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  1. Replies
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    Testers needed _ _

    Hi,

    I'm looking for a limited number of testers for a new project. Testers should have Fusion 2.5 and ideally some experience with networking extensions for Fusion such as Moo/Lacewing.

    If...
  2. Should be a good one.

    Should be a good one.
  3. Replies
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    For what it's worth, I use F2.5 exclusively in...

    For what it's worth, I use F2.5 exclusively in Parallels.
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    Poll: That Curl object is only for Android. A...

    That Curl object is only for Android. A cross-runtime Curl object would be great.
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    We had a WebGL renderer once... we can probably...

    We had a WebGL renderer once... we can probably publish the source if anyone wants to try to get it to work.
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    Does this example help? ...

    Does this example help?

    https://www.dropbox.com/s/8hj8gjmonua4izi/shootmouse.mfa?dl=0

    Click to launch the object.
  7. Which extensions are you using?

    Which extensions are you using?
  8. Replies
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    I didn't discontinue it, I just dropped it from...

    I didn't discontinue it, I just dropped it from liblacewing to turn it into a separate library. I'm now maintaining the relay protocol separately here, but I haven't yet updated the MMF2 extensions...
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    The one you used for Windows should work just...

    The one you used for Windows should work just fine! Only thing to port would be the actions/conditions/expressions to the iOS SDK.
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    It's worth trying the profiler in DDMS to see if...

    It's worth trying the profiler in DDMS to see if it can point out something specific as your bottleneck. I've been meaning to write a short guide for this.
  11. Both of those extensions are Android compatible.

    Both of those extensions are Android compatible.
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    It's not present on http://forums.ouya.tv: ...

    It's not present on http://forums.ouya.tv:

    http://clickteam.com/james/temp/Screen%20Shot%202013-08-20%20at%2017.47.31.png
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    Proof of concept:...

    Proof of concept: http://clickteam.com/james/temp/StringCompressor.zip

    Example: http://clickteam.com/james/temp/strcomp.mfa

    A property allows you to specify which characters to exclude from the...
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    So pack the string and use byte 255 as a...

    So pack the string and use byte 255 as a continuation marker, which can be followed by 0 (255), 1 (=), 2 (NULL) or 3 (newline). Then your packed string grows by only one byte for each occurrence of...
  15. Thread: OUYA updates

    by James
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    803

    We're just waiting for some other fixes to be...

    We're just waiting for some other fixes to be tested before we release the next Android beta - IAP and the crash fixes will be in there.
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    I don't think running Mac OS X in VMware is...

    I don't think running Mac OS X in VMware is supported by Apple.
  17. Which extensions are you using in the level...

    Which extensions are you using in the level loading code?
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    Sticky: Yep.

    Yep.
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    If you extract the RuntimeAndroid.zip in...

    If you extract the RuntimeAndroid.zip in Data/Runtime/Android, you have the runtime. You can then add new extensions as classes to the Extensions package, and then to distribute them just zip up the...
  20. Thanks, fixed in the next beta.

    Thanks, fixed in the next beta.
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    Yes, the parameters of the expressions are...

    Yes, the parameters of the expressions are broken. This will be fixed in the next beta, sorry about that.
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    Should be fixed in the next beta.

    Should be fixed in the next beta.
  23. Thread: OUYA

    by James
    Replies
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    4,617

    Is there any reason you need to do this?

    Is there any reason you need to do this?
  24. Thread: OUYA

    by James
    Replies
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    4,617

    Just an update on IAP - in their quest to make it...

    Just an update on IAP - in their quest to make it as difficult as possible to develop for the OUYA, the OUYA guys expect developers to complete and sign a tax declaration form before they'll allow...
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    Performance?

    Performance?
  26. There's a way this can be implemented, but it's...

    There's a way this can be implemented, but it's quite complex. I'll look at it for the beta after next.
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    You don't have to load the APK onto the phone...

    You don't have to load the APK onto the phone manually if you use Build & Run (for which you'll need to install the ADB driver and enable debugging mode), but you'll still need the phone plugged in.
  28. Thread: OUYA

    by James
    Replies
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    4,617

    We are working on IAP as a matter of urgency, and...

    We are working on IAP as a matter of urgency, and should have something released shortly. Sorry that we left you waiting for this.
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    I know how useful things like sub-conditions...

