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  1. Space Force One: Game Maker's Toolkit Jam 2019 submission

    274112741227413

    SPACE: 2019


    Location: Moon.


    Oh no! Terraforming has gone awfully wrong! Aliens are all over the Beta Moonbase!
    As space captain Jane King you must command your craft...
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    Thanks for confirming that. Hopefully this can be...

    Thanks for confirming that. Hopefully this can be corrected, so the way you intend apps to either end or not, can be fixed.
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    Can someone confirm or disconfirm that with...

    Can someone confirm or disconfirm that with exported Android apps, the property in Android options to 'End application when not in foreground' does not seem to have any effect?

    I don't know in...
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    Ah, of course. Thank you Dobermann��

    Ah, of course. Thank you Dobermann��
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    Feranando: That's the package name right? ...

    Feranando:

    That's the package name right?

    Like this: com.company.title
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    I was wondering about that as well. Found it on...

    I was wondering about that as well. Found it on the page Fernando links to:



    Note this does not affect your APK launcher icons for Android.
  7. Okay, thanks Fernando!

    Okay, thanks Fernando!
  8. How about if you only use non-personalized ads?...

    How about if you only use non-personalized ads? Will the update to the Admob object also be able to be used for this?
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    I think this would require a gamepad API to be...

    I think this would require a gamepad API to be added to the HTML5 exporter?
  10. That's good to hear, Chris Also...Zone...

    That's good to hear, Chris

    Also...Zone Runner?...:)
  11. That would suggest something isn't set correctly...

    That would suggest something isn't set correctly on the Admob site?
  12. Hi Chris That is weird. Sounds like everything...

    Hi Chris

    That is weird. Sounds like everything should be ok. Have you tried the sample ads from Google?
    https://developers.google.com/admob/android/test-ads
  13. Cheers Jeff! Thank you for posting it;)

    Cheers Jeff! Thank you for posting it;)
  14. Robotic Invasion Legacy - out now on Google Play

    http://www.youtube.com/watch?v=obJhhfNyqfw

    My second Android game is finally out!

    In this double game you must rescue the inhabitants of Greenytoria! Greeny must travel through grassy forest,...
  15. That's great Fernando, thanks��

    That's great Fernando, thanks��
  16. +1 Just noticed this too. It's not very...

    +1

    Just noticed this too. It's not very elegant I agree. Should we report it to the bugbox Fernando?
  17. Here you go: 1. You can use the Android Object...

    Here you go:

    1. You can use the Android Object to open links in your application.
    2. Yes, a specific app link will open in the Google Play app.
    3. Yes, a Google Play Developer page will open in...
  18. If you haven't already, create a Developer page...

    If you haven't already, create a Developer page in you Android Developer Console. You'll find it under Settings > Developer page. If you link to that page people will see all the apps you have...
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    Hi kirkmet I think the best way to go is to...

    Hi kirkmet

    I think the best way to go is to change from mouse events to using the Multi Touch object. The problem is that the "invisible" cursor stays over the object, and while there are...
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    What I've done is I made sure there was enough...

    What I've done is I made sure there was enough room with all screen sizes. But I don't use it during gameplay, that makes it easier to control.

    What you could do is choose one of the other types...
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    The Admob object has a property called 'AdMob...

    The Admob object has a property called 'AdMob Size'. Here, one of the options you have is 'Smartbanner'. Choosing 'Smartbanner' makes the banner use the width available, so it resizes itself. Cool...
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    Windows (and iOS) version of Google Play Games...

    Windows (and iOS) version of Google Play Games would be fantastic!
  23. Replies
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    In Android at least, this can be done using the...

    In Android at least, this can be done using the Android object. There's an "Open URL" event that does what you ask for.
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    In the properties bar you make sure "Heading" is...

    In the properties bar you make sure "Heading" is unchecked. In the Android Options tab you uncheck "Display Status Bar".

    You then insert the Android object in your frame. Go to events and add a...
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    Hello In the latest betas of the Android...

