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  1. You need to use a qualifier, like this (the green...

    You need to use a qualifier, like this (the green block icon is a custom qualifier that I use, and which I ensure is used by any OName$ objects that I create in the first action):
    ...
  2. He knows you can select it by index, but he's...

    He knows you can select it by index, but he's saying it's a total pain in the butt to have to manually count down the properties window to figure out what the index of any particular altVal actually...
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    Probably a dx11 thing. Have you tried in dx9...

    Probably a dx11 thing. Have you tried in dx9 mode? And have you tried a .ttf font? .Otf fonts don't work in dx11 mode unfortunately
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    Sticky: I think what he means is that if you have an...

    I think what he means is that if you have an Alterable Value A of an object "Fred" that you've renamed Scale5, and an Alterable Value B that you've renamed Scale6, you can currently reference them...
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    Sticky: Another feature request X) Currently, when...

    Another feature request X)

    Currently, when you open the Expression Editor, the contents are highlighted in blue:

    http://bit.ly/33U0KN3


    Then when you type something in the search box to...
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    Sticky: dsilvers: dang....that's a much better way to do...

    dsilvers: dang....that's a much better way to do it. Hmm....I'm in a dilemma. I've just about finished my system now. Now I'm not sure if I can be bothered to go back and change everything to the...
  7. If possible, it's definitely best to let users...

    If possible, it's definitely best to let users customise the keys, as different users will have different preferences, so unfortunately you'll probably never find a solution that won't annoy someone...
  8. I got a lot of these types of errors recently...

    I got a lot of these types of errors recently when I wanted to work on my laptop (using all the same files as my desktop, synced with Onedrive, and the same version of Fusion). It got so bad I had to...
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    Sticky: Something like what you guys are all suggesting...

    Something like what you guys are all suggesting would be awesome!

    As my project gets more complex and I implement and/or consolidate more of Spryke's functionality, I'm finding myself wading...
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    Sticky: Occasional use of flags can make your code a bit...

    Occasional use of flags can make your code a bit more readable. Turn shield on makes more immediate sense than Set shield to 1, and Toggle invincibility is nicer than Set invincibility to...
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    Sticky: I would really like this too. Right now you can...

    I would really like this too. Right now you can read a flag as a 0 or 1 in the expression editor, but you can't write to it that way.
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    Sticky: It's your birthday? Happy birthday for yesterday!...

    It's your birthday? Happy birthday for yesterday! I say "for yesterday" because hopefully you are too busy drinking Bourgogne with family and friends to be reading the forums on the day of your...
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    Are you on a laptop? I remember that on my laptop...

    Are you on a laptop? I remember that on my laptop I wasn't able to properly pan either, but had to press the hand icon first, like you said. A similar thing happened in Photoshop.

    I can't remember...
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    I can probably convert it to a TTF font using a...

    I can probably convert it to a TTF font using a font editing program
  15. Replies
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    Do you need the EB version of Garamond? The...

    Do you need the EB version of Garamond? The regular version of Garamond (which you probably already own - I think it comes with Windows, or perhaps Photoshop) looks very similar and seems to work...
  16. Replies
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    What's the font? Sometimes fonts come with both...

    What's the font? Sometimes fonts come with both .TTF and .OTF versions. If this one has both, try using the other version. OTF fonts are theoretically superior, though I've found in the past that...
  17. I haven't hit 2000 yet, though it's possible I...

    I haven't hit 2000 yet, though it's possible I will once I eventually finish programming my game and start generating lots of different level and world graphics. 5000 sounds pretty safe for my...
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    Ah, to be young again, when your time is so...

    Ah, to be young again, when your time is so plentiful it's less important than your money. Those were the days.... XD
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    exe works here too. Try to isolate the problem by...

    exe works here too. Try to isolate the problem by continually disabling events and editing application/frame properties until it starts working. It seems likely that the Windows Shape object has...
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    Sticky: This is only slightly related to what you're...

    This is only slightly related to what you're asking, but as I recently discovered, the animation info object can tell you just about anything about an animation, including whether or not its...
  21. I remember having the same difficulty when I was...

    I remember having the same difficulty when I was making it. Getting the balance between 'too twitchy' and 'too laggy' was tough. I remember being satisfied with where I got it to, though it certainly...
  22. Oh, I see. Yes, that's probably the way to deal...

    Oh, I see. Yes, that's probably the way to deal with it. Perhaps you can place the cursor in the centre of the screen periodically (eg. Every x seconds, or immediately after the mouse data is read...
  23. Not sure if this helps, but while "compare two...

    Not sure if this helps, but while "compare two general values" doesn't scope anything for subsequent conditions/actions, it does inherit scoping from preceding conditions. What this means is that you...
  24. Thanks :) I'm curious - what was it? Photoshop?...

    Thanks :) I'm curious - what was it? Photoshop? wacom? gaming? (It wasn't my porcupine juggling for beginners tutorial, was it? If so, you should probably ignore it - turns out my methods weren't as...
  25. I just did a quick test, and it looks like events...

    I just did a quick test, and it looks like events are executed in the following order:

    Frame *green* events
    Global *green events
    Frame regular events
    Global regular events

    In other...
  26. If you want one frame to blend into another...

