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  1. You can access scores and names via events...

    You can access scores and names via events (expressions) so you can always put down some string objects and manually display scores on them as a workaround. This also gives you some interesting...
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    Sorry for digging up such an old thread, but you...

    Sorry for digging up such an old thread, but you seem to have your PMs turned off. Any way you could port this extension to other runtimes (I need it for HTML5 in particular).
  3. You're right, thanks!

    You're right, thanks!
  4. Problem with path movements and animations.

    I have an issue with path movement and animations. When my character moves down, animation is still set to stopped (confirmed by casting current animation number to a string object) which leads to...
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    IMO the limit should be either lifted altogether...

    IMO the limit should be either lifted altogether or risen to some ridiculous amount such as 2147483647 that it basically becomes "as much as your computer can handle".
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    Good to know. Need such action as well.

    Good to know. Need such action as well.
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    Fusion graphics editor is nice, but...

    IMO the palette part should be replaced with a color wheel with addition of rgb/hsv sliders, like in software such as Paint.NET. It would make it much better IMO as I feel the image editor is halfway...
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    Sticky: Poll: It really depends in my case. If I have a clear...

    It really depends in my case. If I have a clear vision on how the game is going to look like, then probably would do graphics first. If I have no idea how the game would look like but I got how it...
  9. 2.5(+?) feature request: Renaming default animations in actives.

    Yeah, I'd like to be able to rename the default animations in actives. I know that few of them are played during special events (like object being created/destroyed), but IMO we should be able to...
  10. Anyone has experience in making 2.5d engines in Fusion?

    Like in beatem-ups with the ability to jump over stuff. I really want to make game that's somewhat like River City Ransom but don't know where to start with the engine part.
  11. Designing large levels in Clickteam's frame...

    Designing large levels in Clickteam's frame editor is kinda suicide. I'd suggest using something like Tiled and the Tiled Map Loader extension (just don't expect any support, the developer,...
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    OK, will try that and I meant shader editor like...

    OK, will try that and I meant shader editor like this:

    https://i.imgur.com/lV7hvCF.png

    Maybe such thing is planned for CF3, but it certainly isn't in CF2.5.

    //edit: Thanks to you, I made it....
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    I would disagree. As a person who have use both...

    I would disagree. As a person who have use both Aseprite and Pro Motion NG, PM is much more convenient to use and features such as Multi Shade and formulas saves a lot of time you'd otherwise spend...
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    Interesting. I wonder how can I "slice" an object...

    Interesting. I wonder how can I "slice" an object into a 1px bars (either vertical or horizontal) to do wavy image effect, like this:


    https://www.youtube.com/watch?v=L4K_zUqOId0

    You can see...
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    Were you able to make it work? I seriously...

    Were you able to make it work?

    I seriously wish CF had a visual shader editor like one in UE4 or Unity 2018 so I wouldn't have to beg for shaders.
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    Nah, I'm looking only for 2D demoscene stuff...

    Nah, I'm looking only for 2D demoscene stuff (think c64 and early Amiga demos). And it's to be used in games so I won't have to bake everything as an AVI and waste space.
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    Looks better to me, althogh the trees could use...

    Looks better to me, althogh the trees could use some dithering on the edges of the shadows to make shadows softer.

    //edit: If you haven't already, I'd strongly recommend investing in Pro Motion NG...
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    How to do demoscene effects in fusion?

    Things like "wavy image", warping and so on. Preferably without having to resort to shaders (if only Fusion would have node-based shader editor - that's literally the only part of it that's not...
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    That bug existed since tgf 1.0. It's pretty fair...

    That bug existed since tgf 1.0. It's pretty fair to assume they know about 20+ yo bug.
  20. Yeah, I guess the Mathias' idea about why it's...

    Yeah, I guess the Mathias' idea about why it's happening and how to solve is correct (at least for the most part). There may be some other timing issues like using WinAPI timers (which aren't very...
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    True, but because of the bug in the CF I've...

    True, but because of the bug in the CF I've mentioned if you are going to change music mid-level, e.g. for a boss fight, the performance will go down the crapper. And Klystrack and pxtone generate...
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    Still doesn't work as it should. See the attached...

    Still doesn't work as it should. See the attached file. The goal is to hide all of the stuff in the layer except of what is under the mask. Which it doesn't fully do, and I'm not talking about just...
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    A tip: Try using OGG even for samples. WAVs have...

    A tip: Try using OGG even for samples. WAVs have awful sizes and the difference between WAV and OGG-compressed samples is so minimal that it's unhearable to most people with regular, cheap speakers...
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    No, no. The red and green objects are separate...

    No, no. The red and green objects are separate actives that are cut into shape by the mask. The white portion is "transparent" part of the layer. Obviously the opposite, where it cuts a hole in the...
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    Sorry to be blunt, but can't you just "bake" this...

    Sorry to be blunt, but can't you just "bake" this effect into the image files you're using for the game (unless you need to sometimes turn it on and sometimes turn it off at will)? If you intend to...
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    Mask object/ shader/ whatever?

    Here's effect I'm looking for:

    https://i.imgur.com/v2gquAP.png

    Preferably with the effect being applied to the entire layer and with "mask" being an object that can be moved. Do you know of any...
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    Thank you.