    Hello

    In the latest betas of the Android exporter immersive sticky has been implemented. That means a transparent navigation that appears over the content without squeezing it. You can still...
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    Do you use the Android object to hide the...

    Do you use the Android object to hide the navigation bar? As far as I can tell this means every time that action is performed, you have to "activate" the touch interface by doing a second touch. Only...
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    Hi Windows is the default build type when...

    Hi

    Windows is the default build type when creating a new file.

    Have you checked the settings from the Properties tab? You can find it under Properties > Build > Build Type: (Choose "Android /...
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    Ok thanks Fernando, I'll follow the steps on that...

    Ok thanks Fernando, I'll follow the steps on that page.
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    I'm playing around with GPG services. I have a...

    I'm playing around with GPG services. I have a question, though:

    Do you need Android Studio to generate the Signing certificate fingerprint (SHA1) required to authorize your app? Or is there...
  30. Navigation Bar: behaviour question/request

    This is maybe one for the bug box as a request or something. Perhaps Fernando can help determine that. I will of course make a request if needed.

    The problem I'm having regards devices with...
  31. I can see confirm the problem now, having...

    I can see confirm the problem now, having exported your example to .apk.
    Technically very easy to overcome though, if you go with actives and multitouch.
  32. Replies
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    Nice one Shabadage!

    Nice one Shabadage!
  33. I can't say for sure without seeing an example,...

    I can't say for sure without seeing an example, but maybe doing proper multitouch will solve these issues. Click actions do not really work in the mobile touch enviroment. Think of it as the...
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    Great! So is everything in place for us to...

    Great!
    So is everything in place for us to release games for the Android TV platform on Google Play?
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    xCoco55: Then you need a new action, and use the...

    xCoco55: Then you need a new action, and use the "Hide Navigation Bar" event again. E.g. trigger the event when a new touch is detected if the Navigation bar is visible.

    I think I have a somewhat...
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    xCoco55: You should use the "Hide Navigation Bar"...

    xCoco55: You should use the "Hide Navigation Bar" event.
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    Great news indeed Fernando!

    Great news indeed Fernando!
  38. Owl or Penguin? - out now on Google Play

    https://www.youtube.com/watch?v=M3mYjYBC9Qs

    I finally released my first mobile game. Read more here:

    DESCRIPTION
    Can you tell an owl from a penguin? Playing is simple: Tap left for owl. Tap...
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    Super. Glad to help.

    Super. Glad to help.
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    Hi Go to 'Propertie's > 'Android options' tab...

    Hi

    Go to 'Propertie's > 'Android options' tab > scroll down to 'Screen orientation' and choose 'Landscape'
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    Thank you Fernando!

    Thank you Fernando!
  42. Replies
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    Thanks, Fernando. I have added this to the bug...

    Thanks, Fernando. I have added this to the bug tracker with example included: http://bugbox.clickteam.com/issues/2395
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    FVivolo do you mean latest CF2.5 Android nightly...

    FVivolo do you mean latest CF2.5 Android nightly build, or Android API (newer than 17)?

    Also, the limitation you mention is that only effective when centering the display? Because I have no...
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    Yes of course: I'm using 281.3 and building to...

    Yes of course: I'm using 281.3 and building to version 17 with minimum Android version set to 2.3/2.3.1/2.3.2.
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    Active Backdrop and center display action

    Hi

    I'm having a problem with the Active Backdrop object if I center the display. First I created an Active Backdrop at runtime and used the "Set image to" action which works fine. But when when I...
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    According to this...

    According to this A-Guide-to-using-Status-Navigation-bars-Android-Exporter (page 7) the only way is as you describe it, to have it either on or off.
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    The Android object has a "Action/Title bar" hide...

    The Android object has a "Action/Title bar" hide (and show) function.
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    You're welcome. About sizes: The app itself needs...

    You're welcome. About sizes: The app itself needs a 96*96 pixel icon, and in the Google Play Developer Console you provide them with a 512*512 icon. If other app stores have other requirements I...
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    Sure, all the icons on my site...

