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  1. Hi everyone! I thought this day would never...

    Hi everyone!

    I thought this day would never come but, after so much work, I’m happy to share with you my Android game: Minos Touch!
    If you want to give it a try, you can find it here:...
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    ok thanks. I'll use apks as long as allowed, than...

    ok thanks. I'll use apks as long as allowed, than I'll switch to app bundle.
  3. Replies
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    Ok, I'll go with apk as usual, thanks!

    Ok, I'll go with apk as usual, thanks!
  4. Replies
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    Android app bundle: new build type

    Hi,
    in Properties > Settings, I've noticed that there is a new Build Type: 'Android app bundle'.

    What are the differences with the standard Build Type 'Android / OUYA application'? Does it offer...
  5. sure, send it to me

    sure, send it to me
  6. NikiN by the way, I downloaded your files (apk +...

    NikiN by the way, I downloaded your files (apk + mfa).
    When I install your apk (exported with 292.7) on my samsung s8, I get the ghosting issue. If I open your mfa and export the apk with 292.8, I...
  7. As regards me: by changing from Display Mode...

    As regards me: by changing from Display Mode OpenGL ES2.0 to OpenGL ES3.0, the ghosting problem on my Samsung Galaxy S8 seems to be fixed (Fusion Version 292.8 in both case).
  8. Fernando I've updated to 292.8, the ghosting...

    Fernando I've updated to 292.8, the ghosting problem is still there.
    I remember it was fixed before (probably in Build 292.0 - Change log: "Fixed the appearance of some ghost image on screen in...
  9. Same for me, the problem is back... Fernando Can...

    Same for me, the problem is back... Fernando Can we hope for a quick update? It's quite a big issue.
  10. Just bought, can't wait to test it!

    Just bought, can't wait to test it!
  11. I've just read the features of Fusion 2.5+ DLC...

    I've just read the features of Fusion 2.5+ DLC and they're great!

    I would like to make a suggestion for this one:
    "Events Editor > When you copy event lines to the clipboard, they are also copied...
  12. I agree with Volnaiskra, I had the same...

    I agree with Volnaiskra, I had the same impression while reading the blog.
    I suggest you make child events at least skinnable, so that a user can customize their look if he wants.
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    AM_Games As Julian said, those ghost objects...

    AM_Games

    As Julian said, those ghost objects generally do no harm, so you can leave them where they are.

    Maybe make sure that in their 'object properties > runtime options' the 'create at...
  14. Ok Fernando, no problem for Proguard. Shaku88,...

    Ok Fernando, no problem for Proguard.
    Shaku88, thanks for sharing your experience, looks like you're not having problems with your testers.
    But what I want to know is if, potentially, a tester...
  15. Google Play Console: is it safe to use internal test, alpha/beta test before release?

    Hello everyone,

    I've developed a game for android and uploaded the signed APK to Google Play console.
    Before publishing it officially on Google Play Store, I would like to setup an internal test...
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    Cool! thank you for the tutorial

    Cool! thank you for the tutorial
  17. wpd I've downloaded your first example and...

    wpd I've downloaded your first example and noticed that if you put the 'Id of Group.0' condition BEFORE the other ones, only the blue character is destroyed when pressing spacebar. Maybe it can help....
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    Congrats, the art is awesome and the game looks...

    Congrats, the art is awesome and the game looks very fun to play!
  19. Borders look ok (not smudged) in nougat zte blade...

    Borders look ok (not smudged) in nougat zte blade max

    To check for the ghosting effect: after leaving/re-entering the app, please swipe down the characters and then restart the frame
    ( like in...
  20. Ok thanks, let's wait for the final test. I...

    Ok thanks, let's wait for the final test.

    I hope it can be solved (and that the problem won't affect other Samsung devices), because it really messes with graphics and game performance.

    At the...
  21. Unfortunately, changing to OpenGL ES 3.0 doesn't...

    Unfortunately, changing to OpenGL ES 3.0 doesn't fix the issue in my case.
    Even with the events 'Restart the current frame'/'Restart the application', I can't get rid of the graphics issues.
  22. Fernando, I've just sent you a PM with the APK,...

    Fernando, I've just sent you a PM with the APK, with all the info to reproduce both errors (ghosting, smudged borders)
  23. Fernando: thanks, I'm going to prepare the apk...

    Fernando: thanks, I'm going to prepare the apk and send it to you asap
    tk22, exactly, this 'ghosting' effect is one of the two issues I've come across. It looks like you too are testing with...
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    Corborus Ah ok, I didn't try to use rewarded...

