Just upscale your pixel art (by a factor of 2, 3, 4, or 5 for example). You can technically also change the scale of the sprites in game, but I'd recommend importing the sprites at the size that you...
Type: Posts; User: gkinfinity; Keyword(s):
Just upscale your pixel art (by a factor of 2, 3, 4, or 5 for example). You can technically also change the scale of the sprites in game, but I'd recommend importing the sprites at the size that you...
Haven't used Fusion in a while, but I tried building an EXE today and got a virus warning error from Windows Defender:
Trojan:Win32/Fuery.C!cl
I didn't see this particular virus warning mentioned...
This is just a guess, but it might be because you're using a font that's installed on your Windows 8 computer that isn't installed on your Windows 7 computer. I'm pretty sure resizing the screen can...
Thanks for the tips Volnaiskra. I remember having issues with pausing animations in the past. I'm gonna hopefully remember to revisit this thread if I run into them again.
It depends what you want to do exactly.
For instance, you could do:
+User clicks on button
+No Music is playing
-Play Music
or
You can simulate a zoom by changing the positions and sizes of all objects on screen (other than UI elements) if you're making a mobile app. If you're making something for PC, there are also shaders...
Yeah, if you're making this for mobile devices you'll have to make multiple actives that are different colors. You can't use shaders or the replace color option. Multiple actives is also kind of...
In your example, you have a global event that says 'If user presses Y, change the value at (1,1) to some large number'. If you press 'Y' on frame 1 or 2 and then quit immediately, it will save the...
Yeah, if you can post a simple MFA that would make it a lot easier to see where you're having issues.
Can you post a simple example .mfa file?
I don't use a backslash when I use Apppath$ and it works fine. I did a quick test and confirmed that the backslash is unnecessary because Apppath$ adds a backslash at the end, but it also doesn't...
I made you a quick example with 2 possible options
I know that the add/subtract, monochrome, and inverted effects exist, and I wouldn't think that changing hue would be much more complicated. "RGB coefficient" also exists, but it just blends colors....
I updated the example. This is definitely a little more advanced so hopefully you can follow what's going on. Are you familiar with fastloops?
I was going to explain how to do it, but I decided to just make an example instead lol
Is 'Follow the Frame' checked under your enemy's properties?
Click on the enemy object, and under Properties go to RunTime options, and you'll find it under Scrolling options.
Mathias
I realize that this was created forever ago, but are there any tutorials available for this object, and is there any chance this will get an update for Python 3?
Here are some existing threads which have example files:
https://community.clickteam.com/threads/96636-counting-objects-overlapping-an-object?highlight=number+overlapping+objects
...
I didn't delete the folder when I uninstalled previously. By doing that and updating to the 292.11 beta patch, it fixed the error! Thanks so much Fernando!
Right, thats the issue that I've run into. I'm pretty sure I previously set up the Android exporter using the old ant tools, so when I tried to follow the steps at the beginning of this thread for...
After doing some research, I believe that I previously installed the Android SDK patch after following this guide -- http://flyinvinteractive.com/CT/Fusion_Android_Setup.html. I think this is what's...
Oh, I thought that was prepackaged with Android Studio or something.
I downloaded Gradle but I'm actually still getting the same error
I'm trying to get my Android Exporter working but I'm running into trouble. Hoping to get some help on this.
-I'm on Fusion version R292.10
-I installed the latest version of Android Studio
-I...
Thanks Marv! Honestly though it was pretty much all thanks to Anders' Perspective object. Shout-outs to him!
@Danny: As Schrodinger mentioned, the method you proposed wouldn't actually change the perspective when the screen moves. If not for that, simply changing the perspective on the sprites themselves...
Hey guys, I'm looking to replicate the effect in the GIF below. It's a sort of pseudo 3D Parallax effect which, according to the research I've done, is referred to as the Pole Position effect.
...
Update: I've tried 4 fightsticks now. 2 of them are Madcatz controllers, and although they work with other games they don't work with Fusion. If anyone else has a Madcatz fightstick and can get...
I was having issues with my game not changing animation speeds regardless of what the Framerate was. I wasn't able to figure it out on the forums but I found a solution by just messing around with...
Whoa, that's crazy! I've considered scaling individual objects to achieve a zoom effect before, but I definitely never thought it through all the way. It's even more complex than I thought. You...
