Using layers with the layer selection lock on by any chance?
Type: Posts; User: AndyH; Keyword(s):
Using layers with the layer selection lock on by any chance?
An option to copy across would help but yes, not a great solution. In that case a button on the object in the properties window called "Create in missing frames" would work better because you could...
This is looking great so far AftPeakTank. I remember those spodge-y ghosts well :)
Keep up the good work. I will be sure to follow your progress.
It sounds like Fusion 3 will expose all the files so you can edit them externally which will be handy.
I quite like the Fusion 2.5 image / animation editor. Could it be better? Yes. Should it be...
I think like all new features it takes some time to get used to them. When best to use and why.
I do agree they really need a code folding option in the future as they are very vertical in nature...
They look brilliant :)
Scrolling in Fusion is really easy. Adding virtual scrolling on the frame and layer to create the appearance of infinite scrolling is easy too. However, the layers wrap horizontal and vertical...
I mentioned in another thread that I'm a massive fan of working with global objects and behaviours and the DLC has made it even easier to do so. Does it mean no need for level loading? Not really....
Found a small bug with Qualifiers, tested in Event Behaviours. The qualifier of another object will disappear after editing an action if the qualifier has no actions, and it cannot be added back in...
I rarely use the Global Event Editor but I use Event Behaviours on objects set as global all the time. I've never noticed any problems between event behaviours. I rarely will have events (or groups)...
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Love the flexibility of the child events, any chance you could add a 'code folding' option (see red arrows on screenshot) to allow us to hide the child events in a similar way to...
Thanks Yves, the object area does let me drag it. :)
I couldn't see the debugger window when running my application because it was at the far top-right of the screen and mostly off screen. I could just about see some of it and tried to drag the title...
Big thumbs up for the plus version. Loving it, many excellent new features.
The global base frame is so handy. Just one thing that would make my day- If you could extend this a little further in...
Put the loop option on the wall animation. You'll have to change back to falling when no longer clinging to the wall as it seemed to not do that with the events you have at the moment.
I've used the Dynamic touch screen widget in the end and all working great.
Would normally post to the Bug Tracker but as it is currently down hoping one of the Fusion devs might see this here.
The one single feature that would have the biggest impact upon making a game...
Slightly different behaviour when building a final HTML5 project. The Joystick control object still does not work except for the mask. However, on my touch enabled laptop I no longer get the...
Hi all, I'm looking for some help with the Touch Joystick in a HTML 5 game.
Here's the set up:
- New application created, set to the HTML5 runtime
- Added an active object with 8-way movement....
Ah well, thanks anyway. Could the Set on / Set off which have the use calculation box be enhanced to ask for the flag number and the state perhaps?
FYI added an issue with the storyboard...
If you're still feeling in the mood for working on flags, what would help me is a new action.
Currently there is a Set on, Set off and toggle. I could do with a simple "Set flag" action that...
Thanks !!! Updating now
Nice and unexpected. :)
The Almighty Zentaco recently come up with a neat way to make a level editor, take a look at this: https://www.youtube.com/watch?v=7zqKzZA6Z2o
I added a couple of small things to it too:...
Try holding the Spacebar and left-click dragging to scroll around. Also works in frame and picture editors.
That's brilliant Danjo!
Wow - some nice updates here...thanks Yves & Clickteam!
Terrain working well, struggling with the materials though. I can place one material over the entire surface but not sure how to set each cell on the terrain to a different material as needed? Do...
That looks pretty good. Can I set different colours/materials to each cell on the grid, like in this screenshot?
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Firefly looks really promising so far, very robust.
I have a couple of questions...
I was wondering if it is possible to modify a vertex in a mesh. In particular I used the Firefly node -...
Yes that is true, although there is a trick to get them in there. https://www.youtube.com/watch?v=keJGGmZOyxY&feature=youtu.be
For #1, I always program my own so I can make them do exactly what you want.
For #6, Fusion 3 addresses this (not out yet), but in Fusion 2.5 I have used the following method:
You can set an...
