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  1. Actually, it is possible to do this, but I think...

    Actually, it is possible to do this, but I think there's a certain level of instability that's derived from having two displays going on at once. This impression is from something I read years ago,...
  2. Thread: Beta: Tile Map

    by Alonso
    Replies
    362
    Views
    86,158

    @Darkhog, seems like you don't understand the...

    @Darkhog, seems like you don't understand the concept of the extension. I frankly would've loved to have had something like the Tile Map extension when I began work on my game in 2007. But if you...
  3. Replies
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    I'd avoid using global events and instead use...

    I'd avoid using global events and instead use global behaviors (eg. an active with "global to all frames" checked and a behavior). That way you can manually place the active in whatever frames you...
  4. I'd guess the reason why the spread values work...

    I'd guess the reason why the spread values work that way is because of the order in which they were created in the Frame Editor.

    If those objects are never destroyed, you can avoid that behavior...
  5. Replies
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    2,296

    The way I did it was through using a Surface...

    The way I did it was through using a Surface object onto which I blitted/pasted the different lightsources from an image bank of torchlights. This was done at an 8th of the game resolution. Once...
  6. Use Qualifiers Inside Behaviors and Global Events!

    Here's a quick video tutorial I made on the subject. It briefly explains how to bring qualifier events into global behaviors. Useful for people who have multi-frame projects and don't want to update...
  7. Replies
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    1,709

    I wouldn't worry about the name thing, just make...

    I wouldn't worry about the name thing, just make sure it works. MMF just masks the animation index reference with a string, so the name itself doesn't matter. Just check that things work normally and...
  8. Replies
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    1,393

    Triggered/immediate conditions are run in their...

    Triggered/immediate conditions are run in their own event list BEFORE any non-triggered events.

    For example:

    1. Run event once -> set counter to 1
    2. Start of frame -> set counter to 2

    Even...
  9. Replies
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    25,474

    Sticky: Sorry to bump this post, but I just wanted to...

    Sorry to bump this post, but I just wanted to share another trick. I'd love to learn any new tricks, if anyone's got some to share.

    Copy several frames quickly
    Slow method:
    You can copy/paste...
  10. Replies
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    3,830

    This shader is awesome, thanks Nobu!

    This shader is awesome, thanks Nobu!
  11. I had completely forgotten about this thread!...

    I had completely forgotten about this thread! Thanks to everyone for their kind comments, I appreciate them very much! This Kickstarter has been an incredibly exciting experience, although it's made...
  12. Thanks for the replies! The position is still...

    Thanks for the replies! The position is still open.

    I'm looking for 35~40 different enemies, but as Chaos said, you'd only need to code their particular movement cconditions (graphics will be...
  13. The way we'd work is: 1)I'll give you a part...

    The way we'd work is:

    1)I'll give you a part of the game's engine in .mfa format with the player's movements and skillsets so you're able to test the enemy in the environment it's designed for. ...
  14. [Paid] Experienced MMF coder for Heart Forth Alicia (Metroidvania)

    Hello!

    I'm developing a game called Heart Forth, Alicia (www.hfalicia.com), a Metroidvania RPG about a young wizard girl on her journey back home. Heart Forth, Alicia is done in the style of the...
  15. Yes, just use the find function to determine if...

    Yes, just use the find function to determine if the string has been found, and compare the sum of the strings you're looking for to a value:

    If
    2+Find(STRING, "bigboy", 0) + Find(STRING, "big...
  16. Replies
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    4,440

    Wondering if anyone could change the forum topic...

    Wondering if anyone could change the forum topic name to "F2.5 feature requests", to make it more suitable. Thanks :)

    I don't have access to the 2.5 bugtracker area, but ProdigyX was kind enough...
  17. Replies
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    4,440

    MMF 2.5 Feature Requests

    Hey! I've recently installed MMF 2.5 and my game seems to run perfectly well with it! I'm very happy with this.

    1. Turn off skin + crosshair/highlight: The only issue I have with all the new great...
  18. It's probably a load on call bug, but I'm not...

    It's probably a load on call bug, but I'm not sure because the image won't load. Here's a thread with different solutions. Don't worry—if it's that, it's fixable.
    ...
  19. Replies
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    If there always is an equal number of cars for...

    If there always is an equal number of cars for drivers, you can simply use the "always" event to pass values from the parent to the child object, and then just test for the child values to determine...
  20. Replies
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    180,349

    Just because I don't know where else to post...

    Just because I don't know where else to post this, and hoping someone from the CT staff reads it, it would be awesome if the expression editor remembered linebreaks so that we could have more...
  21. Replies
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    2,828

    You probably just didn't do it right. Here's an...

    You probably just didn't do it right. Here's an example, it's surprisingly simple.
  22. Replies
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    2,828

    This is completely unintuitive, but it works...

    This is completely unintuitive, but it works wonders:

    If you're using always -> position detector x,y to enemy x,y to locate the detectors on the appropriate enemy, then just add this to that...
  23. A overlapping B selects only that particular...

    A overlapping B selects only that particular instance of A for any actions related to A, but any actions meant for that particular instance of B might not work selectively (if you have more than 1...
  24. Replies
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    94,817

    Sticky: Looki made a quick adjustment to one of the...