    I know how useful things like sub-conditions would be, but a lot of changes like this that seem pretty simple would actually require major changes in the editor and all of the runtimes, under the...
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    Or for a simpler solution if you know HTTP -...

    Or for a simpler solution if you know HTTP - Lacewing Webserver on the server-side, and the Get object on the client-side.
  31. The Active Picture object is supported - this is...

    The Active Picture object is supported - this is the (Background) Picture object, which currently isn't.
  32. Thread: Optimisation

    by James
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    Just a tip - a power of two sized motif will be a...

    Just a tip - a power of two sized motif will be a lot faster than a non-POT one in the ES1 renderer. For a non-POT motif, the runtime has to draw each tile separately.
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    It might be too small to display the content? ...

    It might be too small to display the content? The grey square is just the Android background color for a list.
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    The resolution of your application changes...

    The resolution of your application changes depending on which scaling mode you set in the application properties. The buttons etc. are then resized proportionally to how your application was resized...
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    It's not, however, possible to build a NES game...

    It's not, however, possible to build a NES game with MMF2, whether you want to load it onto the cartridge or not.
  36. Yes, you can read the state of both sticks and...

    Yes, you can read the state of both sticks and all of the buttons with the OUYA object.

    Game is looking cool!
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    I've uploaded the latest version I can find here...

    I've uploaded the latest version I can find here.

    I'm sorry for the lack of updates - my priorities had to shift a bit to accommodate the Android runtime, but now that's released I'm planning...
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    Window controls such as buttons should be resized...

    Window controls such as buttons should be resized automatically to keep the same proportions relative to your frame across different devices. Can you send me an MFA?
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    There should be expressions for left stick X,...

    There should be expressions for left stick X, left stick Y, right stick X, right stick Y.
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    I thought it was Nifflas I wrote the extension...

    I thought it was Nifflas I wrote the extension for, but turns out it was actually Pkeod (of Subsoap). This was before I worked for Clickteam, and I don't have a copy of the extension, the source...
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    My old extensions

    I've re-homed my old extensions here. Please don't use the aquadasoft.com links, as that domain won't be around forever.
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    Not that I don't respect your opinion, but nobody...

    Not that I don't respect your opinion, but nobody here said anything about cloning the game or creating a "shameless ripoff", as you suggest. The question was about a moving background effect, and...
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    You know, using the same kind of moving...

    You know, using the same kind of moving background effect doesn't make the game remotely similar.
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    Hi Fernando Sorry, this isn't currently...

    Hi Fernando

    Sorry, this isn't currently possible. I can add it in a future update though.
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    Lots of 8x8 objects are going to take more memory...

    Lots of 8x8 objects are going to take more memory and longer to draw than, for example, a single 256x256 object.
  46. Thread: directory list

    by James
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    Except from the file selector. The "Load...

    Except from the file selector. The "Load Filelist" and "Load directory list" actions are now implemented for both List and Combo.
  47. Thread: HWA in Android

    by James
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    I believe shader support is planned for the iOS...

    I believe shader support is planned for the iOS runtime, so I'll be sure to port that over to Android when it's implemented.
  48. The class name should be...

    The class name should be com.yourcompany.yourapplication.Main. In your case, that'd be com.brevo.comeonrio.Main.
  49. We do have the source code, but the Moo...

    We do have the source code, but the Moo extensions are not maintained by anyone.
  50. The Lacewing extensions have always been...

    The Lacewing extensions have always been backwards compatible with old MFAs.
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    Is it working OK? I don't think this was tested...

    Is it working OK? I don't think this was tested much in the beta.

    I'm planning a big update for the Lacewing extensions soon.
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    Bootcamp is just a dual boot, it's not an...

    Bootcamp is just a dual boot, it's not an emulator. There's no difference between Windows installed via Bootcamp and Windows installed on a machine that isn't a Mac.
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    Bootcamp with which version of Windows? If...

    Bootcamp with which version of Windows?

    If it's Windows XP, you don't have to run anything as an administrator (because there's no UAC).
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    Same goes for Android, for the record (although...

    Same goes for Android, for the record (although with Android you can choose between OpenGL ES 1 and ES 2 in the application properties).
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    Can't you add your string objects to a qualifier...

