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  1. You don't need to show and hide the header, the...

    You don't need to show and hide the header, the Window Control has all the features needed. You can retrieve the size of the full window as well as the size of the "client area". I could calculate...
  2. In the special object you have the condition...

    In the special object you have the condition Runtime -> is running as -> android|windows|mac|ios etc.
    That way you can use specific code for the windows runtime and another one for the android...
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    That happens every time when all the toolbars...

    That happens every time when all the toolbars occupy the same line in both the Frame Editor and Event List Editor. The weird thing is that if the Editor toolbar is not dragged (occupies line two) in...
  4. Replies
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    Event list UI bug

    Hi,
    To win some room I dragged the Editor Toolbar (the one with the zoom) at the same level than the other toolbars in both the Event List Editor and the Frame Editor(so that they all fit in one...
  5. Is your Display Mode set to OpenGL 1.1 ? If so,...

    Is your Display Mode set to OpenGL 1.1 ? If so, set it to at least OpenGL 2.0.
    That solved alpha gaps on my apps.
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    Interesting. It would be nice to have a launch...

    Interesting. It would be nice to have a launch without DLC feature, like for example a command line argument.
    That would allow to test compatibility with people who don't own the DLC.
  7. Wait, I upgraded to 292.7 and with Display mode...

    Wait, I upgraded to 292.7 and with Display mode set to OpenGl ES 2.0 it seems the gaps are gone.
    I will do other tests to be sure.

    Edit : Yes the issue only occures when Display is set to OpenGl...
  8. Thank you Fernando. Sadly, I tested with the...

    Thank you Fernando. Sadly, I tested with the files you sent to me and I still have those gaps.
    I don't understand why that happens to me and not to others.
    I am pretty sure that didn't happen on...
  9. That's weird. So the issue would come from my...

    That's weird. So the issue would come from my compiled mfa ?
    Does the apk I joined (test_gaps.apk) has the same issue or did you compiled the mfa for your tests ?
    If my apk has the same issue that...
  10. Thank you for the tests. I only tested it on 2...

    Thank you for the tests.
    I only tested it on 2 devices Wiko Rainbow and Huawei p10 lite but on both I have those gaps.
    They are very different phones, the only common point I can see is they use...
  11. That's weird. I tried with power of two images...

    That's weird.
    I tried with power of two images with alpha and I still have gaps on my devices (Wiko Rainbow and Huawei P10) even with smooth resizing off.

    Edit : @sylvie
    The settings that...
  12. I posted that example a long time ago. If you...

    I posted that example a long time ago. If you zoom in this android screenshot, you can see thin gaps between each actives while they should not:
    26750

    Here is the mfa and the apk :
    26751
    26752
  13. View Post

    Je ne sais pas si c'est le même problème que moi mais j'ai déjà signalé un bug similaire il y a longtemps dans le bug tracker.
    J'ai aussi des bordures dans toutes mes images et je ne comprends pas...
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    View Post

    Oui, j'ai les coins noirs aussi.
    D'un autre côté j'éviterais à ta place d'utiliser des boutons système qui justement risquent de poser des problèmes d'affichage.
    Les actives classiques sont plus...
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    Sticky: I can not install the 292.2 patch because Avira...

    I can not install the 292.2 patch because Avira Antivirus blocks "HEUR/APC (Cloud)" in the "AppData\Local\Temp" folder.
    Can I safely deactivate Avira to install the patch ?
  16. View Post

    Ça fonctionne mais j'étais parti sur une autre solution avec une sub-application.
    Je te la soumets quand même, ta solution ne prenant pas en compte en particulier le cas où l'utilisateur clique sur...
  17. View Post

    Ça n'a pas l'air possible avec une boite de dialogue classique mais pourquoi ne pas utiliser une subapp en mode modal.
    Ça me parait plus souple qu'une boite de dialogue :
  18. Replies
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    Out of curiosity, why don't you just use directly...

    Out of curiosity, why don't you just use directly the Rich Edit Object to display the text ? It is way more powerful than the String Object and has functionalities like position the caret whenever...
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    Very nice ! It reminded me too Alien Breed (which...

    Very nice ! It reminded me too Alien Breed (which has been ported to windows if I am not wrong)
    By the way "Darkseed" is my prefered game despite it is an old point and click game. I was so sad when...
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    That version should solve the problems (removing...

    That version should solve the problems (removing the carriage return when Number of lines > 1 and checking if the Rich Edit Object has the focus). Don't forget to remove auto-scroll in the properties...
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    No need to such a workaround, The rich edit text...

    No need to such a workaround, The rich edit text has all the features for this task.
  22. Yes, there is an inbuilt Action : Control ->...

    Yes, there is an inbuilt Action : Control -> Limit text size
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    Here is my solution. Maybe that's not the...

    Here is my solution. Maybe that's not the smartest.
    Copy each paragraph to a list object then display a random line of the list and destroy it so it can't be reused.
    Here is an example showing 4 of...
  24. I guess by prebaking the opacity DaveC meant...

    I guess by prebaking the opacity DaveC meant using opaque actives with shades of gray rather than using transparency which is more cpu intensive.
    Also your squares are 20*20 pixels which are...
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    @Julian82...

    @Julian82 That feature already exists. There is a checkbox in the frame editor preferences ("Create automatic icons").
    When off it will prevent auto-updating. But then you will have to customize...
  26. Replies
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    View Post

    Si j'ai bien compris ton problème, le soucis c'est que lorsque tu appuies sur la touche "Enter" Fusion ne sait pas à quelle boîte d'édition tu fais référence, il les traite toutes ensemble.
    Pour que...
  27. View Post

    Après m'être aussi creusé la tête, j'ai vu que le mouvement "Présentation" que tu as attribué aux textes intercepte par défaut les touches directionnelles pour passer à une autre frame (voir la doc,...
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    If it's a 2D array you can just open it with the...

    If it's a 2D array you can just open it with the DataGrid object ( File -> Load from array object ).
    It's just a spreadsheet like extension for Dev only.
    Extracting a 2D array to display it from a...
  29. Thanks, I see Yves replied that this will be...