    Corborus Ah ok, I didn't try to use rewarded videos yet, so honestly I'm not sure what could trigger the issue and if I could make them work.
    I'll maybe do some tests in the next days, if I'll have...
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    Corborus I would test first with a simple banner....

    Corborus I would test first with a simple banner.

    - Did you try to set 'Banner size:Smartbanner' and 'Banner position:Bottom' in the properties of AdMob? (this combo works for me, smartbanner...
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    Corborus if you haven't already done so, wait at...

    Corborus if you haven't already done so, wait at least 24h after creating the ad unit on Admob dashboard. Then, try again running your app, the ads should appear. It worked for me, and I'm using the...
  27. Serious graphics problems when exiting and returning to the game

    Hello,
    I noticed just today a serious bug in the android version which is causing me a lot of problems and I cannot fix.
    I'm posting here because the issue is quite urgent and the bugbox is still...
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    Thank you for the explanation. It's strange,...

    Thank you for the explanation. It's strange, because it looks like I'm getting better fps on my device with 1.1, but I will test less recent devices to see if I notice any difference.
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    OpenGL ES 1.1 faster than 2.0/3.0 ??

    Hi!
    I'm doing some tests, exporting my android game with different settings in order to see which ones have the best performance in terms of speed.
    It seems to me that if I set 'Display Mode' to...
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    Congratulations on your great accomplishment!

    Congratulations on your great accomplishment!
  31. Thank you Julian! I can't exactly quantify the...

    Thank you Julian! I can't exactly quantify the number of hours, since having a full-time job I could only devote time to the game development in my spare time, but I can tell you for sure that I...
  32. Thank you Beejers! :)

    Thank you Beejers! :)
  33. MINOS TOUCH - a game for android/ios with procedurally generated characters

    Hello everyone,
    I wanted to share with you the progress of Minos Touch, my game for android and iOS #MadeinFusion

    Here's the trailer:


    https://www.youtube.com/watch?v=_9VNjSzI4qw

    You play...
  34. Very useful, thank you!

    Very useful, thank you!
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    Nice game! P.S. Link is broken, correct one is...

    Nice game!
    P.S. Link is broken, correct one is https://play.google.com/store/apps/details?id=com.chrisstreet.zonerunnerportable
  36. precious info, thank you alexexhowl !

    precious info, thank you alexexhowl !
  37. Help on correct way to share link for beta version of android game, before release

    Hello everyone,
    after many months of work, I'm finally putting the finishing touches to my android game.

    I should be be ready soon to show a beta version of it in an upcoming video game fair,...
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    So many performance updates, good job Yves!

    So many performance updates, good job Yves!
  39. Replies
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    Beautiful... the new platforms really makes it a...

    Beautiful... the new platforms really makes it a work of art.
  40. While waiting for a Clickteam answer on this, I...

    While waiting for a Clickteam answer on this, I posted the issue on BugBox here: http://bugbox.clickteam.com/issues/4738

    In the current situation, after August 2018 we won't be able to publish new...
  41. Extremely important news, thanks for sharing....

    Extremely important news, thanks for sharing. clickteam, please can you confirm the issue will be solved before August?
  42. Thank you Mathias, much appreciated!

    Thank you Mathias, much appreciated!
  43. I've tried the demo, I like it a lot! Graphics...

    I've tried the demo, I like it a lot!
    Graphics and overall presentation of the game are very professional and the gameplay is excellent. Consider submitting the game here...
  44. What a relief :)

    What a relief :)
  45. just added my +1 on bugbox...

    just added my +1 on bugbox (http://bugbox.clickteam.com/issues/4138), quite important issue for me
  46. I've also noticed this 'microstuttering' problem...

    I've also noticed this 'microstuttering' problem and I'm glad it is being finally addressed. To be honest, because of this, I always felt that side-scrolling games I made with Fusion were less fluid...
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    You could set a keyboard shortcut to open all...

    You could set a keyboard shortcut to open all groups, in:
    Select View > Toolbars > Customize. Tab 'Keyboard', Category 'Events', Commands 'Open all group'.
    (I assigned to it the shortcut 'Ctrl+Q',...
  48. Hi Perry, I'd like to give a look, but it seems...

    Hi Perry, I'd like to give a look, but it seems that the file is not available
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    A lot of nice improvements, thank you :)

    A lot of nice improvements, thank you :)
  50. How to create a button to share user's best score on Facebook?

    Hi,
    in my Android game, I need to include a button that, when clicked, shares the user's best score on his Facebook wall.

