You can test for vulgar messages and females sending abuse at males by creating a word censor. Tou would have to make a list of all the words you dont like and add them to a exclusion list of sorts
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You can test for vulgar messages and females sending abuse at males by creating a word censor. Tou would have to make a list of all the words you dont like and add them to a exclusion list of sorts
Set the x/y positions
If bob x => 101 position bob at x = 100
all those steps can be condensed in to
Player logs in to lacewing.
Can you not create a log in system that uses a database instead? Which the player would log in to and then receve the ip of...
I see, i will have a look when i get home later see if i can get it to work.
If he wanted this it would be simple he would just need a drop down list to chose a server. I think he wants people to host their own servers so he wants a server browser server and then connect to a...
http://www.clipartbest.com/cliparts/4ib/G59/4ibG59Big.png
here u go ;)
apart from that do a toggle for mouse movement so u can switch it off and get your mouse back
ok but like i said lacewing is a relay server it relays mesages from one client to anouther it dosent "Host" things.
*though i think it perhaps can im not to sure
you would need to make the IP...
* edited oopps dident see i had replied allready
you need a channel browser not a server browser
your clients connect to a server and JOIN A CHANNEL
you should be makeing the clients connect to different channels not different servers.
well clients dont "host" per say they are all clients to the relay server which you are useing the public darkwire server.
why do you need it to change to a different relay server?
you should be...
if you make the relay server restart frame on client disconnect?
im not entireley sure what your doing is this a 2 player game whats it ment to do?
well if you have an IP that changes when you connect and disconect from the internet then you dont have a static IP.
ring up your internet provider and se if they can get you a static IP
could you not make a custom lacewing relay server that connected to eachouther?
yes useing lacewing, here are tutorials.
http://community.clickteam.com/forums/223-Lacewing-Tutorials
strange in the version i had it dosent seem to be bieng set to -2. ah well aslong as its sorted ^^
ok had anouther look
3 and 4 PC Direction = -2 is a condition
i can see in beginning just below there are objects that use PC Direction = -1
i cant find anywhere a event that sets PC Direction...
try this
http://community.clickteam.com/threads/48455-Bullet-Widget
the problem was the frying pan was still set to mouse control and im not sure what those events were i changed the frying pan from mouse control to 8 directions and added 1 event
allways> look at...
my bad ^^ you just need to add anouther zone for if 0 are in the area set to 0
www.gforg.co.uk/ShuffleExample.mfa
hi so i had a look, i made 2 counters that allwas displayed the values of Cem0 Priest Gone and the cousans one as well, nothing is setting it to 1
when i set the global value to be -1 in proppertys...
you could make the frying pan follow an invisible active object and cap the fryingpans speed to the point where the omlette wont fall through it
i sugest starting off by browsing this site
http://www.castles-of-britain.com/mmfexamples-0.htm
it has alot of example of different things you can reverse engineer look at how they work and so on.
for mobiles the larger the image the more intensive it is, for example
18684
i am useing thbis file in the game i am working on, i origonaly want it it very big however this made the frame...
ok,.. well your not going to get that. as in scientific papers you are required to know a little bit about the subject and be able to think for yourself. so im going to give an example of thinking...
set x/y scale to alterable values
here is an example
www.gforg.co.uk/scale.mfa
the best way realy is to disect the files you have. if you think about the events logicaly they will make sence.
the example in your steam thread by sweet autom was very detailed in the events,......
check the hotspot and action points
upon pressing a key
set maximum speed to 100
speed of object equal or less than 50
set maximum, speed to 50
go in to your active object and change the acceleration and deacceleration on both movements to 250
here is a much simpler way of doing it
www.gforg.co.uk/ShuffleExample.mfa
simply test for puck objects in your 3 scoreing areas, set a counter for each area and add them together for the score.
is the destroy object if to far from frame ticked off?
your missing a only 1 action when event loops condition when you change the movement
www.gforg.co.uk/loop.png
make a different frame for each colour pallet and switch to that frame?
make and active object and do
[The mouse] > User clicks on an object > active
button done
you can use the advanced movement object (i think its this one) to calculate the distance between all the enemys and the player
for makeing things visible/invisible you need to
Set effect > alpha blend coefficent 0 is visible - 255 is invisible
the speed thing you would use repeat while key is held
cant say much...
can you upload a file somewhere so i can look at it? though the shooting of alot of things will probbably be solved by useing only "one action when event loops" condition
if you look in the extention maniger it will tell you eash object will have symbols next to it which is what its compatible with
hi, i am hopeing someone can help me. i am makeing a game for a university project i have done most of the multiplayer part, it works 100% fine in windows but when i convert it to android the peer...
use the TimeX object, i have never used it but it should do what you want.
if its a track and you know the angle of the slope you can test for entering an area and change the angle that way. you can set the angle to increment at a set ammount to smooth it out.
wait do...
i may be wrong because imn guessing from the screenshot. but looking at your screenshot get rid of the repeat while. it will constantly change the animation to climbing forcing the animation to start...
all that stuff should be fairly easy to do with pre scripted actions the movements are not complex in any way
ok first problem is your useing fade, its far better to use alpha blend coefficent
i think you were trying to go way to complex, here is what you are after.
www.gforg.co.uk/Examplefade.mfa
...
you can set the lives object to player 1,2,3 or 4 under its propertys. though i have never used it i normaly use counters for my lives anyway
you need to use the " one action when event loops" condition
unlike the run event only once it will allow run the event the next time the puck lands wherever
limit conditions > one action when...
i would reccoment useing a text blitter, then you can add the extra symbols you need.
or create a string object with a smaller font and put it in the positions you want.
strange,.. got a file? are you useing normal clicks or are you useing the multi touch object?
google it, its a pain to find but its out there.
if you compaire the x and y positions of the object to the place you know its meant to be and have that trigger event or counter
eg:
apple > position > compare x position to a value/y position to a...
yeah counters work fine with android
ok from what i understand you want to do a auto fadeout thing?
start of frame set counter to 0
always*
set volume to alterable value A (or to a counter)
set counter to 1 for fade out
...
is it for windows? i would be willing to have a look
of course
www.gforg.co.uk/string.png
this is a small example it happens all over though. if you look at Waiting at the top, the top is cut off and in the middle the bottom is cut off the Joins the...
ok i somehow broke this again, i got rid of the numbers and its still crashing.
the "host" is fine will run indefinatly. when a peer connectrsd the peer instantly crashes. i have looked and cant...
hi, like the title says pixels are missing from strings, be it numbers or chars its not all of the, its seemingly at random the tops or bottems can be cut off and i have noticed the odd thing missing...
ah thanks for the reply, i did solve it. it was the bug with sending or receving numbers. i have switched to blasting binary instead, as it turns out its better anyway ^^
Sounds interesting, would like to talk to you in more detail find out exactly what you want. do you have a GDD or anything?
Hi all, built a game, exported it to android i can connect to my lacewing server just fine and i can start the game with the "host" just fine, however when the "peer" join (connects to server fine...