    Thank you.
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    Also, there is a problem: The extension doesn't...

    Also, there is a problem: The extension doesn't read multiline string properties correctly, giving an empty string instead. The XML for multiline strings is this:


    <property name="laugher">hahaha...
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    RootKernel Could you add support for other...

    RootKernel Could you add support for other property types than just strings? Tiled supports bools, ints and colors as well. It would be nice if you could support these (colors would be converted to...
  30. Thread: Beta: Tile Map

    by Darkhog
    Replies
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    85,917

    I guess I could "rebreak" the game and sent it as...

    I guess I could "rebreak" the game and sent it as zip to you via PM. Actually, I have Fusion open, let me try this...

    //edit: sent.
  31. How can I add Worksshop support with the Steam extension?

    The game isn't anywhere near completed yet aside of basic engine and some graphics, but I do fully intend to put it on Steam and I want it to have Workshop support (I'm building the game to support...
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    [Request] VLC Object (fourthword)

    The VLC Media Player has one big advantage over other players, such as Windows Media Player: It comes with all of the common codecs and several uncommon ones built-in. So why not have that power as a...
  33. Is that so? Shame then that you have to use the...

    Is that so? Shame then that you have to use the expression to use ones past Z though. I mean, I understand that in-editor list of variables has to end at one point otherwise we'd get an infinite loop...
  34. How hard would it be to add more alterable string/values?

    This is more to someone that knows CF's coding, which is most likely either Simon or Yves. How hard would it be to expand limits on alterable strings/values (and by extension, global values/strings)?...
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    Yup. Another reason I've seen is after spilling...

    Yup. Another reason I've seen is after spilling drinks on keyboards, even if it seems to work correctly, there may be surprises like this.
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    Yeah, got it already, but thanks. Maybe it will...

    Yeah, got it already, but thanks. Maybe it will be useful to someone else.
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    I see, thanks. Though both created the issue that...

    I see, thanks. Though both created the issue that the trail was not consistent, because bullet was moving so fast. Fortunately fastloops fixed it, somewhat.
  38. That's precisely what I've done. See above. I...

    That's precisely what I've done. See above. I just have less layers. Anyway solved... somehow. Turns out you have to set correct "collision tileset" in tile map extension. Why do you even have to do...
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    How to draw trail behind an object?

    I don't want to "bake" it into animation, I want to draw it dynamically. Anyone knows a good way of drawing trails behind fast moving objects or people in Fusion?
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    Maybe the problem is badly made keyboard? It's no...

    Maybe the problem is badly made keyboard? It's no joke, google N-key rollover. If tthat's the case, then sorry, but it's your keyboard's fault. Usually though manufacturers do make these so that...
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    Don't feel bad about the physics part, I've...

    Don't feel bad about the physics part, I've played SMB so much in my life that I know its physics by heart. That DMCA part was just a joke. I honestly don't think Nintendo would even notice it....
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    Nintendo's DMCA in 3, 2, 1... Overall, really...

    Nintendo's DMCA in 3, 2, 1...

    Overall, really well-made though you need to finetune physics a bit as it seems you can jump too high compared to how high could you do it in the NES version and also...
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    Are you using Firefly, OpenGL, Mode7 or other...

    Are you using Firefly, OpenGL, Mode7 or other extensions that are expensive (or may be under certain conditions) for the system?
  44. Just download any font, any whatsoever, rename...

    Just download any font, any whatsoever, rename the file to prstartk.ttf and put it under C:\ - the mfa should load then where you will be able to change the font.
  45. Thread: Beta: Tile Map

    by Darkhog
    Replies
    361
    Views
    85,917

    Looki, please take a look at this; ...

    Looki, please take a look at this; https://community.clickteam.com/threads/103119-PMO-Tiled-map-loader-Looki-Tile-Map-view-Tile-Map-collision-issue
    Thought that I had an old version by accident and...
  46. PMO/Tiled map loader/Looki Tile Map view/Tile Map collision issue

    So I use the Tiled Map Loader along with Looki's Tile Map and Tile Map Viewport. I had some issues setting it up (basically, it tried to load tilesets, etc. relative to the mfa/exe instead of map...
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    My point was, it's better to make your own custom...

    My point was, it's better to make your own custom 8-dir movement. It's not that hard either.
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    Default movements of CF are broken in various...

    Default movements of CF are broken in various subtle ways. And why they haven't been fixed to this day (bugs existed since TGF 1.0, perhaps even Klik'n'Play) is really perplexing to me.
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    Great work! I wonder if you could make/port...

    Great work! I wonder if you could make/port themes from the original The Games Factory 1.0 and/or Klik'n'Play since you obviously know how to make themes. I'd really love some nostalgia with my...
  50. Test it anyway. While I agree it's highly...

    Test it anyway. While I agree it's highly unlikely, there's still a non-zero chance that beta testers had damaged RAM as well.

    //edit: If all else fails and empty frame trick stops working as...
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    Nice! As I've said, I'll probably get it in...

    Nice! As I've said, I'll probably get it in January (have xmas expenses this month, sorry), no need to convince me any further.