    If you want one frame to blend into another (rather than A fading from 100% to 0% followed by B fading from 0% to 100%), you'll probably need two actives (or two instances of the same active). One...
  27. I haven't looked closely at your MFA, and there...

    I haven't looked closely at your MFA, and there might be various things you can do. But I have one suggestion:

    Your arrays use strings, which are inherently slow. One option would be to somehow...
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    What are the resolutions of your 3 PCs?

    What are the resolutions of your 3 PCs?
  29. I made a list of icons that work well in Fusion...

    I made a list of icons that work well in Fusion group names. It took a while to collate them, so I'm sharing it here in case someone finds it useful too.

    http://bit.ly/2Jb4a5M
  30. https://www.sprykegame.com/volblog/whats-the-scoop...

    https://www.sprykegame.com/volblog/whats-the-scoop-on-the-scope-all-about-scoping-in-clickteam-fusion-25

    Scroll down to the bit about using fixed values to match the worms with their pears. I...
  31. ok, cool. Doesn't work so great for me though...

    ok, cool. Doesn't work so great for me though because the font looks too tiny, and some other special characters I'm using don't display properly (eg. certain large <space> characters). Also, it...
  32. How do you mean? (your attachment doesn't work...

    How do you mean? (your attachment doesn't work for me)

    When I set


    [EL_Font]
    name = Segoe

    it doesn't work. When I set:
  33. In this case I think so, since it involves a...

    In this case I think so, since it involves a newly created object. If it was split into parts we'd have to store the object's fixed value, and all subsequent parts would need a condition that...
  34. Oh yeah, I realise now that my suggestion was...

    Oh yeah, I realise now that my suggestion was useless. Sorry about that XD Glad you got it sorted
  35. Actually, while looking through Windings, I...

    Actually, while looking through Windings, I noticed something called Segoe MDL2 Assets. These use something called Private Use Area of Unicode, which lets them display alongside regular characters...
  36. Great idea! I won't be able to use wingdings in...

    Great idea! I won't be able to use wingdings in group names, which is where I find using symbols is the most helpful, but I'm sure I'll get some value out of these elsewhere. Cheers!





    Well,...
  37. Have you tried to find them in the debugger, to...

    Have you tried to find them in the debugger, to work out if they're mispositioned, invisible, etc. or actually non-existent?
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    Actually, not quite, as I discovered to my own...

    Actually, not quite, as I discovered to my own cost recently. I was getting weird bugs in the easing object if my ini values were absent, while everything worked fine if the ini values were 0.
    ...
  39. To be honest, I don't remember posting this...

    To be honest, I don't remember posting this thread, or even that sound player behaved this way. So all I can tell you is what I just read from my 2016 post (which was basically like reading new...
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    No, I don't think it changes resolution. It just...

    No, I don't think it changes resolution. It just does borderless windowed mode. If my mfa is a lower resolution to my monitor, I can see the difference. In dx9 with change resolution mode, the screen...
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    I'm still waiting for Clickteam to add support...

    I'm still waiting for Clickteam to add support for true fullscreen ("change resolution mode") in DX11. I won't use DX11 without it.
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    hamstermp I'm very pleased to hear that! I hope...

    hamstermp I'm very pleased to hear that! I hope the rest of your launch goes smoothly!
  43. You know, I actually was wondering at one stage...

    You know, I actually was wondering at one stage whether it was a case of 0 becoming 0.0, but for some reason it didn't occur to me to actually test it, and then the thought passed. Thanks a million,...
  44. That's weird, because this doesn't seem to be the...

    That's weird, because this doesn't seem to be the case with AndyBazooka's example. When I replace "collision" with "overlapping" there, it's still broken
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    Sticky: Yeah, I just meant that I considered it vital...

    Yeah, I just meant that I considered it vital functionality. So I agree that it should be worked into the existing sound object.
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    And what happens if you place that event at the...

    And what happens if you place that event at the very bottom of the events?
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    What happens if you add this condition alongside...

    What happens if you add this condition alongside the one I've quoted?

    http://bit.ly/2OyysTo
  48. please help me understand this bizarre bug involving ini++ and easing object

    I've spent half a day hunting a bug. Usually if I'm systematic enough I can isolate the problem and find and understand the culprit (usually PEBKAC, naturally). This time though, I've isolated the...
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    Speaking of DLLs, I remember that long ago I read...

    Speaking of DLLs, I remember that long ago I read somewhere that it helps with compatibility to include xinput1_3.dll in your game folder, which I've always done ever since. Does that make any...
  50. He already is. To fix it, delete the...

    He already is.




    To fix it, delete the condition in red:

    http://bit.ly/30VkTzW

    For some reason, Fusion doesn't carry over the scope from the first condition (collision between...) to the...
  51. Hmm, I don't think I know it. At any rate, How I...

    Hmm, I don't think I know it. At any rate, How I stopped worrying and learned to love the expression editor is probably the best buck I've spent on the Clickstore. It covers trigonometry as well as...
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    Sticky: I've always basically seen the Sound Player...

