Where is D-pad for touch joystick object? I can't find it
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Where is D-pad for touch joystick object? I can't find it
See the attached file and check your events with David Newton example. It have contained slopes too.
Got it now!!!. Amazing. Nice job!!!. If I saw any bug let you know
Great works!!!. Did you have any plan for clickstore or etc?
I need to zoom scene for my new game. It's sad that there is not zoom object or function for all platforms. As all of game engines have this.
Actually, F2.5 is good but haven't major structures yet. If you add main features we don't need to wait for Fusion 3 at the moment think so. For ex. I strongly need to zoom function...
Great!!!. Nice job!. Does your engine support slopes too?
I couldn't a success yet. I want exactly like this:
Would you mind please improve .mfa file. I can't sync walking like that video
Nice trick.Thanks a lot. I tried it. The result is not bad but it's not perfect yet! Maybe needs to change some hotspots too.
For a platformer game, detectors move 1 pixel for left and right. My problem is for walking character. When the character steps on the ground I want stick to ground for some frames as detectors...
Congrats to release!!!. Cool game :)
AND aenever schrodinger zip2kx faber Julian82 SHINBAXTER
Thanks a lot, my friends. It's kind of you.
Thanks a lot friends. I'm so glad to have liked my game :)
Award winner "people's choice award" for "Anahita" game in TGC 2018
Thanks a lot, Clickteam for publishing my game. Without your efforts, I couldn't get the success
Sparckman Yes, Clickteam published it in December 2017. Thanks so much for sharing.
Anahita is in last candidates in TGC and needs to vote. It's also is nominated for best visual mobile games too. Please help me for getting more votes :)
Congrats Perry. Nice job!!
Lovely game. Great graphics. Nice job :)
No, my phone is old too. But as I said screen have so stutter.
Maybe if you use backdrop instead many objects you see change situations. Anyway I always use flat backdrops for backgrounds with...
Ok. I tested it now. It's strange... I see fps is 55-60 and it's so near to Game maker example but screen have much stutter. Do you think is related to fps?
alexexhowl . Sorry I couldn't install your Fusion example. Please change the package name. But Game maker was fine and I got 58-60 fps.
My cellphone: Sony Xperia Z1 (2GB ram)
Jesse, Your knowledge is great for make distort screen and water reflections and so on...But for me, I haven't good knowledge for make this things. My method is make active object as distortion and...
I never problem with performance for my games on mobile ports.So I don't think so performance was issue for shaders on mobiles too. Anyway at least it works perfect for low resolutions and pixel arts.
As we don't know anythigs of F3 progress and extremely need to shaders for Android and iOS , Please Add it to F2.5. Many assets in clickstore require shaders so all of them only works for Win port....
Congrats!!!. Beautiful game :)
Is any way for dynamic light on character sprites ?
like this :
I only use Ultimate Fullscreen object for fullscreen pixel perfect. Is it possible for scale in window mode too?
No. Your trick was enough for me. I appreciate many :)
Done! .Nice trick.Thanks a lot, schrodinger.
Also, I did: Move to (Frame Width/4, Frame Height/4) and works. Is it the right way too?
Edit: Sorry I can't centre application after resizing by windows object. It's not in centre of monitor. It occurs after compile too.
I set Horizontal size to 1280 and vertical size to 720. Resize...
Great!!!!. It works perfectly.You are amazing as usual.
Is it possible Nearest neighbour size in windows mode for 2x , 3x ,....? I want use low res but show it as 2x for window mode.
Happy new year.
Anahita is released now for three platforms. Thanks a lot Clickteam for publishing this game special Chris Kisguri and others for helps and hard works
+1 Great feature. I really want it too.
Sorry for up old topic. I found a picture of adventure level editor by @Boba Fonts . Please see attached file
I still don't success to use tokenized string or other ways.
Would you mind please an...
Yes, that would be awesome!.It's will be a great feature. I agree with you, Jesse. I extremely need to shaders for mobile ports too.