    //edit: Anyway, how hard would be to load mode7 map from a Tiled...
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    Thanks. Didn't know zentaco (as I call him for...

    Thanks. Didn't know zentaco (as I call him for short, hopefully he's not angry about it) had tutorial on wall jumping. I watch his tutorials since they're always easy to follow.
  53. Replies
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    How do I do walljumping (PMO)?

    I get how to get double or multiple jumps, glide, but how do I make walljumping?
  54. Thank you. Wish there was a way to just set it...

    Thank you. Wish there was a way to just set it directly at runtime, similar how you can set the position though. But this will do. Thanks again.
  55. Replies
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    Yeah, that "lizard hero" demo runs smooth as a...

    Yeah, that "lizard hero" demo runs smooth as a butter for me and is still more than I will need to use P3D for (more complex map) so I probably will get it. I mean, I need it to have something that...
  56. How to resize an active to exact pixel dimensions?

    I know there's scale thing, but it's more of a multiplier of width/height of an object. I want to affect width/height precisely in runtime. So e.g. I have 20x30 active and I want to resize it to be...
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    I think they'll suffice. Thank you. //edit:...

    I think they'll suffice. Thank you.

    //edit: Are zombies in zombie city actual 3d models? Couldn't really tell. In any case, even on my crappy laptop performance of zombie city is satisfactory (I...
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    Could you make available an exe of a sample game...

    Could you make available an exe of a sample game made with p3d 2 (may be one of the examples, it's important that's it is fully 3d one, not one of these 2.5d examples, so I can asses how fast it...
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    Really neat. What are performance limits of p3d...

    Really neat. What are performance limits of p3d 2? As in, how many triangles/quads it can handle at the maximum? Just trying to figure out if I can do what I want to do with just p3d or if should I...
  60. Replies
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    RootKernel - is there a way to get info about...

    RootKernel - is there a way to get info about Tiled objects so I can spawn enemies by nothing more than Tiled objects (and some magic in CF that would do the spawning)? Also how would I check the...
  61. In Poland, we use space to separate thousands, so...

    In Poland, we use space to separate thousands, so it would be: 3 000 000,15 (PL)

    Really weird bug on a modern system. I'd expect something like that on an old system, like e.g. nes or snes, but on...
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    Any help??

    Any help??
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    Problem with scrolling a subapp frame

    So I have a subapp that is a tile selector for my game's level editor, but it just doesn't scroll. I've set it to customizable size, because it's far bigger than the screen, but any scroll actions in...
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    You can put groups inside groups. Guess what...

    You can put groups inside groups. Guess what happens if you deactivate "parent" group.
  65. Is there a way to check if specific x,y has collision with background or active?

    I mean, without using "detector actives", which are quite costly if you need to have many of them in a scene.
  66. Really cool! I see you're skilled with skins....

    Really cool! I see you're skilled with skins. Could you make The Games Factory 1 and Klik'n'Play skins? Would love to have them for nostalgia's sake (also it would go well with my Windows 3.11...
  67. Replies
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    That's understandable. Maybe in 2.3-2.5? Also my...

    That's understandable. Maybe in 2.3-2.5? Also my problem with collisions isn't in detecting them as much as reacting to them properly, had too much "sinking into floor" or "stuck in ceiling" bugs in...
  68. Replies
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    Interesting. Any chances you could implement...

    Interesting. Any chances you could implement Bullet 3d physics engine? If you let physics engine take care of collisions and move all objects by physical forces (make them rigid bodies), it would be...
  69. Replies
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    Don't even bother with the binary data. Even if...

    Don't even bother with the binary data. Even if you get the file name right, half of the time it failed to load properly, know from the experience. What would work best would be if you can tell where...
  70. That's why I don't have an imgur account. I mean,...

    That's why I don't have an imgur account. I mean, why should I if you can upload without one and they hold on to the images for a very long time or straight up don't delete them unless they're...
  71. How to make background of the sub application transparent?

    By background I mean whatever is not covered by any other object. In old posts someone mentioned something about window transparency object, however either I'm doing something wrong or it is not...
  72. Replies
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    Folders for frames? 4thword

    Could you implement folders for frames? They would work just like folders for objects. Not giving any kind of runtime-related functionality, just to help organize your project better. For example you...
  73. Still, if the bugs were eliminated, it would be a...

    Still, if the bugs were eliminated, it would be a good choice for simple games where you don't need anything extra over what the built-in movements already provide.
  74. Try imgur. Why people use other image hosts I...

    Try imgur. Why people use other image hosts I don't even. Never had a problem with imgur, always have problem with other image hosts.
  75. Replies
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    Yep. Have you tried to put it into bugbox as a...

    Yep. Have you tried to put it into bugbox as a feature request?
  76. Both of you, do you have any transition effects...

    Both of you, do you have any transition effects for the frames? If so, can you turn it off and see if crashes still happen?
  77. Replies
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    You may try using an app like Thinstall. The...

    You may try using an app like Thinstall. The "correct" purpose of it is to make portable versions of applications in a self-contained EXE, but it will also bake in all the files and DLLs in the...
  78. Why do you think CT didn't patch built-in movements to work properly?

