is AppyArt's first release and we are excited to hear feedback and see how the...
  23. Transfer information to/across devices - via bluetooth

    Hi, I was wondering if this is possible - I would like to create a turn based head to head game (device to device) but the players have to be in the same room. I was thinking that passing an .ini...
  24. android - exporting/saving out image - is this possible???

    Hi, does anyone know if this possible. I would like to create a map making app - but the problem I am having is how do I export the map image (which is made up of objects/sprites) so it can be used...
  25. HOSTING HTML5 game on Dropbox or Google Drive issues

    Hi, I'm trying to get my game up and running in HTML5. I have the exporter and have previously got my game working/being hosted on Google Drive.
    I found a tutorial on how to host the game on Google...
  26. Thank you very much - I will try this when I get...

    Thank you very much - I will try this when I get home from work. The help is really appreciated.
  27. Hi, I have setup the expression, but I keep...

    Hi, I have setup the expression, but I keep getting an error. Could you help - what am I meant to put as the >index< is it meant to be the string object name???

    Hiscore name$( "Hi-Score", >index< )
  28. Hi, I have setup the expression, but I keep...

    Hi, I have setup the expression, but I keep getting an error. Could you help - what am I meant to put as the >index< is it meant to be the string object name???

    Hiscore name$( "Hi-Score", >index< )
  29. Great, thank you for the help again. I will take...

    Great, thank you for the help again. I will take a look :-).
  30. Hi, is it possible to create a custom Hi-score...

    Hi, is it possible to create a custom Hi-score (font or look of the table) in Flash?
  31. Custom Highscore table with custom font - is this possible

    Hi, could you please tell me if it is possible to create a custom highscore table with custom (bitmap) fonts.
    I have a highscore at the end of my game - using the standard highscore extension. But I...
  32. :-) thank you very much. I have changed my FGL...

    :-) thank you very much. I have changed my FGL settings so followers can access the game.
  33. Yes 'Last Call' might be a good option, I will...

    Yes 'Last Call' might be a good option, I will look into this.
    I have followed you on FGL - my account is: https://www.fgl.com/view_account.php?username=TDTF
  34. Thanks Olivier, BATTLE PIXELS has been up for...

    Thanks Olivier, BATTLE PIXELS has been up for bidding on FGL since February. So quite a while.

    Thank you for the info, I will have a look at the Chartboost and Admob extensions.

    The stuff on...
  35. Releasing BATTLE PIXELS on Google Play or FGL - how to make money?

    Hi, I have had my Flash game (BATTLE PIXELS) up for bidding on FGL for a while now and the process has been disappointing. There have only been a few bids and they have been low.

    Here is a youtube...
  36. Great, thank you for the help. I will have a look...

    Great, thank you for the help. I will have a look at this :-)
  37. Help with HTML5 FGL object and HTML5 object

    Hi, I could really do with some help or guidance regarding the HTML5 FGL object. My game is currently up on FGL in FLASH for bidding, I want to upload a HTML5 version of it to get more interest and...
  38. Replies
    1
    Views
    892

    BATTLE PIXELS - FGL sponsorship (bids)

    Hi,

    I have just had my first 2 bids from an FGL sponsor. These were disappointingly low. I wasn't expecting amazing $$$$ things but it hasn't got off to the start I was hoping for.

    Is FLASH...
  39. Thanks DavidN, the article is very informative. ...

    Thanks DavidN, the article is very informative.

    Have you moved away from FLASH and FGL?

    Do you think HTML5 or Steam are better sources of revenue?

    I'm considering a Steam version of my...
  40. Battle Pixels - on FGL for sponsorship - what are your experiences with FGL

    Hi, I have just put up my game on FGL for sponsorship. I have been working on this game for ages, but I finally completed it and it is currently going through the FGL approval process.

    You can...
  41. Replies
    43
    Views
    9,616

    Great news regarding the FGL object. Great...

    Great news regarding the FGL object.

    Great info+help Olivier, thanks
  42. Replies
    43
    Views
    9,616

    FGL - HTML5 and Flash

    Hi, I am about to put my final version of my Flash game up for sponsorship on FGL. But has anyone had any experience with HTML5 on FGL, because would it be better to not release my game as a Flash...
  43. Hi, if anyone could help with the site-lock...

    Hi, if anyone could help with the site-lock question regarding the best way to lock your game to a site - this would be really appreciated.