    Thanks, I see Yves replied that this will be corrected in build 291.
  30. Targeting Android 8.0 from August 2018 mandatory

    I quote :

    "Google Play will require that new apps target at least Android 8.0 (API level 26) from August 2018, and that app updates target Android 8.0 from November 2018"

    Link

    But actually...
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    Dhooo, sorry forget guys. I am to blame again. ...

    Dhooo, sorry forget guys. I am to blame again.
    I used change animation direction instead of set direction.
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    Bug with set direction ?

    Guys, 95% of the time when I have a bug, I am to blame but that one I can't understand.

    So I want to flash an object by changing its direction using modulo.
    So far no problem but when I fix the...
  33. mfff, I realized the last techniques I used were...

    mfff, I realized the last techniques I used were leading to scope problems that prevent correct initialisation on the fly of the alterable values of newly created objects.
    I had to go back to the...
  34. Here is my attempt based on my own editor. I...

    Here is my attempt based on my own editor.
    I realized that my original code was overly complicated. I used loops and arrays to store a copy buffer but came with a solution without arrays.
    There is...
  35. Replies
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    View Post

    Ben moi je l'ai, c'est le 61ème qualifier pour être plus précis ("Reference points").
    De toute façon tu peux mettre n'importe lequel, ça fera l'affaire.

    PS: une fois utilisés les qualifiers...
  36. As a Developer version user what about using the...

    As a Developer version user what about using the DataGrid object?
    Basically it's nothing but a spreadsheet that allows formatting each cell and handles list and scrolling for you.
    Here is a quick...
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    The modal option is a little "heavy". I just use...

    The modal option is a little "heavy". I just use the subapps Popup Window option: that allows the subapps to communicate between them via global strings or values which you can't with modal option. I...
  38. Thank you for checking Volnaiskra. I am glad it's...

    Thank you for checking Volnaiskra. I am glad it's not just a problem from me.
    I will send a report in the bug tracker as obviously something is wrong here.
  39. High CPU usage when application is minimized

    Hi, I am making a small application and realized that Fusion makes a rather high usage of the CPU when the application is minimized. Something like 12% of usage on a I7 quad core while it is at 0%...
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    Fusion has an inbuilt screen capture object : the...

    Fusion has an inbuilt screen capture object : the "Screen Capture object".
    May be give it a try?

    Condition : press a key
    Action : output-> (filename/selector/clipboard)
    ...
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    Thank you Fernando, I'm glad it is not just an...

    Thank you Fernando,

    I'm glad it is not just an issue from me.

    PM sent.
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    Thanks for taking care Wodjanoi. I see no...

    Thanks for taking care Wodjanoi.
    I see no differences with the apps you provided. Still no click registered when I wait at least 1 sec between each click (but clicking fastly works). That's annoying...
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    Problem with clicks and loss of focus

    Since I updated to 288.3 my apps lose all the time the focus and I have to touch the screen once every time I want to register a touch event.
    (Double-clicks work though but not single clicks)

    I...
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    Indeed, it works that way. Thanks for the tip,...

    Indeed, it works that way. Thanks for the tip, though I still don't understand very well why my code doesn't work.
    I keep on thinking it should have.
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    The problem is the code should work the way it...

    The problem is the code should work the way it is. It's intentionaly a bad one for demo purpose but it should work anyway.
    I expect the frame to be forced to 0 once the group is activated. It does...
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    Force animation frame inside a group

    It looks like you can't force the animation frame of an active inside a group deactivated at start (even after activating it) - At least when you have not used it before activating the group -
    Looks...
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    Thank you Wodjanoi for your reply and your test...

    Thank you Wodjanoi for your reply and your test file.
    I can confirm there are no white lines when I run your APK file on my phone (but there are when I run my own APK test file).
    The problem is I...
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    I think this is the same bug I reported in the...

    I think this is the same bug I reported in the bugbox 2 months ago (gaps between actives) http://bugbox.clickteam.com/issues/3582
    It occured since the build 285.6 but wasn't there before

    EDIT :...
  49. No, same problem here. No focus at start. I have...

    No, same problem here. No focus at start. I have to touch the screen once to activate it before receiving any input.
    You (we?) should create a report in the bug tracker.
  50. Poll: I only use the event list editor (despite its...

    I only use the event list editor (despite its annoying bugs and lacks).
    I would seriously reconsider Fusion as my development tool if it was being dropped. I find the grid system fun but impractical...
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    Graphic bugs with last build

    Since I upgraded to the latest version (285.6) there are gaps in my levels.
    It looks like fusion creates a 1 pixel slightly translucent alpha offset in my actives.
    See below :

    20139

    The weird...
  52. Oh, I see. On the other side, the rather long...

    Oh, I see. On the other side, the rather long time it takes for fusion to compile an apk I don't bother loosing a few more seconds copying-pasting the apk the manual way. It's just a shame...
  53. I am confused. I can't either use the 'Build and...

    I am confused. I can't either use the 'Build and Run' feature (whatever I tried) but what I do is just connecting my device via usb to the PC that sees it as a 'mobile device'. Then I just open it...
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    Wow, really cool! Impressive and certainly...

    Wow, really cool! Impressive and certainly usefull.
    Thanks for sharing.
  55. Replies
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    View Post

    Ça n'est pas un bug. C'est une protection de Windows qui interdit que l'on écrive directement dans le dossier "Programme file" pour des raisons de sécurité.
    Ta solution d'installer directement dans...
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    C'est normal, tu rentres dans une boucle infinie...

    C'est normal, tu rentres dans une boucle infinie là.

    Ma suggestion c'est de créer une alterable value "teleportation" pour ton actif initialisée à 0 avec le code suivant:

    Condition: si Actif...
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    JHale have you tried compiling a apk with this...

    JHale have you tried compiling a apk with this build ?
    I used to have a very low framerate (15 fps) using up to 5 PMO objects at the same time and now with this build I run at a steady 30 fps (which...
  58. Although I misunderstood again, that one try...

    Although I misunderstood again, that one try should be closer to your expectations.
    Note that I used a quick and dirty trick to check if the subapp is maximized, there is certainly a smarter way to...
  59. Is that what you are looking for ? A little hack...