    I mean, they're far easier to use than making your own or .e.g. using PMO, but we have to do the latter anyway because the built in platform movement (others not so much funny enough) are really...
  79. Have you considered setting up a remote desktop...

    Have you considered setting up a remote desktop session with someone who experience the issue to try and debug it on their end? Obviously both parties would need to be willing but if some user...
  80. Yeah, but how to make items in my "custom list",...

    Yeah, but how to make items in my "custom list", scroll it and so on? Your gizmo example doesn't show that, it still uses bog-standard list. How about text input for a "custom" text object?
  81. Is there any skinnable versions of common UI objects?

    Things like buttons are easy enough to do with actives, but problem starts with things like lists, edit boxes, and so on. I don't want to have my beautiful game destroyed by ugly Windows controls :(
  82. Replies
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    Well, there's always "memory editor" way if...

    Well, there's always "memory editor" way if there's a way to check where TileMap's memory start and you give proper offsets >:)
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    Unfortunately your best bet would be either...

    Unfortunately your best bet would be either playing with some kind of parallax (either layers scrolling at different speeds or parallax object) or making prerendered 3d video (avi and so on) that...
  84. Where can I submit suggestions for fusion 3?

    I have few ideas for F3 that couldn't be implemented in 2.5 without a major rewrite but would be great to have in F3. Where can I submit these?
  85. Replies
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    Really cool extension, congrats on that one. Any...

    Really cool extension, congrats on that one. Any chances of closer integration with TileMap object so it can bind to a TileMap object and feed data directly into its structures (in other words no...
  86. Thread: XLua

    by Darkhog
    Replies
    6
    Views
    13,713

    Call with X parameters, according to XLua docs is...

    Call with X parameters, according to XLua docs is using Lua+ syntax, which is pipe (|) separated list of parameters. I want something that only has one action parameter which specifies function name...
  87. Thread: XLua

    by Darkhog
    Replies
    6
    Views
    13,713

    Very nice object and easy to understand too....

    Very nice object and easy to understand too. Three things though:

    1. Example ext_mmfi doesn't work (nil error on line 86 in Demon AI that despite my best tries I couldn't fix)
    2. Help button in...
  88. No, I want to avoid bloating my game's size. For...

    No, I want to avoid bloating my game's size. For what I need modules are just fine. I don't need friggin orchestra. And I've specifically asked for CC/PD tracks because I can't afford licensed music....
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    [Request] Balloon tip extension

    Hello, I'd like to have an extension that would display a balloon-style tool tip (think Clippy) anywhere on the screen, even outside game's window (in other words, any x/y positions would be absolute...
  90. Replies
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    It's kinda weird that shortcuts like these still...

    It's kinda weird that shortcuts like these still work even if menu is disabled. It should be disabled automatically. Still, no big deal, IMO.
  91. Good source of CC/PD music in module format? (xm, it, s3m, mod)

    Specifically modules, because of two reasons:
    - They doesn't sound like **** (like MIDI does)
    - They're still small unlike even compressed PCM audio such as OGG/MP3.

    Could try modarchive, but...
  92. What are best freeware games made with Fusion (either web or Win32)?

    Dunno if this is the right place to ask, but what are some of the best free games made with Fusion? Aside of classics that anyone who is into free games would know about, such as Knytt Stories.
  93. Thread: Scoping issue

    by Darkhog
    Replies
    1
    Views
    604

    Scoping issue

    I have a problem with the following event line:
    http://i.imgur.com/Zv8stAh.png
    It does what it should, but does it to all objects. There's clearly a problem with scoping there, unfortunately I...
  94. Well, most modern free indie games, both...

    Well, most modern free indie games, both web-based (html5/flash) and not, are using arrows for movement and z/x/c/v for actions. Quite convenient layout.
  95. Oh, I perfectly do believe that. You've obviously...

    Oh, I perfectly do believe that. You've obviously never tried to reach actual human employee at Valve. They tend to send such things when their coffee/game time is disturbed by some pesky customer.
  96. Replies
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    Please do not use magnets near your phone. Or...

    Please do not use magnets near your phone. Or you'll own a paperweight (and in case battery was poorly made, it can explode in your face).
  97. To the best of my knowledge (I'm not Clickteam...

    To the best of my knowledge (I'm not Clickteam employee) you can convert dev directly and exporter is one besides windoze exe.
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    I'd do it the following way: I'd use a sensor...

    I'd do it the following way: I'd use a sensor (single pixel really) that is positioned to always be in front of a player (depending on direction), but a bit far away so it would always overlap next...
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    [Fusion 3] Linked events

    One feature I like about GDevelop is the "link events" feature (forgot its actual name). It's great for code reuse as it works just like #include compiler directive in C/C++, only it allows for...
  100. Is there BugBox issue on this?

    Is there BugBox issue on this?
  101. That still won't prevent people from ripping your...

    That still won't prevent people from ripping your art if they decompile the mfa thought. Also I am 66.6% positive that group passwords are saved in the mfa as plain text or with some simple cipher...
  102. Yes, yes. It's just it sometimes randomly works...

