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  1. Replies
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    Does anyone still have the demo scene, the link...

    Does anyone still have the demo scene, the link seems to be dead.
  2. Replies
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    271

    Looking for an old Extension

    Hi people,

    So I'm trying to find something in my old files and some of them use extensions from 'MMF2ExtPack1'. The trouble is, I use the steam version of Fusion 2.5 Developer, so when I try to...
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    455

    Effects don't work in Flash?!

    Hi everyone,

    So I was hired to crate a small escape-the-room style flash game and I used a number of the photoshop style 'effects' for the lighting. I made the environment look dark by giving a...
  4. Replies
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    697

    Julian82 Thanks man, that seems to have worked...

    Julian82 Thanks man, that seems to have worked really well. ^_^
  5. Replies
    4
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    697

    N64Mario Oh, it was working in an earlier version...

    N64Mario Oh, it was working in an earlier version of Fusion 2.5. I'm pretty sure it was working in an earlier version of the Steam version too. I've made a couple of small updates over the years. I...
  6. Replies
    4
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    697

    Old built in detectors no longer working

    Hi everyone,

    For those of you who don't remember, I released a small game back in 2013 and have been selling it on Desura and later itch.io. Anyway, I was approached by a small publisher to put my...
  7. Replies
    3
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    1,088

    Hey Julian, thanks for the heads up. I hadn't...

    Hey Julian, thanks for the heads up. I hadn't seen that. I was looking specifically for the achievements thing. As that's what the guy from the publisher was most interested in. I hadn't thought to...
  8. Replies
    3
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    1,088

    How to Implement Achievements for Steam?

    Hey everyone.

    Are there any guides on how to implement achievements in a game you are releasing on steam? A small publisher is interested in my Mutant Colossus game and they are really keen on...
  9. [Paid] Programer for side scrolling beat-em-up engine.

    Hi everyone,

    Would anyone be interested in working on an old school side scrolling beat-em-up game? The game designer wants to have a more indepth combo system than most standard side scrolling...
  10. Replies
    4
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    1,160

    The Working file is only 619 KBs and the...

    The Working file is only 619 KBs and the executable is around 2 MBs. There is only one frame and a few graphics. In fact I think you can see almost all of them in the gif above. I haven't tried to...
  11. Replies
    4
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    1,160

    I'm using the Steam version of Fusion 2.5...

    I'm using the Steam version of Fusion 2.5 Developer. Also, I'm not using external graphics. The glitching object is just a standard Active Object with some custom art I loaded in by copy and pasting...
  12. Replies
    4
    Views
    1,160

    Strange Graphical Glitch With Active Object

    Hi everyone, I'm getting a strange graphical glitch. One of my active objects seems to be flashing graphics from other sources. Like other actives, even some backgrounds. I made a gif showing what's...
  13. Can I set the output of a camera as a texture?

    Hi everyone. I just bought the Firefly DLC. You might be wondering from the title why I want to do this. Set the output of a camera to a texture that is. For a while now I've wanted to do a simulated...
  14. Replies
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    2,815

    Well, I'm using a ground offset variable in the...

    Well, I'm using a ground offset variable in the player's object. Objects you can jump on have a shadow object with a hight. When you jump, if your total hight is larger than the hight of the object...
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    Thanks man.

    Thanks man.
  16. Replies
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    2,815

    Thanks DaveC, can I use your work in my project?

    Thanks DaveC, can I use your work in my project?
  17. Replies
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    2,815

    Thanks, guys, I think I'm starting to work it...

    Thanks, guys, I think I'm starting to work it out. I seem to have a lot more variables than what you have in your example. But I'm sure I'll work it out. Here's what I have so far. 23155 I don't...
  18. Replies
    10
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    2,815

    Jumping in a Top Down game?

    Hi everyone, I'm trying to make a top-down game where the character can jump. Like in Story of Thore - Beyond Oasis. I haven't been able to find much in the way of tutorials on this kind of think....
  19. Replies
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    3,737

    I would definitely use flags if I could name...

    I would definitely use flags if I could name them. I guess you could have a comment at the top that lists all the flags you use so you can keep track of them but it seems I'm never that organized...
  20. Ok, so you need a license to put games on there...

    Ok, so you need a license to put games on there systems.... but how do you actually export them the games onto 3DS or XBox? Is there an exporter that will convert your project to C# or something?
  21. Replies
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    104,256

    @conceptgame : Thanks for the offer but I managed...

    @conceptgame : Thanks for the offer but I managed to muddle my way through. I'm still not very confident on how to use the spriter extension though. So some tutorials would really help. I can...
  22. Replies
    283
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    104,256

    Hi Conceptgame, I was taking a look at my...

    Hi Conceptgame,

    I was taking a look at my project today. I spent most of the afternoon looking at a floating torso. Though I did eventually get some of the other sprites to show up. They were all...
  23. Replies
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    104,256

    @conceptgame Hi man, this is an awesome extension...

    @conceptgame Hi man, this is an awesome extension but I'm having a bit of a problem. I started developing a project in version 0.7 of the beta. I updated to 0.9 and it seems to have broken the...
  24. Replies
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    3,040

    I probably should have said this before, But the...

    I probably should have said this before, But the style I'm going for is something like in this video. https://www.youtube.com/watch?v=Q5gpsfLCnJU
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    3,040

    Dude, go ahead. I saw that you asked me for...

    Dude, go ahead.

    I saw that you asked me for some voice over stuff, like years ago. Are you still working on that Metroidvania style game? I think you called it hasslevania.
  26. Replies
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    @Shabadge, done! ^_^ Actually, now that I...