    Is that what you are looking for ?
    A little hack using the Window Control Object.
    15882
  60. Replies
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    The app freezes when you use the Flash text...

    The app freezes when you use the Flash text action.
    I don't know why, but you can safely use instead the Visibility->Flash Object action that gives the expected result.
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    Thanks IOSC, that's an old thread but that will...

    Thanks IOSC, that's an old thread but that will be usefull for me and other users.
    Direct3D 9 didn't solve the graphical issues but retrieving the X and Y from the position of subapps works, thank...
  62. I'll need that feature soon so I gave it a try....

    I'll need that feature soon so I gave it a try.
    Sadly, you can't draw on the fly a rectangle with the surface object, you can just trace it with coordinates, so it's a little trickier than expected....
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    Normal, you are trying to assign values to String...

    Normal, you are trying to assign values to String arrays.
    In the arrays settings choose type of array : Number array and uncheck Base 1 index and that will work.
  64. Replies
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    Mmmh, Even without the background trick I have...

    Mmmh, Even without the background trick I have unexpected results, at least not what I expected. MMF cuts out every free space even on the left side (see the attached mfa to understand what I mean)...
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    And nothing about the event list editor ? Am I...

    And nothing about the event list editor ? Am I the only guy on earth who use only the event list editor and NEVER use the event editor ?
    It also needs a lot of improvements like the simple ability...
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    Thanks for checking ColdFire. The bug may not...

    Thanks for checking ColdFire. The bug may not seem obvious but it's here, at least on my computer (I am also on Win7).

    If you click and drag the slider up then release it, then click it again and...
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    Check Multiple Document Interface (MDI) in the...

    Check Multiple Document Interface (MDI) in the window properties and put your content in a subApp.
    That may be what you are looking for.
    Though I posted a thread exactly because I have problems...
  68. Replies
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    MDI window scrollbars weird behaviour

    So, I want a MDI window with a color background instead of the default ugly gray and there is no option for that so far. I'd like firstly to request that feature for a next version.

    I found a...
  69. Application hangs when framerate is changed from a subApp

    Hi!
    I want the framerate to jump to 300 when the mouse is down and slow down to 50 when the mouse is up.
    That works OK in a simple frame but the application hangs when the code is launched from a...
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    [solved] For some reason the old cursor was...

    [solved]
    For some reason the old cursor was corrupted in some way.
    I copied pasted pictures and settings from the old cursor object to a new one from scratch and replaced it via the event editor....
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    Thanks nivram. That's weird I am facing that...

    Thanks nivram. That's weird I am facing that problem and other people not.
    Someone else could give a try ?
    Maybe that's related to nvidia drivers only...
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    cursor object bug under Windows 7

    I am under Windows 7 since a few days and I have a display problem with custom cursors, using the cursor extension, that didn't occur under XP. The transparent mask is no more transparent.
    Here is...
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    Re: Bug objet "cursor" sous windows 7

    Merci d'avoir testé Windlake.
    C'est curieux, chez moi le défaut est très visible et handicapant.
    c'est peut-être un problème de driver vidéo.

    Je suis aussi sous windows 7 64 bits et j'ai une...
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    Bug objet "cursor" sous windows 7

    Hello,

    je suis passé il y peu sous windows 7 et je constate que le masque de transparence des curseurs gérés par l'objet "cursor" ne fonctionne pas correctement sous windows 7.
    Il y un "halo"...
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    View Post

    En effet, ennuyeux ça. Ca doit être lié à une histoire de focus, je pense.
    Ceci dit il est possible de diffuser l'information aux 3 fenêtres, quelle que soit la fenêtre cliquée, en utilisant une...
  76. View Post

    Même problème pour moi.
    Le son ne varie pas d'intensité une fois exporté.
  77. View Post

    En effet, à priori les techniques traditionnelles de détection de la souris hors de la zone active ne semblent pas fonctionner en flash. C'est à mettre dans la wishList ça.
    La seule solution que je...
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    Re: Objet Active Direct Show

    J'ai plus ou moins capté que RGB(16,0,16) est par convention le "channel" hardware sur lequel sont jouées les vidéos (qui ont leur propre surface d'affichage). Si tu promènes une fenêtre ou un objet...
  79. Replies
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    Re: Objet Active Direct Show

    En grattant un peu j'ai retrouvé un vieux tutorial avec une astuce pour afficher l'objet DirectShow en background.
    Dans les propriétés de l'objet DirectShow désactive l'option "visible at start" et...
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    Re: Filling algorithm unbelievably slow

    How man! Thanks a lot!
    Exactly what I needed. I will check your code to fully understand how it works (I still have trouble with the concept of recursivity).
    Thanks again, I spent hours trying to...
  81. Replies
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    Filling algorithm unbelievably slow

    So I have a 26 * 20 grid and I use the flood fill algorithm to fill void spaces but I just can not believe how slow it is and how much resources it takes. With a 20000 iterations loop I can not even...
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    View Post

    Trop bizarre ton histoire de carré blanc. Il faudrait que tu arrives à isoler le problème et à le poster ici pour qu'on jette un oeil parce que là on sèche. Et puis si c'est un bug de MMF de toute...
  83. Replies
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    View Post

    Tu n'aurais pas par inadvertance activé un effet de transition "fade in" ? Ca expliquerait à la fois le carré blanc et le fait que l'objet est inactif au début (il n'est opérationnel qu'à la fin du...
  84. Thread: Quelques bugs

    by Brovic
    Replies
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    827

    Re: Quelques bugs

    1. cool

    2. Ah, ok. Merci pour le tuyau.

    4. malheureusement pas moyen de reproduire le bug à la demande. Ca peut arriver au bout de 5 mn ou pas du tout pendant 3 quarts d'heure et je ne perçois...
  85. Re: negate overlapping doesn't work with spread values

    Thanks BREK!!
    It works perfectly now.
    I didn't thought about doing it that way.
  86. Re: negate overlapping doesn't work with spread values

    No, the yellow gem is overlapping circle 2 not circle 1,that's the problem.
    Overlapping alone does correctly the job at selecting instances by their IDs but the event "Negating the overlapping" does...
  87. negate overlapping doesn't work with spread values

    negate_overlapping.mfa

    The string should indicate "yellow gem is not overlapping circle 1" but that doesn't work. Is it a bug or a specificity of mmf ?
  88. Thread: Quelques bugs

    by Brovic
    Replies
    4
    Views
    827

    Re: Quelques bugs

    Oui, oui c'est voulu !
    C'est une astuce pour avoir un bouton on/off automatiquement calé sur la bonne image en fonction de la valeur du flag.
    Ca évite de rajouter deux lignes de conditions :
    o...
  89. Thread: Quelques bugs

    by Brovic
    Replies
    4
    Views
    827

    Quelques bugs

    Une petite série de bugs.