    I've always basically seen the Sound Player extension as essential, for the same reason. Not being able to reference sounds in expressions makes lots of things more complicated than it otherwise...
  53. Is it sketchy's site (who I think might be the...

    Is it sketchy's site (who I think might be the same person as MuddyMole)? I think that was sketchy.co.nf but that's down at the moment
  54. Replies
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    Sticky: That's odd. I believe 292 is the version that...

    That's odd. I believe 292 is the version that came alongside the 2.5+ DLC upgrade, and build 292 itself (even without the :cf25+: DLC) came with performance improvements. So it's weird that you're...
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    It should be noted that in my previous post, I'm...

    It should be noted that in my previous post, I'm merely speculating that they're going to do X and Y axes and leave it at that. But it certainly comes across that way in the blog post.
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    :O OMG, I don't friggin' believe it. :( It...

    :O OMG, I don't friggin' believe it. :( It sounds like they're straight on the path to making the same mistake they made with the xbox gamepad extension. This really peeves me, actually. Clickteam,...
  57. No problem. It's very quick for me to put...

    No problem. It's very quick for me to put screenshots on the forum. It's literally two keypresses: I've set up ShareX so that with one hotkey, it screengrabs a region, uploads it to imgur, shortens...
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    It's interesting that with so much work going...

    It's interesting that with so much work going into dark devotion from clickteam (this as I understand it is the origin of :cf25+: ) they still ignored the gamepad issue. It's bizarre how this is such...
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    Julian82: So there's no way to 'catch' Steam...

    Julian82: So there's no way to 'catch' Steam gamepad configuration with Joy2? Like, say, tell the game to ignore regular xbox controller input if it detects that "Steam gamepad configuration" is...
  60. No sweat. Ok, just to make sure we're on the same...

    No sweat. Ok, just to make sure we're on the same page here, we first do "load frame" like this:

    http://bit.ly/2ong2tX

    Fusion then pops up a windows file selector box, and we choose our first...
  61. You play the animations just the same way you...

    You play the animations just the same way you play any animation (ie. They play on their own; if you stop them manually you then need to "restore animation frame")

    But unfortunately, you can't...
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    This is all well and good if you want just the...

    This is all well and good if you want just the barest functionality from the gamepad. If you want 8-directional, 360-degree, and/or analog movement (eg. the ability to feather the joystick to walk or...
  63. Replies
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    I wonder which will come first - Fusion 3, Half...

    I wonder which will come first - Fusion 3, Half Life 3, or Spryke?
  64. Replies
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    Well, you'll probably be waiting a long time...

    Well, you'll probably be waiting a long time then...
  65. Replies
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    Despite being a PC-only gamer for the past 3...

    Despite being a PC-only gamer for the past 3 decades, I would never play any game with a keyboard nowadays, except maybe something with a hundred hotkeys like Starcraft 2. It's a dedicated Razer...
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    I love twin stick shooters - it's one of my...

    I love twin stick shooters - it's one of my favourite genres - and this one looks like a really good one. I don't see a multiplier system, which is usually a big part of the fun in the genre, but I...
  67. Aren't the 'movement controller' and the 'f1'...

    Aren't the 'movement controller' and the 'f1' lines in the wrong order? It sets direction to angle, but it only works out "angle" after that.

    I'm not sure how that movement controller thing works,...
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    Sticky: Yves: perhaps try referencing the object only in...

    Yves: perhaps try referencing the object only in the parent event rather than the child event as I originally suggested
  69. Replies
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    Sticky: [small bug] when you resize the List object...

    [small bug]

    when you resize the List object with a custom icon, the custom icon disappears (from both its properties panel and the event editors) and you must recreate it again. This happens with...
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    Try the easing object perhaps? (see easing.mfa in...

    Try the easing object perhaps? (see easing.mfa in examples folder)
  71. Well, from a bit of playing around, this is what...

    Well, from a bit of playing around, this is what I found. All objects are created at edittime (create at start):


    frame 1: altVal starts at 0
    frame 1: set altVal to 33
    frame 1: next frame...
  72. You're overlapping 2 objects but asking for only...

    You're overlapping 2 objects but asking for only 1 fixed value. And you're not telling fusion which of the two fixed values you want. So it's inevitable that you'll get this kind of...
  73. Finally had a proper look at this today. Thanks a...

    Finally had a proper look at this today. Thanks a million, chrilley. This is excellent - I like how easy to customise it seems, and that it doesn't require external files. I've never used the list...
  74. Replies
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    Sticky: Janette5 just so you know you can close the game...

    Janette5 just so you know you can close the game (or any window/program) with alt-f4
  75. Replies
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    If you don't like the idea of having to download...

    If you don't like the idea of having to download a community solution just to get something as simple gamepads working in his game, imagine being the poor sap who had to build a community solution...
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    I never turn off sound or music in PC games. I...

    I never turn off sound or music in PC games. I have a love affair with games and I want to enjoy them to the fullest. So I'll more likely spend 40 minutes fiddling with settings and ini files to get...
  77. Replies
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    Sticky: [minor suggestion] Consider leaving "objects"...

