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  1. Replies
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    Sticky: You mean like a group option "exclude on build"...

    You mean like a group option "exclude on build" or something? That would indeed be useful!
  2. Replies
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    Sticky: I cant reproduce this, it always reports it as...

    I cant reproduce this, it always reports it as 150px for me, tried running the app multiple times. I can see how this could be a big problem if it didn't work though, perhaps it's a graphics driver...
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    Sticky: "Anti-aliasing when resizing" was added a few...

    "Anti-aliasing when resizing" was added a few builds back, but I agree it would be nice with more of these options as actions during runtime.
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    Sticky: Ok so it is probably a bug then.. I get that...

    Ok so it is probably a bug then.. I get that actions like debug outputs gets deleted since they have no effect on the execution of the code, but a "break" event can of course be very important even...
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    Sticky: Hmm that makes no sense to me? Doing a break...

    Hmm that makes no sense to me? Doing a break somewhere in a chain multiple of child events should break that chain, I can't see how this would the same as calling an empty loop? But maybe it's just...
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    Sticky: Found another bug with child events! Seems the...

    Found another bug with child events!

    Seems the old bug (I think?) with just having a "break" action as the only action in a child event does not work when running as exe. (It works when running...
  7. Replies
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    Sticky: did you get a chance to look at the object...

    did you get a chance to look at the object selection/scoping bug I found? it seems really strange to me at least :)
  8. Replies
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    Sticky: I believe I've discovered a bug in fusion's...

    I believe I've discovered a bug in fusion's object selection with for each loops and child events..

    kept having this problem in my game where certain objects where not selected correctly and I...
  9. Replies
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    Sticky: Replied to old PM with link to download crashing...

    Replied to old PM with link to download crashing app.
  10. Replies
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    Sticky: getting random crashes in my app with the new...

    getting random crashes in my app with the new build, seem to maybe have something to do with mouse and active system box interaction but can't nail it down..

    reverting back to previous build for...
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    Sticky: Sry didnt know this had been covered already,...

    Sry didnt know this had been covered already, thanks for the fix!
  12. Replies
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    Sticky: I was very happy do discover recently the ability...

    I was very happy do discover recently the ability to set the caret position for the edit box!

    However, setting it to anything else than 0 causes an instant crash on my system.

    Does this happen...
  13. Well, it seems to be working again, tried at my...

    Well, it seems to be working again, tried at my home computer which failed yesterday and now it works! Perhaps there was something wrong with the exe or the bitmaps? Oh well, I'll post again if the...
  14. I updated the app exe file and installation...

    I updated the app exe file and installation bitmaps and now it works again, at least on my office computer, will try my home computer (which failed before) again soon
  15. Final size is about 200 mb so that should not be...

    Final size is about 200 mb so that should not be a problem..
  16. install creator error - report to clickteam

    I get a compression error message when trying to build my install using install creator (non pro), I'm using the latest version, downloaded from this forum (today).

    The error says to report this...
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    I have also been having this problem, great to...

    I have also been having this problem, great to see a fix to it! Thanks!
  18. Replies
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    Ok thanks Phi, you solved it.. Just downloaded...

    Ok thanks Phi, you solved it.. Just downloaded the whole github zip instead of the "release" version, guess that did not contain the latest version.

    Did not read the instructions carefully enough...
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    Here's an example of the problem. 29769 ...

    Here's an example of the problem.

    29769

    Just a simple print out of nr of devices detected, on the first frame I get 1 (with a single device connected) but on the second frame I get 0. Jumping...
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    ok after playing around with sdl for a while and...

    ok after playing around with sdl for a while and loving how simple it is, I just spent two weeks building a really fully featured controller setup for my game only to now discover that it can't hold...
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    still only getting build 16 on the clickstore

    still only getting build 16 on the clickstore
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    false postivies are actually very common, not...

    false postivies are actually very common, not only for clickteam apps. this will keep happening so really the best way is to contact each virus company in question and submit a false positive report....
  23. The would require separating each part into...

    The would require separating each part into different active objects and then connecting and aligning their position and angle through events
  24. you can use greyscale object graphics and use the...

    you can use greyscale object graphics and use the RGB tint function instead, it's not exactly the same but it allows for unique colors to be assigned to different instances of the same active object....
  25. wow really detailed and strange problem.. let's...

    wow really detailed and strange problem.. let's hope clickteam can track this one down
  26. If I may request, please make a good help file...

    If I may request, please make a good help file that details what each ACE does exactly, so one has a reference to look up the details when needed :)
  27. This looks incredible! Would also very much like...

