all you need to do is:
make a large active object, (red circle i use)
at start of frame make this object invisable.
then for an event do this.
if (player) collides with (large active...
Type: Posts; User: Ryan9171; Keyword(s):
all you need to do is:
make a large active object, (red circle i use)
at start of frame make this object invisable.
then for an event do this.
if (player) collides with (large active...