    Sure, all the icons on my site techvisiongames.com are made in Inkscape. Of course I like my icons to be very simplistic with no overlay glass-like effect. But if you want glossy glass-like buttons...
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    Klik-iT, I use Inkscape...

    Klik-iT, I use Inkscape to (also) create icons. It's freeware and quite good imo.
  51. Hi Zallred If it's a "dimmed navigation bar"...

    Hi Zallred

    If it's a "dimmed navigation bar" you're meaning, I think you will find this guide useful:...
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    Okay thanks Olivier, and I'm running 281.8 both...

    Okay thanks Olivier, and I'm running 281.8 both HTML5 and Fusion. So for some reason there's no folder with the example file, although the object (of course) is installed. Weird.

    Would someone be...
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    Ok Francois, that's good. I see it's in the...

    Ok Francois, that's good.

    I see it's in the fgl.js file you have to specify your game id. There are 9 instances of "gameId" found. Should be able work out where to change it to make it work.
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    Hi If you mean the "Navigation bar" you can...

    Hi

    If you mean the "Navigation bar" you can use an event in the "Android object" to hide it.
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    Ok I see it now with the 281.7 beta. I suppose...

    Ok I see it now with the 281.7 beta. I suppose the release version will come with a tutorial and updated help file.
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    Great with the new updates I must say. But where...

    Great with the new updates I must say. But where is the HTML5 FGL extension located?
  57. Replies
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    Have you tried changing as many active objects as...

    Have you tried changing as many active objects as you can from "Automatic" to "Yes" in the "Inactivate if too far from window" property? It made a big difference in my game. Of course some objects...
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    Hi Now I don't know if you've done any of the...

    Hi

    Now I don't know if you've done any of the following but here goes:
    You could create a press kit (screenshots, description, website link and video link) and send it to relevant gaming and...
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    Good to hear. There's definite better perfromance...

    Good to hear. There's definite better perfromance from Open GL 2.0 on my end too. Just not good enough in the game I'm having problems with unfortunately.



    Yes this could be of course. It's...
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    I've now tried it with API 18 and Android 4.3 and...

    I've now tried it with API 18 and Android 4.3 and OpenGL 2.0 (and other combinations) and performance is a tiny bit better but not silky smooth as on the old Nexus 7 unfortunately. So perhaps there's...
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    I am running API 17 and will try upgrading to 18...

    I am running API 17 and will try upgrading to 18 to see if that does the trick. Thanks FVivolo.
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    Performance drop with Nexus 7 (2013)

    Hi

    I've just tested one of my projects on the new Nexus 7 (2013) and compared it to the original Nexus 7. On the new N7 there is now significant slowdown in the scrolling of the level (it's a...
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    OK thanks Jeff!

    OK thanks Jeff!
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    Any news on this? The Google Play Games service...

    Any news on this? The Google Play Games service should support Android, iOS, HTML5 and Flash. So for implementing things like highscores, achievements etc. would it mean that you only had to do it...
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    Ok that also makes sense. Thank you Jeff!

    Ok that also makes sense. Thank you Jeff!
  66. Replies
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    Excited about 2.5 (and 3!). It sounds great! I do...

    Excited about 2.5 (and 3!). It sounds great! I do have some questions:

    -About this Steam thing: Will everyone (who asks for their Steam Key) be able to use the SteamWorks features? I mean games...
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    This has been fixed by Clickteam, so no...

    This has been fixed by Clickteam, so no extensions are needed. What you do is make sure that under "Properties" > "Window" you have "Resize display to fill window size" ticked on. This really should...
  68. Replies
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    The High Score Object can show 9 digits. If you...

    The High Score Object can show 9 digits. If you can only see 6 simply stretch the object for more width to be able to view 9 digits
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    samcool_129: The preferable way to pause a...

    samcool_129:

    The preferable way to pause a game is using groups you activate/deactivate as you pause the game. One alternative is to use the Q and A object to pause. It's really easy. Double click...
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    Question and Answer object on Android

    Hi everyone

    I'm using the Q and A object to pause my game and it pauses just fine. However instead of regular push buttons it's radio buttons on Android. Anyone know if this can be changed...
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    If you use this method the "cursor" will still...

