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  1. Replies
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    Re: Angle Rotation Calaculation (mathification)

    Thanks, but if I remember those posts, it was about getting the angle between 2 points. I need to find out which way to rotate, like if the player is at angle 5 and needs to rotate to angle 350 he...
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    Angle Rotation Calaculation (mathification)

    Hi, I want to do the angle calculator's "rotate to function" but without using the extension. Does anyone know the math for it?

    Many Thanks.
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    Sticky: Re: Looki's shader pack

    This is awesome! Thanks.

    One question, will subpx positioning be able to handle collisions correctly?
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    Make a paint alternative?

    Hi, I'm currently trying to make a tool for myself and am stuck on how to make a paint program. I need it to open and edit tiffs mainly, could overlay do this? or another extension?

    Many thanks...
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    Re: UPDATED [3D] Using dotNet to render IRRLICHT

    Yeah, that works. Thanks.
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    Re: UPDATED [3D] Using dotNet to render IRRLICHT

    Don't want to be a downer but, I can't get it to run. I've done the instructions. As a note I'm on Vista, is anyone else?

    Any ideas?

    I get this from the "application has stopped working" window...
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    Re: [HWA] Pixel shaders Complex-softwares package

    Awesome!

    I found a bug?: I've been playing with the zoom, and when I put it on a layer and zoom out the images smear when it gets to the "edges" of the window. Like my window is 500x500 so if I...
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    Re: Java on WIndows Mobile 2003?

    Okay, thanks for the info. If I find another way I'll post it.
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    Java on Windows Mobile 2003?

    I've recently recieved a Ipaq with WM2003 on it and was wondering if I could make programs for it with MMF2. I looked on the innerned and couldn't really figure out if I could run Java on it.

    Any...
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    Re: Using expressions in strings?

    Sorry to be a bother but how would I do this? I tried looking at the help and example but I'm pretty much a maroon on terms like "functions" and "operators" and such.
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    Re: Using expressions in strings?

    Aw dang it! Any one know of a work around? or maybe how to do it with LUA?
  12. Replies
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    Re: Using expressions in strings?

    Hey, I'm trying the Expression Evaluator, but if the string that it evaluates references another MMF object it returns the error code "Varibale (blah blah) does not exist"

    If I type in "2+value(...
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    Re: Using expressions in strings?

    If it's not too much trouble could you explain how to use LUA for this? I might go commercial with my game and would probably forget to pay the commercial fee for the expresison evaluator. I don't...
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    Re: Using expressions in strings?

    Thanks, I'll give it a looksee
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    Using expressions in strings?

    Hi, is there a way to get a string that's a math formula from something like an ini or a database and calculate it?

    What I want to do is write down a bunch of math formulas and then load them into...
  16. Thread: ODBC Tutorial?

    by YAS
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    Re: ODBC Tutorial?

    Thanks! I'll download it now.
  17. Thread: ODBC Tutorial?

    by YAS
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    1,227

    Re: ODBC Tutorial?

    Thanks, I did a look but couldn't find it. My main question though is there a way to simply get data from Col X Row X? or how complicated would that be?
  18. Thread: ODBC Tutorial?

    by YAS
    Replies
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    ODBC Tutorial?

    Hey everyone, I'm trying to retrieve data (and possibly add) to a microsoft database through MMF, is there any tutorial on how I can do this?

    Or does anyone know how?
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    Re: Animated Objects vs Active Pictures (Bloat?)

    that would stop slowdown? cool.
  20. Replies
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    Re: Animated Objects vs Active Pictures (Bloat?)

    Thanks, but just to clarify the 2000+ objects wont be shown at the same time, just there will exist 2000+ objects.

    Would this make it slow?
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    Animated Objects vs Active Pictures (Bloat?)

    Hi, I've finaly worked out my spaceship engine and am getting ready to make my game out of it.

    But before I do, I thought of something I should know.

    I'll be using alot of graphics, I'm...
  22. Thread: Viewport Zoom Help

    by YAS
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    Re: Viewport Zoom Help

    How do I do this? could you make an example?
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    Viewport Zoom Help File

    Here's the file.

    any ideas?
  24. Thread: Viewport Zoom Help

    by YAS
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    Viewport Zoom Help

    Hi all,

    I'm currently trying to make a zoom function using the viewport object. but I'm having two problems, One is scrolling, when I move the player the viewport doesn't track correctly and the...
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    Re: Best Platform Engine?