    I've tried everything, with no success:

    - with the facebook sharer...
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    Congrats, it looks beautiful and it definitely...

    Congrats, it looks beautiful and it definitely has a cool Super Meat Boy vibe!
    Thank you for the keys, I've used the last one: FRJPN-7ZQLE-0I096
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    Sticky: Poll: Usually I work on the code/logic before, using...

    Usually I work on the code/logic before, using provisional asset templates and placeholders in the meantime. When the programming is almost complete, I begin working on the real graphics, place it in...
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    Ragem, just a quick note to let you know how very...

    Ragem, just a quick note to let you know how very pleased I am with your platform engine and the frequent updates. I bought it from itch.io some time ago and I couldn't be happier with it.
  54. Thread: Beta: Tile Map

    by faber
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    I did some testing: the problem was with Tile Map...

    I did some testing: the problem was with Tile Map object. I noticed that, when I removed the plugin, the game did not crash.
    I re-installed the plugin (by downloading it here:...
  55. Thread: Beta: Tile Map

    by faber
    Replies
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    Hi Dustin, thank you for sharing the editor! ...

    Hi Dustin, thank you for sharing the editor!

    Unfortunately, I can't run MakerExample.mfa: everytime I do so, I get the error 'edrt.exe has stopped working' and the game crashes.

    23268
    ...
  56. Amazing indeed, this open new worlds for game...

    Amazing indeed, this open new worlds for game optimisation!
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    Hi hcem, in the last event, I would replace the...

    Hi hcem,
    in the last event, I would replace the value of the built-in timer with a value of a custom counter, so you can control it better.
    Here's an example, it should work correctly. You can...
  58. Two of my favourite games made with Fusion/MMF2...

    Two of my favourite games made with Fusion/MMF2 (we are talking of the free ones) are:

    Lyle in Cube Sector - http://www.bogozone.net/lyle.html
    Beautiful metroidvania with gorgeous 8-bit music.
    ...
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    Hi Volnaiskra, as far as I know, it's not...

    Hi Volnaiskra,
    as far as I know, it's not possible to test for qualifiers.

    However, as you said, it is doable with Alterable Value/Strings.
    It shouldn't require too much code reworking: you...
  60. just bought, great work Volnaiskra!

    just bought, great work Volnaiskra!
  61. Replies
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    Thank you for the update, Yves. P.S. After...

    Thank you for the update, Yves.
    P.S. After installing this version, I got a virus alert from Avast for file FireflySK.mfx. I reported the file as a false positive.
  62. In my opinion the current pricing/licensing model...

    In my opinion the current pricing/licensing model is good, and I think it's convenient for Clickteam too.

    Without considering all the Clickstore purchases, along the years I've purchased MMF2...
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    Good to know, thank you BartekB!

    Good to know, thank you BartekB!
  64. Replies
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    A question: is it possible to run games made with...

    A question: is it possible to run games made with Firefly in fullscreen?
    I've tried with no luck.
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    Just purchased. It's interesting, I hope it will...

    Just purchased. It's interesting, I hope it will be further developed, as said.
    An android/ios version would be appreciated (there are a lot of quality PC games, competition is harsh).
  66. Since this information is not available within...

    Since this information is not available within the debugger, I think your only option is to create a counter for each group you want to check in realtime.
    Within the behaviour of each counter, you...
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    Wow, I haven't tested it yet, but it looks very...

    Wow, I haven't tested it yet, but it looks very useful for debugging purposes!
    Thank you for sharing :)
  68. Replies
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    I found this post from stuartspixelgames.com very...

    I found this post from stuartspixelgames.com very very useful:
    https://stuartspixelgames.com/2016/05/10/how-to-make-android-games-in-fusion/

    (have a look to the final paragraphs)
  69. Replies
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    >> Hmm, this object is not installed by Fusion......

    >> Hmm, this object is not installed by Fusion... we might need an external exclusion list for objects that should not be included in "Xcode Project" mode.

    I didn't test it directly and I'm not...
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    Here's a simple solution that should work: three...

    Here's a simple solution that should work: three events and it doesn't require loops/foreach loops, etc.
    You use a counter to detect which Active Object the cursor is overlapping with (leveraging...
  71. Here's the code: 20349 The Active object is...

    Here's the code:
    20349

    The Active object is just an Active with 5 frames, no loop/repeat.
    20350

    It works for me, going to each frame of the Active object when I press spacebar, without...
  72. Are you looking for something like this? (see...

    Are you looking for something like this? (see attachment)
    No need to set speed=0, but you must have an event "Always > Stop Animation"
  73. That's a really comprehensive tutorial and...

