Wow, that's an interesting read. Yeah, I'm aware that false positives have been a problem with AV since forever. But that situation described in the link is one of the most frustrating things I've...
Type: Posts; User: JimJam; Keyword(s):
Wow, that's an interesting read. Yeah, I'm aware that false positives have been a problem with AV since forever. But that situation described in the link is one of the most frustrating things I've...
I just ran a test. I opened Fusion build 292.26 (steam version), and created a new application. It's got one frame, totally blank, nothing changed. I built the program "test.exe" and saved to my...
Just wanted to ring in that I have this same problem. I noticed that the mmfi example for XLua doesn't work. The example is supposed to move the enemies in a basic platform movement using a Lua...
I second that notion. I was going to code my own circle counter/shader, but would rather not waste the time if it's already been done.
Here's a simple portable app that lets you quickly generate different avatar/icon sizes from a single PNG image.
By default, the app exports PNGs in the right sizes for Clickteam Fusion application...
aenever Thanks! I'm glad you like the program. I personally use it frequently, usually to generate "project launchers" for whatever artwork/program/game I'm working on at the moment.
I updated...
I've been using Fusion for a while, and over the years, I have written a few small tools that I use somewhat regularly. So I decided recently that I should polish them up and share them. This is the...
Update: I'm just going through old posts, and wanted to update that I removed this RAR file from my dropbox, but it it can be found on my Onedrive account instead:
...
This is absolutely true about joysticks generally not being fully centered. But a hard-coded deadzone doesn't give the developer (us) much freedom in how they want to implement the joystick input.
...
I was curious about the various joystick objects, so I did some performance tests. And they weren't great.
I tested the X-axis data as reported by the following 4 extension objects:
Analog...
I was curious about this object, so I did some performance tests. And they weren't great.
I tested the X-axis data as reported by the following 4 extension objects:
Analog Joystick Object
...
Cool. On USB's there is a dialog window that pops up, its just not the recycle window. The dialog window says something like "Are you sure you want to permanently delete this file?" with the options...
Hi everyone. I'm trying to recreate a portable recycle bin app, like the one here: https://sourceforge.net/projects/ibin/
So in Windows, you can't use the Recycle Bin on most USB flash drives or...
This was asked earlier but I didn't see an answer. Can I just "copy" my extension folder from the EXE version to the Steam version? I want to port all of my extensions, but I'm not sure if this will...
I was afraid of this. Ok, I've contacted Looki and waiting to see what he says.
The dungeons that I'm creating don't need to be spectacular, just interesting enough and "random" enough. I may be...
I'm gonna bump this up because it's extremely relevant to my current project.
I'm working on a Dungeon-Dash-esque project that will be exported to HTML5. It's a paid project for a client, so it's...
Awesome project. Just followed you on Twitter. Keep up the good work!
What's the difference between native fullscreen and "windowed fullscreen," performance wise? I imagine that Windowed is a little slower, since it technically keeps the desktop in memory behind it,...
The Ultimate Fullscreen extension is pretty great for maintaing good fullscreen pixel fidelity. :)
No problem. :)
Go to your applications settings in the Workspace window. Then in the Properties Window, select the Runtime Options tab. There you can set the Display Mode to either Direct3D 8 or 9. MMF2 files by...
Nice! I like the map concept. It keeps the repetitive nature of these kinds of games from getting too stale. You have your action phase, then clear a wave, now time for strategy -- choose a...
I'm in the same situation. Lost the old MMF2 CD, and lost the Serial Number too. But I need the Serial to upgrade to CF2.5.
I noticed that my forum profile shows that I have MMF2 as a registered...
I'm really loving it so far! I can really see the potential here. Writing a level editor in only a handful of lines is amazing. I wish I had this about a month ago. =P
You said that HWA works but...
I think I will! Even with two instances of the object I'm sure it'll save memory compared to hundreds of "Add Backdrops."