    Yes, yes. It's just it sometimes randomly works when I save, the very next day, without changing anything when I open the mfa it suddenly doesn't.
  103. No, Start Of Frame triggers just fine (put a test...

    No, Start Of Frame triggers just fine (put a test sound and it played) so I don't think that is it. It happens also without the transition so I dunno.

    Also even if it loads it for some reason...
  104. Any help with that one?

    Any help with that one?
  105. I think CT should take it easy with this one ;)....

    I think CT should take it easy with this one ;).

    What I'd really would want to see is if they looked at what Florian Rival is doing with his GDevelop and take some design cues from it. Also...
  106. Thread: Beta: Tile Map

    by Darkhog
    Replies
    361
    Views
    85,917

    Stupid argument is stupid. If I would want to...

    Stupid argument is stupid. If I would want to write my own tools, I wouldn't use any Clickteam products or similar (Construct 2, GDevelop, ugh..., Stencyl, ew...). I'd use some light framework like...
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    Then do Every... event (timer object), click Use...

    Then do Every... event (timer object), click Use Calculation and then use RRange function with minimum and maximum time between jumpscares (in 1/1000 of second).

    But some unsolicited design help...
  108. The easiest way to test if it's hardware problem...

    The easiest way to test if it's hardware problem is to open notepad or other editor, press those two arrows then space and see if it'll register it, as in if it'll input space. If it does, the...
  109. OK, had more thought about it so I've opened my...

    OK, had more thought about it so I've opened my RPG Maker XP (also from humble) which has this built in and here how it looks like in action:


    https://www.youtube.com/watch?v=OeKOBq-Qhf4

    Of...
  110. Not sure I know how to make one that would...

    Not sure I know how to make one that would represent effect I'm after well.

    I'll try to explain again: The effect would clear screen to specific color using a mask image over time (time being...
  111. Either I'm stupid or Font Embed Object doesn't work anymore???

    So I was working on the Clickmag engine and either I'm stupid and can't use binary data/font embed object properly or it simply doesn't work anymore. MFA and all relevant files here:...
  112. Numbered for my convenience. 1. Yes. 2. one...

    Numbered for my convenience.
    1. Yes.
    2. one time.
    3. It will convert one license and one exporter, to convert the rest you'll need additional key conversion items.
  113. Replies
    1
    Views
    671

    [F3] Visual shader editor?

    I mean one that doesn't require you to write HLSL/GLSL/WhateverSL code. Something more Click-style.

    Such visual shader editors have been done before, so it's definitely possible to create one for...
  114. Need promotional game for your service/product/company? READ THIS!

    Looking for:

    - Promoting your service/product/company in a fun, modern, interactive way?
    - Tight gameplay and not making half-baked games unlike other such services
    - Low prices starting from...
  115. Replies
    7
    Views
    4,355

    Agree about it and yeah, I earn about 1500...

    Agree about it and yeah, I earn about 1500 satoshi on average. What I don't like is the payout limit of 20k satoshi. I can understand payouts limits on services that give you real money for e.g....
  116. 1. There is Int64 extension and also extension...

    1. There is Int64 extension and also extension that allow for arbitrary big numbers. I agree tho it should be supported natively.
    2. Yeah, good idea. But I think you could use GET object to the same...
  117. Dunno, but I think with snap to grid and paint...

    Dunno, but I think with snap to grid and paint mode available quick backdrops aren't as useful as they once were, unless you want gradient background. But Quick Backdrops always were pretty bad with...
  118. I see. Not a DayZ player so haven't any way of...

    I see. Not a DayZ player so haven't any way of knowing. Though since it only affects selected few, it's definitely possible that CT can do something about it. In worst case, if it's based on appid,...
  119. Replies
    7
    Views
    903

    String object doesn't have alterable values. If...

    String object doesn't have alterable values. If you want alterable values, you may try using Active System Box which has those.
  120. Could you share the mfa? It would help finding...

    Could you share the mfa? It would help finding and fixing the issue (and in case it's corrupted would give chance to Yves or other Fusion dev to look into and try to fix it).
  121. Except, as I've said before, it doesn't happen...

    Except, as I've said before, it doesn't happen for other Steam software I own, namely RPG VX Ace and Game Character Hub. Same PC, same Steam installation. And GCH updated few days ago, adding few...
  122. Replies
    7
    Views
    4,355

    How to register a btc wallet? Typing out wallet...

    How to register a btc wallet? Typing out wallet address would be hard on mobile keyboard so I'd like to register on my desktop.
  123. This is something steam devs seems to be able to...

    This is something steam devs seems to be able to configure (whether to use this warning or not) as I don't have such dialog with other Steam software I'm using, namely RPG Maker VX Ace and Game...
  124. Replies
    5
    Views
    699

    You're meaning, like a HUD? The best way to go...

    You're meaning, like a HUD? The best way to go about that is to make a new "HUD layer", set its scrolling coefficients to 0 (both X and Y) and then place your HUD objects there. Make sure that HUD...
  125. PMO. Here's hoping that CT will finally fix...