    That's a really comprehensive tutorial and example, thank you very much for sharing!
  74. Replies
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    Very interesting update, > Event editor: the...

    Very interesting update,

    > Event editor: the icon of the first object in a folder is now displayed in the icon of the folder.
    > Event editor: the object lists displayed in conditions and action...
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    I also suggest trying PMO (Platform Movement...

    I also suggest trying PMO (Platform Movement Object). It is customizable, easy to use (there are lot of examples too) and light years ahead of standard platform movement.
  76. Replies
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    Great news!

    Great news!
  77. Replies
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    This should work, give it a look. You use two...

    This should work, give it a look. You use two variables, one to check if player has pressed/is pressing button, the other to detect charging value (and shoot projectile accordingly)
  78. Replies
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    It works, you should add the conditions...

    It works, you should add the conditions 'overlapping + pick one' as suggested.

    http://community.clickteam.com/attachment.php?attachmentid=20222&d=1465488736

    I tried several times and, with the...
  79. Replies
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    LOL, same for me +1

    LOL, same for me
    +1
  80. You could place the variations of the particle...

    You could place the variations of the particle effect inside different directions of the same animation.
    You then call the desired variation of particle effect by addressing the direction of...
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    It seems it works to me, just use overlap instead...

    It seems it works to me, just use overlap instead of collision (to keep scope). Give a look to the example attached.
  82. The easiest way I know to do that is to use the...

    The easiest way I know to do that is to use the MOD function. Check the example attached.
    Fab
  83. Replies
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    Nice job SergioAndre , I love your examples!...

    Nice job SergioAndre , I love your examples!
    P.S. That '777' pattern in the event editor is genius :D
  84. Replies
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    wow, happy to see the improved and...

    wow, happy to see the improved and 'juicy'graphics, the change from the previous version is really impressive! May I ask you if you used some software (i.e. Spine/Spriter) to help you with...
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    wow schrodinger, thanks a lot!

    wow schrodinger, thanks a lot!
  86. Replies
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    I'm 100% in, too. A Schrodinger Udemy course for...

    I'm 100% in, too.
    A Schrodinger Udemy course for math/trigonometry would definitely be beneficial to the whole community :)
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    Congrats Droxon!

    Congrats Droxon!
  88. I love The BPM Timer Widget! I had a lot of fun...

    I love The BPM Timer Widget! I had a lot of fun with Rhythm Fever on Wii, this is the time I'll seriously consider doing something similar :)
  89. @Emerson3: Test it before and after, you'll be...

    @Emerson3: Test it before and after, you'll be amazed to see the difference. ;)
  90. A simple trick to make Fusion HTML5 games load faster

    Hi!
    While publishing a HTML5 application, I noticed it is possible to reduce image file size and improve load times by doing this:

    - after building the HTML5 application (development mode), go...
  91. New in-app advertising solution from Facebook: integration with Fusion?

    Hi,
    it looks like there's a new way to monetize mobile apps and games: https://developers.facebook.com/products/app-monetization/audience-network

    It comes from Facebook and there are already some...
  92. Thank you Chrille, it works! In case it may be...

    Thank you Chrille, it works!
    In case it may be useful to someone, here's the (extremely basic) source with "Set RGB coefficient" function.
  93. How can I change color of a displayed object on Android (RGB doesn't work)

    Hi everyone!
    I'm developing a game for Android, I want to randomly change the color of the character displayed on screen.

    To do that on Windows, I just create an active object 100 pixel wide with...
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    Congratulazioni! :)

    Congratulazioni! :)
  95. Replies
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    Wow, beautiful work butterfingers! Definitely a...

    Wow, beautiful work butterfingers! Definitely a game I would enjoy playing XD
  96. Replies
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    Purchased yesterday, great work as usual!

    Purchased yesterday, great work as usual!
  97. Replies
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    > I cant seem to find place where I could...

    > I cant seem to find place where I could re-download "Google Play Games Object" tho. For example "Steamworks Object" has Remaining: 199995 under downloads. Every time I download number goes down....
  98. Replies
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    Nice and useful widget, I loved the first one and...

    Nice and useful widget, I loved the first one and this looks very good too!
  99. Replies
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    PaulFoster, also take a look here...

    PaulFoster, also take a look here http://community.clickteam.com/threads/37490-Random-Terrain-Generator, there's an example of random terrain generator which is similar to Scramble's one and may be...
  100. Absolutely amazing, such a beautiful pixel art! I...