    Can't you add your string objects to a qualifier and spread a value to assign a runtime ID?
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    INI storage on Android is virtualized, so you can...

    INI storage on Android is virtualized, so you can just make up any filename you like (it will never write a physical file, as your data will be stored as SharedPreferences).

    On Android, the...
  57. I've been busy with Android stuff so haven't had...

    I've been busy with Android stuff so haven't had any time to update this extension. I'll get round to it before too long.
  58. Thread: Forum Badges

    by James
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    You should now be able to register your Android...

    You should now be able to register your Android exporter and receive the forum badge.
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    You can also try using WINE, which is free (and...

    You can also try using WINE, which is free (and CrossOver is basically just a WINE distribution, albeit much easier to configure).

    There's also VirtualBox as a free (much more limited) alternative...
  60. It is indeed! There will be an update shortly...

    It is indeed!

    There will be an update shortly after release to fix the outstanding issues - but we really want to get this out there so that everyone can start bringing their games to Android.
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    Which object are you trying to load binary data...

    Which object are you trying to load binary data with?
  62. Thread: OUYA

    by James
    Replies
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    4,617

    It will be in the first update.

    It will be in the first update.
  63. Thread: INI saving data

    by James
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    INI saving on Android is virtualized using...

    INI saving on Android is virtualized using SharedPreferences, so you won't get a physical file on the device. But it should still save and load the data correctly.
  64. Thread: OUYA

    by James
    Replies
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    4,617

    IAP isn't supported yet, sorry.

    IAP isn't supported yet, sorry.
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    Yes, you should include the path (better still,...

    Yes, you should include the path (better still, just use the file selector).
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    I confirm there's a bug, but I haven't tried to...

    I confirm there's a bug, but I haven't tried to debug it yet.
  67. Replies
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    Sorry Koji, this will have to wait until the...

    Sorry Koji, this will have to wait until the first update after release (because we're currently preparing the first release build).
  68. Another build sent your way...

    Another build sent your way...
  69. Scottige, I sent you a PM.

    Scottige, I sent you a PM.
  70. Replies
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    One of your extensions using the EDIF SDK isn't...

    One of your extensions using the EDIF SDK isn't installed properly. Might help to see which files you have in Data/Runtime with the extension ".json".
  71. Is this the latest version of the extensions? If...

    Is this the latest version of the extensions? If so, they need a simple change to work with the latest version of the runtime (removal of com.clickteam.runtime prefix from imports).
  72. Replies
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    With DDMS (in the Android SDK tools), there's an...

    With DDMS (in the Android SDK tools), there's an option to "Start method profiling". Can you try this when your game is running - let it profile for a few seconds and then stop it. Then you should...
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    All of the scaling is done by the GPU with simple...

    All of the scaling is done by the GPU with simple OpenGL settings, so I don't think there's much we can do in this space.
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    You'll need the appropriate driver...

    You'll need the appropriate driver to use Build & Run.
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    Well, you wouldn't be able to identify which...

    Well, you wouldn't be able to identify which controller was used if you used "Read button state" (although it would work).
  76. Thanks for tracking this down. I'll look into it...

    Thanks for tracking this down. I'll look into it ASAP
  77. Thread: Public Release

    by James
    Replies
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    1) libs 2) Yes 3) Yes, but I still have to...

    1) libs

    2) Yes

    3) Yes, but I still have to work out the best way to implement this.
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    Which exporter are you using?

    Which exporter are you using?
  79. Replies
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    The final build is RC6. There won't be another RC...

    The final build is RC6. There won't be another RC now, so anything reported will have to be fixed in the first public release.
  80. Replies
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    There's an expression in the Android object to...

    There's an expression in the Android object to retrieve the data storage directory, which should be on the internal storage. I'll probably make that the default.
  81. I'll change this for the first release, thanks.

    I'll change this for the first release, thanks.
  82. Replies
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    Yep, looks like trying to load a non-existent...

    Yep, looks like trying to load a non-existent file will cause a crash, which I'll fix for the first release build.

    In your example, you're currently trying to save/load without an absolute path....
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    Hmm, I just realised you'll also have to manually...

    Hmm, I just realised you'll also have to manually extract any extensions you used. So I'm not sure this is practical after all.
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    We provided this feature more for extension...