    This looks incredible! Would also very much like to test this :) I'm on the discord as WileySmiley
  28. there was a new extension released a few weeks...

    there was a new extension released a few weeks ago called the "SDL Joystick Object", havent had any time to check it out yet but it would be interesting to see if it could solve some issues?
    ...
  29. Replies
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    just noticed this, sorry if it's already been...

    just noticed this, sorry if it's already been reported but it very much seems to be a bug :)

    setting alpha blending coefficient on a counter cuts it in half. it can be seen on the bottom counter...
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    just checking, is the Active Picture Objects wrap...

    just checking, is the Active Picture Objects wrap mode broken? I can't seem to get any image to wrap no matter what I do.. or am I missing something?

    edit: never mind, I mistook wrap for "tile"...
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    Very cool, will check this out!

    Very cool, will check this out!
  32. Yes, as I said the file is too big to upload (28...

    Yes, as I said the file is too big to upload (28 MB) but I'd be happy to send it to clickteam.

    And what about the randomness? If the app crashes randomly when running it, without changing any code...
  33. Well the vaccine objects are there but they are...

    Well the vaccine objects are there but they are not implemented yet, there's no vaccine code anywhere, they are just there for reference so I find it hard to believe just having the objects there...
  34. Ok it's even stranger than I thought.. the app...

    Ok it's even stranger than I thought.. the app crashes randomly, sometimes starting ok, sometimes instant crash, without doing any changes. I've made a video of this
    ...
  35. Thats good to know, maybe hope is not lost then...

    Thats good to know, maybe hope is not lost then :) still would be nice if someone from clickteam could have a look at this mfa and determine why the crash is happening
  36. instant crash when running app using global events

    Now with the new and improved global events I thought I'd go ahead and try to use them for my game, unfortunately I instantly ran into problems. My app instantly crashes as I add events to the global...
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    The only way I know and use is to copy the whole...

    The only way I know and use is to copy the whole array to a newly created temporary array object, skip the data you want to remove, then save the temp array to file and reload it into the original...
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    another small request / suggestion! would it...

    another small request / suggestion!

    would it be possible to add text alignment runtime setting to active system boxes?

    I find myself creating 3 versions of the same object all the time just to...
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    Could be.. I only use windows built in anti virus...

    Could be.. I only use windows built in anti virus but who knows.. I don't have this problem currently in my own app so it doesn't affect me really, but i suppose a crash is always worth investigating...
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    Both machines runs latest geforce drivers and...

    Both machines runs latest geforce drivers and windows 10 with latest updates.. really hard to know what could be causing it, just tried again at my work computer and it crashes every time.
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    Ok now I've also tried it on my home computer and...

    Ok now I've also tried it on my home computer and here the example does not crash. It might have something to do with the fusion installation? I will try to reinstall at my work computer tomorrow and...
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    The example crashes for me also after adding...

    The example crashes for me also after adding another qualifier to one of the objects and then trying to edit the qualifiers in the app properties. It crashes as I select the application name in the...
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    Ok thanks, will try that! :)

    Ok thanks, will try that! :)
  44. Replies
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    Ok but I'm still having problems with it. Do the...

    Ok but I'm still having problems with it. Do the sounds have to be played once? Or is it enough to reference them with a "never" event? For me it seems some sounds will not play unless played once...
  45. Replies
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    Yes I built my entire game on it first and was...

    Yes I built my entire game on it first and was really happy with it until I discovered that it resets the sound engine at the start of each frame so you can't have samples playing over frames, which...
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    Sorry but I'm still having problems with the...

    Sorry but I'm still having problems with the "play with expression" feature. I am now using it only with internal sounds (no preloaded files) and it does not seem to work for me.

    Maybe I'm not...
  47. Replies
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    Yes, doing that, still seems unnecessary though.....

    Yes, doing that, still seems unnecessary though.. but it's not a huge deal, just more convenient :)
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    Ah I see.. I thought for sure preloaded sounds...

    Ah I see.. I thought for sure preloaded sounds would keep through the whole application, that way I can preload my entire sound bank at the start of the game and access the sounds from any frame. The...
  49. Replies
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    Ok I have found what appears to be problems with...

    Ok I have found what appears to be problems with the preload sample and/or play with expression functions, it seems for me least samples preloaded on one frame are sometimes lost when moving to...
  50. Replies
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    I'm having some trouble with preloading samples...

    I'm having some trouble with preloading samples and the new play sound with expression feature. It's seems the preload samples are lost between frames sometimes when more than one sample has been...
  51. Replies
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    Wow so many great updates! The "break" feature...

    Wow so many great updates! The "break" feature for child events sounds very useful! And finally, play sound using expression!! Early christmas indeed :D
  52. Replies
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    Yes I have used the function extensions, and...

    Yes I have used the function extensions, and while some work quite well, I've learned to depend more on fusions internal built in features due to stability, compatibility, plattform support, etc. But...
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    While we're at it, might just throw in something...

