Your swinging rope code is insane and I'm not quiet sure what those two actives are for, so I've just made an example from scratch.
Using Pythagoras you can work out at exactly what point on the...
Type: Posts; User: ChrisBurrows; Keyword(s):
Your swinging rope code is insane and I'm not quiet sure what those two actives are for, so I've just made an example from scratch.
Using Pythagoras you can work out at exactly what point on the...
I'm not sure if I follow...
When your player jumps on to the rope, you "stick" it to the rope using its hotspot. But, depending on where you player collides with the rope, there is a noticeable...