    We provided this feature more for extension developers really:

    1. Extract RuntimeAndroid.zip from Data/Runtime/Android

    2. Hold shift when selecting the option to build, and continue holding...
  85. Replies
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    You'll need the WRITE_EXTERNAL_STORAGE...

    You'll need the WRITE_EXTERNAL_STORAGE permission, but I think that's about it. I did test array saving/loading before posting this build, but I'll double check your example shortly.
  86. It looks like I helpfully got the flag the wrong...

    It looks like I helpfully got the flag the wrong way round. Enabling the "Play samples when not in focus" option will cause the sounds to be paused in RC6.

    Sorry about this - will be fixed in the...
  87. Replies
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    I'll be honest with you - I really can't...

    I'll be honest with you - I really can't understand this bug report, and the resizing modes seem to work fine on my devices and for other games. Maybe if you can isolate a specific problem I'll be...
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    Yes, please make a new thread for each report.

    Yes, please make a new thread for each report.
  89. Replies
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    TCP is stream oriented, so you might receive the...

    TCP is stream oriented, so you might receive the data one byte at a time, lumped together into one big packet or anything in-between. That's the purpose of the length being in the relay header.
  90. Yes, it seems to be fixed now.

    Yes, it seems to be fixed now.
  91. Isn't this what "Adjust window size" is supposed...

    Isn't this what "Adjust window size" is supposed to do? Maybe I misunderstood the doc I was given on this.
  92. Can you try with this version of the object? (for...

    Can you try with this version of the object? (for Data/Runtime/Android):

    https://dl.dropbox.com/u/92257302/MultipleTouch.zip
  93. Replies
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    If you can send me the MFA of this frame - I'll...

    If you can send me the MFA of this frame - I'll see if this happens on any of my devices. Otherwise I'm not sure this will be fixed before the first public release.
  94. Replies
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    Some ink effects are supported (monochrome only...

    Some ink effects are supported (monochrome only with OpenGL ES 2.0). Shader support will arrive after it's implemented in the iOS runtime.

    There is a bug in RC5 in which ink effects can't be set...
  95. I confirm this is fixed in the final build....

    I confirm this is fixed in the final build. Thanks again!
  96. Thanks for the report, and sorry for the late...

    Thanks for the report, and sorry for the late reply.

    Android is basically completely ignoring the mode I'm using to set the control size, so I'm going to use something else for this in the final...
  97. Replies
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    Does C:\Android\android-sdk\tools\ant\build.xml...

    Does C:\Android\android-sdk\tools\ant\build.xml exist?
  98. Thanks, will be fixed for release (or in RC6 if...

    Thanks, will be fixed for release (or in RC6 if there is one).
  99. Replies
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    Sorry - I took the code for this action from the...

    Sorry - I took the code for this action from the Java runtime, and it turned out to be just an empty routine. Fixed in RC6.
  100. Replies
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    Can you send me your MFA? There's also a...

    Can you send me your MFA?

    There's also a profiler in the Android SDK tools (launchable via DDMS).
  101. Replies
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    I just can't get this to happen on my devices. I...

    I just can't get this to happen on my devices. I might send you over a special build with some logging to try see what's going on.
  102. Replies
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    I still haven't been able to reproduce your stuck...

    I still haven't been able to reproduce your stuck touch issue, though. Is that still happening for you?
  103. Replies
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    I just copied that expression from the Java...

    I just copied that expression from the Java runtime - it looks like it does return 0 if the string you're searching for is longer than the string you're searching in, which I've now fixed. Could that...
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    Fixed in RC5 (maybe today).

    Fixed in RC5 (maybe today).
  105. Replies
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    Ah, now I understand. I've fixed this - maybe...

    Ah, now I understand. I've fixed this - maybe we'll release a new build today, I'm not sure yet.
  106. Replies
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    The INI object is currently just a simple key...

    The INI object is currently just a simple key value store in Android and doesn't parse INI files. I'll integrate an INI parser in the final version.
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    That file doesn't exist?

    That file doesn't exist?
  108. Replies
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    Which resizing mode is this?

    Which resizing mode is this?
  109. Replies
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    I've fixed the touches over frames thing, but I...

    I've fixed the touches over frames thing, but I can't reproduce the touches getting stuck on either of my devices. I'll let you know if I find anything in the source that might be causing this.
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    Hopefully the OUYA should arrive later this week,...

