Nevermind, actually found the error myself, at the selection text box
32056 I set which slot!
Type: Posts; User: ARS; Keyword(s):
Nevermind, actually found the error myself, at the selection text box
32056 I set which slot!
Tried hard, I want if the save information displayed in-app worked while pressing up and down in the selection.
I'll be looking forward
Bump, perhaps anyone know how to do this... unless if someone would prefer some extesions or some global values which would be a little complicated.
Well, it's going to be complicated to fix that...
Well actually turns out that INI++ is affecting the Memory for some reason, I'll be switching on the rugular INI.
I'm trying to make show the information on the saved game with INI such as how many lives, which current level I'm in, game time, percentage, etc. I mean in-game information not viewing through the...
Bumping this and probably anyone knows the solution.
I need some help again!
The game perfectly loads the value, but if I erase it, it will keep the same value, but also this happens to other slots. The value sets to zero for some reason if I close...
Well, I don't use List object, it's hard and may be very complicated. I'm talking about INI++.
Bump, I'm still waiting for the INI++ solution, cuz the google search only refers to the regular INI extension and I've tried to find any working examples.
Nevermind, I just had to use the regular Ini extension and worked for me!
But the save file strangely highlights at the one selected slot, idk how am I going to do with it. Also is there's a way...
I've tried to do that but there's one problem, if I select the other slot with empty data, it would load the same data from the first slot. Also the counter sets to zero for some reason when I...
Bumping this, hopefully anyone knows to answer the solution.
I may ask, is this possible to use one INI extension to make multiple save slots for the game to save? INI++ May also count probably. I've tried to look for some examples like these ones: ...
Well, I've tried my best but one problem is that I can't save the object's value from one slot I have selected.
Hey folks, it's been a while. I'm working on the save slot system with array, I've tried to find some new examples but there's nothing to do with save slots but old posts from 2012. I'm using the...
I mean it appears and disappears quickly after the pause.
There, I have added a complete text function. Also I have noticed that there's a pop-in of a text after pause, idk how to fix this.
It works, but yeah only I need is the button to complete the text while dialogue is writting.
Bumping this, fixed a couple of things, but when I activate the dialog, it's messy up and works fine while unpausing, but the scrolling text doesn't stop even during the pause and it's just erasing!...
I finally made the simple fast dialogue, but there's one problem, if I pause the text restarts, I'm looking for some help! Any solutions?
I somehow got it fixed, but skipping in later pages won't work.
Here's my another take, though it's messed up a little, any solutions?
Here's my template, idk how should it be, I hope if anyone will answer. I've tried and no juice.
Well I have tried searching tutorials by Clickteam Fusion Developer, probably would work.
Bumping this, hope if anyone knows the solution.
I'm trying to replace the character counter with something to make sure that to make a new dialogue page faster because it's time consuming while setting the number of characters how many are them....
It seems working fine, but the other one swings so slow after I pick the first.
I've tried best, but I could not understand what to do.
Like to spread an ID I guess? idk.
Yes, as I mentioned above I've tried to include "Clickteam" in the google search, and found a few of examples and some stuff that have either have nothing to do with clickteam or just nothing PMO...
Finally figuring out the swinging rope physics, I have placed two of them, sensors too and they're looking perfectly, but there's one problem. The other one swings as I'm swinging, how can I going to...
Checked the example and placed the second one, but the player teleports to the original rope.
And there's one problem tho... I've checked the example file, created the second Rope and Chain physics and I can't seperate it.
I've tried to google them but only find a few results and most of them having nothing to do with clickteam. One of which I found one example, but rope and Chain physics engine cannot be seperated...
Hello folks on Clickteam! I have been working on this fangame project since the last year (2021). Currently I'm looking for some people who could just help me replicate some sprites, graphics and...
Hope if anyone could make one examples of how the swinging work...
I also tired using action spot on every animation frame and set the X and Y position of it, which looks nice and kinda crusty. All I want the smooth movement.
I need some help guys, I have been looking for examples and only I have found one, but the Rope and Chain physics engine cannot be seperated. Also looked around the forum for other examples, only to...
Uh, I don't understand this solution, how about the context?
Is there a way to resume this swinging ball? It gets the wrong angle when I unpause!
There's something weird when I press ESC while no dialogue is on, it activates itself after unpausing.
Also the character name still displays after exiting the dialogue and pressing ESC.
Now toggling works as it intended, now all I want is to press Space to trigger the text to appear along with the dialogue box. But again, the text appears at start of the frame without the textbox.
It works fine, but you messed a little, I have prepared a space button to trigger the dialogue and make the text box appear.
Nevermind I had to use start at the frame event to deactivate the...
Welp, no one answered the solution yet, I've tried using loops and still does not work. The Dialogue refuses to resume after pause.
Yeah, it works, but the dialogue menu is still somehow active each time starting/restarting a frame.
I'm looking for help to make toggle pause for the dialogue system, i've trying and randomly does nothing any solutions?
It works perfectly, but what about the delay start?
I've tried to use seperate channels, it's the same thing randomly stopping samples.
Yeah I could need some help, just everytime during the dialogue typewritting the sounds randomly stops for some reason.
Here's my example 31746
I'm thinking about what should the dialogue box with voices would work, maybe three short sound samples with random chances like that... I have attempted once. Something like Banjo-Kazooie did.
I'm thinking about an another idea of using the pause menu instead of using Sub-App and the Storyboard controls, is it possible to stop every object moving during the pause like an...
well I've paused 9 times (or more) only to make the game crash.