    Looki made a quick adjustment to one of the photoshop shaders (Overlay) to get the background's alpha channel from a parameter.

    https://dl.dropboxusercontent.com/u/80112437/OA.zip
  25. Thread: Surface Object

    by Alonso
    Replies
    571
    Views
    184,888

    Looki, do you still happen to have that...

    Looki, do you still happen to have that http://mfa.aquadasoft.com/view/1367844987-HWA file somewhere?
  26. Replies
    668
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    180,349

    Maybe we could get a fund going amongst the...

    Maybe we could get a fund going amongst the people interested in such an extension. I'd be happy to chip in.
  27. Hey, man. Why don't you try using the textblitter...

    Hey, man. Why don't you try using the textblitter object instead? Just make it pretty big and have it have 32x32 black boxes as characters (you only need 2 characters: empty and black). You can use...
  28. Thread: MMF2 Profiling

    by Alonso
    Replies
    7
    Views
    2,486

    I think Phi was developing some kind of debugging...

    I think Phi was developing some kind of debugging extension, but I'm not sure if it's made for benchmarking purposes. Maybe he'd be willing to implement such features?
  29. Replies
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    180,349

    It's probably a bit late to suggest this already,...

    It's probably a bit late to suggest this already, but it's worth a try:

    Act as subtractive mask: a checkbox available to background & actives (etc.) that makes the object's image act as a...
  30. Replies
    668
    Views
    180,349

    I wouldn't mind coding my own interpreter for...

    I wouldn't mind coding my own interpreter for Spriter animation files, but the format it uses is too complex to parse easily. Maybe it's something on which they should work on Spriter's side (I only...
  31. Replies
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    7,281

    Oh, this won't work if you use the built-in...

    Oh, this won't work if you use the built-in platform movement or the Platform Movement Object (collision checks+code for these are executed at the end of all MMF events). I assumed you were coding...
  32. Replies
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    7,281

    No, it's all done in the same loop. Only once all...

    No, it's all done in the same loop. Only once all events are processed (including collisions), the frame is rendered, meaning you'd never see the change happen.
  33. Replies
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    7,281

    Just make a user animation with the detector you...

    Just make a user animation with the detector you need. When you're about to test for collisions:

    1. store the animation value+animation direction value+current frame into 3 separate values (or...
  34. This happened to me with Load on Call issues. I...

    This happened to me with Load on Call issues. I got rid of them by making the objects global and ticking and unticking the load on call checkbox, then making the objects local. It applies for...
  35. Replies
    668
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    180,349

    I agree with Danny. Just finish and design...

    I agree with Danny. Just finish and design whatever games you plan to do for MMF 2.5. Fusion3 might still be a couple of years away. I'd advise to look at it as a completely new piece of software....
  36. Replies
    668
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    180,349

    Oh, I've also needed this on several situations:...

    Oh, I've also needed this on several situations: being able to increase/decrease the size of the frame by anchoring everything to a relative position (centre, top, down, left, right, topright,...
  37. Replies
    668
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    180,349

    I'm wondering if it's possible to add a new...

    I'm wondering if it's possible to add a new feature with layered immediate conditions:

    Basically a simple condition that lets you trigger events as immediate in a certain layered order (immediate...
  38. I can't really tell what the problem is without...

    I can't really tell what the problem is without images or an mfa, but have you limited R (and G and B) to be from 0-255? That is, if I understood right and the following sets an effect parameter,...
  39. Replies
    668
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    180,349

    The screen zoom thing looks really nice. Is it a...

    The screen zoom thing looks really nice. Is it a new MMF rendering engine for a zone (ie. x1y1,x2y2) thus being able to zoom out past the game window size? Or is it a big game window that's just...
  40. Replies
    668
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    180,349

    Does anyone happen to have a link to the...

    Does anyone happen to have a link to the presentation of MMF 2.5? I missed seeing it live, and can't find it in the archived videos of Justin.tv.
  41. To answer your original question, I think it is...

    To answer your original question, I think it is faster to always set values to x instead of comparing the condition and then triggering the action, and it's also a bit more efficient in terms of...
  42. Replies
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    4,074

    Was this ever resolved? I'm having issues with it...

    Was this ever resolved? I'm having issues with it as well; the image is not being cropped for background system boxes.

    Oh, no, this also happens with the Textblitter! Now I have no viable solution...
  43. Switching from Standard mode to Direct3D 9 and backwards

    I've recently been porting a game to Direct3D9 mode. The computer I'm making the game with is emulated (OSX running Parallels), so the game runs slow and unevenly, even if it does run okay in a...
  44. Replies
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    17,140

    Hey, this looks very nice! I like the style. Is...

    Hey, this looks very nice! I like the style. Is it going to have a story, or will there only be campaign mode?

    Do you have a twitter or facebook page, so I can stay updated? Good luck with this!
  45. I never noticed it before, but it's also listed...

    I never noticed it before, but it's also listed in that order at the object list dialogue if you select the "no" listing option:

    10238

    Edit: Oh, nevermind. You can move the object order around...
  46. I think the software's versatile enough to allow...

    I think the software's versatile enough to allow for anyone to code their games the way they feel it works better, perhaps you're failing to account for that. Behaviours do wonders for some of the...
  47. I was inexperienced enough to start a multi-frame...

    I was inexperienced enough to start a multi-frame game 7 years ago, so behaviours have saved me in many situations because they can be made global. I also know cutting/pasting them changes behaviour...
  48. In my game I use background system boxes /...

