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    It depends what you're doing in the fastloop to...

    It depends what you're doing in the fastloop to be fair. Simple stuff is fine, but in one of my games I had a fastloop that had a few more complex conditions and it stuttered quite badly on XNA,...
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    I've ported 2 of my games to 360, and I'd say the...

    I've ported 2 of my games to 360, and I'd say the xbox performance with XNA is kinda comparable to medium/high end smartphones running iOS/Android exporter with a few exceptions like fastloops. Which...
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    For shortest possible load times, make sure you...

    For shortest possible load times, make sure you have 'group images in mosaic files' checked in the XNA application options. It makes a huge difference. If they are still long you must have a tonne of...
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    Ah ok. There is definitely a lot to know about...

    Ah ok. There is definitely a lot to know about how to make things smooth inside MMF.

    There's a good thread about optimization in the iOS forum:...
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    I echo Danny's experience, I've found it to be...

    I echo Danny's experience, I've found it to be super smooth even in one of my projects which was quite complex. Comparable to performance on my PC really, and with way more than 70 actives.

    I do...
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