    While we're at it, might just throw in something I've wanted for years:

    Functions!! :D

    Yes, real functions with input and return arguments that can be executed in a sequence of events without...
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    Ah I see, that makes sense.. would still be...

    Ah I see, that makes sense.. would still be useful to set flags by value though, even if there's no performance gain :)
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    Flags are quicker to set and access than alt....

    Flags are quicker to set and access than alt. values, I think Volnaiskra showed that in his performance testing. Might not be a huge effect but every little thing helps :)
  56. Replies
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    Would it be possible to add a "set flag with...

    Would it be possible to add a "set flag with value" option where you can enter the nr of the flag AND the bool value as a 1 or 0?

    Right now you can set a flag using a number but you can't set if...
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    Hmm ok, not sure how they should be used in that...

    Hmm ok, not sure how they should be used in that case.. but I see your point. Will have look and see if I can come up with a solution, thanks for the reply!
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    [BUG] char image extension memory leak

    I'm using the char image extension to get nice pixel art fonts in my game but the extension seems to have a memory leak.

    Using these events the memory usage keeps going up without any end in...
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    this may be the exact same problem I had, check...

    this may be the exact same problem I had, check this thread: https://community.clickteam.com/threads/106374-BUG-quot-Send-Text-to-Debugger-quot-doesn-t-work-properly-in-2-5
  60. Replies
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    Ok will try it, thanks!

    Ok will try it, thanks!
  61. Replies
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    Sorry my bad, it does work. It was the windows 10...

    Sorry my bad, it does work. It was the windows 10 high dpi upscaling that made the game look blurry even when it was off.

    Is there a way to shut the windows high dpi upscaling off per default for...
  62. Replies
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    The new runtime option in 2.5+ "Set anti-aliasing...

    The new runtime option in 2.5+ "Set anti-aliasing when resizing" does not work in DX11. Is this a side effect of using DX11 or is it a bug?
  63. Thanks Yves, thats great! I think this will fix...

    Thanks Yves, thats great! I think this will fix up some other problems I'm having as well but there's no immediate hurry so I can wait a week or two :)
  64. np, I appreciate the reponse! :)

    np, I appreciate the reponse! :)
  65. This must be the issue I'm also having, when...

    This must be the issue I'm also having, when running the game as an exe, objects are missing and strange things are happening, described in this thread:...
  66. This! Must be it, I use a LOT of debugger output...

    This! Must be it, I use a LOT of debugger output and this is exactly the problem that happens! Ok so it does seem to be a bug then, I really hope it gets fixed in the next release!

    [EDIT] And the...
  67. Thanks for the suggestions! Maybe, but...

    Thanks for the suggestions!



    Maybe, but then it should behave the same when running from within Fusion?



    When running from Fusion they show up and exist in the debugger normally and since...
  68. no, but these are not external files, they are...

    no, but these are not external files, they are just normal active objects with normal animations... I don't use any included external files
  69. bugs only appearing in exe version of application

    When running my game as a windows exe, there are active objects missing that show up without problem when running the game from Fusion.

    There's seems to be a difference in how the code is executed...
  70. when playing external sample files you need to...

    when playing external sample files you need to set a specific channel which is what I've been going on about.. would be great if we could play them on a "free" channel instead :)
  71. Replies
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    that's the way I do it as well, seems to work...

    that's the way I do it as well, seems to work well but then it worked well even before preloading, so I agree it can be hard to tell if there's any difference in terms of performance
  72. Replies
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    Well, for sounds that are hard coded sure, you...

    Well, for sounds that are hard coded sure, you can make 10 child events and play a different sound... but this does not help if you have sounds that are not hard coded into the game but are defined...
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    The Sound Player extension has a huge drawback,...

    The Sound Player extension has a huge drawback, it resets the sound engine at the start of every frame, so any background sound loops and music can't keep playing across frames. This makes it...
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    This! I've also wanted this for a long time. So...

    This! I've also wanted this for a long time. So we can finally play multiple samples by entering a string name (or index)!
  75. Replies
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    Even if they are not, as you already said the...

    Even if they are not, as you already said the best case for F3 is still years away so that does nothing to help those of us working on games in F2.5 right now..
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    wow, all of this is very interesting and...

    wow, all of this is very interesting and important stuff to know if you're looking to release a game commercially using fusion.. I'm also looking to release on steam and gamepad support is a must.....
  77. Replies
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    Yes, release version Edit: A full reinstall...

    Yes, release version

    Edit: A full reinstall solved all the issues, my fusion setup must have been corrupted somehow
  78. Replies
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    Sry, I can resize the debugger but not the debug...