    In my game I use background system boxes / background image objects (for things that need transparency/animation) through qualifiers.

    At the start of frame, I set these values:


    *Set Alt....
  49. Replies
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    647

    You could also reduce the frame count by having 2...

    You could also reduce the frame count by having 2 or 3 backgrounds that fade-in and out intermittently over each other. 300 1280x720 images sounds quite wasteful. Though I don't really know what the...
  50. Replies
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    2,854

    I try to use the PMO in most cases, as it's...

    I try to use the PMO in most cases, as it's already bugless and you can concentrate on doing other code. Sometimes it might be better to do your own code (all my game's enemies use a custom engine...
  51. Replies
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    5,155

    You know what would be nice? If you could set up...

    You know what would be nice? If you could set up 'templates' of code and objects, and you could assign templates to any frame you wanted, or even combine several templates by referencing them into...
  52. Replies
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    2,359

    I also agree to use large objects when possible,...

    I also agree to use large objects when possible, but I think the question was: when is the object too big? I don't really know, we should ask François when it would be better to split a huge object...
  53. Replies
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    If there's an event somewhere that creates said...

    If there's an event somewhere that creates said object at runtime, it won't be deleted from the frame even if you eliminate all instances at edit-time.
  54. Replies
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    990

    Thanks for answering. Yeah, the game runs fine if...

    Thanks for answering. Yeah, the game runs fine if the music samples are not playing. They're only 900kb .oggs. I take it MMF just has too much to handle, but I always thought the sound engine was run...
  55. Replies
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    990

    Playing samples causes slowdown

    I've been working on adding music to the areas of my game. There are areas that have two different tracks playing in 2 different channels (one for night and one for day), but I have noticed this...
  56. I think I had this issue once. It's related to...

    I think I had this issue once. It's related to the number of characters of the string vs the ones being replaced. If the number of characters of the string being replaced is bigger than the remaining...
  57. Replies
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    2,363

    Maybe you could hire the developer to make a...

    Maybe you could hire the developer to make a port? Or, if Clickteam has the source, you could hire someone else.

    I also use the AssArray and really enjoy its features (except that it can't handle...
  58. Replies
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    1,807

    I have this in my game as well. The "tearing" of...

    I have this in my game as well. The "tearing" of images happens when the screen scrolls too quickly. I think this is just MMF not rendering layers at the same time, so the different background...
  59. Replies
    15
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    2,381

    Sorry for resurrecting an old thread, but I seem...

    Sorry for resurrecting an old thread, but I seem to be having a similar problem with some machines running windows 7 64bit with the standard display mode and non-hwa. I don't have v-sync enabled....
  60. Replies
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    759

    It's a collision mask condition; it compares x,y...

    It's a collision mask condition; it compares x,y in the collision mask to be an obstacle or not.
  61. Yes, I agree as well. I've also been frustrated...

    Yes, I agree as well. I've also been frustrated by the program's limitations, but most of the things I'd like to see remedied won't be fixed until MMF3. Once you understand that's the deal, which is...
  62. Isn't this just a continuation from the old...

    Isn't this just a continuation from the old thread? If you're looking for solutions you can get use now, then it's either global objects with behaviours, or the hacky solution ASD found out (which I...
  63. Replies
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    2,442

    It would seem like the foreach runs 1 event x...

    It would seem like the foreach runs 1 event x loops before it moves to the next event, but take a look at the modification I made. The issue is that the object's iteration is not being considered....
  64. What I do, and you might find it handy, is to...

    What I do, and you might find it handy, is to spread a value between all the items that can be picked up (via a qualifier). Then, when the player gets the item, you set a value in the ini/array...
  65. Replies
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    4,293

    There's the 3d mesh extension, which has...

    There's the 3d mesh extension, which has satisfied the simple needs I've had for 3d. SEELE has been able to come up with some awesome things, so 3d is completely possible—just very unhandy, I'm sure.
  66. Replies
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    Yves, I wonder if this is not just a limitation...

    Yves, I wonder if this is not just a limitation with the object, or if it's present in earlier builds, but the ink effects of the active system box don't affect it at all! Do you know why this...
  67. Replies
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    3,851

    I'm not too sure I understand what the situation...

    I'm not too sure I understand what the situation is since, as Chaos said, you don't provide an example with the problem. Very rarely is it MMF's fault, though it has happened before. Sounds like it...
  68. Replies
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    Divide by 180.0. It's the way to tell MMF to use...

    Divide by 180.0. It's the way to tell MMF to use decimals instead of integers.
  69. Replies
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    I'm also wondering the same. There's this in...

    I'm also wondering the same.

    There's this in the help file:



    I ran an application at 65 fps with v-sync on, and it remained at 65fps, so it doesn't limit the fps to the refresh rate.
  70. Replies
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    7,440

    You could get up to several thousand events and...

    You could get up to several thousand events and not have a problem. What would become the issue is how optimised the code is. I've heard some people say they've had frames with 8000-9000 events, but...
  71. Replies
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    Yves, do you think you could elaborate on this?...

    Yves, do you think you could elaborate on this? Under what conditions does this happen? Or what kind of optimisation is this? Does it merge the backdrop objects into a single backdrop image? Thanks...
  72. I made a workaround to this problem by always...