There's an autolock button at the top of the layers window, you probably had that enabled before but not now?
Love the frequency of updates recently :)
It's working here for me. Make sure you extract all the files rather than open the mfa from the zip. And perhaps check you have the latest build of Fusion, I run the latest beta patch. However...
This any good for you? My tilemap level builder widgets
Fantastic - nice to see some new features in the event editor. Downloading now.
This is part of a solution to making a large scrolling level. The example tiles and scrolling is in place, what is missing is an array or other data object to hold the tilemap and a mechanism to set...
Ah, I see. I have seen string arrays loading more slowly before, I guess fusion has to loop over each element as they are variable length.
Hi JHale - what Android device are you testing on? Just wondering if this is on a more modern or older device? Not that I would expect to see the slow downs you experience and seems like something...
This is an excellent application - nice work!
Thanks Yves and Clickteam for keeping the updates coming!
Thanks Ziplock, just wondering if this limit has been increased in the current version or not?
The reason I'm asking is I'm looking to make a game with one large frame, using scrolling to flick...
What is the maximum number of background objects allowed in a frame in Fusion 2.5? I seem to remember a limit in the older versions (something like 65000?).
The change log looks fantastic, will try the patch out now :)
Thanks for the Android fix!
Thanks! Will start playing with this version.
You can also use Layers in the frame. A frame properties allow you to set the scrolling coefficients for X and Y to 0 which means anything on this layer will not scroll with the rest of the frame.
Thanks Clickteam!
This is a really good example! Thanks for sharing.
This is great new Yves, thanks for the update ... look forward to getting the update :)
Have you tried this or this?
Yes, please update the download links for 282.3 :)
Normally 60 fps (default frequency of most monitors), vsync on and Direct3D (HWA) graphics mode give the best results.
Also make sure you have the latest build installed.
I don't see anything complicated or confusing about sub-events. From my perspective they simplify the visualisation of what you see in the event editor that would otherwise be quite complicated (and...
You could set the application colour mode to 256 colours and on the frame it is possible to load in a palette from an image. You will need to have a GIF or other 256 palette mode image with the 128...
Yes I see the same in my game. It is a bug, it does not happen in windows or on Android. In case there are unique issues it would be worth posting to the bug tracker with your MFA file (you can post...
But by moving the view in your frame you have scrolled the screen, even if only once so the top co-ordinates of the window are no longer 0, 0 in the frame. l think the click zones are not being...
I can't remember. I think Anders was assigned to it, l reported three issues in ios on my Toots the Turtle game. It's published for Android but got to wait for a patch before I can release the ios...
I have no work around, been waiting for this to be fixed so I can release my Android game on ios. I had posted a bug report too.
Do you have an example MFA file that demonstrates it? Maybe post it to the Bug Tracker?
Does that image have an alpha channel? I assume it does because you said it's a transparent PNG (these can be index colour with no alpha channel or true colour with alpha channel).
It could be...
That behaves the same as mine - it's getting stuck on the red actives.
I think you should watch the video to understand the issue. Ultimately, this has to work the same as it does on Windows,...
OK, PM'd you the video.
Please observe the behaviour on the Android device, the marbles stick to the red active objects (this is when Apply Impluse action is occurring) and move upwards too...
Could we be missing something from the betas? I will record a video to show the differences (will send it to you hen it has uploaded) ... perhaps you could let me know if this is what you see too?
This one does not work in beta 3 or 4 for me...
http://bugbox.clickteam.com/issues/1460
The marbles stick to the red vertical columns on Android, the Apply impulse is used for this collision. ...
I don't think Apply Impulse has been fixed in Android yet ? In my games apply impulse will cancel out all previous movement. Fernando, are you aware of that issue (I have a bug raised for some...
Thanks Fernando!
Fantastic, thanks Anders.
I remember there was an autosave in mmf version 1 but it was removed at some point, I think it might have caused problems.
One of my games (sky is falling) was on Google play for over a year and it was impossible to find it using those words. Google plays search can be very weak compared to apples when you type in your...