Congrats, the game looks really well done!
Out of curiosity, how is the zooming handled in your project?
So I've been doing some stuff with controller input and I've tested several types of controllers so far. I didn't have issues with anything previously, but I tested a Fightstick today and the...
Ah, that makes sense. I was thinking that the other layers might actually be necessary for some reason, but I didn't initially see anything so I wanted to make sure.
I've personally changed it so...
Just downloaded it and I'm checking it out now. There's a lot going on so it'll probably take a while to completely understand.
I see that there are a bunch of empty layers. Are those actually...
If you post the mfa it would help. I'm not sure exactly what's going on based on your description
Holy crap, can't believe I didn't realize that. Thank's Looki!
I would also like to check out the source code. Can someone fix the broken link for the humble bundle?
Wow, that's super good to know J3sseM.
Thanks Volnaiskra! Got Fusion working again thanks to you
So my Internet security just automatically deleted mmf2d3d9.dll from my computer after detecting it as a possible threat (UDS:DangerousObject.Multi.Generic). Now, of course, Fusion doesn't work...
I'm looking to make a game with 1920 x 1080 default resolution. Using Ultimate Fullscreen I can change the resolution size to fit any monitor which is awesome, but I feel like the visual quality...
Awesome, it worked! Wow, this is such an amazing extension. Good stuff UW, and thanks Phi!
I downloaded the Ultimate Fullscreen object forever ago, but I went to put it into a new project today and it was messed up. I'd really like to re-download it, but for whatever reason the download...
This actually happened to me earlier today. Ctrl+C > Ctrl+V was creating clones for my object instead of duplicates. Ctrl+Click and Drag still worked as it should have though. Not sure what was up. ...
That was the problem! Thanks
I'm using Version 2.5 Developer, Build R284.10
Apparently the android exporter was out of date. I also changed the API to 22. Can't believe I didn't see that option before. :P
I'm still...
I am currently reinstalling all my Fusion exporters on my new laptop since my last one died. I'm getting this error--
[dependency] Library dependencies:
[dependency]
[dependency]...
I actually made one. I haven't done anything with MMF in super long. I'll try to find it.
I would also like to know the answer to (A) if anyone has a solution
That did fix the problem, thanks!
It's strange though because I did not have this issue with 2.0
Do the Animation Editor buttons look like this for everyone, or is it just me? It looks like the images have been resized slightly so that they're glitchy looking
12202
Just double checking that something like this doesn't exist before I put in a Feature Request for it...
I have an active object with several animations and frames per animation. If you try to reduce the size of the frame in the animation editor it always trims off the bottom pixels. I need to trim...
One way to deal with this problem is to have your character as two separate objects. Have one that is animated with a walk cycle, then when it is hit with something create the ragdoll version in the...
It's not that obvious -- don't worry about it.
Search the forum for Split screen (or splitscreen) examples. You can achieve this with sub-applications or the Viewport object.
This thread Here...
I agree with Ouly, but it doesn't really matter either way. Just use whatever you're most comfortable with. You can say it's good practice to use underscores, but really it's not that big of a...
You can definitely do this without box2D, and I don't really understand why you'd want to use box2D in the first place.
Is your game grid based?
I am still trying to find a solution for this.
I am trying to get squares to fall (while accelerating) and stop once they land on the ground or another square. They shouldn't overlap the ground...
You can do all of the things that you mentioned with MMF2, but I highly recommend working on a few more simple projects first to get the hang of how things work. You can find lots of examples on the...
Ahhh, I actually just realized that there's still an issue I'm having trouble with. At no point does it set the object's speed back to 0 (alt value C), so if a box is moved or destroyed all boxes...
The one pixel overlap is a problem, and I spent some time trying to remove that issue without any luck. I ended up just using the forEach object for the time being. Hopefully later I can figure...
Ahhh okay, thanks Snail. I don't know why I didn't think to do it that way. That's certainly a much better way of approaching the problem. Your example is very much appreciated!
The main reason...
I really don't think that Box2D can accomplish what I'm looking for. Objects that collide apply forces to one another which make them move, right? I'm looking for something very precise.
Won't box 2D apply rotation and horizontal movement? I'm only looking for vertical movement here.
That sounds awesome. I will certainly pick up 2.5 when it's out, but until then I would like to get a working example of this.