    I made a workaround to this problem by always adding 1000 when modifying the value (so 1 becomes 1001, 12 becomes 1012), then just getting the last two characters of the digit, using right$(string,...
  73. Replies
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    3,869

    I think it looks very nice! The level design...

    I think it looks very nice! The level design could certainly be a bit more interesting. There's plenty of articles about this, but seeing that you're probably trying to get something like the Mario...
  74. Replies
    8
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    2,477

    Well, I offered that solution judging by what you...

    Well, I offered that solution judging by what you asked for. There's no way I can predict details you haven't yet mentioned (: You can include sine functions in the max health formula if you want to...
  75. Replies
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    2,477

    Doing one action when event loops still reads and...

    Doing one action when event loops still reads and tests the conditions, so you'd only be saving resources for the actions. If you must always do a check for the amount of maximum health, it's...
  76. Replies
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    2,061

    Have you tried the ValueAdd extension? It has...

    Have you tried the ValueAdd extension? It has done wonders for me, and using it won't have any repercussions. Except for the small inconvenience of having to reference objects through their fixed...
  77. Replies
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    1,455

    There would only be one instance, if I understood...

    There would only be one instance, if I understood MattKappa correctly. And if Clickteam has the source of the TB, it would probably be an easy fix.
  78. Replies
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    1,455

    I'd use the TextBlitter. Also, you can set the...

    I'd use the TextBlitter. Also, you can set the alterable string to a character in the character map: GetCharFMap$( "Text Blitter", FRAMENUMBER). If you already know how long each animation is in...
  79. Replies
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    4,644

    Spriting requires almost no talent, just a lot of...

    Spriting requires almost no talent, just a lot of time and practise. You should start now that you're young.
  80. Replies
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    2,359

    Personally, I wouldn't have had my inventory...

    Personally, I wouldn't have had my inventory stored in the default array. I prefer using the INI++ or the AssArray, and I think, though I might be wrong, that both offer searching functions. Maybe...
  81. Thread: Beta Testing?

    by Alonso
    Replies
    26
    Views
    2,634

    Paying him $30 for 15 minutes of play sounds like...

    Paying him $30 for 15 minutes of play sounds like a ridiculous proposition! I suppose he's useful for small or arcade games that might present themselves rather fully within 15 minutes.
  82. Listen, I understand that it sucks that your game...

    Listen, I understand that it sucks that your game runs slow. I struggle with that problem myself all the time with a game I'm doing. The advantage of working with MMF is not speed, but that...
  83. Thread: ClickJam 2012

    by Alonso
    Replies
    119
    Views
    27,499

    Sticky: Oh :) I'm considering going over there, but I...

    Oh :) I'm considering going over there, but I can't find any accommodation information on your webpage (for those of us who don't live in GDL). Will someone make a post about it eventually? In any...
  84. Thread: ClickJam 2012

    by Alonso
    Replies
    119
    Views
    27,499

    Sticky: Does anyone know who's the person that's...

    Does anyone know who's the person that's organising the GameJam in Mexico?
  85. Thread: Sagging bridge

    by Alonso
    Replies
    14
    Views
    3,391

    He probably just wants the blocks closer to the...

    He probably just wants the blocks closer to the centre of the bridge to move down more than those on the edges (as well as influencing the vertical position of all the blocks on the bridge). I'm sure...
  86. Replies
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    2,015

    You can blit the screen, save it as a temp file...

    You can blit the screen, save it as a temp file and load it inside the subapp. Of course, this only works if you're planning on making a pause/subscreen. If you need something that runs parallel to...
  87. Replies
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    624

    I've recently been having some problems when I...

    I've recently been having some problems when I generated events for a qualifier (two groups: actives and the textblitter extension) and then deleted them. I've had crashes and weird things happen,...
  88. Replies
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    2,603

    LB made an extension for me called the FileStream...

    LB made an extension for me called the FileStream object. You can use it to offset part of the header of your files by x amount—so that they can't be read by video players. I do this for a game I'm...
  89. Replies
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    1,979

    I highly recommend that you store all the...

    I highly recommend that you store all the information in an INI, or several inis if your game is too big. Storing them in strings inside the game will limit your possibilities once you release the...
  90. Replies
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    652

    Ah, thanks for testing it further! Well, I found...

    Ah, thanks for testing it further! Well, I found the original file and it's 15kb .ogg file. I converted this from a 255kb .wav using oggdropXPd. It does seem like different samples produce different...
  91. Replies
    3
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    652

    BUG: Sound causes memory waste

    If you play a sound over itself in MMF, some other resource is used by MMF to play it simultaneously. The memory generated is never disposed of. This can increase the memory use by 7mb, in this case....
  92. Re: Do frames always start in the upper left corne

    I had this problem, too. It does happen when you have more than 1 layer. I solved it by making the bottom layer invisible by default and turning it on at the start of the frame. Also, the frame...
  93. Re: LoZ Ocarina of Time/ Twilight Princess like Start

    The demo recording wouldn't ever reproduce an exact same replica for me, and I did try playing around with the random generator seed. What I've done is to code every control-input event and then...
  94. Replies
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    2,938

    Re: Use Qualifiers in Gloabal event and Behaviors

    If anyone encounters problems using global qualifiers, could you please post your description of it here for our reference?
  95. Re: Force usage Qualifiers in Behaviors and Global eve

    It would be interesting to see under what circumstances would this start to cause problems.
  96. Replies
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    3,599

    Re: Mario Kart exemple

    Could you upload an exe of you're example? I'm curious :)
  97. Re: Sub App Bug causing memory leak. ALL MMF BUILDS

    Ah, I hadn't seen you'd replied. I'll try that and edit this post to confirm a fix.