Hopefully apply impulse will be fixed in the next release?
On your device, also check you have options to enable developer builds. On your device under the hidden developer settings you have to allow USB debugging, have you done that?
If your...
1. Fusion handles it for you but you have lots of options. You can choose to stretch up / shrink down, preserve aspect ratio, fit inside or fit outside (the last two increases/decreases the window...
Thanks Francois!
I have to admit I am struggling with some parts of the physics implementation in the mobile runtime and I've left that area for a little while until issues are resolved. However on techniques for...
Does this help?
Looking good so far! I can still get it to trip up if I kill the app quickly enough and restart it, but now it is no longer losing the INI data. Instead it seems to lose the last saved value but...
Thanks Fernando, I will test again when I get home.
Couldn't seem to make either frame forget the data in that example. But I did notice some differences, if it has any bearing? Try this version:
test_ini_fusion_total_ah.mfa
Firstly, my...
Well I hope you are able to replicate the problem so you can do something about it. :) Unfortunately it does fail and wipe the INI, seemingly if you close the app soon after writing a value.
I have a frame with a virtual width of -1 and layers with wrap around selected but are not wrapping around on iOS.
I'm experiencing some problems with the new INI object. l have traced the issue to the app being ended by the task manager shortly after an action to write to the INI file. It will wipe or corrupt...
I get a crash in Windows (not tested on Android yet), have sent you my file via PM.
Is it intentional that the Android Old INI object doesn't have a Settings tab in the properties for the INI file Name, Create INI file in Application Data folder and UTF8 ? I'm going to try using...
Will do, thanks for this Fernando!
Here's a peak at how it plays:
https://dl.dropboxusercontent.com/u/14639927/aGIF/ToOts-2.gif
Will release for iOS once the wrap around scrolling fix has been released.
You can build debug apks Ok?
Not sure what else to check as it was event free when I did it. Maybe check you have the correct android and java SDK? Have you downloaded all of the android builds?...
In answer to question 1:
Google play require you to pay a one off fee, I don't recall what I paid but I think it was around $25.
Apple require you to pay £60 (or $99) each and every year. When...
When I created a final release APK I made a build folder to put everything into. I created a keystore file and a text file describing the options I used including the passwords. I then loaded up the...
What I have also found really useful are the resize options to scale up/down but adjust the aspect ratio to match the device. There is inside or outside options and it changes the size of the window...
Danworth sums it up. The simple part is that as an independent developer you will get paid by Ouya or Google based upon what they sell on your behalf as the publisher. Any payment to you forms some...
Hopefully bump into you there then. But there is a difference between the builds...This app was built with the current official release, it remembers the contents of the ini file (if I restart the...
Danny said he'd be making a guide on how to do it on iOS, I don't know if it has been published yet? Would like it to be available natively in Fusion, so I could use the same on Android and iOS.
I'm not sure I understand what the deal is with the change to the INI. I've just built my game which I have on the Google Play store. I use it to store some settings and also the high scores.
...
Most my retesting is looking good. The only areas I'm still noticing problems with is the physics. Not sure if the values are lining up with how things behave in the Windows runtime (will have to...
Thanks Fernando, I had missed this post - will try it out over lunch :D
You say this does not happen in an earlier build? I've just released an Android game which is fine on modern devices, especially those with bags of memory, but on older/smaller memory devices I...
The update is now available, grab a copy now.
Look out for update 1.2 coming soon, adds new features. Still Free :)
Yes, started happening since upgrading to iOS7.1 and the latest XCode SDK.
Someone in another thread suggested changing to this:
elements = (T*)calloc(m_capacity, sizeof(T));
Looks like...
Made with fusion, get it here: https://play.google.com/store/apps/details?id=net.ovine.toots
Snail's videos are excellent, I would start there if you want to get a better understanding.
Fusion's frame editor is really powerful, but there will be times you might want to look at an...
Update on what I posted earlier, in my case creating a bunch of objects and holding them off-screen to bring on when needed has done the trick for me.