    Sry, I can resize the debugger but not the debug output part.

    27208
  79. Replies
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    Just noticed another stange thing, can't seem to...

    Just noticed another stange thing, can't seem to bring up the new Find toolbar, clicking it does nothing. Cant use the keyboard shortcut either?

    27207

    Edit: Can't bring up the profiler toolbar...
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    Only have the wp value, not the sp or xh? Removed...

    Only have the wp value, not the sp or xh? Removed the wp value but still cant resize the debugger.
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    Ok good to know.. Now suddenly it remembers...

    Ok good to know.. Now suddenly it remembers position and minimizing but still can't for the life of me change the size?! Strange..
  82. Replies
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    is it just me or is the new handy debugger resize...

    is it just me or is the new handy debugger resize feature not working anymore? can't resize it anymore no matter what I try..

    Edit: It also starts as minimized every time, does not remeber it's...
  83. Replies
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    For me 2.5+ has made a huge difference, both in...

    For me 2.5+ has made a huge difference, both in actual game fps performance and in ease of use with all new alt. values, debugger output (which is soo useful!), find all functions, etc.
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    Thats great!

    Thats great!
  85. Calling any fast loop always clears the selection...

    Calling any fast loop always clears the selection stack, don't know if that's the issue here but it's good to keep in mind...

    I've used and tested sub events a lot and they seem to keep the...
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    wow yes, love the new debugger output but this...

    wow yes, love the new debugger output but this would be a big improvement!
  87. Totally missed this, seems awesome, really nice...

    Totally missed this, seems awesome, really nice work!
  88. All I can say is that once you get going using...

    All I can say is that once you get going using child events, you really can't imagine being without them ;)
  89. that actually makes it a bit easier to work out...

    that actually makes it a bit easier to work out which level things are at!

    a more pronounced indent might also be a way..
  90. I don't know how to do it, but some clarity with...

    I don't know how to do it, but some clarity with how child events are presented would be helpful. It looks clean with just simple events, but for sure it can get quite messy at times... have a look...
  91. not through events, but you can do this now using...

    not through events, but you can do this now using command line arguments, it has not changed in the plus version as far as I know.. make a separate simple launcher app that launches the main exe in...
  92. Yes on some of them... hmm, thanks for the tip,...

    Yes on some of them... hmm, thanks for the tip, will look into that!
  93. As far as I can tell, this is the case, which is...

    As far as I can tell, this is the case, which is really amazing. So you can use child events to really drill down and select which instances you want to affect. Along with for each loops this is a...
  94. I was getting contstant frame rate drops with...

    I was getting contstant frame rate drops with particle effects, projectiles and enemies all active on screen at once. Not too many either, just 5-10 enemies, some effects, etc. I have a goal of...
  95. Just also want to say thanks for this update!...

    Just also want to say thanks for this update! Been doing a lof of testing with it and I'm VERY happy to say that all the performance problems I was having in my project is now gone! And child events...
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    Very nice object, thanks!!

    Very nice object, thanks!!
  97. I really hope the new features and runtime...

    I really hope the new features and runtime functions in 2.5+ will get good detailed documentation so we can understand how it works and know how to best use them...

    I find that every time I've...
  98. signed up for beta testing on patreon! really...

    signed up for beta testing on patreon! really looking forward to this in my current project, the profiler looks really useful not to mention nested events! great work :)
  99. Replies
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    sorry to nag but any updates on this? as I'm...

    sorry to nag but any updates on this? as I'm currently working on a large and complicated project I'm very interested in knowing what is planned for 2.5 in this area :)
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    THAT sounds great to my ears! Cant wait to see...

    THAT sounds great to my ears! Cant wait to see what this is about!
  101. Replies
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    great stuff, bought! :D

    great stuff, bought! :D
  102. Replies
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    And where should I input this value? It does not...

    And where should I input this value? It does not help making an alterble value for it if it's not supported by the runtime? Unless I'm misstaken, it's not possible to change the application anti...
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    Would it be possible to make the "Anti-aliasing...

    Would it be possible to make the "Anti-aliasing when resizing" function under the application window properties to be changed at runtime?

    It's seems some people really like a very pixelated look...
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    this is very interesting and useful to know!

    this is very interesting and useful to know!
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    Another thing, just noticed a huge problem with...

    Another thing, just noticed a huge problem with this object.

    If a sound player object is placed on a frame, the "play samples over frames" function will stop working for that frame. So when...
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    Great work! Bought :D

    Great work! Bought :D
  107. Thread: JSON Object

    by SirEatAlot
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    LB any chance we'll see modifying and saving JSON...

    LB any chance we'll see modifying and saving JSON data for this extension in addition to reading? :)
  108. Replies
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    Very nice to see some updates to the online...