    PMO. Here's hoping that CT will finally fix platform movement so you won't need to resort to PMO or similar. Most other movements are fine, only platform one suffers from several bugs, "sticking to...
  126. http://steamcommunity.com/app/248170/discussions/0...

    http://steamcommunity.com/app/248170/discussions/0/620695877224218221/

    Literally fourth pinned thread.
  127. Replies
    116
    Views
    626,089

    Sticky: Anyone has the file from the OP? Link doesn't...

    Anyone has the file from the OP? Link doesn't work.
  128. Try adding Run this event once instead (same...

    Try adding Run this event once instead (same menu).
  129. Replies
    17
    Views
    3,066

    Ok, where to unzip the edrt file? I'm interested...

    Ok, where to unzip the edrt file? I'm interested in trying the fix to see if it works.
  130. AFAIK it uses the same list that is on Phi's site...

    AFAIK it uses the same list that is on Phi's site (dark-wire), so still miniscule amount compared to what was in Fusion Updater.
  131. Can you increase it so it can be as high as you...

    Can you increase it so it can be as high as you want it to be as long as final Serial ID is lower than maximum one?
  132. Fusion Developer looking for full-time employment

    Hello. I was using Clickteam's products ever since first The Games Factory. It should be noted that I'm very experienced with these although never released anything commercially with it.

    I can do...
  133. Any reason PRO isn't just in the downloads...

    Any reason PRO isn't just in the downloads section of the website? I mean, without registration code it's useless except as evaluation.
  134. Any reason why Add User Group maxes out at 10k keys?

    So I've finally decided to get ICP from Humble and I was wondering, is there any reason why # of keys generated with Add Group option maxes out at 10k? I mean, if you enter anything higher than that...
  135. [Request] Grayscale-based fadeout/fadein to/from black

    I'd like to request a effect shader that would create nice fadeout effect based on grayscale image the size of game's window (or whatever area would be affected).

    It should have three inputs:
    -...
  136. Replies
    141
    Views
    23,001

    Sigh... The thing is, that CT could fix this...

    Sigh...

    The thing is, that CT could fix this issue since as I've mentioned this doesn't happen with other Steam software I'm using, such as RPG Maker VX Ace or Game Character Hub. So more likely...
  137. Is there a hardware-accelerated alternative to Mode7EX?

    It seems like Mode7EX is rendered in software, which means that with even such "resource hungry" things like mipmapping, interpolation or heightmapping framerate of M7 object (not the game's,...
  138. Kinda, but Fusion Updater had hundreds upon...

    Kinda, but Fusion Updater had hundreds upon hundreds of different extensions, far more than this list or extension manager that comes with CF2.5.

    BTW. Are you Gar_Benjamin from Unity's forums or...
  139. Well, since most of MMF2 extensions are...

    Well, since most of MMF2 extensions are compatible with CF2.5, I'd guess yes.

    As for updater itself, I also think so. AFAIR it allowed to select any directory, as long as there was Extension...
  140. Any idea what happened to Sphax's fusion updater?

    I remember it being a good source for extensions, far more comprehensible than what we've got into CF's built-in manager. But can't find download anywhere.
  141. In conditions, Special object (icon is two little...

    In conditions, Special object (icon is two little gears in default skin), and then in Limit conditions submenu.
  142. Replies
    17
    Views
    3,066

    I've got similar problem to yours, only in my...

    I've got similar problem to yours, only in my case when I press, say, left arrow and space (Fire3), it fires two times (jump control). Normally it wouldn't be a problem as I'm using PMO and this mean...
  143. Replies
    0
    Views
    543

    Windows Bitmap font object?

    I know there's text blitter, but I'd like something that supports AngelCode (BMFont) font format.

    The reason I want something that can use AngelCode font format is because Littera can give you...
  144. Replies
    141
    Views
    23,001

    Try closing CF, then clicking a MFA to open it...

    Try closing CF, then clicking a MFA to open it with it. Very annoying Steam window about launching with different parameters will pop up. The funny thing is, that other software I have (RPG Maker VX...
  145. Replies
    40
    Views
    25,396

    Sticky: Thanks! I've printed it out and stuck to the...

    Thanks! I've printed it out and stuck to the weall next to my computer with a transparent tape for a quick reference, next to Blender's shortcuts.
  146. Replies
    9
    Views
    1,173

    Got wrong invite anyway, I think. It directed me...

    Got wrong invite anyway, I think. It directed me to some Starbound-related discord server. GameUnity.tv or something. Certainly not anything CT-related. Because it seems like I can invite people to...
  147. When I'll done with translations and learn...

    When I'll done with translations and learn extension development, I'll probably reimplement PMO (actually rewrite from scratch) since it starts to piss me off as well. Will do it so it can be...
  148. Replies
    3
    Views
    3,490

    Can't download. Upload to a normal hosting.

    Can't download. Upload to a normal hosting.
  149. Replies
    7
    Views
    2,128

    Any takers? Would really want to see this happen.

    Any takers? Would really want to see this happen.
  150. Thank you, while I've read the RPS thingy...

    Thank you, while I've read the RPS thingy earlier, I've just updated OP of this thread now as I was preoccupied with something different. You should post more in the deal article about CF so CoH...
  151. Replies
    13
    Views
    11,715

    Nope. AFAIK CT lost the sources. God, I wish...