    Absolutely amazing, such a beautiful pixel art! I loved games from Fallen Angels Industries, nice to hear about it again.
  101. I'll surely consider signing before releasing,...

    I'll surely consider signing before releasing, thanks. It's probably because of Avast heuristics, which in my opinion are way too much aggressive.
  102. To reopen this discussion, because it looks like...

    To reopen this discussion, because it looks like things are getting worse with Avast. Today I tried to export my game as .exe and I noticed that my Avast was blocking it. The worst thing is that no...
  103. Replies
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    +1 for naming flags in Fusion 2.5 In Fusion 3 it...

    +1 for naming flags in Fusion 2.5
    In Fusion 3 it would be nice to have the opportunity to create as many variables as needed, and determine their type (i.e. boolean, number, strings, etc.) according...
  104. Wow, thanks! Probably lines are totally ignored...

    Wow, thanks!
    Probably lines are totally ignored or stripped out during runtime, that makes perfectly sense.
    I wanted to know because sometimes it is more convenient for me avoid deleting lines, in...
  105. Replies
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    +1 for such feature, it would be very useful

    +1 for such feature, it would be very useful
  106. Performance when deleting a line or de-activating a line in event sheets

    Hi,
    I'm going to optimize event sheets in a game, by removing lines and groups that are not strictly required for each level.
    My question: deleting a line and de-activating a line in an event sheet...
  107. Replies
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    Outstanding, especially considering it's your...

    Outstanding, especially considering it's your first work! Congrats!
  108. Replies
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    @schrodinger: great work, schrodinger! I...

    @schrodinger: great work, schrodinger! I generated the apk for you - 18146 (ES 3.0, Build API 22) and tested a little bit. Unfortunately, on android (same configuration of the last time) I still get...
  109. Replies
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    Wow nice effect, thank you!

    Wow nice effect, thank you!
  110. Replies
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    > The problem seems related to longer loops,...

    > The problem seems related to longer loops, indeed, maybe the limited capabilities of devices can't handle this?
    > Is anyone aware of limitations in looping, something like max number of operations...
  111. Replies
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    Awesome example as usual, Schrodinger. I tested...

    Awesome example as usual, Schrodinger.
    I tested the apk on my Samsung Galaxy Note II.

    I didn't test the apk you provided since it gave me an error 'same name/conflicting signature is already...
  112. I noticed it too yesterday! It's awesome! (sorry...

    I noticed it too yesterday! It's awesome! (sorry everyone for keeping the post off-topic :D)
  113. Replies
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    If you sell it to the clickstore at such a price...

    If you sell it to the clickstore at such a price tag, as long as it's a quality engine apt for commercial projects, I would definitely purchase it.
  114. Hi, I suggest you check out this example:...

    Hi, I suggest you check out this example: http://community.clickteam.com/threads/94567-Kid-Icarus-Style-Game
    It uses PMO and an approach which manages perfectly interaction with every possible...
  115. Replies
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    Good job and congrats!

    Good job and congrats!
  116. Thank you, DaveC

    Thank you, DaveC
  117. Hi Jesse, I would remove contents from your 40mb...

    Hi Jesse,
    I would remove contents from your 40mb file to make its size less than 10mb, so that you can create a temporary new file and send it to Avast...
  118. Replies
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    If it does really what it promises, it's really a...

    If it does really what it promises, it's really a useful tool!
  119. Replies
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    Looks great, congrats :)

    Looks great, congrats :)
  120. Replies
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    DaveC, thank you for your example! It helped me...

    DaveC, thank you for your example! It helped me too to improve platform movement in my PMO engine.
    (I honestly don't understand why my replies get sometime filtered by the forum antispam, it's quite...
  121. Replies
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    Same for me, DaveC. I found a couple of...

    Same for me, DaveC. I found a couple of interested thing on moving platform, which I can apply to my engine. Thanks!
  122. Replies
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    Thank you Schrodinger and ProdigyX for the useful...

    Thank you Schrodinger and ProdigyX for the useful advice!
  123. Replies
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    Trigonometry for gaming: where to start?

    Hi!
    Browsing the forums, and during the development of games themselves, I'm realizing that a good knowledge of trigonometry is a great asset for creating professional games.

    I would like to...
  124. Replies
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    > So, what do people think of Global Events? If...

    > So, what do people think of Global Events? If stay away, then why? It SOUNDS really useful, like a way to not copy over and duplicate code across frames.

    One thing I know for sure is that within...
  125. Hi Sparckman! The download link doesn't work,...

    Hi Sparckman!
    The download link doesn't work, can you fix it? Thanks!
  126. @Bertard: thank you Bertard, I tried your...