Oh no! This is exactly what I need! While I would normally agree that...
This is amazing! I need to ask a few questions before I get too excited:
1) Does this tile extension allow for separate collision layers? Something like this, where the players interact on a...
3) I've heard "Add Backdrop" Kills memory in Flash, but I've never had issues with HWA or Standard. Honestly, what other option do I have? As far as I know, this is the only way MMF2 can load...
This problem is bothering me greatly too, as I need this functionality for my current game. I see only two very clear, necessary solutions:
1) The Active picture object needs to be able to cache...
I'm kind of interested in a response here. I've been playing around with various background objects lately, and I don't understand this one. I haven't found a single use for it. Besides that, I'm...
1) Thats a shame, is there any particular reason that the Surface can not Add Backdrop with transparency?
2) Yes, I'd love an example. I mainly need the Surface's ability to store multiple images,...
Ok, let me simplify:
1. Can the Surface Object do "Add Backdrop" with alpha transparency?
2. If not, is there a way to copy an image from the Surface Object to another object that can?
3. Is...
I've made level editors before using the Active Picture object, but chose the Surface object instead for various reasons. One being the ability to pre-cache multiple images in the object at once.
...
If I recall, the game was rewritten in C++ specifically for the Wii hardware. Yes, Nintendo games must be published by a licensed Nintendo developer, a status only given by Nintendo. To publish an...
I don't really know if there is a "practical" means to binary operation. Its all pretty useful in programming, but not really practical in a human readable world.
But as said above, think of...
Duplicating objects gives them the same commands. If you need 5 APOs to do 5 different things then cloning is your best option.
Otherwise (to use duplication) would probably cost more memory,...
Aha. I have just what you need. It uses a single Counter to store input for up to 8 buttons. But the counter could easily be replaced by internal Alterable Values.
It stores input as a single...
Another Method is to use a multiplier. Use a global Value and call it "Screen Multiplier."
When you go to make position charges or movements, multiply all pixel values by the multiplier value.
...
Its very important. Its a debugging feature.
I have an event that sets Active's Flag #9 to ON somewhere in my 700 line event editor. I run the application, and my Active disappears from existence....
Pixel shaders just seems like overkill for something like this.
If MMF2 is rendered with Direct3D, shouldn't we be able to move object's vertices now? That would be much simpler GPU wise. In...
Hmm.. Yeah, I think a Wiki would still be the easiest and most useful solution.
The best solution would be a master wiki for all extensions' help documentation, where clicking the HELP button...
Lol. I once did the same thing.
I had a program that was supposed to delete the second and third line of a list object. But instead it deleted the second and fourth!
After deleting line 2, the...
Something I've been wondering for a while;
Is there any way to run an MMF2 game in two resolutions?
A perfect example of such a thing is Cave Story. That game's native resolution is 320x240 (much...
"cos" is just shorthand for CoSine. Its a Trigonometric function. If you are not familiar with trigonometry, I'll give you a brief history:
Trigonometry - Tri-gono-metry: Ancient Greek term for...
lol @Jacob! Just changed the colors.
I've always wondered about how exactly the Filtered OR works too. I've always just used OR (Logical) instead. Simply because its more... logical.
I always...
This is generally the best option. To treat the press of both keys as a "no button" state.
I usually like to lump this together in the same event as well, using an OR filter. Something like this:...
I have found that the easiest way is to use an object's Flag.
Do something like this:
---
+??? (Some triggering event)
== Start Loop "IFELSE"
+On Loop "IFELSE"
== Set Flag "Else" to 1
Unfortunately there is no way to "enforce" good extension documentation habits. :)
Some extensions do not contain documentation or examples. Many contain only very basic documentation, which...
Of course its possible! If your whole game is going to be just text and character animations, you could very well make the text out of Active Objects.
There should be an example on Nifflas...
To render the text character-by-character, you will need to use a counter of some sort that counts upward each frame. Use one string object to load the string in whole, then another to display it in...