I'm seeing this too on a slower android device. But I am creating many and they contain animation with an alpha channel so it makes sense that it would introduce a delay. The delay is ever so brief...
Don't forget to change the virtual width and height as required. A value of-1 means unlimited.
I should have tried the final iOS build type as it doesn't include all the extension code - I guess the problem would go away with that method...or I could remove the extension :)
Thanks Andos, hopefully will be able to build my first fusion iOS with this fix. Will this be corrected in the next patch?
have you tried the stop action, and setting the mass and elasticity so a bounce occurs?
Here's an example: https://dl.dropboxusercontent.com/u/14639927/scrollingexample.mfa
I have unticked the follow the frame on the player, and to stop the player moving out of a zone I have created...
If you mean stop the player moving into the frame area that is not in view and stay visible on the screen then you could try testing the y position of the player with the top and bottom visible edge...
Build 280.28 was the first build released when Fusion went on sale wasn't it? There were some major bugs with some parts of the physics. These were fixed in the next build (before 281) but it did...
As long as you have DirectX9 or newer you'll be fine.
I'm getting this error also, on a blank frame with just one active object.
'Cannot initialize a variable of type 'char *' with an rvalue of type 'void *''
On this line:
char *name =...
It's a fair question, it won't necessarily be clear what is going on. And yes as stated Fusion will resize the array and fill new elements with the default value.
To observe the growth, create a...
Aha, I think we are on to something! What build number are you on? It sounds like you might be on a very old version if you can't see other Display types. Clickteam have released many improvements...
Hmmmm, if you've tried the "Display Mode" as Direct3D (9 preferably or 8) under the runtime application properties and this does not help I am not sure what else I can suggest.
Your example is...
+1 to that :)
It's backward compatible (I'm on win 8 too). Means you need DX3D 9 or newer on your PC to run in this mode.
What display mode are you using? Standard and DirectX can be inconsistent especially on lower older spec graphics cards. Direct3D9 will use HWA which should be stable at 60FPS+vsync for most.
When you say it still move vertical, had you set the device orientation to portrait or landscape - and was the object moving up or down or did you have to tilt the device up and down?
Sorry not...
A behaviour can be created on an object to provide some functionality. You can then add this object to any frame and to any game to quickly utilise that behaviour. Results will vary because you may...
Did you test it on iOS? I think this is a bug that has been reported. To make it work, try editing the action:
X( "Controlled by events" ) + ( XGravity( "Accelerometer object" ) * 10.0 )
to...
Looks great!
Hello and welcome to the forum.
The cost to upgrade is usually the price of the Developer version minus the cost of the standard version. I'm not sure exactly how much but you can find out by...
Hi Nelien
First of all, Event Behaviors are really useful and can help you to reuse event code and keep things tidy so in my experience its not a problem to use them and I would in fact encourage...
I think I have discovered a bug (at least on Android - will test on iOS later) with the accelerometer joystick. Have posted it on the bug tracker. The Accelerometer works ok, although I think it...
Two ways it can be done. The first is assign a movement to your spaceship (eg: 8-way with only left/right directions enabled). Then under the iOS Frame properties set the joystick - device to...
The angle and distance functions are great but it would actually be a good idea to have an event condition to test for this. ie: If "Object A is within 'n' pixels of Object B" just like the "Object...
Yes 32 bit is fine.
The other things to check I can think of - have you enabled the usb debugging on the device and many androids need the manufacturers usb drivers installing too.
Other that...
From your first screenshot it looks like you have the 32bit versions of the SDK installed (supposedly helps) and you have paths in MMF set up which look the same as mine. Not sure what else to...
Try installing all of them, solved the problem for me when I first set up.
All my retests so far are looking really good. Accelerometer on Android working for me, physics work great (windows and Android). The only issue that I've come across that does not appear to be...
Current policy is that all exporters for 2.0 are transferable to 2.5.
Jeff, going to download and test the latest build today but in regard to the accelerometer it was going to be changed to report consistently between ios and Android. Maybe you are seeing the effect...