    Edit: Yes, Yves, that fixed it! I wonder if each extension has a contextual reason for failing. At least now the...
  98. Re: Sub App Bug causing memory leak. ALL MMF BUILDS

    I am not sure as to what conditions must be met in order to get a leak, but I think the issue involves loading external files to certain extensions in the subapp frame. The extensions by themselves...
  99. Re: Sub App Bug causing memory leak. ALL MMF BUILDS

    I've made an example that reproduces this bug (by loading external images into objects).
    http://www.alonsomartin.mx/Stuff/memoryleak.zip

    Memory leaks apparently might still happen without...
  100. Replies
    8
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    1,185

    Re: [Request] Auto saving system

    There are some video editing programs that auto-save in the background to a file named similarly to the original one. This is much better than what MMF 1.5 used to do, which is to interrupt you and...
  101. Replies
    5
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    1,795

    Re: MS3D model viewer for Lasse

    That's very cool :)
  102. Replies
    5
    Views
    685

    Re: GAH.! Help...! Bad file.

    How could one achieve corrupting an .mfa file? I've never had that happen in MMF2, but I'd be glad to know the risks.
  103. Replies
    4
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    758

    Re: PMO's each max and min variables

    If you only need to set the velocity to either 0 or 1000, couldn't you just use "if speed>0"+"repeat while no joystic action", "set X speed" to 1000?
  104. Replies
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    1,866

    Re: A Chain of Events

    Well, it sounds like you could store all the player's information, life counters, scores and paraphernalia into an ini or array yourself. This requires you to have all the variables present, which is...
  105. Replies
    188
    Views
    28,804

    Re: MMF2 Build 252 - Beta

    Glad to see a workaround for the zone editor was done :)
  106. Replies
    17
    Views
    1,866

    Re: A Chain of Events

    What exactly are you trying to build that requires the use of the save application position feature? Is it at all possible for you to make a custom saving system or is it entirely out of the question?
  107. Replies
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    Views
    22,249

    Re: Sound Player & Generator

    I suppose I could index all the music files, but it would be much easier if I could determine if a specific file is not playing. Thanks for the suggestion, LB.
  108. Replies
    88
    Views
    22,249

    Re: Sound Player & Generator

    Is there a condition to test whether a sample file is not playing? I can't negate the "sound x is playing" condition.
  109. Replies
    8
    Views
    1,377

    Re: issue when loading importing .bmp images

    You can double click the colour box that has a diagonal line across it to change the transparent colour.

    Edit: Ah, there's no diagonal line. It's the single colour box to the right of the two...
  110. Replies
    52
    Views
    7,599

    Re: [HELP]Screen Resolutions Done Right

    Glad to help :) Is it possible to make this object global, by the way? This to avoid having to create it on every frame, although I suspect this isn't possible.
  111. Replies
    2
    Views
    902

    Re: Bugs: Zone setup / Set position

    Bump. Could anyone from the coding Clickteam staff please acknowledge the understanding of these bugs? I'm sure everyone who's encountered them would very much like them fixed.
  112. Replies
    52
    Views
    7,599

    Re: [HELP]Screen Resolutions Done Right

    UltimateWalrus, there seems to be a bug when you switch frames and don't set again the properties for the window. If, for instance, I've the game in full screen but zoomed at 1x and I jump to another...
  113. Replies
    52
    Views
    7,599

    Re: [HELP]Screen Resolutions Done Right

    This is fantastic!
  114. Replies
    2
    Views
    902

    Bugs: Zone setup / Set position

    I've been living with a couple of issues since the release of MMF2, and I decided to do something about it until just now. x) In any case, I made a video to document exactly how the bugs appear and...
  115. Replies
    34
    Views
    7,042

    Re: MMF2 limits in numbers

    Ah, pity. Thanks for answering.
  116. Replies
    34
    Views
    7,042

    Re: MMF2 limits in numbers

    Is there a reason why there are only 10 alterable strings per object?
  117. Replies
    34
    Views
    7,042

    Re: MMF2 limits in numbers

    Mathias answered the question :):



    Oh, and I was under a misapprehension about the 128 group-limit, LB.
  118. Replies
    34
    Views
    7,042

    Re: MMF2 limits in numbers

    Sorry to resurrect this old post; SortaCore and I were wondering what the group limit in the event editor could be. Apparently it's 128 for display, but how many groups could exist? And when would...
  119. Replies
    49
    Views
    22,661

    Re: [Multi-Widget] Klik3D

    It's a shame this got canned; it looks fantastic.
  120. Replies
    5
    Views
    1,049

    Re: Synchronizing audio tracks

    What I've done in those cases is to play both files and, every x amount of frames, compare their position and set them to the same value. If it's done often enough, the lag isn't noticeable and...
  121. Replies
    49
    Views
    12,301

    Re: [Early Beta]Flint Particle Engine

    These look fantastic! Congrats!
  122. Thread: iPhone testing

    by Alonso
    Replies
    251
    Views
    85,852

    Re: iPhone testing

    Perhaps they're already considering exporters for all 4 iphone generations.
  123. Replies
    5
    Views
    826