    [minor suggestion]

    Consider leaving "objects" unchecked by default in the Find All dialog. Searching is a LOT quicker without it, but it took me months to discover this, as it was always checked...
  78. Replies
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    You can easily play music from external files,...

    You can easily play music from external files, using the Sound Player extension by Looki. You can load the track into RAM at start of frame (or whenever you like), and play it at will. It doesn't get...
  79. Replies
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    ----double post

    ----double post
  80. Replies
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    Sticky: For me, the first version is 53kb, and the...

    For me, the first version is 53kb, and the resaved version is 193kb!
  81. Replies
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    I suspect there's a chain reaction going in. The...

    I suspect there's a chain reaction going in. The user presses space, which adds 1 to value. Then a later event sees that value equals 1 (and that space bar has just been pressed) so it also adds 1....
  82. Thanks chrilley! Your method is 10 times better...

    Thanks chrilley! Your method is 10 times better and is just what I was looking for. The screenshot method is fiddly at best because the screenshot object can only take a screenshot of the screen from...
  83. I'm hesitant to suggest this in case it seems...

    I'm hesitant to suggest this in case it seems crass, but my clickstore product VACCiNE 2 includes this functionality. Moving the mouse will simulate a 360 joystick by returning a value between 0 and...
  84. Replies
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    Why not just set counter to 101 minus...

    Why not just set counter to 101 minus yourSliderValue?

    101 - 1 = 100
    101 - 2 = 99
    101 - 3 = 98
    ...
    ...
    101 - 99 = 2
    101 - 100 = 1
  85. Well all the tests I've run have been very...

    Well all the tests I've run have been very variable. 'normal' events might be 80% faster one time, and then 35% faster a few seconds later. And as I mentioned earlier, changing the framerate makes a...
  86. is there a way to copy the frame from one active and dislpay it in another?

    Is there a way to grab the image contents of one active and paste it into another? Basically, I want to create a visible copy of any Active Object, but without it being 'part of the game' in any way...
  87. ah, good to know!

    ah, good to know!
  88. I'll explain what I mean. If you add a...

    I'll explain what I mean.

    If you add a condition to event #4 that scopes only one Active, then the forEach loop will retain that scope. So here, only one Active has an id of 18, and that is the...
  89. Oops, I kept referring to shaku88 when I should...

    Oops, I kept referring to shaku88 when I should have been saying DavidT. I got my threads mixed up
  90. Looks like another case of fastloops messing up...

    Looks like another case of fastloops messing up scope, as we were discussing in this thread https://community.clickteam.com/threads/106342-Bug-Objects-initialised-and-looped-in-a-same-event

    I bet...
  91. Replies
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    Sticky: Ah yes, I see that. I guess that's probably not a...

    Ah yes, I see that. I guess that's probably not a bad idea in some cases. But I think what I'm talking about is really just a rounding error or similar. It's only ever 1 or 2 pixels off, and the...
  92. Replies
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    Sticky: Feature? What's the 'feature'? :o I used to...

    Feature? What's the 'feature'? :o

    I used to think it happened sporadically/unpredictably, but I've recently discovered that it's dependent on the zoom level of the Frame Editor. Though perhaps the...
  93. Replies
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    Sticky: [small bug/issue] When you add a create new...

    [small bug/issue]

    When you add a create new object or Set position action, and the frame editor is zoomed out, and you click on an object in the frame (to make the positioning relative), then a...
  94. Very useful information, Yves! Indeed,...

    Very useful information, Yves!



    Indeed, when I changed the events so that each level of the hierarchy referenced different objects, child events shot into the clear lead! Without referencing...
  95. Child events seem to be significantly slower than regular events

    I've noticed a number of times since getting :cf25+: that putting things into child events seems to slightly slow down performance compared to leaving things as regular, non-hierarchical events. Of...
  96. That's hilarious!

    That's hilarious!
  97. Replies
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    As a control freak, I don't think I've ever in my...

    As a control freak, I don't think I've ever in my life started a game without first investigating the options menu!

    If your players will be using ps4 controllers without checking the options menu...
  98. Replies
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    On its own

    On its own
  99. Replies
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    Sticky: [small bug]: While in Global Events (Event...

    [small bug]:

    While in Global Events (Event List Editor), when you change the name of an altVal or flag to a longer name than before, events referencing that altVal/flag don't update correctly (see...
  100. Replies
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    I can't make any sense of that github text, but...

    I can't make any sense of that github text, but I'd question how useful it is. I can tell you that, last I checked, Joystick 2 detects my PS4 controller's name as just "Wireless Controller" (despite...
  101. Not completely. If you put a make invisible...

    Not completely. If you put a make invisible action in the fastloop like this, then it appears to behave as expected (they all go invisible):

    http://bit.ly/2mXw6BC


    ....but then if we add...
  102. Replies
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    Sticky: I know, but don't you think it should be renamed?...

    I know, but don't you think it should be renamed? If someone doesn't know about this historical context, and they are looking through an object's properties, it's very tempting to select "identical"...
  103. Replies
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    If you want the same graphic and properties, then...