    @Shabadge, done! ^_^

    Actually, now that I think about it, I'll just post the lines here and anyone can have a go at it. It's not like they're a secret or anything. Download link bellow.
    ...
  27. Replies
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    3,040

    Thanks a lot for volunteering. I sent you a PM...

    Thanks a lot for volunteering. I sent you a PM with a download for the lines in the trailer.
  28. Replies
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    Looking for Voice Over for a Game Trailer

    Hi everyone,

    I'm looking for someone to do the voice over for the trailer of Edelin Tales. The trailer is around 2 minutes long with about 13 lines and I can't really afford to pay, but I can...
  29. I'm happy to help. I hope you decide to add it to...

    I'm happy to help. I hope you decide to add it to your library. I think other people might find it useful. Loops are still one of the things I've found the hardest to wrap my head around in clickteam...
  30. Hay Marv, Sorry about the late reply. Here is...

    Hay Marv,

    Sorry about the late reply. Here is my edit of the example from PMBartekB. I uploaded it to my dropbox. It allows you to create a child object, link it to the parent and then change the...
  31. Hi PMBartekB Your example really helped,...

    Hi PMBartekB

    Your example really helped, thanks a lot. I decided that the shadows didn't need to be different objects and I could instead just change there direction to make them match up. I'm...
  32. Ok, I'm using two groups, there are 2 objects in...

    Ok, I'm using two groups, there are 2 objects in each group. There is a small building, with a corresponding shadow, and a large building with a shadow as well. I'm also testing a variable (Alt Ver B...
  33. I don't really understand the fixed value ether.

    I don't really understand the fixed value ether.
  34. Hmm... I was trying to go through every building...

    Hmm... I was trying to go through every building that has been created, create a Shadow for it, and then assign the ID of the building to the the shadow that was just created.

    Anyway, thanks a lot...
  35. I'm trying to figure out the "for each" loop, Please help.

    Hi everyone,

    I'm trying to understand the "for each" action and the "on each object" condition and how they work. I couldn't find anything on them in the help files. Are they related to one and...
  36. Replies
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    Making a game like X-COM is definitely doable in...

    Making a game like X-COM is definitely doable in F2.5, though it might be a bit too advanced for a novice. X-COM is a pretty complex strategy game and players will expect the AI to act with a certain...
  37. Replies
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    Hi, your project looks really cool. I've always...

    Hi, your project looks really cool. I've always been a huge fan of side-scrolling beat-em-ups and I hope to see your game up on Steam when it's ready.
  38. Replies
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    Yea, the file seems to be missing.

    Yea, the file seems to be missing.
  39. Replies
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    10,860

    So, has this been ported to F2.5? I tried looking...

    So, has this been ported to F2.5? I tried looking for it on the Extension Manager and it dosen't seem to be present. Also, when I tried installing it manually the installer said I didn't haven't...
  40. I'd like to check out your example but I can't...

    I'd like to check out your example but I can't seem to find the Integrated Path Planning Object (MMKPathPlanner.mfx)
  41. Replies
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    I made a bunch of demos around this extension...

    I made a bunch of demos around this extension back when it first came out. I think this is still the easiest way to make a psudo 3D game in Fusion. The graphics in your examples look way better than...
  42. Replies
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    Thanks Schrodinger, Thanks Marv. I'm going to put...

    Thanks Schrodinger, Thanks Marv. I'm going to put these in my dropbox so hopefully I won't loose them again.
  43. Replies
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    I'm Looking for CS_Zoom.fx

    Hi everyone.

    Being able to zoom in and out of the frame is something I've wanted to be able to do for a really long time. I'm kind of jellos that it's a feature of the Android and IOS apps....
  44. Replies
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    4,729

    Hmm... $1200 might be a good price for an MMO...

    Hmm... $1200 might be a good price for an MMO engine, I don't actually know, but I'm not sure this community can foot that kind of cost. Do you have any videos showing off your engines features. Not...
  45. Replies
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    Sticky: Oh man, that Shift +Crop thing will really come...

    Oh man, that Shift +Crop thing will really come in handy!
  46. So, is this like a menu choice you are trying to...

    So, is this like a menu choice you are trying to set up or is this part of the main game?
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    Thanks a lot ProdigyX. ^_^

    Thanks a lot ProdigyX. ^_^
  48. Replies
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    686

    Exporting events to a file?

    Hi everyone.

    The main project I've been working on is a retro throw back to the Commadore 64. While working on the Kickstarter, at one point I contemplated having an actual C64 version as a...
  49. Thread: Dungeoneer.

    by Disthron
    Replies
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    13,950

    Yea, that's why I buy most of my 3D models from...

    Yea, that's why I buy most of my 3D models from places like DAZ 3D and Renderosity. The down side is it costs money and you have to work with what you can find. Though there is some good stuff out...
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    729

    Yea, it probably has to be set up by the devs. It...

    Yea, it probably has to be set up by the devs. It would be cool if it was just built into Steam though. Then you could stream whatever you liked. Maybe there are licensing issues or something. That's...
  51. Replies
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    Can you stream from steam?

    Hay everyone. I've just noticed that Steam now has a feature to let people stream there games right from the steam client, or at least I think that's how it works. is it possible to stream the steam...
  52. Hay Rebel, your game looks like it's coming...

    Hay Rebel, your game looks like it's coming together quite nicely. I'm not sure you need a programmer. If there's something you think you can't figure out how to do, maybe you should consider cutting...
  53. Thread: 3D Mesh

    by Disthron
    Replies
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    23,504

    Then you should try posting about it in the jobs...