    @Bertard: thank you Bertard, I tried your example: the new approach (I tried something similar before) is actually more stable than the first but still not 100% precise when changing FPS, number of...
  127. Hi David, yes, I've tried to manage movement by...

    Hi David,
    yes, I've tried to manage movement by altering coordinates in an Always event (without predefined movements), but still with some coordination problems.

    The second example ('work out...
  128. Hi Bertard, thank you very much for your reply....

    Hi Bertard,
    thank you very much for your reply.

    Unfortunately this approach (which is the first I tested, the 'colliders' one) is not precise enough: you can easily notice that if you increase...
  129. Stable and coordinate movements to let players speedrun

    Hi clickers!
    I'm developing an action game, which looks a bit like Super Meat Boy / Fenix Rage.

    Each level has its enemies, each of them moving along a specific pattern (i.e. along a line, a...
  130. Replies
    2
    Views
    1,571

    I love the passion you put in your work,...

    I love the passion you put in your work, Sparckman! Thank you for all your useful examples :)
  131. Replies
    1
    Views
    1,179

    Nice example :)

    Nice example :)
  132. Replies
    14
    Views
    4,691

    Just discovered this, thank you BartekB for the...

    Just discovered this, thank you BartekB for the very useful widget.
  133. Replies
    49
    Views
    8,187

    +1 for icons on folders... It would be definitely...

    +1 for icons on folders... It would be definitely helpful to keep code organized
  134. Replies
    4
    Views
    1,512

    Thank you!

    Thank you!
  135. Replies
    4
    Views
    1,512

    Thank you Bartek, but when I put the formula as...

    Thank you Bartek, but when I put the formula as Parameter Value, I get a sintax error and I can't go ahead:

    17423

    What am I doing wrong?
  136. Replies
    4
    Views
    1,512

    Color mask, blend effect and parameter

    Hi,
    I want to use the blend effect SimpleMask.fx to change the color of a sprite during a game (player is hit --> white color mask on player --> color mask effect then gradually fades).
    To do that...
  137. Replies
    4
    Views
    1,280

    Hi Paobrasil, here's an example that should do...

    Hi Paobrasil, here's an example that should do the work (check the third frame).
    I'm not the original creator, so credits go to him :)
    Fabrizio
  138. Replies
    14
    Views
    2,328

    Nice work! :)

    Nice work! :)
  139. Replies
    8
    Views
    5,412

    Super useful, thank you!

    Super useful, thank you!
  140. Replies
    2
    Views
    1,786

    Great example, thank you :)

    Great example, thank you :)
  141. Replies
    11
    Views
    6,058

    Nice, I didn't know there was an android version...

    Nice, I didn't know there was an android version coming! Just purchased :)
  142. Replies
    8
    Views
    1,775

    Personally, a thing I sometimes notice when...

    Personally, a thing I sometimes notice when testing my platform engine is that, while the main character moves, the scrolling windows lags 1-2 pixels (intermittenly but at fixed intervals). This...
  143. Replies
    29
    Views
    3,991

    Great work, Schrodinger!

    Great work, Schrodinger!
  144. Replies
    29
    Views
    3,991

    @Bogeyman, give a look to the '3D menu Widget' on...

    @Bogeyman, give a look to the '3D menu Widget' on Simon Czentnar's website: http://www.czentnar.hu/games2.php
    I think it's a good starting point to create the effect you're looking for.
  145. Replies
    5
    Views
    4,246

    wonderful effect!

    wonderful effect!
  146. Thank you GamesterX23, I had the impression that...

    Thank you GamesterX23,
    I had the impression that videos played smoother then games themselves, and you confirmed it.
  147. Game runs at 60fps but... room for improvement?

    Hello clickers!

    Hope it's not a silly question: when I run my CTF platformer at 60fps (Frame Rate is set at 60 in runtime options + Direct3D 9 and V-Sync, scrolling is customized, game is...
  148. Replies
    12
    Views
    3,588

    Hi Speed! (no pun intended :D) In that case, I...

    Hi Speed! (no pun intended :D)
    In that case, I think this extension could be useful to you: http://clickstore.clickteam.com/shadow-object
  149. Replies
    11
    Views
    2,154

    Voted right now!

    Voted right now!
  150. Thank you for the answers!

    Thank you for the answers!
  151. Recently I was wondering if password-protecting...

    Recently I was wondering if password-protecting groups before releasing EXEs could be a solution to add an extra layer of protection. Is it right?
  152. Replies
    23
    Views
    8,636

    Bipolar, just to let you know that your engine...