    I mean over the internet, and for the jump I didn't mean to ask if you'd do it. I was just wondering if it could be done. (it's just a little pet peeve of mine to see a character change direction in...
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    Re: Best Platform Engine?

    That's fine, I do that all the time. I had a couple questions though... for multi player it's important for all the computers to run at the same speed so if this uses fast loops, will that affect...
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    Re: Best Platform Engine?

    That's fine, I'll wait. Gotta deal with a virus anyway.
  28. Replies
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    Re: Best Platform Engine?

    Awesome! again thanks! this sounds perfect. Can't wait.
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    Re: Best Platform Engine?

    Awesome! that sounds like It'd work perfectly! I'll take it! (when it's ready of course.)

    Thanks!
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    Re: Best Platform Engine?

    yeah, that'd be great, but one question... will I have to make a new object for every player? or could this handle all the players with one object?

    Did I make sense?
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    Best Platform Engine?

    Hi, After finally getting the animation "done," I'd like to know the best platform engine? I looked and couldn't really find any. I'm making a Multi player Platform if that makes any difference. I'd...
  32. Re: Replace Color Question (Sorry if it's a duplic

    Okay, thanks for all the help. maybe I can adjust my game.
  33. Re: Replace Color Question (Sorry if it's a duplic

    Really? 'cause I've tried it like If Alt val A is 1, then replace color but it replaces all. Not to be argumentive, but how would the fastloops be any different?
  34. Re: Replace Color Question (Sorry if it's a duplic

    Okay, thanks for the replies.

    Any ideas for a work-around?
  35. Replace Color Question (Sorry if it's a duplicate)

    Hi, I did a search on the forum and couldn't find this.

    When I do the Replace color action in the event editor to a specific instance of an object, it will apply it to all instances of the object....
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    Re: Spaceship coding help

    That's fine, I want the game to be slow.

    So how do I use it? where do I put this code?

    Thanks for the help.
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    file for spaceship turning help

    Hi,

    I'm in the process of tweaking axel's ev-nova example from the Daily Click. And I have a turning method I like using the Advanced Direction Object, but I would like to do it without it. The...
  38. Replies
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    Spaceship coding help

    Hi,

    I'm in the process of tweaking axel's ev-nova example from the Daily Click. And I have a turning method I like using the Advanced Direction Object, but I would like to do it without it. The...
  39. Replies
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    Re: Selecting Objects by Value?

    Yes!!! Thank You1 That's exactly what I needed! I guess I should have looked harder. Thanks again.
  40. Replies
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    Re: Selecting Objects by Value?

    Yeah, 100 of the same object.
  41. Replies
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    Re: Selecting Objects by Value?

    Wow, thanks for the quick response.

    But, this doesn't do what I need. What I have is about 100 objects and if player 1 "claims" it, Alterable value A is set to 1, is player 2 "claims" it, it's set...
  42. Replies
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    Selecting Objects by Value?

    Hi, I need to be able to count how many objects have an certain alterable value, but I can't for the life of me figure this out. Is this possible? many thanks in advance.
  43. Replies
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    Re: Overlay Redux Laser Beam Collision?

    Thanks, I didn't know about that. But, I need it to be at least 5px's wide. If I used that suggestion wouldn't it be a 1px line?

    also, what if a 3rd player is in the line also, I only want to...
  44. Replies
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    Overlay Redux Laser Beam Collision?

    Hi,

    First of all, thanks for the help with my HexGrid question, I finally got it figured out.

    Now what I want is to have a ship shot a Laser Beam out and if the 2nd player gets between the 1st...
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    [Request] - EasyHexGrid

    Hopefully this will be an easy request, it'd work exactly like the easy grid object but be able to make a Hex grid. That'd be awesome. I'd be very grateful for this, *VERY*. Can someone do this?
    ...
  46. Thread: Mooclick & Moosock

    by YAS
    Replies
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    Mooclick & Moosock

    Can you interface Moosock with Mooclick. I want to use Mooclick over Moogame for its stability but moogame lets me send binary which is a VITAL function of my game. And I can send birnary with...
  47. Thread: Ferret.Net news?

    by YAS
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    Ferret.Net news?