    Then you should try posting about it in the jobs section of the forum. Maybe if someone's willing to pay it might actually get done. XD
  54. Replies
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    Your art looks pretty awesome. You should maybe...

    Your art looks pretty awesome. You should maybe think of posting it on the native Click Store. I particularly liked the brawler and the "Action game" sets. Though if you wanted to make a brawler I...
  55. Dose the click store only display in euros?

    Hi, so I'm considering buying the HTML5 exporter but I have a quick question before I do. Dose the store convert the price but always displayed the EURO symbol? There is a big difference between...
  56. Replies
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    Ah, yea, that wasn't a video, or at least not...

    Ah, yea, that wasn't a video, or at least not initially. That was a gif I made of some very early gameplay.

    I found out that the lens object only works in the Standard run time. Which means people...
  57. Replies
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    @Marv: Thanks a lot. ^_^ @mobichan: The...

    @Marv: Thanks a lot. ^_^

    @mobichan: The borders are the border of the screen. So in the final we will have a texture that looks like a CRT monitor boarder. So it dosen't really make seance to have...
  58. Replies
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    26,023

    Ok, for this test I set the distortion to 0.000...

    Ok, for this test I set the distortion to 0.000 and instead used an active with the lens shader on it to distort the picture. What do you think?
    ...
  59. Replies
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    26,023

    Something like the pictures bellow. If you look...

    Something like the pictures bellow. If you look really close you can see they still have those overlaying bands but they are very subtle. The distortion is a bit more pronounced but not so extreme...
  60. Replies
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    26,023

    @Snail: What I'm trying to do is get rid of...

    @Snail: What I'm trying to do is get rid of those.... black bands that bulge in the centrer of the screen. I've never seen that on an actual CRT, not even in the arcade. In the picture the big red...
  61. Replies
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    26,023

    @Mobichan: Dude! I have actual 3 CRT TVs in my...

    @Mobichan: Dude! I have actual 3 CRT TVs in my house (I'm not wasting money on a new TV when my old ones work just fine!) and nun of them look like that. Not even the oldest one I inherited from my...
  62. Replies
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    26,023

    Hay everyone, I'm trying to use this shader for...

    Hay everyone, I'm trying to use this shader for my game Edelin Tales: Portals of Doom but I can't seem to get it to work properly.

    I keep getting these really nasty looking bulging bands across...
  63. Replies
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    1,387

    I've thought about something like that, but it...

    I've thought about something like that, but it would be nice to have the colour beading and such of a proper CRT shader.
  64. Replies
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    1,387

    Problem with CRT effect

    Hi everyone, I'm looking to make a CRT effect for my new game and I came across a thread on this forum that had a pretty cool looking shader that did just that. You can download the shader from the...
  65. So, this is what I've come up with so fare (link...

    So, this is what I've come up with so fare (link bellow). I tried using the platform as a ladder, as JHale suggested but it seems ladders only have box collision detection. Dose anyone know someone...
  66. A Tutorial would be grate, but the problem I'm...

    A Tutorial would be grate, but the problem I'm having is not the movement and jumping, it's how to tell when the player has fallen off of a platform or has run into a cliff.
  67. Yea, that was one of the first demo's I've found....

    Yea, that was one of the first demo's I've found. And it's grate for the actual fighting engine. But the movement is still just on a single plane. It has jumping but it doesn't have anything on how...
  68. How do I make Brawler style platforms with depth?

    Hi everyone,

    I've always wanted to know how to make brawler style platforms. Like you see in the early stages of Double Dragon 1/2. They aren't completely 2D like in a platformer, they have depth...
  69. Replies
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    706

    Some extensions not showing up

    Hi everyone.

    Overall I'm really loving Fusion 2.5. However, every now and again I'll try out an example that will send me to the Extension Manager but the extension won't show up. I think the most...
  70. Replies
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    7,217

    Wouldn't that cause a massive amount of slow down...

    Wouldn't that cause a massive amount of slow down because all of your level would be made up of active objects? Even if you use something like active picture or something like that.

    This is...
  71. Replies
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    Hi LoneWulfGames, Most modern on-rails...

    Hi LoneWulfGames,

    Most modern on-rails shooters have a mix of both. For instance the basic weapon, for most it's a pistol, has limited bullets but an infinite supply of clips. Then in games like...
  72. Hi everyone, just letting you know that this...

    Hi everyone, just letting you know that this position has been filled.
  73. [PAID] Looking for Pixel Artist for Fantasy Game

    Hi everyone, I'm looking for a new artist for a fantasy action adventure game I'm working on. The art style is based on the old C64 computer and you need to be able to make assets that will fit into...
  74. Replies
    2
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    1,283

    Hay, your work looks really good. I am currently...

    Hay, your work looks really good. I am currently looking for a new artist, however my current game is in the style of the old Commodore 64. How are you at high restriction pixel art?

    Here is a...
  75. So I'm looking for the 360 Movement Object, witch...

    So I'm looking for the 360 Movement Object, witch I see in the list in your screen shot, but when I press refresh in the Extension Manager the object dose not come up. The .Net object is also not...
  76. Replies
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    10,811

    Hi there, your artwork is really nice. Not sure...

    Hi there, your artwork is really nice. Not sure if I'd be able to afford you though.

    Anyway, for some reason your artwork has reminded me of how few useful 2D stock game assets there are. I mean...
  77. Replies
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    So they are defiantly prepossessing the upgrades...

    So they are defiantly prepossessing the upgrades now?
  78. Replies
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    1,524

    Hay Oldschool80s, Yea, I just sent my request...