That's odd. The text says "MouseScroll_Widget.mfa" but when downloading it saved as "MouseScroll_Widget.zip".
WinRAR says its unrecognized. So I change it to *.mfa and it opens in MMF2 fine. I...
Yeah, I know what you mean about adding more objects. I am pretty reluctant about it too. Especially because every new object means more testing for me.
Since its just your player needing the...
So it sounds like you want the ship to have a "vision cone" where it can see and detect an object within a certain range of itself. This is pretty standard AI kind of stuff.
In MMF2, I would...
Hmmm. I think this topic should go in the "Open Topic Community Forum". Regardless, its a good topic.
I've heard lots of good things about Graphics Gale. I haven't given it much time myself.
I...
I've always just renamed the extension, like this:
"extension.mfx" to "extension.mfx.bak"
Its a simple way to back-up files and de-load them from programs that check the extensions. MMF2 will...
I'm guessing you're talking about WarioWare DIY? I love that game. But that really isn't the economical "real" way to remove objects from play. The reason this method is OK in WarioWare is because...
What a game like Zelda II probably did was use an array for this type of data.
An array is just a table/grid of data. Each slot in the array will hold a "Have" (1) or "Have Not" (0) value for each...
Another option is the whole "Free to play, pay for more" approach. I've seen this done with many games/apps recently too. The idea is that you can get the whole game for free, with the option of...
Hmmm... I should really finish that "Generic Level Editor" I've been working on. Its already half done. But when its complete, you will be able to create tile-based levels of any size with tiles of...
Alright, thanks! I would greatly appreciate it.
It should be easy to do, I just couldn't get it feel right.
Just as a little side note to the throwing concept:
In the mode called "Slide &...
App Screen Panning Widget
This is a widget that was designed to allow you to jump between screens within an application, giving it a more organic layout.
There are 5 modes:
Mode 0 - Scrolling...
I thought about this too, and I think Active Objects are still going to be your best bet.
If you tick all the right options in the property panel, and don't apply very many events to the objects,...
I see your point here. The domain name would fix this issue regardless of hosting service.
The domain name could be hard-coded into Updater.exe, while the version number could be stored in an INI....
Huh, this is a problem indeed! The counter is just that -- a counter. When the download completes, this counter starts adding 1 to itself until it reaches 100 (takes just over 3 seconds). This timer...
I see what you saying, but my Updater isn't designed for a Game, but instead an art application. Usually these sort of things don't have a pre-launcher like that (that I'm aware of).
There is...
Ok, so your greater idea here is to essentially make a "widget" object. Something that can have as many "Properties" as you want, while not using up any of MMF2's built in Alterable Values. Thats a...
Ok, thank you. Well the file surely does exist (because Konidias said it was there). So that must mean that the file is being accessed by something else.
I implemented a possible fix for this by...
You've been great help Konidias, but can I ask one more thing of you?
I create a possible fix. If the problem is the ZIP is being opened "too soon," I have created a 3 second delay within the...
Its very interesting. But I don't exactly see the implications of it yet.
How exactly is this any different from just using alterable values? I mean, what exact use does adding property values at...
Thanks for the info on the error, StephenL! But what exactly does that mean?
Surely the file should be available (it works fine on my Windows XP machine).
- By "not available" does that mean...
Hmmm. Thats odd. So what that means is that the ZIP was opened, the update was purged from the program, but the main EXE wasn't copied over... You said that it crashed at about 85%? Thats odd... It...
Oh man. I expected some issues, but nothing like that!
Hmm... I can't make heads or tails of that error code. All I can really get out of it is that the Archive object is involved.
Ok, I think I...
Anyone try it yet?
I really just need a few people to test out the program. It'll only take a minute.
I need to know that it works on many different kinds of computers, OS, etc.
Oops. Sorry. You said Time & Date, I thought it was the same object.