Hmmm okay, sorry I didn't realize it would be so difficult. I mean, I tried messing around with it for a few hours and couldn't come up with anything so I guess that makes sense.
I always try to...
I am trying to add falling boxes to a game. I do not want to use detectors or any kind of extensions. The boxes should accelerate and should stop once they land on the ground or another box.
I...
That makes sense Konidias, but how to you determine if they're going in the right direction? That seems to be the difficult part of this problem.
This will only work if if it's overlapping the explosion during it's 1st or 2nd frame though. What if the explosion animation size starts off small and grows (as many explosion animations probably...
In your example you aren't testing for overlapping between sand particles which is why they don't stack on top of each other. Despite noticing this issue, I still haven't figured out a way to solve...
There are a couple of things I'd like to point out for you.
Random(x) generates a number between 0 and x-1. This means that Random(11) will generate a number between 0 and 10. In your...
An example would be nice so we can see exactly what you're dealing with
Thanks Marv, that must be my problem. I didn't know that it would call any missing extension a .mfx file, even if it was an MMF 1.5 extension. It was really old so it probably was a file from back...
I looked at the file and don't know why it's crashing. You would definitely be better off using a different method to boost though since you just want to move straight sideways anyway. The path...
Ah okay, thanks ProdigyX. I would still like to have the file if anyone knows where I can download it but that will definitely help me out in the meantime.
Does anyone know where I can download this? I found an old file I made and apparently it requires this extension. I'm not even sure what the extension does to be honest.
I've tried general...
Yeah the ".0" isn't necessary, it just adds more variability but doesn't actually change the range of the projectiles being launched.
It rounds down for positive numbers and up for negative...
One solution would be to use something other than a path movement to achieve the same desired outcome. It doesn't really sound like a path movement is necessary.
I don't know why it'd crash in...
See how in this equation I divide by 10.0 at the end? --> Cos(Angle( "Turret" )+90)*value( "True_Power" )+(value( "Wind_Gauge" )/10.0)
Dividing by any number that has a ".0" on the end will...
Sorry for not getting back to you sooner. It ended up being a much busier week than I anticipated. I also want to point out that you'll typically get more responses if you've registered your copy...
It looks like it'd be a lot of fun to play, but it also looks pretty daunting at first. There's a lot of information being displayed on screen. I'm pretty sure it could be condensed quite a bit. I...
2 quick things I saw--
+You spelled 'Fual' wrong. It's 'Fuel'
+The expression Random(x) generates a number between 0 and (x-1), so Random(200) generates a number between 0 and 199 and...
In the example I gave you the piece never actually locks. All you have to do is use an alterable value and start a countdown of some sort once it touches bottom the first time. After the countdown...
Yeah I realize it really a 'workaround'. Poor choice of words
Ahhhh, I see. Thanks for clearing that up, I didn't realize that you were talking about multiple objects. I do understand why the error in your example would occur now, thanks for posting it! I'll...
I'm curious now too. Maybe I'm confused about what you guys are talking about but that sounds like it should work the way mentioned in the OP. I'm not sure what Danny is talking about either. I...
I normally use nested loops to accomplish this, but I think I like this method better actually. Good stuff DaveC!
Thanks for the example. That's awesome
Create the individual blocks relative to the position of the tetrimino once it has hit the bottom, then destroy the tetrimino.
Just check out a full tetris example like the one on Chris Burrows'...
@AyreGuitar: Thanks for the example, but I'm not getting consistent results with it. Sometimes when you toggle an object's Alt Val A the count doesn't change properly.
Yeah I haven't actually made any part of my tetris variant yet. I'll make a quick example though. It won't be great, but you should be able to figure it out from that I think.
Edit: Here ya go
...
That was my guess (as seen in my earlier post), but that's definitely not the problem.
While holding down the spacebar the objects are being created but are invisible and don't move. I created an...
I don't use 'launch object' either but I don't see why it's not working as expected. I tried changing all kinds of minor things to see if I could figure out what was causing it but had no luck. I...
I'm glad you mentioned this because I didn't know about it. I think that might explain a problem I had with a game I was working on a long time ago. Thanks!
Are you making sure to destroy the bullets that are fired (when leaving the screen, hitting an obstacle, etc.)?
Yeah it sounds like the subpixel shader is what you're looking for
Is Microsoft still accepting games made with XNA for the 360 then? Or are they just stopping development of the tool kit that you use for it? It just got the XNA exporter and still know very little...