    Bugs_divers.mfa

    <span style="font-weight: bold">1</span> - Il n'est pas possible d'utiliser un Pathname custom (&quot;set current file&quot;) avec l'objet Hi-score. Apparement...
  90. Replies
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    Re: Spaceship Movement and the mouse...

    There is a "space ship" like movement example using the Vector movement in the Clickteam mvt example folder.
    It offers much more power and freedom than the Spaceship mvt.
  91. Replies
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    Re: Snapshot of Sub-app. frame area.

    Is it what you want ?

    grid_snapshot.mfa
  92. Replies
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    Re: Surface object : alpha channel strips

    Thanks Looki. Though I wouldn't call that a bug. It's just linked to the conversion between the past 24 bits gradient to the 8 bits alpha channel as seen in Surface_alpha2.mfa. Maybe dithering...
  93. Replies
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    Re: Surface object : alpha channel strips

    I was thinking to myself that the shown alpha in the application is not the alpha of the image itself but rather the image that was past into the alpha.
    I think I understand now.
    That image is in...
  94. Replies
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    Surface object : alpha channel strips

    I am using the Surface objet to compose images with dynamically generated alpha channels. So far it works well but I have strips in the alpha gradients :

    Surface_alpha.mfa

    It is more...
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    Re: Advanced Menu Object (Beta)

    Wonderful extension !
    Would it be possible to use an image or a pattern as background (I guess no) ?
    Would it be possible to retrieve the position and size of the menu ?

    Thanks for your great...
  96. Replies
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    Re: Highlighting text with Character Image

    My mistake, simply bad events ordering.
    Sorry.
  97. Replies
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    Highlighting text with Character Image

    I am trying to highlight words inside a Character Image text.
    It works but what I don't understand is why I have to type twice "Enter" instead of once to have the correct word highlighted (despite...
  98. Replies
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    Re: Clickteam spaceship movement question

    Oh, thanks Yves! It works now. I missed that one, sorry.
  99. Replies
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    Clickteam spaceship movement question

    I am testing the spaceship movement and there is something I don't understand.

    In the example supplied ("Examples/Clickteam Movements") the ship rotates smoothly but whatever I try I can't have in...
  100. Replies
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    Re: Request : Character Image update

    My mistake.
    You can finally use accentuated characters.
    I thought at first that you could only use the ascii presets buttons but no, you can generate your own charmaps.
    Really a great extension...
  101. Replies
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    Request : Character Image update

    Character Image is really a great extension.
    Sadly it supports only basic ascii so you can use it only with english language. I tried various tricks to use accentuated letters but all failed.
    ...
  102. Thread: bug d'affichage

    by Brovic
    Replies
    13
    Views
    2,153

    Re: bug d'affichage

    En ce qui me concerne j'ai bien la dernière version (bêta 5).
    J'ai aussi testé sur mon portable et j'ai le même bug en display standard sur la version HWA. En revanche ça tourne bien en Direct3D8 et...
  103. Thread: bug d'affichage

    by Brovic
    Replies
    13
    Views
    2,153

    Re: bug d'affichage

    Voilà un exemple qui, chez moi en tout cas, bug en mode standard avec la version HWA (mais qui fonctionne correctement en mode direct3D8).
    test_bug_fade.mfa
    L'actif carré bleu disparaît pendant...
  104. Thread: bug d'affichage

    by Brovic
    Replies
    13
    Views
    2,153

    Re: bug d'affichage

    J'ai essayé avec la version HWA
    - en mode standard il y a des bugs d'affichage pendant les fades (bizarre ça, ça n'est pas le même moteur de rendu ?)
    - en Direct3D8 c'est OK
    - en Direct3D9 il y a...
  105. Thread: bug d'affichage

    by Brovic
    Replies
    13
    Views
    2,153

    Re: bug d'affichage

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Le sprite en forme de chaîne est un objet actif lui aussi?</div></div>
    oui. C'est lui qui est détruit...
  106. Thread: bug d'affichage

    by Brovic
    Replies
    13
    Views
    2,153

    bug d'affichage

    J'ai un bug d'affichage qui arrive de manière totalement aléatoire (ça peut être au bout de 10 secondes comme au bout de 2 heures de test) et pas moyen de s'en débarrasser ce qui est gênant.
    ...
  107. Replies
    3
    Views
    953

    Re: fade in, fade out et overlapping

    J'ai pu m'en tirer en bidouillant une variable. C'est même plus propre comme ça. Mais ça serait bien, au moins pour MMF3, d'avoir une condition &quot;is fading in/out&quot; pour synchroniser durée d'existence...
  108. Replies
    3
    Views
    953

    fade in, fade out et overlapping

    Après m'être arraché les cheveux je viens de constater une particularité de MMF qui explique quelques incohérences dans mon application. Le fait est qu'un active doté d'un &quot;fade in&quot; existe dès le...
  109. Thread: Direction

    by Brovic
    Replies
    2
    Views
    971

    Re: Direction

    Bon sang, je suis pas doué !
    Merci Olivier!
  110. Thread: Direction

    by Brovic
    Replies
    2
    Views
    971

    Direction

    J'ai 9 copies d'un Active sur la scene.
    Quand je clique la barre espace la direction de l'Active est distribuée au hasard.
    Quand je passe la souris sur chaque active, théoriquement ça devrait...
  111. Replies
    3
    Views
    2,261

    View Post

    Merci ouly pour tes explications mais pourtant je viens de vérifier et sous MMF <span style="font-weight: bold">1.5</span> la même appli fonctionne correctement (nécessite &quot;mouse wheel object&quot;) : ...
  112. Replies
    3
    Views
    2,261

    View Post

    Quand j'ai un objet <span style="font-weight: bold">&quot;list&quot;</span>dans une sub app, l'événement &quot;on mouse wheel up/down&quot; n'est plus transmis à la fenêtre principale même quand la liste est désactivée...
  113. Thread: Joyeux Nouel!

    by Brovic
    Replies
    10
    Views
    2,257

    Re: Joyeux Nouel!