    Hopefully the OUYA should arrive later this week, so I can take a look this weekend.
  111. Replies
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    Hi, sorry for the delay. There are some issues...

    Hi, sorry for the delay. There are some issues with the Date & Time object common to several runtimes (including Java and XNA), and we'll fix them all together. Unfortunately this might not be...
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    Doesn't seem to be Android-specific.

    Doesn't seem to be Android-specific.
  113. Thread: RC3: 3 issues

    by James
    Replies
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    825

    RGBAt isn't supported in Android, as the image...

    RGBAt isn't supported in Android, as the image isn't kept in memory once it's uploaded as a texture. I can probably do something like reloading the image from the CCN when this expression is used,...
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    The Mouse movement isn't supported on Android....

    The Mouse movement isn't supported on Android. You might want to look at the Drag & Drop movement instead, which also supports multitouch.
  115. Replies
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    I've copied some changes from the iOS runtime to...

    I've copied some changes from the iOS runtime to Android, and it seems to have fixed this. Very weird bug.
  116. Replies
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    I think I know a better way to implement the...

    I think I know a better way to implement the show/hide keyboard actions, but it'll have to wait until the final build now.
  117. Changing the text of a string is an expensive...

    Changing the text of a string is an expensive operation, because the string has to be rendered and uploaded as a texture each time. Strings that change infrequently shouldn't be a problem for...
  118. Replies
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    Did you make sure it was completely uninstalled...

    Did you make sure it was completely uninstalled before installing it to the secondary HDD?
  119. You can send it to me, but I'm not sure if...

    You can send it to me, but I'm not sure if there's anything I can do about this.
  120. Thread: Start times

    by James
    Replies
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    2,786

    I think a frame with Start of Frame > Next frame...

    I think a frame with Start of Frame > Next frame should work for this.
  121. Thread: Loading Times

    by James
    Replies
    3
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    762

    Yes, asynchronous loading will be supported in...

    Yes, asynchronous loading will be supported in RC4 (via an action in the Android object).
  122. Replies
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    You can replace substrings with String Parser,...

    You can replace substrings with String Parser, which is supposed in iOS.
  123. Sorry, but I don't think that will happen before...

    Sorry, but I don't think that will happen before release.
  124. Yes, this is implemented in RC4.

    Yes, this is implemented in RC4.
  125. Replies
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    String Tokenizer and String Parser 2 are...

    String Tokenizer and String Parser 2 are supported at least in Flash, Android and iOS (ported by Clickteam).
  126. Replies
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    Sorry, github.com/clickteam-sdk is now...

    Sorry, github.com/clickteam-sdk is now github.com/ClickteamLLC. Last rename, I promise!
  127. Replies
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    Sorry for the wait - this is fixed in RC4.

    Sorry for the wait - this is fixed in RC4.
  128. Replies
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    Please could you include logs with crash reports?...

    Please could you include logs with crash reports?

    http://community.clickteam.com/showthread.php?t=64165
  129. Looks like the Camera object is saving a bad...

    Looks like the Camera object is saving a bad image file. This should not cause the Active Picture object to crash, though (in the next build, it will fail silently instead).
  130. Thread: Load URL Image

    by James
    Replies
    9
    Views
    2,621

    Hmm, you have to set wrap mode off for the image...

    Hmm, you have to set wrap mode off for the image to be scaled. I can't work out what wrap mode does, but I'll resolve this for the next build.
  131. Replies
    9
    Views
    1,173

    It should be in the Contents/Resources directory...

    It should be in the Contents/Resources directory of your .app (if you right-click it and select "Show package contents").
  132. Replies
    9
    Views
    1,173

    Could you post your anaconda.log?

    Could you post your anaconda.log?
  133. Replies
    5
    Views
    3,641

    If you do end up using CrossOver, it'd be great...

    If you do end up using CrossOver, it'd be great if you could let me know how well it works. I'm still using VirtualBox to run MMF2, but running a virtual machine is a pretty big waste of resources...
  134. Replies
    4
    Views
    922

    New build is up. Thanks for reporting this.

    New build is up. Thanks for reporting this.
  135. Thread: Load URL Image

    by James
    Replies
    9
    Views
    2,621

    Did you enable the INTERNET permission?