    Bipolar, just to let you know that your engine works very well on my device (android galaxy note II). Hope to see soon the source released on the clickstore! :)
  153. Replies
    23
    Views
    8,636

    Nice work Bipolar_Games! I need it badly and I'm...

    Nice work Bipolar_Games! I need it badly and I'm 100% going to buy it if you put it in the store :)
  154. Replies
    2
    Views
    933

    Hi Jesse, actually there is a 'sharpen' shader,...

    Hi Jesse,
    actually there is a 'sharpen' shader, but it works directly on the objects it is applied to (so it cannot sharpen everything underneath it)
    If it can be equally useful to you, tell me and...
  155. Hi Jesse, My resolution is 2560x1440. When I...

    Hi Jesse,
    My resolution is 2560x1440.

    When I try to open *both* applications you provided, the screen flashes black and after about one second what I see is a white rectangle on the top-left side...
  156. Replies
    2
    Views
    3,356

    Great work guys, I just voted your project on...

    Great work guys, I just voted your project on steam

    P.S. Ho appena scoperto, con piacere, che siete un team italiano :)
    (= It gives me great pleasure to discover you're an Italian team)
  157. Replies
    18
    Views
    6,273

    voted it :)

    voted it :)
  158. Replies
    3
    Views
    1,556

    Happy to know that!

    Happy to know that!
  159. Replies
    3
    Views
    1,556

    Hi J3sseM, there are several blur shaders, but...

    Hi J3sseM,
    there are several blur shaders, but I think that 'Background blur' (BgBlur.fx) is the only one that meets your requirements (apply to active object, blur everything behind it).
    I upload...
  160. > I'd personally go 640x360 since it's 16:9...

    > I'd personally go 640x360 since it's 16:9 aspect which is the most commonly used

    Thanks J3sseM for the tip!
  161. Non-standard size of screen and resolution for game

    Hi,
    I'm developing a game for both PC and android.

    When I began working on the game, I did it with size of screen 480 x 320.
    Then, I realized that it would play better with a slightly higher...
  162. Replies
    7
    Views
    2,621

    It looks really fun!

    It looks really fun!
  163. Looks nice JHale! I look forward to play the...

    Looks nice JHale! I look forward to play the Android version.
  164. @dsilvers: very useful advice! Kicktraq is a nice...

    @dsilvers: very useful advice! Kicktraq is a nice discovery.
  165. Wow congrats! I never imagined Fusion, aside from...

    Wow congrats! I never imagined Fusion, aside from raycasting, could handle 3d that good!
  166. Replies
    6
    Views
    1,524

    Emerson, I also strongly suggest you to invest...

    Emerson, I also strongly suggest you to invest some time to learn Platform Movement Object (often referred to as 'PMO' here in the forums and outside)
    As Brashmonkey said it's capable of...
  167. Hi Kazuya, I don't know if text blitter will be...

    Hi Kazuya, I don't know if text blitter will be converted for android, but in the meantime as an alternative you can always use:
    - active objects, check this:...
  168. Replies
    123
    Views
    23,646

    @mobichan, Krita (https://krita.org/) is a...

    @mobichan, Krita (https://krita.org/) is a freeware digital painting and graphics editor which offers this feature: Wrap around tool
    https://youtu.be/9ICGks0-InQ?t=41s
  169. Thanks Sparckman, I decided on purpose not to use...

    Thanks Sparckman, I decided on purpose not to use physics object for this game but I appreciate your help :)
  170. Thanks Dave. I spent hours to try to fix the...

    Thanks Dave. I spent hours to try to fix the issue, even tried to keep track X position of player relative to the platform... Then I decided I was overthinking.

    I rewrote the entire thing from...
  171. Problem with PMO and horizontal moving platform: please help, I'm going crazy...

    Hi,
    I'm using PMO for moving platforms.

    As you can see in the attached file (it's the same exact example which comes with PMO, just a little bit simplified), when the player is on the moving...
  172. Replies
    7
    Views
    1,851

    Thank you Yves, it's clear.

    Thank you Yves, it's clear.
  173. Replies
    7
    Views
    1,851

    Is there an official response from Clickteam on...

    Is there an official response from Clickteam on this? I'd be also interested to know if HTML5 games can be decompiled once published or not.
  174. Maybe this example from the clickstore can help?...

    Maybe this example from the clickstore can help? http://clickstore.clickteam.com/open-source/platformer_nomal_maps
  175. Replies
    90
    Views
    22,291

    Thank you Yves

    Thank you Yves
  176. Replies
    283
    Views
    103,466

    Yes Conceptgame, I totally understand it and I...