    I'm currently using - the flash player object on my...
  44. FLASH GAME LICENSE - FGL sponsorship, first game release advice

    Hi, I am finally about to put my first ever flash game up for bidding on FGL. I have been working on the game for ages and have finally completed it and would like some feedback or advice about the...
  45. Replies
    53
    Views
    8,829

    Hi, I have just tried this 280.31 update but I...

    Hi, I have just tried this 280.31 update but I still get a blank white screen.
    I'm currently using Windows Vista, has anyone else had any of these problems - and found a solution. Any help would...
  46. Replies
    53
    Views
    8,829

    Hi, I have just tried this 280.31 update but I...

    Hi, I have just tried this 280.31 update but I still get a blank white screen.
    I'm currently using Windows Vista, has anyone else had any of these problems - and found a solution. Any help would...
  47. Replies
    53
    Views
    8,829

    HTML5 exporter white screen when 'build and run'

    Here is the .mfa file.

    All it is, is a background I'm working on. But I keep getting a blank white screen when I 'build and run'.

    Hope you can help
  48. Replies
    53
    Views
    8,829

    Hi, yes I got the port change working (thanks for...

    Hi, yes I got the port change working (thanks for the explanation), but I still get a blank screen on port 12700 and 12701. I have tried Firefox and Chrome.

    I have just tried 12700 through to...
  49. Replies
    53
    Views
    8,829

    Hi, I have just tried to run a very simple game...

    Hi, I have just tried to run a very simple game (a basic background) in 2.5 and selected 'HTML5 development' under build type and 'build and run' in my default browser which is Firefox and I still...
  50. Replies
    53
    Views
    8,829

    Hi, I have just bought the HTML5 exporter and...

    Hi, I have just bought the HTML5 exporter and tried loading-running my old MMFdev game on it and I also get a blank white screen.

    I have tried a fresh project in Fusion 2.5 - just created a simple...
  51. Replies
    2
    Views
    1,674

    Thank you - I have post in the bugbox and I will...

    Thank you - I have post in the bugbox and I will try the solution you mentioned.
  52. Replies
    2
    Views
    1,674

    Pause in flash (.swf) problem

    Hi, please could you help - I have been trying to get the pause game action to work correctly in flash for a while but I can't find a solution.
    When running the .swf in any browser, I pause the...
  53. Replies
    4
    Views
    1,334

    Thank you so much - it all appears to be working...

    Thank you so much - it all appears to be working now :-)
  54. Replies
    4
    Views
    1,334

    Thank you for the reply. I have looked in the...

    Thank you for the reply. I have looked in the Android forums-Extension list for 'In-App Android' but I can't see it.
    I just did an 'check for update' when running MMF dev 2 and expected to see an...
  55. Replies
    4
    Views
    1,334

    Android in app purchase extension

    Hi, could you please tell me where I would find the In-App Purchase extension for the Android exporter. I have just registered my products, but I can't find the In-App Purchase extension in the...
  56. Replies
    16
    Views
    2,134

    Re: getting game ready for FLG

    Thank you for the replies, I wasn't sure how to get the sitelocking to work. I now understand that I need to upload it to a site (flash games license). Thank you for clearing that up for me.
    I will...
  57. Replies
    16
    Views
    2,134

    Re: getting game ready for FLG

    Ah, thanks for the correction.

    I have created my .swf with the new domain.
    But when I drag and drop my .swf onto the firefox browser window nothing happens.
    How do I get the .swf to run/check it...
  58. Replies
    16
    Views
    2,134

    Re: getting game ready for FLG

    Hi,

    Thank you for your help/comments, they have explained a lot, especially the API issue.

    I have looked through the forum for 'sitelocking', but things don't seem to be working for me.

    I...
  59. Replies
    16
    Views
    2,134

    getting game ready for FLG

    Hi,

    I am very close to finishing my Flash game (made with MMF Developer).
    Before I release it on Flash Games License I want to make sure I have everything covered.
    I have searched the forums,...
  60. Replies
    8
    Views
    1,326

    Re: Frame rate issue

    Great - I managed to get the "Frame Object" working with a counter.

    My frame rate dropped when my player goes over a few objects that have a lots of transparency.

    I removed the transparency in...
  61. Replies
    8
    Views
    1,326

    Re: Frame rate issue

    Hi,

    I have had a look for the Frame Object (I assume its an extension) but I cannot find it.

    Also I have just tried my game in Chrome, Firefox and EI.