    If you want the same graphic and properties, then that's why you shouldn't use "identical" mode. I know, it's crazy. More info here (and in Yves' response further down):
  104. Replies
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    this workaround seems to work ok: ...

    this workaround seems to work ok:

    http://bit.ly/2lvojL4
  105. Replies
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    Sticky: Hmm, you're right. If the original author's...

    Hmm, you're right.

    If the original author's not around, perhaps someone from clickteam could port it to the exporters?
  106. Well, you basically can, with a fairly simple...

    Well, you basically can, with a fairly simple workaround:

    http://bit.ly/2mDJBWV
  107. Replies
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    Sticky: You can do this with the Animation Info object: ...

    You can do this with the Animation Info object:

    http://bit.ly/2lef2H9
  108. Replies
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    Don't use this mode. Use Same name and type mode...

    Don't use this mode. Use Same name and type mode instead. I discovered this myself the hard way just yesterday. Unfortunately, this won't help with your current problem. I checked, and neither mode...
  109. Replies
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    Sticky: I really wish that the global object editor...

    I really wish that the global object editor synchronization type "identical" would be renamed to something other than "identical", since in reality it's anything but. I've just spent the past couple...
  110. Replies
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    I guess there might be the occasional situation...

    I guess there might be the occasional situation where you don't want it to 'stop' (some sort of special platform type that lets certain objects through, or some special powerup that lets your player...
  111. I've never noticed this. Have you tried Looki's...

    I've never noticed this. Have you tried
    Looki's sound player object?
  112. Replies
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    Sticky: I posted a few bugs/requests a couple of weeks...

    I posted a few bugs/requests a couple of weeks ago, but it was during the period that Yves was away and I don't know if they were seen. So I'm reposting here. Thanks.


    ⸺⸺⸺⸺⸺⸺⸺⸺
    bug

    If an...
  113. Replies
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    You should upload an mfa with the problem, then...

    You should upload an mfa with the problem, then we can see what the problem is
  114. Replies
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    448

    Do you use Projects?

    Who here uses projects, by which I mean the .mfw files (that are collections of .mfa files)?

    I've always ignored them as I initially found them confusing and preferred to work with single MFAs...
  115. Replies
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    Views
    11,675

    Sticky: small bug: -open an MFA that contains an...

    small bug:

    -open an MFA that contains an object that uses a shader (.fx ) that you don't have
    -hit "ignore" and load the MFA anyway
    -find that object and click on effect>edit in the properties...
  116. Replies
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    552

    In terms of the glitchy qualifier icons, it might...

    In terms of the glitchy qualifier icons, it might be caused by alpha channels. I did a bit of investigating of which image formats work best for the custom qualifiers when I was making my super...
  117. Thanks very much MuddyMole. Just to clarify: the...

    Thanks very much MuddyMole. Just to clarify: the xml terms like "wait time", "goto event" or "talk actor" don't do anything on their own, right? They're just made up terms that I would then have to...
  118. Have you tried all these: ...

    Have you tried all these:

    http://bit.ly/2NUo5ZL




    http://bit.ly/2NXr2Zn
  119. What's the best way to do scripted scenes?

    How do you guys manage scripted scenes in your games? I mean in-game situations where movement is temporarily taken away from the player (or not) while certain events take place on screen (eg. a...
  120. Cool :) Though for anyone reading this, you...

    Cool :) Though for anyone reading this, you should know that Fusion won't let you load images into frames that don't exist. So, if you want to load 6 images into the "stopped" animation of an Active...
  121. Consider loading the new image into a different...

    Consider loading the new image into a different animation of the object, and then "change animation sequence" just for that instance.
  122. Replies
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    Views
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    request: please disable the "import as animation"...

    request: please disable the "import as animation" checkbox when importing an image for a custom qualifier. It gets checked automatically if you recently checked that option elsewhere in the program....
  123. oh, I see! I didn't notice the 252x256. Good...

    oh, I see! I didn't notice the 252x256. Good spot. Glad you got it sorted...
  124. The problem doesn't seem to be your icon, but it...

    The problem doesn't seem to be your icon, but it does seem to be your MFA.

    I built this MFA and the icon worked correctly (but when I tried importing the same icon into your mfa, the resulting...
  125. Hi chrilley. It's not just you. I'm on Windows...

    Hi chrilley. It's not just you. I'm on Windows 10, and the same happens to me with your MFA: medium and higher default to the red Fusion icon.
  126. Replies
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    I don't know much about how to use it, but...

    I don't know much about how to use it, but perhaps the Debug Object by Phi could be of use (http://dark-wire.com/products.php - find it on the left nav). It can save a logfile when an MFA crashes
  127. Replies
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    Views
    16,102

    What resolution is your MFA supposed to run at?...

    What resolution is your MFA supposed to run at? If it's not a resolution that your monitor can handle (eg. very small, very big, weird dimensions), then I suppose it might explain why the computer...
  128. Replies
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    Views
    16,102

    small bug: 1. add a previously-unused...

    small bug:

    1. add a previously-unused qualifier (ie. not used at all in the MFA until now) to a global object
    2. go to the Event List Editor of a different frame (but which also contains that...
  129. Replies
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    1,540

    Sticky: Ah, but through the magic of computer games there...

