I second this!
It may be a learning curve to make your own level editor but man is it worth it :)
Type: Posts; User: Tisnart; Keyword(s):
I second this!
It may be a learning curve to make your own level editor but man is it worth it :)
How I would make a FlyOut/In Menu in Fusion
Made a video on it as well.
I notice after I finished this video that I forgot to add/change a couple events. These...
Here is an example on how to shuffle objects with the easing object > Swapping their positions
Also, a video on it here (it's longer than it needs to be): MyHowTos in Fusion - Shuffle...
Got mine working!
BTW: You can open a command prompt in any folder by typing "cmd" in the file explorer location bar.
I haven't used my Android exporter in some time, I have done all the updates but I am having the same issue as Sangra69 with the exact same ErrorLog (except for the path name for the SDK)
Thanks for the great example.
Ok, I just have to say this.
I love this DLC and all the awesome new features!
Using the profiller I was able to track down an event that was drastically dropping the frame rate and it took...
Here ya go, not commented or anything but you should be able to figure it out.
Let me know if you need help with it.
I can post an example for you shortly
LOL, I'll go back to sleep now
Thanks for you help.
I too would love to see this!
In the New Object dialog box all of the platform options are grayed out?
Am I missing something?
OK, I see now.
I don't understand how to play?
I will consider doing this, but I would probably try to find out how much of an interest there would be for it first.
I don't want to take over this thread anymore so I'll discus it father in a...
Thanks, it has crossed my mind to do that.
Not sure how many people would want that.
Excellent tut by DavidN https://www.youtube.com/watch?v=uojYUgxUq3A
Steam has changed a bit since David Made this video but you should still be able to follow it to get your game(s) up and running...
After 3 years Tisnart Tiles still has some steam left in it!
Released today on Utomik: https://www.utomik.com/games/tisnart-tiles/
Thanks Danny :)
Game is now on Steam!
Very cool Dave!
I have been working on Tisnart Tiles 2 and development is going great.
The only thing I can show about the game right now is the (WIP) Title:
More to come as the game progresses.
What are the actions in your events?
In your image we can only see the conditions.
Here are a few ways to count objects
Couple quick examples
The launcher made for my games will not work for yours as J3sseM has explained, I sure someone there will make one for you if you ask. I will send you a PM with the name of the person who helped me.
Yes, they created the launcher for me so I do not have an example to give you. The person I dealt with knew how to make one and just did it for me without me even asking for it, perhaps you could ask...
Well, I can't speak for anybody else, but for me I focus on PC games only (ATM) and I work with most of the game portals, iWin, Gamehouse, BigFish, WildTangent, etc.
BigFish has had the largest...
Yes you will need the launcher, ask them to make you one, unless you know how to do it yourself.
I made an example of how I used the Process Viewer in my games if it helps :)
I had similar issues when releasing my games with BigFish.
The reason is the result of them using an older DRM program (Armadillo SoftwarePassPort v8.60.) to wrap their games and they...
Game was released on BigFish today!
Tisnart Shapes on BigFish
Nice, Good Job!
Game was released today on GameHouse!
Was also released last month on iWin!
Patrice is the Man!
Tisnart Shapes to Steam Greenlight!
This game will be released soon on some big game portals soon and although I didn't originally have any plans to put this game on Steam, I have now decided to...
This sounds awesome!
Thanks Danny, much appreciated :)
(sent you a PM ;))
Games first release is today on Click Store: Tisnart Shapes
My game is in Beta release now and I'm still in need of some beta testers if anyone on here has some extra time.
Drop me a PM so I can get you hooked up ;)
Thanks Man, Me too.....Whew!
Ok, I finally found it but I'm still not sure why it was hidden.
I removed all of the Object Folders one by one until.....Bam! there it was (can't hide from me forever XD).
Created a new folder...
Nope, I have 3 layers and none are locked.
It is really strange, It's like its playing hide-n-seek.:O
I can see it in the Frame editor and The Event List Editor but not in the Event editor,...
No the folder is not hidden, I had it in a folder with other objects and they are still there.
Ok this is a first for me, I cannot find an ini object in the event editor?
It's not on the Objects bar menu anywhere, it's the strangest thing.
I had it in an Object folder and now its gone?
The game is filled with some unique fun and challenging levels ;)
(Not sure what happened to the video quality but it's still cool)
A little video showing some gameplay!
Sneak peak at one of the Power-Ups for Tisnart Shapes
And some more
Best AB example I have seen yet!