    Yes Conceptgame, I totally understand it and I thank you for your precious work. I'll do my best to test Spriter extension and notify you about bugs or possible improvements.

    > Since I will...
  177. Replies
    283
    Views
    103,466

    I also am very interested in a cross-platform...

    I also am very interested in a cross-platform extension, especially HTML5 and Android/IOS.
    For example, it would be really useful to leverage Spriter's capabilities to let the user customize its...
  178. Replies
    1
    Views
    1,008

    Bought it today, it's really fun! Definitely...

    Bought it today, it's really fun! Definitely suggested
  179. Performance optimization: question on 'power of two' principle

    Hi,
    I'm making my graphics of a size of the power-of-two to improve the performance of my game (http://community.clickteam.com/threads/62295-Guide-to-faster-games-with-less-memory-usage).

    When it...
  180. Replies
    2
    Views
    2,137

    Awesome, Droxon! I like your game, it looks...

    Awesome, Droxon! I like your game, it looks incredibly professional and with a solid engine.
    What impresses me most is the fluidity of the game and the attention to small details (such as the...
  181. Replies
    115
    Views
    18,287

    Beautiful, congrats!

    Beautiful, congrats!
  182. Replies
    362
    Views
    64,485

    Always nice to see such nice projects developed...

    Always nice to see such nice projects developed with Fusion, congrats!
    You have a new follower on Facebook ;)
  183. Replies
    10
    Views
    3,149

    very nice, DaveC :)

    very nice, DaveC :)
  184. Precious information, thank you Yves.

    Precious information, thank you Yves.
  185. Graphic mode 32768 but using less colors: impact on memory?

    Hi,
    suppose this hypothetical scenario: setting 32768 colors in graphic mode of an application but actually using only 256 colors for each frame. Would the application have the same performance of...
  186. Replies
    44
    Views
    10,265

    wonderful and gorgeous!

    wonderful and gorgeous!
  187. Poll: Thank you for sharing Olivier! Enjoyable game and...

    Thank you for sharing Olivier! Enjoyable game and very tidy and organized code as well, I can learn so much from this. Personally I'd be happy to see other examples!
  188. Replies
    80
    Views
    72,805

    Congrats animdude, it's great to see a fellow...

    Congrats animdude, it's great to see a fellow F2.5 developer reached this level of popularity and it's indeed very inspiring.
  189. Replies
    7
    Views
    1,961

    Precious information, thank you all

    Precious information, thank you all
  190. Replies
    7
    Views
    1,961

    Hi, sorry if I bump this thread, does anyone have...

    Hi, sorry if I bump this thread, does anyone have any idea? I would like to optimize the code of my application, any suggestions are welcome...
  191. Replies
    7
    Views
    1,961

    Too many conditions in events: solutions?

    Hi,
    I'm developing the platform engine for my game.
    I'm expanding the engine, so the code is becoming more and more complex. I often find many conditions within the same events, like in the...
  192. Replies
    26
    Views
    4,723

    Beautiful!

    Beautiful!
  193. Enjoyed very much the story, congrats ;)

    Enjoyed very much the story, congrats ;)
  194. Replies
    80
    Views
    72,805

    Congrats animdude, happy to know that :) All the...

    Congrats animdude, happy to know that :) All the best!
  195. Replies
    2
    Views
    804

    Hi Outcast, I had the same question, Olivier...

    Hi Outcast, I had the same question, Olivier replied to me here: http://community.clickteam.com/threads/88934-HTML5-Customize-game-windows-size-and-position-within-browser-how-to-do
    Hope it can help!
  196. Replies
    4
    Views
    1,269

    Wow, great game! Super-fast, funny and playable,...

    Wow, great game!
    Super-fast, funny and playable, with good music and intelligent placement of ads.
  197. Replies
    6
    Views
    2,213

    Nice! The graphics reminds me in some way of...

    Nice! The graphics reminds me in some way of muramasa the demon blade for wii. Love the scratching bunny animation at the end of the video :D
    Did you make the graphics yourself or did you contact a...
  198. Replies
    6
    Views
    2,213

    Beautiful graphics! I love the music as well!

    Beautiful graphics! I love the music as well!
  199. Replies
    9
    Views
    2,871

    Waiting for your ideas, Stephen :)

    Waiting for your ideas, Stephen :)
  200. Replies
    89
    Views
    14,426

    Awesome, thanks!

    Awesome, thanks!
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