I was gonna post in this thread initially to try to explain how to accomplish the things you listed but didn't have time. I still don't really have time, but I'll say what I can.
I am very...
Not quite sure what your problem is. Are you talking about a frame that's a level editor? Depending on what you're doing you can have a sub-app (containing the contents of another frame) open in...
He mentioned the Chaos fighter so I'm assuming that's the same thing
I plan on making a tetris game in the near future, and like prodigyX mentioned I agree that arrays aren't necessary. It just depends on what you are more comfortable with I think. I personally...
That is correct (at least, it was the last time I checked). Pretty sure we're stuck with it until mmf3
If you follow what AyreGuitar said that should solve your problem. I'd recommend double checking that you completed that for the corner pieces. Are you sure you changed the hot spots and not the...
Ahhh, looks like Popcorn beat me to it! ;D
Oh, well in that case if you post your mfa I'd be more than willing to show you how to do it. It's hard to give advice without seeing your exact movement engine though. You can just isolate that...
Okay, well I haven't played the original so I don't know what it used to look like. Although I realize that you are trying to replicate the original, I don't think anyone would mind if you fixed any...
Oh, you're using the platform movement aren't you? I always make my own movement engines because they are much more precise and you can have more control over them. I believe that with the default...
The walking movement is kind of glitchy so I'd try to improve that a bit. You've also got a ton of events but there doesn't seem to be much going on in the game. It can definitely be simplified a...
Nice example. Thanks!
Hmmmm, I made an example for this a while ago. It should be on Marv's website under the title 'Center Counter'
http://www.castles-of-britain.com/mmfexamples-c.htm
Welcome to the forums!
When the user presses a button to initiate the second jump, just have it check to see if the second jump animation is already playing. If it isn't, start the second jump...
So are you just wondering how to make them walk back and forth, switching directions when they hit a wall or come to the edge of a platform? It didn't seem like they did much more than that from the...
Thanks Marv, I never knew that.
No extensions eh? Hmmm, that might be kind of annoying for some things but overall I think I could work around it. If you can post a link to what you guys have...
I really like the art design, and based on that alone I'd be willing to help. Unfortunately I don't have TGF2 (Just MMF2) so I'm not sure what I'll be able to do. :/
^That would work just as well, if not better.
Let us know if you still have any other questions and I'll do what I can to help.
That's interesting, thanks. I wouldn't have expected the for each loop to work that way exactly, although it does make sense
(I've never used a for-each loop so I have no experience with them at...
I'm not quite sure what the situation you're describing is, but here are 2 tips which might help you out.
Do you know how to generate random numbers? If so give your enemies random alterable...
The way you suggested is how I would personally do it
Yeah, use the layer object with a decreasing y sort
You can have multiple buttons on the same frame, you just don't want to change frames when the button is clicked. So for example, you can have buttons for Easy, Medium, and Hard. When a button is...
You're welcome! I'm pretty sure the decimal is completely truncated so I don't think it'll be a problem.
I just made a quick and poorly done example. Is this what you're looking for?
Yeah that should work fine
Awesome, thanks for the example
My most recent project required bouncing lasers so I've actually put a lot of time into trying to do it. I took a break from it because I always had some new glitch popping up that required me to go...
What about San Francisco though? Is there any chance that will happen? If not I can try to set something up in my area, or sacramento possibly. I've run many video game tournaments and I'm not shy...
Which locations are confirmed at this point?
Okay, so a few things. First of all, check out Marv's site as foyzul2002 suggested. He posted the older version of Marv's site however. This one might be different, but idk. Check it out just in...
Well I'm not exactly sure what you want to do but it shouldn't be too hard.
Let's say you want 15 enemies to spawn for wave 1 but only want a maximum of 5 enemies on screen at once. First you...
I didn't realize what you were doing at first, but that's a very nice method. I was expecting you to be creating and destroying objects as you scrolled, but since the tiles are all the same object...
I think Outcast wants to do it at runtime though, correct?
It doesn't seem like the events should work the way they currently are. It's clearly an object selection issue but I'm not sure why it...
If one in San Francisco is set up I'll be there for sure. I can't help find a venue unfortunately since I live about 2 hours away. Hopefully someone can set something up!
Nice update!