    Re: Extension-Idea : 3D for Flash

    Having this would be awesome :) I've always loved low poly-count environments.
  124. Replies
    2
    Views
    1,169

    Re: multiple blocks collision/gravity

    I think he probably means zelda-like blocks that just fall downward.
  125. Replies
    21
    Views
    7,362

    Re: Text blitter using the Surface Object

    This is fantastic! I would no doubt use it were I starting a project!
  126. Replies
    11
    Views
    2,265

    Re: Request: Text Blitter Update

    Found it: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=194989&#Post194989
  127. Replies
    0
    Views
    919

    Text Blitter Variable Character Width

    This example was done by n_K some time ago, and he himself based it off an article that was written by Podunkian on Total Klik (v6?). I didn't do anything except upload this for Shin. Hope it helps.
  128. Replies
    12
    Views
    2,148

    Re: Request : Character Image update

    The text blitter is not buggy at all. You have to know how it works, though. I've been using it since it came out (even before that) and I'm absolutely delighted with it :) I haven't found an...
  129. Replies
    37
    Views
    20,699

    Re: Dynamic Light and Shadow Engine 4

    Absolutely impressive. Congratulations, Andos! :)
  130. Replies
    11
    Views
    2,265

    Re: Request: Text Blitter Update

    Well, there's a workaround that Podunkian once published. It works with the textblitter. It's called "variable font width" or something by The Podunkian. Maybe it's up in the Daily Click? I'm sure it...
  131. Replies
    11
    Views
    2,265

    Re: Request: Text Blitter Update

    I'm afraid this extension has still some work ahead of itself. For instance:

    *It would be wonderful to be able to import your fonts from the text-blitter character image.
    *It would also be nice...
  132. Replies
    2
    Views
    926

    Re: Jumping to a previous frame bug?

    Precisely that it should do. It doesn't if you want it to jump back more than 1 frame (using the jump to frame > use expression > "frame -2" action). Forward, it will exit, yes.
  133. Replies
    2
    Views
    926

    Jumping to a previous frame bug?

    I'm wondering if this is a recent bug or if it has always been like this (because of the nature of the problem), but here goes:

    If I run an individual frame to test it (F7), the frame number is...
  134. Thread: Flash?

    by Alonso
    Replies
    16
    Views
    1,899

    Re: Flash?

    Let's not turn this into a political argument. Water boarding is torture and Christopher Hitchens makes a very good point about it. Clickteam, nevertheless, is very careful about giving out...
  135. Replies
    3
    Views
    948

    Re: learn beginer to high advance

    " * " represents a multiplication symbol while " / " represents the division symbol.
  136. Thread: Global Events

    by Alonso
    Replies
    7
    Views
    1,430

    Re: Global Events

    It would be nice to have many Global Event Behaviours (kind of like what you can do with object behaviours: behaviour 1, behaviour 2, etc.). It would also be nice to be able to set on each frame if...
  137. Replies
    8
    Views
    1,227

    Re: Every second thereafter?

    Ah, I didn't quite understand what you needed. Sorry.
  138. Replies
    8
    Views
    1,227

    Re: Every second thereafter?

    Turn on a flag or change a value, then do: Flag 1 is on + Every 0'01'00 = Trigger actions.
  139. Re: Machine-independent speed with sub-application

    No. Same FPS, but it runs at "normal" speed. That is, it skips frames to maintain the speed.
  140. Replies
    5
    Views
    1,326

    Re: Detect player position between frames.

    This is a complicated matter, but you're better off by finding the pixels between the player and the floor and positioning him on the next frame to a predefined Y position minus the pixels you...
  141. Replies
    22
    Views
    4,459

    Re: Beta Release of Superbar Progress Bar

    I get an odd feeling if I even think about switching to windows 7. I want to be sure everything MMF-related is compatible with it before I do.
  142. Replies
    10
    Views
    2,643

    Re: Having to update MMF2 to 249 for flash build?

    Yves, will Flash runtime will be a downloadable purchase?
  143. Replies
    27
    Views
    3,887

    Re: [Paid request] HWA-Safe screen capture

    I'm so relieved. I took the post as an opportunity to address Nifflas' talent, not your attention to detail.
  144. Replies
    27
    Views
    3,887

    Re: [Paid request] HWA-Safe screen capture

    I lol'd. I find it funny that you think your game is so great. Even if it is true! ;)

    EDIT: only 2 weeks till it comes out! whoohoo! [/quote]
    I didn't sense any unjustified statements in that...
  145. Thread: 'and' function?

    by Alonso
    Replies
    8
    Views
    1,581

    Re: 'and' function?

    Those two conditions should be under the same event. It naturally assumes an "and" operation.

    I'd like to see a "+ event #xx is true" condition, though.
  146. Re: Metroid style advanced platform movement example

    It was Baastian de Jong's or something of the like.
  147. Replies
    56
    Views
    12,522

    Re: MMF2 HWA Beta #9

    Bon Anniversaire, Yves. :)
  148. Replies
    4
    Views
    1,208

    Re: Handling the Hp of multiple opponents

    I think I once ran into the same problem and it (apparently) turned out to be that when you run a fastloop before the destroy action, the selected object becomes unselected and the action will apply...
  149. Replies
    9
    Views
    1,229

    Re: Why doesn't MMF have arrays?