    If you use this method the "cursor" will still stay at the same position. So it's best to use touch objects (like in the example) with the same method for single and multiple touches in my opinion....
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    Sure that's possible. Take a look at this:...

    Sure that's possible. Take a look at this: http://community.clickteam.com/showthread.php?t=74139

    That covers the buttons, touches and controlling the PMO.
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    Pharan just curious what the last update...

    Pharan just curious what the last update corrected. Is it something you should update games for?
    Also, have you had a chance to look at the small achievement windows (toasters)?
  74. Thread: Boundling

    by TechVision
    Replies
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    Nive SoftWarewolf I love puzzle games. I've used...

    Nive SoftWarewolf I love puzzle games. I've used the 1. code: LWRJ9R4RFKRL

    I'll post feedback later.
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    John when you use the Mochi-wrapper you should...

    John when you use the Mochi-wrapper you should untick the "Start of game ad" in the properties in MMF. It's very annoying for players and two ad impressions right after each other won't make you any...
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    That would be super Pharanygitis!

    That would be super Pharanygitis!
  77. Replies
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    Oh yeah the achiements work well I think. One...

    Oh yeah the achiements work well I think. One thing I am wondering though is if it would be possible to be able to control where the achievement pop-ups appear on the screen? Right now it's in the...
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    Of yes of course Looki. Well that solves that...

    Of yes of course Looki. Well that solves that problem. Nice.
  79. Replies
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    Yes ok I see that doesn't fix that problem. Some...

    Yes ok I see that doesn't fix that problem. Some Flash "window properties" to deal with these issues would be preferable.
  80. Replies
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    The Flash FX objects "exactFit" feature actually...

    The Flash FX objects "exactFit" feature actually fixes this. Although you might run into problems when using the Flash Player object (check this post: link). Ideally this would be possible by the...
  81. Replies
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    I think I've found a bug in Flash FX when used...

    I think I've found a bug in Flash FX when used together with the Flash Player object. I'm doing some mouse over events in Flash Player over an active object. This has worked before, I don't know...
  82. Replies
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    Great new features CT... I'm however having...

    Great new features CT...

    I'm however having problems with the Flash Player Object in this build (when running the compiled .swf). It only works in the first frame of the game now. I' doing some...
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    Re: [Beta] Advanced MochiAds

    Ok thanks, that explains it.
  84. Replies
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    Re: [Beta] Advanced MochiAds

    Thanks for a great extension. Adding achievements is really cool!

    I'm having a problem with conditions though. When I right click the Adv. MochiAds object no conditions show up. The actions of...
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    Re: Ipad screen rotation/ orientation

    Night Terrors is iPad only. Haven't tried it though.

    Here's the game on the forum:Night Terrors
  86. Thread: Low fps

    by TechVision
    Replies
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    1,852

    Re: Low fps

    So your game is using 175mb memory at runtime and still performs well? It's nice to hear some feedback from others concerning these things. Do you have a link to it perhaps?



    I don't think 62...
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    Re: Problems with music files

    Use .ogg files. You can convert your wave files using e.g. Audacity. MMF will of course convert those to mp3 when building the Flash file, but ogg files are compatible with MMF and will make your MMF...
  88. Thread: Low fps

    by TechVision
    Replies
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    Re: Low fps

    Don't think HWA makes any difference. But 62 mb is way too much for Flash. Try creating a counter and create an Always event, and set it to: FrameRate. This will give you an idea of when the game is...
  89. Thread: Low fps

    by TechVision
    Replies
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    1,852

    Re: Low fps

    9 layers does sound like quite a lot. And a 400x400 in quite big (in Flash at least) There are a number of things you could do. If you're not already doing it, you could disable groups when they are...
  90. Re: waitng fr serial and link for swf exporter