I didn't know Fusion's platform movement did that, pretty neat! (the moving with platform part) But it is a bug when you jump off. Have raised it on the bug tracker:...
Looking good!
Could use a sine wave.
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Set Angle = Sin(timer / 80.0 ) * 90.0
the 80.0 will change the speed. The *90.0 changes how many degrees each way it will turn.
Without vsync enabled, your game will update the display when it is ready to do so, limited using the FPS setting in Fusion. This will not be in synchronisation with your monitor which might aready...
That works really well. I found that you can get stuck on vertical blocks while in the air, but this could be easily fixed by using a smaller detector. It also stops dead rather than slowing down...
It's possible we might get some of this functionality. I had raised a feature request with similar requests and Francois asked for a collection of ideas...I had sent these over email, but for...
I wonder if you could use the rope and chain object?
Would love if CF3 had something like this for similar reasons. I'm not sure if we can expect to see that though, based upon comments made in recent months.
Hi François, that would be my preferred solution. Fusion wraps up all the low level of each device for us, so it is more important that we have a level playing field across all runtimes. Build once...
I think it's looking excellent :) Waiting for its release!
I shall try that, although it would not be ideal to have to have Android specific behaviour like this as it would then not work on Windows and iOS? The MFA should ideally work on any platform without...
Here is another approach to working in one game frame for logic, difference is that you must use Fusion to create the level data - but once created, these levels can be recreated in one frame.
Just tested on Android and there are a couple of things causing it to crash. On frame 1 the array save will crash it. Take that out and include a pre-built array file and there is a crash on frame...
Here is an updated version using the string parser object and just one index in the array per room ( x ). Makes the array file much smaller. Also stores and displays a room name.
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One...
This example file expands upon a technique Shawn demonstrated in an application for MMF2. Due to a new feature in Fusion 2.5, it is now possible to create an active object by name, which reduces the...
Success - will post it!
Didn't the .28 build still suffer from the expression editor crash? In build .32 I have not had a crash so far ... other than that there could be something that is unique in the MFA file you are...
Hi Shawn, this is a brilliant example file. I have an idea for a modification that is now possible in Fusion, I'll see if it works and post it up.
Another way is to split your cup into more than one object so it has no concave shapes.
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To force Fusion to work with real numbers you have to force your calculation as follows (some examples):
300.0 / 800.0
Alterable Value A / 10.0
Alterable Values can hold numbers with a...
Hi all
I've posted a tilemap widget, in the widget forum of all places, but as it's not a highly active forum I thought I'd best mention it here too. For Fusion 2.5.
Hi everyone and happy new year!
11680 *
* This widget is for Fusion 2.5 only, it would work on MMF2.0 but I plan to add actors and I need some features only found in Fusion.
Ovine Tilemap...
I'm testing with Fusion 2.5 and build .32.
Hi
LoopIndex("_X" + Test( "Active" ) ) ---- where Test("Active") is a string on the active object, is returning zero for all loops. LoopIndex does not seem to resolve "_X" + Test( "Active" ), it...
I agree with all the problems you highlight about flags, but they do have their place and can be useful. A couple of examples:
1) They are useful when used for local, short term testing. For...
Hi Josh, no that is a separate issue. The bug I reported it through may have been marked private.
Trouble is, most of the links on the forum are either linking to older versions or the links no longer work. Would be handy to be able and install any extension needed huh? ;-) I'm sure they will...
I don't see it at all in my CF 2.5 Developer extension manager. Actually there are still quite a few extensions missing (I am clicking Refresh too) such as the Surface object and INI++.
Good idea - and it looks like I have moderator rights here so have updated the first post.
Thanks!
The URL on page 1 is dead. Is there an updated link to EDIF?
Nice!
That looks great Outcast.
Merry Christmas my Android Fusion friends!
Please have a free Sheep Pen block puzzle to help pass the time while you wait for Santa to arrive.
Sheep Pen on Google Play
Merry Christmas my iOS Fusion friends!
Please have a free Sheep Pen block puzzle to help pass the time while you wait for Santa to arrive.