    Nope. AFAIK CT lost the sources.

    God, I wish they'd make 3D spinoff of CF (that rudimentary 3D in Fusion3 that was shown so far is not good enough IMO). Take rendering code from some Apache/MIT or...
  152. Kotaku has an article selection process?

    Kotaku has an article selection process?
  153. I'm not a native speaker. Could you please point...

    I'm not a native speaker. Could you please point out some of the errors I've made so I can get better?
  154. You can help too, by sending an official e-mail...

    You can help too, by sending an official e-mail to RPS/Kotaku. Frankly I think it would work out even better.
  155. Spreading the word about bundle: Mass RPS/Kotaku campaign

    If you want Clickteam to succeed with the bundle, please send this text to Kotaku/RPS:

    Update: RPS wrote about it. Thank to anyone who mailed them. It isn't ideal, because it isn't completely...
  156. Replies
    3
    Views
    3,484

    Well, you could kinda wing it with sending file...

    Well, you could kinda wing it with sending file as base64 string then decoding it and saving
  157. Sorry, but I really don't get it...

    Sorry, but I really don't get it...
  158. Replies
    4
    Views
    926

    SVG version of the Clickteam Fusion logo

    So I've made a version of CF Logo in Inkscape by tracing existing one, because that jpg in package doesn't have transparency and raster graphics aren't exactly scalable. While you'd still need a...
  159. Replies
    4
    Views
    970

    Go to the community passport thing, enter your...

    Go to the community passport thing, enter your steam profile URL, let it connect to steam and all your CT products that are there should be registered. That's what I've done.
  160. Yeah, fundamentals are easy. It's with removing...

    Yeah, fundamentals are easy. It's with removing inactive/unreachable games where it gets tricky.

    //edit: What I mean is: sure, host can send "unregister" signal when he properly disconnects, but...
  161. Progress report: I've currently translated up to...

    Progress report: I've currently translated up to line 1145 of mmf2u.txt. The translation will be on hiatus until next weekend unless I'll find time to do it before that time.
  162. That's not it. Let me show what OP had most...

    That's not it. Let me show what OP had most likely in mind.
    http://i.imgur.com/moeXRKk.png

    The lorem ipsum on the right side shows what he meant.
  163. Okay, progress report: I'm currently translating...

    Okay, progress report: I'm currently translating mmf2u.txt (main program interface). It's because I want to test if there is any cut off text in it before I am going to translate extension text...
  164. Is there extension that allows for calling arbitrary function in arbitrary DLL file?

    Search suggests it doesn't, but maybe I'm missing something?
  165. Replies
    4
    Views
    1,399

    Is UWP thing needed really anyway? Windows 10...

    Is UWP thing needed really anyway? Windows 10 supports normal .exes and Windows Store is just GFWL 2.0 anyway (plus afaik you can sell there normal exe apps too), so I don't know if there is any...
  166. Replies
    7
    Views
    2,128

    Well, I remember extension icons clashing even in...

    Well, I remember extension icons clashing even in the first TGF, so that wouldn't be a problem if the stuff that was available in TGF would be transferred and rest would be taken away e.g. from the...
  167. Polish language pack for CF2.5 in development!

    I'd like to announce that Polish language pack for CF2.5 is in development!

    Things that will be translated:
    - Program's interface and all built-in extensions

    Things that won't be translated:...
  168. Replies
    7
    Views
    2,128

    Don't have the money and I'm not willing to...

    Don't have the money and I'm not willing to compromise for something that looks kinda similar but is not. To make it happen I'd need original TGF1 graphic files from CT which probably won't happen. I...
  169. Replies
    7
    Views
    2,128

    Not classic enough. I'm talking about first The...

    Not classic enough. I'm talking about first The Games Factory. Blue event circles.

    Blue. Event. Circles.

    //edit: http://www.gamasutra.com/db_area/images/blog/200051/gamesfactory1.png
    //edit...
  170. Replies
    5
    Views
    753

    How about changing of the approach: Instead of...

    How about changing of the approach: Instead of making new objects, have 3 active objects with different animations for each possible number and just change animation based on counter number?
    ...
  171. Yes, but how to actually write that list? It's...

    Yes, but how to actually write that list? It's what I have problem with.
  172. What is the best networking extension that has quality netcode?

    Netcode is hard. If extension "bricks" wouldn't make it so easy I wouldn't even try. But since network code is hard, what extensions do you recommend that has quality netcode, preferably UDP? I need...
  173. The technicalities of making a server browser?

    As in, lobby system. I want to make a multiplayer game and technically I'd be able to, but I don't want people having to manually enter IP and port. But I haven't found any good info about how to...
  174. Replies
    7
    Views
    2,128

    [Request] "Classic" skin, (Original TGF)

    I'd like to request skin that would make CF look like older CT products, The Games Factory/MMF1 in particular. Could od it myself as skin making isn't hard, the problem is I don't have access to all...
  175. Thread: Beta: Tile Map

    by Darkhog
    Replies
    361
    Views
    85,917

    I've meant that I wouldn't be too concerned if...