    Ah, but through the magic of computer games there could be!

    I have indeed seen those small-sized groups of giraffes in the wild, in your native land, no less. (I'm married to a Capetonian). :)
  130. Replies
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    Views
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    Sticky: I guess it's hard to argue with that, but I don't...

    I guess it's hard to argue with that, but I don't like having letters and numbers separated by spaces - it seems less readable to me
  131. Replies
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    Views
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    Sticky: Could you change the way Fusion clones objects,...

    Could you change the way Fusion clones objects, so that it doesn't insert spaces into existing parts of the name?

    When there is no number present in the original name, then adding a space seems...
  132. Replies
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    Views
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    I do it the way nivram suggests. Though it's...

    I do it the way nivram suggests. Though it's worth noting that deactivating/activating a big group isn't necessarily enough to comprehensively pause everything. In-built movements (eg. bouncing ball)...
  133. If it's easy to do, it would be nice to have. But...

    If it's easy to do, it would be nice to have. But I wouldn't prioritise it too high. If you don't implement it, consider renaming that item to "alterable string content" to prevent confusion.
  134. Oh, ok. Good to know. Is that a bug or feature?

    Oh, ok. Good to know. Is that a bug or feature?
  135. Find all: alterable value content - what does it do?

    What does this checkbox do?

    http://bit.ly/2L8sqWh


    I thought that if I search "259" then it would find objects which have one of their altVals set to 259, like this one:
    ...
  136. Replies
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    575

    Just so you know, you don't need to go the effort...

    Just so you know, you don't need to go the effort of annotating screenshots. Just go to the Event List Editor (ctrl-L) and screenshot that.
  137. Replies
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    Yes, of course. But the screenshot is of the...

    Yes, of course. But the screenshot is of the Event Editor, where only the conditions are visible, while the actions are replaced by green ticks. Your annotations give only an approximate indication...
  138. Replies
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    Views
    575

    It's hard to tell because the Event Editor is...

    It's hard to tell because the Event Editor is hard to read, even though you've annotated the screenshot. Seeing the Event List Editor would make it easier to understand what's going on for someone...
  139. Replies
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    This will do it: http://bit.ly/2L5sndD

    This will do it:

    http://bit.ly/2L5sndD
  140. what's a good way of testing if an object DOESN'T have a particular qualifier?

    What's the best way to locate all objects that don't have a particular qualifier?

    This is an issue I've come up against a number of times. In the specific situation I'm in now, it looks like...
  141. I'm a visual person, so explaining things...

    I'm a visual person, so explaining things visually is easier for me.

    So, we have a bullet, and I'm assuming it has 32 angles set in its movement properties. So, we know the direction it's going...
  142. Replies
    176
    Views
    16,102

    There's an issue that's been around for ages - I...

    There's an issue that's been around for ages - I thought it was fixed at once stage but maybe not - where the available amount of canvas in the Frame Editor greatly varies depending on your current...
  143. Replies
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    Views
    1,080

    The main purpose of the base frame is to let your...

    The main purpose of the base frame is to let your global events know the names of objects' alterable values.

    The global events aren't connected to any particular frame (obviously - that's what...
  144. sorry - double post

    sorry - double post
  145. Hmm, I don't know. It doesn't seem like there's a...

    Hmm, I don't know. It doesn't seem like there's a way to do it with the File Object. There's another object called File-Folder Object, but I couldn't see a way there either. However I did finally...
  146. Replies
    176
    Views
    16,102

    I found an interface bug. When you're in the...

    I found an interface bug.

    When you're in the Global Event Editor, and you return to the Frame Editor or Event List Editor, Fusion doesn't take you to the correct frame if you previously used the...
  147. Try the file object, using AppDataDirectory$(...

    Try the file object, using AppDataDirectory$( "File" )+"\test folder" as the target location
  148. And make sure the enemy is on the same layer as...

    And make sure the enemy is on the same layer as the player
  149. Replies
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    Views
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    oh, damn, this is more serious than I realised,...

    oh, damn, this is more serious than I realised, as it pertains to all sorts of events, not just "send to debugger" actions. For example, when I run this (from my global events...referencing an object...
  150. Replies
    176
    Views
    16,102

    I found a bug (see attachment). A "send to output...

    I found a bug (see attachment). A "send to output window" action that references an object that doesn't exist in the frame is completely ignored. For example, one would expect this action:
    ...
  151. I guess it would be Productiva_09_20_2017, though...

    I guess it would be Productiva_09_20_2017, though I've never submitted a zip with that name. I don't know why Clickteam didn't just replace the old zip with the new zip, instead of leaving both.
  152. Hi, I'm not sure what you mean. Do you mean that...

    Hi, I'm not sure what you mean. Do you mean that the skin somehow changes your comments? I don't think it should. I myself use various different colors for comments, to help prevent myself getting...
  153. Replies
    63
    Views
    4,671

    I love this feature. My frame was littered with...

    I love this feature. My frame was littered with big text objects everywhere until I discovered this, many of them hundreds of pixels wide. I'd always end up selecting them accidentally when I was...
  154. Replies
    63
    Views
    4,671

    Yes, I get you - it's just the way you phrased it...