    Hay Oldschool80s,

    Yea, I just sent my request for an upgrade from MMF2-Developer to F2.5-Developer. I hope it's up and running now, I can't wait to get my hands on it.

    I still have the e-mail...
  79. Replies
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    1,524

    I just checked the download link that was sent to...

    I just checked the download link that was sent to my e-mail and that doesn't work anymore. The Android exporter still seems to work though.
  80. Replies
    5
    Views
    1,524

    Register my Flash Exporter in the shop?

    Hi, I just created a account on the new store in anticipation of getting Fusion 2.5. I could have sworn that I already had one from the other stuff I've bought but apparently not. Anyway I was...
  81. Well, considering I don't know what Bank is, I'm...

    Well, considering I don't know what Bank is, I'm going to go with maybe. Is Bank like Strafe in FPS terms? Possibly wait for MJK to respond.
  82. Replies
    668
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    180,180

    It's because of convenience. When it's on steam...

    It's because of convenience. When it's on steam you don't have to wait for shipping, you don't have to worry about loosing the CD/Key. If you need it on someone elses PC in a pinch you can log onto...
  83. Replies
    668
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    180,180

    So, if I get the upgrade from Click Team as soon...

    So, if I get the upgrade from Click Team as soon as it comes out, will I then get a steam key when they are ready or will I have to wait and purchase the upgrade through steam to have it on steam?
  84. Replies
    1
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    587

    Need help with old Example

    Hi everyone, I found this old 3D example that is in the .gam format and I can't seem to open it. It says it's protected but I seem to recall that I used to be able to open it. Can anyone help me with...
  85. Replies
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    1,948

    Hmmm.... so the link provided here just takes me...

    Hmmm.... so the link provided here just takes me to the News section and I cant' seem to find the example. Is it still floating around?
  86. Replies
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    2,569

    @Del_Duio: Yea it was Advanced Dungeons And...

    @Del_Duio: Yea it was Advanced Dungeons And Dragons For The Intellivision. Though our game looks much differant to that. We just used it to draw insperation.

    Also, if an admin sees this, you can...
  87. Well, I'd also want some kind of map editor. I...

    Well, I'd also want some kind of map editor. I did manage to add another square to appear on the field but I had to create a hole new object, not just an instance and if I had to keep an entire level...
  88. @happygreenfrom: I have absolutely no idea what...

    @happygreenfrom: I have absolutely no idea what to do with that. I mean, I think I know what it's for but I'm not sure how I could use it.
  89. Replies
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    3,458

    @Krolik: Interesting, what kind of game was it? A...

    @Krolik: Interesting, what kind of game was it? A fighter?
  90. @happygreenfrog: I have seen demos like this too....

    @happygreenfrog: I have seen demos like this too. There was a really old school star fox type one that was made with Games Factory 1. However they were poorly commented, used a lot of hard numbers...
  91. Yea, definitely. The more run times it works in...

    Yea, definitely. The more run times it works in the better. If it only uses scale, angle and and math then it really aught to work in any run time. I believe there are some universal extensions, like...
  92. Just so you know, I wasn't kidding about helping...

    Just so you know, I wasn't kidding about helping you fund this. I've actually been thinking of starting up a thread like this for a while now. Obviously it would depend on how much it would cost but...
  93. Well, a frame can be any size and you can make a...

    Well, a frame can be any size and you can make a function that will read a map file and recreate it in the frame. Also, about the "tunnel" thing, that's why you have the Z veriable within each...
  94. Replies
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    @xhedgehogx: Thanks. ^_^

    @xhedgehogx: Thanks. ^_^
  95. Hi, So do you mean something like the first 2...

    Hi, So do you mean something like the first 2 Wing Commander engines? Like the video bellow? Go to about 1:00 for the action if the link doesn't take you there.

    If so, I'd like to suggest a few...
  96. Replies
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    3,458

    Mutant Colossus from Outer Space

    Hi everyone, I just wanted to introduce you to my quirky little game. I hope you will get a kick out of this. A new and peculiar video game has been unleashed upon society (Mutant Colossus From Outer...
  97. Replies
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    18,396

    Poll: Hi everyone, I'm still interested in the project....

    Hi everyone, I'm still interested in the project. Anyone know where I might be able to find someone who could make this extension a reality?
  98. Replies
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    2,569

    Still looking for pixel artist.

    Still looking for pixel artist.
  99. Replies
    43
    Views
    18,396

    Poll: Hi, I tried to take a look at your example but...

    Hi, I tried to take a look at your example but couldn't open your file. I couldn't find the OpenGL-Base.mfx file it was asking for. Although I'm not sure it would have done much good since I don't...
  100. Replies
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    Poll: Hmm... it it looked like it had a lot of...

    Hmm... it it looked like it had a lot of potential but it also still looked very fiddly at the stage it was at in the video. Still I wish they had finished it. I've heard that the project has been...
  101. Replies
    43
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    18,396

    Poll: That might be good. I'm often confused as to...

    That might be good. I'm often confused as to where to put this kind of stuff. Even though it's technically called the Tech Support forum it seems to be more of a general forum for MMF2 than the...
  102. Replies
    43
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    18,396

    Poll: Well, no not really. However the Jedi Engine was...

    Well, no not really. However the Jedi Engine was very similar to the Build Engine. Also no word back from the guy who made the Opengl port of the Build Engine. Anyway, if we were to just write our...
  103. Replies
    43
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    18,396

    Poll: Well, I just sent of an e-mail to the guy who...

    Well, I just sent of an e-mail to the guy who ported the Build engine to windows. I'm not sure what kind of a response we will get though.
  104. Replies
    43
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    18,396

    Poll: I think it's more likely that they thought the...