Hmm... Sorry, I can't really think of an alternative. If you can find some way of turning the date into a pure integer,...
Yeah, I actually just implemented this in my application just the other day. I'll see if I can extract the code for you.
EDIT:
Here you go. How to track how many seconds/minutes/hours/days/months...
Ok, so I finally got everything figured out. I just need to test my update system. Could I get a few volunteers?
You can download my Auto-Update Test application here:...
My best guess would be to use the INI++ object. Create a save file, then make a group for "Achievements". If the INI file is global, it should be able to read from any frame in your game.
From...
Oh wow. It looks really nice. It seems simple enough to use too.
I suppose it wouldn't be very hard to load in external fonts as well, using a loop or two.
My only complaint is the sheer number...
I do the same thing too. I moved all of my stuff into my own folder in the C: root directory. I also avoid these problems.
But its a little far-fetched to ask all of your customers/users to...
I know this is an older topic, but my questions are entirely relevant.
When upgrading, is the discount calculated as the difference between the Standard and Developer version? Or is it some...
Oh wow, what a huge update!
Is "Active Backdrop object" essentially an Animated Backdrop object? Or like, a lighter version of an Active Object?
What exactly is it?
Ultimate Full-Screen extension is amazing! But its designed for making smaller windows larger (full screen). I don't think it supports making a window smaller. Though I could be wrong. If so, let me...
I didn't even have the Archive object. I'll try it out.
EDIT: The Archive object was perfect. Everything works flawlessly. When I get everything complied together I'll see if I can release my...
I'm not sure if I understand...
You're saying to have the user open the Main Application, which will call the Updater application to open. Then it will determine if it needs to do any updating......
Patches are usually only small data files that tell the program to replace/add certain binary data within the EXE, as opposed to downloading the entire EXE again. This is a method to save bandwidth...
That sounds like a good idea. I'm guessing I could do this with the Calander object.
But doing the update check isn't really my issue at the moment. I'm trying to figure out how exactly to run the...
Yeah, thats basically what I had in mind. My idea was to have an option to "Check for updates every X hours" with the minimum value being 48. Or maybe even just set it to days, with the minimum as 2....
Ok then. That answers my question, thanks. It looks like I might be upgrading then.
I had one of my application users bring this point up to me.
Right-click on an application made with MMF2 and select properties, then go to the Version tab.
For description it always says...
So I'm trying to create a generic auto-updating program that I can use in any future game/app.
An auto-update program must use 5 main steps. I've already completed the first 3, just need help with...
Developing on lower resolutions is a bit of a sticky situation.
My LG HDTV doesn't support any resolution under 640x480. If it does display an image, its skewed in some unrecognizable way. This...
Care to post a solution to this problem? If you post your solution, at least this topic will have some use to those who find it in the future.
This is very interesting. My projects currently use external data elements (all files needed are stored in Appath$ + "data\"). But internalizing them would be interesting. The whole internal binary...
Wow, this will save me tons of time on one of my projects. I've been needing this feature for a while.
Oh, hey, I recently found the source of this file:
http://www.ultimatewalrus.com/uwexamples.php
Its on this page. Pay the author some respects. There are some really neat examples there.
I agree. There needs to be a definitive quirk list for MMF2. Seriously. It should be posted somewhere accessible too. Stickied somewhere maybe? Wiki?
I know for a fact that I have personally made...
I would imagine that this is possible. My first guess would be that your product would have to write a value to the Registry. This value would be the path of where the product is installed. Then, on...
You would have to know the length of the song before hand, and hard-code the length into some sort of variable of an object(Alterable Value, Global Value, Array, etc).
Then you could just apply a...
Well, this is good. At least you solved your own problem. And its good that you posted an answer to your problem too. People should always post solutions. It helps anyone who might find themselves in...
Actually, there was a program made that does exactly that thing.
I think it was made in MMF1.5, called the "colour grabber" or "Color picker" or something. You could put your cursor over any point...