    Joyeux Noël aux clickeurs et à la clickteam !
  114. Replies
    43
    Views
    6,987

    Re: OpenGL object (new public beta)

    I could not uncompress your .rar file with winace nor with Rarzilla but it worked OK with IZArc.
    The examples work great on my main PC but I must check "Display above frame" on my laptop otherwise...
  115. Replies
    12
    Views
    1,822

    Re: New calender object.. bug i think?

    I don't know for Gibbon but I have the bug too an I run under XP sp3 with latest build.
  116. Replies
    12
    Views
    1,822

    Re: New calender object.. bug i think?

    That's the application window that grows or shrinks if you check/uncheck options like "Show weeks numbers" or "Show today's date". The bug doesn't occure however with the "Sample.mfa" that comes with...
  117. Replies
    12
    Views
    1,822

    Re: New calender object.. bug i think?

    I confirm the bug.
    The weird thing is the window decreases instead when "show week numbers" is unchecked.

    Wonderful extension by the way. Thanks to Clickteam !
  118. Replies
    35
    Views
    5,091

    Re: [Beta] Tablet object

    It works beautifully for me !
    I tried it on my laptop with an old digitizerII wacom and on my Toshiba M200 tablet PC (wacom drivers).
    Thanks a lot for that extension !
    I hope incompatibility will...
  119. Replies
    22
    Views
    10,841

    View Post

    @ Sphax : J'ai peur que ça soit plus compliqué que ça. Je fais une nouvelle copie d'écran à chaque clic et la seule solution c'est de rendre temporairement invisible le verre mais il y a un conflit...
  120. Replies
    22
    Views
    10,841

    View Post

    Oups, désolé je n'avais pas repéré le menu déroulant.

    Pour la peine voilà ma version avec active picture et screen capture comme tu l'as suggéré : Ma version.
    J'ai ajouté un effet de diffraction...
  121. Replies
    22
    Views
    10,841

    View Post

    <div class="ubbcode-block"><div class="ubbcode-header">En réponse à:</div><div class="ubbcode-body">Window shape n'a pas de fenêtre d'options/paramètres depuis MMF2 : tout se trouve dans le panneau...
  122. Replies
    22
    Views
    10,841

    View Post

    Est-ce que l'objet "Window shape" ne serait pas buggé avec le dernier build ? Quand je double clique l'icône je n'ai pas la fenêtre d'options habituelle.
  123. Replies
    26
    Views
    6,185

    Re: Nouvelle boucle rapide

    Pendant qu'on y est... Il y a un usage un peu détourné des boucles qui consiste à simuler un appel de fonction (enfin plutôt un GOSUB) en appelant une boucle avec une seule itération (histoire de...
  124. Replies
    23
    Views
    7,701

    Re: [Beta public] Sphax VectorialShape object

    Géniale cette extension ! Elle comble une grosse lacune de MMF.
    Du beau boulot.

    Quelques questions :
    - Est-ce qu'il y a des dégradés radiaux de prévus ?
    - Qu'elles sont les limites au niveau de...
  125. Replies
    8
    Views
    1,029

    Re: Resolution differente...

    Ben si t'insistes je pense que la réponse est clairement : non. Déjà sauver la séquence je ne vois pas trop comment faire mais en plus exporter à une résolution différente ça me paraît être mission...
  126. Replies
    3
    Views
    2,039

    View Post

    Yeees ! Ca marche!
    Merci pour tes explications exhaustives.
  127. Replies
    3
    Views
    2,039

    View Post

    Je viens d'acquérir un moniteur au format wide et j'aimerais faire tenir toutes mes toolbars sur une seule ligne mais rien à faire, à chaque redémarrage MMF empile les toolbars sur 2 ou 3 lignes.
    ...
  128. Replies
    5
    Views
    2,694

    View Post

    Ayé, j'ai trouvé ! Il fallait juste décocher l'option "Threaded Version" pour éviter les doublons. Cette option doit avoir son utilité mais en attendant ça marche parfaitement sans.
  129. Replies
    2
    Views
    920

    Re: Problem with E-mail object

    Thanks a lot for having tried Steven ! There were crossposted mails that lead me to think the example was wrong too, while it was only mine. I finally discovered what was wrong, I just had to uncheck...
  130. Replies
    2
    Views
    920

    Problem with E-mail object

    When a mail is sent via the E-mail object, I can see when receiving it in Outlook that all FROM/TO/CC fields are duplicated.

    Something like that :
    From : sender@xxxx.com; sender@xxxx.com
    TO :...
  131. Replies
    5
    Views
    2,694

    View Post

    A la réflexion, je pense que c'est le serveur SMTP qui filtre les doublons pas Outlook. A priori c'est un comportement standard car j'ai testé avec 2 serveurs SMTP et aucun n'a entrainé de double...
  132. Replies
    5
    Views
    2,694

    View Post

    C'est une extension officielle, elle est donc livrée en standard (ou dans un service pack). Comme elle est réservée à la version pro je crois, je ne pense pas avoir le droit de la diffuser comme ça....
  133. Replies
    5
    Views
    2,694

    View Post

    J'ai un soucis avec l'objet E-mail. Je peux envoyer des mails sans problème depuis MMF mais dans les messages reçus dans Outlook, l'expéditeur et le destinataire apparaissent en double.
    Genre -&gt;
    De...
  134. Replies
    90
    Views
    47,101

