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    Hi, Just a quick endorsement of Skyhunter's...

    Hi,

    Just a quick endorsement of Skyhunter's work!

    He did some great work for me recently on a level editor.
    He's very easy to communicate with, understood my ramblings about what i was trying...
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    Hi advaith, Awesome! Thank you very much for...

    Hi advaith,
    Awesome! Thank you very much for that :^) A quick switch to "Standard" and away we go! Phew :^)
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    Moving a project from PC to Mac

    I've just started properly playing with the Mac version of Fusion and so far it's been very positive :^)

    I do have a question though. I'm not sure if this is a bug or me mis-understanding...
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    Other way around, but yes! With your fix is...

    Other way around, but yes!
    With your fix is doesn't happen on active vs backdrop, but DOES still have the bug in active vs active collisions.

    So i guess a bug in how active collisions are handled...
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    BartekB, that's very cool! That does fix it, but...

    BartekB, that's very cool! That does fix it, but only with active to backdrop collision.
    So if the ground is an active (in my game's case they are floor tiles that collapse from under you), it still...
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    Hey schrodinger, Thanks for that!...

    Hey schrodinger,

    Thanks for that! Unfortunately that doesn't seem to fix the issue (i tried all kinds of numbers).
    I'd tried changing the object size to have a definite center pixel before and...
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    Hmm, a month on and no responses. I'm guessing...

    Hmm, a month on and no responses.
    I'm guessing this isn't so much me going wrong and rather an actual bug / flaw then?

    Just did the latest updates, hoping perhaps this might have got tightened up...
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    Pixel gap when using physics

    Hi guys,
    It's been a long time since i was active but i'm trying to whip myself into some productivity :^)

    I have a nice little engine up and running and i thought, just for fun it might be nice...
  9. Hi Danny, the problem i was having was i could...

    Hi Danny, the problem i was having was i could monitor it, no problem! But actually using it on collision was proving wildly inconsistent.
    No matter where in the loop i was doing it, it seemed that...
  10. Collision velocity and the Platform Movement Object

    I have a little conundrum with the Platform Movement Object that is frying my brain!

    What I'm trying to do is record the X velocity when colliding with an obstacle.
    I want to be able to use that...
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    Haha, ahh ok that makes sense now :^) Yeah,...

    Haha, ahh ok that makes sense now :^)

    Yeah, it's a small price to pay I guess. Its amazing that the market is a little more like the old c64 spectrum days (albeit significantly more crowded now!)...
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    Cool :^) I am still slightly confused at those...

    Cool :^)
    I am still slightly confused at those numbers though... mainly because older iPads are 1024x768 and newer are 2048×1536... so I have no idea where 720 comes from? (that was my point...
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    Yeah mobichan, I'm failure with your (rather...

    Yeah mobichan, I'm failure with your (rather awesome!) game!
    I just wasn't sure where you picked 480 x 320 from. I guess I assumed the whole "fit inside and adjust window size" thing basically kept...
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    Well that's what I figured, but I do get fairly...

    Well that's what I figured, but I do get fairly inconsistent results.

    I more meant why did you choose 480x320 by the way mobichan. I tried running my app at that res (the frame is a lot larger as...
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    I'm doing something similar in that its all...

    I'm doing something similar in that its all scaled up. Also using "Fit Inside and Adjust Window Size" display setting for iOS.

    Can I ask mobichan, why did you pick frame size of 568x360 and a...
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    I don't have to do anything special to make it...

    I don't have to do anything special to make it happen. Literally ANY app I export and test does it.
    Although I do tend to work in 512 x 384

    I've sent you a PM with the .mfa of my current project...
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    Yeah Perry, I agree! I think it's safe to say...

    Yeah Perry, I agree! I think it's safe to say it's an issue with the actual iPad itself.

    I had not tried a test program! Actually I didn't even think there was such a thing (I should have guessed...
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    Everything was up to date. Fusion, iOS, Xcode,...

    Everything was up to date. Fusion, iOS, Xcode, you name it!
    Still wouldn't explain why on one iPad 4 it ran at 30fps and on another it ran at 60.
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    Time for an update! Ok so I think it's safe to...

    Time for an update!