Sheep Pen on the App Store
Sorry about that. To edit skins you have to put a copy outside of the program files to be able to edit them, I had mistakenly moved the two group graphics (a button and the bar) instead of copying...
It was working before in build 28 for me, but since updating to beta build 30 of Fusion (Android exporter is still build 28) the landscape mode does not work on my Note 3 or Note 8. Changing the...
Here's a small modification to the default Clickteam skin in Fusion 2.5. Mostly colour of event groups and changes to the tickbox to how I've always had them.
Here's an updated version which...
No I get the same, landscape doesn't work at present in the latest build.
Same here. I used spaceship physics movement and thrust does not work on Android but fine on Windows. Have provided an example in the bug tracker.
That's getting there.
Yea, this is on the bug tracker.
You're right. That is odd, it is available for the other player physics movements. Here's something I would expect to work, using the 8 way movement instead (I could have used the static movement...
I think the problem is a bug at present.
With Impulse, if I read the help file correctly, is it should provide a one moment 'kick' of force to your object at a given angle. So you should be able...
My suggestion is to try physics platform movement, then add the jet pack behaviour to it using apply impulse at a 90 upward angle. However I have raised a bug for impulse as it doesn't seem to be...
I couldn't find anything, but I've reconstructed what I had lost now. I reported my bug but it looks like the crash in the expression editor has happened to a few people and it's not something you...
You can if you set the player to 2 or above and then ignore the controls (action) or set the keyboard controls for that player to all be the same key.
Hi I've just had Fusion 2.5 crash (will raise a bug report) but was wondering if it saves an MFA of the currently worked on file anywhere? Like a fool I was playing around and getting something nice...
I thought I was going crazy :) Explains why some of my projects are behaving oddly.
Good news, thanks James.
If I disable the back button default behaviour, and then add the Android object and use the condition "Back button is down" I am finding some strange behaviour and it is not working correctly.
...
Also, separate bug, if I assign mouse movement to an active object, the APK file reports an error and closes.
Small bug with the add backdrop action (and the paste into background does the same). I've added a bunch of backdrops, on the Android exporter when you scroll around the frame the backdrops that go...
That is true, it is so easy to copy an APK file that piracy will always be a problem the way things are on Android.
However I'd presume that the people who -would- buy your app/game in the first...
Can't remember if this was posted before, but I've noticed this issue for some time - the Multiple touch object in the Windows runtime reports X and Y positions one click behind via expressions. ie:...
If you go onto the Android tab for the application properties you can set how you want your window / frame to be handled. I've noticed that the two that will resize your window work fine on my Nexus...
Francois has created an object for the HTML5 exporter that would make this kind of action easier to implement, you can zoom, rotate and shake the whole screen or specific layers. This would make...
Yes, will be looking forward to IAP on Android. The ability to give a limited game away for free with an in app purchase to unlock the full game is very appealing, especially as a tool to combat the...
Hi, hopefully a quick one to fix. Under the Drag menu of the Multiple Touch object the Angle always returns 0 in the Android exporter. In Windows and other exporters I tested it returns the actual...
An update for anyone interested. Parallels released a patch two or three weeks ago that fixes the HWA rendering (DirectX9) bug I was having with MMF games. All running sweet now for me in version 8.
Anything you can do to reduce memory usage is good. And Texture size is likely to have an impact on the end devices. Generally it is a good idea to look at how you design your levels and screens. ...
I was unable to replicate in a new file, seems to be tied to something about my MFA. I'll send you a link to that so you can see the problem.
Yes, it is on active objects. The first frame of the animation for the fade in must run, as the active objects are very transparent in appearance (can only just see them) but they don't fade up to...
I have today recompiled an MMF flash application that uses the Fade In transition of Fade (duration of 0.45). I have the latest MMF patch applied. The fade transition looks like it executes one...
For me it happens more often on my ipad, but only for certain apps. I see it less on my itouch, but the behaviour of resuming an app as described is exactly what I get and what is shown in the video.