    Well, you can have one, two or three-dimensional arrays. It doesn't seem hard to me to access this information. In my opinion, the simplicity you're referring to is quite similar to the way arrays...
  150. Replies
    58
    Views
    13,300

    Re: Dragonguy needs OINC Game Beta Testers

    Very off-subject, but I find it rather nice that people help each other with ideas :)
  151. Replies
    9
    Views
    1,617

    Re: How much can I squeeze in to an array?

    I've never really been good at coding, but I think it doesn't matter what size it is, unless you're speaking about astronomical amounts of text. The array would go up in size as normally as if you...
  152. Replies
    2
    Views
    845

    Re: Open pop-up window?

    Well, the reason I want to have pop-ups is to stream video with sound. I don't think it would be very efficient that way :(.
  153. Replies
    2
    Views
    845

    Open pop-up window?

    I'm sorry if the answer is still "no," but is it now possible to open a new window through a java applet? Or send the current window to another URL? If not, would it be possible for someone to make...
  154. Replies
    15
    Views
    5,697

    Re: 3D sphere Widget (public beta)

    Of course there are uses for this. If you're making an RPG, it could be used as a special effect. If you're doing an arcade, you could develop an entire game concept from this, I don't know....
  155. Replies
    46
    Views
    20,089

    Sticky: Re: Developping your own Java extension

    Is the Platform Movement Object going to be ported by Clickteam or by a third party?
  156. Thread: News

    by Alonso
    Replies
    80
    Views
    26,227

    Re: News

    This is terribly good news :)
  157. Thread: MMF2 Build #249

    by Alonso
    Replies
    235
    Views
    252,602

    Re: MMF2 Build #249

    Do you think it's likely that the platform movement object will be made available for java in this build?
  158. Thread: MMF2 HWA Beta 3

    by Alonso
    Replies
    379
    Views
    339,135

    Re: MMF2 HWA Beta 3

    Yves, my game seems to crash randomly. I've been trying to isolate the problem for the last couple of hours with no success. To be honest, I really have no idea of what is making it crash. There are...
  159. Thread: MMF2 Build #249

    by Alonso
    Replies
    235
    Views
    252,602

    Re: MMF2 Build #249

    Thanks for the build, guys. Made me very happy ^^
  160. Replies
    1
    Views
    590

    Re: Engine sounds in Java

    I think that's the only way right now :( I'm also stuck in similar matters.
  161. Replies
    14
    Views
    2,056

    Re: Java is Broken!!

    Try playing around with the "Use DirectX", Vram, etc. This happened to me and I fixed it in some forgotten way. Save it as "internet application".
  162. Replies
    368
    Views
    398,030

    Re: MMF2 HWA Beta 2c

    Someone soon is bound to say "leave Clickteam alone, they're doing their best." Watch the fly hit the net.
  163. Thread: MMF2 Build #248

    by Alonso
    Replies
    129
    Views
    108,519

    Re: MMF2 Build #248

    Would it be possible to add the following into the UI of MMF2?:

    In After Effects, you can change the colour of the entire UI (windows, buttons, the background of windows, etc.)from white to a...
  164. Replies
    2
    Views
    902

    Re: more variable in only single Object.INI

    Set the Group and Item to whatever you want when saving a Value. You don't need 8 ini files. For example:

    * IF player presses "enter": save string "Johann" to Group "Game Variables", Item "Player...
  165. Replies
    37
    Views
    8,723

    Re: Misc. Javaruntime bugs

    François, do you know why the screen flashes on slower computers? With me, it happens if I set the window to 2x in the html page and even if I leave it at its default size.
  166. Replies
    37
    Views
    8,723

    Re: Misc. Javaruntime bugs

    Yeah... Thanks for answering :) It'd be nice if you could just build a temporary java file, like when you press F8 to run the application. And it would also be nice to have some objects disabled as...
  167. Replies
    66
    Views
    22,234

    Re: MLP Neural Network extension

    He's not reproducing the human brain, I believe.
  168. Replies
    66
    Views
    22,234

    Re: MLP Neural Network extension

    I never saw this! It's brilliant. You could really design nice AI routines based on how the player plays and no longer have hard/easy modes. I'll try messing around with this, but please remove the...
  169. Replies
    37
    Views
    8,723

    Re: Misc. Javaruntime bugs

    I've the same bugs as listed in this post, plus, if they haven't been mentioned:

    *I just realised you can't modify a sample's frequency.
    *You also can't adjust the volume or frequency of a...
  170. Replies
    37
    Views
    8,723

    Re: Misc. Javaruntime bugs

    Is there a way to know if the game is being run in java mode?
  171. Replies
    26
    Views
    8,088

    Re: Clickteam Wild WIdgets Contest WInners

    When you're 70, you may call yourself old, Novabrain. ;)
  172. Replies
    10
    Views
    1,622

    Re: Complex 360 Degree Platformer Running in Java

    Ah.. Thanks!
  173. Replies
    10
    Views
    1,622

    Re: Complex 360 Degree Platformer Running in Java

    How did you achieve the 2x resolution, if you don't mind my asking? Without extensions?
  174. Replies
    80
    Views
    26,119

    Re: New extensions in Java

    I think the purpose of this thread is to create a list of priorities, not decide which ones to convert.
  175. Replies
    368
    Views
    398,030

    Re: MMF2 HWA Beta 2c

    Clickteam's always been very diligent in terms of development and attention to its clients. I don't think it will take as long as MMF3 for them to deliver a stable version of HWA.
  176. Replies
    80
    Views
    26,119

    Re: New extensions in Java

    Platform Movement Object, Associative Array, Sub-Application, Text Blitter.