Thanks for reply guys. But make active animations for backgrounds make a huge size even if I use 'gif animate' format.
Is it possible make a distort image effect (similar to underwater) without use shader ? like this :
Thanks a lot Yves .Are flags limited to 32 number yet ?
Thanks so much MuddyMole for guide . I'll try tokenized string . I think it's easier way and cross platform too.
Thanks for reply
Thanks a lot . I made Datswer without level editor .Please let me more clear . For ex : How can I do player move to position by write in INI ?
I'm working on an adventure game. In first I wanted start it without level editor . But I understood it's almost impossible without it . I made 'wait' system and 'got to' position and 'start...
Congrats. cool pixel art game
OMG , It's cross platform . Nice job!! . You are best Schrodinger
Great!!! . Thanks so much Jesse . It works perfect now :)
I used DataStorageDirectory$( "Android object" ) +"inifilename.ini" and even only "inifilename.ini" instead Apppath$ but it doesn't work for both. Would you mind please see my attached...
It's an example that I find it on forum. conversation is play good on PC ( With add Apppath$ + " " ) . But on Android it doesn't show .
Where is my wrong?
Construct 2 and 3 Have " Include event sheet " feature .It's so useful and you don't need to copy - paste events . I hope Fusion 3 add this feature or similar .
Anyway Construct haven't native ports...
It's so great!! . Nice job . I tested it with exporters and I saw it doesn't work good on Flash and HTML5 . It missed "How about you go try pickup that item over there" in both exporters . But on...
OH Really Thanks . Great news. I'm waiting on this page :)
It's GREAT engine danworth . I really like it. But unfortunately I want it for mobiles and extensions doesn't work on Android and iOS. Is it possible improve it as extensionless ?
I'm ready for...
Thanks . But how can I do talk between two person (Player + NPC) for appear one by one as big length strings stay more than shorter one?
Edit : OK . I could write it . It's not perfect but good...
I search forum and don't find an example . I want make a tree dialogue as Character speak with NPC for an adventure game.
1) appear questions
2) choose a question
3) question appear in...
As didn't use this item before and I want use it now. And I'm complete beginner.
1) Do I have to pause game when it appear or it freeze game automatically?
2) Does google play or another...
OK . I made it in with easing object .
SloarB , your asset is professional . I'll buy it for other things.
Thanks a lot . It works for ease-in . But I don't know how can I handle it for ease-out too . Please see line 3 in example when ' Counter = 100'
I want stop it with ease - out
Please help me for improve my events for make ease in - out zoom in this example that I made :
OK. I'm appreciate for your help.
Sorry . Another question. If I use large scene for example 1280X960 and use:
X( "Player" ) / 640 * 640 + 320
Y( "Player" ) / 480 * 480 + 240
for camera separate scenes in same frame. How can I...
Great!!!. Thanks a lot . Your sample is same that I wanted .
I want messages adjust automatic in top of character head when it move in scene . Please see pictures and open attach file :
Thanks . Yes I know for hidden camera shaking but extension manager show this object compatible with mobile port too.
I want make a shake screen with Window control object .But it doesn't work for Android and I'm not sure for iOS too.
Please test this example :
As far as I know it's 2GB . But you can use external artworks too . And it give you more size for your game as I think so.
Delete group ini object in Windows port works perfect . But on Android doesn't work . I'm not sure for iOS that works or not.
Anyway how can I delete groups ini for mobile ports ? I don't...
Thank you . Yes I'm Persian.
Emerson,arthurh many thanks, in advance, for your feedback.
You always help me in coding. It’s very kind of you .
Great!!. Thanks a lot . I'll report it as soon as...
This is first trailer of new my game . 'Anahita the good girl' is a cinematic platformer adventure game .
I hope for publish it in next month .
Thanks for watching
As far as I know Schrodinger's method is on active objects only . Not obstacles . Although his way is great.