    Yes, I get you - it's just the way you phrased it suggested you hadn't noticed that condition. I've wanted to be able to do a debug UI that shows groups' statuses for quite a while - it would really...
  155. Replies
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    Views
    405

    There's possibly some way. Or you could avoid...

    There's possibly some way. Or you could avoid appdata and just install into c:\frustrate-a-ball or whatever.

    But just use the file object. It's a basic object, made by Clickteam themselves.
  156. I'm using R292.10 as well. My icons only look...

    I'm using R292.10 as well. My icons only look different because I'm using this skin. With the default skin, it'll look like this (but keep in mind that this is only in the expression editor - you'll...
  157. Replies
    6
    Views
    405

    I'm not totally sure, but I think that including...

    I'm not totally sure, but I think that including the files won't pose a problem. But altering the files once they're installed (eg. if you want your EXE to change something in the config.ini and...
  158. Replies
    63
    Views
    4,671

    Any chance you could add a "Window>tile...

    Any chance you could add a "Window>tile vertically" option? It would be a nice convenience for those of us who use the Event List Editor, as 'portrait-style' tiling makes more sense in the ELE...
  159. Looks like you can do it just through the regular...

    Looks like you can do it just through the regular sound object. (Though keep in mind that there'll be other factors to consider, like the volume of the channel the sound is on, and the master...
  160. Replies
    176
    Views
    16,102

    I think I remember this being suggested by...

    I think I remember this being suggested by someone else already, but I don't remember reading a response. Would it be possible to get visible index numbers for the altVals? Now that we can have many...
  161. Replies
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    Views
    4,671

    The fact that it already exists in F3 suggests...

    The fact that it already exists in F3 suggests that the Clickteam Devs would likely disagree with you. I agree that it probably shouldn't be a high-priority item for 2.5, but anything that speeds up...
  162. Replies
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    Views
    1,109

    ok, thanks for humouring me and checking that. I...

    ok, thanks for humouring me and checking that. I thought that maybe the problem was that when "on loop" was black instead of green, it ceased working properly. But that doesn't seem to be the...
  163. Replies
    17
    Views
    1,109

    So it lags when you press control? Well that's as...

    So it lags when you press control? Well that's as expected. But the mystery is why it also lags when it has an "on loop" condition even when you don't call the loop. What happens when you replace...
  164. Replies
    17
    Views
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    But why does http://bit.ly/2YpaBvq cause lag but...

    But why does http://bit.ly/2YpaBvq cause lag but "on button press" doesn't?

    I'm thinking that the problem might be with the "on loop LangSwitch", which is not green (but it should be!). I wonder...
  165. Replies
    17
    Views
    1,109

    I'm confused. Here you say that you think it's an...

    I'm confused. Here you say that you think it's an action that's causing the problem





    But here you seem to suggest that you think it's a condition that causes the problem.
  166. Replies
    17
    Views
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    Glad you got it fixed! But I'm now quite curious...

    Glad you got it fixed! But I'm now quite curious about what the issue was. I wonder if it's a problem with Start of Frame, or fastloops, or "OR", or something else :o If I had to guess, I think I'd...
  167. Replies
    17
    Views
    1,109

    What happens when you split the event in the...

    What happens when you split the event in the video into two events: one event for start of frame, and one for on loop? Do they both still cause lag, or only one of them?


    By the way, why do you...
  168. Replies
    17
    Views
    1,109

    I think that's exactly what happens. After the...

    I think that's exactly what happens. After the start of frame, the 2nd condition gets ignored.


    If I do this: then hitting the delete button will cause a crash:

    http://bit.ly/2YhSZSh


    But...
  169. Replies
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    Views
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    sorry..double post.

    sorry..double post.
  170. I've never used the path movement so I don't...

    I've never used the path movement so I don't really know how it works. But rearranging the order of these actions made the animation play correctly for me. Since all 3 of your path movements start...
  171. You can always add additional movement on top of...

    You can always add additional movement on top of whatever the physics engine does. Here's a very quick-and-dirty example where I added some extra Y movement to the ball based on its current scale. It...
  172. I'll also add that colliding against an active...

    I'll also add that colliding against an active doesn't have the problem of non-scoping. If you recreate your first version, but testing against collision with an active rather than with the...
  173. OK, I see what's happening, but I don't...

    OK, I see what's happening, but I don't understand why. When Sprite and I recreated your events, we only tried it with one object, which was misleading. You probably should have uploaded an MFA, and...
  174. "collision between" is a green condition (aka...

    "collision between" is a green condition (aka immediate condition), which means it gets checked before all other events, which means it must be the first condition in its event otherwise it gets...
  175. I know how to rotate something around a point in...

    I know how to rotate something around a point in worldspace. This article explains it fairly well. Though if I remember correctly, the final equation is actually a lot simpler in Fusion than he...
  176. You've added an extra complication in the...

    You've added an extra complication in the bottommost action of that screenshot. When you Double-click it and hit the "edit" button, it should contain just LoopIndex("copy"), like this:
    ...
  177. Simon's advice was spot on, though it involves a...