    Re: [Proposal] SpriteSheet Extension

    Don't bother then :)
    That feature would probably be more confusing than helpful.
    And if you can add a charmap it would not be necessary anymore.
  135. Replies
    90
    Views
    47,101

    Re: [Proposal] SpriteSheet Extension

    I was thinking about reaching cells via keys like with the associative array rather than with only digital offsets. Probably it is easier to say than to do.
  136. Replies
    9
    Views
    1,265

    Re: Optimisation des rotations

    Je sais mais je parle de faire une distinction claire entre la "play area" (qui actuellement correspond à la frame), la frame proprement dite, et la Zone d'affichage(ZA). On aurait les conditions :
    ...
  137. Replies
    9
    Views
    1,265

    Re: Optimisation des rotations

    Oui mais entre la Zone d'Affichage et la scène entière il y a une sorte de no man's land évènementiel. Par exemple on peut attribuer une IA simpliste à des ennemis éloignés de l'écran pour ne pas...
  138. Replies
    9
    Views
    1,265

    Re: Optimisation des rotations

    Ca serait bien dans une version ultérieure (MMF3 ?) qu'on puisse avoir une sorte de marge/"zone spéciale" autour de la zone d'affichage. Les objets pénétrant dans cette zone même s'il ne sont pas...
  139. Replies
    90
    Views
    47,101

    Re: [Proposal] SpriteSheet Extension

    Probably it is not possible but add a charmap option and various width tiles and we'll have the proportional TextBlitter we have been waiting for so long ! (as TextBlitter is kind of a spriteSheet I...
  140. Replies
    9
    Views
    1,265

    Re: Optimisation des rotations

    <div class="ubbcode-block"><div class="ubbcode-header">En réponse à:</div><div class="ubbcode-body">si l'objet est visible et actuellement affiché dans la fenêtre.</div></div>
    Mais il y a le cas de...
  141. Replies
    23
    Views
    11,497

    View Post

    Cool extension !
    And yes constant speed would be a must but it seems to be rather hard to solve. You should find a lot of documentation on it as it is a rather classical problem.
    I know absolutly...
  142. Replies
    2
    Views
    710

    Re: [BUG] Extension Curseur et sub_apps

    J'ai oublié de préciser les modalités pour constater le bug au cas où il ne serait pas flagrant (le bug existait déjà sous la 1.5 mais je ne sais plus si je l'avais déjà signalé).

    En principe le...
  143. Replies
    2
    Views
    710

    [BUG] Extension Curseur et sub_apps

    Les curseurs personnalisés ne fonctionnent pas correctement quand ils sont utilisés en conjonction avec des subapps (voir l'exemple quand on passe d'une zone à l'autre ou de l'intérieur à l'extérieur...
  144. Replies
    18
    Views
    3,188

    Re: In-Game Pause + Menu

    I saved my "temp.jpg" file to AppTempPath$+"\temp.jpg" and it ends in my "C:\Documents and Settings\Brovic\Local Settings\Temp". But I wonder if the "local settings" temp folder acts the same as...
  145. Replies
    18
    Views
    3,188

    Re: In-Game Pause + Menu

    oh, I didn't know. I never used it since actives have alpha channel support. But sadly although the Image Manipulator can read from the clipboard it can not export to it and I had to use it to blur...
  146. Replies
    18
    Views
    3,188

    Re: In-Game Pause + Menu

    Well capture object can already output to clipboard and the image manipulator can read from it! But no graphic extension can import from memory so anyway you need to swap to disk.
    But I found a cool...
  147. Replies
    4
    Views
    2,946

    View Post

    Sphax, il y a un truc qui m'échappe là.
    A la lign 4 tu assigne à l'ID de chaque actif2 ("rouge") la fixed value de l'actif1 ("losange") mais aucune condition dans l'event (qui se résume à un...
  148. Replies
    9
    Views
    2,163

    Re: MMF2 HWA Beta 1e

    Ah, cool. je n'avais lu. Merci.
    Ca serait bien aussi si on pouvait empêcher MMF de tirer sur le CPU quand c'est la carte qui ne suis pas le framerate imposé (bizarrement cocher machine indépendant...
  149. Thread: Menu coché

    by Brovic
    Replies
    17
    Views
    6,340

    View Post

    LOL, tu sais où on peut acheter des chiens qui savent programmer en C++, toi ? Parce que si tu as une adresse, je cours acheter des boulettes et une litière.
    C'est bizarre que tu présumes une...
  150. Thread: Menu coché

    by Brovic
    Replies
    17
    Views
    6,340

    View Post

    Au fait, je viens de voir que les cases à cocher peuvent tenir dans un seul event :

    .User clicks with left button on "case"
    -&gt; toggle internal flag 0
    -&gt; Force animation frame to flag 0 of "case"...
  151. Thread: Menu coché

    by Brovic
    Replies
    17
    Views
    6,340

    View Post

    Si j'avais trouvé mieux je ne serais pas ici, hein /epicentre/images/%%GRAEMLIN_URL%%/wink.gif .
    Mais le problème à l'origine du thread c'est qu'une tâche aussi basique que cocher/décocher une case...
  152. Thread: Menu coché

    by Brovic
    Replies
    17
    Views
    6,340

    View Post

    "des evenements qui s'execute un par un" ça n'est pas ce que j'appelle un flux logique. Il faut des branchements conditionnels, des boucles, des sauts, des passages de paramètres, des variables, des...
  153. Re: Picture Resize Methods Linear, Cubic, Sinc Lar

    You can load frames inside actives. Then You can paste them into the overlay to save them. But if I remember when you paste a resized active on the overlay it pastes the original not the resized one...
  154. Thread: Menu coché

    by Brovic
    Replies
    17
    Views
    6,340

    View Post

    Ou encore plus simple avec un flag :

    .user clicks on "case"
    -&gt; toggle internal flag 0

    .flag 0 of "case" is on
    -&gt; case cochée

    .flag 0 of "case" is off
    -&gt; case décochée
  155. Re: Picture Resize Methods Linear, Cubic, Sinc Larcosz

    Overlay has a feature "enable antialiasing". Doesn't it work ?
    Or can't you just paste a resampled active in the overlay ?
  156. Replies
    25
    Views
    5,753

    Re: MMF2 HWA Beta 2a

    A propos des problèmes de collision est-ce que définir un polygone comme masque de collision ne serait pas plus performant ? je ne sais pas si d'un point de vue informatique une collision entre...
  157. Replies
    15
    Views
    3,853

    Re: Confused about HWA slowdown

    Something of the same kind happened to me : when the Task Manager was over the application (well the TM is always on the top of everything), the application used to run quicker. But I realized that...
  158. Replies
    14
    Views
    3,417

    Re: HWA Beta or just me?