    I think it's more likely that they thought the editor was sufficient for most peoples needs and that anyone who wanted something more complex/different would just make there won.

    Also, the...
  105. Replies
    43
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    18,396

    Poll: Well, the level editor was created using the...

    Well, the level editor was created using the raycasting extension. All the functions in the level editor are just inside the raycasting extension so you can make your own editor if you want.
  106. Replies
    43
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    18,396

    Poll: Do you mean the one like the Clear Sky engine or...

    Do you mean the one like the Clear Sky engine or Discaster (my edit of that). Because they were both open source as far as I could tell. Unless you mean making the code of the raycasting extension...
  107. Replies
    43
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    18,396

    Poll: Yea, he was the first person I talked to...

    Yea, he was the first person I talked to actually. He said that the 3D extension that was talked about in the latest Click Disk was pretty fare off and it was not an entry level extension. This...
  108. Replies
    43
    Views
    18,396

    Poll: I see what you are saying. This is a good feature...

    I see what you are saying. This is a good feature and if it isn't too hard, it will be on the to-do list.



    Well, I'd like to make enough money to at least cover the development for the...
  109. Replies
    43
    Views
    18,396

    Poll: Oh, now I get what you mean. Being able to select...

    Oh, now I get what you mean. Being able to select objects in the world with the mouse like that would be a good feature to have. Specially for RPG's or Adventure style games. But I'm not sure if it...
  110. Replies
    43
    Views
    18,396

    Poll: The Build engine was a raycasting engine, and a...

    The Build engine was a raycasting engine, and a very advanced one at that. I'm not sure what you mean when you say control with objects in distance but a raycasting engine is 2.5D. It's game logic is...
  111. Replies
    43
    Views
    18,396

    Poll: Well, that would depend on the developer. If...

    Well, that would depend on the developer. If porting the Build engine would be easier than starting from scratch and the dev is willing to do that, than that's fine by me. I'm mostly interested in...
  112. Replies
    6
    Views
    2,569

    [PAID] Pixel Artist for Fantasy Game

    Hi everyone,

    I'm looking for someone to create some artwork for my game. I'm looking for a C64 style with a moderate level of detail. I need characters, backgrounds and items. A simple breakdown...
  113. Replies
    43
    Views
    18,396

    Poll: Advanced Raycasting Extension?

    Hi everyone,

    Disthron here. Dose anyone remember the Raycating extension? I do, it's can be used to make games that look like Wolfenstein 3D. When I found out about it I was kicking myself for not...
  114. Replies
    7
    Views
    3,308

    Hi everyone, Due to a miss-hap in the book...

    Hi everyone, Due to a miss-hap in the book keeping of the Edge I was double booked and now we are moving the event to the 14th and 15th of September. Everything else is the same.
  115. Replies
    7
    Views
    3,308

    Yes. The team gets 1 copy of each exporter and...

    Yes. The team gets 1 copy of each exporter and the members decide who get's what, and they could decide before hand if they wanted to.
  116. Replies
    7
    Views
    3,308

    The winning team gets 1 copy of all of the...

    The winning team gets 1 copy of all of the current pay exporters (I don't believe HTML5 is out yet) that they will divide up amongst themselves. So if there are 2 people in the team then they will...
  117. Replies
    7
    Views
    3,308

    Yea, all the members of the winning team get a...

    Yea, all the members of the winning team get a copy of Multimedia fusion 2 Developer, as well as a set of MMF2 pay exporters to distribute amongst themselves as they see fit.
  118. Replies
    7
    Views
    3,308

    Official Venue Announcement

    Hi everyone,

    I'm glad to announce that the Brisbane GameJam is going to be taking place at The Edge. It is a digital arts and cultural center situated near South Bank.

    The event will start on...
  119. Replies
    1
    Views
    1,901

    Looking for volunteer Clickers!

    Hi every one, Disthron here

    I'm looking for volunteers to guide people through the first TGF tutorial, be around to answer questions about how to use the program and be judges of the contestants...
  120. Replies
    2
    Views
    1,478

    Hay, I sent you an e-mail at the address you...

    Hay, I sent you an e-mail at the address you listed. I hope we can sort something out. ^_^
  121. Replies
    1
    Views
    696

    Pathfinding extensions for Android?

    Hi everyone, I'm looking to develop a simple strategy game for PC and Android, dose anyone know of any plans to port any of the pathfinding extensions to Android? If not could you perhaps point me...
  122. Replies
    6
    Views
    849

    @LB, I don't suppose you know where I could find...

    @LB, I don't suppose you know where I could find this example. It sounds interesting.

    @Xstar, thanks for the info but I think that would require generating the code to compile. I guess it could be...
  123. Replies
    6
    Views
    849

    Hmmm... "binary file manipulation to bundle data...

    Hmmm... "binary file manipulation to bundle data onto the end of a pre-compiled game" Dose that mean making a pre-compiled engine with the "include external files" option checked but then adding...
  124. Replies
    6
    Views
    849

    Making Authorware with MMF2?

    Hi everyone. I was wondering if it would be possible to make authorware with MMF2? Say I didn't like the way RPG Maker did things and wanted create my own RPG making tool. Would I be able to get MMF2...
  125. Replies
    2
    Views
    1,478

    DAZ3D/Photoshop artist available for work.

    Hi everyone, I'm an artist that works with DAZ3D Studio and Photoshop and can make pre-rendered 3D graphics for games. For those of you who might not know what I'm talking about I get a number of 3D...
  126. Replies
    21
    Views
    11,013

    Hi everyone. I made this engine a few years back...