    The game plays smoothly in Chrome, yet...
  62. Replies
    8
    Views
    1,326

    Re: Frame rate issue

    I'm not using any fastloops, I have just checked out the forums and I see there are some slow down issues with them. I don't appear to be using any.

    I will have a look at the Frame object (frame...
  63. Replies
    8
    Views
    1,326

    Re: Frame rate issue

    I have looked at the frame and I have around 70 - 75 objects and next to the objects it shows between 19 - 24 MB (with some adding/deleting some objects). These numbers are shown when running the...
  64. Replies
    8
    Views
    1,326

    Frame rate issue

    Hi, I'm just putting together the first level of my flash game.
    Everything seems fine when running the game in mmf and as an .exe but when I run the game as a .swf in a browser (ie and firefox) the...
  65. Replies
    11
    Views
    1,912

    New to Flash MMF2 - a few questions

    Hi,
    I have just started working on a flash game with MMF and I have a few questions -

    I have read about making money from flash games via sponsorship (flash games license) these seem to require...
  66. Replies
    4
    Views
    1,450

    Re: Moving a mouse controled object in a maze

    Thanks guys, I appreciate the comments.
    I will give these ideas a go.
    Thakyou, this problem has really got me stumped so any help is greatly appricated.

    Thanks :-)
  67. Replies
    4
    Views
    1,450

    Moving a mouse controled object in a maze

    Hi,

    I'm trying to create a maze game (like pacman),but the player can be controled by the mouse (so the player drags their sprite around the maze up, down, left and right).
    So far I have created...
  68. Re: random positions of active objects (square grid)

    Thanks for the help, its much appreciated.
  69. random positions of active objects (square grid)

    Hi,

    I want to create a square grid of 5x5 actives. I can simply create and place my 25 actives (in 5x5 square grid),but I want to make it so that every time the frame starts (start of frame) the...
  70. Replies
    6
    Views
    1,542

    Re: Pause game - Sub-Application not working

    Great - Thank you.

    I will give that a go :-)
  71. Replies
    6
    Views
    1,542

    Re: Pause game - Sub-Application not working

    Thanks for the reply.

    How do I turn that inbuilt key press off - I really just want it so the player pauses the game when the mouse leaves the frame/window and then the game plays (un-pauses) when...
  72. Replies
    6
    Views
    1,542

    Re: Pause game - Sub-Application not working

    Thanks for the reply,

    I have set up an active object, which the player clicks on which closes the sub-app (similar to the reply answer posted above). But I want to sub-app to be closed like a...
  73. Replies
    6
    Views
    1,542

    Pause game - Sub-Application not working

    Hi,
    I'm trying to get my game to pause when the mouse is out of the frame/window.
    I have the windows cursor hidden and an active object set to 'xmouse' 'ymouse' to act as a custom cursor.
    I have...
  74. Replies
    5
    Views
    1,323

    Re: Window resized without border

    Hi,

    The example worked, but not exactly how I wanted - but it helped me alot and the problem is now solves.

    Thanks for the help, it is really appreciated.
  75. Replies
    5
    Views
    1,323

    Re: Window resized without border

    Great, thank you for the help,

    It's really appreciated :-)
  76. Replies
    5
    Views
    1,323

    Window resized without border

    Hi, I'm having a problem with my project window properties.

    In the 'Properties' - 'Window' box I have 'Style' set to have a 'Heading' and 'No Maximize box' and 'No Thick frame'. Scrolling down the...
  77. Thread: Object order

    by DEKE15
    Replies
    5
    Views
    1,004

    Re: Object order

    Thank you very much for the help and examples.

    It's really appreciated.
  78. Thread: Object order

    by DEKE15
    Replies
    5
    Views
    1,004

    Re: Object order

    Hi,

    Yeah I have tried all those, but nothing that seems to fix it does???

    I think I'm going to have to go through my game to check all actions just incase I have set something up :-/

    Any...
  79. Thread: Object order

    by DEKE15
    Replies
    5
    Views
    1,004

    Object order

    Hi, I'm currently working on an adventure game. In the game I have an inventory (with slots for objects).
    The problem I am having is the order of objects (how they appear if objects are dragged over...
  80. Thread: Java usage

    by DEKE15
    Replies
    1
    Views
    430

    Java usage

    Hi,
    I just started looking into the MMF2 developer Java Runtime.
    I was wondering if you could answer some questions.
    If I created a Java (mobile) game/app using MMF2 and sold the .JAD .JAR on my...
  81. Re: Fade in to frame with different anim sequence

    Great thanks for your help :-)

    I got it working.