    I've meant that I wouldn't be too concerned if adding map editor integrated into the extension would mean dropping support for multiple layers - as I've said, those can be emulated well enough by...
  176. Thread: Beta: Tile Map

    by Darkhog
    Replies
    361
    Views
    85,917

    Why won't you add a simple map editor to the...

    Why won't you add a simple map editor to the extension (if it's already there, then I'm sorry, but I don't know how to access it)? So it would be usable without using external applications (like...
  177. Replies
    16
    Views
    2,720

    Re: Level-Save Object

    And how about opening the source of this ext.? If the source will be opened, this will be mean faster development, because, when Jaffob can't do someting, the other developer can do it.
  178. Replies
    33
    Views
    17,405

    Re: [REQUEST] RPG MAKER'S XP CHARACTER OBJECT

    We are misunderstand. I need to load a png. When I click load image in this program i don't see any .png files.
  179. Replies
    33
    Views
    17,405

    Re: [REQUEST] RPG MAKER'S XP CHARACTER OBJECT

    I'll take a look.
  180. Thread: Blackout

    by Darkhog
    Replies
    20
    Views
    2,551

    Re: Blackout

    [/quote]

    Yes. Reinstall your Windows.
  181. Replies
    5
    Views
    1,460

    Re: SDK for free pascal?

    Except having knowledge about exported functions & procedures and its parameters from mmfs2.dll and having access to MMF source code.

    Oh, and I have lack of free time also.
  182. Replies
    33
    Views
    17,405

    Re: [REQUEST] RPG MAKER'S XP CHARACTER OBJECT

    Very much, especially, when I will have many characters (NPCs) on the map. Oh, and I forgot about problems with designing maps.
  183. Replies
    27
    Views
    5,164

    Re: Animated Picture Fixed

    You can also give a sub_groups eg. I have 3 animations in one picture. Every in one row, and I want name the ranges of tiles. E.g. first animation is from 0 to 3, second from 4 to 8 and third from 9...
  184. Replies
    5
    Views
    1,460

    Re: SDK for free pascal?

    bumping action.
  185. Replies
    5
    Views
    1,116

    Re: Platform troubles

    U must add event

    Player overlaps background
    Player: movement: stop
  186. Re: !MULTIMEDIA FUSION FAQ! - please pin that topic

    You read, but most people not. And I see. Both ways... And it should be serious FAQ. That FAQ that can be pinned.
  187. Re: !MULTIMEDIA FUSION FAQ! - please pin that topic

    But most people do not read help. And this FAQ should be really pinned.

    Q: Should I read help?
    A: Yes. I say more: You must do it. In other case you computer will explode.
  188. Replies
    33
    Views
    17,405

    Re: [REQUEST] RPG MAKER'S XP CHARACTER OBJECT

    Yes. But what with collisions? Animation and movement itself is ok. But I need it to RPG, and in RPGs, you know, some elements are unpassable. And collision rectangle should be smaller than...
  189. Replies
    235
    Views
    252,572

    Re: MMF2 Build #249

    ...or handle sound/music in different thread.


    Thanks.
  190. Replies
    33
    Views
    17,405

    Re: [REQUEST] RPG MAKER'S XP CHARACTER OBJECT

    Maybe, but I think this was in 1.5
  191. Replies
    235
    Views
    252,572

    Re: MMF2 Build #249

    Is not bug, eh? So why in other programs, e.g. RPG Maker music, even midi can be changed instantly? And yes, this IS bug, because I cannot make soundtrack what contains more than 1 midi file, because...
  192. Replies
    4
    Views
    971

    Re: Parallaxing question

    Do it that way:

    In layer 1 create bg
    In layer 2 create level.
  193. Thread: ExtensionView

    by Darkhog
    Replies
    74
    Views
    57,303

    Re: ExtensionView

    Can you add mass download thing?
  194. Replies
    33
    Views
    17,405

    Re: [REQUEST] RPG MAKER'S XP CHARACTER OBJECT

    Thanks a lot. And what with

    I don't want use invisible actives, because it can slow down my game, and I don't install HWA before final build. And it will be problem with resizing when I will...
  195. Re: Playing Non-MIDI music using the std. sound object

    BUMP, because of disappearing this article - for some persons it can be useful
  196. !MULTIMEDIA FUSION FAQ! - please pin that topic

    I want to make MMF2 FAQ with your help.

    About format
    In your posts please add questions&answers in following format to preserve integrity.

    Q: How to close MMF?
    A: Click File->Exit

    Let's...
  197. Replies
    4
    Views
    1,285

    Re: Playing mp3 files in MMF2???

    This should be in FAQ. I will write one.
  198. Replies
    2
    Views
    892

    Re: Text fading in and out?

    semi transparency? By the way - I requested Fade object some time ago, but, of course, nobody want to hear me.
  199. Replies
    33
    Views
    17,405

    Re: [REQUEST] RPG MAKER'S XP CHARACTER OBJECT

    Ok, you can't. I'm not angry ;). And Looki the Extension Developer should code it (of course if he have time) instead of lamenting.
  200. Thread: Camera object

    by Darkhog
    Replies
    4
    Views
    1,090

    Re: Camera object

    Maybe simple scroll on player?
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