    Ok so I think it's safe to say I can confirm it's an issue with the actual iPad itself.
    It's very strange. It doesn't affect any other apps, not even games from the app store...
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    I shouldn't have to! The same thing runs on a...

    I shouldn't have to!
    The same thing runs on a 4th Gen iPod Touch at 60fps, and the 4th gen iPad is a more powerful device.

    Anyway, Anders tested it on various (even lesser powered) devices and...
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    Weird framerate issue

    I've not really tinkered with iOS exporter stuff for a while but I've picked it back up in the last few days, and am having a seriously weird issue with the frame rate.
    I'm sort of hoping some of...
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    Ah cool :) That's the reason I asked (to see...

    Ah cool :) That's the reason I asked (to see whether it might be an iOS exporter bug or MMF2 specific bug).
    So It would appear that the bug only appears in exporter versions of the PMO.
    That would...
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    Out of interest, were you using the Platform...

    Out of interest, were you using the Platform Movement Object in both iOS and Flash projects where the bug occurred?
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    Hey DaveC, you legend ;) That DOES seem to sort...

    Hey DaveC, you legend ;) That DOES seem to sort it out!!
    I've had a bit of a test and tried some different platform positions etc and yep, looks like that does the trick :)
    I would never have...
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    That's great news :) I hope it doesn't turn out...

    That's great news :)
    I hope it doesn't turn out to be too much of a pain!
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    As I said, its not a visual bug. Making the...

    As I said, its not a visual bug.

    Making the rectangle 1 pixel more narrow or 1 pixel wider makes no difference. The problem is in the actual collision handling on the right hand side.
    Invisible...
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    Hi DistantJ, Unfortunately it has nothing to do...

    Hi DistantJ,
    Unfortunately it has nothing to do with the width of the collision box. If the box was wider or narrower the gap still happens between the collision box and the environment, which still...
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    Any thoughts on this guys? I'm at a complete...

    Any thoughts on this guys?
    I'm at a complete stop on my project for the time being because of this, so kinda hoping it might get acknowledged and on the way to getting fixed fairly soon :)
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    [BUG] Platform Movement Object Quirk

    I've noticed a strange bug with the Platform Movement Object when running on an iOS device (tested on iPod Touch 4th and 5th gen).

    It seems that the collision detection is off, but only on the...
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    Ok, cool :) I have made a small example using...

    Ok, cool :)
    I have made a small example using the "gun" shot type. I've made it so there are 3 shot sizes for that power up.
    The way I have done each of the 3 shot sizes is basically how you would...
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    Glad I could help :) Ok so for the first...

    Glad I could help :)

    Ok so for the first question, yes!
    You can do this a number of ways I'm sure, but the way I would do it is use an alterable value as a hidden counter.
    Its a bit complicated...
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    Hi PSofosNextGen! Thankyou :) And a Merry...

    Hi PSofosNextGen!
    Thankyou :) And a Merry Christmas to you and your family too!

    I'm sure there are many ways to do this stuff. It depends on how the rest of your engine works etc.
    The way I have...
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    So let me double check... You want it so after...

    So let me double check...
    You want it so after you have used surround, its direction is reset to whatever direction the player is facing (so it is always horizontal when you start using surround)....
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    Looking really great :^) I take it the guy with...

    Looking really great :^)
    I take it the guy with the mask and gun is the player? Very cool! I love your style :^)
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    Ah, fair point. Well, it would certainly be a...

    Ah, fair point.
    Well, it would certainly be a very welcome update if you do end up going with it :^)

    Its really weird but i'm finding any games that have borders at the sides really mess me up. I...
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    I updated and submitted a 5 star before your last...

    I updated and submitted a 5 star before your last post! haha!
    Ah well, every little helps ;^)

    That reminds me in a round about way... i mentioned "iPhone 5 support would be highly appreciated" on...
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    Great stuff! I'm glad to see this is selling...

    Great stuff!
    I'm glad to see this is selling well. Its really encouraging to see stuff like this doing well and getting nice ratings :^)
    Fun little game too! It did irritate me at first I must...
  38. Re: [Bug Report] Multiple Touch Object is Non-Op

    It also does a forced close of the app for me!
    If i include the multi touch extension in any app i make, it wont launch on my phone (HTC Desire - Android 2.2). I get the little beta message and then...
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