Please add zoom effect too . It's so useful for mobile ports.
Woow .It's great game. Nice job!!!.
OK. Thanks. I'll buy it this week.
p.s : Sorry for another question . Is it possible add zoom effect too ? ( cross platform)
Great!!!. Nice job. Is it cross platform?
My friend wrote a plugin . It's another in-app for android that send to Bazar market.
Please see here:
It's exactly similar to Google Play
Oh Thanks a lot Schrodinger . I don't know about speed reset in start of frame . You save me again :)
I only use global object for across to frames . It keep all values between them ....
Hey Julian , In first of frame after change frame , object start to accelerate again . It need to more careful for see it. Please try again .
I want use 1280X720 . So one frame setup and splitting...
I made an example as detect between frames. I see a little delay for character when we have change frame . How can I fix it?
Of course you can change my events complete for another way...
Beautiful game . Nice job !!!
Thanks . Great example . Is anyway take screen shot of game on slots ? ( cross platform only )
Please see attached files
As far as i know you have to set x and y position relative to resolution size :
For example : If you want set Joystick in X = 143 , Y = 430 and resolution is 854X480 you have to write this event :...
Isn't any news for iOS test ? I really need to this test . Special on iOS 9.0
I really appreciate your generous help.
Maybe it's useful :
I had it in my archive .upload it now. Here you are :
Congrats J3sseM. It's great and impressive game
Hi Schrodinger . Cool game. Nice job!!! . Congrats
Sparckman had a video '2D TOMB RAIDER - Climbing Tutorial' . Strange,... But I couldn't find it . Please google it.
Ohh ... OK . Thanks , I consider it.My browser is Fire Fox and didn't saw this issue on it.
I made my official website complete with Fusion+HTML5 exporter :
I think if you make a demo version of firefly ( with watermark and so on) you can get more customer (Also me) and expand your product for mobile ports too. Actually I don't know how is it work...
Great works. Nice job!!! . I need some 3D in my games . But actually want mobile ports too . So I purchase it after compatibility with Android and iOS port .
Sorry Schrodinger but I'm still fail in custom turning.I don't understand this lines like:
inside animation direction: player start direction (0,4,8,12)*2 + player end direction...
Great!!. Thanks a lot Schrodinger . It seems so perfect . I'll try and put my custom animations into it then tell you result .
Thanks for guide . Actually I have a little anticipations for dress and other stuffs and so on (eye catching animations :) ) . So I have to use your last method .
My 56 custom animations is almost...
Schrodinger , I'm making my adventure game with your engine and it's in progress . Maybe it's difficult question :
You made for me a turn before walking and it use one frame from per direction .It's...
No I don't use it . Please test it yourself with Unity free and get mobile port for compare. A background with a simple character will be 8mb maximum .
I use 'fit inside and adjust window size' for compile . Also I use other options and result was same.
It occur for non pixel art is too . Colors in Fusion is opaque instead...
Maybe I'm wrong . I made two pixel art scene in Fusion and Unity as HD . In Fusion I can't see full details of pixels and colors haven't good quality on Android It seems graphics have a little...
No . That's why I asked you for fix it . Is it possible?
My mean is character doesn't stop in diagonal direction .It's always in left , right , up ,down .
Great!!! Nice job!!!
Turn before walking is good . But as I said character stop in 4 direction only . Can you fix it too?
1) Great!!! . I haven't any statter in walking anymore . Thanks so much .
2) And how can I get lower speed without change frame rate for bug object? change move_speed doesn't work on...
Thanks for reply Schrodinger
Please download my latest file:
1) I replaced it now and problem not solved . See carefully...
As I said your works was nice and great . But I have some problem with it.So I still couldn't handle it for an adventure game .This up example is OK and my mean is last builds from...
It's great pathfinding ciaciosacchetti .Nice job!!! . It works perfect on Flash and Android too.
Two recommend for add please :
1) Add ability for diagonal walking .