    Thank you.
  82. Re: Fade in to frame with different anim sequence

    Hi, I have just had a look for this option in the object's properties but I couldn't find it at all.
    I have also looked at the MMF2 developer help, it mentions it in there "Available for extension...
  83. Fade in to frame with different anim sequence

    Hi,

    I'm having a problem with some objects and the frame fade in.
    I'm making an adventure game with some rooms and objects. I have a frame/room that has a fades in transition, I also have an...
  84. Replies
    4
    Views
    1,116

    Re: Destroy object with fade

    Hi,

    Thank you for the replies, it has helped.

    But any examples would be greatly appreciated.

    Hope that is ok?

    Thank you.
  85. Replies
    4
    Views
    1,116

    Re: Destroy object with fade

    Thanks for the reply, an example would be really appreciated.

    Thank you.
  86. Replies
    4
    Views
    1,116

    Destroy object with fade

    Hi, I'm creating an adventure/hidden object game.

    I want to move the mouse over an area of the screen and an image (block of text made up of a graphic) to appear/fade in next to the cursor (and...
  87. Replies
    8
    Views
    928

    Re: Sub App fade out frame

    Thank you for the help.

    I will try these ideas out.

    :-)
  88. Replies
    8
    Views
    928

    Re: Sub App fade out frame

    Yeah the fades are still there - on the Sub App frame (fade in and fade out). The fade times are long as well.
  89. Replies
    8
    Views
    928

    Re: Sub App fade out frame

    Thanks for the reply, I did what you said - but it still didn't fade the Sub App Window.

    Which is strange because it sounds like it should work???
  90. Replies
    8
    Views
    928

    Sub App fade out frame

    Hi,

    I want to create a pause button/pause menu - so far I have created an active (to act as the button), when this button is pressed the Sub App extension is used and created 'create a new...
  91. Re: Save status of entire game (load / save values)

    Thank you for the help.

    I do already have "global object" checked. But I'm working with "objects" alterable string to set the status of the active (objects, not global values.

    All this advice...
  92. Re: Save status of entire game (load / save values)

    I have another issue now with the save/load of a games status.

    I can load and save a frames status fine - but now the problem is, how do I check if a player has already been to a screen before....
  93. Re: Save status of entire game (load / save values)

    Sorry - regarding the above question - I have sorted the numerious actions issue.

    Thanks :-)
  94. Re: Save status of entire game (load / save values)

    I check out the 'save game object'. Thanks for the help :-)

    Is there a straight forward/easier way to save values to an 'ini' file???

    At the moment I'm creating numerious actions for the 'set...
  95. Save status of entire game (load / save values)

    Hi, I'm currently working on an adventure game in MMF2 Developer.

    The issue I have is, what is the best way to save the status of the game (for when the player saves their progress).

    I have a...
  96. Re: Checking and comparing values of an object.

    Great, thank you for the help.

    I will have a look at these now.

    :-)
  97. Checking and comparing values of an object.

    Hi,

    I'm having a problem with an element of my adventure game.

    I have 3 locks (actives) and 3 keys (actives). I want to click on any of the keys and they unlock the locks in sequence.

    So if...
  98. Re: 3 KEYS an d 3 LOCKS(checking if an object is used)

    Hi,

    I have tried the alterable string method and I'm still stuck.

    I must be going wrong some where along the lines. Any help is appreciated.

    Thanks :-)
  99. Re: 3 KEYS an d 3 LOCKS(checking if an object is used)

    Hi,

    I'm sorry but I'm still stuck.

    With the global value method - how do I or MMF know which key is being selected to go in the locks.
    At the moment I can get the keys to increase the global...
  100. Re: 3 KEYS an d 3 LOCKS(checking if an object is used)

    I'm still stuck :-/

    How do I get MMF to check if lock 1 is used and make the next key goto the the next lock in the sequence (make the next key selection goto lock 2 and then the fianl key...
  101. Re: 3 KEYS an d 3 LOCKS(checking if an object is used)

    Thank you, I will give that a try :-)
  102. 3 KEYS an d 3 LOCKS(checking if an object is used)

    Hi,

    I have a problem and I can't think of a decent way of getting around it, thought you could help.

    I have 3 KEYS 1,2,3 (actives) and 3 LOCKS 1,2,3 (actives). I want the keys to be placed in...
  103. Replies
    13
    Views
    2,450

    Re: Edit Box and Counters

    Great, thank you.