Yeah that would work. CB already has a box like that in his example though actually. It's the black looking 'Square' active object to the far right in the events editor. You just need to change a...
Hi Mobichan, I'm pretty sure I can help you with this if you haven't found a solution yet but I'm kind of confused about what you're trying to achieve. I don't know what kind of GUI you're using and...
I thought you could solve this problem by using a project but now I'm not sure. It doesn't look like projects do what I thought they did, and in fact now I'm not sure that they do much of anything...
What type of ball movement are you looking for? Is it for a sidescrolling game (where gravity is involved) or one that has an overhead view? I think I have examples of both but I didn't actually...
I'm getting a constant 30 FPS
The equation is the same, but if you set the object's position to the result of the equation directly your decimal is going to be truncated
Oh thanks!
Yeah, shoutouts to Outcast for posting the video though. I thoroughly enjoyed it
According to Chris' example, using the numbers 0 and 50 it should look like...
0 += (50-0) * 0.1, which becomes 0 += 5 which is 5
5 += (50-5) * 0.1, which becomes 5 += 4.5 which is 9.5
So...
Thanks, that pretty much is the type of bridge I'm looking for. I'd like to do it without having to use box2D though if possible. If anyone else has an ideas it would be greatly appreciated.
Maybe I'm not understanding your explanation right but I don't think that will solve my problem.
6600
The two ends of the bridge should always remain in the same place, the part the character...
Let's say you have a bridge in a side-scrolling game that's made up of multiple adjacent active objects. How can you make the bridge lower a bit in the spot where your character is standing? Check...
The problem was created because effects on layers are not placed relative to the X and Y coordinates of the play area, but instead relative to the visual edges of the frame. I didn't know this until...
I don't think it's possible, but I could be wrong. Out of curiosity, what would hyperbolic trig functions be used for? (I should have paid more attention in calc)
Ah, I figured out your problem.
I don't know why this is exactly, but MMF2 doesn't seem to like it when you start a loop in an event where you have other actions occurring. If you split your...
If you wanted to say TotalSpeed > x for instance, you could just say
If 'Speed'_ > x - 'AdditionalSpeed_'
I would recommend Corlen's method. Oruga's will work but the arrows will be limited to 32 directions.
To get around this you would have to include the condition in the loop that creates them, but I'm not sure how to do it. I understand where you're coming from. I haven't had any luck being able to...
This is usually called Fog of War. Do a forum search for it. There are some nice examples floating around.
Your second loop is unnecessary. Your 'Always' event is constantly starting a loop that's running 2500 times a second even though it's only actually destroying stuff once. Delete the last 2 events...
I know that Looki created a circular mask shader (which is awesome btw), but I was wondering if there's a rectangular mask shader floating around somewhere. If a circular mask can be done I would...
I would like to see the solution to this as well. I have an idea but don't have the time to try it right now. I've tried to do something like this before and had no luck however. I also don't...
Yup, no problem. It took me a while to realize what the problem was too even though it was so simple haha
I really don't think it's a problem with hwa, although if you really wanted to test it you could just switch to standard mode and see if the problem persists.
Your code looks okay, but obviously...
The reason why it isn't working is because you have your character being constantly set to a detector. The detector is the thing that is moving, not the character himself. Change the last 2 events...
I haven't used any of the standard movements in a while, but I remember back in the old mmf 1.5 days that you could actually walljump as many times as you wanted with that glitch (and essentially...
I've never used the Dungeon object before, but I looked at the properties you had set for the dungeon object yesterday and wasn't able to figure anything out (everything seemed okay).
After...
Events are usually found in the events editor, but it's also possible to have events tied to objects. These are called behaviors and they are accessed by going to an object's properties > the events...
Yeah no problem. Glad to help.
Yeah the built in grid features will allow you to snap objects to the grid which isn't something you'll be able to do using a backdrop object.
Create an event that says
Always
-->Center window position in frame relative to player character
In the event editor it's under storyboard controls (the icon with a chess board and a knight) >...
Get rid of the "Global Value" part of line 1 and 2 on the world map frame
-Global Value(ValueatX("...") = 1 <--bad
-ValueatX("...") = 1 <-- good
Use that for both the = 1 and = 0...
Check out Marv's site, it has tons of great examples.
http://www.castles-of-britain.com/mmf2examples.htm
To create an active object (or any object for that matter), right click in the frame and...