Awesome work ;)
Also I just wanted to mention that I changed the price for my other game (Tisnart Tiles) to $1.99 for Click Store only ;)
Tisnart Shapes is my newest game currently still in development but getting close to finish so it's time to start showing it;)
Get all the latest info over at the site Tisnart Shapes
This is very nice,
thanks for sharing this schrodinger;D
Just thought I'd throw this example out to ya if you wanted another idea to work from.
I should mention that the concept for scanning the grid (in the group Scan for Holes) for any...
Thanks for that Info schrodinger ;D
Can someone help me with the Expression (formula) to do the following:
Line 0 = 784,566
Set Alterable Value (A) to: 784 of Line 0
Set Alterable Value (B) to: 566 of...
Just wanted to say thanks for the great example nim, I took your idea and modified it to fit my needs and you can see it in action in this video of a pause screen I'm working on:
This looks awesome Dave!
I added to schrodinger example and Made some changes to how the squares get created. These are some methods I use often when creating games that require grids of objects, etc.
It's not commented and...
My game has been Greenlit and is now in the Steam Store :) http://store.steampowered.com/app/398920
Thanks to those who may have voted it is much appreciated!
If anyone would seriously be...
Just on a side note, because my game is part of the Groupees Bundle I have gotten almost 600 new votes over the last few days on Steam.
I'm glad they contacted me about including my...
My game has been added to another Portal now WildTangent ;D
My game is now part of the newest Groupees Bundle: https://groupees.com/shoppaholic2
It all comes down to preference and mine will not be the same as the next person, there just needs to be a way to end the app without force closing it, otherwise it keeps running in the background :)
Bought it.....looks good. Only thing I noticed so far is that there is no way to quit the game and the back button doesn't do anything. Had to force close it to stop it.
Ya, I will do that.
Yes I already have http://bugbox.clickteam.com/issues/3119
I was just hoping for a temp work around :)
Thanks Gustav thanks for the reply, I already tried that. Perhaps I should be a little more clear.
If you look at the regular Combo Box with the counter beside it ....as you mouse over the...
I want to do something specific with a Combo box in the DialogBox
I don't see an option in the expression editor to retrieve the current line of a combo box, anybody know if there is a way...
Very cool idea....I like it!
This is a nice idea, worth expanding on ;)
This looks very promising
Do you do custom work?
Would something like this: Block Game (WIP) be sort of what you are trying to accomplish?
(this link is to a flash version...wait for it to load)
This uses the Easing Object for the movement of...
Thanks for the votes :)
This might be a tough sell on Steam;)
Decided to see if I can get my game on Steam, added it to Greenlight here: Vote for Tisnart Tiles
My Game has just been released with Iwin and their distribution channels (Pogo, Yahoo!, MSN, etc)
A great BIG thank you to Yves for helping me solve an issue to make this happen ;)
Very nice, looks great Tuna.
Thanx Koji :)
It wasn't hard at all, I guess I just submitted it at the right time and the right person liked it ;)
Although, getting everything prepared for approval and the release was interesting,...
My game has been released today (February 9/2015) on GameHouse. (very excited about this)
If you wanted to try the game this may be a good place to do just that because I believe you get a 60 min...
Here is an quick update of this with a couple different options to have blocks fall down (not exactly like you asked but some ideas for ya)
The first frame will have Continuous Blocks...
The game is now on the Click Store :)
Thank you KLiK-iT for being apart of the beta team and for the great comments. Your participation was indeed helpful and appreciated. (You can get past...
My game is now finished :)
I plan on releasing it on the Click Store first!
Congrats Paul :)
Thanks everyone :)
It's been a long road getting to this point. I have one big game portal interested in this game (I only submitted it to one so far) but I can't to give to much details on that...
One more video for now :)
Some more in-game action!
Some more in-game action!
Some more in-game action!
..and a few more!
A quick in-game look at Level 1
I got your name on a list if I need more testers, thanx:)
Working on a trailer for it now but in the meantime I might throw out a few quick in-game videos soon (Don't want to give too much away just yet ;D)
I will keep you in mind for testing...
The game is not a physics based game, however, it does take advantage of the physics engine for certain aspects of the game ( including the the title screen of course).
I have been working really hard on this game and I am nearing completion.
Thought I would show the Title Screen (WIP) for now.
I may be in need...
Beautiful Olivier !
Love the style and game play is good and challenging ;)
That's is a long render time but I can see how it is paying off :)
This is looking really beautiful Paul.
This looks really good....:D
Like I mentioned, The game is completely different now and multiple gravity zones is just a mere fraction of what the new version has to offer ;)
I'm keeping the revised version under...
I look forward to seeing more on this Paul ;)
Tutoriod is an Unfinished Tutorial I started back in 2011 for a Breakout (Bat n Ball) type of game that may give you some ideas for what you are trying to achieve.