    Photoshop only exports the alpha channel when it is visible at screen. I mean when you can see the grid through the transparent pixels. If you deactivate the alpha channel or have an opaque layer...
  159. Replies
    15
    Views
    4,500

    Re: Java Runtime Beta 2

    --&gt; Applications no longer take 100% of processor time

    Impeccable ça ! Et du coup maintenant les applets tournent aussi bien que les exes javas (j'imagine que c'est lié).

    Il y a un truc bizarre...
  160. Replies
    9
    Views
    2,163

    Re: MMF2 HWA Beta 1e

    C'est paradoxal cette histoire de framerate/cpu parce que si on prend mon exemple avec les plumes qui tournent (% en gros):
    (A) framerate MMF: 130 =&gt; FPS affiché: 130 =&gt; CPU = 0%
    (B) framerate MMF:...
  161. Replies
    9
    Views
    2,163

    Re: MMF2 HWA Beta 1e

    Cette version semble nettement plus performante sur certains points, en particulier il y avait un net temps d'attente et pas mal de ram utilisée lorsqu'on affichait beaucoup de grands sprites à...
  162. Thread: MMF2 HWA Béta

    by Brovic
    Replies
    23
    Views
    12,572

    View Post

    [bug] J'ai placé un compteur qui permet lorsque le curseur est au-dessus d'un active ("mouse pointer over an object") d'afficher son identifiant. Ça ne fonctionne plus sous direct3D quand on a...
  163. Thread: MMF2 HWA Beta

    by Brovic
    Replies
    99
    Views
    43,436

    Re: MMF2 HWA Beta

    @ Snail : If you are speaking of a kind of lag/refresh problem in the frame editor you can deactivate Direct3D rendering in the preferences of the frame editor. That's what I had to do (I think you...
  164. Thread: MMF2 HWA Beta

    by Brovic
    Replies
    99
    Views
    43,436

    Re: MMF2 HWA Beta

    Wow, nice ! At least for me from a blank page it works nicely.
    And FPS is not all : with big alpha channel objects I was WAY faster but furthermore instead of 100% CPU it used only 1% !!
    I also...
  165. Replies
    9
    Views
    1,799

    Re: Optimal fps tips ?

    Weird, it behaves exactly the same on my old PIII under windows 2000 (framerate 499 => counter = 499 || framerate 500 => counter = 260) and it is a matrox card while I use a Nvidia Geforce on my PIV...
  166. Replies
    9
    Views
    1,799

    Optimal fps tips ?

    While testing the maximum fps a mmf app could reach I noticed something weird.
    The test application is classic : a counter updated every second by an "always" incremented alterable value.

    The...
  167. Replies
    25
    Views
    3,220

    Re: First Java game posted

    Thanks for the information. But there is the same limitation on the exes too so it is probably a rule fixed by Sun.
    Anyway, I hardly think my java apps will run up to 65fps.
  168. Replies
    9
    Views
    2,080

    Re: [Request] Array of array - possible for $$$

    I have always emulated arrays in arrays and loop through them with the Associative Array :

    on loop X start loop Y
    on loop Y
    do stuff with value from...
  169. Replies
    25
    Views
    3,220

    Re: First Java game posted

    My report is about a huge difference of performance on a same computer between java exes and their applet version, so it is a software problem not related to various configuration profiles.

    I...
  170. Replies
    9
    Views
    2,080

    Re: [Request] Array of array - possible for $$$

    Doesn't the Associative Array fit your needs ?
  171. Replies
    25
    Views
    3,220

    Re: First Java game posted

    Oh, to clarify I didn't complained at all against the Beta, it is a very nice one and I don't expect a Beta to be error free. I was even rather impressed to see how well Zeb runned as a standalone...
  172. Replies
    25
    Views
    3,220

    Re: First Java game posted

    Guys, that kind of game should run smoothly even on an old PII, we shouldn't need a Nasa computer to play pong on java. If it is slightly choppy on my PIV 2Ghz what will it be on a 200Mhz cell phone...
  173. Replies
    25
    Views
    3,220

    Re: First Java game posted

    It is rather jerky on my PIV too but I notice java applications are WAY faster than those played on a browser.
    I compiled ZED and it runned very smoothly as a standalone java application but badly...
  174. Thread: Mobile Phones

    by Brovic
    Replies
    30
    Views
    3,751

    Re: Mobile Phones

    Congratulations then for that nice commercial operation.
    I hope it will be successful.
    What is good for you is good for us ;-)
  175. Thread: Mobile Phones

    by Brovic
    Replies
    30
    Views
    3,751

    Re: Mobile Phones

    That's the point. As we will be able to export Java ME apps (won't we ?), part of the job is done. Can we expect Clickteam or third party java extension devs to bring to us those other librarie's...
  176. Thread: Mobile Phones

    by Brovic
    Replies
    30
    Views
    3,751

    Re: Mobile Phones

    But BD-J (blu-ray java) is based on Java ME if I understand ? So does it mean that any java ME application/game can run on any blu-ray hardware or is it a proprietary java version that we must pay a...
  177. Thread: Mobile Phones

    by Brovic
    Replies
    30
    Views
    3,751

    Re: Mobile Phones

    There are 50$ blu-ray burners and java is supposed to be open source so I guess the 60000$ are just the license cost to have the rights to exploit blu-ray java or did I miss something ?
  178. Replies
    4
    Views
    1,159

    Re: probleme de colision avec build 248

    Oui, c'est bizarre tout ça et l'exemple cbrique2 est intéressant car il y toujours eu un problème de collision avec les éléments de petite taille à cause de la gestion particulière des collisions...
  179. Thread: 100% CPU ?

    by Brovic
    Replies
    7
    Views
    1,244

    Re: 100% CPU ?