    Hi everyone. I made this engine a few years back and released it to the public. It might be kind of a mess but it works ok. I used it to make this fan flash game...
  127. Replies
    4
    Views
    924

    Hi nivram my anti-virus program goes off when I...

    Hi nivram my anti-virus program goes off when I follow that link you put up. Is anyone else getting this? Is it a false positive.
  128. Replies
    0
    Views
    1,003

    To Raycasting Extension developer

    Hi everyone,

    So, I wanted to contact another user on the forums here, the developer of the raycasting extension, but his inbox is apparently full and it wouldn't send the message. I wasn't sure if...
  129. Simple Pathfinding with the flocking object?

    Hi everyone.

    I'm looking for an example file that I found a while back but have since lost. It used the flocking object to make some simple path-finding around objects. I was wondering if anyone...
  130. Replies
    2
    Views
    1,686

    Hi everyone, all the level design positions have...

    Hi everyone, all the level design positions have been filled, thanks.
  131. Replies
    5
    Views
    1,026

    Thanks again Marv, the reason I'm concerned is...

    Thanks again Marv, the reason I'm concerned is because I've had to split my current project up into multiple sub applications and the templates for the levels are kept in a separate MFA to the game...
  132. Replies
    5
    Views
    1,026

    Cheers Marv, any one know the answer to the first...

    Cheers Marv, any one know the answer to the first question?
  133. Replies
    5
    Views
    1,026

    2 simple, possibly noobish questions!

    Hi everyone, I have a couple of questions that have been bugging me lately.

    1st, what is the difference between "copying" a frame and "cloning" it? If I bring down the right click drop menu on a...
  134. Replies
    2
    Views
    1,686

    [PAID] Level Designers wanted

    Hi everyone, I've been working on a game for about 2yrs now and, after finally working most of the bugs out of the engine and having saved up some money I'd like to hire some capable level designers...
  135. Replies
    7
    Views
    2,645

    Wow, your stuff looks really grate. Though the...

    Wow, your stuff looks really grate. Though the first question that came to my mind is, what are your rates? I'm working on something right now but for future projects I'd love to hire you, that is...
  136. Replies
    1
    Views
    1,254

    How about some examples of your work?

    How about some examples of your work?
  137. Replies
    3
    Views
    1,027

    [EDIT] For some reason the screen shot of the...

    [EDIT]

    For some reason the screen shot of the games properties was shrunk down in size. So you can download a larger clearer version here....
  138. Replies
    3
    Views
    1,027

    Sub-Application problem

    Hi everyone,

    I've been working on a project for a while now and recently I reached the 2GB MFA file size limit and had to start breaking my game up into sub applications. Anyway, the problem I'm...
  139. Replies
    2
    Views
    1,198

    Hi, I'm also trying to help Kid_Roleplay, but...

    Hi, I'm also trying to help Kid_Roleplay, but unfortunately I don't have any experience with iso stuff. Anyway after playing around with the code a bit it seems that the system you propose assumes...
  140. Hmmm.... if the WiiU browser is compatible with...

    Hmmm.... if the WiiU browser is compatible with the HTML5 standard, or what will become the standard, won't that mean that as long as the MMF extension conforms to the standard it will work on the...
  141. I realize that the size of the EXE is only a...

    I realize that the size of the EXE is only a fraction of the size of the MFA file, but that isn't the problem I am having. The problem is that MMF2 dose not want to save an MFA file that is larger...
  142. Ok, I went and transferred all the frames from my...

    Ok, I went and transferred all the frames from my current project into a new one, I decreased the colours down to 32,768 but the project was still around 1.2Gig. Although I couldn't figure out how to...
  143. Anyone have any other ideas about this?

    Anyone have any other ideas about this?
  144. Ok, after reading your post I went and started...

    Ok, after reading your post I went and started trying to make my project smaller. Trying to optimise my code, re-importing a lot of the backgrounds so they don't use Alpha layers, removing frames of...
  145. "Seek failed on unnamed file" Error, Pleas help.

    Hi, I've been working on a project for the better part of 2 years now and I've encountered an error that I've never come across before. When I go to save it says "Seek failed on unnamed file" and...
  146. Thread: Disthron

    by Disthron
    Replies
    5
    Views
    815

    Ok, I took out all the behaviors and put them...

    Ok, I took out all the behaviors and put them into the event editor. Here is a download for the project file.

    https://dl.dropbox.com/u/38149234/Monster_Game_02.zip
  147. Thread: Disthron

    by Disthron
    Replies
    5
    Views
    815

    No problem. I've found a couple of other...

    No problem.

    I've found a couple of other problems in the mean time. These ones involve an object, witch is a monster.

    There appears to be a problem with the "launch object" function. Firstly,...
  148. Thread: Disthron

    by Disthron
    Replies
    5
    Views
    815

    I'm getting a graphical glitch with some large...

    I'm getting a graphical glitch with some large quick backdrops I'm using. I have 3 quick backdrops on 3 layers to make a parallaxing background. In Mozilla Fire Fox, when the frame is scrolling I get...
  149. Thread: Disthron

    by Disthron
    Replies
    5
    Views
    815

    Disthron

    Ok, I just re-installed the Flash exporter yesterday and for some reason the HTML5 run-time was suddenly not available as a build option. I just re-installed the HTML5 run-time and it seems to be...
  150. Replies
    70
    Views
    6,404

    I'd love to be an active part in the development...

    I'd love to be an active part in the development of a new exporter. Pleas sign me up. :)
  151. Replies
    5
    Views
    1,583

    So if it's doing something screwy with Direct X,...