    Any news on this extension? I'm really looking forward to it.
  48. Replies
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    Getting a file's directory

    Hey, I need to get a directory from a file I drag 'n drop or double click (which my program opens). i.e. If I drag file "C:\my files\text.txt" how do I extract ONLY the "C:\my files\"?

    And of...
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    Getting a file's directory

    2-ML-2836-ML-<br /><br />'How do I do this' questions belong in the Technical Support forum.
  50. Active Picture and Alpha Channel object Bug found

    I just found a bug with the Active Picture Object:

    With MooGame, When I code On User Here - Create ACTIVE OBJECT &amp; Set ACTIVE OBJECT Value A to UserID, It'll create one object for each player and...
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    Re: MooGame Help Needed Please (FILE ATTACHED)

    Hi TDA, the help I need is that when another Player connects to this it take 7-9 diconnect/reconnects to get everything moving correctly, and I can't for the life of me figure out why.

    Thanks for...
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    Convert picture to string

    Is there a way to convert a BMP file to a string so it can be sent over MooClick?
  53. Replies
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    Re: MooGame Help Needed Please

    I've just uploaded it. Thanks for any interest so far.
  54. Replies
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    Re: MooGame Help Needed Please (FILE ATTACHED)

    Arrgh. I'm new to this. here we go again.
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    MooGame Help Needed Please (FILE ATTACHED)

    Here is the game i'm working on. Any help is (honestly) GREATLY appreciated.
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    MooGame Help Needed Please

    On my game when one player connects he sends 7 numbers (X, Y, speed, angle etc.) and his picture (a .bmp). But the problem is that when one connects it doesn't always do this. I have to...
  57. Thread: Coding Help

    by YAS
    Replies
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    1,615

    Re: Coding Help

    Oh... yeah. Stupid me. [/sarcasm] I'm too good for the help file [/sarcasm].

    Thanks.
  58. Thread: Coding Help

    by YAS
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    1,615

    Re: Coding Help

    Cool, thanks.

    Is there any place that will describe those terms?
  59. Thread: Coding Help

    by YAS
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    1,615

    Re: Coding Help

    Okay, cool. Thanks.
  60. Thread: Coding Help

    by YAS
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    1,615

    Re: Coding Help

    I think this will do it. Just so I know what does Int(***) and Round(***) mean? But this looks like it will do it! Thanks a million.
  61. Thread: Coding Help

    by YAS
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    Re: Coding Help

    Thanks I'll give this a try. sorry for the long time of a response.
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    Re: New extension: Text to Speech (open source)

    YAY!!!! THANK YOU Daniel_Nordigic! checking it out now. <img src="/center/images/graemlins/smile.gif" alt="" />
  63. Thread: Coding Help

    by YAS
    Replies
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    1,615

    Coding Help

    Hey, here's my problem:

    I've made four custom sliders, Slider 1 determines how many points can be used and Sliders 2-4 use up those points. What I want is that if the total of Sliders 2-4 exceeds...
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    Re: text to speech extension request

    Mavecode, I whould personally LOVE this! it would be perfect for my game. Any chance of this happening?
  65. Thread: Randomizer Request

    by YAS
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    Re: Randomizer Request

    Yeah yeah yeah! That's what daddy needed! Thanks Nico!
  66. Thread: Randomizer Request

    by YAS
    Replies
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    2,095

    Randomizer Request

    Hi y'all. Is there an MMF2 version of the Randomizer Object? I need one for my game. Sorry to be a bother.
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    Re: Funky Counter Effect

    Aha. There it is. Thanks DavidN.
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    Funky Counter Effect

    Has anyone noticed if you put a counter on top of an active object whenever the counter changes it shows through (Complete with background) OR it is displayed behind the active object no matter what...
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    Re: Active Object Scale & Hotspot Help

    Nevermind :S I think I got it, thanks for any help considered.
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    Active Object Scale & Hotspot Help

    Hello, I have a question, when I change the X &amp; Y scale of an active object is there any way to keep the hotspot in the center? I'm using it for a collision detecor for an active picture object and...
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