I created a very simple example here:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=230534&#Post230534
The scroll bars don't actually DO anything here. But all the...
This file contains the code for a Horizontal and Vertical scroll bar.
This example shows how to make a Scroll Handle move by either dragging it or by pressing the Buttons/Arrow keys around the...
I recall there being one for MMF1.5, but I don't know if there is an extension for MMF2.
Hmm.. I need a scrollbar in my current application anyway; So I'll design one, then post the file here when...
This is true. But due to a bug in MMF2's collision mapping, embedding collision detectors in separate animations isn't always ideal.
There is a glitch where if you have two objects that are using...
I completely agree. This little bug has driven me nuts for years! I found out the exact reason (or at least one of the reasons) that this occurs.
When you have your window Maximized, you should...
Is the update in the same link as above?
I find that most Clickers don't put the extra effort into making the interfaces/menus easy to use. They merely make them 'functional enough' to perform...
I couldn't find this example here. It must have been on the old forums. It was NOT made by me.
Examples by UltimateWalrus (Sebastian Janisz) in 2006.
If this is a duplicate post, just say so.
There was an example that did exactly what you wanted using the LUA extension. I'll look for it.
EDIT: I found it.
...
I don't know, in my opinion, the image on the right looks best.
You say it looks 'too thin' but I believe the image on the left is 'too thick'. In general, the stick figure and box appears thicker...
Now, I was wondering this too. Since the HWA of MMF2 is rendered in a 3D engine, shouldn't we be able to move the positions of the vertices to create skewing effects? Or have objects rotate on 3...
No problem.
One thing to note is the difference from "Play Sample" and "Play Sample File":
Play Sample: The reason why you can't use path way expressions on "Play Sample" is because of how MMF2...
It has to be one of the options that say "Play Sample File" not just "Play Sample."
Generally, you'll use "Play and Loop Sample File on a Specific Channel" because it gives you the most options.
...
Use the Random expression. Simply put Random(#) where # is a number.
For example, Random(7) will randomly output a number between 0 and 6. If you want to actually get a random number between 1 and...
Having just one group per exporter is probably the best route, for now.
About the exporter check boxes, I don't think we should wait for MMF3. Like Atom said, there are multiple exporters now and...
Ok thats good. I just wanted you to know that you can't test two objects collision frames against each other.
To find that out too late, it can really break a project. It happened to me.
No, I only have Standard and HWA. So I don't know what the other ones are! They all seem to just open MMF2 standard.
I just re-installed MMF2 the other day too. So its probably a good time to...
Alright, now I understand that the list isn't complete. For some reason I thought that it was. Thanks for that information. ;)
Yeah, my suggestion would be to simply use one category for...
See, this is what I don't understand. You shouldn't need to run four million loops to load an array file. Most array extensions have simple file loading procedures that are near instantaneous.
...
Hmmm...
My honest suggestion would be that Clickteam really needs to start thinking of making an overhaul to the extension system. With so many versions of MMF2, the compatibility problems get...
Do you mean in run-time or edit-time?
Because I believe you can in edit-time. After you have selected multiple objects, you can change their height/width in the properties, and they will all...
I don't know if you figured this out yet, but I had trouble with this issue. There is a major flaw:
MMF2 can NOT compare collisions between two actives that are using a separate "collisions"...
That is exactly your problem. You said you wanted to create map rendering method that deletes objects out of view, right? If you are creating a map that is 2000x2000 tiles, then don't try to render a...
Wow, very nice and polished! I'll definitely be using some of these concepts.
http://fc06.deviantart.net/fs71/f/2011/091/e/3/why_3_by_pencilgoblin-d3cydsq.png
Why are there 3 MMF2's in my right click menu when I select 'Open With' on an MFA?
I know that the 3rd one is...
This is much better than the default categories, but I'm having trouble understanding the Versions and Export groups.