    Hi

    Have you checked the spam folder? That's where my was strangely...
  91. Replies
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    Re: new bee question on flash

    Hi

    Could you post the link so we can see what's wrong?
  92. Replies
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    Re: Loosing focus

    Yes that's the same error I get. I overwrote the mfx file in the extension folder. Should it have been in the Runtime folder?
  93. Replies
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    Re: Loosing focus

    Don't know if it's just me but I get an error log and can't build an swf file with the Flash Player object included, with these updated files.
  94. Replies
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    Re: Sound Quality Problem

    Hi Eliyahu

    Try taking a look at this topic:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=220335#Post220335
  95. Replies
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    Sticky: Re: Sponsor's Preloaders & Splash Screens

    You can attach a file (if it's max 1MB) by pressing the 'Switch To Full Reply Screen' and pressing the 'File Manager' link below the message box.
  96. Replies
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    Re: Sound Delayed in Flash Game

    Thanks DavidN. I might as well try it.

    The weird thing is as far as I can tell all MMF2-made Flash appps on my computer has this problem, and Adobe-made etc. Flash apps have no sound delay. It's...
  97. Replies
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    Re: Sound Delayed in Flash Game

    I got this problem too. Thought it was a general problem, but if it's possible to fix, then great. I hope you remember what solved the it.
  98. Re: Mochi Problems 2 - Game declined, no go on Mac

    My fault about Z, that was wrong. But X and C is standard. W and S or both combinations would work.
  99. Re: Mochi Problems 2 - Game declined, no go on Mac

    I've had this problem too. It's best to stay away from ctrl. Flash games mostly use z,x,c or w,a,s,d and sometimes space(and M for mute and R for restart e.g.). The best solution would be to change...
  100. Replies
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    Re: From Mochimedia to Box.net, size problem

    Hi EdibleWare

    Remove the last part of the permalink (gamename.swf). That should solve the problem.
  101. Replies
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    Re: Android 1.6+ for MMF2

    Will the Android exporter support ads? It seems that selling Android apps is quite difficult and ads are the way to go even with the very popular games.
  102. Replies
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    Re: Mochi game dimensions problem

    No problem.
  103. Replies
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    Re: Mochi game dimensions problem

    Hi K1kk0z90.
    There is no problem with your game. This is what the browser do because you link to the .swf file. Remove the last part to see the page also:...
  104. Replies
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    Re: Problem with Firefox

    Your game plays fine in Firefox on my machine (Nice game btw!).

    To see FPS insert a counter object, insert an Always event and set the counter to FrameRate. That's it.
  105. Replies
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    Re: Achievements

    FireWOLF109, you misunderstand:


    Which means you won't be able to implement Newgrounds achievements in the free TGF2 Newgrounds Edition.
  106. Replies
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    Re: Pause application

    If you change the action from 'space bar' to 'any key' instead it will work. Of course this means that all keys can be used to unpause, but 'space bar' will still be the only key you start pause with.
  107. Replies
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    Re: Mochimedia Enabled Games Made with MMF2

    http://www.mochigames.com/game/spaze-invaderz/

    More to come...
  108. Dimensions of Mochigames Profile login-box

    Hi

    When using Mochi Social API ext. the login-box is too wide for my game.
    I don't suppose there's any way to change the size of this box? It's rather big around 500x280px.

    -Andy
  109. Replies
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    1,376

    Re: Mochi Analytics help (Tracking)

    Click 'Reports' in the top right corner, and then the 'Custom' tab and you will find the track event stats.
  110. Replies
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    Re: Mochi Analytics help (Tracking)

    Hi

    This could be the problem:

    If you've just started tracking events today, you won't see them before tomorrow. You can also see that in the date selector, that you can't select the current...
  111. Replies
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    Re: Flash game high score

    Yeah this is great. Really looking forward to implement the hiscore function in my game/s. Clickteam is really spoiling us. A pause function would be mighty sweet too...
  112. Thread: mochi ads

    by TechVision
    Replies
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    Views
    16,461

    Re: mochi ads

    This is not done in-game, but instead in the 'Ads' section of your game at the mochimedia.com site. The last category in the 'Ads' section is 'Filtered domains '. Just type the domains here and no...
  113. Replies
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    Re: Pause in Flash apps

    I see this is going to take a lot of work (it's almost working in one game now), and will have to be completely customised for each game.