    Did you enable the INTERNET permission?
  136. Thread: Important: RC3

    by James
    Replies
    1
    Views
    506

    Important: RC3

    I forgot to disable the debugging mode before releasing RC3, which will have a serious effect on performance. I will release a new build as soon as possible, but it might be sensible to revert to RC2...
  137. Replies
    4
    Views
    922

    Ah crap, it looks like I left debugging...

    Ah crap, it looks like I left debugging information in there. You should revert to RC2, I'll release a new build as soon as possible.
  138. Replies
    6
    Views
    1,076

    Hmm, this is a problem with the ES1 renderer. You...

    Hmm, this is a problem with the ES1 renderer. You might want to try the ES2 renderer as a temporary workaround.
  139. Well, I added an optimisation to make sure...

    Well, I added an optimisation to make sure off-screen sprites aren't drawn unnecessarily, but there was a issue with the code that calculates what's on screen.
  140. If you build a blank application and look at the...

    If you build a blank application and look at the APK, you'll find the size of the runtime. Image compression is the same as iOS, so I doubt it's a problem with that.
  141. I think this is a known issue in RC2 with sprites...

    I think this is a known issue in RC2 with sprites close to the edge of the screen. If so, it's fixed in the next build.
  142. Replies
    57
    Views
    13,928

    If you're using one of the scaling modes, any...

    If you're using one of the scaling modes, any control objects should be resized automatically.
  143. Replies
    1
    Views
    638

    Are you sure this condition doesn't work at all?...

    Are you sure this condition doesn't work at all? It's very commonly used, and nobody else has reported it as not working.
  144. Replies
    3
    Views
    557

    Looks like the hotspot was being ignored. Fixed...

    Looks like the hotspot was being ignored. Fixed in RC3.
  145. Sorry for the late reply - this is fixed in RC3.

    Sorry for the late reply - this is fixed in RC3.
  146. Crash log? ...

    Crash log?

    http://community.clickteam.com/showthread.php?t=64165
  147. Thread: Test Reports

    by James
    Replies
    28
    Views
    3,030

    This is a known regression - fixed in RC3.

    This is a known regression - fixed in RC3.
  148. Replies
    23
    Views
    2,166

    The black screen is due to the Android 2.x bug...

    The black screen is due to the Android 2.x bug with > 1 MB resources, yes. We're going to hack around this in RC3.
  149. Replies
    23
    Views
    2,166

    OK, the crash was related to the rotation of...

    OK, the crash was related to the rotation of collision masks. It's fixed in RC3.
  150. Thread: Install Location

    by James
    Replies
    4
    Views
    677

    This sounds sensible - I'll add it to the default...

    This sounds sensible - I'll add it to the default manifest. Thanks!
  151. I've reproduced this - looking into it.

    I've reproduced this - looking into it.
  152. Replies
    23
    Views
    2,166

    OK, I downloaded your MFA and enabled the touch...

    OK, I downloaded your MFA and enabled the touch controls group. Do I need to do something else to enable the asteroids and saucers?

    Really nice game, by the way.
  153. Replies
    23
    Views
    2,166

    I'm looking into this today - thanks.

    I'm looking into this today - thanks.
  154. Thread: Test Reports

    by James
    Replies
    28
    Views
    3,030

    What are the exact actions you're using?

    What are the exact actions you're using?
  155. Scaling and rotation only work when wrap mode is...

    Scaling and rotation only work when wrap mode is off (this is a limitation with the way the renderer currently draws patterns - might be changed in a later build).
  156. Thread: Test Reports

    by James
    Replies
    28
    Views
    3,030

    I think it's just android.intent.action.DIAL. You...

    I think it's just android.intent.action.DIAL. You don't need to add a category.
  157. Thread: Test Reports

    by James
    Replies
    28
    Views
    3,030

    Now you can just hit "Build & Run" from MMF and...

    Now you can just hit "Build & Run" from MMF and it should start up on your device.
  158. Replies
    42
    Views
    3,084

    Sorry I missed this - fixed in RC3.

    Sorry I missed this - fixed in RC3.
  159. Replies
    5
    Views
    2,042

    A very strange assumption to make. Have you...