    Very nice to see some updates to the online extensions! :D
  109. also very interested in this and would be willing...

    also very interested in this and would be willing to chip in some amount to help with development! but the key would be performance, having it perform better than doing the collision yourself in...
  110. I happens for me as well from time to time.....

    I happens for me as well from time to time.. latest build 290.4
  111. Replies
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    just started playing around with this awesome...

    just started playing around with this awesome object in order to build my own sound engine for my game (since this enables loading sounds from files AND playing back from memory AND set specify...
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    I've made an example for migwah but others might...

    I've made an example for migwah but others might also be interested so I'll post it here. :)

    24224
  113. Replies
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    the easing object already has functions for...

    the easing object already has functions for easing between two values without moving an object, it has an expression called "between two values", I use it all the time to great effect
  114. Replies
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    I just wanna say, great work with these updates!...

    I just wanna say, great work with these updates! Even though Fusion 3 must be taking up a lot of development effort, it's really nice you keep doing these updates for all of us doing projects in 2.5!...
  115. in my game I usually see this at the start of a...

    in my game I usually see this at the start of a frame, for a second or two and then it seems to go away.. at least that what I thought because I didn't notice it afterwards, but in vol's example it...
  116. Add 1 to the counter every frame with an always...

    Add 1 to the counter every frame with an always event, then when the counter reaches the desired interval (5 frames for example), reset the variable and do your stuff.

    If you don't want to reset...
  117. Really good work! Loved vaccine 1, will def...

    Really good work! Loved vaccine 1, will def support this.
  118. Replies
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    Poll: Yes! This would be very nice ideed!

    Yes! This would be very nice ideed!
  119. Very good article! I've figured most of these...

    Very good article! I've figured most of these things out for myself over the years, but I can imagine for new users this being VERY helpful in figuring out what's going on behind the scenes.
  120. Replies
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    the installer is for Multimedia Fusion 2, not...

    the installer is for Multimedia Fusion 2, not Fusion 2.5.. so the installer does not work AND the extension is not in the extension manager.. would be great if it could be added there!
  121. yes, I simply connect the receiver (with the...

    yes, I simply connect the receiver (with the correct drivers installed) and turn on the controller and it works.. using windows 10 home, latest version
  122. just so you know, I use a wireless xbox 360...

    just so you know, I use a wireless xbox 360 controller and it works perfectly with vaccine..
  123. Another screenshot of the actual message 22721

    Another screenshot of the actual message

    22721
  124. fusion crash on startup - possible windows update problem

    after getting to work today, windows had updated and installed the latest version, the "creators update" (I'm part of the windows insider program so I get updates early).

    after this update, I can...
  125. I did this for a project a while back, I got it...

    I did this for a project a while back, I got it working using a php AES encryption / decryption function I found online, but after a lot of trial and error. it's a bit tricky since fusion's AES...
  126. Replies
    5
    Views
    2,098

    frequencies are in hz / or samples per second.....

    frequencies are in hz / or samples per second.. depends on the sample original frequency.. most high quality samples have a frequency of 44 000 hz. So to make it play faster, set the frequency to 50...
  127. Replies
    34
    Views
    9,248

    Wow, some great updates!! Resizable animation...

    Wow, some great updates!! Resizable animation editor, so happy to see this! :D
  128. I've found that when working with project files...

    I've found that when working with project files for an extended amount of time, adding and deleting objects and events, after a while the game will start to fail / crash or run very sluggish. I'ts...
  129. its the black version released with the xbox 360...

    its the black version released with the xbox 360 slim edition, maybe they did some changes to it.. anyway, thanks again for all your hard work! I'll let you know if I come across anything else while...
  130. It really doesn't matter that much to me anyway.....

    It really doesn't matter that much to me anyway.. but I can see a scenario where you might want to check if the trigger is pressed all the way in by checking if the value is 1.0, and then it would...
  131. @Wodjanoi - yes I suspected as much and I've been...

    @Wodjanoi - yes I suspected as much and I've been pressing the controller every which way just in case there was some dirt in the way but I dont think thats it :)

    But I see now that the raw Z data...
  132. A question! The right trigger on my xbox 360...

    A question! The right trigger on my xbox 360 gamepad only seems to go from 0 to 999, while the left one goes all the way to 1000 (neat data). Is this intentional, or how it's supposed to work or is...
  133. Wow this seems really useful! Just started...

    Wow this seems really useful! Just started implementing xbox 360 gamepad support in my game and it was pretty simple, but if every gamepad works differently I can see how it quickly becomes a...
  134. Replies
    49
    Views
    12,436

    Thanks, sounds great, will try it out!

    Thanks, sounds great, will try it out!
  135. Replies
    49
    Views
    12,436

    Excel to MMF array converter?! that would be very...