    Yes it is not "real" 100% CPU usage or even moving the mouse pointer would be choppy. If I remember it is something about "idle" stuff, the way CPU is allocated to applications. MMF1.5 and older...
  180. Thread: 100% CPU ?

    by Brovic
    Replies
    7
    Views
    1,244

    100% CPU ?

    Thanks for that wonderful update.
    My first tests have been OK but I notice that all java applications/applets generated by MMF use 100% of the CPU which may slowdown the apps but also drain the...
  181. Replies
    14
    Views
    4,112

    Re: Video intro - which format?

    Or maybe give a try to the 3Dmesh object ?
    For a simple 3D rotating logo that would probably be the lightest solution (as long as it is reliable enough).
  182. Replies
    10
    Views
    6,483

    View Post

    Sous Firefox est-ce que Vitalize ne devrait pas être visible quand on va dans "Outils | Modules complémentaires" ? Parce qu'il ne s'y trouve pas là.

    A moins que ça soit spécifique aux modules...
  183. Replies
    13
    Views
    1,848

    Re: Je ne comprend pas les loops ...

    @jpcr : J'ai déjà utilisé des loops imbriquées relativement complexes sans problème.

    @Brachius :
    La grosse caractéristique des loops qui les rendent indispensables (et potentiellement...
  184. Replies
    123
    Views
    47,821

    Re: How much $$$ for Irrlicht object?

    Why not releasing the extension as a shareware ? Even it doesn't sell enough at start there will be a long time before the release of MMF3D so it should at least fill the bill on the long term and if...
  185. Replies
    14
    Views
    1,867

    Re: Est-ce possible ?

    <div class="ubbcode-block"><div class="ubbcode-header">En réponse à:</div><div class="ubbcode-body"> mais bon, dans le midi, l'accent on n'a rien contre tu sais \:\) </div></div>
    OK les accents sont...
  186. Replies
    14
    Views
    1,867

    Re: Est-ce possible ?

    Hein, des problèmes d'accents ? /epicentre/images/%%GRAEMLIN_URL%%/eek.gif
    Où ça des problèmes d'accent ? Il n'y a pas de problème d'accent chez moi, ni dans l'appli, ni dans IE, ni dans Firefox?...
  187. Replies
    14
    Views
    1,867

    Re: Est-ce possible ?

    J'ai fait ce truc (pas encore fini) qui peut donner une vague idée de ce qu'on peut faire.
    Emploi du temps.zip
    C'est un emploi du temps pour môme, on clique dans une case pour ouvrir une...
  188. Replies
    14
    Views
    1,867

    Re: Est-ce possible ?

    Dans ce cas, oui, pas de problème.
    L'extension "image manipulator" permet même quelques effets (flou, gamma...) et on peut aussi composer des images avec l'"overlay redux".
    Pour la database, je...
  189. Replies
    14
    Views
    1,867

    Re: Est-ce possible ?

    - Quelque chose s'en approchant sans doute. Voir par exemple le soft ImmunityCS créé avec MMF2 si je ne m'abuse.

    - "Sans trop criser", ça m'étonnerait, surtout si c'est ta première appli (tu te...
  190. Replies
    4
    Views
    918

    Re: Active X Browser + Printing

    As far as I know the "window.print()" function always brings the print settings panel rather than printing directly so adding that little code to your pages could be a workaround (you can use a...
  191. Replies
    4
    Views
    918

    Re: Active X Browser + Printing

    If it just opens pages you have made yourself you can easily add a javascript code to print them directly from the page (<A HREF="javascript:window.print()">Click to Print This Page</A>).

    If it is...
  192. Replies
    7
    Views
    1,660

    Re: Printing more than screen

    It won't work. The print object doesn't act as expected, it just fakes a print frame but instead just does a screenshot of the visible area. I hope that will be fixed in a next upgrade.
  193. Replies
    6
    Views
    985

    Re: Recommendation for Flame Object

    The Flame Object uses 100% CPU even for a basic flame so it has to be optimized in some way besides HWA. The wonderfull exemple of stuckboy (Flame exemple) uses 0% cpu while done with MMF. It would...
  194. Replies
    7
    Views
    1,660

    Re: Printing more than screen

    Sadly that doesn't work. I already had a discussion with Yves about the printer object on the french forum and it turns out that it has not been optimized so only takes screenshots of the visible...
  195. Replies
    7
    Views
    3,660

    View Post

    Ca marche! Merci!
    Il faudrait mettre l'astuce du "*.*" quelque part parce que ça n'est pas documenté (ou l'imposer par défaut).
    A noter qu'en faisant mes essais j'ai par inadvertance sélectionné un...
  196. Replies
    7
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    3,660

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    ça marche si on rentre le path en dur ("C:\\dossier\*.*") mais la fenêtre refuse carrément de s'ouvrir si on a recourt à Appdrive$+Appdir$+"\*.*". J'ai essayé de ruser avec une string mais rien à...
  197. Replies
    7
    Views
    3,660

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    Merci pour la réponse rapide.
    "Open load selector" et "Open save selector" n'acceptent pas directement de pathname, seulement un nom de fichier provisoire. Il y a bien le "open directory selector"...
  198. Replies
    7
    Views
    3,660

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    Là je ne comprends pas, quoi que je fasse il m'est impossible d'obliger l'objet file à ouvrir une fenête "load file" au pathname de mon choix. Il s'ouvre systématiquement à l'adresse du dernier...
  199. Replies
    29
    Views
    3,626

    Re: MMF created games converted to (e. g.) *.smc

    @ X_sheep
    Nintendo and Sony consoles don't support java while you can play Scummvm games on them so I consider that engine in some way more universal than java (of course it is limited but at least...
  200. Replies
    3
    Views
    955

    Re: Disparition de MMF2 .exe

    Je n'ai utilisé que le panneau de configuration de windows pour virer certains trucs et à priori pas MMF (en tout cas pas volontairement). Mais si quelqu'un de clickteam peut confirmer que la...
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