2) Turn before walking
Great ciaciosacchetti !!!! . Nice job. Is your pathfinding cross platform ?
I searched forum for find any zoom in-out example into the game . But didn't find any example as cross platform. Shaders doesn't support mobile ports .
Isn't any tips or suggestion for it ?
Do you want recovery your mfa by exe file ?
AFAIK Sparckman tutorial used perspective object and it's not cross platform .
Really??? . It works fine for me. I use Firefox and Microsoft Edge and don't see any problem . Have Anyone problem for see my website ?
Isn't any way ?
I appreciate for any Suggestion
Thanks so much AyreGuitar . Problem solved
How can I get adjust screen a game for both desktop and mobile ? Mobile have controller as I want remove them and center game screen for PC version.Like this two pictures
Sure Mobichan . Problem is my knowledge and confuse in coding no Fusion :)
Oh. I complete forgot change keyboard control to Joystick button .
Thanks so much
Beautiful game . Nice job .
Anyone find where is my wrong ?
This is guide:
1) move with 8 direction ( or Touch Joystick ) and collect Ice,Fire, Spark
2) Press shift ( or Key 1 for Touch) for appear Inventory
3) select one of items with...
8 direction movement is not problem . Inventory doesn't work . In mfa file I used Shift and Ctrl key and in touch control , button1 and 2 for appear and shooting . Both doesn't work for me in...
Yes , Problem is about coding . Not Windows as it's for Android . But there is not any error output log for Fusion and not error in Android runtime mode . So how can I get debugging my...
Performance is OK . Problem is about movements . It missed some custom animates . I use all animations in one active object (More than 50) .Is splitting to many active object help to less buggy?
Actually I started my game on Android base . As I said my problem is different between runtime and mobile show and I don't know where is my wrong because everything is OK in...
So this word is not contain Fusion "write once time and publish anywhere " right?
Actually I'll find bigger bugs next times too.
In my opinion it's so foolish that I give time many days for find...
Thanks for suggestions guys .
Unfortunately I don't get answer for my main question yet .
My game haven't complex events . Only number of events is more than 700 . Sorry I couldn't upload mfa...
Thanks for fast reply . Did your test your game ( More than 1000 events ) for mobile ports ? As I said Fusion haven't problem in runtime and Win port .
I don't know how can I make...
I'm working with Fusion for years and I hadn't problem with it before appear the Exporters . I made a cinematic platformer game that I never couldn't fix bugs in mobile ports .
I made from scratch my official website from Flash to HTML5 with Fusion . In desktop machines is Ok but on mobiles is not center . I tried 'Resize display...' option and 'Fit inside..' too but...
Maybe it's useful:
Thanks for intro and links . Your suggestions was great but I'm a simple fusion user not professional coding . If I was pro in programming actually I choose another engine for my games...
Yes Pathfinding object is complicated for me too and it's for PC only and not good option for mobile business.
I remember Anders write a great pathfinding . Is it for Fusion 3 ? If it's ready and...
I'm wonder why clickteam don't add a pathfinding multiplatform . As I know All of 2D game engines have this important plugin ( Construct 2 , Game maker , Godot , ... )
No . left key mouse on right button + over fire button
p.s : It works on runtime but on devices not.Anyway I put Fire 1 as default touch instead custom fire button and works now.
Ok.I did it and Everything is fine except combine two keys . For ex ,I have this lines :
repeat while fire 1 pressed
repeat while left key pressed
mouse over right arrow
And I changed it...
Use Ultimate Fullscreen object .
OK. Thanks a lot . I replaced all events and seems works now but not perfect .I'll try more .
Thanks a lot. For method 1 : It doesn't play walking animation ...
Actually I don't want Joystick .
Don't try flag yet. But I think have same method 1 problem
I have an example for platformer left and right. Character have a little glide after stop with keyboard and it's Ok for me. But I couldn't handle it to two left and right sign for touch control...
Beautiful game . Nice job :)
Thanks for replies .