Cimics' example looks like what you need. I created a similar example but I guess he beat me to it. :) Just make sure you destroy each enemy's detector after you destroy the actual enemy. It's...
I'm trying to create a typewriter text engine that has several different features. I'm currently trying to add the ability to outline text and change the color of specific words. I've tried using...
Wait what? There's a checkbox that stops the bounce? Why have I never heard of that before? lol
I have come across this problem in the past. Try changing the keys used for your controls. Pressing a certain combination of keys (like DavidN said) can prevent it from working properly.
Oh ok. You can actually use the same method by adding all of the counters to a qualifier. Here's the updated version.
Okay after having the specifics explained to me I've realized it's not as complicated as I thought. I'll try to make an example as soon as I have some free time.
Minecraft is a 3D game though...
Wouldn't you want a score of 8 to be the perfect score though?
Anyway all you have to do is make an event for each possibility. You pretty much said it yourself. For example, for the good score...
It would probably be pretty annoying to make something that matched minecraft's water physics exactly and I don't know how it works anyway. I've had it explained to me before and it's actually...
Is this what you're looking for?
On an xbox 360 a user can go to System Settings > Console > Display > HDTV and adjust the screen resolution. The default resolution is probably just the highest resolution possible but it might also...
The link still doesn't work though.
Very nice solution. Simple and straightforward. I'm pretty sure that's what ls2 was looking for.
This can be done with detectors like drnebula suggested. I personally like to avoid detectors if possible however since it adds unnecessary objects that might slow down your game. I tried to figure...
Yeah I don't think I would benefit from #7 either but the other suggestions are great
How does MMF2 actually determine when 2 objects are overlapping? I would guess that it runs some kind of loop that compares individual pixels or something. It seems like by determining that there...
Also just so you know alxmrg, at around 26 seconds on your first frame "Loopy" your object bounces through the wall and leaves the play area. You may want to tweak things a bit to prevent that from...
Check out page 22 (in the middle)
Basically what marv said, although it might be a bit more complicated than that depending on whether or not there are obstacles between your enemies and the area you want them to retreat to
Yep, just do what oasuke said. Keep in mind that if you want the speed of the water to be constant but just want the speed to be in between 1 and 2 you only need one alterable value (lets call it...
I've never used counters that display a fixed number of digits before, but it seems like they should continue to display the right number of digits after multiplying like that. The way it currently...
Yup, I get the same problem
I would assume that TheSmanman is probably missing lens.fx or that something's wrong with it. I didn't have any trouble viewing the explosions.
I've been curious about this too. I thought maybe the text blitter object would have justify as an option but it doesn't.
Yeah you actually don't need spread values to accomplish this
I edited your mfa for you to include EE's fix for your object selection problem and I also fixed your bullet angle problem.
Before, the bullets position would update by setting the X coordinate to...
I personally just use the normal array object for level editors and enable value and string sharing with the parent application like FVivolo said. I have never used the associative array object so...
Yeah it stays at -78 for me too. And you're right, the illusion is a result of the colors you chose
It's not though. The counter on screen displays the differences in their x coordinates and it never changes
Yeah no problem! It can pretty hard to find out why something isn't working quite as you expected it to. There have been several times where everything looked right to me but there ended up being...
It does matter how your order your events though, whether they're in a fastloop or not. If your program works while you have it ordered a certain way, leave it that way.
The problem you're...
Haha when I looked at that I was thinking nah man, it looks like you did something wrong. But you're right, it was just a weird illusion
I haven't done this recently and I've never actually done anything regarding bits in mmf2, but as I recall you just use OR to add bits, AND to subtract bits, and XOR to toggle bits.
____10111111...
I believe the 'Creation reflection' thing you were talking about was caused by your fastloop. Each of the nodes would be repositioned every time a new node was created, and some of them would be...
I created a quick example for you that uses a different (hopefully easier) method
If an object's position is set relative to a different rotating object (or just an object that is set at a weird angle) it doesn't line up quite right. In many cases it appears to be off by a pixel...
http://sites.google.com/site/mmf2stuff/
Edit: Oh, I kinda forgot to mention how to actually add them to MMF2. You can just run it if it's an installer but if it's a zip file containing folders...
What type of game are you making? Side scroller, Top-down view, isometric, or something else entirely?