    Question: Will a pause function be added later, or isn't...
  114. Replies
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    1,887

    Re: Pause in Flash apps

    Ok thanks, going to try that out.
  115. Replies
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    Pause in Flash apps

    When trying out this (great) new runtime I discovered that the method using a Sub-App to pause wasn't working in Flash (maybe it's just me). Also using the storyboard controls pause function does not...
  116. Re: Follow the frame with Perspective Object

    What event? The relative position to another object event? That definitely works. I also tried to create a new object (so there isn't one from the beginnig of the frame) and that works too.
  117. Re: Follow the frame with Perspective Object

    That's strange. It works in one of my current projects, I've just re-checked. There are alternative methods. You could position it relative to another object in the event editor.
  118. Re: Follow the frame with Perspective Object

    Sure it does. Just uncheck 'Follow the frame' in the RunTime Options in the properties for the Perspective object.
  119. Replies
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    Re: Platform Movement object Question

    I made an example. Group "1" is the active object with the Jump Through Platform. Flag 1 on and off (Group 1) determines collision. I hope that was what you were looking for.
    ...
  120. Replies
    5
    Views
    1,450

    Re: Platform Movement object Question

    I don't understand what the question is. Does the player not stop when colliding with the obstacle?
  121. Replies
    4
    Views
    830

    Re: Help with PMO slopes & layers

    This should fix it:

    Level properties > Runtime Options > check 'Handle background collisions even out of window'
  122. Replies
    18
    Views
    3,184

    Re: Pause with gamepad

    Super! Greatly appreciated.
  123. Replies
    18
    Views
    3,184

    Re: Pause with gamepad

    Thanks maVado, but unfortunately it doesn't work. You get the same problems as I already have that the "Upon pressing space bar" doesn't support 'non keyboard' presses. And if you replace the action...
  124. Replies
    18
    Views
    3,184

    Re: Pause with gamepad

    Oh yeah sure maVado. That would be great.
  125. Replies
    18
    Views
    3,184

    Re: Pause with gamepad

    Thanks for you replys.

    Shawn - Also had problems with that method.

    maVado - Sound a bit complex don't know if I want the function that much, but maybe.

    Man if only the Storyboard Controls...
  126. Replies
    18
    Views
    3,184

    Re: Pause with gamepad

    Thanks for you help z33z. I configured the unpause button to 'j1b3' and made it work - kind of. It pauses/UNpauses fine now, but it's messing up the collision detection when returning to game after...
  127. Replies
    18
    Views
    3,184

    Re: Pause with gamepad

    Haven't use that object before, thanks z33z. It's the same problem, though. I can pause with Time X, but how do I unpause?
  128. Replies
    18
    Views
    3,184

    Pause with gamepad

    I'm trying to do a pause function which works with a gamepad.

    Problem is it will only pause, then I have to use the keyboard to depause. I'm trying to do it with storyboard controls (as opposed to...
  129. Replies
    121
    Views
    152,944

    Sticky: Re: Vitalized extensions

    Any chance the Direction Calculator object will be ported?
  130. Thread: Vitalize! 4

    by TechVision
    Replies
    63
    Views
    107,941

    Sticky: Re: Vitalize! 4 (pre-release version)

    Now that V3 has been replaced by V4 on the Vitalize page isn't an official confirmation in order? Because the way I see it, when it's on Clickteams official Vitalize page (and not hidden via a link...
  131. Thread: Vitalize! 4

    by TechVision
    Replies
    63
    Views
    107,941

    Sticky: Re: Vitalize! 4 (pre-release version)

    Hi

    Is V4 now officially out? I suppose no because the frontpage still links to V3.
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