    Simon's advice was spot on, though it involves a few things that might be hard to get your head around at first. Attached is an MFA that does basically what he suggested.

    The basic idea is to use...
  178. Replies
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    Views
    20,695

    Just wanted to pop my head up here and say hi,...

    Just wanted to pop my head up here and say hi, since I was mentioned a couple of times (though I only discovered the thread recently). Very interesting analysis, JimJam, and rather disconcerting,...
  179. Replies
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    Views
    179

    If I understand you correctly, you're referring...

    If I understand you correctly, you're referring to the transparency masks that some programs let you add to GIFs or 8-bit pngs to fake an anti-aliasing effect by tinting edge pixels with one color....
  180. Replies
    176
    Views
    16,102

    Glad to hear my report was useful then. The same...

    Glad to hear my report was useful then. The same can probably not be said for the next one.

    In case any doubt remains about how much of a pedant I am, I keep noticing this extra line underneath...
  181. Replies
    176
    Views
    16,102

    I found what I'm assuming is a bug. Fusion allows...

    I found what I'm assuming is a bug. Fusion allows you to add conditions to events that were previously just comments:

    -Select an existing comment
    -Press END once
    -You can now insert a condition...
  182. Replies
    176
    Views
    33,483

    Well, each particle uses the bouncing ball...

    Well, each particle uses the bouncing ball movement, which is faster than manually moving things, and I don't have to worry about coding in events to make speed and 32 directions work. I also try and...
  183. just click this button http://bit.ly/2Yo3sdT

    just click this button

    http://bit.ly/2Yo3sdT
  184. It's set to 120fps because it's originally made...

    It's set to 120fps because it's originally made for Spryke, which runs at 120fps. It will probably behave differently at 60fps (ie. A setting that's fast in 120fps will be twice as slow in 60fps)....
  185. The new version is finally available on the...

    The new version is finally available on the clickstore: https://clickstore.clickteam.com/plugins/tools/volcamera


    elvisish: oh, sorry, I'll take a look at that today.
  186. Replies
    176
    Views
    16,102

    I imagine that referencing named variables might...

    I imagine that referencing named variables might hurt performance a lot. I guess it would be kind of like using strings, which is much slower than values. Plus it would have to search through each...
  187. Replies
    176
    Views
    33,483

    Well, take twirling for example, which is a...

    Well, take twirling for example, which is a movement that kicks in semi-randomly:

    https://media.giphy.com/media/f7TESUaSMGtlBYSRgp/giphy.gif

    When twirling begins for a leaf (if it's marked for...
  188. Replies
    176
    Views
    33,483

    Yes, if you were wondering why Officeworks no...

    Yes, if you were wondering why Officeworks no longer seems to have any erasable pens in stock, now you know why X)
  189. Replies
    176
    Views
    33,483

    I've tightened my focus this year and have...

    I've tightened my focus this year and have focused on consolidating, streamlining and completing the various modules of Spryke's engine. Some of the previously-built parts were made for certain...
  190. Replies
    13
    Views
    810

    I use never occasionally if I'm temporarily...

    I use never occasionally if I'm temporarily turning things off, or if I want to keep some event somewhere for reference but not actually used. The one advantage that I can see of never is that you...
  191. Replies
    13
    Views
    810

    Always is probably the cheapest condition there...

    Always is probably the cheapest condition there is, since it's basically no condition at. There's nothing for Fusion to check so it can move straight onto the actions. But of course if those actions...
  192. Replies
    176
    Views
    16,102

    interestingly, the forEach loop still seems to...

    interestingly, the forEach loop still seems to work correctly
  193. Replies
    176
    Views
    16,102

    I'm not sure if this is known behaviour, but...

    I'm not sure if this is known behaviour, but Fusion lets you drag a group that contains a green event (eg. on each loop) into a child event, even though it probably shouldn't, since it forbids green...
  194. I just did a quick test and the bouncing ball...

    I just did a quick test and the bouncing ball movement definitely seems quicker. About 15% higher framerate with the bouncing ball, in my test. And that's just for moving things constantly in one...
  195. I don't actually know, but I do assume so.

    I don't actually know, but I do assume so.
  196. You don't have to copy/paste them manually from...

    You don't have to copy/paste them manually from one frame to another. You can create objects at runtime from any frame you like, using the left column in the Create Object dialog. However, this only...
  197. MuddyMole: That's good advice in general, and it...

    MuddyMole: That's good advice in general, and it indeed would have prevented my problems, but it's unfortunately not appropriate for what I'm currently doing. You see, I'm controlling lots of little...
  198. Aha - the final part is the key that I was not...

    Aha - the final part is the key that I was not considering. In X = X position - 0.001 I was fixated only on the -0.001 part, expecting that it should be truncated to 0. But as you say, Fusion...
  199. c4t: I think everything gets rounded down,...

    c4t: I think everything gets rounded down, including the 1.9 in your example. If you look carefully you'll notice that the green 1.9 in your example moves twice as slow as the red -1.9, because 1.9...
  200. Can you post an mfa? And what happens when you...

    Can you post an mfa? And what happens when you replicate the actions I screenshotted earlier? Do you not get one active moving and one stationary?
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