    Excel to MMF array converter?! that would be very useful, is it available anywhere? does it work with any excel doc and fusion array?
  136. Replies
    39
    Views
    9,215

    For me it's windows. Havent tried on any other...

    For me it's windows. Havent tried on any other runtime.

    Im reinstalling 285.1, can't work with this version. :(
  137. Replies
    39
    Views
    9,215

    Im also having crashes when storing data to...

    Im also having crashes when storing data to arrays. In my case storing to a string array, a value converted to a string, causes a crash every time.
  138. Oh great Nivram! Thanks a lot! :)

    Oh great Nivram! Thanks a lot! :)
  139. can anyone install this? the installer wont work...

    can anyone install this? the installer wont work with fusion 2.5 it seems.. does anyone have these shaders without the installer?
  140. poor lizards! :) physics is pretty great...

    poor lizards!

    :) physics is pretty great actually.. it takes some getting used to, you manipulate objects by setting the mass and applying forces instead of just setting the speed, but once you...
  141. Replies
    6
    Views
    1,479

    To clarify, if you have global object checked for...

    To clarify, if you have global object checked for an object, and have the same object in two or more frames, values you set will carry over between frames :) thats all it does
  142. heh with that name you should know a lot about...

    heh with that name you should know a lot about physics, and cats ;)

    but got it working! I redid a lot of the code and now it works just as shrodingers example.. dont know what was wrong but I...
  143. Replies
    6
    Views
    1,479

    1) Yes, in the properties under Runtime Options,...

    1) Yes, in the properties under Runtime Options, check the Global Object checkbox. This will make all objects with the same type and name keep their values between frames.

    2) One of my most wanted...
  144. schrodinger, thanks, your example does indeed...

    schrodinger, thanks, your example does indeed seem to work! very strange that it does not seem to work that way in my game?? I'll try to mod your example a bit and see if it still holds
  145. well Im using physics for movement so there's no...

    well Im using physics for movement so there's no easy way to replicate it by making my own movement..

    the only workaround I can think of is to have the object that moves be invisible and have two...
  146. Actives Objects same position problem when scrolling

    Searched the forum but couldnt find much about this..

    Does anyone know if there's a solutuion to the problem where having an active object set to the same position (always) as another causes a...
  147. Replies
    9
    Views
    1,689

    Yes, it was the latest version. But I added it...

    Yes, it was the latest version. But I added it into an old project, maybe that messed things up? Anyway, even when I deleted the object and all the logic and redid it from scratch it still crashed.
    ...
  148. Replies
    9
    Views
    1,689

    Thanks, and yes it has to be zip since I already...

    Thanks, and yes it has to be zip since I already made a game (wilkanoid 2) that uses a zip format for the custom levels..

    For now I used Stephens archive object which seems to be working even...
  149. Replies
    9
    Views
    1,689

    Thanks again Stephen, I'll try out the Archive...

    Thanks again Stephen, I'll try out the Archive object and see if it works in Fusion 2.5! :)

    But would still like to know if anyone knows anything about the Zip Object problems? Feels strange to...
  150. Replies
    9
    Views
    1,689

    It's a forum for released extensions.. extension...

    It's a forum for released extensions.. extension development has it's own forum so I dont see the problem? I thought this was exactly what this forum was about but maybe I'm wrong? If so feel free to...
  151. Replies
    9
    Views
    1,689

    Zip Object crashes game

    I've been forced to switch from the Archive Object to the Zip object for a game of mine (wilkanoid2) since the Archive Object isn't available in Fusion 2.5, but the Zip Object keeps crashing the...
  152. Replies
    12
    Views
    2,996

    Wow LB, it seems quite similar to what I've been...

    Wow LB, it seems quite similar to what I've been suggesting! I'll look into it a bit more! I've also sent the specification for my "variables" extension to Phi, he seemed to be interested in taking...
  153. Replies
    12
    Views
    2,996

    Thanks Gustav, nice to know I'm not the only one...

    Thanks Gustav, nice to know I'm not the only one feeling this way :) data management for anything but really simple games is a chore.. really good variables management is a must and has been missing...
  154. Replies
    12
    Views
    2,996

    - Built in arrays I use arrays a lot, mainly for...

    - Built in arrays
    I use arrays a lot, mainly for saving and loading levels, but when you have a complex project, like a big rpg or similar, with several hundereds (or 1000s) of variables, it gets...
  155. Replies
    12
    Views
    2,996

    Well I cant find any that works just the way I...