    Thanks and good luck.
  177. Replies
    9
    Views
    3,560

    Re: Grid Based Movement - Contest Entry

    The Link to the Past Zelda (I'm unsure) and GBA Zeldas are actually tile based, albeit the tiles are much smaller than the character sprite.
  178. Replies
    31
    Views
    12,547

    Re: Sinus Particle (Dual) Widget - Contest Entry

    No great mind here. Rather, Nifflas'. :blush:
  179. Replies
    31
    Views
    12,547

    Re: Sinus Particle (Dual) Widget - Contest Entry

    This is amazing, Nifflas! I'll probably use this some day =) To help you out with ideas, do you think it's possible to rotate this in 3d space with user input? Like holding the left mouse button and...
  180. Replies
    6
    Views
    1,472

    Re: Changing web page

    Can you at least open pop-ups with URLS with Java? Or perhaps use any saving extension (ini, array, etc)?
  181. Thread: Snippet Manager

    by Alonso
    Replies
    47
    Views
    42,290

    Sticky: Re: Snippet Manager

    This took my breath away. Very useful, good, little tool.
  182. Replies
    20
    Views
    4,378

    Re: I want Vector Graphics

    Hey! [/quote]
    Haha. :)
  183. Thread: "I want HWA"

    by Alonso
    Replies
    12
    Views
    2,003

    Re: "I want HWA"

    When HWA was released on December-January, I was disappointed to see it was an alpha. I am actually expecting for HWA to be finished this time next year, and though I've suggested for Clickteam to...
  184. Replies
    21
    Views
    4,211

    Re: Event - Action - Set RGB Coeffenciency

    What's with the hostility?
  185. Thread: Force 2 Digits

    by Alonso
    Replies
    5
    Views
    1,177

    Re: Force 2 Digits

    I don't think there's a default option for this. The best thing you can do is, if there's no simpler way, use a condition that determines how long an hour/minute string is and set the text to zero...
  186. Replies
    12
    Views
    3,192

    Re: Translating OINC

    Spanish,

    "Sin error",""
    "Servidor lleno",""
    "Dirección IP betada",""
    "Nombre inválido,""
    "Paquete inesperado",""
    "Versión no válida",""
    "Paquete desconocido",""
    "Error desconocido",""
  187. Replies
    49
    Views
    22,661

    Re: [Multi-Widget] Klik3D

    Good =).
    3) No, I'm not resizing at runtime, just in the frame editor. I'm using a macbook pro's boot camp running windows XP sp2. Perhaps it's what you say about the card. I shall perhaps look into...
  188. Replies
    49
    Views
    22,661

    Re: [Multi-Widget] Klik3D

    Following what you said last, I still can't view the app properly.

    Edit: I placed the .dll's under MMF's HWA runtime folder and suddenly it worked.

    I'm completely amazed. There's so much you...
  189. Thread: Java website?

    by Alonso
    Replies
    13
    Views
    2,445

    Re: Java website?

    Thanks for trying to help, but you missed the point. I only wanted to know if all the "php/html/asp" whatever-magic could be done from MMF (using mmf's language, naturally), calling information from...
  190. Thread: Java website?

    by Alonso
    Replies
    13
    Views
    2,445

    Re: Java website?

    Only Java does.
  191. Thread: Java website?

    by Alonso
    Replies
    13
    Views
    2,445

    Re: Java website?

    I meant otherwise, OldManClayton.
  192. Thread: Java website?

    by Alonso
    Replies
    13
    Views
    2,445

    Re: Java website?

    All right. Thank you, François.
  193. Thread: Java website?

    by Alonso
    Replies
    13
    Views
    2,445

    Re: Java website?

    So that's a no? Could dearest Jeff or Yves answer this for me, if it isn't much trouble?
  194. Thread: Java website?

    by Alonso
    Replies
    13
    Views
    2,445

    Java website?

    I have a fairly simple question regarding MMF's java capablities:
    1) is it possible to build an .html that only has a java applet and have it function as a website? I mean, there are already...
  195. Replies
    6
    Views
    863

    Re: MMF2 - Watch out for this error

    Actually, it's never warned me about this either.
  196. Replies
    15
    Views
    1,673

    Re: Please try my game

    "ATM" is an internet vernacular collectively agreed upon to represent the initials of the phrase "at the moment."
  197. Replies
    9
    Views
    1,121

    Re: Letter opened to Ives, Francois

    I think he's trying to apologize.
  198. Replies
    98
    Views
    35,056

    Re: 3D Engine using HWA

    I don't see why Dragonguy should receive any punishment ("...and I will make a note of it and the Admins will deal with it..."), considering he's only been insistent and not rude or unreceptive to...
  199. Replies
    12
    Views
    4,291

    Re: Parallaxer final version - Now with source!

    Thank you. This extension continues to amaze me.
  200. Replies
    34
    Views
    8,732

    Re: Extension Request: Need the .mfa

    Gosh.
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