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  1. Any artificial physics uses iterative...

    Any artificial physics uses iterative calculations - work out force at this time interval, acceleration, velocity, increment position, work out force at next time interval, etc.

    However - when...
  2. Many thanks Jeff, have registered and raised a...

    Many thanks Jeff, have registered and raised a bug!
  3. Like the others it works fine for me, though I...

    Like the others it works fine for me, though I used to find with animation freezes on custom animations it could help to add a 'on animation finish restore animation sequence' event.
  4. You'd probably do it with shaders, but my...

    You'd probably do it with shaders, but my understanding is that custom shaders don't work on Android (if I'm wrong someone please correct me, but they haven't worked for me)...
  5. Endless scrolling causing problems with physics

    Hi,
    This is a very specific issue, I'm building a physics-based game and I want the level to go on forever, and using virtual-width -1 works. I know there are other possibilities, but I'd like to...
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    Collision force - Physics Question

    Hi. Hopefully this is the right place to post this. First off great job with the physics, wonderfully simple, beautifully integrated, enormous fun, and just what the series needed.

    However, as a...
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