    Well I cant find any that works just the way I need.. what I need is this:

    - to have large amounts of variables (1000s or more) in one object and have multiple objects for different variable...
  156. Replies
    12
    Views
    2,996

    Paid request - variables / array extension

    Posted this in the paid requests forum, but thought I'd share it here as well in hope some good developer would be interested in earning some extra cash :)

    In short I would like an advanced...
  157. Seems like my contact for this does not have the...

    Seems like my contact for this does not have the time for it. So I'm once again asking for an advanced extension developer looking to earn some extra cash!

    Will pay 500€ (560$) for this extension...
  158. Im not completely sure, but with all the...

    Im not completely sure, but with all the optimisations to the runtime, my bet would be that regular fast loops (built in) would be fastest.
  159. This position has been filled!

    This position has been filled!
  160. [PAID] Extension developer wanted - data / array extension

    Looking for an experienced extension developer to develop an extension for handling large amounts of variables through an array or similar structure. The extension needs to be fast and efficient and...
  161. It behaves very strange for me, even with...

    It behaves very strange for me, even with extended collisions on.. jumps upwards and to the right, then falls down and to the right, then seems to get stuck in the right wall
  162. Replies
    6
    Views
    1,454

    Ok, strange.. would be really useful if it were...

    Ok, strange.. would be really useful if it were only 5% but this has just not been the case for me.. maybe there's some problem in my local network causing a higher failure rate.. will have to do...
  163. Replies
    6
    Views
    1,454

    Havent checked your file but blasted messages...

    Havent checked your file but blasted messages almost never arrive for me.. the error rate seem to be at about 95% for me at least.. dont know if this is the way its supposed to be or not.. I use...
  164. Replies
    100
    Views
    44,474

    Im only doing it on channel join right now, just...

    Im only doing it on channel join right now, just did a quick app for testing stuff.. But it's an important function for a game since you'll want the names of all peers when you first enter.. Still...
  165. Replies
    100
    Views
    44,474

    Ok, the other version you posted works better, no...

    Ok, the other version you posted works better, no strange popups!

    But I'm still getting errors in the list Peers functions.. when connecting 4 clients on a local computer (to an online server),...
  166. Replies
    100
    Views
    44,474

    honestly, just getting a new updated version for...

    honestly, just getting a new updated version for windows would be a big win in my book.. online games in Fusion has really great potential, but very few has been made much due to the bad object...
  167. Replies
    4
    Views
    1,990

    You can use the File object to check if a file or...

    You can use the File object to check if a file or folder exists before doing the writing of the file
  168. Replies
    100
    Views
    44,474

    Cool, will look into UPD some more.. Supported...

    Cool, will look into UPD some more..

    Supported by clickteam, thats great, didnt know that, but there hasnt really been a new release for a while and bluewing is using a newer version of...
  169. Replies
    100
    Views
    44,474

    LB you're right, the regular lacewing extensions...

    LB you're right, the regular lacewing extensions appear to work quite well, I havent run into any game-breaking issues except for UDP packets which seem to be almost useless for me (they get lost...
  170. Replies
    100
    Views
    44,474

    Ok, did some basic testing (using your server)...

    Ok, did some basic testing (using your server) and ran into some problems.

    1. The channel peer listing does not seem to work. When listing peers on a channel, only the first peer connected will...
  171. Replies
    100
    Views
    44,474

    Saw the help file but it's completely empty for...

    Saw the help file but it's completely empty for me, all the sections are there but no content.. maybe it's on my end though..

    Another question, will this object get continued support? started a...
  172. Agree this should be changed to simply "set...

    Agree this should be changed to simply "set text".. all these "alterable" names are just confusing..
  173. Replies
    15
    Views
    3,855

    what is really needed for large scrolling games...

    what is really needed for large scrolling games is some kind of tiled background system that can handle large sets of tiles, with animation for oceans and other stuff.. this is really hard to achieve...
  174. Replies
    100
    Views
    44,474

    Yes, finally some progress on the online objects!...

    Yes, finally some progress on the online objects! What about the help file for bluewing? Would be really helpful for the new A/C/E not in lacewing.. great work! :D
  175. Yes yes and yes! Also the ability to create...

    Yes yes and yes! Also the ability to create variables during runtime. This is something I've missed for years in the click series! :)

    Edit: And seriously, lets stop calling them "alterable", just...
  176. Replies
    6
    Views
    2,014

    Ok, thanks Jeff will do that! A recalculate...

    Ok, thanks Jeff will do that!

    A recalculate collision mark feature would be really nice to have!
  177. Replies
    6
    Views
    2,014

    I've updated the example, there also seems to be...

    I've updated the example, there also seems to be an error when colliding with whole objects, the collision mask seem to be offset to the bottom-left, even though the hotspot is in the gravitational...
  178. Replies
    6
    Views
    2,014

    This is what I mean (see included file). As you...