Which one use less memory in runtime ? with level editor or without it.
Thanks for your tutorials. I need to underwater effect but without perspective object as it's not cross platform . Did you have any trick without use it?
Thanks for share your experiments. Actually I haven't real skill with level editor now. I'm more comfortable without it like you. But I know debugging is faster with level editor.
Is it possible add D-Pad like touch Joystick into the engine ? I really need to it . I made a complex keyboard movement (Reapeat press + upon press ,....) . Joystick control is really hard...
Thanks so much for replies
Actually I didn't make level editor until now. And also I saw many tutorials . Could you show me a tutorial for a platformer game with slops and so on without use...
Is it really necessary ? Isn't another easy way for write coding as OOP in one frame ?
If Clickteam improve Global event editor for show groups and qualifiers and behaviors we don't need to...
Here you are:
Please open attached file
Copy Extension and Data in main folder
Yes link is broken for me too . I had this example and uploaded it again for you :
Wooow. It's same game . Excellent . Amazing work
Thanks so much it's work perfect now :D
Sorry I put your code but disappear goblin . I haven't flag 5 . What is it? I use 'easy_path_widget_follow_player' example that was two bugs and follow together
If you don't mind please upload...
Thanks a lot . It works now for Goblin only while I want two different characters for two different bugs . You suppose I have a hero and his friends into the game .
Is it possible we insert another...
Yes I need another character like goblin over the chaser bug.
I'm working with last update and it had some little bugs so I decided to return back examples when we had two 'bugs characters' and passed together in chase.
And my question. ...
Great Schrodinger .
There is two bugs:
1) when two chasers are overlapping together or with main character too there is no any move for them anymore.
2) click on obstacle doesn't work.And nearest...
1) Please fix it :)
2) Yes random cell around target location with random direction with 1 or 2 or 3 empty distance from main character.
In front or back or another locations relative to main...
Thanks again for another update .
It's great . But... yes for close areas we have stop but not freeze and it's good .
If you don't mind please let me more test for get cleaner suggestions or...
I use AGS (adventure game studio) engine for my adventure games. But I still don't stick to it for make a real game. Because it haven't a fresh port for mobiles.
When I saw your engine I thought...
Thanks Schrodinger for your great updates.
It's almost near to nice chase. But I have three problem with it:
1) Follower start to move after click without any pause .There is not delay for move...
Hey Schrodinger. Thanks for add this code but it have some problems.
I don't want character push back another, I want walk around it like a obstacle. Not any touch.
Also this code doesn't work...
Sorry I know this question is out of this topic. In chase, characters passed together. Is any way for define solid or obstacle for characters?
It's perfect and works fine :D
You're so awesome Schrodinger .
Thanks a lot for your great helps.
Thanks again Schrodinger problem one solved
Issue 2 : Unfortunately I couldn't open file attachment . I have invalid Attachment specified.
For chase problem Please let me more clear:
Great!!!. It's fixed now .
Another questions : Sometimes I want character walking automatically and don't accept any click anymore. For example click on exit object and character leave room with...
Problem in turning :
Before character get target if we click an empty block (2 or less or more block) before target we see a wrong turning . Also it seems doing in front of character too . Please...
Ok . sure .Your right . I'll try and ask if I had problem .
Thanks again .
Hey Schrodinger I don't need to empty cells in bottom for THIS room so I filled all of down with obstacles and works perfect now :)
I'll use previous modified your examples for another rooms and...
I easiest way for left and right in the one of room :
My game have 640X360 resolution ( Maybe 2x later 1280X720 HD)
I tested it in your example ....
Thanks a lot Schrodinger
It's nice but I still have problem with wall problem. Please make room with a only one line straight empty cell for walking left and right .Other cells with full of...
Yes . It's right .Find nearest empty cell is Ok. Please only add click on obstacles for move to nearest cell. Adventure gamers clicks on all of the rooms. You suppose we have a simple room with a...