    I will take a look at it now :-)
  104. Replies
    13
    Views
    2,450

    Re: Edit Box and Counters

    Great, thank you for all the help.

    If you could post the example then that would be great.

    Thanks again :-)
  105. Replies
    13
    Views
    2,450

    Re: Edit Box and Counters

    great, thank you.

    I will give that a try :-)
  106. Replies
    13
    Views
    2,450

    Re: Edit Box and Counters

    That works - but now I want to save the string/Edit Box text to an .ini file. But when I save in the info, try and load it from the .ini the Edit Box string stays the same.

    I'm guessing the string...
  107. Replies
    13
    Views
    2,450

    Re: Edit Box and Counters

    Hi,

    Could I just ask for one extra addition to the Edit Box issue???

    The Edit Box and the counter work great - when I type the counter goes up and down when I delete the text.

    But is there a...
  108. Replies
    13
    Views
    2,450

    Re: Edit Box and Counters

    This does just what I wanted, thank you very much.

    You guys are great.
  109. Replies
    13
    Views
    2,450

    Re: Edit Box and Counters

    Thank you,

    I will have a look at that now.

    :-)
  110. Replies
    13
    Views
    2,450

    Edit Box and Counters

    Hi,

    I'm using an Edit Box to enter a text string, but I also want keep a check on the number of characters that are entered into the Edit Box.

    The method I'm thinking of using is to make a...
  111. Thread: Edit Box Order

    by DEKE15
    Replies
    1
    Views
    667

    Edit Box Order

    Hi,

    I have an Edit Box (for inputing text) and I have an object set to xmouse ymouse position for my custom cursor.
    I have also hidden the normal mouse pointer, so my cursor is just the custom...
  112. Replies
    8
    Views
    1,004

    Re: Help with .ini files please.

    Great, thank you.

    I will give that a try :-)
  113. Replies
    8
    Views
    1,004

    Re: Help with .ini files please.

    I'm still a bit stuck :-/

    I'm using an Edit Box for the text/name entry.

    But I can't see how to gather or retrieve the information enter into it.

    In the Events Editor there is (as far as I...
  114. Replies
    8
    Views
    1,004

    Re: Help with .ini files please.

    That .ini example is just want I was looking for.

    It works perfectly.

    Is there a way to store text strings in the .ini?

    I want it so the player types their name in at the begining of the...
  115. Replies
    8
    Views
    1,004

    Re: Help with .ini files please.

    Thank you very much for the example.

    I will have a look at it now.

    Thanks again :-)
  116. Replies
    8
    Views
    1,004

    Help with .ini files please.

    Hi,

    I'm trying to save/load some information from my adventure game. As far as I'm aware the .ini extension is the best way to do this.

    I have followed the MMF tutorial (POPCORN's ini tutorial)...
  117. Replies
    2
    Views
    1,037

    Re: Adventure game inventory items

    Thanks, I will take a look at doing it this way :-)
  118. Replies
    2
    Views
    1,037

    Adventure game inventory items

    Hi, I'm trying to create an adventure game. I want the player to pick up an object an put it into their inventory.

    The inventory - is a box with slots that slides onto the screen when the player...
  119. Thread: mouse movement

    by DEKE15
    Replies
    13
    Views
    1,903

    Re: mouse movement

    :-) Of course thanks will be given - it's only fair. These extensions are a blessing :-)


    Concerning the example that was linked to - it does work correctly.
    I was using my Wacom pen tablet to...
  120. Thread: mouse movement

    by DEKE15
    Replies
    13
    Views
    1,903

    Re: mouse movement

    Ok thanks,

    Just one other question that relates back to the mouse movement.
    The example you linked to is great (thank you).

    But could you tell me how I get the cursor/mouse to start at the...
  121. Thread: mouse movement

    by DEKE15
    Replies
    13
    Views
    1,903

    Re: mouse movement

    Sorry, I worded my question wrong.

    Are there any copyright issues with using these extensions.

    If I use an extension do I have to tell the author of the extension that its used in my commercial...
  122. Thread: mouse movement

    by DEKE15
    Replies
    13
    Views
    1,903

    Re: mouse movement

    This is great, just what I was looking for.

    Thank you so much for the help.

    Just one other question concerning these extensions to make this work.
    If I was to sell my game commercialy and it...
  123. Thread: mouse movement

    by DEKE15
    Replies
    13
    Views
    1,903

    Re: mouse movement

    That's great, I will have a look at the example now.