    This is what I mean (see included file). As you say I guess the only way around this is to break up the door into multiple objects.
  179. Replies
    6
    Views
    2,014

    physics bouncing ball no fine collision

    When using the physics based bouncing ball movement on an active object, it will always collide with the bounding box of other active objects, it will basically ignore the "fine collision" setting...
  180. Replies
    23
    Views
    9,318

    Yes, it worked! Finally been able to open up my...

    Yes, it worked! Finally been able to open up my Wilkanoid 2 project in fusion 2.5! Time to add physics :D
  181. Replies
    23
    Views
    9,318

    really? that works? will try it, thanks nivram!

    really? that works? will try it, thanks nivram!
  182. Replies
    23
    Views
    9,318

    any news on this? really need this object to open...

    any news on this? really need this object to open an old project
  183. Replies
    47
    Views
    12,732

    Been thinking about sub-events since click &...

    Been thinking about sub-events since click & create ;) would be awesome to have something like this!
  184. Replies
    23
    Views
    9,318

    Does anyone have the .mfx file for this object?

    Does anyone have the .mfx file for this object?
  185. Replies
    23
    Views
    9,318

    I cant use the installer to install this object...

    I cant use the installer to install this object and I really need it to open one of my old projects... anyone has the actual .mfx file for download?
  186. Thread: INI ++ 1.5

    by SirEatAlot
    Replies
    43
    Views
    14,763

    Does this work on Fusion 2.5?

    Does this work on Fusion 2.5?
  187. Variables / Array extension request - PAID

    I have a request for an extension I've been wanting for years now. I'm willing to pay for its development, the exact amount depends on the time and requirements of the developer but if done right I...
  188. Replies
    7
    Views
    1,571

    The AES extension is really good and useful,...

    The AES extension is really good and useful, specially for online communication. Would be a shame if it could not be used in F2.5!
  189. Replies
    38
    Views
    8,226

    Ok, no matter what I try I cant get this to work....

    Ok, no matter what I try I cant get this to work.

    The only solution I can see that I have not tried to to upgrade my iPad, Macbook Pro and Xcode to the latest versions. Maybe the problem comes...
  190. Replies
    38
    Views
    8,226

    Ok this is very useful information! Still cant...

    Ok this is very useful information! Still cant figure out exactly what I'm doing wrong since I've done exactly according to intructions but I will try around some more and see if I can figure things...
  191. Replies
    9
    Views
    3,563

    I check the dimensions to see if the correct...

    I check the dimensions to see if the correct array file has been loaded. If the dimensions are 1 (set as default) then it has not been loaded. This works on PC, should work the same on iOS..
    ...
  192. Replies
    38
    Views
    8,226

    Thanks for the help, I've havent tested exporting...

    Thanks for the help, I've havent tested exporting using "Final Xcode Project", I always use "iOS Xcode Project" since they're supposed to be the same except that "iOS Xcode Project" exports all...
  193. Replies
    9
    Views
    3,563

    Thanks guys, will test this some more but I'm...

    Thanks guys, will test this some more but I'm sure I've already tried it this way, on my device, and it just wont load.

    I will try with a brand new app, just to test this, perhaps It's something...
  194. Replies
    38
    Views
    8,226

    Yes this is very strange.. I load the same array...

    Yes this is very strange.. I load the same array file when testing on my PC and it works fine so I dont think there's anything wrong with the file.. it just will not load when running on iOS..
    ...
  195. Replies
    38
    Views
    8,226

    Ok, so for my setup I would place the levels in...

    Ok, so for my setup I would place the levels in "D:\Google Drive\MMF\Runaway Robots\levels\"
    So the array file would be "D:\Google Drive\MMF\Runaway Robots\levels\robotlevels.arr"
    And the .mfa...
  196. Replies
    38
    Views
    8,226

    Yes, im doing this from events, in the array...

    Yes, im doing this from events, in the array object using the "load array from file" command.
  197. Replies
    38
    Views
    8,226

    Please do, I've been banging my head against this...

    Please do, I've been banging my head against this for three days now, my head is starting to hurt! ;)
  198. Replies
    38
    Views
    8,226

    Sorry, just to be overly careful and methodical,...

    Sorry, just to be overly careful and methodical, is this how its supposed to work?

    1. I add the file under data elements - binary files as "D:\Google Drive\MMF\Runaway Robots\robotlevels.arr"
    2....
  199. Replies
    38
    Views
    8,226

    Ok, thanks I'll have a look!

    Ok, thanks I'll have a look!
  200. Replies
    9
    Views
    3,563

    load binary files??

    Sorry but I just had to make a new thread about this as It's just mind-boggling to me that I cant get it to work..

    It is possible to load an external file using the array object on iOS right? So...
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