The pause sub-app is working fine, but when I resume it, it crashes.
Nevermind I had to change the background color.
Yay it finally works! Thanks! But one last thing about transparency, how can I get rid of white outlines?
Well I've tried the best if I've turned on the Modal and blitted the screen, it just a part of deskop and the other windows.
I finally done making the pause screen with modal! Actually just copied and pasted from some Simple Sonic Worlds Engine and finally works! But one thing it bothers me, everytime I pause Surface...
Hi folks. I'm really thinking about making a platformer game viewed from top-down perspective, much like RPGs, where player can jump and move on the slopes and fall down. I only found the old post...
I could not make the pause as the sub app, if the I put in the gameplay frame, the subapp always runs away when I press pause, and while on Modal the frame is always on the left.
Also... there's something wrong here while I want to resize the pause menu to match the size. 31625
Alright I got it finally working! I had to organize the size and make the surface at the same size. I've been struggling a lot!
Good news folks, I took some example from some old post and succesfully works! But eventually something's wrong because every time I press pause and change the size, it eats the whole frame, even...
Hello guys again, I've almost done this HARDEST part. The closest thing that I had to minialize the sub-app size and the bad part that I can't hide it. Any solutions? Please check my file.
Sadly I can't open the sample file I have dowloaded. I have installed this but this won't budge.
Well, I've tried only to not work properly. Something's wrong or I can't do it myself.
Also, the Surface Object does not save pictures for some reason.
Idk how to save the picture with the surface, override extension and has no changes to the same pic.
Okay, I don't understand this. So I have to make a screenshot of the active frame and use it on the pause screen?
Same... I've tried hard.
I'm suffering with this problem all the time, I'm trying to make the sub-app sychronize with the application to pause at the same size. But suddendly it's incorrect with the size, can anyone help me?...
Finally it's working, but it's one problem, I'm stuck with this thing and I can't make it work properly. To make sure these layers and group work. 31561
I've tried using global strings and the frame refuses to jump into main menu. I was using Sub-app to make the pop-up with the question regarding if the player wants to quit. Is my code wrong or...
And well I was going to an another route, everytime when I close and open my game, the screenshot is the same before was closed, I need to fix this somehow to make sure the game pauses with the...
I'm trying what most games use these; object being inactive during the in-game pause menu. I'm trying to make sure to make background transparent on the subapp. I'm once thinking about using a...
Never mind, I've managed to make it work. If there's a empty space with no character, I've added the same character on the character map the sheet dosen't have.
One last thing, the enemy movement should go like this
Sorry I can't understand french, so anyway; When the character is underneath the obstacle, the enemy follows the player in his X position.
I'm trying to make a custom text using the image, it's fine but it's missing some letters: W,V,Y,Z and X. Is there a way to make the text proper? I am using the extension!
I'm using this font
Yes, I want to make character move on the ground only and not fall under the obstacle when the player is under it.
Hello once again, I've tried to watch YouTube videos, searching through this forum and can't do this anymore. Is there a way to make sure the font is displayed corretly? I've tried using Direct3D 9...
Ok but how am I make like that?
Edit values? or something?
Yep, I've checked to use the walls, and the object gets stuck due to too high speed.
Almost perfect, also how to slow down when bouncing off the wall?
Is there an way to use the pinball movement to make the ball keep bouncing? Also needs to bounce to rebound to wall and change its direction.
Hello, I've finally managed to make the enemy jump using the Pinball movement, but there's one problem: I've tried to make the enemy look at me, but suddendly jumps through the obstacle when I'm...
Almost, the enemy needs to jump while being hit.
I'm trying to make enemy knocked back by player's projectiles.
Hello once again, I've tried to make enemy being knocked by player using weapons, here's the example!
I finally did making the sub-app pause, but there's one problem, I can't add the text or object, maybe the sub-app obscures them. Any solutions?
I'm trying to make sure to save resolution options with InI, but somehow it refuses to load the saved resolution... Here's my example I've borrowed from some person!
Well, it works, but it needs to fall down. And it's weird I cannot even push left.
Well, I can't find any Boulder Dash examples or any grid-based object pushing examples here...
I'm making the grid-based game in 16x16 pixels, I have watched some tutorial videos and I sucessfully made the movement, but what about pushing rocks and enemies always facing forward and back and...
Nevermind, I just used a second global value to activate the level if you overlap with a level number object.
And one last stuff: The feature to replay the level that you've already played.
Well I have been tried to look around on Fusion forum to find a perfect spot to make a Mario-style world map, I have also been trying some older posts and didn't work for me...
Do you guys know...
This is the Example of this: 23583
Edit: Must must move the arrow up and down the text.
This might be very helpful, thank you very much!
This is the example: 23569
After the fireball collides with the enemy... Dead enemy object must bounce and fall off. This must knock the dead enemy object off the platform and fall off the bottom...
But I must to Know:
This "Enemy Dead" Object must bounce and fall bottom out of screen while its set a bouncing ball movement.
Yes... bouncing fireball that I know that One, using the object as the Pinball movement and it collides with backdrop and bounces.
Like in the NES Game, "Super Mario Bros." make something diffrent like this... 23568
I wonder how to make this thing... like that? any questions or examples?
Edit: This "Enemy Dead" Object must...
Video on a full screen can not show! I only used the Directshow. and what I have to do? and even I want to after the film was next frame. can anyone tell me how?