    A very strange assumption to make. Have you benchmarked this?
  160. Replies
    2
    Views
    596

    Do you have an example?

    Do you have an example?
  161. Replies
    23
    Views
    2,166

    Can you send me the MFA? No need to isolate...

    Can you send me the MFA? No need to isolate anything, but some steps to reproduce would be useful.
  162. Replies
    1
    Views
    530

    Are you sure you didn't want "Stretch to fill"...

    Are you sure you didn't want "Stretch to fill" instead of "Fit inside and adjust window size"?
  163. Thread: RC2 Intents

    by James
    Replies
    2
    Views
    930

    I think Android only accepts the full intent...

    I think Android only accepts the full intent name, and not the shortened version you can use in Java. So where you have Intent.ACTION_VIEW, it has to be android.intent.action.VIEW.

    (The...
  164. Replies
    14
    Views
    1,848

    Well, great: ...

    Well, great:



    http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/

    Looks like the only way around this is to disable ZIP compression for the CCN file,...
  165. Replies
    14
    Views
    1,848

    Fernando - which Android version is the device...

    Fernando - which Android version is the device you got that log from?
  166. Replies
    7
    Views
    2,286

    I think using ACTION_SENDTO instead of...

    I think using ACTION_SENDTO instead of ACTION_SEND should filter out the applications that aren't e-mail.

    Source: http://stackoverflow.com/questions/8701634/send-email-intent
  167. Replies
    8
    Views
    873

    Things like the "Repeat while mouse..." should...

    Things like the "Repeat while mouse..." should still work correctly with multi-touch, though (if those conditions don't work, it's a bug).
  168. Replies
    5
    Views
    695

    Is it a multi-line edit box?

    Is it a multi-line edit box?
  169. I can't reproduce this on my device, but I just...

    I can't reproduce this on my device, but I just fixed a similar issue (disappearing sprites), so hopefully this should be fixed in RC2 as well.
  170. Replies
    2
    Views
    685

    I can't reproduce this. What kind of counter is...

    I can't reproduce this. What kind of counter is it?
  171. Fixed in RC2.

    Fixed in RC2.
  172. Thanks, fixed in RC2.

    Thanks, fixed in RC2.
  173. Replies
    7
    Views
    1,315

    Sorry, this is out of my control - I'll ask Yves...

    Sorry, this is out of my control - I'll ask Yves about it.
  174. Replies
    53
    Views
    8,672

    Looks like you need to install the SDK for API...

    Looks like you need to install the SDK for API level 14.
  175. Replies
    3
    Views
    697

    Fixed in RC2.

    Fixed in RC2.
  176. Replies
    191
    Views
    17,801

    Yes, the Get object is supported.

    Yes, the Get object is supported.
  177. Replies
    2
    Views
    887

    Does it work if you unselect the "Play from disk"...

    Does it work if you unselect the "Play from disk" option for the sample?
  178. Replies
    4
    Views
    957

    It looks like the menus you describe have been...

    It looks like the menus you describe have been deprecated by "action bars" in Android 3.x: http://developer.android.com/guide/topics/ui/menus.html
  179. Sorry, extensions aren't supported in the demo...

    Sorry, extensions aren't supported in the demo version.
  180. Replies
    6
    Views
    879

    If you send me your MFA, I can try to profile it...

    If you send me your MFA, I can try to profile it to see what's causing the slowdown.
  181. Replies
    6
    Views
    879

    Check the "VIBRATE" permission in the application...

    Check the "VIBRATE" permission in the application properties.
  182. Replies
    2
    Views
    726

    1) 3) This is a limitation of how...

    1) 3) This is a limitation of how sub-applications are rendered on Android - because there's only one GL surface, sub-applications are rendered as sprites and can't appear over window controls.

    2)...
  183. Replies
    7
    Views
    795

    Does this also crash in the Java runtime? Can you...

    Does this also crash in the Java runtime? Can you isolate the issue and send me an MFA?

    Thanks
  184. Replies
    7
    Views
    795

    Interesting - I've seen this crash log in a few...

    Interesting - I've seen this crash log in a few different "corrupted" MFAs, so you might just have found the cause.
  185. Replies
    7
    Views
    795

    Any chance of a crash log? ...

    Any chance of a crash log?

    http://community.clickteam.com/showthread.php?t=64165
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