Why is that is the Active Object only present in SOME of the Xport groups, but...
Yeah, that is the other purpose of the Internet Application *.ccn. This type of program can be run externally from another MMF2 made program through a sub-app.
So yes, change all of your...
LOL. Jeff lives in a river!
Wow this is pretty amazing. To me, it seems the MMF version loads images faster than the actual google maps page. I could be wrong though. Its very fast!
The only...
Oh ok, thats fine. Its actually kind of funny... Not more than 30 seconds after uploading my file, I saw a topic about "Timeline Extenstion". I thought, "well that might have been useful to know...
What do you mean by "whats wrong with the timeline object?"
I actually didn't know an extension like that existed until you just mentioned it.
Quite a title! This is a Widget that can Record the XY Position, Left Click, and Right Click states of the Mouse to an array. Then, set the "Mode" string to "Play Forward" and the mouse movement you...
I agree. Is there a way to keep object folders from opening themselves? I don't use the Workspace editor to organize my objects. I use either the frame itself, or the Object list-pane-thing. So I...
ICP...
...Insane Clown Posse?
Thanks. Normally I'm terrible at matching colors. Ugh, it always seems when I really need a good eye for color, my brain craps out on me. But then I throw together a quick example, and its a work of...
Yes.
*Start of frame:
== Set INI file to AppPath$ + "data.ini"
Also, don't put the AppPath$ in quotes. It is an expression for the Application Path. Any text in quotes is a literal path,...
Hmm, I don't think so. I don't have experience with the INI+ object, but with INI I believe you have to specify a file path in each frame it is used. I don't know if making the object global would...
This is true for simple effects. But lets say you have a psuedo 3D platformer type game world like Super Mario RPG. To allow your character to jump straight up into the air (changing his Y position)...
Sorry, I don't know what to tell you. If I understand correctly, it seems you've coded yourself a very inflexible inventory system. There is no easy method to share animation frames between multiple...
No problem. I can't even recall how many times I've done the same thing. Sometimes it just takes an outside perspective. I'm glad I could help.
I'm not sure I fully understand, but I'll take a guess.
You have a counter that needs to count down 6 seconds while revealing some hidden objects?
Well, if that's the case, just set the counter...
Yeah. Create one single slot object. Make it exactly like the ones you already have. Give it an Alterable Value... something like "Slot ID".
Then run a loop:
Start of Frame:
== Run Loop...
The only reason I think there would be any ghosting issue is if for some reason two objects had the same Alterable Value Z. That is, if two objects both have 36 as their order, then they will flicker...
Hey, I created a simple to follow example file of creating depth of field. To do this, you need the Layer Object. I hope this is what you are looking for:
...
A simple example file for creating Depth of Field using the Layer Object.
Useful for beat-em-up type games, or any application that needs to fake a 3D effect using object ordering.
It looks like you forgot the file. I would also recommend not using the root directory of the drive to store you files. Lots of people don't like programs writing to the C: drive directly. Not to...
No problem. ;)
I hope this debugging widget will be as useful to you and others as it has to me.
Yeah I agree. I looked at Nifflas version and modified it a bit.
I modified the widget so that it ONLY steps when you press Page Down, and no other key. The trick is that you have to press Page UP...
Yeah, that is the only problem. Trust me though, I TRIED to find a way around this. The limitations with MMF's pause application feature prevented a simple work around.
I use this odd behavior to...
One thing that I do that helps me keep track of Alterable Values between qualifiers and objects is by adding the Letter to the Alt value names.
For example, say your object has these Alterable...
I agree. I just like commenting heavily in full sentences. It helps me.
For that example, instead of "Keyboard -> velocity" I would have written "When Player presses Arrow Keys, increase...
Hahaha, that's hilarious!
I would know, I did the same thing once. I "copied" my entire 'my documents' to an external drive... Only I hit "cut" instead. I was freaking out 3 days later when I...
Thanks.
