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  1. Replies
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    868

    Actually yeah, that's exactly what I needed, lots...

    Actually yeah, that's exactly what I needed, lots of decimals for as much precision as I can get too. Thanks a lot!
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    868

    Yeah, I should've been more specific. Here's a...

    Yeah, I should've been more specific. Here's a picture detailing what I currently have. 27014

    Ignore this fact, but I'm making a 3D game. I need to "slide" wall graphics across the screen, and in...
  3. Replies
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    868

    Making and Matching Angles

    So I need to find the angle of an object relative to another object. I learned through browsing the forums that I should use "Arc tangent of y/x", which does work. It gives a range of 360 numbers...
  4. I'm effectively doing the same thing, except...

    I'm effectively doing the same thing, except probably not as large scale or user friendly. This is just a little idea/exercise I wanted to do, but then I hit a road block where, plain and simply, I'm...
  5. I appreciate the recommendation, but I'm looking...

    I appreciate the recommendation, but I'm looking to beat my head against a brick wall and make it myself. If push does come to shove, I can take a crack at Firefly which I've never touched despite...
  6. Need help mimicing 3D walls for 3D game

    I'm working on a simple 3D game. The trick is I found a shader that bends Actives into trapezoidal shapes to make them appear that they're 3D, so my goal is to make a game that looks similar to...
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    1,145

    I have found a hack way to make a large scale...

    I have found a hack way to make a large scale open world using Mode 7 and the Surface object. I draw the map onto the Surface object, save it as a picture, then load it into Mode 7. When you're going...
  8. Improving loading times for surface object?

    Hello, I am making a randomly generated 3D game using backwards methods. In one frame I'm using a Surface Object to draw random single color blotches on the canvas. Using "Get RGB at" and fastloops,...
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    Gettin' no replies, bumpin' mah thread, eatin'...

    Gettin' no replies, bumpin' mah thread, eatin' Taco Bell, life's grand yo.
  10. That went from 0 to 60 real fast but that looked...

    That went from 0 to 60 real fast but that looked pretty good actually, good job man.
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    326

    Array size and other random issues

    I'm making a randomly generated 3D world that is tile based. It's still very early in development but I want to use an Array to save the world that is generated. It's going to be a 3D array, where...
  12. I wanted to add comments and such for that exact...

    I wanted to add comments and such for that exact reason, but I was tired and short on time. So sorry about that. Also thank you so much for helping me with this!

    I already have an alterable value...
  13. You shouldn't be able to move while attacking...

    You shouldn't be able to move while attacking anywhere, whether you're on stairs or not. I do have an alterable value for when the player is attacking, not a flag. Should I use a flag instead?
  14. I can't fix this specific animation problem

    I'm working on an NES style Castlevania-ish game. I'm making good progress so far, but I've hit a bug. Because of the way everything is set up, the character freezes when you attack on stairs. I've...
  15. It's over a year since this thread started, is...

    It's over a year since this thread started, is there any more progress on it, especially on a Windows version?
  16. Found Bug in Old Code Related to Destroying Objects

    I've got a game I've been working on for a while now and I stumbled across a bug I've never noticed before. It's a simple game where you run forever and you hop across randomly generated platforms....
  17. Procgen mockup is all sorts of borked

    My friend asked me if I could help him with a randomly generated dungeon type thing since I've dabbled in procgen a lot more than he has. I'm still absolute trash at it, but I'm always looking to...
  18. @Danny Okay, so, this is just me thinking here,...

    @Danny Okay, so, this is just me thinking here, but right now all of my games are available on Game Jolt, a website where you can upload your games for free and sell them. At some point Game Jolt...
  19. Would it be worth it to make a website in Clickteam Fusion?

    I want to make a website, however, the only coding language I know is Clickteam. So I'm gonna make it in Clickteam. Before I jump into this, though, I want to know if it would be worth it to make a...
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    Adding in a HUD?

    I looked through all of the threads currently here for Firefly and not one of them (as far as I'm aware of) describe how to add a HUD into the game. I was wondering how one would go about doing that....
  21. Unfortunately, the Platform Movement Object can...

    Unfortunately, the Platform Movement Object can only focus on one object at a time. If you want multiple copies of the same enemy, you would need to create a new enemy and PMO object for each copy...
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    Oh my goodness, the answer to my prayers. The...

    Oh my goodness, the answer to my prayers. The bane of my existence since I first started using Clickteam was enemy platform AI. I wanted something that equally matched the enemy's movements to the...
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    Kingdom Hearts Style UI?

    This isn't very important, it's just me being bored, but I was wondering how one might go about recreating the health and magic bar in Kingdom Hearts?

    21645

    I want to know if there's a way to...
  24. Thanks for the help! I'm entirely self taught...

    Thanks for the help! I'm entirely self taught with both this program and game development in general, so little tricks like this aren't the first thing that cross my mind!
  25. Can someone help me smooth twitchy camera movement

    I'm working on a platformer game. I don't have a lot in it right now, I'm just working on basic player movement and some fancy camera movements. What I have in place now for the camera is that when...
  26. For people wondering where to find the Ultimate...

    For people wondering where to find the Ultimate Fullscreen object, it can be found here: http://www.ultimatewalrus.com/

    If you're using Clickteam Fusion, it can be found in the Extension Manager....
  27. Wow. I wasn't expecting it to be that easy. I got...

    Wow. I wasn't expecting it to be that easy. I got everything set up and it works great! Thanks a lot!
  28. Hello. I want to mess around with the OpenGL...

    Hello. I want to mess around with the OpenGL extensions. I got them a while ago, and I did what Path said in his readme file, but it doesn't work. I was wondering if anybody knew where I could find...
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    Adding sound effects?

    I copied the code that was written earlier and it works perfectly. I have it set so that every every .02 seconds it creates a new character and every .04 seconds it plays a text blitting sound...
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    I'm having hi score problems,

    In my game, I have it so that the player can collect a "Score Multiplier" power up. This power up works by having a multiplier counter on screen which shows how much uh... multiplicity(?) the player...
  31. I took a look in the extension manager and I...

    I took a look in the extension manager and I couldn't find it. I googled the CTF version of it and got just about the same results.
  32. I've downloaded the most recent version of the...

    I've downloaded the most recent version of the file, but it uses the "Ultimate Fullscreen" object, which I do not have. I looked around on the internet, but I couldn't find a download for the object,...
  33. Hm... it might help to make the last three their...

    Hm... it might help to make the last three their own event rather than one.

    Line is overlapping Wall
    ->Set Spotted to 0
    Line is overlapping Shadows
    ->Set Spotted to 0
    Player is overlapping...
  34. PBarwick I created two active objects to test...

    PBarwick I created two active objects to test your theory out. One off screen where the platforms spawn to test if one is there or not and one on screen to let me see it visually. I got the game up...
  35. Collisions not working out of window

    I'm working on an infinite runner game and I'm having some troubles. I've been working on it for a while now, and I decided instead of having each of the individual elements of the game (title...
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