    So if it's doing something screwy with Direct X, any idea how to fix that?
  152. Replies
    5
    Views
    1,583

    Dose MMF2 use OpenGL for it's HWA version?

    Hi everyone,

    I have a problem using the HWA version of MMF2 Developer. When ever I try to make or use a program with it on my main machine it has a rendering problem. The program constantly...
  153. Replies
    4
    Views
    1,001

    Well, I tried downloading the DX 9 SDK, no good....

    Well, I tried downloading the DX 9 SDK, no good. I am at a loss.
  154. Replies
    4
    Views
    1,001

    I tried the VSync thing, and I went into the...

    I tried the VSync thing, and I went into the Nvidia control panel and checked to see that nothing was forced. There was an option to force the VSync but it was turned off. What is more infuriating is...
  155. Replies
    4
    Views
    1,001

    Problem with DirectX 9 shaders

    Hi everyone.

    So I've been investigating the shaders for MMF2-Developer and I keep getting this glitch where the program will constantly flicker white. Fore instance when I try to run Looki's...
  156. Replies
    43
    Views
    23,519

    Sticky: Re: Post your Flashgames on GameWall!

    Thanks a lot. ^_^
  157. Replies
    43
    Views
    23,519

    Sticky: Re: Post your Flashgames on GameWall!

    I tried to upload my flash game but I'm not sure if it went through. It's not up in the list, so dose it go through an approval proses or did I screw it up somehow?

    Anyway, the game was called...
  158. Replies
    0
    Views
    516

    Vabolt pre-loader + extensions?

    Hi everyone,

    I recently finished recreating the Vabolt pre-loader, with some help from the Click Community. Anyway, I'm giving Vabolt my MFA files, along with instructions, so that they can give...
  159. Replies
    25
    Views
    3,395

    Re: [Beta] Custom Preloader with own Ads

    So has there been any movement on this? My sponsor wont's the preloader to wait for the player to click continue for the game to start and to my knowlage you can't do that with the regular pre-loader...
  160. Replies
    9
    Views
    1,510

    Re: Help with Sponsor API

    Hi again everyone. I've had some sucsess in recreating the Vabolt pre-loader and I think I've almost got it to the point where it is a decent faximaly. As it turns out the thing with the domain...
  161. Replies
    9
    Views
    1,510

    Re: Help with Sponsor API

    Honestly man, I've never made an extension before so I have no clue. So did you say you were talking with someone who works for Vabolt? Becouse having them on board would be really good.

    Anyway,...
  162. Replies
    9
    Views
    1,510

    Re: Help with Sponsor API

    Well I have developer, can you pleas send it to me. I've run into this problem before but only with the flash extension. I thought if an extension needed the Developer version it wouldn't work in...
  163. Replies
    0
    Views
    891

    Game Builder Scores in Flash

    Hi everyone, not sure if people realized this as I haven't seen any posts about it, but the Game Builder High Score system seems to work just fine in the flash exporter. I just deleted the vitalize...
  164. Replies
    9
    Views
    1,510

    Help with Sponsor API

    Hi everyone, Well, I got as fare as getting a sponsor for my flash game. But now they wont me to use there API, and I don't really know what to do. Is it even possible? I'm not sure I even really...
  165. Replies
    10
    Views
    1,567

    Re: Flash player object bug

    FYI, I uploaded my flash game to Flash Game License and the URL link function seemed to work fine in that site. I used it for the "play more games" link.
  166. Replies
    10
    Views
    1,567

    Re: Flash player object bug

    Ok, I did some more futzing around with it and here is what I found. If I run the swf file on it's own, it seems to work just fine. But if you run it using the html page that MMF2 Developer (and I'm...
  167. Replies
    10
    Views
    1,567

    Re: Flash player object bug

    I don't suppose you know a way around this, my sponsor wants to have a "play more games" link to there flash portal in my game. but I don't know of anyway of doing that other than with this...
  168. Replies
    30
    Views
    15,470

    Re: Want to use CPMStar?

    Hi there. I have a game up on Flash Game Licence and the sponsor wonts to have CPMStar adds. They have also eccepted the buy it now price so I'm obligated to give it to them. But you can still check...
  169. Replies
    15
    Views
    4,405

    Click Convenion 2011 video coverage

    Hi there,

    In the main thread I had to answer the poll with "Definatly not coming". Not because I don't won't to come but rather because I live on the other side of the world and can't afford to...
  170. Re: [Important Requests] Raycaster Object (Klikidsc)

    ID Tech 1 and Build were differant engins but they used very similar methods to display there environments. Though Build always seemed more advanced to me. Just like the Ray Casting extension dose...
  171. Re: [Important Requests] Raycaster Object (Klikidsc)

    Hi Fanotherrpg

    The thing about the editor program is that it is just an MMF aplication. If you go to the event drop down menu you can see nere the bottom the "Editor" section. So you can create a...
  172. Replies
    49
    Views
    22,639

    Re: [Multi-Widget] Klik3D

    Thanks Marv, another member linked me to this thread and I just realized it's like 3yrs old!

    Anyway, it's kind of sad how this project fell by the way side, it looks like it had heeps of...
  173. Replies
    49
    Views
    22,639

    Re: [Multi-Widget] Klik3D

    Wow, this is really good so fare. I've been playing around with it today and here are my thoughts.

    - I love how you can just clone an object, texture or sprite from an existing one and it will...
  174. Pleas, I need help with Inverse Kinematics

    Hi everyone.

    I've been trying to make an IK effect for my game and I'm not having much success.