About the comments, there are many reasons for a dark background.
99% of the time, I am looking at my own comments, so I make them most visible to myself.
Light text on a dark...
Another one of my debugging objects.
This simple widget allows you to Pause, and then Frame Step, an application at runtime by using Keyboard keys instead of the mouse buttons on the MMF2...
http://fc04.deviantart.net/fs70/f/2011/051/8/7/fps_tracker_by_pencilgoblin-d39yf6a.png
The Frame Rate Monitor Widget uses an Overlay to track the FPS of your game or application in a visual...
Oh wow. Nice game! Love the art, music, everything.
I did notice some slowdown when loading the game. I'm using Firefox 3. The browser locked up for a second and didn't respond. But it was only...
Thank you! I'm glad to see that this issue is being resolved. I imagine that it should be a pretty simple fix. I guess we'll see how this turns out in the next build.
I'm using a lighter theme at...
This brings me to the question I've been wondering lately:
Is there any alternative to having animated background elements that do NOT use Active objects?
From what I understand, Animated...
I was using the "High Contrast #2" theme just because it shows of this flaw best. My custom made theme isn't THAT dark, but the problem still persists.
...
I haven't seen this posted before. I recently switched my computer theme to a darker tone to save my eyes and the energy it takes to use the LCD screen.
Its something similar to the "high...
I had this very same problem.
To me, Windows seems to "remember" (through registry maybe?) the last directory accessed by most applications. But in the case of MMF, windows treats all applications...
I find that it is very demanding. There are some users here will be able to tell you the more technical demands of actives vs. backdrops vs. text blitter vs. Active pictuer etc.
From what I can...
I've experimented with this idea myself. I don't believe there is any extension for this.
The method I used in my experiments was to create an application that you would use to "manually" assign a...
Ok, if I understand you correctly, it seems you are trying to have the visual graphics on one layer, and have some invisible collision objects on another?
If I recall, you can not use Qualifiers...
So I pretty much HAVE to use 2 active objects for every object in my game?
I'm trying to recreate a NES game engine (Super Mario bros.) and I have to use 2 Actives for every Brick block in a level...
Through some experimentation, this method of double-checking collisions does seem to work if you use Qualifiers.
But, it doesn't seem to work at all if the "collision mask" is larger than the...
No problem. I was having the same issue.
In my game I was using the double-actives for collision/sprites. But this was causing slowdown in my game when I had more than 200 objects per level!
...
I see. So the second object in comparison isn't updated. Well, that gives me an idea. What if you simply compared BOTH objects?
*Player overlaps Obstacle
+Obstacle overlaps Player
This way...
No, I am using overlap. I have uploaded another very simple example here:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=220798&#Post220798
This screen shot should...
EDIT:
I have solved the problem. If you compare overlap for both objects in the same event, the actions are what would be expected.
The problem was that the object that comes second in a...
Will that work?
I just tried your solution. It doesn't work. Changing the direction still applies the overlapping condition to the WRONG direction.
I don't understand how it DOESN'T work; the...
I'm having this issue with the way MMF2 handles overlapping. I'm trying to create some events that will allow me to use ONE active object to both display a visible animation, and have a hidden...
I'm having this issue with the way MMF2 handles overlapping. I'm trying to create some events that will allow me to use ONE active object to both display a visible animation, and have a hidden...
I think you are right with the quick backdrop thing. It saves memory because it uses small images and tiles them repeatedly to create a larger image.
Using very large images (640x480) is just...
There are MANY many problems with your game code as is.
First of, I open the program to see that you have objects scattered about the frame, with no-names such as "Active 4" and "Active 17". I...
I think the File Object might be your friend here. It basically has all the options for moving, creating, deleting, and changing files and folders.
I don't think most game players would appreciate...
That is not the case. MMF can deal with decimals fine, as long as you define them as decimals.
That is,
100 / 3 = 33
but,
100 / 3.0 = 33.3333
if you use all integers, then your answer will...