This game has now been completely rewritten (again for the umpteenth time :D) .
It doesn't even resemble any of the images I posted and I have changed so much within the game (even renamed it) that...
Makes me want to turn my memory game into an HTML game :)
FYI: With the Build 281.4 - Prerelease today I checked this example in flash and happy to say it seems to work very good. ;)
Very nice Dave :)
Thanx for sharing.
Oh wow, I didn't even notice these comments :O .
Good catch N64Mario, you did find an error.
Actually it was just an oversite on my part and forgot to remove an action from an event. I fixed...
This is a small version of a much, much bigger "Match 3 Engine" that I am making. Actually the Engine I am making won't look like this at all but with this as it is you could make a simple "block"...
How about a link to your folio :)
I started doing something like this a long time ago, I'll see if I still have it then post it for you.
Edit: I can't seem to find the file (that I know I have somewhere) I was thinking about....
A small example using Flags with a ForEach loop to move lots of enemies around a playfield.
(Keep clicking on the yellow door to create more enemies and watch them parade around the playfield ;) )
There is also this thread http://community.clickteam.com/threads/83951-Question-about-strings that may help you out.
I stumbled upon an Android Emulator called Genymotion the other day. Has anybody else here tried this or even herd of it?
I installed the free version and so far it works pretty good. I was able...
This is very nice widget tompa.....
How could you adjust this widget so that the frame would center on a group of actives (realign the frame (keep panning) until the group of actives become...
I did not know what the mobile utilities extension was until I checked in the Extension Manager to discover that extension is for Developer version only (I don't have developer version yet (: )
Well, that was my first thought but if it does is I am completely missing it.....
The only way I have been able to do what I want (so far) is to use the Accelerometer object and then toggle an...
Just got the Android Exporter a few days ago and am trying to come to grasp with everything......whew!
I would like to is there no way to detect when the screen orientation has changed? I...
Thank you very much for making (and sharing) this Ryan:)
I have been struggling with how to do this correctly.
Hehe, thanx Ryan..
Another Mini Game called Flop Code!
Another Mini Game (Almost complete!)
Just a quick test for one of the Mini-games for my game Flop
This one is called FlopKu
12 different grids, 4 boards for each Grid type, 8 different combinations for each board.
That's a total of...
I created a Minesweeper example and you can do whatever you want with it.
Why did I make this? and why am I posting it?
Well to be perfectly honest I never even really played minesweeper before...
Good! glad to here you are figuring it out and have it working :)
That can be done ......show me an example of what you have and I can help you?
I can make you another example but you have to wait until latter when I'm done work (if you want)
Here ya go if you need it.
(If you wonder about the the events for the "Return to Level Select" button look in its Behavior #1)
I can show you a very simple example if you like?
You need to use the Spread Value but this is not done in the frame editor, you need to do it through an events
Not trying to invade this thread but I have been looking at this thread and it gave me ideas on how to better implement something that I already have in a game that I have in progress.
+1 for this request
How big is your frame?....your active may be getting destroyed?
Check your actives properties. .....is Destroy object if to far from frame cheecked?
Always love your games!.......Global Domination is really fun is is a nice take on a breakout type :)
How did I miss that information......that's even better news :)
I might of spent all my extra money on Fusion 2.5 by that point....:)
I still will buy this though!
Thanx for sharing :)
I wii be using your editor in my platform game. I will probably use this one instead of the ini.
If I ever get to the point of implementing it into my game I'll let you know how it goes....
Couple new screen shots of some updated WIP
Looks cool, will there be an android version?
What game are you referring to?....Am I not seeing a link or something?
A game I have been working on for a little while now (on and off) that I have on hold but plan on finishing soon.
Most of the work is done but still alot to do to complete it :)
It's a match...
Welcome back :)
I like the Super Mario....very cool!
I just want to check it out :)
Whoa, I don't remember ever seeing this thread (I must of been under a rock or something). The link is dead Fano ?
I would love help, if needed :)
Wow, this looks really good Pharanygitis.
Wish I had time to sign up as a tester.
I look forward to seeing it!
I will eventually be doing this in my blog but have you looked at
Also there should be lots of examples on the forums here.
This looks very interesting, I will surely try it once you do an Android release or PC version!
You could also look at this thread to see another way to do it.
Have you tried this
Haha that's awesome!, I'm glad I didn't actually make it that way!
FYI: The example fix you made is nice and the player can actually stand on the platform correctly now - but the problem you run...
Getting Vertical platforms to work correctly is a little tricky, I have worked out a way to do it that works really well, but If I were to tell you now the way I do it, it would mess up your...