Ok.Easy and nice idea. Thanks a lot for your helps
Great example Dave . Thanks so much :D
What is your idea for screenshot of game when we click on save button and show it in slots?
Associative Array is only for PC runtime.I want corss platform
I searched forum and found many example that need to input manually for any change in game while I want write one time and...
I want make a save slot game and load as screenshot for an adventure games like this:
I want save it automatically all alterable values and...
Exactly. And keep last direction too and stick to obstacle.Please modify it for turn character walking example that you made it for me. I want use it for an adventure point and click game like Monkey...
Schrodinger is it possible move character for click on obstacles too? When we click on obstacles or in closed area we haven't any move.
Excellent . It works perfect now after edit codes .I tested both Flash and Android runtime and was Great :D
Thanks in advance Schrodinger
Amazing..It works perfect :)
Thanks a lot schrodinger .Great job
There is an issue that last example doesn't work with Flash port . When I click everywhere it only turning to direction without...
Another request :
When character is moving or walking we can't choose another position and we have to wait for character get target and it takes times for long paths. Is it possible change target...
Nice job...Thanks so much Schrodinger.
It's really useful.
I'm going to test it now. Although it's works perfect now.
Sorry I couldn't get success yet. If you don't mind please make merge this files.
I really appreciate your generous help
Great!!!!!!. Nice job . I tested with Flash exporter It works perfect and fps was 60 . I have Android device (Sony Xperia Z1) and fps was 60 too without any problem .
Great!!. Amazing game. Congrats
Sorry for old topic
Link is broken. Dave or anyone have this example. I appreciate for share it.
I agree with you Simon . Construct classic or 2 is clone of MMF2 .
I'm staying with Fusion forever for many reasons. But my problem is situation of Fusion features at the moment .CT can release ver...
Owners of Construct 2 are worry with Fusion3 :)
p.s :I'm wonder why CT don't show any features of F3 ?...
I strongly need to custom touch joystick default . I want stick Front handle to 8 direction instead 360 degree rotation. Is it very hard to add this feature?
Thanks so much Dave. I'll try it now :)
Thanks so much schrodinger. You are great programmer .It's perfect example for me. I saw some bug too. Character freeze sometimes . I'm glad that you want fix it :)
I'm appreciate you.
Ok.Let me clear:
I want make and handle your engine for an adventure point and click game.
So I don't want any degree or rotation for character. In theory is easy: Every time character has change...
Nice job schrodinger. That's really great work.It works fine without bouncing ball too. I'll try turn before walking for 8 directions now.
I know it's will be complex But Is it possible different...
Ok.I found 'set Joystick mask' is almost useful . But I have a little problem with it
From manual :
This action allows you to mask the input of the joystick. You have to provide a binary mask...
I used default touch joystick for a platformer game . Everything is good . But I don't want turning handle for 360 degree . How can I limit it for left/right/up/down/ Left-Up/Right-Up touching...
Custom movement is more stable and great. Thanks a lot schrodinger . nice job.
Thanks a lot for new example. But my mean was play a new custom animation turning instead rotating character . I think bouncing ball isn't good choice for your nice work.I tested it many times and I...
I use MP4 for Mobile ports and WMV for PC port .
For PC I use Direct Show object . For Android I use Video Android object and iOS I use iOS/Mac OS video object.
Yes I need turning towards the new direction before starting to follow the path. How can I handle turn character since you used bouncing ball for movement?
How can i make custom turning for character before move? Is it possible?
It only have PC and linux(beta) export at the moment.Mobile ports are simulation only and doesn't export a fresh format for App store and Google play.Also doesn't work with new versions...
I have a suggestion for make an engine for design Adventure classic point and click like the Monkey Island genre. There is many software for that as aren't cross platform all of them except...
No online . Only local save / load with slot .
btw : Make platformer game is easy with fusion . I have strongly suggestion for make an engine for design Adventure classic point and click like the...