    Thanks for the help:-)
  124. Thread: mouse movement

    by DEKE15
    Replies
    13
    Views
    1,903

    Re: mouse movement

    Unfortunetly I have tried that - although it does work. But I want to do other things with the mouse that the "active" mouse movement doesn't let me do.

    I'm trying to create a jigsaw game and...
  125. Thread: mouse movement

    by DEKE15
    Replies
    13
    Views
    1,903

    mouse movement

    Hi, I'm new to MMF2 and I'm having some real problems trying to get the mouse to move from A - to - B without the users input.

    I have the mouse cursor (an active object) set to xmouse ymouse. I...
  126. Re: override xmouse ymouse-movement-then reactivat

    Pkeod, that worked great. I could get it so I could press a button on the screen and the mouse reappears at another point of the screen (i used the mouse object as you said).

    But I can't get it...
  127. Re: override xmouse ymouse-movement-then reactivate

    Hi, what I want to do is make the mouse/mouse cursor move from A to B without the user/players control.

    So if the player presses on a on screen button the mouse will move from the button to...
  128. override xmouse ymouse-movement-then reactivate

    Hi, I'm using xmouse ymouse to position an active object at the mouse position - so this active object acts like a cursor.

    Is there a way to press on a button on the screen or overlay another...
  129. Replies
    12
    Views
    5,341

    Re: Mouse Control and mouse cursor

    Thanks for the help, but the thing I want to do is just to restrict the area of movement for the mouse/cursor (not a dragged object).
    When I goto full screen with keep aspect ratio on (800x600) the...
  130. Replies
    12
    Views
    5,341

    Re: Mouse Control and mouse cursor

    Hi,

    I just tried the:

    Max((MouseY( "Mouse object" )-YMouse),Screen Height/2)

    and it didn't do anything - I must have done it wrong.
    Could you please tell me how I actually input this...
  131. Replies
    2
    Views
    1,750

    Re: 360 panorama - perspective object/extension

    I got it working, thanks to your help.

    It's appreciated.
  132. Replies
    2
    Views
    1,750

    360 panorama - perspective object/extension

    Hi, I new to Multimedia Fusion Developer 2 - I want to create an adventure game using a similar style of navigation to the MYST 3-4 games.

    Is there a way I can create a 360 panorama effect on a...
  133. Replies
    12
    Views
    5,341

    Re: Mouse Control and mouse cursor

    That's great.

    I will give it a try.

    Thank you for your help.
  134. Replies
    12
    Views
    5,341

    Re: Mouse Control and mouse cursor

    Thanks stephen1980, that helped alot. But do you know of a way to restrict the movement of the mouse without using mouse movement setting (assign a zone).

    I'm using xmouse and ymouse to place a...
  135. Replies
    12
    Views
    5,341

    Mouse Control and mouse cursor

    Hi, I'm new new to MMF 2.
    I'm trying to create a simple game - pick upan object and drop it.
    I have the game set working how I want, but the issue I have is the mouse cursor.
    I have an object set...
  136. aspect ratio - resize objects across frames

    Hi, I'm trying to find a way around the problem of MMF2 not keeping the correct aspect ratio. I understand that this is going to be fixed in the future, but I wanted to try it with the current build....
  137. Replies
    9
    Views
    2,525

    Re: click and hold drag and drop (jigsaw game)

    Hi, I'm using the latest build (248) of MMF2 developer.
  138. Replies
    9
    Views
    2,525

    Re: click and hold drag and drop (jigsaw game)

    Thanks for the help everyone :-)

    Thanks Nivram I will check out those examples (all the examples on your website look very helpful).

    Your help is appreciated.
  139. Replies
    9
    Views
    2,525

    click and hold drag and drop (jigsaw game)

    Hi, could someone please help with this an issue I have creating a jigsaw game.
    I have checked the forums already but I couldn't find the exact solution I was looking for.

    Th link to Sarah's...
  140. Replies
    4
    Views
    1,342

    Re: MMF2 screen aspect ratio

    Any examples would be of great help - thankyou.

    Thanks for the replies.
  141. Replies
    4
    Views
    1,342

    MMF2 screen aspect ratio

    Hi, I'm try to get my 800x600 image to scale to the correct ratio when it is viewed as full screen.
    The ratio is correct when I view my game in a window, but when I resize it to full screen...
Results 1 to 141 of 142