Ill start putting something together when I get back from holidays and ill see how long I can stay motivated with it. :)
I have been messing around with some platform ideas and different ways of performing many of the typical (plus many extra) things you would find in a platform game for the last month or so and I have...
Very Nice, Thanx Patrice :)
Under the counters properties in the settings tab check the box "Fixed number of digits" and set the value to whatever you want (up to 10 I believe)
Well, I personally don't use the PMO as I like to make my own custom movement. The best place to start with that is DavidN's Custom Platform Movement , from this it is pretty much (IMHO) unlimited to...
Yes I see now what you are talking about and I do not have an answer for you as I do not use the default Platform movement or have ever bothered to figure it out, but I'm pretty sure it was never...
No prob and no thanx needed :)
Do you mean when the 2 players overlap with each other they fail to move with the platform?
Are you able to submit an .mfa showing this problem?
Ok, if I completely understand what you are talking about then this is rather a easy fix.
-First thing is to remove that last condition that I told you from line 17 (so that the Horiz loop will...
That is trickier to do but first can you tell me why you want to do this :
Is this something that will happen only once due to a certain result like being stunned or getting hurt, etc or is this...
Try and Add *Collider is overlapping a backdrop to Line 14
*Horiz of (Player) <> 0
*Colider is overlapping a backdrop
-Start loop "Horiz" Abs(Horiz( "Player" ))
Ya, this shouldn't be complicated to add. There is a few ways you could do this but probably the easiest way would be to always set the hearts animations frames to the heart creator, however, this...
It's a little too early for me to mention this but, I am working on something that does just this. I am not ready to share this as of yet but once I get it fully working I will share it.
I may have an idea for you without using a Lives object but I need to know first if this is this a scrolling game?
I may have an idea for this also that you could do and still use the players...
Did you mean input these formulas?
If so then do this
New condition > Right click storyboard controls > Collision mask > Is obstacle
Thanx again Shawn.
I look froward to the update :)
Works like a charm!
One question..Global Values 7 and 8 were you gonna use these, what was there purpose gonna be (as if I can't guess)? They don't appear to be useful?
I may have have couple...
Oh boy! Cant wait to test it out when I get home from work :)
Thanx for sharing this with all of us Shawn.....you are awesome!
Yep, I think your onto a really good thing here Shawn.
Look forward to seeing the update.
One more thing...I understand why you choose to use the ini++, but if I'm not mistaken (and I probably...
No prob :) But you never have to give credit to me ;) just happy to help with such a good idea.
I had a couple more thoughts on this.(I haven't tried these myself yet, just thought I'd throw them...
Hey this is pretty cool Shawn.
I tried to make a scrolling level and noticed a couple of things.
1. Because you use "Paste image into background" instead of "Add Backdrop" the pasted tiles are...
Without being able to look at your file right now I would guess that you need to make sure that the crouching animation is set to loop to the final frame, otherwise it would just keep looping through...
The more tutorials we have the more people can learn ;)
Have you read this yet?
What are you trying to accomplish for your widget?
So what it take to have Edgedraw completed ;)
I wonder if it would be possible for something like this to be implemented into the Ultimate FullScreen Ext. by Ultimate Walrus....hmmm?
Ill ask him :)
This is a very good question and one I would also like to know the answer ........
Does anybody have an answer to this?
I think I get what your saying but not very sure?
Can you show me an example, and I will attempt to show you how ;)
Glad it worked for you :)
Like already mentioned it's hard to determine sometimes what other people are attempting by looking at their code....but
Take a look at this option and hopefully I understood what you want to do,
Thanx for the responses :)
I know I can do it by setting the directions but was trying to do it by setting the angle.
I'll see if I can come up with a creative way of doing what I require.
So am I correct in saying that if I try to add backdrop ( or Paste image into background) to an object while it rotates that it will not work ?
Yes, I see that now.
I should of tried it in Flash before I posted it.
I really don't understand why it does not work in flash, I know flash has limitations but I don't understand this one?
Glad you got it working :)
Maybe one of these will give you some ideas:
3 slightly different ways (and yes it works in flash)
I know I can get this to work for you, when I get home from work ill make you an example.
If I'm not mistaken there is always a slight lag between the object and the mouse when you set an object to the mouse X and Y pos.
So in theory wouldn't it work if you made an event to detect when...
This worked for me,
You need to reference the X and Y Pos of the High Score Object to the top left of the frame
Make an Always condition and set the Horizontal Position and Vertical Position of the...
I remember having this same problem before, I did come up with a solution, give me a few min to dig it up from my files and I'll post it for you :)