    It's for a giant monster boss where he is in the background and is trying to crush the hero with...
  175. Replies
    4
    Views
    854

    Re: Mochi Tutorials?

    *slaps forehead* Of cores! Silly me.
  176. Replies
    4
    Views
    854

    Mochi Tutorials?

    Hi, is there some kind of Mochi extension examples or tutorials?
  177. Thread: 3d Movement

    by Disthron
    Replies
    1
    Views
    838

    Re: 3d Movement

    Hi, sorry but you can't really make different wall heights or different ground tiles. You could try using my 2 ray-casting extension trick in my Discaster demo,witch you can download at the daily...
  178. Replies
    34
    Views
    23,654

    Sticky: Re: Sponsor's Preloaders & Splash Screens

    I haven't gotten a sponsor yet but I was thinking of something like this too.

    I was thinking of actually offering the converted MFA splash screens to the Sponsor so that if they sponsored another...
  179. Replies
    9
    Views
    1,372

    Re: Problem with Firefox

    Ah, cheers.
  180. Replies
    9
    Views
    1,372

    Re: Problem with Firefox

    @JoKa That's good to hear, though I'm wondering what (FF 3.6.3) means.
  181. Replies
    9
    Views
    1,372

    Re: Problem with Firefox

    @TechVision Hmm... Ok, thanks for the how-to on FPS.
  182. Replies
    9
    Views
    1,372

    Re: Problem with Firefox

    @Johnny I realize it could be my fault, in some ways it could be better that way, then I could fix it. But I've never had a problem like this before in the runtime. Also I have no idea what my Frames...
  183. Replies
    9
    Views
    1,372

    Problem with Firefox

    Hi everyone,

    I'm having this problem when I play my flash game in Firefox, sometimes everything just stops except for the player. The player is an 8 direction movement.

    But yea, any objects...
  184. Replies
    1
    Views
    713

    Using Click Team graphics librarys

    Hi everyone,

    I was wondering if it was ok to use the Click Team graphics library in a commercial game. Daymain Tiedemann has made some pretty nice stuff and I was thinking of using some of it in a...
  185. Replies
    4
    Views
    918

    Re: Mochi Features in Standerd MMF2 Game?

    oh, well, Thanks for letting me know. ^_^
  186. Replies
    4
    Views
    918

    Mochi Features in Standerd MMF2 Game?

    Hi everyone.

    I was looking over the new extensions that came with the Flash exporter and I noticed that if the build type was set to stand alone application the Mochi extensions were still in the...
  187. Replies
    1
    Views
    882

    Loading Screen?

    Hi everyone,

    I've been working on a game and I've noticed recently that whenever I go from the over-world map frame to the mail levels it takes a long time to transition. And I'm afraid that some...
  188. Replies
    11
    Views
    2,105

    Re: [REQUEST] Raycast extension to flash

    Hmm... if not Flash then how about Java?

    Anyway, I'd like to see this ported to one or the other. Though, I'd also like to see an update that would allow for walls with see-through parts, like...
  189. Re: Norton Internet Security won't run my aplications

    Hay, thanks everyone, once I unchecked compress runtime it worked instantly. It didn't even send up a red flag.
  190. Norton Internet Security won't run my aplications

    Hi everyone.

    I got Norton Internet Security a while back and for some reason, a few months ago it started blocking any program made with MMF2 Developer. It comes up with a pop-up saying "SONAR...
  191. Replies
    6
    Views
    1,581

    Re: About Advanced Path Movement Object

    So you get the background capture wizard thing that the help file talks about?
  192. Replies
    6
    Views
    1,581

    Re: About Advanced Path Movement Object

    Thanks a lot, just one more question, when I hit the background button it brings up what appears to be a overlay object.

    It seems to be looking for a file that isn't there. I'm guessing you're...
  193. Replies
    6
    Views
    1,581

    Re: About Advanced Path Movement Object

    Yea, that's the first place I checked, The 2 example files are there but there is no other directory there.
  194. Replies
    6
    Views
    1,581

    About Advanced Path Movement Object

    Hi everyone,

    I wonted to use the Advanced Path Movement Object the other day and, though it seemed to function fine in MMF2-developer... I can't find the Path Maker program for generating the path...
  195. Replies
    571
    Views
    184,727

    Re: Surface Object

    You know, I still have no idea what this or Overlay Redux would be useful for. That's not to say that it's useless but I just don't know what to do with it.
  196. Replies
    13
    Views
    2,171

    Re: Mmf 2 rpg game extension wishlist

    Ummm... wouldn't this be similar to the inventory object that is planned for the adventure game object? Wouldn't it be better to have a general purpose inventory object that is customizable rather...
  197. Replies
    133
    Views
    43,255

    Re: MMF2 Build #249 - Pre-release version

    BUG: At least I think it's a bug.

    There seems to be a problem with instances of a group thinking it is coliding with another group when it is not.

    I have a suspension bridge effect in my...
  198. Possible Downlodable Content with Patchmaker?

    Hi there,

    I was wondering if it would be possible to make downloadable content with Patch Maker? I'll give you an example.

    Let's say you make an adventure game and as downloadable content you...
  199. Replies
    9
    Views
    2,037

    Re: Pinball movement

    Yes but... the examples are very impressive and all, particularly the platform movement, but I have no idea how to use them. The examples don't explain much and they seem to use a lot of math I don't...
  200. Replies
    9
    Views
    2,037

    Re: Pinball movement

    Has anyone else tried to make a pinball game with the pinball movement? I didn't have much success to be honest.
Results 1 to 200 of 247
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