I'm pretty sure MMF automatically caches its sound on the first time its played. If you notice in the Data tab... button.. thing. It has a list of all the sounds you use in your application.
I...
I'm pretty sure the File Object allows you to get the File Name and Directory as separate strings. That is, you could retreieve:
"C:\windows\" for directory, and
"hello.jpg" as a file name.
...
Yeah, but the problem is specifically with the collision here. I've got it pretty isolated where I can just turn the glitch/feature on or off.
I found a work-around solution using Flags....
There is a glitch in my game engine that involves MMF2's object selection that is making the Enemies' AI break. Its a simple platform movement, and the enemy is supposed to turn around when he...
I made an example file that shows a good way to avoid fastloops, detectors, and extensions. Its also pretty easy to read, and the code is pretty straight forward. The key is to used duplicated...
Here is a pretty simple, yet powerful, platform engine that uses no external detector objects, no fastloops, and no extensions. All in one active object.
The movement comes with integrated...
Thats odd. Because in my game engine, the objects fall through the Active object blocks, but don't fall through the Background object blocks... How would you explain that? The overlaps with Object do...
Thats the thing, it does NOT censor them from the event loop. It JUST disables Active-on-Active collisions. They still react to Background collisions, and still run all of their behaviors and events....
I see what you did. I have most of the features in place that you mentioned.
My objects on screen are not manipulated by Fastloops, so there are actually ZERO fastloops running during average...
I'm working on a platformer style game where a lot of the tiles that the player and enemies walk on are Active Objects (Blocks).
The blocks are of a certain size so that about 250 to 450 can be on...
Ah ha! I see. Very nice feature. It is seriously under-documented thuough.
I didn't understand the hotspot part though. Draw a dot in the upper left corner to set the hotspot? But what if you want it set in the middle somewhere?
Oops. Yeah I messed up my math. I meant to use pow2, but I pressed Times 2 on my calculator. Looking at that post again, I don't even know how I got those numbers.
Oh ok. That makes sense.
I havent had much time to work on my level maker. But just a quick note about the "Limit of bytes"
If you say a byte for tilesets is limited to only 255 tiles, thats not true. Just do what I did....
I see. I was experimenting with that last night. I didn't know mmf could do that. I was never explained what this "Box Mode" feature did. Seems useful.
Does any body even know how to make transitions? I checked the folder and its saved as DLL file.
The only thing I don't like about MMF2's transition system is that its frame specific. It only...
From the help file:
From what I understand, the transitions are not built into the program itself, but loaded from a file. I think users were supposed to be able to make their own transitions...
Ok, I've got a few things to say about that program. First of all, I don't get it.
I've used it a couple of times and I don't really see what it does. From what I can tell, it looks like it just...
Thank you. The idea for the execution of it just came to me one day. I needed something like this for my game, but didn't like leaving it "unfinished." So I made it complete for everyone to use!
This example file includes a method of creating simple screen transitions in you application, and can be called by simply toggling a Flag and setting a name. The benefit over MMF2s transitions is...
I was playing with this idea a little bit just now. The overlay does allow you to paste the Active Picture, but it doesnt seem to actually draw the image into the overlay.
This kind of leads to my...
THANK YOU THANK YOU THANK YOU!
I kind of figured there would be a factory reset, though I would have never guessed it used Shift like that.
Thanks. I can edit my applications again.
I recently purchased a new TV and am running my PC through it "Dual Monitor Style."
In MMF2 My workspace and Properties toolbar are floating (not docked on a side), so when running on the new...
Interesting.
I'm actually working on a level editor that uses everything mentioned here in some degree.
The Level Editor uses an MMF CNC Array for flexibility and expandability, then runs a...
This Widget creates a Counter using Active Objects that has more dynamic displaying features than a regular counter. Active Counter Widget can be set in two modes: Numeric (Like MMF Counters) and...